// Code generated by x/arch/internal/simdgen using 'go run . -xedPath $XED_PATH -o godefs -goroot $GOROOT go.yaml types.yaml categories.yaml'; DO NOT EDIT. //go:build goexperiment.simd package simd /* Abs */ // Abs computes the absolute value of each element. // // Asm: VPABSB, CPU Feature: AVX func (x Int8x16) Abs() Int8x16 // Abs computes the absolute value of each element. // // Asm: VPABSB, CPU Feature: AVX2 func (x Int8x32) Abs() Int8x32 // Abs computes the absolute value of each element. // // Asm: VPABSB, CPU Feature: AVX512 func (x Int8x64) Abs() Int8x64 // Abs computes the absolute value of each element. // // Asm: VPABSW, CPU Feature: AVX func (x Int16x8) Abs() Int16x8 // Abs computes the absolute value of each element. // // Asm: VPABSW, CPU Feature: AVX2 func (x Int16x16) Abs() Int16x16 // Abs computes the absolute value of each element. // // Asm: VPABSW, CPU Feature: AVX512 func (x Int16x32) Abs() Int16x32 // Abs computes the absolute value of each element. // // Asm: VPABSD, CPU Feature: AVX func (x Int32x4) Abs() Int32x4 // Abs computes the absolute value of each element. // // Asm: VPABSD, CPU Feature: AVX2 func (x Int32x8) Abs() Int32x8 // Abs computes the absolute value of each element. // // Asm: VPABSD, CPU Feature: AVX512 func (x Int32x16) Abs() Int32x16 // Abs computes the absolute value of each element. // // Asm: VPABSQ, CPU Feature: AVX512 func (x Int64x2) Abs() Int64x2 // Abs computes the absolute value of each element. // // Asm: VPABSQ, CPU Feature: AVX512 func (x Int64x4) Abs() Int64x4 // Abs computes the absolute value of each element. // // Asm: VPABSQ, CPU Feature: AVX512 func (x Int64x8) Abs() Int64x8 /* Add */ // Add adds corresponding elements of two vectors. // // Asm: VADDPS, CPU Feature: AVX func (x Float32x4) Add(y Float32x4) Float32x4 // Add adds corresponding elements of two vectors. // // Asm: VADDPS, CPU Feature: AVX func (x Float32x8) Add(y Float32x8) Float32x8 // Add adds corresponding elements of two vectors. // // Asm: VADDPS, CPU Feature: AVX512 func (x Float32x16) Add(y Float32x16) Float32x16 // Add adds corresponding elements of two vectors. // // Asm: VADDPD, CPU Feature: AVX func (x Float64x2) Add(y Float64x2) Float64x2 // Add adds corresponding elements of two vectors. // // Asm: VADDPD, CPU Feature: AVX func (x Float64x4) Add(y Float64x4) Float64x4 // Add adds corresponding elements of two vectors. // // Asm: VADDPD, CPU Feature: AVX512 func (x Float64x8) Add(y Float64x8) Float64x8 // Add adds corresponding elements of two vectors. // // Asm: VPADDB, CPU Feature: AVX func (x Int8x16) Add(y Int8x16) Int8x16 // Add adds corresponding elements of two vectors. // // Asm: VPADDB, CPU Feature: AVX2 func (x Int8x32) Add(y Int8x32) Int8x32 // Add adds corresponding elements of two vectors. // // Asm: VPADDB, CPU Feature: AVX512 func (x Int8x64) Add(y Int8x64) Int8x64 // Add adds corresponding elements of two vectors. // // Asm: VPADDW, CPU Feature: AVX func (x Int16x8) Add(y Int16x8) Int16x8 // Add adds corresponding elements of two vectors. // // Asm: VPADDW, CPU Feature: AVX2 func (x Int16x16) Add(y Int16x16) Int16x16 // Add adds corresponding elements of two vectors. // // Asm: VPADDW, CPU Feature: AVX512 func (x Int16x32) Add(y Int16x32) Int16x32 // Add adds corresponding elements of two vectors. // // Asm: VPADDD, CPU Feature: AVX func (x Int32x4) Add(y Int32x4) Int32x4 // Add adds corresponding elements of two vectors. // // Asm: VPADDD, CPU Feature: AVX2 func (x Int32x8) Add(y Int32x8) Int32x8 // Add adds corresponding elements of two vectors. // // Asm: VPADDD, CPU Feature: AVX512 func (x Int32x16) Add(y Int32x16) Int32x16 // Add adds corresponding elements of two vectors. // // Asm: VPADDQ, CPU Feature: AVX func (x Int64x2) Add(y Int64x2) Int64x2 // Add adds corresponding elements of two vectors. // // Asm: VPADDQ, CPU Feature: AVX2 func (x Int64x4) Add(y Int64x4) Int64x4 // Add adds corresponding elements of two vectors. // // Asm: VPADDQ, CPU Feature: AVX512 func (x Int64x8) Add(y Int64x8) Int64x8 // Add adds corresponding elements of two vectors. // // Asm: VPADDB, CPU Feature: AVX func (x Uint8x16) Add(y Uint8x16) Uint8x16 // Add adds corresponding elements of two vectors. // // Asm: VPADDB, CPU Feature: AVX2 func (x Uint8x32) Add(y Uint8x32) Uint8x32 // Add adds corresponding elements of two vectors. // // Asm: VPADDB, CPU Feature: AVX512 func (x Uint8x64) Add(y Uint8x64) Uint8x64 // Add adds corresponding elements of two vectors. // // Asm: VPADDW, CPU Feature: AVX func (x Uint16x8) Add(y Uint16x8) Uint16x8 // Add adds corresponding elements of two vectors. // // Asm: VPADDW, CPU Feature: AVX2 func (x Uint16x16) Add(y Uint16x16) Uint16x16 // Add adds corresponding elements of two vectors. // // Asm: VPADDW, CPU Feature: AVX512 func (x Uint16x32) Add(y Uint16x32) Uint16x32 // Add adds corresponding elements of two vectors. // // Asm: VPADDD, CPU Feature: AVX func (x Uint32x4) Add(y Uint32x4) Uint32x4 // Add adds corresponding elements of two vectors. // // Asm: VPADDD, CPU Feature: AVX2 func (x Uint32x8) Add(y Uint32x8) Uint32x8 // Add adds corresponding elements of two vectors. // // Asm: VPADDD, CPU Feature: AVX512 func (x Uint32x16) Add(y Uint32x16) Uint32x16 // Add adds corresponding elements of two vectors. // // Asm: VPADDQ, CPU Feature: AVX func (x Uint64x2) Add(y Uint64x2) Uint64x2 // Add adds corresponding elements of two vectors. // // Asm: VPADDQ, CPU Feature: AVX2 func (x Uint64x4) Add(y Uint64x4) Uint64x4 // Add adds corresponding elements of two vectors. // // Asm: VPADDQ, CPU Feature: AVX512 func (x Uint64x8) Add(y Uint64x8) Uint64x8 /* AddDotProdPairsSaturated */ // AddDotProdPairsSaturated performs dot products on pairs of elements of y and z and then adds x. // // Asm: VPDPWSSDS, CPU Feature: AVXVNNI func (x Int32x4) AddDotProdPairsSaturated(y Int16x8, z Int16x8) Int32x4 // AddDotProdPairsSaturated performs dot products on pairs of elements of y and z and then adds x. // // Asm: VPDPWSSDS, CPU Feature: AVXVNNI func (x Int32x8) AddDotProdPairsSaturated(y Int16x16, z Int16x16) Int32x8 // AddDotProdPairsSaturated performs dot products on pairs of elements of y and z and then adds x. // // Asm: VPDPWSSDS, CPU Feature: AVX512VNNI func (x Int32x16) AddDotProdPairsSaturated(y Int16x32, z Int16x32) Int32x16 /* AddDotProdQuadruple */ // AddDotProdQuadruple performs dot products on groups of 4 elements of x and y and then adds z. // // Asm: VPDPBUSD, CPU Feature: AVXVNNI func (x Int8x16) AddDotProdQuadruple(y Uint8x16, z Int32x4) Int32x4 // AddDotProdQuadruple performs dot products on groups of 4 elements of x and y and then adds z. // // Asm: VPDPBUSD, CPU Feature: AVXVNNI func (x Int8x32) AddDotProdQuadruple(y Uint8x32, z Int32x8) Int32x8 // AddDotProdQuadruple performs dot products on groups of 4 elements of x and y and then adds z. // // Asm: VPDPBUSD, CPU Feature: AVX512VNNI func (x Int8x64) AddDotProdQuadruple(y Uint8x64, z Int32x16) Int32x16 /* AddDotProdQuadrupleSaturated */ // AddDotProdQuadrupleSaturated multiplies performs dot products on groups of 4 elements of x and y and then adds z. // // Asm: VPDPBUSDS, CPU Feature: AVXVNNI func (x Int8x16) AddDotProdQuadrupleSaturated(y Uint8x16, z Int32x4) Int32x4 // AddDotProdQuadrupleSaturated multiplies performs dot products on groups of 4 elements of x and y and then adds z. // // Asm: VPDPBUSDS, CPU Feature: AVXVNNI func (x Int8x32) AddDotProdQuadrupleSaturated(y Uint8x32, z Int32x8) Int32x8 // AddDotProdQuadrupleSaturated multiplies performs dot products on groups of 4 elements of x and y and then adds z. // // Asm: VPDPBUSDS, CPU Feature: AVX512VNNI func (x Int8x64) AddDotProdQuadrupleSaturated(y Uint8x64, z Int32x16) Int32x16 /* AddPairs */ // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VHADDPS, CPU Feature: AVX func (x Float32x4) AddPairs(y Float32x4) Float32x4 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VHADDPS, CPU Feature: AVX func (x Float32x8) AddPairs(y Float32x8) Float32x8 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VHADDPD, CPU Feature: AVX func (x Float64x2) AddPairs(y Float64x2) Float64x2 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VHADDPD, CPU Feature: AVX func (x Float64x4) AddPairs(y Float64x4) Float64x4 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDW, CPU Feature: AVX func (x Int16x8) AddPairs(y Int16x8) Int16x8 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDW, CPU Feature: AVX2 func (x Int16x16) AddPairs(y Int16x16) Int16x16 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDD, CPU Feature: AVX func (x Int32x4) AddPairs(y Int32x4) Int32x4 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDD, CPU Feature: AVX2 func (x Int32x8) AddPairs(y Int32x8) Int32x8 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDW, CPU Feature: AVX func (x Uint16x8) AddPairs(y Uint16x8) Uint16x8 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDW, CPU Feature: AVX2 func (x Uint16x16) AddPairs(y Uint16x16) Uint16x16 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDD, CPU Feature: AVX func (x Uint32x4) AddPairs(y Uint32x4) Uint32x4 // AddPairs horizontally adds adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDD, CPU Feature: AVX2 func (x Uint32x8) AddPairs(y Uint32x8) Uint32x8 /* AddPairsSaturated */ // AddPairsSaturated horizontally adds adjacent pairs of elements with saturation. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDSW, CPU Feature: AVX func (x Int16x8) AddPairsSaturated(y Int16x8) Int16x8 // AddPairsSaturated horizontally adds adjacent pairs of elements with saturation. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...]. // // Asm: VPHADDSW, CPU Feature: AVX2 func (x Int16x16) AddPairsSaturated(y Int16x16) Int16x16 /* AddSaturated */ // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDSB, CPU Feature: AVX func (x Int8x16) AddSaturated(y Int8x16) Int8x16 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDSB, CPU Feature: AVX2 func (x Int8x32) AddSaturated(y Int8x32) Int8x32 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDSB, CPU Feature: AVX512 func (x Int8x64) AddSaturated(y Int8x64) Int8x64 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDSW, CPU Feature: AVX func (x Int16x8) AddSaturated(y Int16x8) Int16x8 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDSW, CPU Feature: AVX2 func (x Int16x16) AddSaturated(y Int16x16) Int16x16 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDSW, CPU Feature: AVX512 func (x Int16x32) AddSaturated(y Int16x32) Int16x32 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDUSB, CPU Feature: AVX func (x Uint8x16) AddSaturated(y Uint8x16) Uint8x16 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDUSB, CPU Feature: AVX2 func (x Uint8x32) AddSaturated(y Uint8x32) Uint8x32 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDUSB, CPU Feature: AVX512 func (x Uint8x64) AddSaturated(y Uint8x64) Uint8x64 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDUSW, CPU Feature: AVX func (x Uint16x8) AddSaturated(y Uint16x8) Uint16x8 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDUSW, CPU Feature: AVX2 func (x Uint16x16) AddSaturated(y Uint16x16) Uint16x16 // AddSaturated adds corresponding elements of two vectors with saturation. // // Asm: VPADDUSW, CPU Feature: AVX512 func (x Uint16x32) AddSaturated(y Uint16x32) Uint16x32 /* AddSub */ // AddSub subtracts even elements and adds odd elements of two vectors. // // Asm: VADDSUBPS, CPU Feature: AVX func (x Float32x4) AddSub(y Float32x4) Float32x4 // AddSub subtracts even elements and adds odd elements of two vectors. // // Asm: VADDSUBPS, CPU Feature: AVX func (x Float32x8) AddSub(y Float32x8) Float32x8 // AddSub subtracts even elements and adds odd elements of two vectors. // // Asm: VADDSUBPD, CPU Feature: AVX func (x Float64x2) AddSub(y Float64x2) Float64x2 // AddSub subtracts even elements and adds odd elements of two vectors. // // Asm: VADDSUBPD, CPU Feature: AVX func (x Float64x4) AddSub(y Float64x4) Float64x4 /* And */ // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX func (x Int8x16) And(y Int8x16) Int8x16 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX2 func (x Int8x32) And(y Int8x32) Int8x32 // And performs a bitwise AND operation between two vectors. // // Asm: VPANDD, CPU Feature: AVX512 func (x Int8x64) And(y Int8x64) Int8x64 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX func (x Int16x8) And(y Int16x8) Int16x8 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX2 func (x Int16x16) And(y Int16x16) Int16x16 // And performs a bitwise AND operation between two vectors. // // Asm: VPANDD, CPU Feature: AVX512 func (x Int16x32) And(y Int16x32) Int16x32 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX func (x Int32x4) And(y Int32x4) Int32x4 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX2 func (x Int32x8) And(y Int32x8) Int32x8 // And performs a bitwise AND operation between two vectors. // // Asm: VPANDD, CPU Feature: AVX512 func (x Int32x16) And(y Int32x16) Int32x16 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX func (x Int64x2) And(y Int64x2) Int64x2 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX2 func (x Int64x4) And(y Int64x4) Int64x4 // And performs a bitwise AND operation between two vectors. // // Asm: VPANDQ, CPU Feature: AVX512 func (x Int64x8) And(y Int64x8) Int64x8 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX func (x Uint8x16) And(y Uint8x16) Uint8x16 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX2 func (x Uint8x32) And(y Uint8x32) Uint8x32 // And performs a bitwise AND operation between two vectors. // // Asm: VPANDD, CPU Feature: AVX512 func (x Uint8x64) And(y Uint8x64) Uint8x64 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX func (x Uint16x8) And(y Uint16x8) Uint16x8 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX2 func (x Uint16x16) And(y Uint16x16) Uint16x16 // And performs a bitwise AND operation between two vectors. // // Asm: VPANDD, CPU Feature: AVX512 func (x Uint16x32) And(y Uint16x32) Uint16x32 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX func (x Uint32x4) And(y Uint32x4) Uint32x4 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX2 func (x Uint32x8) And(y Uint32x8) Uint32x8 // And performs a bitwise AND operation between two vectors. // // Asm: VPANDD, CPU Feature: AVX512 func (x Uint32x16) And(y Uint32x16) Uint32x16 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX func (x Uint64x2) And(y Uint64x2) Uint64x2 // And performs a bitwise AND operation between two vectors. // // Asm: VPAND, CPU Feature: AVX2 func (x Uint64x4) And(y Uint64x4) Uint64x4 // And performs a bitwise AND operation between two vectors. // // Asm: VPANDQ, CPU Feature: AVX512 func (x Uint64x8) And(y Uint64x8) Uint64x8 /* AndNot */ // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX func (x Int8x16) AndNot(y Int8x16) Int8x16 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX2 func (x Int8x32) AndNot(y Int8x32) Int8x32 // AndNot performs a bitwise x &^ y. // // Asm: VPANDND, CPU Feature: AVX512 func (x Int8x64) AndNot(y Int8x64) Int8x64 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX func (x Int16x8) AndNot(y Int16x8) Int16x8 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX2 func (x Int16x16) AndNot(y Int16x16) Int16x16 // AndNot performs a bitwise x &^ y. // // Asm: VPANDND, CPU Feature: AVX512 func (x Int16x32) AndNot(y Int16x32) Int16x32 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX func (x Int32x4) AndNot(y Int32x4) Int32x4 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX2 func (x Int32x8) AndNot(y Int32x8) Int32x8 // AndNot performs a bitwise x &^ y. // // Asm: VPANDND, CPU Feature: AVX512 func (x Int32x16) AndNot(y Int32x16) Int32x16 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX func (x Int64x2) AndNot(y Int64x2) Int64x2 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX2 func (x Int64x4) AndNot(y Int64x4) Int64x4 // AndNot performs a bitwise x &^ y. // // Asm: VPANDNQ, CPU Feature: AVX512 func (x Int64x8) AndNot(y Int64x8) Int64x8 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX func (x Uint8x16) AndNot(y Uint8x16) Uint8x16 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX2 func (x Uint8x32) AndNot(y Uint8x32) Uint8x32 // AndNot performs a bitwise x &^ y. // // Asm: VPANDND, CPU Feature: AVX512 func (x Uint8x64) AndNot(y Uint8x64) Uint8x64 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX func (x Uint16x8) AndNot(y Uint16x8) Uint16x8 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX2 func (x Uint16x16) AndNot(y Uint16x16) Uint16x16 // AndNot performs a bitwise x &^ y. // // Asm: VPANDND, CPU Feature: AVX512 func (x Uint16x32) AndNot(y Uint16x32) Uint16x32 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX func (x Uint32x4) AndNot(y Uint32x4) Uint32x4 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX2 func (x Uint32x8) AndNot(y Uint32x8) Uint32x8 // AndNot performs a bitwise x &^ y. // // Asm: VPANDND, CPU Feature: AVX512 func (x Uint32x16) AndNot(y Uint32x16) Uint32x16 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX func (x Uint64x2) AndNot(y Uint64x2) Uint64x2 // AndNot performs a bitwise x &^ y. // // Asm: VPANDN, CPU Feature: AVX2 func (x Uint64x4) AndNot(y Uint64x4) Uint64x4 // AndNot performs a bitwise x &^ y. // // Asm: VPANDNQ, CPU Feature: AVX512 func (x Uint64x8) AndNot(y Uint64x8) Uint64x8 /* Average */ // Average computes the rounded average of corresponding elements. // // Asm: VPAVGB, CPU Feature: AVX func (x Uint8x16) Average(y Uint8x16) Uint8x16 // Average computes the rounded average of corresponding elements. // // Asm: VPAVGB, CPU Feature: AVX2 func (x Uint8x32) Average(y Uint8x32) Uint8x32 // Average computes the rounded average of corresponding elements. // // Asm: VPAVGB, CPU Feature: AVX512 func (x Uint8x64) Average(y Uint8x64) Uint8x64 // Average computes the rounded average of corresponding elements. // // Asm: VPAVGW, CPU Feature: AVX func (x Uint16x8) Average(y Uint16x8) Uint16x8 // Average computes the rounded average of corresponding elements. // // Asm: VPAVGW, CPU Feature: AVX2 func (x Uint16x16) Average(y Uint16x16) Uint16x16 // Average computes the rounded average of corresponding elements. // // Asm: VPAVGW, CPU Feature: AVX512 func (x Uint16x32) Average(y Uint16x32) Uint16x32 /* Broadcast128 */ // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VBROADCASTSS, CPU Feature: AVX2 func (x Float32x4) Broadcast128() Float32x4 // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VPBROADCASTQ, CPU Feature: AVX2 func (x Float64x2) Broadcast128() Float64x2 // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VPBROADCASTB, CPU Feature: AVX2 func (x Int8x16) Broadcast128() Int8x16 // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VPBROADCASTW, CPU Feature: AVX2 func (x Int16x8) Broadcast128() Int16x8 // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VPBROADCASTD, CPU Feature: AVX2 func (x Int32x4) Broadcast128() Int32x4 // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VPBROADCASTQ, CPU Feature: AVX2 func (x Int64x2) Broadcast128() Int64x2 // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VPBROADCASTB, CPU Feature: AVX2 func (x Uint8x16) Broadcast128() Uint8x16 // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VPBROADCASTW, CPU Feature: AVX2 func (x Uint16x8) Broadcast128() Uint16x8 // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VPBROADCASTD, CPU Feature: AVX2 func (x Uint32x4) Broadcast128() Uint32x4 // Broadcast128 copies element zero of its (128-bit) input to all elements of // the 128-bit output vector. // // Asm: VPBROADCASTQ, CPU Feature: AVX2 func (x Uint64x2) Broadcast128() Uint64x2 /* Broadcast256 */ // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VBROADCASTSS, CPU Feature: AVX2 func (x Float32x4) Broadcast256() Float32x8 // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VBROADCASTSD, CPU Feature: AVX2 func (x Float64x2) Broadcast256() Float64x4 // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VPBROADCASTB, CPU Feature: AVX2 func (x Int8x16) Broadcast256() Int8x32 // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VPBROADCASTW, CPU Feature: AVX2 func (x Int16x8) Broadcast256() Int16x16 // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VPBROADCASTD, CPU Feature: AVX2 func (x Int32x4) Broadcast256() Int32x8 // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VPBROADCASTQ, CPU Feature: AVX2 func (x Int64x2) Broadcast256() Int64x4 // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VPBROADCASTB, CPU Feature: AVX2 func (x Uint8x16) Broadcast256() Uint8x32 // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VPBROADCASTW, CPU Feature: AVX2 func (x Uint16x8) Broadcast256() Uint16x16 // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VPBROADCASTD, CPU Feature: AVX2 func (x Uint32x4) Broadcast256() Uint32x8 // Broadcast256 copies element zero of its (128-bit) input to all elements of // the 256-bit output vector. // // Asm: VPBROADCASTQ, CPU Feature: AVX2 func (x Uint64x2) Broadcast256() Uint64x4 /* Broadcast512 */ // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VBROADCASTSS, CPU Feature: AVX512 func (x Float32x4) Broadcast512() Float32x16 // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VBROADCASTSD, CPU Feature: AVX512 func (x Float64x2) Broadcast512() Float64x8 // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VPBROADCASTB, CPU Feature: AVX512 func (x Int8x16) Broadcast512() Int8x64 // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VPBROADCASTW, CPU Feature: AVX512 func (x Int16x8) Broadcast512() Int16x32 // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VPBROADCASTD, CPU Feature: AVX512 func (x Int32x4) Broadcast512() Int32x16 // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VPBROADCASTQ, CPU Feature: AVX512 func (x Int64x2) Broadcast512() Int64x8 // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VPBROADCASTB, CPU Feature: AVX512 func (x Uint8x16) Broadcast512() Uint8x64 // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VPBROADCASTW, CPU Feature: AVX512 func (x Uint16x8) Broadcast512() Uint16x32 // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VPBROADCASTD, CPU Feature: AVX512 func (x Uint32x4) Broadcast512() Uint32x16 // Broadcast512 copies element zero of its (128-bit) input to all elements of // the 512-bit output vector. // // Asm: VPBROADCASTQ, CPU Feature: AVX512 func (x Uint64x2) Broadcast512() Uint64x8 /* Ceil */ // Ceil rounds elements up to the nearest integer. // // Asm: VROUNDPS, CPU Feature: AVX func (x Float32x4) Ceil() Float32x4 // Ceil rounds elements up to the nearest integer. // // Asm: VROUNDPS, CPU Feature: AVX func (x Float32x8) Ceil() Float32x8 // Ceil rounds elements up to the nearest integer. // // Asm: VROUNDPD, CPU Feature: AVX func (x Float64x2) Ceil() Float64x2 // Ceil rounds elements up to the