go/src/simd/ops_amd64.go
Junyang Shao 5ebe2d05d5 [dev.simd] simd: correct SumAbsDiff documentation
Change-Id: I6bb093615f12bbac5ea4c013a1c47cd5d338fe43
Reviewed-on: https://go-review.googlesource.com/c/go/+/698516
Reviewed-by: David Chase <drchase@google.com>
LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
2025-08-24 16:21:00 -07:00

8132 lines
289 KiB
Go

// Code generated by x/arch/internal/simdgen using 'go run . -xedPath $XED_PATH -o godefs -goroot $GOROOT go.yaml types.yaml categories.yaml'; DO NOT EDIT.
//go:build goexperiment.simd
package simd
/* Abs */
// Abs computes the absolute value of each element.
//
// Asm: VPABSB, CPU Feature: AVX
func (x Int8x16) Abs() Int8x16
// Abs computes the absolute value of each element.
//
// Asm: VPABSB, CPU Feature: AVX2
func (x Int8x32) Abs() Int8x32
// Abs computes the absolute value of each element.
//
// Asm: VPABSB, CPU Feature: AVX512
func (x Int8x64) Abs() Int8x64
// Abs computes the absolute value of each element.
//
// Asm: VPABSW, CPU Feature: AVX
func (x Int16x8) Abs() Int16x8
// Abs computes the absolute value of each element.
//
// Asm: VPABSW, CPU Feature: AVX2
func (x Int16x16) Abs() Int16x16
// Abs computes the absolute value of each element.
//
// Asm: VPABSW, CPU Feature: AVX512
func (x Int16x32) Abs() Int16x32
// Abs computes the absolute value of each element.
//
// Asm: VPABSD, CPU Feature: AVX
func (x Int32x4) Abs() Int32x4
// Abs computes the absolute value of each element.
//
// Asm: VPABSD, CPU Feature: AVX2
func (x Int32x8) Abs() Int32x8
// Abs computes the absolute value of each element.
//
// Asm: VPABSD, CPU Feature: AVX512
func (x Int32x16) Abs() Int32x16
// Abs computes the absolute value of each element.
//
// Asm: VPABSQ, CPU Feature: AVX512
func (x Int64x2) Abs() Int64x2
// Abs computes the absolute value of each element.
//
// Asm: VPABSQ, CPU Feature: AVX512
func (x Int64x4) Abs() Int64x4
// Abs computes the absolute value of each element.
//
// Asm: VPABSQ, CPU Feature: AVX512
func (x Int64x8) Abs() Int64x8
/* Add */
// Add adds corresponding elements of two vectors.
//
// Asm: VADDPS, CPU Feature: AVX
func (x Float32x4) Add(y Float32x4) Float32x4
// Add adds corresponding elements of two vectors.
//
// Asm: VADDPS, CPU Feature: AVX
func (x Float32x8) Add(y Float32x8) Float32x8
// Add adds corresponding elements of two vectors.
//
// Asm: VADDPS, CPU Feature: AVX512
func (x Float32x16) Add(y Float32x16) Float32x16
// Add adds corresponding elements of two vectors.
//
// Asm: VADDPD, CPU Feature: AVX
func (x Float64x2) Add(y Float64x2) Float64x2
// Add adds corresponding elements of two vectors.
//
// Asm: VADDPD, CPU Feature: AVX
func (x Float64x4) Add(y Float64x4) Float64x4
// Add adds corresponding elements of two vectors.
