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Provide indexes along with block pointers for Preds and Succs arrays. This allows us to splice edges in and out of those arrays in constant time. Fixes worst-case O(n^2) behavior in deadcode and fuse. benchmark old ns/op new ns/op delta BenchmarkFuse1-8 2065 2057 -0.39% BenchmarkFuse10-8 9408 9073 -3.56% BenchmarkFuse100-8 105238 76277 -27.52% BenchmarkFuse1000-8 3982562 1026750 -74.22% BenchmarkFuse10000-8 301220329 12824005 -95.74% BenchmarkDeadCode1-8 1588 1566 -1.39% BenchmarkDeadCode10-8 4333 4250 -1.92% BenchmarkDeadCode100-8 32031 32574 +1.70% BenchmarkDeadCode1000-8 590407 468275 -20.69% BenchmarkDeadCode10000-8 17822890 5000818 -71.94% BenchmarkDeadCode100000-8 1388706640 78021127 -94.38% BenchmarkDeadCode200000-8 5372518479 168598762 -96.86% Change-Id: Iccabdbb9343fd1c921ba07bbf673330a1c36ee17 Reviewed-on: https://go-review.googlesource.com/22589 Reviewed-by: Josh Bleecher Snyder <josharian@gmail.com> Run-TryBot: Keith Randall <khr@golang.org> TryBot-Result: Gobot Gobot <gobot@golang.org>
203 lines
5.4 KiB
Go
203 lines
5.4 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ssa
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import "fmt"
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// Block represents a basic block in the control flow graph of a function.
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type Block struct {
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// A unique identifier for the block. The system will attempt to allocate
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// these IDs densely, but no guarantees.
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ID ID
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// Line number for block's control operation
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Line int32
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// The kind of block this is.
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Kind BlockKind
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// Likely direction for branches.
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// If BranchLikely, Succs[0] is the most likely branch taken.
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// If BranchUnlikely, Succs[1] is the most likely branch taken.
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// Ignored if len(Succs) < 2.
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// Fatal if not BranchUnknown and len(Succs) > 2.
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Likely BranchPrediction
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// After flagalloc, records whether flags are live at the end of the block.
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FlagsLiveAtEnd bool
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// Subsequent blocks, if any. The number and order depend on the block kind.
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Succs []Edge
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// Inverse of successors.
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// The order is significant to Phi nodes in the block.
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// TODO: predecessors is a pain to maintain. Can we somehow order phi
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// arguments by block id and have this field computed explicitly when needed?
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Preds []Edge
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// A value that determines how the block is exited. Its value depends on the kind
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// of the block. For instance, a BlockIf has a boolean control value and BlockExit
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// has a memory control value.
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Control *Value
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// Auxiliary info for the block. Its value depends on the Kind.
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Aux interface{}
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// The unordered set of Values that define the operation of this block.
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// The list must include the control value, if any. (TODO: need this last condition?)
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// After the scheduling pass, this list is ordered.
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Values []*Value
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// The containing function
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Func *Func
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// Storage for Succs, Preds, and Values
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succstorage [2]Edge
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predstorage [4]Edge
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valstorage [9]*Value
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}
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// Edge represents a CFG edge.
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// Example edges for b branching to either c or d.
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// (c and d have other predecessors.)
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// b.Succs = [{c,3}, {d,1}]
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// c.Preds = [?, ?, ?, {b,0}]
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// d.Preds = [?, {b,1}, ?]
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// These indexes allow us to edit the CFG in constant time.
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// In addition, it informs phi ops in degenerate cases like:
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// b:
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// if k then c else c
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// c:
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// v = Phi(x, y)
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// Then the indexes tell you whether x is chosen from
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// the if or else branch from b.
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// b.Succs = [{c,0},{c,1}]
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// c.Preds = [{b,0},{b,1}]
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// means x is chosen if k is true.
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type Edge struct {
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// block edge goes to (in a Succs list) or from (in a Preds list)
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b *Block
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// index of reverse edge. Invariant:
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// e := x.Succs[idx]
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// e.b.Preds[e.i] = Edge{x,idx}
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// and similarly for predecessors.
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i int
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}
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func (e Edge) Block() *Block {
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return e.b
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}
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// kind control successors
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// ------------------------------------------
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// Exit return mem []
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// Plain nil [next]
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// If a boolean Value [then, else]
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// Call mem [nopanic, panic] (control opcode should be OpCall or OpStaticCall)
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type BlockKind int8
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// short form print
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func (b *Block) String() string {
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return fmt.Sprintf("b%d", b.ID)
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}
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// long form print
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func (b *Block) LongString() string {
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s := b.Kind.String()
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if b.Aux != nil {
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s += fmt.Sprintf(" %s", b.Aux)
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}
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if b.Control != nil {
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s += fmt.Sprintf(" %s", b.Control)
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}
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if len(b.Succs) > 0 {
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s += " ->"
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for _, c := range b.Succs {
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s += " " + c.b.String()
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}
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}
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switch b.Likely {
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case BranchUnlikely:
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s += " (unlikely)"
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case BranchLikely:
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s += " (likely)"
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}
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return s
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}
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func (b *Block) SetControl(v *Value) {
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if w := b.Control; w != nil {
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w.Uses--
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}
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b.Control = v
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if v != nil {
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v.Uses++
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}
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}
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// AddEdgeTo adds an edge from block b to block c. Used during building of the
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// SSA graph; do not use on an already-completed SSA graph.
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func (b *Block) AddEdgeTo(c *Block) {
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i := len(b.Succs)
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j := len(c.Preds)
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b.Succs = append(b.Succs, Edge{c, j})
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c.Preds = append(c.Preds, Edge{b, i})
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}
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// removePred removes the ith input edge from b.
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// It is the responsibility of the caller to remove
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// the corresponding successor edge.
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func (b *Block) removePred(i int) {
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n := len(b.Preds) - 1
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if i != n {
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e := b.Preds[n]
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b.Preds[i] = e
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// Update the other end of the edge we moved.
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e.b.Succs[e.i].i = i
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}
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b.Preds[n] = Edge{}
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b.Preds = b.Preds[:n]
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}
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// removeSucc removes the ith output edge from b.
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// It is the responsibility of the caller to remove
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// the corresponding predecessor edge.
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func (b *Block) removeSucc(i int) {
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n := len(b.Succs) - 1
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if i != n {
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e := b.Succs[n]
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b.Succs[i] = e
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// Update the other end of the edge we moved.
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e.b.Preds[e.i].i = i
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}
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b.Succs[n] = Edge{}
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b.Succs = b.Succs[:n]
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}
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func (b *Block) swapSuccessors() {
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if len(b.Succs) != 2 {
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b.Fatalf("swapSuccessors with len(Succs)=%d", len(b.Succs))
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}
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e0 := b.Succs[0]
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e1 := b.Succs[1]
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b.Succs[0] = e1
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b.Succs[1] = e0
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e0.b.Preds[e0.i].i = 1
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e1.b.Preds[e1.i].i = 0
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b.Likely *= -1
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}
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func (b *Block) Logf(msg string, args ...interface{}) { b.Func.Logf(msg, args...) }
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func (b *Block) Log() bool { return b.Func.Log() }
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func (b *Block) Fatalf(msg string, args ...interface{}) { b.Func.Fatalf(msg, args...) }
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func (b *Block) Unimplementedf(msg string, args ...interface{}) { b.Func.Unimplementedf(msg, args...) }
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type BranchPrediction int8
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const (
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BranchUnlikely = BranchPrediction(-1)
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BranchUnknown = BranchPrediction(0)
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BranchLikely = BranchPrediction(+1)
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)
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