nearest integer. // // Asm: VROUNDPD, CPU Feature: AVX func (x Float64x4) Ceil() Float64x4 /* CeilScaled */ // CeilScaled rounds elements up with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x4) CeilScaled(prec uint8) Float32x4 // CeilScaled rounds elements up with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x8) CeilScaled(prec uint8) Float32x8 // CeilScaled rounds elements up with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x16) CeilScaled(prec uint8) Float32x16 // CeilScaled rounds elements up with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x2) CeilScaled(prec uint8) Float64x2 // CeilScaled rounds elements up with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x4) CeilScaled(prec uint8) Float64x4 // CeilScaled rounds elements up with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x8) CeilScaled(prec uint8) Float64x8 /* CeilScaledResidue */ // CeilScaledResidue computes the difference after ceiling with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x4) CeilScaledResidue(prec uint8) Float32x4 // CeilScaledResidue computes the difference after ceiling with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x8) CeilScaledResidue(prec uint8) Float32x8 // CeilScaledResidue computes the difference after ceiling with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x16) CeilScaledResidue(prec uint8) Float32x16 // CeilScaledResidue computes the difference after ceiling with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x2) CeilScaledResidue(prec uint8) Float64x2 // CeilScaledResidue computes the difference after ceiling with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x4) CeilScaledResidue(prec uint8) Float64x4 // CeilScaledResidue computes the difference after ceiling with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x8) CeilScaledResidue(prec uint8) Float64x8 /* Compress */ // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VCOMPRESSPS, CPU Feature: AVX512 func (x Float32x4) Compress(mask Mask32x4) Float32x4 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VCOMPRESSPS, CPU Feature: AVX512 func (x Float32x8) Compress(mask Mask32x8) Float32x8 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VCOMPRESSPS, CPU Feature: AVX512 func (x Float32x16) Compress(mask Mask32x16) Float32x16 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VCOMPRESSPD, CPU Feature: AVX512 func (x Float64x2) Compress(mask Mask64x2) Float64x2 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VCOMPRESSPD, CPU Feature: AVX512 func (x Float64x4) Compress(mask Mask64x4) Float64x4 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VCOMPRESSPD, CPU Feature: AVX512 func (x Float64x8) Compress(mask Mask64x8) Float64x8 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2 func (x Int8x16) Compress(mask Mask8x16) Int8x16 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2 func (x Int8x32) Compress(mask Mask8x32) Int8x32 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2 func (x Int8x64) Compress(mask Mask8x64) Int8x64 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2 func (x Int16x8) Compress(mask Mask16x8) Int16x8 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2 func (x Int16x16) Compress(mask Mask16x16) Int16x16 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2 func (x Int16x32) Compress(mask Mask16x32) Int16x32 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSD, CPU Feature: AVX512 func (x Int32x4) Compress(mask Mask32x4) Int32x4 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSD, CPU Feature: AVX512 func (x Int32x8) Compress(mask Mask32x8) Int32x8 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSD, CPU Feature: AVX512 func (x Int32x16) Compress(mask Mask32x16) Int32x16 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSQ, CPU Feature: AVX512 func (x Int64x2) Compress(mask Mask64x2) Int64x2 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSQ, CPU Feature: AVX512 func (x Int64x4) Compress(mask Mask64x4) Int64x4 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSQ, CPU Feature: AVX512 func (x Int64x8) Compress(mask Mask64x8) Int64x8 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2 func (x Uint8x16) Compress(mask Mask8x16) Uint8x16 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2 func (x Uint8x32) Compress(mask Mask8x32) Uint8x32 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2 func (x Uint8x64) Compress(mask Mask8x64) Uint8x64 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2 func (x Uint16x8) Compress(mask Mask16x8) Uint16x8 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2 func (x Uint16x16) Compress(mask Mask16x16) Uint16x16 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2 func (x Uint16x32) Compress(mask Mask16x32) Uint16x32 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSD, CPU Feature: AVX512 func (x Uint32x4) Compress(mask Mask32x4) Uint32x4 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSD, CPU Feature: AVX512 func (x Uint32x8) Compress(mask Mask32x8) Uint32x8 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSD, CPU Feature: AVX512 func (x Uint32x16) Compress(mask Mask32x16) Uint32x16 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSQ, CPU Feature: AVX512 func (x Uint64x2) Compress(mask Mask64x2) Uint64x2 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSQ, CPU Feature: AVX512 func (x Uint64x4) Compress(mask Mask64x4) Uint64x4 // Compress performs a compression on vector x using mask by // selecting elements as indicated by mask, and pack them to lower indexed elements. // // Asm: VPCOMPRESSQ, CPU Feature: AVX512 func (x Uint64x8) Compress(mask Mask64x8) Uint64x8 /* ConvertToInt16 */ // ConvertToInt16 converts element values to int16. // // Asm: VPMOVSXBW, CPU Feature: AVX2 func (x Int8x16) ConvertToInt16() Int16x16 // ConvertToInt16 converts element values to int16. // // Asm: VPMOVSXBW, CPU Feature: AVX512 func (x Int8x32) ConvertToInt16() Int16x32 /* ConvertToInt16x8 */ // ConvertToInt16x8 converts 8 lowest vector element values to int16. // // Asm: VPMOVSXBW, CPU Feature: AVX func (x Int8x16) ConvertToInt16x8() Int16x8 /* ConvertToInt32 */ // ConvertToInt32 converts element values to int32. // // Asm: VCVTTPS2DQ, CPU Feature: AVX func (x Float32x4) ConvertToInt32() Int32x4 // ConvertToInt32 converts element values to int32. // // Asm: VCVTTPS2DQ, CPU Feature: AVX func (x Float32x8) ConvertToInt32() Int32x8 // ConvertToInt32 converts element values to int32. // // Asm: VCVTTPS2DQ, CPU Feature: AVX512 func (x Float32x16) ConvertToInt32() Int32x16 // ConvertToInt32 converts element values to int32. // // Asm: VPMOVSXBD, CPU Feature: AVX512 func (x Int8x16) ConvertToInt32() Int32x16 // ConvertToInt32 converts element values to int32. // // Asm: VPMOVSXWD, CPU Feature: AVX2 func (x Int16x8) ConvertToInt32() Int32x8 // ConvertToInt32 converts element values to int32. // // Asm: VPMOVSXWD, CPU Feature: AVX512 func (x Int16x16) ConvertToInt32() Int32x16 /* ConvertToInt32x4 */ // ConvertToInt32x4 converts 4 lowest vector element values to int32. // // Asm: VPMOVSXBD, CPU Feature: AVX func (x Int8x16) ConvertToInt32x4() Int32x4 // ConvertToInt32x4 converts 4 lowest vector element values to int32. // // Asm: VPMOVSXWD, CPU Feature: AVX func (x Int16x8) ConvertToInt32x4() Int32x4 /* ConvertToInt32x8 */ // ConvertToInt32x8 converts 8 lowest vector element values to int32. // // Asm: VPMOVSXBD, CPU Feature: AVX2 func (x Int8x16) ConvertToInt32x8() Int32x8 /* ConvertToInt64 */ // ConvertToInt64 converts element values to int64. // // Asm: VPMOVSXWQ, CPU Feature: AVX512 func (x Int16x8) ConvertToInt64() Int64x8 // ConvertToInt64 converts element values to int64. // // Asm: VPMOVSXDQ, CPU Feature: AVX2 func (x Int32x4) ConvertToInt64() Int64x4 // ConvertToInt64 converts element values to int64. // // Asm: VPMOVSXDQ, CPU Feature: AVX512 func (x Int32x8) ConvertToInt64() Int64x8 /* ConvertToInt64x2 */ // ConvertToInt64x2 converts 2 lowest vector element values to int64. // // Asm: VPMOVSXBQ, CPU Feature: AVX func (x Int8x16) ConvertToInt64x2() Int64x2 // ConvertToInt64x2 converts 2 lowest vector element values to int64. // // Asm: VPMOVSXWQ, CPU Feature: AVX func (x Int16x8) ConvertToInt64x2() Int64x2 // ConvertToInt64x2 converts 2 lowest vector element values to int64. // // Asm: VPMOVSXDQ, CPU Feature: AVX func (x Int32x4) ConvertToInt64x2() Int64x2 /* ConvertToInt64x4 */ // ConvertToInt64x4 converts 4 lowest vector element values to int64. // // Asm: VPMOVSXBQ, CPU Feature: AVX2 func (x Int8x16) ConvertToInt64x4() Int64x4 /* ConvertToInt64x8 */ // ConvertToInt64x8 converts 8 lowest vector element values to int64. // // Asm: VPMOVSXBQ, CPU Feature: AVX512 func (x Int8x16) ConvertToInt64x8() Int64x8 /* ConvertToUint16 */ // ConvertToUint16 converts element values to uint16. // // Asm: VPMOVZXBW, CPU Feature: AVX2 func (x Uint8x16) ConvertToUint16() Uint16x16 // ConvertToUint16 converts element values to uint16. // // Asm: VPMOVZXBW, CPU Feature: AVX512 func (x Uint8x32) ConvertToUint16() Uint16x32 /* ConvertToUint16x8 */ // ConvertToUint16x8 converts 8 lowest vector element values to uint16. // // Asm: VPMOVZXBW, CPU Feature: AVX func (x Uint8x16) ConvertToUint16x8() Uint16x8 /* ConvertToUint32 */ // ConvertToUint32 converts element values to uint32. // // Asm: VCVTPS2UDQ, CPU Feature: AVX512 func (x Float32x4) ConvertToUint32() Uint32x4 // ConvertToUint32 converts element values to uint32. // // Asm: VCVTPS2UDQ, CPU Feature: AVX512 func (x Float32x8) ConvertToUint32() Uint32x8 // ConvertToUint32 converts element values to uint32. // // Asm: VCVTPS2UDQ, CPU Feature: AVX512 func (x Float32x16) ConvertToUint32() Uint32x16 // ConvertToUint32 converts element values to uint32. // // Asm: VPMOVZXBD, CPU Feature: AVX512 func (x Uint8x16) ConvertToUint32() Uint32x16 // ConvertToUint32 converts element values to uint32. // // Asm: VPMOVZXWD, CPU Feature: AVX2 func (x Uint16x8) ConvertToUint32() Uint32x8 // ConvertToUint32 converts element values to uint32. // // Asm: VPMOVZXWD, CPU Feature: AVX512 func (x Uint16x16) ConvertToUint32() Uint32x16 /* ConvertToUint32x4 */ // ConvertToUint32x4 converts 4 lowest vector element values to uint32. // // Asm: VPMOVZXBD, CPU Feature: AVX func (x Uint8x16) ConvertToUint32x4() Uint32x4 // ConvertToUint32x4 converts 4 lowest vector element values to uint32. // // Asm: VPMOVZXWD, CPU Feature: AVX func (x Uint16x8) ConvertToUint32x4() Uint32x4 /* ConvertToUint32x8 */ // ConvertToUint32x8 converts 8 lowest vector element values to uint32. // // Asm: VPMOVZXBD, CPU Feature: AVX2 func (x Uint8x16) ConvertToUint32x8() Uint32x8 /* ConvertToUint64 */ // ConvertToUint64 converts element values to uint64. // // Asm: VPMOVZXWQ, CPU Feature: AVX512 func (x Uint16x8) ConvertToUint64() Uint64x8 // ConvertToUint64 converts element values to uint64. // // Asm: VPMOVZXDQ, CPU Feature: AVX2 func (x Uint32x4) ConvertToUint64() Uint64x4 // ConvertToUint64 converts element values to uint64. // // Asm: VPMOVZXDQ, CPU Feature: AVX512 func (x Uint32x8) ConvertToUint64() Uint64x8 /* ConvertToUint64x2 */ // ConvertToUint64x2 converts 2 lowest vector element values to uint64. // // Asm: VPMOVZXBQ, CPU Feature: AVX func (x Uint8x16) ConvertToUint64x2() Uint64x2 // ConvertToUint64x2 converts 2 lowest vector element values to uint64. // // Asm: VPMOVZXWQ, CPU Feature: AVX func (x Uint16x8) ConvertToUint64x2() Uint64x2 // ConvertToUint64x2 converts 2 lowest vector element values to uint64. // // Asm: VPMOVZXDQ, CPU Feature: AVX func (x Uint32x4) ConvertToUint64x2() Uint64x2 /* ConvertToUint64x4 */ // ConvertToUint64x4 converts 4 lowest vector element values to uint64. // // Asm: VPMOVSXWQ, CPU Feature: AVX2 func (x Int16x8) ConvertToUint64x4() Int64x4 // ConvertToUint64x4 converts 4 lowest vector element values to uint64. // // Asm: VPMOVZXBQ, CPU Feature: AVX2 func (x Uint8x16) ConvertToUint64x4() Uint64x4 // ConvertToUint64x4 converts 4 lowest vector element values to uint64. // // Asm: VPMOVZXWQ, CPU Feature: AVX2 func (x Uint16x8) ConvertToUint64x4() Uint64x4 /* ConvertToUint64x8 */ // ConvertToUint64x8 converts 8 lowest vector element values to uint64. // // Asm: VPMOVZXBQ, CPU Feature: AVX512 func (x Uint8x16) ConvertToUint64x8() Uint64x8 /* CopySign */ // CopySign returns the product of the first operand with -1, 0, or 1, // whichever constant is nearest to the value of the second operand. // // Asm: VPSIGNB, CPU Feature: AVX func (x Int8x16) CopySign(y Int8x16) Int8x16 // CopySign returns the product of the first operand with -1, 0, or 1, // whichever constant is nearest to the value of the second operand. // // Asm: VPSIGNB, CPU Feature: AVX2 func (x Int8x32) CopySign(y Int8x32) Int8x32 // CopySign returns the product of the first operand with -1, 0, or 1, // whichever constant is nearest to the value of the second operand. // // Asm: VPSIGNW, CPU Feature: AVX func (x Int16x8) CopySign(y Int16x8) Int16x8 // CopySign returns the product of the first operand with -1, 0, or 1, // whichever constant is nearest to the value of the second operand. // // Asm: VPSIGNW, CPU Feature: AVX2 func (x Int16x16) CopySign(y Int16x16) Int16x16 // CopySign returns the product of the first operand with -1, 0, or 1, // whichever constant is nearest to the value of the second operand. // // Asm: VPSIGND, CPU Feature: AVX func (x Int32x4) CopySign(y Int32x4) Int32x4 // CopySign returns the product of the first operand with -1, 0, or 1, // whichever constant is nearest to the value of the second operand. // // Asm: VPSIGND, CPU Feature: AVX2 func (x Int32x8) CopySign(y Int32x8) Int32x8 /* Div */ // Div divides elements of two vectors. // // Asm: VDIVPS, CPU Feature: AVX func (x Float32x4) Div(y Float32x4) Float32x4 // Div divides elements of two vectors. // // Asm: VDIVPS, CPU Feature: AVX func (x Float32x8) Div(y Float32x8) Float32x8 // Div divides elements of two vectors. // // Asm: VDIVPS, CPU Feature: AVX512 func (x Float32x16) Div(y Float32x16) Float32x16 // Div divides elements of two vectors. // // Asm: VDIVPD, CPU Feature: AVX func (x Float64x2) Div(y Float64x2) Float64x2 // Div divides elements of two vectors. // // Asm: VDIVPD, CPU Feature: AVX func (x Float64x4) Div(y Float64x4) Float64x4 // Div divides elements of two vectors. // // Asm: VDIVPD, CPU Feature: AVX512 func (x Float64x8) Div(y Float64x8) Float64x8 /* DotProdPairs */ // DotProdPairs multiplies the elements and add the pairs together, // yielding a vector of half as many elements with twice the input element size. // // Asm: VPMADDWD, CPU Feature: AVX func (x Int16x8) DotProdPairs(y Int16x8) Int32x4 // DotProdPairs multiplies the elements and add the pairs together, // yielding a vector of half as many elements with twice the input element size. // // Asm: VPMADDWD, CPU Feature: AVX2 func (x Int16x16) DotProdPairs(y Int16x16) Int32x8 // DotProdPairs multiplies the elements and add the pairs together, // yielding a vector of half as many elements with twice the input element size. // // Asm: VPMADDWD, CPU Feature: AVX512 func (x Int16x32) DotProdPairs(y Int16x32) Int32x16 /* DotProdPairsSaturated */ // DotProdPairsSaturated multiplies the elements and add the pairs together with saturation, // yielding a vector of half as many elements with twice the input element size. // // Asm: VPMADDUBSW, CPU Feature: AVX func (x Uint8x16) DotProdPairsSaturated(y Int8x16) Int16x8 // DotProdPairsSaturated multiplies the elements and add the pairs together with saturation, // yielding a vector of half as many elements with twice the input element size. // // Asm: VPMADDUBSW, CPU Feature: AVX2 func (x Uint8x32) DotProdPairsSaturated(y Int8x32) Int16x16 // DotProdPairsSaturated multiplies the elements and add the pairs together with saturation, // yielding a vector of half as many elements with twice the input element size. // // Asm: VPMADDUBSW, CPU Feature: AVX512 func (x Uint8x64) DotProdPairsSaturated(y Int8x64) Int16x32 /* Equal */ // Equal compares for equality. // // Asm: VPCMPEQB, CPU Feature: AVX func (x Int8x16) Equal(y Int8x16) Mask8x16 // Equal compares for equality. // // Asm: VPCMPEQB, CPU Feature: AVX2 func (x Int8x32) Equal(y Int8x32) Mask8x32 // Equal compares for equality. // // Asm: VPCMPEQB, CPU Feature: AVX512 func (x Int8x64) Equal(y Int8x64) Mask8x64 // Equal compares for equality. // // Asm: VPCMPEQW, CPU Feature: AVX func (x Int16x8) Equal(y Int16x8) Mask16x8 // Equal compares for equality. // // Asm: VPCMPEQW, CPU Feature: AVX2 func (x Int16x16) Equal(y Int16x16) Mask16x16 // Equal compares for equality. // // Asm: VPCMPEQW, CPU Feature: AVX512 func (x Int16x32) Equal(y Int16x32) Mask16x32 // Equal compares for equality. // // Asm: VPCMPEQD, CPU Feature: AVX func (x Int32x4) Equal(y Int32x4) Mask32x4 // Equal compares for equality. // // Asm: VPCMPEQD, CPU Feature: AVX2 func (x Int32x8) Equal(y Int32x8) Mask32x8 // Equal compares for equality. // // Asm: VPCMPEQD, CPU Feature: AVX512 func (x Int32x16) Equal(y Int32x16) Mask32x16 // Equal compares for equality. // // Asm: VPCMPEQQ, CPU Feature: AVX func (x Int64x2) Equal(y Int64x2) Mask64x2 // Equal compares for equality. // // Asm: VPCMPEQQ, CPU Feature: AVX2 func (x Int64x4) Equal(y Int64x4) Mask64x4 // Equal compares for equality. // // Asm: VPCMPEQQ, CPU Feature: AVX512 func (x Int64x8) Equal(y Int64x8) Mask64x8 // Equal compares for equality. // // Asm: VPCMPEQB, CPU Feature: AVX func (x Uint8x16) Equal(y Uint8x16) Mask8x16 // Equal compares for equality. // // Asm: VPCMPEQB, CPU Feature: AVX2 func (x Uint8x32) Equal(y Uint8x32) Mask8x32 // Equal compares for equality. // // Asm: VPCMPEQB, CPU Feature: AVX512 func (x Uint8x64) Equal(y Uint8x64) Mask8x64 // Equal compares for equality. // // Asm: VPCMPEQW, CPU Feature: AVX func (x Uint16x8) Equal(y Uint16x8) Mask16x8 // Equal compares for equality. // // Asm: VPCMPEQW, CPU Feature: AVX2 func (x Uint16x16) Equal(y Uint16x16) Mask16x16 // Equal compares for equality. // // Asm: VPCMPEQW, CPU Feature: AVX512 func (x Uint16x32) Equal(y Uint16x32) Mask16x32 // Equal compares for equality. // // Asm: VPCMPEQD, CPU Feature: AVX func (x Uint32x4) Equal(y Uint32x4) Mask32x4 // Equal compares for equality. // // Asm: VPCMPEQD, CPU Feature: AVX2 func (x Uint32x8) Equal(y Uint32x8) Mask32x8 // Equal compares for equality. // // Asm: VPCMPEQD, CPU Feature: AVX512 func (x Uint32x16) Equal(y Uint32x16) Mask32x16 // Equal compares for equality. // // Asm: VPCMPEQQ, CPU Feature: AVX func (x Uint64x2) Equal(y Uint64x2) Mask64x2 // Equal compares for equality. // // Asm: VPCMPEQQ, CPU Feature: AVX2 func (x Uint64x4) Equal(y Uint64x4) Mask64x4 // Equal compares for equality. // // Asm: VPCMPEQQ, CPU Feature: AVX512 func (x Uint64x8) Equal(y Uint64x8) Mask64x8 // Equal compares for equality. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x4) Equal(y Float32x4) Mask32x4 // Equal compares for equality. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x8) Equal(y Float32x8) Mask32x8 // Equal compares for equality. // // Asm: VCMPPS, CPU Feature: AVX512 func (x Float32x16) Equal(y Float32x16) Mask32x16 // Equal compares for equality. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x2) Equal(y Float64x2) Mask64x2 // Equal compares for equality. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x4) Equal(y Float64x4) Mask64x4 // Equal compares for equality. // // Asm: VCMPPD, CPU Feature: AVX512 func (x Float64x8) Equal(y Float64x8) Mask64x8 /* Expand */ // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VEXPANDPS, CPU Feature: AVX512 func (x Float32x4) Expand(mask Mask32x4) Float32x4 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VEXPANDPS, CPU Feature: AVX512 func (x Float32x8) Expand(mask Mask32x8) Float32x8 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VEXPANDPS, CPU Feature: AVX512 func (x Float32x16) Expand(mask Mask32x16) Float32x16 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VEXPANDPD, CPU Feature: AVX512 func (x Float64x2) Expand(mask Mask64x2) Float64x2 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VEXPANDPD, CPU Feature: AVX512 func (x Float64x4) Expand(mask Mask64x4) Float64x4 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VEXPANDPD, CPU Feature: AVX512 func (x Float64x8) Expand(mask Mask64x8) Float64x8 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDB, CPU Feature: AVX512VBMI2 func (x Int8x16) Expand(mask Mask8x16) Int8x16 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDB, CPU Feature: AVX512VBMI2 func (x Int8x32) Expand(mask Mask8x32) Int8x32 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDB, CPU Feature: AVX512VBMI2 func (x Int8x64) Expand(mask Mask8x64) Int8x64 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDW, CPU Feature: AVX512VBMI2 func (x Int16x8) Expand(mask Mask16x8) Int16x8 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDW, CPU Feature: AVX512VBMI2 func (x Int16x16) Expand(mask Mask16x16) Int16x16 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDW, CPU Feature: AVX512VBMI2 func (x Int16x32) Expand(mask Mask16x32) Int16x32 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDD, CPU Feature: AVX512 func (x Int32x4) Expand(mask Mask32x4) Int32x4 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDD, CPU Feature: AVX512 func (x Int32x8) Expand(mask Mask32x8) Int32x8 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDD, CPU Feature: AVX512 func (x Int32x16) Expand(mask Mask32x16) Int32x16 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDQ, CPU Feature: AVX512 func (x Int64x2) Expand(mask Mask64x2) Int64x2 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDQ, CPU Feature: AVX512 func (x Int64x4) Expand(mask Mask64x4) Int64x4 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDQ, CPU Feature: AVX512 func (x Int64x8) Expand(mask Mask64x8) Int64x8 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDB, CPU Feature: AVX512VBMI2 func (x Uint8x16) Expand(mask Mask8x16) Uint8x16 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDB, CPU Feature: AVX512VBMI2 func (x Uint8x32) Expand(mask Mask8x32) Uint8x32 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDB, CPU Feature: AVX512VBMI2 func (x Uint8x64) Expand(mask Mask8x64) Uint8x64 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDW, CPU Feature: AVX512VBMI2 func (x Uint16x8) Expand(mask Mask16x8) Uint16x8 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDW, CPU Feature: AVX512VBMI2 func (x Uint16x16) Expand(mask Mask16x16) Uint16x16 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDW, CPU Feature: AVX512VBMI2 func (x Uint16x32) Expand(mask Mask16x32) Uint16x32 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDD, CPU Feature: AVX512 func (x Uint32x4) Expand(mask Mask32x4) Uint32x4 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDD, CPU Feature: AVX512 func (x Uint32x8) Expand(mask Mask32x8) Uint32x8 