//
// Asm: VADDPD, CPU Feature: AVX512
func (x Float64x8) Add(y Float64x8) Float64x8
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDB, CPU Feature: AVX
func (x Int8x16) Add(y Int8x16) Int8x16
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDB, CPU Feature: AVX2
func (x Int8x32) Add(y Int8x32) Int8x32
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDB, CPU Feature: AVX512
func (x Int8x64) Add(y Int8x64) Int8x64
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDW, CPU Feature: AVX
func (x Int16x8) Add(y Int16x8) Int16x8
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDW, CPU Feature: AVX2
func (x Int16x16) Add(y Int16x16) Int16x16
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDW, CPU Feature: AVX512
func (x Int16x32) Add(y Int16x32) Int16x32
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDD, CPU Feature: AVX
func (x Int32x4) Add(y Int32x4) Int32x4
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDD, CPU Feature: AVX2
func (x Int32x8) Add(y Int32x8) Int32x8
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDD, CPU Feature: AVX512
func (x Int32x16) Add(y Int32x16) Int32x16
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDQ, CPU Feature: AVX
func (x Int64x2) Add(y Int64x2) Int64x2
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDQ, CPU Feature: AVX2
func (x Int64x4) Add(y Int64x4) Int64x4
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDQ, CPU Feature: AVX512
func (x Int64x8) Add(y Int64x8) Int64x8
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDB, CPU Feature: AVX
func (x Uint8x16) Add(y Uint8x16) Uint8x16
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDB, CPU Feature: AVX2
func (x Uint8x32) Add(y Uint8x32) Uint8x32
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDB, CPU Feature: AVX512
func (x Uint8x64) Add(y Uint8x64) Uint8x64
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDW, CPU Feature: AVX
func (x Uint16x8) Add(y Uint16x8) Uint16x8
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDW, CPU Feature: AVX2
func (x Uint16x16) Add(y Uint16x16) Uint16x16
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDW, CPU Feature: AVX512
func (x Uint16x32) Add(y Uint16x32) Uint16x32
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDD, CPU Feature: AVX
func (x Uint32x4) Add(y Uint32x4) Uint32x4
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDD, CPU Feature: AVX2
func (x Uint32x8) Add(y Uint32x8) Uint32x8
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDD, CPU Feature: AVX512
func (x Uint32x16) Add(y Uint32x16) Uint32x16
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDQ, CPU Feature: AVX
func (x Uint64x2) Add(y Uint64x2) Uint64x2
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDQ, CPU Feature: AVX2
func (x Uint64x4) Add(y Uint64x4) Uint64x4
// Add adds corresponding elements of two vectors.
//
// Asm: VPADDQ, CPU Feature: AVX512
func (x Uint64x8) Add(y Uint64x8) Uint64x8
/* AddDotProdPairsSaturated */
// AddDotProdPairsSaturated performs dot products on pairs of elements of y and z and then adds x.
//
// Asm: VPDPWSSDS, CPU Feature: AVXVNNI
func (x Int32x4) AddDotProdPairsSaturated(y Int16x8, z Int16x8) Int32x4
// AddDotProdPairsSaturated performs dot products on pairs of elements of y and z and then adds x.
//
// Asm: VPDPWSSDS, CPU Feature: AVXVNNI
func (x Int32x8) AddDotProdPairsSaturated(y Int16x16, z Int16x16) Int32x8
// AddDotProdPairsSaturated performs dot products on pairs of elements of y and z and then adds x.
//
// Asm: VPDPWSSDS, CPU Feature: AVX512VNNI
func (x Int32x16) AddDotProdPairsSaturated(y Int16x32, z Int16x32) Int32x16
/* AddDotProdQuadruple */
// AddDotProdQuadruple performs dot products on groups of 4 elements of x and y and then adds z.
//
// Asm: VPDPBUSD, CPU Feature: AVXVNNI
func (x Int8x16) AddDotProdQuadruple(y Uint8x16, z Int32x4) Int32x4
// AddDotProdQuadruple performs dot products on groups of 4 elements of x and y and then adds z.
//
// Asm: VPDPBUSD, CPU Feature: AVXVNNI
func (x Int8x32) AddDotProdQuadruple(y Uint8x32, z Int32x8) Int32x8
// AddDotProdQuadruple performs dot products on groups of 4 elements of x and y and then adds z.
//
// Asm: VPDPBUSD, CPU Feature: AVX512VNNI
func (x Int8x64) AddDotProdQuadruple(y Uint8x64, z Int32x16) Int32x16
/* AddDotProdQuadrupleSaturated */
// AddDotProdQuadrupleSaturated multiplies performs dot products on groups of 4 elements of x and y and then adds z.
//
// Asm: VPDPBUSDS, CPU Feature: AVXVNNI
func (x Int8x16) AddDotProdQuadrupleSaturated(y Uint8x16, z Int32x4) Int32x4
// AddDotProdQuadrupleSaturated multiplies performs dot products on groups of 4 elements of x and y and then adds z.
//
// Asm: VPDPBUSDS, CPU Feature: AVXVNNI
func (x Int8x32) AddDotProdQuadrupleSaturated(y Uint8x32, z Int32x8) Int32x8
// AddDotProdQuadrupleSaturated multiplies performs dot products on groups of 4 elements of x and y and then adds z.