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDD, CPU Feature: AVX512 func (x Uint32x16) Expand(mask Mask32x16) Uint32x16 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDQ, CPU Feature: AVX512 func (x Uint64x2) Expand(mask Mask64x2) Uint64x2 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDQ, CPU Feature: AVX512 func (x Uint64x4) Expand(mask Mask64x4) Uint64x4 // Expand performs an expansion on a vector x whose elements are packed to lower parts. // The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order. // // Asm: VPEXPANDQ, CPU Feature: AVX512 func (x Uint64x8) Expand(mask Mask64x8) Uint64x8 /* Floor */ // Floor rounds elements down to the nearest integer. // // Asm: VROUNDPS, CPU Feature: AVX func (x Float32x4) Floor() Float32x4 // Floor rounds elements down to the nearest integer. // // Asm: VROUNDPS, CPU Feature: AVX func (x Float32x8) Floor() Float32x8 // Floor rounds elements down to the nearest integer. // // Asm: VROUNDPD, CPU Feature: AVX func (x Float64x2) Floor() Float64x2 // Floor rounds elements down to the nearest integer. // // Asm: VROUNDPD, CPU Feature: AVX func (x Float64x4) Floor() Float64x4 /* FloorScaled */ // FloorScaled rounds elements down with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x4) FloorScaled(prec uint8) Float32x4 // FloorScaled rounds elements down with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x8) FloorScaled(prec uint8) Float32x8 // FloorScaled rounds elements down with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x16) FloorScaled(prec uint8) Float32x16 // FloorScaled rounds elements down with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x2) FloorScaled(prec uint8) Float64x2 // FloorScaled rounds elements down with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x4) FloorScaled(prec uint8) Float64x4 // FloorScaled rounds elements down with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x8) FloorScaled(prec uint8) Float64x8 /* FloorScaledResidue */ // FloorScaledResidue computes the difference after flooring with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x4) FloorScaledResidue(prec uint8) Float32x4 // FloorScaledResidue computes the difference after flooring with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x8) FloorScaledResidue(prec uint8) Float32x8 // FloorScaledResidue computes the difference after flooring with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x16) FloorScaledResidue(prec uint8) Float32x16 // FloorScaledResidue computes the difference after flooring with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x2) FloorScaledResidue(prec uint8) Float64x2 // FloorScaledResidue computes the difference after flooring with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x4) FloorScaledResidue(prec uint8) Float64x4 // FloorScaledResidue computes the difference after flooring with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x8) FloorScaledResidue(prec uint8) Float64x8 /* GaloisFieldAffineTransform */ // GaloisFieldAffineTransform computes an affine transformation in GF(2^8): // x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes; // b is an 8-bit vector. The affine transformation is y * x + b, with each element of y // corresponding to a group of 8 elements in x. // // b results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VGF2P8AFFINEQB, CPU Feature: AVX512GFNI func (x Uint8x16) GaloisFieldAffineTransform(y Uint64x2, b uint8) Uint8x16 // GaloisFieldAffineTransform computes an affine transformation in GF(2^8): // x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes; // b is an 8-bit vector. The affine transformation is y * x + b, with each element of y // corresponding to a group of 8 elements in x. // // b results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VGF2P8AFFINEQB, CPU Feature: AVX512GFNI func (x Uint8x32) GaloisFieldAffineTransform(y Uint64x4, b uint8) Uint8x32 // GaloisFieldAffineTransform computes an affine transformation in GF(2^8): // x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes; // b is an 8-bit vector. The affine transformation is y * x + b, with each element of y // corresponding to a group of 8 elements in x. // // b results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VGF2P8AFFINEQB, CPU Feature: AVX512GFNI func (x Uint8x64) GaloisFieldAffineTransform(y Uint64x8, b uint8) Uint8x64 /* GaloisFieldAffineTransformInverse */ // GaloisFieldAffineTransformInverse computes an affine transformation in GF(2^8), // with x inverted with respect to reduction polynomial x^8 + x^4 + x^3 + x + 1: // x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes; // b is an 8-bit vector. The affine transformation is y * x + b, with each element of y // corresponding to a group of 8 elements in x. // // b results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VGF2P8AFFINEINVQB, CPU Feature: AVX512GFNI func (x Uint8x16) GaloisFieldAffineTransformInverse(y Uint64x2, b uint8) Uint8x16 // GaloisFieldAffineTransformInverse computes an affine transformation in GF(2^8), // with x inverted with respect to reduction polynomial x^8 + x^4 + x^3 + x + 1: // x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes; // b is an 8-bit vector. The affine transformation is y * x + b, with each element of y // corresponding to a group of 8 elements in x. // // b results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VGF2P8AFFINEINVQB, CPU Feature: AVX512GFNI func (x Uint8x32) GaloisFieldAffineTransformInverse(y Uint64x4, b uint8) Uint8x32 // GaloisFieldAffineTransformInverse computes an affine transformation in GF(2^8), // with x inverted with respect to reduction polynomial x^8 + x^4 + x^3 + x + 1: // x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes; // b is an 8-bit vector. The affine transformation is y * x + b, with each element of y // corresponding to a group of 8 elements in x. // // b results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VGF2P8AFFINEINVQB, CPU Feature: AVX512GFNI func (x Uint8x64) GaloisFieldAffineTransformInverse(y Uint64x8, b uint8) Uint8x64 /* GaloisFieldMul */ // GaloisFieldMul computes element-wise GF(2^8) multiplication with // reduction polynomial x^8 + x^4 + x^3 + x + 1. // // Asm: VGF2P8MULB, CPU Feature: AVX512GFNI func (x Uint8x16) GaloisFieldMul(y Uint8x16) Uint8x16 // GaloisFieldMul computes element-wise GF(2^8) multiplication with // reduction polynomial x^8 + x^4 + x^3 + x + 1. // // Asm: VGF2P8MULB, CPU Feature: AVX512GFNI func (x Uint8x32) GaloisFieldMul(y Uint8x32) Uint8x32 // GaloisFieldMul computes element-wise GF(2^8) multiplication with // reduction polynomial x^8 + x^4 + x^3 + x + 1. // // Asm: VGF2P8MULB, CPU Feature: AVX512GFNI func (x Uint8x64) GaloisFieldMul(y Uint8x64) Uint8x64 /* GetElem */ // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRD, CPU Feature: AVX func (x Float32x4) GetElem(index uint8) float32 // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRQ, CPU Feature: AVX func (x Float64x2) GetElem(index uint8) float64 // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRB, CPU Feature: AVX512 func (x Int8x16) GetElem(index uint8) int8 // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRW, CPU Feature: AVX512 func (x Int16x8) GetElem(index uint8) int16 // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRD, CPU Feature: AVX func (x Int32x4) GetElem(index uint8) int32 // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRQ, CPU Feature: AVX func (x Int64x2) GetElem(index uint8) int64 // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRB, CPU Feature: AVX512 func (x Uint8x16) GetElem(index uint8) uint8 // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRW, CPU Feature: AVX512 func (x Uint16x8) GetElem(index uint8) uint16 // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRD, CPU Feature: AVX func (x Uint32x4) GetElem(index uint8) uint32 // GetElem retrieves a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPEXTRQ, CPU Feature: AVX func (x Uint64x2) GetElem(index uint8) uint64 /* GetHi */ // GetHi returns the upper half of x. // // Asm: VEXTRACTF128, CPU Feature: AVX func (x Float32x8) GetHi() Float32x4 // GetHi returns the upper half of x. // // Asm: VEXTRACTF64X4, CPU Feature: AVX512 func (x Float32x16) GetHi() Float32x8 // GetHi returns the upper half of x. // // Asm: VEXTRACTF128, CPU Feature: AVX func (x Float64x4) GetHi() Float64x2 // GetHi returns the upper half of x. // // Asm: VEXTRACTF64X4, CPU Feature: AVX512 func (x Float64x8) GetHi() Float64x4 // GetHi returns the upper half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Int8x32) GetHi() Int8x16 // GetHi returns the upper half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Int8x64) GetHi() Int8x32 // GetHi returns the upper half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Int16x16) GetHi() Int16x8 // GetHi returns the upper half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Int16x32) GetHi() Int16x16 // GetHi returns the upper half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Int32x8) GetHi() Int32x4 // GetHi returns the upper half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Int32x16) GetHi() Int32x8 // GetHi returns the upper half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Int64x4) GetHi() Int64x2 // GetHi returns the upper half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Int64x8) GetHi() Int64x4 // GetHi returns the upper half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Uint8x32) GetHi() Uint8x16 // GetHi returns the upper half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Uint8x64) GetHi() Uint8x32 // GetHi returns the upper half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Uint16x16) GetHi() Uint16x8 // GetHi returns the upper half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Uint16x32) GetHi() Uint16x16 // GetHi returns the upper half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Uint32x8) GetHi() Uint32x4 // GetHi returns the upper half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Uint32x16) GetHi() Uint32x8 // GetHi returns the upper half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Uint64x4) GetHi() Uint64x2 // GetHi returns the upper half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Uint64x8) GetHi() Uint64x4 /* GetLo */ // GetLo returns the lower half of x. // // Asm: VEXTRACTF128, CPU Feature: AVX func (x Float32x8) GetLo() Float32x4 // GetLo returns the lower half of x. // // Asm: VEXTRACTF64X4, CPU Feature: AVX512 func (x Float32x16) GetLo() Float32x8 // GetLo returns the lower half of x. // // Asm: VEXTRACTF128, CPU Feature: AVX func (x Float64x4) GetLo() Float64x2 // GetLo returns the lower half of x. // // Asm: VEXTRACTF64X4, CPU Feature: AVX512 func (x Float64x8) GetLo() Float64x4 // GetLo returns the lower half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Int8x32) GetLo() Int8x16 // GetLo returns the lower half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Int8x64) GetLo() Int8x32 // GetLo returns the lower half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Int16x16) GetLo() Int16x8 // GetLo returns the lower half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Int16x32) GetLo() Int16x16 // GetLo returns the lower half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Int32x8) GetLo() Int32x4 // GetLo returns the lower half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Int32x16) GetLo() Int32x8 // GetLo returns the lower half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Int64x4) GetLo() Int64x2 // GetLo returns the lower half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Int64x8) GetLo() Int64x4 // GetLo returns the lower half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Uint8x32) GetLo() Uint8x16 // GetLo returns the lower half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Uint8x64) GetLo() Uint8x32 // GetLo returns the lower half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Uint16x16) GetLo() Uint16x8 // GetLo returns the lower half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Uint16x32) GetLo() Uint16x16 // GetLo returns the lower half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Uint32x8) GetLo() Uint32x4 // GetLo returns the lower half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Uint32x16) GetLo() Uint32x8 // GetLo returns the lower half of x. // // Asm: VEXTRACTI128, CPU Feature: AVX2 func (x Uint64x4) GetLo() Uint64x2 // GetLo returns the lower half of x. // // Asm: VEXTRACTI64X4, CPU Feature: AVX512 func (x Uint64x8) GetLo() Uint64x4 /* Greater */ // Greater compares for greater than. // // Asm: VPCMPGTB, CPU Feature: AVX func (x Int8x16) Greater(y Int8x16) Mask8x16 // Greater compares for greater than. // // Asm: VPCMPGTB, CPU Feature: AVX2 func (x Int8x32) Greater(y Int8x32) Mask8x32 // Greater compares for greater than. // // Asm: VPCMPGTB, CPU Feature: AVX512 func (x Int8x64) Greater(y Int8x64) Mask8x64 // Greater compares for greater than. // // Asm: VPCMPGTW, CPU Feature: AVX func (x Int16x8) Greater(y Int16x8) Mask16x8 // Greater compares for greater than. // // Asm: VPCMPGTW, CPU Feature: AVX2 func (x Int16x16) Greater(y Int16x16) Mask16x16 // Greater compares for greater than. // // Asm: VPCMPGTW, CPU Feature: AVX512 func (x Int16x32) Greater(y Int16x32) Mask16x32 // Greater compares for greater than. // // Asm: VPCMPGTD, CPU Feature: AVX func (x Int32x4) Greater(y Int32x4) Mask32x4 // Greater compares for greater than. // // Asm: VPCMPGTD, CPU Feature: AVX2 func (x Int32x8) Greater(y Int32x8) Mask32x8 // Greater compares for greater than. // // Asm: VPCMPGTD, CPU Feature: AVX512 func (x Int32x16) Greater(y Int32x16) Mask32x16 // Greater compares for greater than. // // Asm: VPCMPGTQ, CPU Feature: AVX func (x Int64x2) Greater(y Int64x2) Mask64x2 // Greater compares for greater than. // // Asm: VPCMPGTQ, CPU Feature: AVX2 func (x Int64x4) Greater(y Int64x4) Mask64x4 // Greater compares for greater than. // // Asm: VPCMPGTQ, CPU Feature: AVX512 func (x Int64x8) Greater(y Int64x8) Mask64x8 // Greater compares for greater than. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x4) Greater(y Float32x4) Mask32x4 // Greater compares for greater than. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x8) Greater(y Float32x8) Mask32x8 // Greater compares for greater than. // // Asm: VCMPPS, CPU Feature: AVX512 func (x Float32x16) Greater(y Float32x16) Mask32x16 // Greater compares for greater than. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x2) Greater(y Float64x2) Mask64x2 // Greater compares for greater than. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x4) Greater(y Float64x4) Mask64x4 // Greater compares for greater than. // // Asm: VCMPPD, CPU Feature: AVX512 func (x Float64x8) Greater(y Float64x8) Mask64x8 // Greater compares for greater than. // // Asm: VPCMPUB, CPU Feature: AVX512 func (x Uint8x64) Greater(y Uint8x64) Mask8x64 // Greater compares for greater than. // // Asm: VPCMPUW, CPU Feature: AVX512 func (x Uint16x32) Greater(y Uint16x32) Mask16x32 // Greater compares for greater than. // // Asm: VPCMPUD, CPU Feature: AVX512 func (x Uint32x16) Greater(y Uint32x16) Mask32x16 // Greater compares for greater than. // // Asm: VPCMPUQ, CPU Feature: AVX512 func (x Uint64x8) Greater(y Uint64x8) Mask64x8 /* GreaterEqual */ // GreaterEqual compares for greater than or equal. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x4) GreaterEqual(y Float32x4) Mask32x4 // GreaterEqual compares for greater than or equal. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x8) GreaterEqual(y Float32x8) Mask32x8 // GreaterEqual compares for greater than or equal. // // Asm: VCMPPS, CPU Feature: AVX512 func (x Float32x16) GreaterEqual(y Float32x16) Mask32x16 // GreaterEqual compares for greater than or equal. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x2) GreaterEqual(y Float64x2) Mask64x2 // GreaterEqual compares for greater than or equal. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x4) GreaterEqual(y Float64x4) Mask64x4 // GreaterEqual compares for greater than or equal. // // Asm: VCMPPD, CPU Feature: AVX512 func (x Float64x8) GreaterEqual(y Float64x8) Mask64x8 // GreaterEqual compares for greater than or equal. // // Asm: VPCMPB, CPU Feature: AVX512 func (x Int8x64) GreaterEqual(y Int8x64) Mask8x64 // GreaterEqual compares for greater than or equal. // // Asm: VPCMPW, CPU Feature: AVX512 func (x Int16x32) GreaterEqual(y Int16x32) Mask16x32 // GreaterEqual compares for greater than or equal. // // Asm: VPCMPD, CPU Feature: AVX512 func (x Int32x16) GreaterEqual(y Int32x16) Mask32x16 // GreaterEqual compares for greater than or equal. // // Asm: VPCMPQ, CPU Feature: AVX512 func (x Int64x8) GreaterEqual(y Int64x8) Mask64x8 // GreaterEqual compares for greater than or equal. // // Asm: VPCMPUB, CPU Feature: AVX512 func (x Uint8x64) GreaterEqual(y Uint8x64) Mask8x64 // GreaterEqual compares for greater than or equal. // // Asm: VPCMPUW, CPU Feature: AVX512 func (x Uint16x32) GreaterEqual(y Uint16x32) Mask16x32 // GreaterEqual compares for greater than or equal. // // Asm: VPCMPUD, CPU Feature: AVX512 func (x Uint32x16) GreaterEqual(y Uint32x16) Mask32x16 // GreaterEqual compares for greater than or equal. // // Asm: VPCMPUQ, CPU Feature: AVX512 func (x Uint64x8) GreaterEqual(y Uint64x8) Mask64x8 /* IsNan */ // IsNan checks if elements are NaN. Use as x.IsNan(x). // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x4) IsNan(y Float32x4) Mask32x4 // IsNan checks if elements are NaN. Use as x.IsNan(x). // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x8) IsNan(y Float32x8) Mask32x8 // IsNan checks if elements are NaN. Use as x.IsNan(x). // // Asm: VCMPPS, CPU Feature: AVX512 func (x Float32x16) IsNan(y Float32x16) Mask32x16 // IsNan checks if elements are NaN. Use as x.IsNan(x). // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x2) IsNan(y Float64x2) Mask64x2 // IsNan checks if elements are NaN. Use as x.IsNan(x). // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x4) IsNan(y Float64x4) Mask64x4 // IsNan checks if elements are NaN. Use as x.IsNan(x). // // Asm: VCMPPD, CPU Feature: AVX512 func (x Float64x8) IsNan(y Float64x8) Mask64x8 /* Less */ // Less compares for less than. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x4) Less(y Float32x4) Mask32x4 // Less compares for less than. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x8) Less(y Float32x8) Mask32x8 // Less compares for less than. // // Asm: VCMPPS, CPU Feature: AVX512 func (x Float32x16) Less(y Float32x16) Mask32x16 // Less compares for less than. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x2) Less(y Float64x2) Mask64x2 // Less compares for less than. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x4) Less(y Float64x4) Mask64x4 // Less compares for less than. // // Asm: VCMPPD, CPU Feature: AVX512 func (x Float64x8) Less(y Float64x8) Mask64x8 // Less compares for less than. // // Asm: VPCMPB, CPU Feature: AVX512 func (x Int8x64) Less(y Int8x64) Mask8x64 // Less compares for less than. // // Asm: VPCMPW, CPU Feature: AVX512 func (x Int16x32) Less(y Int16x32) Mask16x32 // Less compares for less than. // // Asm: VPCMPD, CPU Feature: AVX512 func (x Int32x16) Less(y Int32x16) Mask32x16 // Less compares for less than. // // Asm: VPCMPQ, CPU Feature: AVX512 func (x Int64x8) Less(y Int64x8) Mask64x8 // Less compares for less than. // // Asm: VPCMPUB, CPU Feature: AVX512 func (x Uint8x64) Less(y Uint8x64) Mask8x64 // Less compares for less than. // // Asm: VPCMPUW, CPU Feature: AVX512 func (x Uint16x32) Less(y Uint16x32) Mask16x32 // Less compares for less than. // // Asm: VPCMPUD, CPU Feature: AVX512 func (x Uint32x16) Less(y Uint32x16) Mask32x16 // Less compares for less than. // // Asm: VPCMPUQ, CPU Feature: AVX512 func (x Uint64x8) Less(y Uint64x8) Mask64x8 /* LessEqual */ // LessEqual compares for less than or equal. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x4) LessEqual(y Float32x4) Mask32x4 // LessEqual compares for less than or equal. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x8) LessEqual(y Float32x8) Mask32x8 // LessEqual compares for less than or equal. // // Asm: VCMPPS, CPU Feature: AVX512 func (x Float32x16) LessEqual(y Float32x16) Mask32x16 // LessEqual compares for less than or equal. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x2) LessEqual(y Float64x2) Mask64x2 // LessEqual compares for less than or equal. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x4) LessEqual(y Float64x4) Mask64x4 // LessEqual compares for less than or equal. // // Asm: VCMPPD, CPU Feature: AVX512 func (x Float64x8) LessEqual(y Float64x8) Mask64x8 // LessEqual compares for less than or equal. // // Asm: VPCMPB, CPU Feature: AVX512 func (x Int8x64) LessEqual(y Int8x64) Mask8x64 // LessEqual compares for less than or equal. // // Asm: VPCMPW, CPU Feature: AVX512 func (x Int16x32) LessEqual(y Int16x32) Mask16x32 // LessEqual compares for less than or equal. // // Asm: VPCMPD, CPU Feature: AVX512 func (x Int32x16) LessEqual(y Int32x16) Mask32x16 // LessEqual compares for less than or equal. // // Asm: VPCMPQ, CPU Feature: AVX512 func (x Int64x8) LessEqual(y Int64x8) Mask64x8 // LessEqual compares for less than or equal. // // Asm: VPCMPUB, CPU Feature: AVX512 func (x Uint8x64) LessEqual(y Uint8x64) Mask8x64 // LessEqual compares for less than or equal. // // Asm: VPCMPUW, CPU Feature: AVX512 func (x Uint16x32) LessEqual(y Uint16x32) Mask16x32 // LessEqual compares for less than or equal. // // Asm: VPCMPUD, CPU Feature: AVX512 func (x Uint32x16) LessEqual(y Uint32x16) Mask32x16 // LessEqual compares for less than or equal. // // Asm: VPCMPUQ, CPU Feature: AVX512 func (x Uint64x8) LessEqual(y Uint64x8) Mask64x8 /* Max */ // Max computes the maximum of corresponding elements. // // Asm: VMAXPS, CPU Feature: AVX func (x Float32x4) Max(y Float32x4) Float32x4 // Max computes the maximum of corresponding elements. // // Asm: VMAXPS, CPU Feature: AVX func (x Float32x8) Max(y Float32x8) Float32x8 // Max computes the maximum of corresponding elements. // // Asm: VMAXPS, CPU Feature: AVX512 func (x Float32x16) Max(y Float32x16) Float32x16 // Max computes the maximum of corresponding elements. // // Asm: VMAXPD, CPU Feature: AVX func (x Float64x2) Max(y Float64x2) Float64x2 // Max computes the maximum of corresponding elements. // // Asm: VMAXPD, CPU Feature: AVX func (x Float64x4) Max(y Float64x4) Float64x4 // Max computes the maximum of corresponding elements. // // Asm: VMAXPD, CPU Feature: AVX512 func (x Float64x8) Max(y Float64x8) Float64x8 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSB, CPU Feature: AVX func (x Int8x16) Max(y Int8x16) Int8x16 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSB, CPU Feature: AVX2 func (x Int8x32) Max(y Int8x32) Int8x32 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSB, CPU Feature: AVX512 func (x Int8x64) Max(y Int8x64) Int8x64 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSW, CPU Feature: AVX func (x Int16x8) Max(y Int16x8) Int16x8 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSW, CPU Feature: AVX2 func (x Int16x16) Max(y Int16x16) Int16x16 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSW, CPU Feature: AVX512 func (x Int16x32) Max(y Int16x32) Int16x32 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSD, CPU Feature: AVX func (x Int32x4) Max(y Int32x4) Int32x4 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSD, CPU Feature: AVX2 func (x Int32x8) Max(y Int32x8) Int32x8 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSD, CPU Feature: AVX512 func (x Int32x16) Max(y Int32x16) Int32x16 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSQ, CPU Feature: AVX512 func (x Int64x2) Max(y Int64x2) Int64x2 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSQ, CPU Feature: AVX512 func (x Int64x4) Max(y Int64x4) Int64x4 // Max computes the maximum of corresponding elements. // // Asm: VPMAXSQ, CPU Feature: AVX512 func (x Int64x8) Max(y Int64x8) Int64x8 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUB, CPU Feature: AVX func (x Uint8x16) Max(y Uint8x16) Uint8x16 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUB, CPU Feature: AVX2 func (x Uint8x32) Max(y Uint8x32) Uint8x32 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUB, CPU Feature: AVX512 func (x Uint8x64) Max(y Uint8x64) Uint8x64 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUW, CPU Feature: AVX func (x Uint16x8) Max(y Uint16x8) Uint16x8 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUW, CPU Feature: AVX2 func (x Uint16x16) Max(y Uint16x16) Uint16x16 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUW, CPU Feature: AVX512 func (x Uint16x32) Max(y Uint16x32) Uint16x32 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUD, CPU Feature: AVX func (x Uint32x4) Max(y Uint32x4) Uint32x4 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUD, CPU Feature: AVX2 func (x Uint32x8) Max(y Uint32x8) Uint32x8 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUD, CPU Feature: AVX512 func (x Uint32x16) Max(y Uint32x16) Uint32x16 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUQ, CPU Feature: AVX512 func (x Uint64x2) Max(y Uint64x2) Uint64x2 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUQ, CPU Feature: AVX512 func (x Uint64x4) Max(y Uint64x4) Uint64x4 // Max computes the maximum of corresponding elements. // // Asm: VPMAXUQ, CPU Feature: AVX512 func (x Uint64x8) Max(y Uint64x8) Uint64x8 /* Min */ // Min computes the minimum of corresponding elements. // // Asm: VMINPS, CPU Feature: AVX func (x Float32x4) Min(y Float32x4) Float32x4 // Min computes the minimum of corresponding elements. // // Asm: VMINPS, CPU Feature: AVX func (x Float32x8) Min(y Float32x8) Float32x8 // Min computes the minimum of corresponding elements. // // Asm: VMINPS, CPU Feature: AVX512 func (x Float32x16) Min(y Float32x16) Float32x16 // Min computes the minimum of corresponding elements. // // Asm: VMINPD, CPU Feature: AVX func (x Float64x2) Min(y Float64x2) Float64x2 // Min computes the minimum of corresponding elements. // // Asm: VMINPD, CPU Feature: AVX func (x Float64x4) Min(y Float64x4) Float64x4 // Min computes the minimum of corresponding elements. // // Asm: VMINPD, CPU Feature: AVX512 func (x Float64x8) Min(y Float64x8) Float64x8 // Min computes the minimum of corresponding elements. // // Asm: VPMINSB, CPU Feature: AVX func (x Int8x16) Min(y Int8x16) Int8x16 // Min computes the minimum of corresponding elements. // // Asm: VPMINSB, CPU Feature: AVX2 func (x Int8x32) Min(y Int8x32) Int8x32 // Min computes the minimum of corresponding elements. // // Asm: VPMINSB, CPU Feature: AVX512 func (x Int8x64) Min(y Int8x64) Int8x64 // Min computes the minimum of corresponding elements. // // Asm: VPMINSW, CPU Feature: AVX func (x Int16x8) Min(y Int16x8) Int16x8 // Min computes the minimum of corresponding elements. // // Asm: VPMINSW, CPU Feature: AVX2 func (x Int16x16) Min(y Int16x16) Int16x16 // Min computes the minimum of corresponding elements. // // Asm: VPMINSW, CPU Feature: AVX512 func (x Int16x32) Min(y Int16x32) Int16x32 // Min computes the minimum of corresponding elements. // // Asm: VPMINSD, CPU Feature: AVX func (x Int32x4) Min(y Int32x4) Int32x4 // Min computes the minimum of corresponding elements. // // Asm: VPMINSD, CPU Feature: AVX2 func (x Int32x8) Min(y Int32x8) Int32x8 // Min computes the minimum of corresponding elements. // // Asm: VPMINSD, CPU Feature: AVX512 func (x Int32x16) Min(y Int32x16) Int32x16 // Min computes the minimum of corresponding elements. // // Asm: VPMINSQ, CPU Feature: AVX512 func (x Int64x2) Min(y Int64x2) Int64x2 // Min computes the minimum of corresponding elements. // // Asm: VPMINSQ, CPU Feature: AVX512 func (x Int64x4) Min(y Int64x4) Int64x4 // Min computes the minimum of corresponding elements. // // Asm: VPMINSQ, CPU Feature: AVX512 func (x Int64x8) Min(y Int64x8) Int64x8 // Min computes the minimum of corresponding elements. // // Asm: VPMINUB, CPU Feature: AVX func (x Uint8x16) Min(y Uint8x16) Uint8x16 // Min computes the minimum of corresponding elements. // // Asm: VPMINUB, CPU Feature: AVX2 func (x Uint8x32) Min(y Uint8x32) Uint8x32 // Min computes the minimum of corresponding elements. // // Asm: VPMINUB, CPU Feature: AVX512 func (x Uint8x64) Min(y Uint8x64) Uint8x64 // Min computes the minimum of corresponding elements. // // Asm: VPMINUW, CPU Feature: AVX func (x Uint16x8) Min(y Uint16x8) Uint16x8 // Min computes the minimum of corresponding elements. // // Asm: VPMINUW, CPU Feature: AVX2 func (x Uint16x16) Min(y Uint16x16) Uint16x16 // Min computes the minimum of corresponding elements. // // Asm: VPMINUW, CPU Feature: AVX512 func (x Uint16x32) Min(y Uint16x32) Uint16x32 // Min computes the minimum of corresponding elements. // // Asm: VPMINUD, CPU Feature: AVX func (x Uint32x4) Min(y Uint32x4) Uint32x4 // Min computes the minimum of corresponding elements. // // Asm: VPMINUD, CPU Feature: AVX2 func (x Uint32x8) Min(y Uint32x8) Uint32x8 // Min computes the minimum of corresponding elements. // // Asm: VPMINUD, CPU Feature: AVX512 func (x Uint32x16) Min(y Uint32x16) Uint32x16 // Min computes the minimum of corresponding elements. // // Asm: VPMINUQ, CPU Feature: AVX512 func (x Uint64x2) Min(y Uint64x2) Uint64x2 // Min computes the minimum of corresponding elements. // // Asm: VPMINUQ, CPU Feature: AVX512 func (x Uint64x4) Min(y Uint64x4) Uint64x4 // Min computes the minimum of corresponding elements. // // Asm: VPMINUQ, CPU Feature: AVX512 func (x Uint64x8) Min(y Uint64x8) Uint64x8 /* Mul */ // Mul multiplies corresponding elements of two vectors. // // Asm: VMULPS, CPU Feature: AVX func (x Float32x4) Mul(y Float32x4) Float32x4 // Mul multiplies corresponding elements of two vectors. // // Asm: VMULPS, CPU Feature: AVX func (x Float32x8) Mul(y Float32x8) Float32x8 // Mul multiplies corresponding elements of two vectors. // // Asm: VMULPS, CPU Feature: AVX512 func (x Float32x16) Mul(y Float32x16) Float32x16 // Mul multiplies corresponding elements of two vectors. // // Asm: VMULPD, CPU Feature: AVX func (x Float64x2) Mul(y Float64x2) Float64x2 // Mul multiplies corresponding elements of two vectors. // // Asm: VMULPD, CPU Feature: AVX func (x Float64x4) Mul(y Float64x4) Float64x4 // Mul multiplies corresponding elements of two vectors. // // Asm: VMULPD, CPU Feature: AVX512 func (x Float64x8) Mul(y Float64x8) Float64x8 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLW, CPU Feature: AVX func (x Int16x8) Mul(y Int16x8) Int16x8 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLW, CPU Feature: AVX2 func (x Int16x16) Mul(y Int16x16) Int16x16 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLW, CPU Feature: AVX512 func (x Int16x32) Mul(y Int16x32) Int16x32 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLD, CPU Feature: AVX func (x Int32x4) Mul(y Int32x4) Int32x4 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLD, CPU Feature: AVX2 func (x Int32x8) Mul(y Int32x8) Int32x8 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLD, CPU Feature: AVX512 func (x Int32x16) Mul(y Int32x16) Int32x16 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLQ, CPU Feature: AVX512 func (x Int64x2) Mul(y Int64x2) Int64x2 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLQ, CPU Feature: AVX512 func (x Int64x4) Mul(y Int64x4) Int64x4 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLQ, CPU Feature: AVX512 func (x Int64x8) Mul(y Int64x8) Int64x8 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLW, CPU Feature: AVX func (x Uint16x8) Mul(y Uint16x8) Uint16x8 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLW, CPU Feature: AVX2 func (x Uint16x16) Mul(y Uint16x16) Uint16x16 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLW, CPU Feature: AVX512 func (x Uint16x32) Mul(y Uint16x32) Uint16x32 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLD, CPU Feature: AVX func (x Uint32x4) Mul(y Uint32x4) Uint32x4 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLD, CPU Feature: AVX2 func (x Uint32x8) Mul(y Uint32x8) Uint32x8 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLD, CPU Feature: AVX512 func (x Uint32x16) Mul(y Uint32x16) Uint32x16 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLQ, CPU Feature: AVX512 func (x Uint64x2) Mul(y Uint64x2) Uint64x2 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLQ, CPU Feature: AVX512 func (x Uint64x4) Mul(y Uint64x4) Uint64x4 // Mul multiplies corresponding elements of two vectors. // // Asm: VPMULLQ, CPU Feature: AVX512 func (x Uint64x8) Mul(y Uint64x8) Uint64x8 /* MulAdd */ // MulAdd performs a fused (x * y) + z. // // Asm: VFMADD213PS, CPU Feature: AVX512 func (x Float32x4) MulAdd(y Float32x4, z Float32x4) Float32x4 // MulAdd performs a fused (x * y) + z. // // Asm: VFMADD213PS, CPU Feature: AVX512 func (x Float32x8) MulAdd(y Float32x8, z Float32x8) Float32x8 // MulAdd performs a fused (x * y) + z. // // Asm: VFMADD213PS, CPU Feature: AVX512 func (x Float32x16) MulAdd(y Float32x16, z Float32x16) Float32x16 // MulAdd performs a fused (x * y) + z. // // Asm: VFMADD213PD, CPU Feature: AVX512 func (x Float64x2) MulAdd(y Float64x2, z Float64x2) Float64x2 // MulAdd performs a fused (x * y) + z. // // Asm: VFMADD213PD, CPU Feature: AVX512 func (x Float64x4) MulAdd(y Float64x4, z Float64x4) Float64x4 // MulAdd performs a fused (x * y) + z. // // Asm: VFMADD213PD, CPU Feature: AVX512 func (x Float64x8) MulAdd(y Float64x8, z Float64x8) Float64x8 /* MulAddSub */ // MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements. // // Asm: VFMADDSUB213PS, CPU Feature: AVX512 func (x Float32x4) MulAddSub(y Float32x4, z Float32x4) Float32x4 // MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements. // // Asm: VFMADDSUB213PS, CPU Feature: AVX512 func (x Float32x8) MulAddSub(y Float32x8, z Float32x8) Float32x8 // MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements. // // Asm: VFMADDSUB213PS, CPU Feature: AVX512 func (x Float32x16) MulAddSub(y Float32x16, z Float32x16) Float32x16 // MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements. // // Asm: VFMADDSUB213PD, CPU Feature: AVX512 func (x Float64x2) MulAddSub(y Float64x2, z Float64x2) Float64x2 // MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements. // // Asm: VFMADDSUB213PD, CPU Feature: AVX512 func (x Float64x4) MulAddSub(y Float64x4, z Float64x4) Float64x4 // MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements. // // Asm: VFMADDSUB213PD, CPU Feature: AVX512 func (x Float64x8) MulAddSub(y Float64x8, z Float64x8) Float64x8 /* MulEvenWiden */ // MulEvenWiden multiplies even-indexed elements, widening the result. // Result[i] = v1.Even[i] * v2.Even[i]. // // Asm: VPMULDQ, CPU Feature: AVX func (x Int32x4) MulEvenWiden(y Int32x4) Int64x2 // MulEvenWiden multiplies even-indexed elements, widening the result. // Result[i] = v1.Even[i] * v2.Even[i]. // // Asm: VPMULDQ, CPU Feature: AVX2 func (x Int32x8) MulEvenWiden(y Int32x8) Int64x4 // MulEvenWiden multiplies even-indexed elements, widening the result. // Result[i] = v1.Even[i] * v2.Even[i]. // // Asm: VPMULUDQ, CPU Feature: AVX func (x Uint32x4) MulEvenWiden(y Uint32x4) Uint64x2 // MulEvenWiden multiplies even-indexed elements, widening the result. // Result[i] = v1.Even[i] * v2.Even[i]. // // Asm: VPMULUDQ, CPU Feature: AVX2 func (x Uint32x8) MulEvenWiden(y Uint32x8) Uint64x4 /* MulHigh */ // MulHigh multiplies elements and stores the high part of the result. // // Asm: VPMULHW, CPU Feature: AVX func (x Int16x8) MulHigh(y Int16x8) Int16x8 // MulHigh multiplies elements and stores the high part of the result. // // Asm: VPMULHW, CPU Feature: AVX2 func (x Int16x16) MulHigh(y Int16x16) Int16x16 // MulHigh multiplies elements and stores the high part of the result. // // Asm: VPMULHW, CPU Feature: AVX512 func (x Int16x32) MulHigh(y Int16x32) Int16x32 // MulHigh multiplies elements and stores the high part of the result. // // Asm: VPMULHUW, CPU Feature: AVX func (x Uint16x8) MulHigh(y Uint16x8) Uint16x8 // MulHigh multiplies elements and stores the high part of the result. // // Asm: VPMULHUW, CPU Feature: AVX2 func (x Uint16x16) MulHigh(y Uint16x16) Uint16x16 // MulHigh multiplies elements and stores the high part of the result. // // Asm: VPMULHUW, CPU Feature: AVX512 func (x Uint16x32) MulHigh(y Uint16x32) Uint16x32 /* MulSubAdd */ // MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements. // // Asm: VFMSUBADD213PS, CPU Feature: AVX512 func (x Float32x4) MulSubAdd(y Float32x4, z Float32x4) Float32x4 // MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements. // // Asm: VFMSUBADD213PS, CPU Feature: AVX512 func (x Float32x8) MulSubAdd(y Float32x8, z Float32x8) Float32x8 // MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements. // // Asm: VFMSUBADD213PS, CPU Feature: AVX512 func (x Float32x16) MulSubAdd(y Float32x16, z Float32x16) Float32x16 // MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements. // // Asm: VFMSUBADD213PD, CPU Feature: AVX512 func (x Float64x2) MulSubAdd(y Float64x2, z Float64x2) Float64x2 // MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements. // // Asm: VFMSUBADD213PD, CPU Feature: AVX512 func (x Float64x4) MulSubAdd(y Float64x4, z Float64x4) Float64x4 // MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements. // // Asm: VFMSUBADD213PD, CPU Feature: AVX512 func (x Float64x8) MulSubAdd(y Float64x8, z Float64x8) Float64x8 /* NotEqual */ // NotEqual compares for inequality. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x4) NotEqual(y Float32x4) Mask32x4 // NotEqual compares for inequality. // // Asm: VCMPPS, CPU Feature: AVX func (x Float32x8) NotEqual(y Float32x8) Mask32x8 // NotEqual compares for inequality. // // Asm: VCMPPS, CPU Feature: AVX512 func (x Float32x16) NotEqual(y Float32x16) Mask32x16 // NotEqual compares for inequality. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x2) NotEqual(y Float64x2) Mask64x2 // NotEqual compares for inequality. // // Asm: VCMPPD, CPU Feature: AVX func (x Float64x4) NotEqual(y Float64x4) Mask64x4 // NotEqual compares for inequality. // // Asm: VCMPPD, CPU Feature: AVX512 func (x Float64x8) NotEqual(y Float64x8) Mask64x8 // NotEqual compares for inequality. // // Asm: VPCMPB, CPU Feature: AVX512 func (x Int8x64) NotEqual(y Int8x64) Mask8x64 // NotEqual compares for inequality. // // Asm: VPCMPW, CPU Feature: AVX512 func (x Int16x32) NotEqual(y Int16x32) Mask16x32 // NotEqual compares for inequality. // // Asm: VPCMPD, CPU Feature: AVX512 func (x Int32x16) NotEqual(y Int32x16) Mask32x16 // NotEqual compares for inequality. // // Asm: VPCMPQ, CPU Feature: AVX512 func (x Int64x8) NotEqual(y Int64x8) Mask64x8 // NotEqual compares for inequality. // // Asm: VPCMPUB, CPU Feature: AVX512 func (x Uint8x64) NotEqual(y Uint8x64) Mask8x64 // NotEqual compares for inequality. // // Asm: VPCMPUW, CPU Feature: AVX512 func (x Uint16x32) NotEqual(y Uint16x32) Mask16x32 // NotEqual compares for inequality. // // Asm: VPCMPUD, CPU Feature: AVX512 func (x Uint32x16) NotEqual(y Uint32x16) Mask32x16 // NotEqual compares for inequality. // // Asm: VPCMPUQ, CPU Feature: AVX512 func (x Uint64x8) NotEqual(y Uint64x8) Mask64x8 /* OnesCount */ // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTB, CPU Feature: AVX512BITALG func (x Int8x16) OnesCount() Int8x16 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTB, CPU Feature: AVX512BITALG func (x Int8x32) OnesCount() Int8x32 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTB, CPU Feature: AVX512BITALG func (x Int8x64) OnesCount() Int8x64 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTW, CPU Feature: AVX512BITALG func (x Int16x8) OnesCount() Int16x8 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTW, CPU Feature: AVX512BITALG func (x Int16x16) OnesCount() Int16x16 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTW, CPU Feature: AVX512BITALG func (x Int16x32) OnesCount() Int16x32 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ func (x Int32x4) OnesCount() Int32x4 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ func (x Int32x8) OnesCount() Int32x8 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ func (x Int32x16) OnesCount() Int32x16 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ func (x Int64x2) OnesCount() Int64x2 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ func (x Int64x4) OnesCount() Int64x4 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ func (x Int64x8) OnesCount() Int64x8 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTB, CPU Feature: AVX512BITALG func (x Uint8x16) OnesCount() Uint8x16 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTB, CPU Feature: AVX512BITALG func (x Uint8x32) OnesCount() Uint8x32 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTB, CPU Feature: AVX512BITALG func (x Uint8x64) OnesCount() Uint8x64 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTW, CPU Feature: AVX512BITALG func (x Uint16x8) OnesCount() Uint16x8 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTW, CPU Feature: AVX512BITALG func (x Uint16x16) OnesCount() Uint16x16 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTW, CPU Feature: AVX512BITALG func (x Uint16x32) OnesCount() Uint16x32 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ func (x Uint32x4) OnesCount() Uint32x4 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ func (x Uint32x8) OnesCount() Uint32x8 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ func (x Uint32x16) OnesCount() Uint32x16 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ func (x Uint64x2) OnesCount() Uint64x2 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ func (x Uint64x4) OnesCount() Uint64x4 // OnesCount counts the number of set bits in each element. // // Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ func (x Uint64x8) OnesCount() Uint64x8 /* Or */ // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX func (x Int8x16) Or(y Int8x16) Int8x16 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX2 func (x Int8x32) Or(y Int8x32) Int8x32 // Or performs a bitwise OR operation between two vectors. // // Asm: VPORD, CPU Feature: AVX512 func (x Int8x64) Or(y Int8x64) Int8x64 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX func (x Int16x8) Or(y Int16x8) Int16x8 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX2 func (x Int16x16) Or(y Int16x16) Int16x16 // Or performs a bitwise OR operation between two vectors. // // Asm: VPORD, CPU Feature: AVX512 func (x Int16x32) Or(y Int16x32) Int16x32 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX func (x Int32x4) Or(y Int32x4) Int32x4 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX2 func (x Int32x8) Or(y Int32x8) Int32x8 // Or performs a bitwise OR operation between two vectors. // // Asm: VPORD, CPU Feature: AVX512 func (x Int32x16) Or(y Int32x16) Int32x16 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX func (x Int64x2) Or(y Int64x2) Int64x2 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX2 func (x Int64x4) Or(y Int64x4) Int64x4 // Or performs a bitwise OR operation between two vectors. // // Asm: VPORQ, CPU Feature: AVX512 func (x Int64x8) Or(y Int64x8) Int64x8 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX func (x Uint8x16) Or(y Uint8x16) Uint8x16 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX2 func (x Uint8x32) Or(y Uint8x32) Uint8x32 // Or performs a bitwise OR operation between two vectors. // // Asm: VPORD, CPU Feature: AVX512 func (x Uint8x64) Or(y Uint8x64) Uint8x64 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX func (x Uint16x8) Or(y Uint16x8) Uint16x8 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX2 func (x Uint16x16) Or(y Uint16x16) Uint16x16 // Or performs a bitwise OR operation between two vectors. // // Asm: VPORD, CPU Feature: AVX512 func (x Uint16x32) Or(y Uint16x32) Uint16x32 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX func (x Uint32x4) Or(y Uint32x4) Uint32x4 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX2 func (x Uint32x8) Or(y Uint32x8) Uint32x8 // Or performs a bitwise OR operation between two vectors. // // Asm: VPORD, CPU Feature: AVX512 func (x Uint32x16) Or(y Uint32x16) Uint32x16 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX func (x Uint64x2) Or(y Uint64x2) Uint64x2 // Or performs a bitwise OR operation between two vectors. // // Asm: VPOR, CPU Feature: AVX2 func (x Uint64x4) Or(y Uint64x4) Uint64x4 // Or performs a bitwise OR operation between two vectors. // // Asm: VPORQ, CPU Feature: AVX512 func (x Uint64x8) Or(y Uint64x8) Uint64x8 /* Permute */ // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMB, CPU Feature: AVX512VBMI func (x Int8x16) Permute(indices Uint8x16) Int8x16 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMB, CPU Feature: AVX512VBMI func (x Uint8x16) Permute(indices Uint8x16) Uint8x16 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMB, CPU Feature: AVX512VBMI func (x Int8x32) Permute(indices Uint8x32) Int8x32 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMB, CPU Feature: AVX512VBMI func (x Uint8x32) Permute(indices Uint8x32) Uint8x32 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMB, CPU Feature: AVX512VBMI func (x Int8x64) Permute(indices Uint8x64) Int8x64 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMB, CPU Feature: AVX512VBMI func (x Uint8x64) Permute(indices Uint8x64) Uint8x64 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMW, CPU Feature: AVX512 func (x Int16x8) Permute(indices Uint16x8) Int16x8 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMW, CPU Feature: AVX512 func (x Uint16x8) Permute(indices Uint16x8) Uint16x8 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMW, CPU Feature: AVX512 func (x Int16x16) Permute(indices