//
// Asm: VPDPBUSDS, CPU Feature: AVX512VNNI
func (x Int8x64) AddDotProdQuadrupleSaturated(y Uint8x64, z Int32x16) Int32x16
/* AddPairs */
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VHADDPS, CPU Feature: AVX
func (x Float32x4) AddPairs(y Float32x4) Float32x4
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VHADDPS, CPU Feature: AVX
func (x Float32x8) AddPairs(y Float32x8) Float32x8
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VHADDPD, CPU Feature: AVX
func (x Float64x2) AddPairs(y Float64x2) Float64x2
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VHADDPD, CPU Feature: AVX
func (x Float64x4) AddPairs(y Float64x4) Float64x4
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDW, CPU Feature: AVX
func (x Int16x8) AddPairs(y Int16x8) Int16x8
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDW, CPU Feature: AVX2
func (x Int16x16) AddPairs(y Int16x16) Int16x16
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDD, CPU Feature: AVX
func (x Int32x4) AddPairs(y Int32x4) Int32x4
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDD, CPU Feature: AVX2
func (x Int32x8) AddPairs(y Int32x8) Int32x8
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDW, CPU Feature: AVX
func (x Uint16x8) AddPairs(y Uint16x8) Uint16x8
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDW, CPU Feature: AVX2
func (x Uint16x16) AddPairs(y Uint16x16) Uint16x16
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDD, CPU Feature: AVX
func (x Uint32x4) AddPairs(y Uint32x4) Uint32x4
// AddPairs horizontally adds adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDD, CPU Feature: AVX2
func (x Uint32x8) AddPairs(y Uint32x8) Uint32x8
/* AddPairsSaturated */
// AddPairsSaturated horizontally adds adjacent pairs of elements with saturation.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDSW, CPU Feature: AVX
func (x Int16x8) AddPairsSaturated(y Int16x8) Int16x8
// AddPairsSaturated horizontally adds adjacent pairs of elements with saturation.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0+y1, y2+y3, ..., x0+x1, x2+x3, ...].
//
// Asm: VPHADDSW, CPU Feature: AVX2
func (x Int16x16) AddPairsSaturated(y Int16x16) Int16x16
/* AddSaturated */
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDSB, CPU Feature: AVX
func (x Int8x16) AddSaturated(y Int8x16) Int8x16
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDSB, CPU Feature: AVX2
func (x Int8x32) AddSaturated(y Int8x32) Int8x32
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDSB, CPU Feature: AVX512
func (x Int8x64) AddSaturated(y Int8x64) Int8x64
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDSW, CPU Feature: AVX
func (x Int16x8) AddSaturated(y Int16x8) Int16x8
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDSW, CPU Feature: AVX2
func (x Int16x16) AddSaturated(y Int16x16) Int16x16
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDSW, CPU Feature: AVX512
func (x Int16x32) AddSaturated(y Int16x32) Int16x32
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDUSB, CPU Feature: AVX
func (x Uint8x16) AddSaturated(y Uint8x16) Uint8x16
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDUSB, CPU Feature: AVX2
func (x Uint8x32) AddSaturated(y Uint8x32) Uint8x32
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDUSB, CPU Feature: AVX512
func (x Uint8x64) AddSaturated(y Uint8x64) Uint8x64
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDUSW, CPU Feature: AVX
func (x Uint16x8) AddSaturated(y Uint16x8) Uint16x8
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDUSW, CPU Feature: AVX2
func (x Uint16x16) AddSaturated(y Uint16x16) Uint16x16
// AddSaturated adds corresponding elements of two vectors with saturation.
//
// Asm: VPADDUSW, CPU Feature: AVX512
func (x Uint16x32) AddSaturated(y Uint16x32) Uint16x32
/* AddSub */
// AddSub subtracts even elements and adds odd elements of two vectors.
//
// Asm: VADDSUBPS, CPU Feature: AVX
func (x Float32x4) AddSub(y Float32x4) Float32x4
// AddSub subtracts even elements and adds odd elements of two vectors.
//
// Asm: VADDSUBPS, CPU Feature: AVX
func (x Float32x8) AddSub(y Float32x8) Float32x8
// AddSub subtracts even elements and adds odd elements of two vectors.
//
// Asm: VADDSUBPD, CPU Feature: AVX
func (x Float64x2) AddSub(y Float64x2) Float64x2
// AddSub subtracts even elements and adds odd elements of two vectors.
//
// Asm: VADDSUBPD, CPU Feature: AVX
func (x Float64x4) AddSub(y Float64x4) Float64x4
/* And */
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX
func (x Int8x16) And(y Int8x16) Int8x16
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX2
func (x Int8x32) And(y Int8x32) Int8x32
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPANDD, CPU Feature: AVX512
func (x Int8x64) And(y Int8x64) Int8x64
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX
func (x Int16x8) And(y Int16x8) Int16x8
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX2
func (x Int16x16) And(y Int16x16) Int16x16
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPANDD, CPU Feature: AVX512
func (x Int16x32) And(y Int16x32) Int16x32
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX
func (x Int32x4) And(y Int32x4) Int32x4
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX2
func (x Int32x8) And(y Int32x8) Int32x8
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPANDD, CPU Feature: AVX512
func (x Int32x16) And(y Int32x16) Int32x16
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX
func (x Int64x2) And(y Int64x2) Int64x2
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX2
func (x Int64x4) And(y Int64x4) Int64x4
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPANDQ, CPU Feature: AVX512
func (x Int64x8) And(y Int64x8) Int64x8
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX
func (x Uint8x16) And(y Uint8x16) Uint8x16
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX2
func (x Uint8x32) And(y Uint8x32) Uint8x32
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPANDD, CPU Feature: AVX512
func (x Uint8x64) And(y Uint8x64) Uint8x64
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX
func (x Uint16x8) And(y Uint16x8) Uint16x8
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX2
func (x Uint16x16) And(y Uint16x16) Uint16x16
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPANDD, CPU Feature: AVX512
func (x Uint16x32) And(y Uint16x32) Uint16x32
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX
func (x Uint32x4) And(y Uint32x4) Uint32x4
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX2
func (x Uint32x8) And(y Uint32x8) Uint32x8
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPANDD, CPU Feature: AVX512
func (x Uint32x16) And(y Uint32x16) Uint32x16
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX
func (x Uint64x2) And(y Uint64x2) Uint64x2
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPAND, CPU Feature: AVX2
func (x Uint64x4) And(y Uint64x4) Uint64x4
// And performs a bitwise AND operation between two vectors.
//
// Asm: VPANDQ, CPU Feature: AVX512
func (x Uint64x8) And(y Uint64x8) Uint64x8
/* AndNot */
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX
func (x Int8x16) AndNot(y Int8x16) Int8x16
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX2
func (x Int8x32) AndNot(y Int8x32) Int8x32
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDND, CPU Feature: AVX512
func (x Int8x64) AndNot(y Int8x64) Int8x64
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX
func (x Int16x8) AndNot(y Int16x8) Int16x8
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX2
func (x Int16x16) AndNot(y Int16x16) Int16x16
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDND, CPU Feature: AVX512
func (x Int16x32) AndNot(y Int16x32) Int16x32
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX
func (x Int32x4) AndNot(y Int32x4) Int32x4
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX2
func (x Int32x8) AndNot(y Int32x8) Int32x8
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDND, CPU Feature: AVX512
func (x Int32x16) AndNot(y Int32x16) Int32x16
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX
func (x Int64x2) AndNot(y Int64x2) Int64x2
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX2
func (x Int64x4) AndNot(y Int64x4) Int64x4
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDNQ, CPU Feature: AVX512
func (x Int64x8) AndNot(y Int64x8) Int64x8
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX
func (x Uint8x16) AndNot(y Uint8x16) Uint8x16
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX2
func (x Uint8x32) AndNot(y Uint8x32) Uint8x32
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDND, CPU Feature: AVX512
func (x Uint8x64) AndNot(y Uint8x64) Uint8x64
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX
func (x Uint16x8) AndNot(y Uint16x8) Uint16x8
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX2
func (x Uint16x16) AndNot(y Uint16x16) Uint16x16
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDND, CPU Feature: AVX512
func (x Uint16x32) AndNot(y Uint16x32) Uint16x32
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX
func (x Uint32x4) AndNot(y Uint32x4) Uint32x4
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX2
func (x Uint32x8) AndNot(y Uint32x8) Uint32x8
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDND, CPU Feature: AVX512
func (x Uint32x16) AndNot(y Uint32x16) Uint32x16
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX
func (x Uint64x2) AndNot(y Uint64x2) Uint64x2
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDN, CPU Feature: AVX2
func (x Uint64x4) AndNot(y Uint64x4) Uint64x4
// AndNot performs a bitwise x &^ y.
//
// Asm: VPANDNQ, CPU Feature: AVX512
func (x Uint64x8) AndNot(y Uint64x8) Uint64x8
/* Average */
// Average computes the rounded average of corresponding elements.
//
// Asm: VPAVGB, CPU Feature: AVX
func (x Uint8x16) Average(y Uint8x16) Uint8x16
// Average computes the rounded average of corresponding elements.
//
// Asm: VPAVGB, CPU Feature: AVX2
func (x Uint8x32) Average(y Uint8x32) Uint8x32
// Average computes the rounded average of corresponding elements.
//
// Asm: VPAVGB, CPU Feature: AVX512
func (x Uint8x64) Average(y Uint8x64) Uint8x64
// Average computes the rounded average of corresponding elements.
//
// Asm: VPAVGW, CPU Feature: AVX
func (x Uint16x8) Average(y Uint16x8) Uint16x8
// Average computes the rounded average of corresponding elements.