Uint16x16) Int16x16 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMW, CPU Feature: AVX512 func (x Uint16x16) Permute(indices Uint16x16) Uint16x16 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMW, CPU Feature: AVX512 func (x Int16x32) Permute(indices Uint16x32) Int16x32 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMW, CPU Feature: AVX512 func (x Uint16x32) Permute(indices Uint16x32) Uint16x32 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMPS, CPU Feature: AVX2 func (x Float32x8) Permute(indices Uint32x8) Float32x8 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMD, CPU Feature: AVX2 func (x Int32x8) Permute(indices Uint32x8) Int32x8 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMD, CPU Feature: AVX2 func (x Uint32x8) Permute(indices Uint32x8) Uint32x8 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMPS, CPU Feature: AVX512 func (x Float32x16) Permute(indices Uint32x16) Float32x16 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMD, CPU Feature: AVX512 func (x Int32x16) Permute(indices Uint32x16) Int32x16 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMD, CPU Feature: AVX512 func (x Uint32x16) Permute(indices Uint32x16) Uint32x16 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMPD, CPU Feature: AVX512 func (x Float64x4) Permute(indices Uint64x4) Float64x4 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMQ, CPU Feature: AVX512 func (x Int64x4) Permute(indices Uint64x4) Int64x4 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMQ, CPU Feature: AVX512 func (x Uint64x4) Permute(indices Uint64x4) Uint64x4 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMPD, CPU Feature: AVX512 func (x Float64x8) Permute(indices Uint64x8) Float64x8 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMQ, CPU Feature: AVX512 func (x Int64x8) Permute(indices Uint64x8) Int64x8 // Permute performs a full permutation of vector x using indices: // result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]} // Only the needed bits to represent x's index are used in indices' elements. // // Asm: VPERMQ, CPU Feature: AVX512 func (x Uint64x8) Permute(indices Uint64x8) Uint64x8 /* Permute2 */ // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2B, CPU Feature: AVX512VBMI func (x Int8x16) Permute2(y Int8x16, indices Uint8x16) Int8x16 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2B, CPU Feature: AVX512VBMI func (x Uint8x16) Permute2(y Uint8x16, indices Uint8x16) Uint8x16 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2B, CPU Feature: AVX512VBMI func (x Int8x32) Permute2(y Int8x32, indices Uint8x32) Int8x32 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2B, CPU Feature: AVX512VBMI func (x Uint8x32) Permute2(y Uint8x32, indices Uint8x32) Uint8x32 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2B, CPU Feature: AVX512VBMI func (x Int8x64) Permute2(y Int8x64, indices Uint8x64) Int8x64 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2B, CPU Feature: AVX512VBMI func (x Uint8x64) Permute2(y Uint8x64, indices Uint8x64) Uint8x64 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2W, CPU Feature: AVX512 func (x Int16x8) Permute2(y Int16x8, indices Uint16x8) Int16x8 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2W, CPU Feature: AVX512 func (x Uint16x8) Permute2(y Uint16x8, indices Uint16x8) Uint16x8 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2W, CPU Feature: AVX512 func (x Int16x16) Permute2(y Int16x16, indices Uint16x16) Int16x16 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2W, CPU Feature: AVX512 func (x Uint16x16) Permute2(y Uint16x16, indices Uint16x16) Uint16x16 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2W, CPU Feature: AVX512 func (x Int16x32) Permute2(y Int16x32, indices Uint16x32) Int16x32 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2W, CPU Feature: AVX512 func (x Uint16x32) Permute2(y Uint16x32, indices Uint16x32) Uint16x32 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2PS, CPU Feature: AVX512 func (x Float32x4) Permute2(y Float32x4, indices Uint32x4) Float32x4 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2D, CPU Feature: AVX512 func (x Int32x4) Permute2(y Int32x4, indices Uint32x4) Int32x4 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2D, CPU Feature: AVX512 func (x Uint32x4) Permute2(y Uint32x4, indices Uint32x4) Uint32x4 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2PS, CPU Feature: AVX512 func (x Float32x8) Permute2(y Float32x8, indices Uint32x8) Float32x8 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2D, CPU Feature: AVX512 func (x Int32x8) Permute2(y Int32x8, indices Uint32x8) Int32x8 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2D, CPU Feature: AVX512 func (x Uint32x8) Permute2(y Uint32x8, indices Uint32x8) Uint32x8 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2PS, CPU Feature: AVX512 func (x Float32x16) Permute2(y Float32x16, indices Uint32x16) Float32x16 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2D, CPU Feature: AVX512 func (x Int32x16) Permute2(y Int32x16, indices Uint32x16) Int32x16 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2D, CPU Feature: AVX512 func (x Uint32x16) Permute2(y Uint32x16, indices Uint32x16) Uint32x16 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2PD, CPU Feature: AVX512 func (x Float64x2) Permute2(y Float64x2, indices Uint64x2) Float64x2 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2Q, CPU Feature: AVX512 func (x Int64x2) Permute2(y Int64x2, indices Uint64x2) Int64x2 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2Q, CPU Feature: AVX512 func (x Uint64x2) Permute2(y Uint64x2, indices Uint64x2) Uint64x2 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2PD, CPU Feature: AVX512 func (x Float64x4) Permute2(y Float64x4, indices Uint64x4) Float64x4 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2Q, CPU Feature: AVX512 func (x Int64x4) Permute2(y Int64x4, indices Uint64x4) Int64x4 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2Q, CPU Feature: AVX512 func (x Uint64x4) Permute2(y Uint64x4, indices Uint64x4) Uint64x4 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2PD, CPU Feature: AVX512 func (x Float64x8) Permute2(y Float64x8, indices Uint64x8) Float64x8 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2Q, CPU Feature: AVX512 func (x Int64x8) Permute2(y Int64x8, indices Uint64x8) Int64x8 // Permute2 performs a full permutation of vector x, y using indices: // result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]} // where xy is x appending y. // Only the needed bits to represent xy's index are used in indices' elements. // // Asm: VPERMI2Q, CPU Feature: AVX512 func (x Uint64x8) Permute2(y Uint64x8, indices Uint64x8) Uint64x8 /* Reciprocal */ // Reciprocal computes an approximate reciprocal of each element. // // Asm: VRCPPS, CPU Feature: AVX func (x Float32x4) Reciprocal() Float32x4 // Reciprocal computes an approximate reciprocal of each element. // // Asm: VRCPPS, CPU Feature: AVX func (x Float32x8) Reciprocal() Float32x8 // Reciprocal computes an approximate reciprocal of each element. // // Asm: VRCP14PS, CPU Feature: AVX512 func (x Float32x16) Reciprocal() Float32x16 // Reciprocal computes an approximate reciprocal of each element. // // Asm: VRCP14PD, CPU Feature: AVX512 func (x Float64x2) Reciprocal() Float64x2 // Reciprocal computes an approximate reciprocal of each element. // // Asm: VRCP14PD, CPU Feature: AVX512 func (x Float64x4) Reciprocal() Float64x4 // Reciprocal computes an approximate reciprocal of each element. // // Asm: VRCP14PD, CPU Feature: AVX512 func (x Float64x8) Reciprocal() Float64x8 /* ReciprocalSqrt */ // ReciprocalSqrt computes an approximate reciprocal of the square root of each element. // // Asm: VRSQRTPS, CPU Feature: AVX func (x Float32x4) ReciprocalSqrt() Float32x4 // ReciprocalSqrt computes an approximate reciprocal of the square root of each element. // // Asm: VRSQRTPS, CPU Feature: AVX func (x Float32x8) ReciprocalSqrt() Float32x8 // ReciprocalSqrt computes an approximate reciprocal of the square root of each element. // // Asm: VRSQRT14PS, CPU Feature: AVX512 func (x Float32x16) ReciprocalSqrt() Float32x16 // ReciprocalSqrt computes an approximate reciprocal of the square root of each element. // // Asm: VRSQRT14PD, CPU Feature: AVX512 func (x Float64x2) ReciprocalSqrt() Float64x2 // ReciprocalSqrt computes an approximate reciprocal of the square root of each element. // // Asm: VRSQRT14PD, CPU Feature: AVX512 func (x Float64x4) ReciprocalSqrt() Float64x4 // ReciprocalSqrt computes an approximate reciprocal of the square root of each element. // // Asm: VRSQRT14PD, CPU Feature: AVX512 func (x Float64x8) ReciprocalSqrt() Float64x8 /* RotateAllLeft */ // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLD, CPU Feature: AVX512 func (x Int32x4) RotateAllLeft(shift uint8) Int32x4 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLD, CPU Feature: AVX512 func (x Int32x8) RotateAllLeft(shift uint8) Int32x8 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLD, CPU Feature: AVX512 func (x Int32x16) RotateAllLeft(shift uint8) Int32x16 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLQ, CPU Feature: AVX512 func (x Int64x2) RotateAllLeft(shift uint8) Int64x2 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLQ, CPU Feature: AVX512 func (x Int64x4) RotateAllLeft(shift uint8) Int64x4 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLQ, CPU Feature: AVX512 func (x Int64x8) RotateAllLeft(shift uint8) Int64x8 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLD, CPU Feature: AVX512 func (x Uint32x4) RotateAllLeft(shift uint8) Uint32x4 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLD, CPU Feature: AVX512 func (x Uint32x8) RotateAllLeft(shift uint8) Uint32x8 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLD, CPU Feature: AVX512 func (x Uint32x16) RotateAllLeft(shift uint8) Uint32x16 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLQ, CPU Feature: AVX512 func (x Uint64x2) RotateAllLeft(shift uint8) Uint64x2 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLQ, CPU Feature: AVX512 func (x Uint64x4) RotateAllLeft(shift uint8) Uint64x4 // RotateAllLeft rotates each element to the left by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPROLQ, CPU Feature: AVX512 func (x Uint64x8) RotateAllLeft(shift uint8) Uint64x8 /* RotateAllRight */ // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORD, CPU Feature: AVX512 func (x Int32x4) RotateAllRight(shift uint8) Int32x4 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORD, CPU Feature: AVX512 func (x Int32x8) RotateAllRight(shift uint8) Int32x8 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORD, CPU Feature: AVX512 func (x Int32x16) RotateAllRight(shift uint8) Int32x16 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORQ, CPU Feature: AVX512 func (x Int64x2) RotateAllRight(shift uint8) Int64x2 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORQ, CPU Feature: AVX512 func (x Int64x4) RotateAllRight(shift uint8) Int64x4 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORQ, CPU Feature: AVX512 func (x Int64x8) RotateAllRight(shift uint8) Int64x8 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORD, CPU Feature: AVX512 func (x Uint32x4) RotateAllRight(shift uint8) Uint32x4 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORD, CPU Feature: AVX512 func (x Uint32x8) RotateAllRight(shift uint8) Uint32x8 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORD, CPU Feature: AVX512 func (x Uint32x16) RotateAllRight(shift uint8) Uint32x16 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORQ, CPU Feature: AVX512 func (x Uint64x2) RotateAllRight(shift uint8) Uint64x2 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORQ, CPU Feature: AVX512 func (x Uint64x4) RotateAllRight(shift uint8) Uint64x4 // RotateAllRight rotates each element to the right by the number of bits specified by the immediate. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPRORQ, CPU Feature: AVX512 func (x Uint64x8) RotateAllRight(shift uint8) Uint64x8 /* RotateLeft */ // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVD, CPU Feature: AVX512 func (x Int32x4) RotateLeft(y Int32x4) Int32x4 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVD, CPU Feature: AVX512 func (x Int32x8) RotateLeft(y Int32x8) Int32x8 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVD, CPU Feature: AVX512 func (x Int32x16) RotateLeft(y Int32x16) Int32x16 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVQ, CPU Feature: AVX512 func (x Int64x2) RotateLeft(y Int64x2) Int64x2 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVQ, CPU Feature: AVX512 func (x Int64x4) RotateLeft(y Int64x4) Int64x4 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVQ, CPU Feature: AVX512 func (x Int64x8) RotateLeft(y Int64x8) Int64x8 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVD, CPU Feature: AVX512 func (x Uint32x4) RotateLeft(y Uint32x4) Uint32x4 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVD, CPU Feature: AVX512 func (x Uint32x8) RotateLeft(y Uint32x8) Uint32x8 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVD, CPU Feature: AVX512 func (x Uint32x16) RotateLeft(y Uint32x16) Uint32x16 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVQ, CPU Feature: AVX512 func (x Uint64x2) RotateLeft(y Uint64x2) Uint64x2 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVQ, CPU Feature: AVX512 func (x Uint64x4) RotateLeft(y Uint64x4) Uint64x4 // RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements. // // Asm: VPROLVQ, CPU Feature: AVX512 func (x Uint64x8) RotateLeft(y Uint64x8) Uint64x8 /* RotateRight */ // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVD, CPU Feature: AVX512 func (x Int32x4) RotateRight(y Int32x4) Int32x4 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVD, CPU Feature: AVX512 func (x Int32x8) RotateRight(y Int32x8) Int32x8 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVD, CPU Feature: AVX512 func (x Int32x16) RotateRight(y Int32x16) Int32x16 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVQ, CPU Feature: AVX512 func (x Int64x2) RotateRight(y Int64x2) Int64x2 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVQ, CPU Feature: AVX512 func (x Int64x4) RotateRight(y Int64x4) Int64x4 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVQ, CPU Feature: AVX512 func (x Int64x8) RotateRight(y Int64x8) Int64x8 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVD, CPU Feature: AVX512 func (x Uint32x4) RotateRight(y Uint32x4) Uint32x4 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVD, CPU Feature: AVX512 func (x Uint32x8) RotateRight(y Uint32x8) Uint32x8 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVD, CPU Feature: AVX512 func (x Uint32x16) RotateRight(y Uint32x16) Uint32x16 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVQ, CPU Feature: AVX512 func (x Uint64x2) RotateRight(y Uint64x2) Uint64x2 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVQ, CPU Feature: AVX512 func (x Uint64x4) RotateRight(y Uint64x4) Uint64x4 // RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements. // // Asm: VPRORVQ, CPU Feature: AVX512 func (x Uint64x8) RotateRight(y Uint64x8) Uint64x8 /* RoundToEven */ // RoundToEven rounds elements to the nearest integer. // // Asm: VROUNDPS, CPU Feature: AVX func (x Float32x4) RoundToEven() Float32x4 // RoundToEven rounds elements to the nearest integer. // // Asm: VROUNDPS, CPU Feature: AVX func (x Float32x8) RoundToEven() Float32x8 // RoundToEven rounds elements to the nearest integer. // // Asm: VROUNDPD, CPU Feature: AVX func (x Float64x2) RoundToEven() Float64x2 // RoundToEven rounds elements to the nearest integer. // // Asm: VROUNDPD, CPU Feature: AVX func (x Float64x4) RoundToEven() Float64x4 /* RoundToEvenScaled */ // RoundToEvenScaled rounds elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x4) RoundToEvenScaled(prec uint8) Float32x4 // RoundToEvenScaled rounds elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x8) RoundToEvenScaled(prec uint8) Float32x8 // RoundToEvenScaled rounds elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x16) RoundToEvenScaled(prec uint8) Float32x16 // RoundToEvenScaled rounds elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x2) RoundToEvenScaled(prec uint8) Float64x2 // RoundToEvenScaled rounds elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x4) RoundToEvenScaled(prec uint8) Float64x4 // RoundToEvenScaled rounds elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x8) RoundToEvenScaled(prec uint8) Float64x8 /* RoundToEvenScaledResidue */ // RoundToEvenScaledResidue computes the difference after rounding with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x4) RoundToEvenScaledResidue(prec uint8) Float32x4 // RoundToEvenScaledResidue computes the difference after rounding with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x8) RoundToEvenScaledResidue(prec uint8) Float32x8 // RoundToEvenScaledResidue computes the difference after rounding with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x16) RoundToEvenScaledResidue(prec uint8) Float32x16 // RoundToEvenScaledResidue computes the difference after rounding with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x2) RoundToEvenScaledResidue(prec uint8) Float64x2 // RoundToEvenScaledResidue computes the difference after rounding with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x4) RoundToEvenScaledResidue(prec uint8) Float64x4 // RoundToEvenScaledResidue computes the difference after rounding with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x8) RoundToEvenScaledResidue(prec uint8) Float64x8 /* Scale */ // Scale multiplies elements by a power of 2. // // Asm: VSCALEFPS, CPU Feature: AVX512 func (x Float32x4) Scale(y Float32x4) Float32x4 // Scale multiplies elements by a power of 2. // // Asm: VSCALEFPS, CPU Feature: AVX512 func (x Float32x8) Scale(y Float32x8) Float32x8 // Scale multiplies elements by a power of 2. // // Asm: VSCALEFPS, CPU Feature: AVX512 func (x Float32x16) Scale(y Float32x16) Float32x16 // Scale multiplies elements by a power of 2. // // Asm: VSCALEFPD, CPU Feature: AVX512 func (x Float64x2) Scale(y Float64x2) Float64x2 // Scale multiplies elements by a power of 2. // // Asm: VSCALEFPD, CPU Feature: AVX512 func (x Float64x4) Scale(y Float64x4) Float64x4 // Scale multiplies elements by a power of 2. // // Asm: VSCALEFPD, CPU Feature: AVX512 func (x Float64x8) Scale(y Float64x8) Float64x8 /* SetElem */ // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRD, CPU Feature: AVX func (x Float32x4) SetElem(index uint8, y float32) Float32x4 // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRQ, CPU Feature: AVX func (x Float64x2) SetElem(index uint8, y float64) Float64x2 // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRB, CPU Feature: AVX func (x Int8x16) SetElem(index uint8, y int8) Int8x16 // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRW, CPU Feature: AVX func (x Int16x8) SetElem(index uint8, y int16) Int16x8 // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRD, CPU Feature: AVX func (x Int32x4) SetElem(index uint8, y int32) Int32x4 // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRQ, CPU Feature: AVX func (x Int64x2) SetElem(index uint8, y int64) Int64x2 // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRB, CPU Feature: AVX func (x Uint8x16) SetElem(index uint8, y uint8) Uint8x16 // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRW, CPU Feature: AVX func (x Uint16x8) SetElem(index uint8, y uint16) Uint16x8 // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRD, CPU Feature: AVX func (x Uint32x4) SetElem(index uint8, y uint32) Uint32x4 // SetElem sets a single constant-indexed element's value. // // index results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPINSRQ, CPU Feature: AVX func (x Uint64x2) SetElem(index uint8, y uint64) Uint64x2 /* SetHi */ // SetHi returns x with its upper half set to y. // // Asm: VINSERTF128, CPU Feature: AVX func (x Float32x8) SetHi(y Float32x4) Float32x8 // SetHi returns x with its upper half set to y. // // Asm: VINSERTF64X4, CPU Feature: AVX512 func (x Float32x16) SetHi(y Float32x8) Float32x16 // SetHi returns x with its upper half set to y. // // Asm: VINSERTF128, CPU Feature: AVX func (x Float64x4) SetHi(y Float64x2) Float64x4 // SetHi returns x with its upper half set to y. // // Asm: VINSERTF64X4, CPU Feature: AVX512 func (x Float64x8) SetHi(y Float64x4) Float64x8 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Int8x32) SetHi(y Int8x16) Int8x32 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Int8x64) SetHi(y Int8x32) Int8x64 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Int16x16) SetHi(y Int16x8) Int16x16 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Int16x32) SetHi(y Int16x16) Int16x32 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Int32x8) SetHi(y Int32x4) Int32x8 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Int32x16) SetHi(y Int32x8) Int32x16 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Int64x4) SetHi(y Int64x2) Int64x4 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Int64x8) SetHi(y Int64x4) Int64x8 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Uint8x32) SetHi(y Uint8x16) Uint8x32 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Uint8x64) SetHi(y Uint8x32) Uint8x64 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Uint16x16) SetHi(y Uint16x8) Uint16x16 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Uint16x32) SetHi(y Uint16x16) Uint16x32 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Uint32x8) SetHi(y Uint32x4) Uint32x8 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Uint32x16) SetHi(y Uint32x8) Uint32x16 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Uint64x4) SetHi(y Uint64x2) Uint64x4 // SetHi returns x with its upper half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Uint64x8) SetHi(y Uint64x4) Uint64x8 /* SetLo */ // SetLo returns x with its lower half set to y. // // Asm: VINSERTF128, CPU Feature: AVX func (x Float32x8) SetLo(y Float32x4) Float32x8 // SetLo returns x with its lower half set to y. // // Asm: VINSERTF64X4, CPU Feature: AVX512 func (x Float32x16) SetLo(y Float32x8) Float32x16 // SetLo returns x with its lower half set to y. // // Asm: VINSERTF128, CPU Feature: AVX func (x Float64x4) SetLo(y Float64x2) Float64x4 // SetLo returns x with its lower half set to y. // // Asm: VINSERTF64X4, CPU Feature: AVX512 func (x Float64x8) SetLo(y Float64x4) Float64x8 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Int8x32) SetLo(y Int8x16) Int8x32 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Int8x64) SetLo(y Int8x32) Int8x64 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Int16x16) SetLo(y Int16x8) Int16x16 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Int16x32) SetLo(y