//
// Asm: VPAVGW, CPU Feature: AVX2
func (x Uint16x16) Average(y Uint16x16) Uint16x16
// Average computes the rounded average of corresponding elements.
//
// Asm: VPAVGW, CPU Feature: AVX512
func (x Uint16x32) Average(y Uint16x32) Uint16x32
/* Broadcast128 */
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VBROADCASTSS, CPU Feature: AVX2
func (x Float32x4) Broadcast128() Float32x4
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VPBROADCASTQ, CPU Feature: AVX2
func (x Float64x2) Broadcast128() Float64x2
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VPBROADCASTB, CPU Feature: AVX2
func (x Int8x16) Broadcast128() Int8x16
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VPBROADCASTW, CPU Feature: AVX2
func (x Int16x8) Broadcast128() Int16x8
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VPBROADCASTD, CPU Feature: AVX2
func (x Int32x4) Broadcast128() Int32x4
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VPBROADCASTQ, CPU Feature: AVX2
func (x Int64x2) Broadcast128() Int64x2
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VPBROADCASTB, CPU Feature: AVX2
func (x Uint8x16) Broadcast128() Uint8x16
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VPBROADCASTW, CPU Feature: AVX2
func (x Uint16x8) Broadcast128() Uint16x8
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VPBROADCASTD, CPU Feature: AVX2
func (x Uint32x4) Broadcast128() Uint32x4
// Broadcast128 copies element zero of its (128-bit) input to all elements of
// the 128-bit output vector.
//
// Asm: VPBROADCASTQ, CPU Feature: AVX2
func (x Uint64x2) Broadcast128() Uint64x2
/* Broadcast256 */
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VBROADCASTSS, CPU Feature: AVX2
func (x Float32x4) Broadcast256() Float32x8
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VBROADCASTSD, CPU Feature: AVX2
func (x Float64x2) Broadcast256() Float64x4
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VPBROADCASTB, CPU Feature: AVX2
func (x Int8x16) Broadcast256() Int8x32
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VPBROADCASTW, CPU Feature: AVX2
func (x Int16x8) Broadcast256() Int16x16
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VPBROADCASTD, CPU Feature: AVX2
func (x Int32x4) Broadcast256() Int32x8
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VPBROADCASTQ, CPU Feature: AVX2
func (x Int64x2) Broadcast256() Int64x4
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VPBROADCASTB, CPU Feature: AVX2
func (x Uint8x16) Broadcast256() Uint8x32
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VPBROADCASTW, CPU Feature: AVX2
func (x Uint16x8) Broadcast256() Uint16x16
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VPBROADCASTD, CPU Feature: AVX2
func (x Uint32x4) Broadcast256() Uint32x8
// Broadcast256 copies element zero of its (128-bit) input to all elements of
// the 256-bit output vector.
//
// Asm: VPBROADCASTQ, CPU Feature: AVX2
func (x Uint64x2) Broadcast256() Uint64x4
/* Broadcast512 */
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VBROADCASTSS, CPU Feature: AVX512
func (x Float32x4) Broadcast512() Float32x16
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VBROADCASTSD, CPU Feature: AVX512
func (x Float64x2) Broadcast512() Float64x8
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VPBROADCASTB, CPU Feature: AVX512
func (x Int8x16) Broadcast512() Int8x64
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VPBROADCASTW, CPU Feature: AVX512
func (x Int16x8) Broadcast512() Int16x32
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VPBROADCASTD, CPU Feature: AVX512
func (x Int32x4) Broadcast512() Int32x16
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VPBROADCASTQ, CPU Feature: AVX512
func (x Int64x2) Broadcast512() Int64x8
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VPBROADCASTB, CPU Feature: AVX512
func (x Uint8x16) Broadcast512() Uint8x64
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VPBROADCASTW, CPU Feature: AVX512
func (x Uint16x8) Broadcast512() Uint16x32
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VPBROADCASTD, CPU Feature: AVX512
func (x Uint32x4) Broadcast512() Uint32x16
// Broadcast512 copies element zero of its (128-bit) input to all elements of
// the 512-bit output vector.
//
// Asm: VPBROADCASTQ, CPU Feature: AVX512
func (x Uint64x2) Broadcast512() Uint64x8
/* Ceil */
// Ceil rounds elements up to the nearest integer.
//
// Asm: VROUNDPS, CPU Feature: AVX
func (x Float32x4) Ceil() Float32x4
// Ceil rounds elements up to the nearest integer.
//
// Asm: VROUNDPS, CPU Feature: AVX
func (x Float32x8) Ceil() Float32x8
// Ceil rounds elements up to the nearest integer.
//
// Asm: VROUNDPD, CPU Feature: AVX
func (x Float64x2) Ceil() Float64x2
// Ceil rounds elements up to the nearest integer.