Int16x16) Int16x32 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Int32x8) SetLo(y Int32x4) Int32x8 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Int32x16) SetLo(y Int32x8) Int32x16 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Int64x4) SetLo(y Int64x2) Int64x4 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Int64x8) SetLo(y Int64x4) Int64x8 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Uint8x32) SetLo(y Uint8x16) Uint8x32 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Uint8x64) SetLo(y Uint8x32) Uint8x64 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Uint16x16) SetLo(y Uint16x8) Uint16x16 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Uint16x32) SetLo(y Uint16x16) Uint16x32 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Uint32x8) SetLo(y Uint32x4) Uint32x8 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Uint32x16) SetLo(y Uint32x8) Uint32x16 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI128, CPU Feature: AVX2 func (x Uint64x4) SetLo(y Uint64x2) Uint64x4 // SetLo returns x with its lower half set to y. // // Asm: VINSERTI64X4, CPU Feature: AVX512 func (x Uint64x8) SetLo(y Uint64x4) Uint64x8 /* ShiftAllLeft */ // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLW, CPU Feature: AVX func (x Int16x8) ShiftAllLeft(y uint64) Int16x8 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLW, CPU Feature: AVX2 func (x Int16x16) ShiftAllLeft(y uint64) Int16x16 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLW, CPU Feature: AVX512 func (x Int16x32) ShiftAllLeft(y uint64) Int16x32 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLD, CPU Feature: AVX func (x Int32x4) ShiftAllLeft(y uint64) Int32x4 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLD, CPU Feature: AVX2 func (x Int32x8) ShiftAllLeft(y uint64) Int32x8 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLD, CPU Feature: AVX512 func (x Int32x16) ShiftAllLeft(y uint64) Int32x16 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLQ, CPU Feature: AVX func (x Int64x2) ShiftAllLeft(y uint64) Int64x2 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLQ, CPU Feature: AVX2 func (x Int64x4) ShiftAllLeft(y uint64) Int64x4 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLQ, CPU Feature: AVX512 func (x Int64x8) ShiftAllLeft(y uint64) Int64x8 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLW, CPU Feature: AVX func (x Uint16x8) ShiftAllLeft(y uint64) Uint16x8 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLW, CPU Feature: AVX2 func (x Uint16x16) ShiftAllLeft(y uint64) Uint16x16 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLW, CPU Feature: AVX512 func (x Uint16x32) ShiftAllLeft(y uint64) Uint16x32 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLD, CPU Feature: AVX func (x Uint32x4) ShiftAllLeft(y uint64) Uint32x4 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLD, CPU Feature: AVX2 func (x Uint32x8) ShiftAllLeft(y uint64) Uint32x8 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLD, CPU Feature: AVX512 func (x Uint32x16) ShiftAllLeft(y uint64) Uint32x16 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLQ, CPU Feature: AVX func (x Uint64x2) ShiftAllLeft(y uint64) Uint64x2 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLQ, CPU Feature: AVX2 func (x Uint64x4) ShiftAllLeft(y uint64) Uint64x4 // ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed. // // Asm: VPSLLQ, CPU Feature: AVX512 func (x Uint64x8) ShiftAllLeft(y uint64) Uint64x8 /* ShiftAllLeftConcat */ // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDW, CPU Feature: AVX512VBMI2 func (x Int16x8) ShiftAllLeftConcat(shift uint8, y Int16x8) Int16x8 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDW, CPU Feature: AVX512VBMI2 func (x Int16x16) ShiftAllLeftConcat(shift uint8, y Int16x16) Int16x16 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDW, CPU Feature: AVX512VBMI2 func (x Int16x32) ShiftAllLeftConcat(shift uint8, y Int16x32) Int16x32 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDD, CPU Feature: AVX512VBMI2 func (x Int32x4) ShiftAllLeftConcat(shift uint8, y Int32x4) Int32x4 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDD, CPU Feature: AVX512VBMI2 func (x Int32x8) ShiftAllLeftConcat(shift uint8, y Int32x8) Int32x8 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDD, CPU Feature: AVX512VBMI2 func (x Int32x16) ShiftAllLeftConcat(shift uint8, y Int32x16) Int32x16 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDQ, CPU Feature: AVX512VBMI2 func (x Int64x2) ShiftAllLeftConcat(shift uint8, y Int64x2) Int64x2 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDQ, CPU Feature: AVX512VBMI2 func (x Int64x4) ShiftAllLeftConcat(shift uint8, y Int64x4) Int64x4 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDQ, CPU Feature: AVX512VBMI2 func (x Int64x8) ShiftAllLeftConcat(shift uint8, y Int64x8) Int64x8 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDW, CPU Feature: AVX512VBMI2 func (x Uint16x8) ShiftAllLeftConcat(shift uint8, y Uint16x8) Uint16x8 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDW, CPU Feature: AVX512VBMI2 func (x Uint16x16) ShiftAllLeftConcat(shift uint8, y Uint16x16) Uint16x16 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDW, CPU Feature: AVX512VBMI2 func (x Uint16x32) ShiftAllLeftConcat(shift uint8, y Uint16x32) Uint16x32 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDD, CPU Feature: AVX512VBMI2 func (x Uint32x4) ShiftAllLeftConcat(shift uint8, y Uint32x4) Uint32x4 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDD, CPU Feature: AVX512VBMI2 func (x Uint32x8) ShiftAllLeftConcat(shift uint8, y Uint32x8) Uint32x8 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDD, CPU Feature: AVX512VBMI2 func (x Uint32x16) ShiftAllLeftConcat(shift uint8, y Uint32x16) Uint32x16 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDQ, CPU Feature: AVX512VBMI2 func (x Uint64x2) ShiftAllLeftConcat(shift uint8, y Uint64x2) Uint64x2 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDQ, CPU Feature: AVX512VBMI2 func (x Uint64x4) ShiftAllLeftConcat(shift uint8, y Uint64x4) Uint64x4 // ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHLDQ, CPU Feature: AVX512VBMI2 func (x Uint64x8) ShiftAllLeftConcat(shift uint8, y Uint64x8) Uint64x8 /* ShiftAllRight */ // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAW, CPU Feature: AVX func (x Int16x8) ShiftAllRight(y uint64) Int16x8 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAW, CPU Feature: AVX2 func (x Int16x16) ShiftAllRight(y uint64) Int16x16 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAW, CPU Feature: AVX512 func (x Int16x32) ShiftAllRight(y uint64) Int16x32 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAD, CPU Feature: AVX func (x Int32x4) ShiftAllRight(y uint64) Int32x4 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAD, CPU Feature: AVX2 func (x Int32x8) ShiftAllRight(y uint64) Int32x8 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAD, CPU Feature: AVX512 func (x Int32x16) ShiftAllRight(y uint64) Int32x16 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAQ, CPU Feature: AVX512 func (x Int64x2) ShiftAllRight(y uint64) Int64x2 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAQ, CPU Feature: AVX512 func (x Int64x4) ShiftAllRight(y uint64) Int64x4 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAQ, CPU Feature: AVX512 func (x Int64x8) ShiftAllRight(y uint64) Int64x8 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed. // // Asm: VPSRLW, CPU Feature: AVX func (x Uint16x8) ShiftAllRight(y uint64) Uint16x8 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed. // // Asm: VPSRLW, CPU Feature: AVX2 func (x Uint16x16) ShiftAllRight(y uint64) Uint16x16 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed. // // Asm: VPSRLW, CPU Feature: AVX512 func (x Uint16x32) ShiftAllRight(y uint64) Uint16x32 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed. // // Asm: VPSRLD, CPU Feature: AVX func (x Uint32x4) ShiftAllRight(y uint64) Uint32x4 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed. // // Asm: VPSRLD, CPU Feature: AVX2 func (x Uint32x8) ShiftAllRight(y uint64) Uint32x8 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed. // // Asm: VPSRLD, CPU Feature: AVX512 func (x Uint32x16) ShiftAllRight(y uint64) Uint32x16 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed. // // Asm: VPSRLQ, CPU Feature: AVX func (x Uint64x2) ShiftAllRight(y uint64) Uint64x2 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed. // // Asm: VPSRLQ, CPU Feature: AVX2 func (x Uint64x4) ShiftAllRight(y uint64) Uint64x4 // ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed. // // Asm: VPSRLQ, CPU Feature: AVX512 func (x Uint64x8) ShiftAllRight(y uint64) Uint64x8 /* ShiftAllRightConcat */ // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDW, CPU Feature: AVX512VBMI2 func (x Int16x8) ShiftAllRightConcat(shift uint8, y Int16x8) Int16x8 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDW, CPU Feature: AVX512VBMI2 func (x Int16x16) ShiftAllRightConcat(shift uint8, y Int16x16) Int16x16 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDW, CPU Feature: AVX512VBMI2 func (x Int16x32) ShiftAllRightConcat(shift uint8, y Int16x32) Int16x32 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDD, CPU Feature: AVX512VBMI2 func (x Int32x4) ShiftAllRightConcat(shift uint8, y Int32x4) Int32x4 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDD, CPU Feature: AVX512VBMI2 func (x Int32x8) ShiftAllRightConcat(shift uint8, y Int32x8) Int32x8 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDD, CPU Feature: AVX512VBMI2 func (x Int32x16) ShiftAllRightConcat(shift uint8, y Int32x16) Int32x16 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDQ, CPU Feature: AVX512VBMI2 func (x Int64x2) ShiftAllRightConcat(shift uint8, y Int64x2) Int64x2 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDQ, CPU Feature: AVX512VBMI2 func (x Int64x4) ShiftAllRightConcat(shift uint8, y Int64x4) Int64x4 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDQ, CPU Feature: AVX512VBMI2 func (x Int64x8) ShiftAllRightConcat(shift uint8, y Int64x8) Int64x8 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDW, CPU Feature: AVX512VBMI2 func (x Uint16x8) ShiftAllRightConcat(shift uint8, y Uint16x8) Uint16x8 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDW, CPU Feature: AVX512VBMI2 func (x Uint16x16) ShiftAllRightConcat(shift uint8, y Uint16x16) Uint16x16 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDW, CPU Feature: AVX512VBMI2 func (x Uint16x32) ShiftAllRightConcat(shift uint8, y Uint16x32) Uint16x32 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDD, CPU Feature: AVX512VBMI2 func (x Uint32x4) ShiftAllRightConcat(shift uint8, y Uint32x4) Uint32x4 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDD, CPU Feature: AVX512VBMI2 func (x Uint32x8) ShiftAllRightConcat(shift uint8, y Uint32x8) Uint32x8 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDD, CPU Feature: AVX512VBMI2 func (x Uint32x16) ShiftAllRightConcat(shift uint8, y Uint32x16) Uint32x16 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDQ, CPU Feature: AVX512VBMI2 func (x Uint64x2) ShiftAllRightConcat(shift uint8, y Uint64x2) Uint64x2 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDQ, CPU Feature: AVX512VBMI2 func (x Uint64x4) ShiftAllRightConcat(shift uint8, y Uint64x4) Uint64x4 // ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the // immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x. // // shift results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VPSHRDQ, CPU Feature: AVX512VBMI2 func (x Uint64x8) ShiftAllRightConcat(shift uint8, y Uint64x8) Uint64x8 /* ShiftLeft */ // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVW, CPU Feature: AVX512 func (x Int16x8) ShiftLeft(y Int16x8) Int16x8 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVW, CPU Feature: AVX512 func (x Int16x16) ShiftLeft(y Int16x16) Int16x16 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVW, CPU Feature: AVX512 func (x Int16x32) ShiftLeft(y Int16x32) Int16x32 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVD, CPU Feature: AVX2 func (x Int32x4) ShiftLeft(y Int32x4) Int32x4 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVD, CPU Feature: AVX2 func (x Int32x8) ShiftLeft(y Int32x8) Int32x8 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVD, CPU Feature: AVX512 func (x Int32x16) ShiftLeft(y Int32x16) Int32x16 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVQ, CPU Feature: AVX2 func (x Int64x2) ShiftLeft(y Int64x2) Int64x2 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVQ, CPU Feature: AVX2 func (x Int64x4) ShiftLeft(y Int64x4) Int64x4 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVQ, CPU Feature: AVX512 func (x Int64x8) ShiftLeft(y Int64x8) Int64x8 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVW, CPU Feature: AVX512 func (x Uint16x8) ShiftLeft(y Uint16x8) Uint16x8 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVW, CPU Feature: AVX512 func (x Uint16x16) ShiftLeft(y Uint16x16) Uint16x16 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVW, CPU Feature: AVX512 func (x Uint16x32) ShiftLeft(y Uint16x32) Uint16x32 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVD, CPU Feature: AVX2 func (x Uint32x4) ShiftLeft(y Uint32x4) Uint32x4 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVD, CPU Feature: AVX2 func (x Uint32x8) ShiftLeft(y Uint32x8) Uint32x8 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVD, CPU Feature: AVX512 func (x Uint32x16) ShiftLeft(y Uint32x16) Uint32x16 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVQ, CPU Feature: AVX2 func (x Uint64x2) ShiftLeft(y Uint64x2) Uint64x2 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVQ, CPU Feature: AVX2 func (x Uint64x4) ShiftLeft(y Uint64x4) Uint64x4 // ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed. // // Asm: VPSLLVQ, CPU Feature: AVX512 func (x Uint64x8) ShiftLeft(y Uint64x8) Uint64x8 /* ShiftLeftConcat */ // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVW, CPU Feature: AVX512VBMI2 func (x Int16x8) ShiftLeftConcat(y Int16x8, z Int16x8) Int16x8 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVW, CPU Feature: AVX512VBMI2 func (x Int16x16) ShiftLeftConcat(y Int16x16, z Int16x16) Int16x16 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVW, CPU Feature: AVX512VBMI2 func (x Int16x32) ShiftLeftConcat(y Int16x32, z Int16x32) Int16x32 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVD, CPU Feature: AVX512VBMI2 func (x Int32x4) ShiftLeftConcat(y Int32x4, z Int32x4) Int32x4 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVD, CPU Feature: AVX512VBMI2 func (x Int32x8) ShiftLeftConcat(y Int32x8, z Int32x8) Int32x8 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVD, CPU Feature: AVX512VBMI2 func (x Int32x16) ShiftLeftConcat(y Int32x16, z Int32x16) Int32x16 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2 func (x Int64x2) ShiftLeftConcat(y Int64x2, z Int64x2) Int64x2 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2 func (x Int64x4) ShiftLeftConcat(y Int64x4, z Int64x4) Int64x4 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2 func (x Int64x8) ShiftLeftConcat(y Int64x8, z Int64x8) Int64x8 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVW, CPU Feature: AVX512VBMI2 func (x Uint16x8) ShiftLeftConcat(y Uint16x8, z Uint16x8) Uint16x8 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVW, CPU Feature: AVX512VBMI2 func (x Uint16x16) ShiftLeftConcat(y Uint16x16, z Uint16x16) Uint16x16 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVW, CPU Feature: AVX512VBMI2 func (x Uint16x32) ShiftLeftConcat(y Uint16x32, z Uint16x32) Uint16x32 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVD, CPU Feature: AVX512VBMI2 func (x Uint32x4) ShiftLeftConcat(y Uint32x4, z Uint32x4) Uint32x4 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVD, CPU Feature: AVX512VBMI2 func (x Uint32x8) ShiftLeftConcat(y Uint32x8, z Uint32x8) Uint32x8 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVD, CPU Feature: AVX512VBMI2 func (x Uint32x16) ShiftLeftConcat(y Uint32x16, z Uint32x16) Uint32x16 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2 func (x Uint64x2) ShiftLeftConcat(y Uint64x2, z Uint64x2) Uint64x2 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2 func (x Uint64x4) ShiftLeftConcat(y Uint64x4, z Uint64x4) Uint64x4 // ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x. // // Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2 func (x Uint64x8) ShiftLeftConcat(y Uint64x8, z Uint64x8) Uint64x8 /* ShiftRight */ // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAVW, CPU Feature: AVX512 func (x Int16x8) ShiftRight(y Int16x8) Int16x8 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAVW, CPU Feature: AVX512 func (x Int16x16) ShiftRight(y Int16x16) Int16x16 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAVW, CPU Feature: AVX512 func (x Int16x32) ShiftRight(y Int16x32) Int16x32 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAVD, CPU Feature: AVX2 func (x Int32x4) ShiftRight(y Int32x4) Int32x4 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAVD, CPU Feature: AVX2 func (x Int32x8) ShiftRight(y Int32x8) Int32x8 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAVD, CPU Feature: AVX512 func (x Int32x16) ShiftRight(y Int32x16) Int32x16 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAVQ, CPU Feature: AVX512 func (x Int64x2) ShiftRight(y Int64x2) Int64x2 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAVQ, CPU Feature: AVX512 func (x Int64x4) ShiftRight(y Int64x4) Int64x4 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit. // // Asm: VPSRAVQ, CPU Feature: AVX512 func (x Int64x8) ShiftRight(y Int64x8) Int64x8 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed. // // Asm: VPSRLVW, CPU Feature: AVX512 func (x Uint16x8) ShiftRight(y Uint16x8) Uint16x8 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed. // // Asm: VPSRLVW, CPU Feature: AVX512 func (x Uint16x16) ShiftRight(y Uint16x16) Uint16x16 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed. // // Asm: VPSRLVW, CPU Feature: AVX512 func (x Uint16x32) ShiftRight(y Uint16x32) Uint16x32 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed. // // Asm: VPSRLVD, CPU Feature: AVX2 func (x Uint32x4) ShiftRight(y Uint32x4) Uint32x4 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed. // // Asm: VPSRLVD, CPU Feature: AVX2 func (x Uint32x8) ShiftRight(y Uint32x8) Uint32x8 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed. // // Asm: VPSRLVD, CPU Feature: AVX512 func (x Uint32x16) ShiftRight(y Uint32x16) Uint32x16 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed. // // Asm: VPSRLVQ, CPU Feature: AVX2 func (x Uint64x2) ShiftRight(y Uint64x2) Uint64x2 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed. // // Asm: VPSRLVQ, CPU Feature: AVX2 func (x Uint64x4) ShiftRight(y Uint64x4) Uint64x4 // ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed. // // Asm: VPSRLVQ, CPU Feature: AVX512 func (x Uint64x8) ShiftRight(y Uint64x8) Uint64x8 /* ShiftRightConcat */ // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVW, CPU Feature: AVX512VBMI2 func (x Int16x8) ShiftRightConcat(y Int16x8, z Int16x8) Int16x8 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVW, CPU Feature: AVX512VBMI2 func (x Int16x16) ShiftRightConcat(y Int16x16, z Int16x16) Int16x16 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVW, CPU Feature: AVX512VBMI2 func (x Int16x32) ShiftRightConcat(y Int16x32, z Int16x32) Int16x32 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVD, CPU Feature: AVX512VBMI2 func (x Int32x4) ShiftRightConcat(y Int32x4, z Int32x4) Int32x4 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVD, CPU Feature: AVX512VBMI2 func (x Int32x8) ShiftRightConcat(y Int32x8, z Int32x8) Int32x8 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVD, CPU Feature: AVX512VBMI2 func (x Int32x16) ShiftRightConcat(y Int32x16, z Int32x16) Int32x16 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2 func (x Int64x2) ShiftRightConcat(y Int64x2, z Int64x2) Int64x2 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2 func (x Int64x4) ShiftRightConcat(y Int64x4, z Int64x4) Int64x4 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2 func (x Int64x8) ShiftRightConcat(y Int64x8, z Int64x8) Int64x8 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVW, CPU Feature: AVX512VBMI2 func (x Uint16x8) ShiftRightConcat(y Uint16x8, z Uint16x8) Uint16x8 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVW, CPU Feature: AVX512VBMI2 func (x Uint16x16) ShiftRightConcat(y Uint16x16, z Uint16x16) Uint16x16 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVW, CPU Feature: AVX512VBMI2 func (x Uint16x32) ShiftRightConcat(y Uint16x32, z Uint16x32) Uint16x32 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVD, CPU Feature: AVX512VBMI2 func (x Uint32x4) ShiftRightConcat(y Uint32x4, z Uint32x4) Uint32x4 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVD, CPU Feature: AVX512VBMI2 func (x Uint32x8) ShiftRightConcat(y Uint32x8, z Uint32x8) Uint32x8 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVD, CPU Feature: AVX512VBMI2 func (x Uint32x16) ShiftRightConcat(y Uint32x16, z Uint32x16) Uint32x16 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2 func (x Uint64x2) ShiftRightConcat(y Uint64x2, z Uint64x2) Uint64x2 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2 func (x Uint64x4) ShiftRightConcat(y Uint64x4, z Uint64x4) Uint64x4 // ShiftRightConcat shifts each element of x to the right by the number of bits specified by the // corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x. // // Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2 func (x Uint64x8) ShiftRightConcat(y Uint64x8, z Uint64x8) Uint64x8 /* Sqrt */ // Sqrt computes the square root of each element. // // Asm: VSQRTPS, CPU Feature: AVX func (x Float32x4) Sqrt() Float32x4 // Sqrt computes the square root of each element. // // Asm: VSQRTPS, CPU Feature: AVX func (x Float32x8) Sqrt() Float32x8 // Sqrt computes the square root of each element. // // Asm: VSQRTPS, CPU Feature: AVX512 func (x Float32x16) Sqrt() Float32x16 // Sqrt computes the square root of each element. // // Asm: VSQRTPD, CPU Feature: AVX func (x Float64x2) Sqrt() Float64x2 // Sqrt computes the square root of each element. // // Asm: VSQRTPD, CPU Feature: AVX func (x Float64x4) Sqrt() Float64x4 // Sqrt computes the square root of each element. // // Asm: VSQRTPD, CPU Feature: AVX512 func (x Float64x8) Sqrt() Float64x8 /* Sub */ // Sub subtracts corresponding elements of two vectors. // // Asm: VSUBPS, CPU Feature: AVX func (x Float32x4) Sub(y Float32x4) Float32x4 // Sub subtracts corresponding elements of two vectors. // // Asm: VSUBPS, CPU Feature: AVX func (x Float32x8) Sub(y Float32x8) Float32x8 // Sub subtracts corresponding elements of two