//
// Asm: VROUNDPD, CPU Feature: AVX
func (x Float64x4) Ceil() Float64x4
/* CeilScaled */
// CeilScaled rounds elements up with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x4) CeilScaled(prec uint8) Float32x4
// CeilScaled rounds elements up with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x8) CeilScaled(prec uint8) Float32x8
// CeilScaled rounds elements up with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x16) CeilScaled(prec uint8) Float32x16
// CeilScaled rounds elements up with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x2) CeilScaled(prec uint8) Float64x2
// CeilScaled rounds elements up with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x4) CeilScaled(prec uint8) Float64x4
// CeilScaled rounds elements up with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x8) CeilScaled(prec uint8) Float64x8
/* CeilScaledResidue */
// CeilScaledResidue computes the difference after ceiling with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x4) CeilScaledResidue(prec uint8) Float32x4
// CeilScaledResidue computes the difference after ceiling with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x8) CeilScaledResidue(prec uint8) Float32x8
// CeilScaledResidue computes the difference after ceiling with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x16) CeilScaledResidue(prec uint8) Float32x16
// CeilScaledResidue computes the difference after ceiling with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x2) CeilScaledResidue(prec uint8) Float64x2
// CeilScaledResidue computes the difference after ceiling with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x4) CeilScaledResidue(prec uint8) Float64x4
// CeilScaledResidue computes the difference after ceiling with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x8) CeilScaledResidue(prec uint8) Float64x8
/* Compress */
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VCOMPRESSPS, CPU Feature: AVX512
func (x Float32x4) Compress(mask Mask32x4) Float32x4
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VCOMPRESSPS, CPU Feature: AVX512
func (x Float32x8) Compress(mask Mask32x8) Float32x8
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VCOMPRESSPS, CPU Feature: AVX512
func (x Float32x16) Compress(mask Mask32x16) Float32x16
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VCOMPRESSPD, CPU Feature: AVX512
func (x Float64x2) Compress(mask Mask64x2) Float64x2
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VCOMPRESSPD, CPU Feature: AVX512
func (x Float64x4) Compress(mask Mask64x4) Float64x4
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VCOMPRESSPD, CPU Feature: AVX512
func (x Float64x8) Compress(mask Mask64x8) Float64x8
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2
func (x Int8x16) Compress(mask Mask8x16) Int8x16
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2
func (x Int8x32) Compress(mask Mask8x32) Int8x32
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2
func (x Int8x64) Compress(mask Mask8x64) Int8x64
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2
func (x Int16x8) Compress(mask Mask16x8) Int16x8
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2
func (x Int16x16) Compress(mask Mask16x16) Int16x16
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2
func (x Int16x32) Compress(mask Mask16x32) Int16x32
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSD, CPU Feature: AVX512
func (x Int32x4) Compress(mask Mask32x4) Int32x4
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSD, CPU Feature: AVX512
func (x Int32x8) Compress(mask Mask32x8) Int32x8
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSD, CPU Feature: AVX512
func (x Int32x16) Compress(mask Mask32x16) Int32x16
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSQ, CPU Feature: AVX512
func (x Int64x2) Compress(mask Mask64x2) Int64x2
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSQ, CPU Feature: AVX512
func (x Int64x4) Compress(mask Mask64x4) Int64x4
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSQ, CPU Feature: AVX512
func (x Int64x8) Compress(mask Mask64x8) Int64x8
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2
func (x Uint8x16) Compress(mask Mask8x16) Uint8x16
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2
func (x Uint8x32) Compress(mask Mask8x32) Uint8x32
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSB, CPU Feature: AVX512VBMI2
func (x Uint8x64) Compress(mask Mask8x64) Uint8x64
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2
func (x Uint16x8) Compress(mask Mask16x8) Uint16x8
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2
func (x Uint16x16) Compress(mask Mask16x16) Uint16x16
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSW, CPU Feature: AVX512VBMI2
func (x Uint16x32) Compress(mask Mask16x32) Uint16x32
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSD, CPU Feature: AVX512
func (x Uint32x4) Compress(mask Mask32x4) Uint32x4
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSD, CPU Feature: AVX512
func (x Uint32x8) Compress(mask Mask32x8) Uint32x8
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSD, CPU Feature: AVX512
func (x Uint32x16) Compress(mask Mask32x16) Uint32x16
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSQ, CPU Feature: AVX512
func (x Uint64x2) Compress(mask Mask64x2) Uint64x2
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSQ, CPU Feature: AVX512
func (x Uint64x4) Compress(mask Mask64x4) Uint64x4
// Compress performs a compression on vector x using mask by
// selecting elements as indicated by mask, and pack them to lower indexed elements.
//
// Asm: VPCOMPRESSQ, CPU Feature: AVX512
func (x Uint64x8) Compress(mask Mask64x8) Uint64x8
/* ConvertToInt8 */
// ConvertToInt8 converts element values to int8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVWB, CPU Feature: AVX512
func (x Int16x8) ConvertToInt8() Int8x16
// ConvertToInt8 converts element values to int8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVWB, CPU Feature: AVX512
func (x Int16x16) ConvertToInt8() Int8x16
// ConvertToInt8 converts element values to int8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVWB, CPU Feature: AVX512
func (x Int16x32) ConvertToInt8() Int8x32
// ConvertToInt8 converts element values to int8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDB, CPU Feature: AVX512
func (x Int32x4) ConvertToInt8() Int8x16
// ConvertToInt8 converts element values to int8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDB, CPU Feature: AVX512
func (x Int32x8) ConvertToInt8() Int8x16
// ConvertToInt8 converts element values to int8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDB, CPU Feature: AVX512
func (x Int32x16) ConvertToInt8() Int8x16
// ConvertToInt8 converts element values to int8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQB, CPU Feature: AVX512
func (x Int64x2) ConvertToInt8() Int8x16
// ConvertToInt8 converts element values to int8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQB, CPU Feature: AVX512
func (x Int64x4) ConvertToInt8() Int8x16
// ConvertToInt8 converts element values to int8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQB, CPU Feature: AVX512
func (x Int64x8) ConvertToInt8() Int8x16
/* ConvertToInt8Saturated */
// ConvertToInt8Saturated converts element values to int8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSWB, CPU Feature: AVX512
func (x Int16x8) ConvertToInt8Saturated() Int8x16
// ConvertToInt8Saturated converts element values to int8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSWB, CPU Feature: AVX512
func (x Int16x16) ConvertToInt8Saturated() Int8x16
// ConvertToInt8Saturated converts element values to int8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSWB, CPU Feature: AVX512
func (x Int16x32) ConvertToInt8Saturated() Int8x32
// ConvertToInt8Saturated converts element values to int8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSDB, CPU Feature: AVX512
func (x Int32x4) ConvertToInt8Saturated() Int8x16
// ConvertToInt8Saturated converts element values to int8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSDB, CPU Feature: AVX512
func (x Int32x8) ConvertToInt8Saturated() Int8x16
// ConvertToInt8Saturated converts element values to int8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSDB, CPU Feature: AVX512
func (x Int32x16) ConvertToInt8Saturated() Int8x16
// ConvertToInt8Saturated converts element values to int8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSQB, CPU Feature: AVX512
func (x Int64x2) ConvertToInt8Saturated() Int8x16
// ConvertToInt8Saturated converts element values to int8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSQB, CPU Feature: AVX512
func (x Int64x4) ConvertToInt8Saturated() Int8x16
// ConvertToInt8Saturated converts element values to int8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSQB, CPU Feature: AVX512
func (x Int64x8) ConvertToInt8Saturated() Int8x16
/* ConvertToInt16 */
// ConvertToInt16 converts element values to int16.
//
// Asm: VPMOVSXBW, CPU Feature: AVX2
func (x Int8x16) ConvertToInt16() Int16x16
// ConvertToInt16 converts element values to int16.
//
// Asm: VPMOVSXBW, CPU Feature: AVX512
func (x Int8x32) ConvertToInt16() Int16x32
// ConvertToInt16 converts element values to int16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDW, CPU Feature: AVX512
func (x Int32x4) ConvertToInt16() Int16x8
// ConvertToInt16 converts element values to int16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDW, CPU Feature: AVX512
func (x Int32x8) ConvertToInt16() Int16x8
// ConvertToInt16 converts element values to int16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDW, CPU Feature: AVX512
func (x Int32x16) ConvertToInt16() Int16x16
// ConvertToInt16 converts element values to int16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQW, CPU Feature: AVX512
func (x Int64x2) ConvertToInt16() Int16x8
// ConvertToInt16 converts element values to int16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQW, CPU Feature: AVX512
func (x Int64x4) ConvertToInt16() Int16x8
// ConvertToInt16 converts element values to int16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQW, CPU Feature: AVX512
func (x Int64x8) ConvertToInt16() Int16x8
/* ConvertToInt16Saturated */
// ConvertToInt16Saturated converts element values to int16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSDW, CPU Feature: AVX512
func (x Int32x4) ConvertToInt16Saturated() Int16x8
// ConvertToInt16Saturated converts element values to int16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSDW, CPU Feature: AVX512
func (x Int32x8) ConvertToInt16Saturated() Int16x8
// ConvertToInt16Saturated converts element values to int16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSDW, CPU Feature: AVX512
func (x Int32x16) ConvertToInt16Saturated() Int16x16
// ConvertToInt16Saturated converts element values to int16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSQW, CPU Feature: AVX512
func (x Int64x2) ConvertToInt16Saturated() Int16x8
// ConvertToInt16Saturated converts element values to int16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSQW, CPU Feature: AVX512
func (x Int64x4) ConvertToInt16Saturated() Int16x8
// ConvertToInt16Saturated converts element values to int16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSQW, CPU Feature: AVX512
func (x Int64x8) ConvertToInt16Saturated() Int16x8
/* ConvertToInt16SaturatedPacked */
// ConvertToInt16SaturatedPacked converts element values to int16 with saturation.