vectors. // // Asm: VSUBPS, CPU Feature: AVX512 func (x Float32x16) Sub(y Float32x16) Float32x16 // Sub subtracts corresponding elements of two vectors. // // Asm: VSUBPD, CPU Feature: AVX func (x Float64x2) Sub(y Float64x2) Float64x2 // Sub subtracts corresponding elements of two vectors. // // Asm: VSUBPD, CPU Feature: AVX func (x Float64x4) Sub(y Float64x4) Float64x4 // Sub subtracts corresponding elements of two vectors. // // Asm: VSUBPD, CPU Feature: AVX512 func (x Float64x8) Sub(y Float64x8) Float64x8 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBB, CPU Feature: AVX func (x Int8x16) Sub(y Int8x16) Int8x16 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBB, CPU Feature: AVX2 func (x Int8x32) Sub(y Int8x32) Int8x32 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBB, CPU Feature: AVX512 func (x Int8x64) Sub(y Int8x64) Int8x64 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBW, CPU Feature: AVX func (x Int16x8) Sub(y Int16x8) Int16x8 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBW, CPU Feature: AVX2 func (x Int16x16) Sub(y Int16x16) Int16x16 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBW, CPU Feature: AVX512 func (x Int16x32) Sub(y Int16x32) Int16x32 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBD, CPU Feature: AVX func (x Int32x4) Sub(y Int32x4) Int32x4 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBD, CPU Feature: AVX2 func (x Int32x8) Sub(y Int32x8) Int32x8 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBD, CPU Feature: AVX512 func (x Int32x16) Sub(y Int32x16) Int32x16 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBQ, CPU Feature: AVX func (x Int64x2) Sub(y Int64x2) Int64x2 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBQ, CPU Feature: AVX2 func (x Int64x4) Sub(y Int64x4) Int64x4 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBQ, CPU Feature: AVX512 func (x Int64x8) Sub(y Int64x8) Int64x8 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBB, CPU Feature: AVX func (x Uint8x16) Sub(y Uint8x16) Uint8x16 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBB, CPU Feature: AVX2 func (x Uint8x32) Sub(y Uint8x32) Uint8x32 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBB, CPU Feature: AVX512 func (x Uint8x64) Sub(y Uint8x64) Uint8x64 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBW, CPU Feature: AVX func (x Uint16x8) Sub(y Uint16x8) Uint16x8 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBW, CPU Feature: AVX2 func (x Uint16x16) Sub(y Uint16x16) Uint16x16 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBW, CPU Feature: AVX512 func (x Uint16x32) Sub(y Uint16x32) Uint16x32 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBD, CPU Feature: AVX func (x Uint32x4) Sub(y Uint32x4) Uint32x4 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBD, CPU Feature: AVX2 func (x Uint32x8) Sub(y Uint32x8) Uint32x8 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBD, CPU Feature: AVX512 func (x Uint32x16) Sub(y Uint32x16) Uint32x16 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBQ, CPU Feature: AVX func (x Uint64x2) Sub(y Uint64x2) Uint64x2 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBQ, CPU Feature: AVX2 func (x Uint64x4) Sub(y Uint64x4) Uint64x4 // Sub subtracts corresponding elements of two vectors. // // Asm: VPSUBQ, CPU Feature: AVX512 func (x Uint64x8) Sub(y Uint64x8) Uint64x8 /* SubPairs */ // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VHSUBPS, CPU Feature: AVX func (x Float32x4) SubPairs(y Float32x4) Float32x4 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VHSUBPS, CPU Feature: AVX func (x Float32x8) SubPairs(y Float32x8) Float32x8 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VHSUBPD, CPU Feature: AVX func (x Float64x2) SubPairs(y Float64x2) Float64x2 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VHSUBPD, CPU Feature: AVX func (x Float64x4) SubPairs(y Float64x4) Float64x4 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBW, CPU Feature: AVX func (x Int16x8) SubPairs(y Int16x8) Int16x8 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBW, CPU Feature: AVX2 func (x Int16x16) SubPairs(y Int16x16) Int16x16 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBD, CPU Feature: AVX func (x Int32x4) SubPairs(y Int32x4) Int32x4 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBD, CPU Feature: AVX2 func (x Int32x8) SubPairs(y Int32x8) Int32x8 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBW, CPU Feature: AVX func (x Uint16x8) SubPairs(y Uint16x8) Uint16x8 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBW, CPU Feature: AVX2 func (x Uint16x16) SubPairs(y Uint16x16) Uint16x16 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBD, CPU Feature: AVX func (x Uint32x4) SubPairs(y Uint32x4) Uint32x4 // SubPairs horizontally subtracts adjacent pairs of elements. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBD, CPU Feature: AVX2 func (x Uint32x8) SubPairs(y Uint32x8) Uint32x8 /* SubPairsSaturated */ // SubPairsSaturated horizontally subtracts adjacent pairs of elements with saturation. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBSW, CPU Feature: AVX func (x Int16x8) SubPairsSaturated(y Int16x8) Int16x8 // SubPairsSaturated horizontally subtracts adjacent pairs of elements with saturation. // For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...]. // // Asm: VPHSUBSW, CPU Feature: AVX2 func (x Int16x16) SubPairsSaturated(y Int16x16) Int16x16 /* SubSaturated */ // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBSB, CPU Feature: AVX func (x Int8x16) SubSaturated(y Int8x16) Int8x16 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBSB, CPU Feature: AVX2 func (x Int8x32) SubSaturated(y Int8x32) Int8x32 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBSB, CPU Feature: AVX512 func (x Int8x64) SubSaturated(y Int8x64) Int8x64 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBSW, CPU Feature: AVX func (x Int16x8) SubSaturated(y Int16x8) Int16x8 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBSW, CPU Feature: AVX2 func (x Int16x16) SubSaturated(y Int16x16) Int16x16 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBSW, CPU Feature: AVX512 func (x Int16x32) SubSaturated(y Int16x32) Int16x32 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBUSB, CPU Feature: AVX func (x Uint8x16) SubSaturated(y Uint8x16) Uint8x16 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBUSB, CPU Feature: AVX2 func (x Uint8x32) SubSaturated(y Uint8x32) Uint8x32 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBUSB, CPU Feature: AVX512 func (x Uint8x64) SubSaturated(y Uint8x64) Uint8x64 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBUSW, CPU Feature: AVX func (x Uint16x8) SubSaturated(y Uint16x8) Uint16x8 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBUSW, CPU Feature: AVX2 func (x Uint16x16) SubSaturated(y Uint16x16) Uint16x16 // SubSaturated subtracts corresponding elements of two vectors with saturation. // // Asm: VPSUBUSW, CPU Feature: AVX512 func (x Uint16x32) SubSaturated(y Uint16x32) Uint16x32 /* SumAbsDiff */ // SumAbsDiff sums the absolute distance of the two input vectors, each adjacent 8 bytes as a group. The output sum will // be a vector of word-sized elements whose each 8*n-th element contains the sum of the n-th input group. // This method could be seen as the norm of the L1 distance of each adjacent 8-byte vector group of the two input vectors. // // Asm: VPSADBW, CPU Feature: AVX func (x Uint8x16) SumAbsDiff(y Uint8x16) Uint16x8 // SumAbsDiff sums the absolute distance of the two input vectors, each adjacent 8 bytes as a group. The output sum will // be a vector of word-sized elements whose each 8*n-th element contains the sum of the n-th input group. // This method could be seen as the norm of the L1 distance of each adjacent 8-byte vector group of the two input vectors. // // Asm: VPSADBW, CPU Feature: AVX2 func (x Uint8x32) SumAbsDiff(y Uint8x32) Uint16x16 // SumAbsDiff sums the absolute distance of the two input vectors, each adjacent 8 bytes as a group. The output sum will // be a vector of word-sized elements whose each 8*n-th element contains the sum of the n-th input group. // This method could be seen as the norm of the L1 distance of each adjacent 8-byte vector group of the two input vectors. // // Asm: VPSADBW, CPU Feature: AVX512 func (x Uint8x64) SumAbsDiff(y Uint8x64) Uint16x32 /* Trunc */ // Trunc truncates elements towards zero. // // Asm: VROUNDPS, CPU Feature: AVX func (x Float32x4) Trunc() Float32x4 // Trunc truncates elements towards zero. // // Asm: VROUNDPS, CPU Feature: AVX func (x Float32x8) Trunc() Float32x8 // Trunc truncates elements towards zero. // // Asm: VROUNDPD, CPU Feature: AVX func (x Float64x2) Trunc() Float64x2 // Trunc truncates elements towards zero. // // Asm: VROUNDPD, CPU Feature: AVX func (x Float64x4) Trunc() Float64x4 /* TruncScaled */ // TruncScaled truncates elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x4) TruncScaled(prec uint8) Float32x4 // TruncScaled truncates elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x8) TruncScaled(prec uint8) Float32x8 // TruncScaled truncates elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPS, CPU Feature: AVX512 func (x Float32x16) TruncScaled(prec uint8) Float32x16 // TruncScaled truncates elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x2) TruncScaled(prec uint8) Float64x2 // TruncScaled truncates elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x4) TruncScaled(prec uint8) Float64x4 // TruncScaled truncates elements with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VRNDSCALEPD, CPU Feature: AVX512 func (x Float64x8) TruncScaled(prec uint8) Float64x8 /* TruncScaledResidue */ // TruncScaledResidue computes the difference after truncating with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x4) TruncScaledResidue(prec uint8) Float32x4 // TruncScaledResidue computes the difference after truncating with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x8) TruncScaledResidue(prec uint8) Float32x8 // TruncScaledResidue computes the difference after truncating with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPS, CPU Feature: AVX512 func (x Float32x16) TruncScaledResidue(prec uint8) Float32x16 // TruncScaledResidue computes the difference after truncating with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x2) TruncScaledResidue(prec uint8) Float64x2 // TruncScaledResidue computes the difference after truncating with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x4) TruncScaledResidue(prec uint8) Float64x4 // TruncScaledResidue computes the difference after truncating with specified precision. // // prec results in better performance when it's a constant, a non-constant value will be translated into a jump table. // // Asm: VREDUCEPD, CPU Feature: AVX512 func (x Float64x8) TruncScaledResidue(prec uint8) Float64x8 /* Xor */ // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX func (x Int8x16) Xor(y Int8x16) Int8x16 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX2 func (x Int8x32) Xor(y Int8x32) Int8x32 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXORD, CPU Feature: AVX512 func (x Int8x64) Xor(y Int8x64) Int8x64 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX func (x Int16x8) Xor(y Int16x8) Int16x8 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX2 func (x Int16x16) Xor(y Int16x16) Int16x16 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXORD, CPU Feature: AVX512 func (x Int16x32) Xor(y Int16x32) Int16x32 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX func (x Int32x4) Xor(y Int32x4) Int32x4 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX2 func (x Int32x8) Xor(y Int32x8) Int32x8 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXORD, CPU Feature: AVX512 func (x Int32x16) Xor(y Int32x16) Int32x16 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX func (x Int64x2) Xor(y Int64x2) Int64x2 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX2 func (x Int64x4) Xor(y Int64x4) Int64x4 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXORQ, CPU Feature: AVX512 func (x Int64x8) Xor(y Int64x8) Int64x8 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX func (x Uint8x16) Xor(y Uint8x16) Uint8x16 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX2 func (x Uint8x32) Xor(y Uint8x32) Uint8x32 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXORD, CPU Feature: AVX512 func (x Uint8x64) Xor(y Uint8x64) Uint8x64 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX func (x Uint16x8) Xor(y Uint16x8) Uint16x8 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX2 func (x Uint16x16) Xor(y Uint16x16) Uint16x16 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXORD, CPU Feature: AVX512 func (x Uint16x32) Xor(y Uint16x32) Uint16x32 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX func (x Uint32x4) Xor(y Uint32x4) Uint32x4 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX2 func (x Uint32x8) Xor(y Uint32x8) Uint32x8 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXORD, CPU Feature: AVX512 func (x Uint32x16) Xor(y Uint32x16) Uint32x16 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX func (x Uint64x2) Xor(y Uint64x2) Uint64x2 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXOR, CPU Feature: AVX2 func (x Uint64x4) Xor(y Uint64x4) Uint64x4 // Xor performs a bitwise XOR operation between two vectors. // // Asm: VPXORQ, CPU Feature: AVX512 func (x Uint64x8) Xor(y Uint64x8) Uint64x8 /* blend */ // blend blends two vectors based on mask values, choosing either // the first or the second based on whether the third is false or true // // Asm: VPBLENDVB, CPU Feature: AVX func (x Int8x16) blend(y Int8x16, mask Int8x16) Int8x16 // blend blends two vectors based on mask values, choosing either // the first or the second based on whether the third is false or true // // Asm: VPBLENDVB, CPU Feature: AVX2 func (x Int8x32) blend(y Int8x32, mask Int8x32) Int8x32 /* blendMasked */ // blendMasked blends two vectors based on mask values, choosing either // the first or the second based on whether the third is false or true // // This operation is applied selectively under a write mask. // // Asm: VPBLENDMB, CPU Feature: AVX512 func (x Int8x64) blendMasked(y Int8x64, mask Mask8x64) Int8x64 // blendMasked blends two vectors based on mask values, choosing either // the first or the second based on whether the third is false or true // // This operation is applied selectively under a write mask. // // Asm: VPBLENDMW, CPU Feature: AVX512 func (x Int16x32) blendMasked(y Int16x32, mask Mask16x32) Int16x32 // blendMasked blends two vectors based on mask values, choosing either // the first or the second based on whether the third is false or true // // This operation is applied selectively under a write mask. // // Asm: VPBLENDMD, CPU Feature: AVX512 func (x Int32x16) blendMasked(y Int32x16, mask Mask32x16) Int32x16 // blendMasked blends two vectors based on mask values, choosing either // the first or the second based on whether the third is false or true // // This operation is applied selectively under a write mask. // // Asm: VPBLENDMQ, CPU Feature: AVX512 func (x Int64x8) blendMasked(y Int64x8, mask Mask64x8) Int64x8 /* moveMasked */ // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVUPS, CPU Feature: AVX512 func (x Float32x16) moveMasked(mask Mask32x16) Float32x16 // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVUPD, CPU Feature: AVX512 func (x Float64x8) moveMasked(mask Mask64x8) Float64x8 // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVDQU8, CPU Feature: AVX512 func (x Int8x64) moveMasked(mask Mask8x64) Int8x64 // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVDQU16, CPU Feature: AVX512 func (x Int16x32) moveMasked(mask Mask16x32) Int16x32 // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVDQU32, CPU Feature: AVX512 func (x Int32x16) moveMasked(mask Mask32x16) Int32x16 // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVDQU64, CPU Feature: AVX512 func (x Int64x8) moveMasked(mask Mask64x8) Int64x8 // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVDQU8, CPU Feature: AVX512 func (x Uint8x64) moveMasked(mask Mask8x64) Uint8x64 // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVDQU16, CPU Feature: AVX512 func (x Uint16x32) moveMasked(mask Mask16x32) Uint16x32 // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVDQU32, CPU Feature: AVX512 func (x Uint32x16) moveMasked(mask Mask32x16) Uint32x16 // moveMasked blends a vector with zero, with the original value where the mask is true // and zero where the mask is false. // // This operation is applied selectively under a write mask. // // Asm: VMOVDQU64, CPU Feature: AVX512 func (x Uint64x8) moveMasked(mask Mask64x8) Uint64x8 // Float64x2 converts from Float32x4 to Float64x2 func (from Float32x4) AsFloat64x2() (to Float64x2) // Int8x16 converts from Float32x4 to Int8x16 func (from Float32x4) AsInt8x16() (to Int8x16) // Int16x8 converts from Float32x4 to Int16x8 func (from Float32x4) AsInt16x8() (to Int16x8) // Int32x4 converts from Float32x4 to Int32x4 func (from Float32x4) AsInt32x4() (to Int32x4) // Int64x2 converts from Float32x4 to Int64x2 func (from Float32x4) AsInt64x2() (to Int64x2) // Uint8x16 converts from Float32x4 to Uint8x16 func (from Float32x4) AsUint8x16() (to Uint8x16) // Uint16x8 converts from Float32x4 to Uint16x8 func (from Float32x4) AsUint16x8() (to Uint16x8) // Uint32x4 converts from Float32x4 to Uint32x4 func (from Float32x4) AsUint32x4() (to Uint32x4) // Uint64x2 converts from Float32x4 to Uint64x2 func (from Float32x4) AsUint64x2() (to Uint64x2) // Float64x4 converts from Float32x8 to Float64x4 func (from Float32x8) AsFloat64x4() (to Float64x4) // Int8x32 converts from Float32x8 to Int8x32 func (from Float32x8) AsInt8x32() (to Int8x32) // Int16x16 converts from Float32x8 to Int16x16 func (from Float32x8) AsInt16x16() (to Int16x16) // Int32x8 converts from Float32x8 to Int32x8 func (from Float32x8) AsInt32x8() (to Int32x8) // Int64x4 converts from Float32x8 to Int64x4 func (from Float32x8) AsInt64x4() (to Int64x4) // Uint8x32 converts from Float32x8 to Uint8x32 func (from Float32x8) AsUint8x32() (to Uint8x32) // Uint16x16 converts from Float32x8 to Uint16x16 func (from Float32x8) AsUint16x16() (to Uint16x16) // Uint32x8 converts from Float32x8 to Uint32x8 func (from Float32x8) AsUint32x8() (to Uint32x8) // Uint64x4 converts from Float32x8 to Uint64x4 func (from Float32x8) AsUint64x4() (to Uint64x4) // Float64x8 converts from Float32x16 to Float64x8 func (from Float32x16) AsFloat64x8() (to Float64x8) // Int8x64 converts from Float32x16 to Int8x64 func (from Float32x16) AsInt8x64() (to Int8x64) // Int16x32 converts from Float32x16 to Int16x32 func (from Float32x16) AsInt16x32() (to Int16x32) // Int32x16 converts from Float32x16 to Int32x16 func (from Float32x16) AsInt32x16() (to Int32x16) // Int64x8 converts from Float32x16 to Int64x8 func (from Float32x16) AsInt64x8() (to Int64x8) // Uint8x64 converts from Float32x16 to Uint8x64 func (from Float32x16) AsUint8x64() (to Uint8x64) // Uint16x32 converts from Float32x16 to Uint16x32 func (from Float32x16) AsUint16x32() (to Uint16x32) // Uint32x16 converts from Float32x16 to Uint32x16 func (from Float32x16) AsUint32x16() (to Uint32x16) // Uint64x8 converts from Float32x16 to Uint64x8 func (from Float32x16) AsUint64x8() (to Uint64x8) // Float32x4 converts from Float64x2 to Float32x4 func (from Float64x2) AsFloat32x4() (to Float32x4) // Int8x16 converts from Float64x2 to Int8x16 func (from Float64x2) AsInt8x16() (to Int8x16) // Int16x8 converts from Float64x2 to Int16x8 func (from Float64x2) AsInt16x8() (to Int16x8) // Int32x4 converts from Float64x2 to Int32x4 func (from Float64x2) AsInt32x4() (to Int32x4) // Int64x2 converts from Float64x2 to Int64x2 func (from Float64x2) AsInt64x2() (to Int64x2) // Uint8x16 converts from Float64x2 to Uint8x16 func (from Float64x2) AsUint8x16() (to Uint8x16) // Uint16x8 converts from Float64x2 to Uint16x8 func (from Float64x2) AsUint16x8() (to Uint16x8) // Uint32x4 converts from Float64x2 to Uint32x4 func (from Float64x2) AsUint32x4() (to Uint32x4) // Uint64x2 converts from Float64x2 to Uint64x2 func (from Float64x2) AsUint64x2() (to Uint64x2) // Float32x8 converts from Float64x4 to Float32x8 func (from Float64x4) AsFloat32x8() (to Float32x8) // Int8x32 converts from Float64x4 to Int8x32 func (from Float64x4) AsInt8x32() (to Int8x32) // Int16x16 converts from Float64x4 to Int16x16 func (from Float64x4) AsInt16x16() (to Int16x16) // Int32x8 converts from Float64x4 to Int32x8 func (from Float64x4) AsInt32x8() (to Int32x8) // Int64x4 converts from Float64x4 to Int64x4 func (from Float64x4) AsInt64x4() (to Int64x4) // Uint8x32 converts from Float64x4 to Uint8x32 func (from Float64x4) AsUint8x32() (to Uint8x32) // Uint16x16 converts from Float64x4 to Uint16x16 func (from Float64x4) AsUint16x16() (to Uint16x16) // Uint32x8 converts from Float64x4 to Uint32x8 func (from Float64x4) AsUint32x8() (to Uint32x8) // Uint64x4 converts from Float64x4 to Uint64x4 func (from Float64x4) AsUint64x4() (to Uint64x4) // Float32x16 converts from Float64x8 to Float32x16 func (from Float64x8) AsFloat32x16() (to Float32x16) // Int8x64 converts from Float64x8 to Int8x64 func (from Float64x8) AsInt8x64() (to Int8x64) // Int16x32 converts from Float64x8 to Int16x32 func (from Float64x8) AsInt16x32() (to Int16x32) // Int32x16 converts from Float64x8 to Int32x16 func (from Float64x8) AsInt32x16() (to Int32x16) // Int64x8 converts from Float64x8 to Int64x8 func (from Float64x8) AsInt64x8() (to Int64x8) // Uint8x64 converts from Float64x8 to Uint8x64 func (from Float64x8) AsUint8x64() (to Uint8x64) // Uint16x32 converts from Float64x8 to Uint16x32 func (from Float64x8) AsUint16x32() (to Uint16x32) // Uint32x16 converts from Float64x8 to Uint32x16 func (from Float64x8) AsUint32x16() (to Uint32x16) // Uint64x8 converts from Float64x8 to Uint64x8 func (from Float64x8) AsUint64x8() (to Uint64x8) // Float32x4 converts from Int8x16 to Float32x4 func (from Int8x16) AsFloat32x4() (to Float32x4) // Float64x2 converts from Int8x16 to Float64x2 func (from Int8x16) AsFloat64x2() (to Float64x2) // Int16x8 converts from Int8x16 to Int16x8 func (from Int8x16) AsInt16x8() (to Int16x8) // Int32x4 converts from Int8x16 to Int32x4 func (from Int8x16) AsInt32x4() (to Int32x4) // Int64x2 converts from Int8x16 to Int64x2 func (from Int8x16) AsInt64x2() (to Int64x2) // Uint8x16 converts from Int8x16 to Uint8x16 func (from Int8x16) AsUint8x16() (to Uint8x16) // Uint16x8 converts from Int8x16 to Uint16x8 func (from Int8x16) AsUint16x8() (to Uint16x8) // Uint32x4 converts from Int8x16 to Uint32x4 func (from Int8x16) AsUint32x4() (to Uint32x4) // Uint64x2 converts from Int8x16 to Uint64x2 func (from Int8x16) AsUint64x2() (to Uint64x2) // Float32x8 converts from Int8x32 to Float32x8 func (from Int8x32) AsFloat32x8() (to Float32x8) // Float64x4 converts from Int8x32 to Float64x4 func (from Int8x32) AsFloat64x4() (to Float64x4) // Int16x16 converts from Int8x32 to Int16x16 func (from Int8x32) AsInt16x16() (to Int16x16) // Int32x8 converts from Int8x32 to Int32x8 func (from Int8x32) AsInt32x8() (to Int32x8) // Int64x4 converts from Int8x32 to Int64x4 func (from Int8x32) AsInt64x4() (to Int64x4) // Uint8x32 converts from Int8x32 to Uint8x32 func (from Int8x32) AsUint8x32() (to Uint8x32) // Uint16x16 converts from Int8x32 to Uint16x16 func (from Int8x32) AsUint16x16() (to Uint16x16) // Uint32x8 converts from Int8x32 to Uint32x8 func (from Int8x32) AsUint32x8() (to Uint32x8) // Uint64x4 converts from Int8x32 to Uint64x4 func (from Int8x32) AsUint64x4() (to Uint64x4) // Float32x16 converts from Int8x64 to Float32x16 func (from Int8x64) AsFloat32x16() (to Float32x16) // Float64x8 converts from Int8x64 to Float64x8 func (from Int8x64) AsFloat64x8() (to Float64x8) // Int16x32 converts from Int8x64 to Int16x32 func (from Int8x64) AsInt16x32() (to Int16x32) // Int32x16 converts from Int8x64 to Int32x16 func (from Int8x64) AsInt32x16() (to Int32x16) // Int64x8 converts from Int8x64 to Int64x8 func (from Int8x64) AsInt64x8() (to Int64x8) // Uint8x64 converts from Int8x64 to Uint8x64 func (from Int8x64) AsUint8x64() (to Uint8x64) // Uint16x32 converts from Int8x64 to Uint16x32 func (from Int8x64) AsUint16x32() (to Uint16x32) // Uint32x16 converts from Int8x64 to Uint32x16 func (from Int8x64) AsUint32x16() (to Uint32x16) // Uint64x8 converts from Int8x64 to Uint64x8 func (from Int8x64) AsUint64x8() (to Uint64x8) // Float32x4 converts from Int16x8 to Float32x4 func (from Int16x8) AsFloat32x4() (to Float32x4) // Float64x2 converts from Int16x8 to Float64x2 func (from Int16x8) AsFloat64x2() (to Float64x2) // Int8x16 converts from Int16x8 to Int8x16 func (from Int16x8) AsInt8x16() (to Int8x16) // Int32x4 converts from Int16x8 to Int32x4 func (from Int16x8) AsInt32x4() (to Int32x4) // Int64x2 converts from Int16x8 to Int64x2 func (from Int16x8) AsInt64x2() (to Int64x2) // Uint8x16 converts from Int16x8 to Uint8x16 func (from Int16x8) AsUint8x16() (to Uint8x16) // Uint16x8 converts from Int16x8 to Uint16x8 func (from Int16x8) AsUint16x8() (to Uint16x8) // Uint32x4 converts from Int16x8 to Uint32x4 func (from Int16x8) AsUint32x4() (to Uint32x4) // Uint64x2 converts from Int16x8 to Uint64x2 func (from Int16x8) AsUint64x2() (to Uint64x2) // Float32x8 converts from Int16x16 to Float32x8 func (from Int16x16) AsFloat32x8() (to Float32x8) // Float64x4 converts from Int16x16 to Float64x4 func (from Int16x16) AsFloat64x4() (to Float64x4) // Int8x32 converts from Int16x16 to Int8x32 func (from Int16x16) AsInt8x32() (to Int8x32) // Int32x8 converts from Int16x16 to Int32x8 func (from Int16x16) AsInt32x8() (to Int32x8) // Int64x4 converts from Int16x16 to Int64x4 func (from Int16x16) AsInt64x4() (to Int64x4) // Uint8x32 converts from Int16x16 to Uint8x32 func (from Int16x16) AsUint8x32() (to Uint8x32) // Uint16x16 converts from Int16x16 to Uint16x16 func (from Int16x16) AsUint16x16() (to Uint16x16) // Uint32x8 converts from Int16x16 to Uint32x8 func (from Int16x16) AsUint32x8() (to Uint32x8) // Uint64x4 converts from Int16x16 to Uint64x4 func (from Int16x16) AsUint64x4() (to Uint64x4) // Float32x16 converts from Int16x32 to Float32x16 func (from Int16x32) AsFloat32x16() (to Float32x16) // Float64x8 converts from Int16x32 to Float64x8 func (from Int16x32) AsFloat64x8() (to Float64x8) // Int8x64 converts from Int16x32 to Int8x64 func (from Int16x32) AsInt8x64() (to Int8x64) // Int32x16 converts from Int16x32 to Int32x16 func (from Int16x32) AsInt32x16() (to Int32x16) // Int64x8 converts from Int16x32 to Int64x8 func (from Int16x32) AsInt64x8() (to Int64x8) // Uint8x64 converts from Int16x32 to Uint8x64 func (from Int16x32) AsUint8x64() (to Uint8x64) // Uint16x32 converts from Int16x32 to Uint16x32 func (from Int16x32) AsUint16x32() (to Uint16x32) // Uint32x16 converts from Int16x32 to Uint32x16 func (from Int16x32) AsUint32x16() (to Uint32x16) // Uint64x8 converts from Int16x32 to Uint64x8 func (from Int16x32) AsUint64x8() (to Uint64x8) // Float32x4 converts from Int32x4 to Float32x4 func (from Int32x4) AsFloat32x4() (to Float32x4) // Float64x2 converts from Int32x4 to Float64x2 func (from Int32x4) AsFloat64x2() (to Float64x2) // Int8x16 converts from Int32x4 to Int8x16 func (from Int32x4) AsInt8x16() (to Int8x16) // Int16x8 converts from Int32x4 to Int16x8 func (from Int32x4) AsInt16x8() (to Int16x8) // Int64x2 converts from Int32x4 to Int64x2 func (from Int32x4) AsInt64x2() (to Int64x2) // Uint8x16 converts from Int32x4 to Uint8x16 func (from Int32x4) AsUint8x16() (to Uint8x16) // Uint16x8 converts from Int32x4 to Uint16x8 func (from Int32x4) AsUint16x8() (to Uint16x8) // Uint32x4 converts from Int32x4 to Uint32x4 func (from Int32x4) AsUint32x4() (to Uint32x4) // Uint64x2 converts from Int32x4 to Uint64x2 func (from Int32x4) AsUint64x2() (to Uint64x2) // Float32x8 converts from Int32x8 to Float32x8 func (from Int32x8) AsFloat32x8() (to Float32x8) // Float64x4 converts from Int32x8 to Float64x4 func (from Int32x8) AsFloat64x4() (to Float64x4) // Int8x32 converts from Int32x8 to Int8x32 func (from Int32x8) AsInt8x32() (to Int8x32) // Int16x16 converts from Int32x8 to Int16x16 func (from Int32x8) AsInt16x16() (to Int16x16) // Int64x4 converts from Int32x8 to Int64x4 func (from Int32x8) AsInt64x4() (to Int64x4) // Uint8x32 converts from Int32x8 to Uint8x32 func (from Int32x8) AsUint8x32() (to Uint8x32) // Uint16x16 converts from Int32x8 to Uint16x16 func (from Int32x8) AsUint16x16() (to Uint16x16) // Uint32x8 converts from Int32x8 to Uint32x8 func (from Int32x8) AsUint32x8() (to Uint32x8) // Uint64x4 converts from Int32x8 to Uint64x4 func (from Int32x8) AsUint64x4() (to Uint64x4) // Float32x16 converts from Int32x16 to Float32x16 func (from Int32x16) AsFloat32x16() (to Float32x16) // Float64x8 converts from Int32x16 to Float64x8 func (from Int32x16) AsFloat64x8() (to Float64x8) // Int8x64 converts from Int32x16 to Int8x64 func (from Int32x16) AsInt8x64() (to Int8x64) // Int16x32 converts from Int32x16 to Int16x32 func (from Int32x16) AsInt16x32() (to Int16x32) // Int64x8 converts from Int32x16 to Int64x8 func (from Int32x16) AsInt64x8() (to Int64x8) // Uint8x64 converts from Int32x16 to Uint8x64 func (from Int32x16) AsUint8x64() (to Uint8x64) // Uint16x32 converts from Int32x16 to Uint16x32 func (from Int32x16) AsUint16x32() (to Uint16x32) // Uint32x16 converts from Int32x16 to Uint32x16 func (from Int32x16) AsUint32x16() (to Uint32x16) // Uint64x8 converts from Int32x16 to Uint64x8 func (from Int32x16) AsUint64x8() (to Uint64x8) // Float32x4 converts from Int64x2 to Float32x4 func (from Int64x2) AsFloat32x4() (to Float32x4) // Float64x2 converts from Int64x2 to Float64x2 func (from Int64x2) AsFloat64x2() (to Float64x2) // Int8x16 converts from Int64x2 to Int8x16 func (from Int64x2) AsInt8x16() (to Int8x16) // Int16x8 converts from Int64x2 to Int16x8 func (from Int64x2) AsInt16x8() (to Int16x8) // Int32x4 converts from Int64x2 to Int32x4 func (from Int64x2) AsInt32x4() (to Int32x4) // Uint8x16 converts from Int64x2 to Uint8x16 func (from Int64x2) AsUint8x16() (to Uint8x16) // Uint16x8 converts from Int64x2 to Uint16x8 func (from Int64x2) AsUint16x8() (to Uint16x8) // Uint32x4 converts from Int64x2 to Uint32x4 func (from Int64x2) AsUint32x4() (to Uint32x4) // Uint64x2 converts from Int64x2 to Uint64x2 func (from Int64x2) AsUint64x2() (to Uint64x2) // Float32x8 converts from Int64x4 to Float32x8 func (from Int64x4) AsFloat32x8() (to Float32x8) // Float64x4 converts from Int64x4 to Float64x4 func (from Int64x4) AsFloat64x4() (to Float64x4) // Int8x32 converts from Int64x4 to Int8x32 func (from Int64x4) AsInt8x32() (to Int8x32) // Int16x16 converts from Int64x4 to Int16x16 func (from Int64x4) AsInt16x16() (to Int16x16) // Int32x8 converts from Int64x4 to Int32x8 func (from Int64x4) AsInt32x8() (to Int32x8) // Uint8x32 converts from Int64x4 to Uint8x32 func (from Int64x4) AsUint8x32() (to Uint8x32) // Uint16x16 converts from Int64x4 to Uint16x16 func (from Int64x4) AsUint16x16() (to Uint16x16) // Uint32x8 converts from Int64x4 to Uint32x8 func (from Int64x4) AsUint32x8() (to Uint32x8) // Uint64x4 converts from Int64x4 to Uint64x4 func (from Int64x4) AsUint64x4() (to Uint64x4) // Float32x16 converts from Int64x8 to Float32x16 func (from Int64x8) AsFloat32x16() (to Float32x16) // Float64x8 converts from Int64x8 to Float64x8 func (from Int64x8) AsFloat64x8() (to Float64x8) // Int8x64 converts from Int64x8 to Int8x64 func (from Int64x8) AsInt8x64() (to Int8x64) // Int16x32 converts from Int64x8 to Int16x32 func (from Int64x8) AsInt16x32() (to Int16x32) // Int32x16 converts from Int64x8 to Int32x16 func (from Int64x8) AsInt32x16() (to Int32x16) // Uint8x64 converts from Int64x8 to Uint8x64 func (from Int64x8) AsUint8x64() (to Uint8x64) // Uint16x32 converts from Int64x8 to Uint16x32 func (from Int64x8) AsUint16x32() (to Uint16x32) // Uint32x16 converts from Int64x8 to Uint32x16 func (from Int64x8) AsUint32x16() (to Uint32x16) // Uint64x8 converts from Int64x8 to Uint64x8 func (from Int64x8) AsUint64x8() (to Uint64x8) // Float32x4 converts from Uint8x16 to Float32x4 func (from Uint8x16) AsFloat32x4() (to Float32x4) // Float64x2 converts from Uint8x16 to Float64x2 func (from Uint8x16) AsFloat64x2() (to Float64x2) // Int8x16 converts from Uint8x16 to Int8x16 func (from Uint8x16) AsInt8x16() (to Int8x16) // Int16x8 converts from Uint8x16 to Int16x8 func (from Uint8x16) AsInt16x8() (to Int16x8) // Int32x4 converts from Uint8x16 to Int32x4 func (from Uint8x16) AsInt32x4() (to Int32x4) // Int64x2 converts from Uint8x16 to Int64x2 func (from Uint8x16) AsInt64x2() (to Int64x2) // Uint16x8 converts from Uint8x16 to Uint16x8 func (from Uint8x16) AsUint16x8() (to Uint16x8) // Uint32x4 converts from Uint8x16 to Uint32x4 func (from Uint8x16) AsUint32x4() (to Uint32x4) // Uint64x2 converts from Uint8x16 to Uint64x2 func (from Uint8x16) AsUint64x2() (to Uint64x2) // Float32x8 converts from Uint8x32 to Float32x8 func (from Uint8x32) AsFloat32x8() (to Float32x8) // Float64x4 converts from Uint8x32 to Float64x4 func (from Uint8x32) AsFloat64x4() (to Float64x4) // Int8x32 converts from Uint8x32 to Int8x32 func (from Uint8x32) AsInt8x32() (to Int8x32) // Int16x16 converts from Uint8x32 to Int16x16 func (from Uint8x32) AsInt16x16() (to Int16x16) // Int32x8 converts from Uint8x32 to Int32x8 func (from Uint8x32) AsInt32x8() (to Int32x8) // Int64x4 converts from Uint8x32 to Int64x4 func (from Uint8x32) AsInt64x4() (to Int64x4) // Uint16x16 converts from Uint8x32 to Uint16x16 func (from Uint8x32) AsUint16x16() (to Uint16x16) // Uint32x8 converts from Uint8x32 to Uint32x8 func (from Uint8x32) AsUint32x8() (to Uint32x8) // Uint64x4 converts from Uint8x32 to Uint64x4 func (from Uint8x32) AsUint64x4() (to Uint64x4) // Float32x16 converts from Uint8x64 to Float32x16 func (from Uint8x64) AsFloat32x16() (to Float32x16) // Float64x8 converts from Uint8x64 to Float64x8 func (from Uint8x64) AsFloat64x8() (to Float64x8) // Int8x64 converts from Uint8x64 to Int8x64 func (from Uint8x64) AsInt8x64() (to Int8x64) // Int16x32 converts from Uint8x64 to Int16x32 func (from Uint8x64) AsInt16x32() (to Int16x32) // Int32x16 converts from Uint8x64 to Int32x16 func (from Uint8x64) AsInt32x16() (to Int32x16) // Int64x8 converts from Uint8x64 to Int64x8 func (from Uint8x64) AsInt64x8() (to Int64x8) // Uint16x32 converts from Uint8x64 to Uint16x32 func (from Uint8x64) AsUint16x32() (to Uint16x32) // Uint32x16 converts from Uint8x64 to Uint32x16 func (from Uint8x64) AsUint32x16() (to Uint32x16) // Uint64x8 converts from Uint8x64 to Uint64x8 func (from Uint8x64) AsUint64x8() (to Uint64x8) // Float32x4 converts from Uint16x8 to Float32x4 func (from Uint16x8) AsFloat32x4() (to Float32x4) // Float64x2 converts from Uint16x8 to Float64x2 func (from Uint16x8) AsFloat64x2() (to Float64x2) // Int8x16 converts from Uint16x8 to Int8x16 func (from Uint16x8) AsInt8x16() (to Int8x16) // Int16x8 converts from Uint16x8 to Int16x8 func (from Uint16x8) AsInt16x8() (to Int16x8) // Int32x4 converts from Uint16x8 to Int32x4 func (from Uint16x8) AsInt32x4() (to Int32x4) // Int64x2 converts from Uint16x8 to Int64x2 func (from Uint16x8) AsInt64x2() (to Int64x2) // Uint8x16 converts from Uint16x8 to Uint8x16 func (from Uint16x8) AsUint8x16() (to Uint8x16) // Uint32x4 converts from Uint16x8 to Uint32x4 func (from Uint16x8) AsUint32x4() (to Uint32x4) // Uint64x2 converts from Uint16x8 to Uint64x2 func (from Uint16x8) AsUint64x2() (to Uint64x2) // Float32x8 converts from Uint16x16 to Float32x8 func (from Uint16x16) AsFloat32x8() (to Float32x8) // Float64x4 converts from Uint16x16 to Float64x4 func (from Uint16x16) AsFloat64x4() (to Float64x4) // Int8x32 converts from Uint16x16 to Int8x32 func (from Uint16x16) AsInt8x32() (to Int8x32) // Int16x16 converts from Uint16x16 to Int16x16 func (from Uint16x16) AsInt16x16() (to Int16x16) // Int32x8 converts from Uint16x16 to Int32x8 func (from Uint16x16) AsInt32x8() (to Int32x8) // Int64x4 converts from Uint16x16 to Int64x4 func (from Uint16x16) AsInt64x4() (to Int64x4) // Uint8x32 converts from Uint16x16 to Uint8x32 func (from Uint16x16) AsUint8x32() (to Uint8x32) // Uint32x8 converts from Uint16x16 to Uint32x8 func (from Uint16x16) AsUint32x8() (to Uint32x8) // Uint64x4 converts from Uint16x16 to Uint64x4 func (from Uint16x16) AsUint64x4() (to Uint64x4) // Float32x16 converts from Uint16x32 to Float32x16 func (from Uint16x32) AsFloat32x16() (to Float32x16) // Float64x8 converts from Uint16x32 to Float64x8 func (from Uint16x32) AsFloat64x8() (to Float64x8) // Int8x64 converts from Uint16x32 to Int8x64 func (from Uint16x32) AsInt8x64() (to Int8x64) // Int16x32 converts from Uint16x32 to Int16x32 func (from Uint16x32) AsInt16x32() (to Int16x32) // Int32x16 converts from Uint16x32 to Int32x16 func (from Uint16x32) AsInt32x16() (to Int32x16) // Int64x8 converts from Uint16x32 to Int64x8 func (from Uint16x32) AsInt64x8() (to Int64x8) // Uint8x64 converts from Uint16x32 to Uint8x64 func (from Uint16x32) AsUint8x64() (to Uint8x64) // Uint32x16 converts from Uint16x32 to Uint32x16 func (from Uint16x32) AsUint32x16() (to Uint32x16) // Uint64x8 converts from Uint16x32 to Uint64x8 func (from Uint16x32) AsUint64x8() (to Uint64x8) // Float32x4 converts from Uint32x4 to Float32x4 func (from Uint32x4) AsFloat32x4() (to Float32x4) // Float64x2 converts from Uint32x4 to Float64x2 func (from Uint32x4) AsFloat64x2() (to Float64x2) // Int8x16 converts from Uint32x4 to Int8x16 func (from Uint32x4) AsInt8x16() (to Int8x16) // Int16x8 converts from Uint32x4 to Int16x8 func (from Uint32x4) AsInt16x8() (to Int16x8) // Int32x4 converts from Uint32x4 to Int32x4 func (from Uint32x4) AsInt32x4() (to Int32x4) // Int64x2 converts from Uint32x4 to Int64x2 func (from Uint32x4) AsInt64x2() (to Int64x2) // Uint8x16 converts from Uint32x4 to Uint8x16 func (from Uint32x4) AsUint8x16() (to Uint8x16) // Uint16x8 converts from Uint32x4 to Uint16x8 func (from Uint32x4) AsUint16x8() (to Uint16x8) // Uint64x2 converts from Uint32x4 to Uint64x2 func (from Uint32x4) AsUint64x2() (to Uint64x2) // Float32x8 converts from Uint32x8 to Float32x8 func (from Uint32x8) AsFloat32x8() (to Float32x8) // Float64x4 converts from Uint32x8 to Float64x4 func (from Uint32x8) AsFloat64x4() (to Float64x4) // Int8x32 converts from Uint32x8 to Int8x32 func (from Uint32x8) AsInt8x32() (to Int8x32) // Int16x16 converts from Uint32x8 to Int16x16 func (from Uint32x8) AsInt16x16() (to Int16x16) // Int32x8 converts from Uint32x8 to Int32x8 func (from Uint32x8) AsInt32x8() (to Int32x8) // Int64x4 converts from Uint32x8 to Int64x4 func (from Uint32x8) AsInt64x4() (to Int64x4) // Uint8x32 converts from Uint32x8 to Uint8x32 func (from Uint32x8) AsUint8x32() (to Uint8x32) // Uint16x16 converts from Uint32x8 to Uint16x16 func (from Uint32x8) AsUint16x16() (to Uint16x16) // Uint64x4 converts from Uint32x8 to Uint64x4 func (from Uint32x8) AsUint64x4() (to Uint64x4) // Float32x16 converts from Uint32x16 to Float32x16 func (from Uint32x16) AsFloat32x16() (to Float32x16) // Float64x8 converts from Uint32x16 to Float64x8 func (from Uint32x16) AsFloat64x8() (to Float64x8) // Int8x64 converts from Uint32x16 to Int8x64 func (from Uint32x16) AsInt8x64() (to Int8x64) // Int16x32 converts from Uint32x16 to Int16x32 func (from Uint32x16) AsInt16x32() (to Int16x32) // Int32x16 converts from Uint32x16 to Int32x16 func (from Uint32x16) AsInt32x16() (to Int32x16) // Int64x8 converts from Uint32x16 to Int64x8 func (from Uint32x16) AsInt64x8() (to Int64x8) // Uint8x64 converts from Uint32x16 to Uint8x64 func (from Uint32x16) AsUint8x64() (to Uint8x64) // Uint16x32 converts from Uint32x16 to Uint16x32 func (from Uint32x16) AsUint16x32() (to Uint16x32) // Uint64x8 converts from Uint32x16 to Uint64x8 func (from Uint32x16) AsUint64x8() (to Uint64x8) // Float32x4 converts from Uint64x2 to Float32x4 func (from Uint64x2) AsFloat32x4() (to Float32x4) // Float64x2 converts from Uint64x2 to Float64x2 func (from Uint64x2) AsFloat64x2() (to Float64x2) // Int8x16 converts from Uint64x2 to Int8x16 func (from Uint64x2) AsInt8x16() (to Int8x16) // Int16x8 converts from Uint64x2 to Int16x8 func (from Uint64x2) AsInt16x8() (to Int16x8) // Int32x4 converts from Uint64x2 to Int32x4 func (from Uint64x2) AsInt32x4() (to Int32x4) // Int64x2 converts from Uint64x2 to Int64x2 func (from Uint64x2) AsInt64x2() (to Int64x2) // Uint8x16 converts from Uint64x2 to Uint8x16 func (from Uint64x2) AsUint8x16() (to Uint8x16) // Uint16x8 converts from Uint64x2 to Uint16x8 func (from Uint64x2) AsUint16x8() (to Uint16x8) // Uint32x4 converts from Uint64x2 to Uint32x4 func (from Uint64x2) AsUint32x4() (to Uint32x4) // Float32x8 converts from Uint64x4 to Float32x8 func (from Uint64x4) AsFloat32x8() (to Float32x8) // Float64x4 converts from Uint64x4 to Float64x4 func (from Uint64x4) AsFloat64x4() (to Float64x4) // Int8x32 converts from Uint64x4 to Int8x32 func (from Uint64x4) AsInt8x32() (to Int8x32) // Int16x16 converts from Uint64x4 to Int16x16 func (from Uint64x4) AsInt16x16() (to Int16x16) // Int32x8 converts from Uint64x4 to Int32x8 func (from Uint64x4) AsInt32x8() (to Int32x8) // Int64x4 converts from Uint64x4 to Int64x4 func (from Uint64x4) AsInt64x4() (to Int64x4) // Uint8x32 converts from Uint64x4 to Uint8x32 func (from Uint64x4) AsUint8x32() (to Uint8x32) // Uint16x16 converts from Uint64x4 to Uint16x16 func (from Uint64x4) AsUint16x16() (to Uint16x16) // Uint32x8 converts from Uint64x4 to Uint32x8 func (from Uint64x4) AsUint32x8() (to Uint32x8) // Float32x16 converts from Uint64x8 to Float32x16 func (from Uint64x8) AsFloat32x16() (to Float32x16) // Float64x8 converts from Uint64x8 to Float64x8 func (from Uint64x8) AsFloat64x8() (to Float64x8) // Int8x64 converts from Uint64x8 to Int8x64 func (from Uint64x8) AsInt8x64() (to Int8x64) // Int16x32 converts from Uint64x8 to Int16x32 func (from Uint64x8) AsInt16x32() (to Int16x32) // Int32x16 converts from Uint64x8 to Int32x16 func (from Uint64x8) AsInt32x16() (to Int32x16) // Int64x8 converts from Uint64x8 to Int64x8 func (from Uint64x8) AsInt64x8() (to Int64x8) // Uint8x64 converts from Uint64x8 to Uint8x64 func (from Uint64x8) AsUint8x64() (to Uint8x64) // Uint16x32 converts from Uint64x8 to Uint16x32 func (from Uint64x8) AsUint16x32() (to Uint16x32) // Uint32x16 converts from Uint64x8 to Uint32x16 func (from Uint64x8) AsUint32x16() (to Uint32x16) // AsInt8x16 converts from Mask8x16 to Int8x16 func (from Mask8x16) AsInt8x16() (to Int8x16) // asMask converts from Int8x16 to Mask8x16 func (from Int8x16) asMask() (to Mask8x16) func (x Mask8x16) And(y Mask8x16) Mask8x16 func (x Mask8x16) Or(y Mask8x16) Mask8x16 // AsInt8x32 converts from Mask8x32 to Int8x32 func (from Mask8x32) AsInt8x32() (to Int8x32) // asMask converts from Int8x32 to Mask8x32 func (from Int8x32) asMask() (to Mask8x32) func (x Mask8x32) And(y Mask8x32) Mask8x32 func (x Mask8x32) Or(y Mask8x32) Mask8x32 // AsInt8x64 converts from Mask8x64 to Int8x64 func (from Mask8x64) AsInt8x64() (to Int8x64) // asMask converts from Int8x64 to Mask8x64 func (from Int8x64) asMask() (to Mask8x64) func (x Mask8x64) And(y Mask8x64) Mask8x64 func (x Mask8x64) Or(y Mask8x64) Mask8x64 // AsInt16x8 converts from Mask16x8 to Int16x8 func (from Mask16x8) AsInt16x8() (to Int16x8) // asMask converts from Int16x8 to Mask16x8 func (from Int16x8) asMask() (to Mask16x8) func (x Mask16x8) And(y Mask16x8) Mask16x8 func (x Mask16x8) Or(y Mask16x8) Mask16x8 // AsInt16x16 converts from Mask16x16 to Int16x16 func (from Mask16x16) AsInt16x16() (to Int16x16) // asMask converts from Int16x16 to Mask16x16 func (from Int16x16) asMask() (to Mask16x16) func (x Mask16x16) And(y Mask16x16) Mask16x16 func (x Mask16x16) Or(y Mask16x16) Mask16x16 // AsInt16x32 converts from Mask16x32 to Int16x32 func (from Mask16x32) AsInt16x32() (to Int16x32) // asMask converts from Int16x32 to Mask16x32 func (from Int16x32) asMask() (to Mask16x32) func (x Mask16x32) And(y Mask16x32) Mask16x32 func (x Mask16x32) Or(y Mask16x32) Mask16x32 // AsInt32x4 converts from Mask32x4 to Int32x4 func (from Mask32x4) AsInt32x4() (to Int32x4) // asMask converts from Int32x4 to Mask32x4 func (from Int32x4) asMask() (to Mask32x4) func (x Mask32x4) And(y Mask32x4) Mask32x4 func (x Mask32x4) Or(y Mask32x4) Mask32x4 // AsInt32x8 converts from Mask32x8 to Int32x8 func (from Mask32x8) AsInt32x8() (to Int32x8) // asMask converts from Int32x8 to Mask32x8 func (from Int32x8) asMask() (to Mask32x8) func (x Mask32x8) And(y Mask32x8) Mask32x8 func (x Mask32x8) Or(y Mask32x8) Mask32x8 // AsInt32x16 converts from Mask32x16 to Int32x16 func (from Mask32x16) AsInt32x16() (to Int32x16) // asMask converts from Int32x16 to Mask32x16 func (from Int32x16) asMask() (to Mask32x16) func (x Mask32x16) And(y Mask32x16) Mask32x16 func (x Mask32x16) Or(y Mask32x16) Mask32x16 // AsInt64x2 converts from Mask64x2 to Int64x2 func (from Mask64x2) AsInt64x2() (to Int64x2) // asMask converts from Int64x2 to Mask64x2 func (from Int64x2) asMask() (to Mask64x2) func (x Mask64x2) And(y Mask64x2) Mask64x2 func (x Mask64x2) Or(y Mask64x2) Mask64x2 // AsInt64x4 converts from Mask64x4 to Int64x4 func (from Mask64x4) AsInt64x4() (to Int64x4) // asMask converts from Int64x4 to Mask64x4 func (from Int64x4) asMask() (to Mask64x4) func (x Mask64x4) And(y Mask64x4) Mask64x4 func (x Mask64x4) Or(y Mask64x4) Mask64x4 // AsInt64x8 converts from Mask64x8 to Int64x8 func (from Mask64x8) AsInt64x8() (to Int64x8) // asMask converts from Int64x8 to Mask64x8 func (from Int64x8) asMask() (to Mask64x8) func (x Mask64x8) And(y Mask64x8) Mask64x8 func (x Mask64x8) Or(y Mask64x8) Mask64x8