// With each 128-bit as a group:
// The converted group from the first input vector will be packed to the lower part of the result vector,
// the converted group from the second second input vector will be packed to the upper part of the result vector.
//
// Asm: VPACKSSDW, CPU Feature: AVX
func (x Int32x4) ConvertToInt16SaturatedPacked(y Int32x4) Int16x8
// ConvertToInt16SaturatedPacked converts element values to int16 with saturation.
// With each 128-bit as a group:
// The converted group from the first input vector will be packed to the lower part of the result vector,
// the converted group from the second second input vector will be packed to the upper part of the result vector.
//
// Asm: VPACKSSDW, CPU Feature: AVX2
func (x Int32x8) ConvertToInt16SaturatedPacked(y Int32x8) Int16x16
// ConvertToInt16SaturatedPacked converts element values to int16 with saturation.
// With each 128-bit as a group:
// The converted group from the first input vector will be packed to the lower part of the result vector,
// the converted group from the second second input vector will be packed to the upper part of the result vector.
//
// Asm: VPACKSSDW, CPU Feature: AVX512
func (x Int32x16) ConvertToInt16SaturatedPacked(y Int32x16) Int16x32
/* ConvertToInt16x8 */
// ConvertToInt16x8 converts 8 lowest vector element values to int16.
//
// Asm: VPMOVSXBW, CPU Feature: AVX
func (x Int8x16) ConvertToInt16x8() Int16x8
/* ConvertToInt32 */
// ConvertToInt32 converts element values to int32.
//
// Asm: VCVTTPS2DQ, CPU Feature: AVX
func (x Float32x4) ConvertToInt32() Int32x4
// ConvertToInt32 converts element values to int32.
//
// Asm: VCVTTPS2DQ, CPU Feature: AVX
func (x Float32x8) ConvertToInt32() Int32x8
// ConvertToInt32 converts element values to int32.
//
// Asm: VCVTTPS2DQ, CPU Feature: AVX512
func (x Float32x16) ConvertToInt32() Int32x16
// ConvertToInt32 converts element values to int32.
//
// Asm: VPMOVSXBD, CPU Feature: AVX512
func (x Int8x16) ConvertToInt32() Int32x16
// ConvertToInt32 converts element values to int32.
//
// Asm: VPMOVSXWD, CPU Feature: AVX2
func (x Int16x8) ConvertToInt32() Int32x8
// ConvertToInt32 converts element values to int32.
//
// Asm: VPMOVSXWD, CPU Feature: AVX512
func (x Int16x16) ConvertToInt32() Int32x16
// ConvertToInt32 converts element values to int32.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQD, CPU Feature: AVX512
func (x Int64x2) ConvertToInt32() Int32x4
// ConvertToInt32 converts element values to int32.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQD, CPU Feature: AVX512
func (x Int64x4) ConvertToInt32() Int32x4
// ConvertToInt32 converts element values to int32.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQD, CPU Feature: AVX512
func (x Int64x8) ConvertToInt32() Int32x8
/* ConvertToInt32Saturated */
// ConvertToInt32Saturated converts element values to int32 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSQD, CPU Feature: AVX512
func (x Int64x2) ConvertToInt32Saturated() Int32x4
// ConvertToInt32Saturated converts element values to int32 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSQD, CPU Feature: AVX512
func (x Int64x4) ConvertToInt32Saturated() Int32x4
// ConvertToInt32Saturated converts element values to int32 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVSQD, CPU Feature: AVX512
func (x Int64x8) ConvertToInt32Saturated() Int32x8
/* ConvertToInt32x4 */
// ConvertToInt32x4 converts 4 lowest vector element values to int32.
//
// Asm: VPMOVSXBD, CPU Feature: AVX
func (x Int8x16) ConvertToInt32x4() Int32x4
// ConvertToInt32x4 converts 4 lowest vector element values to int32.
//
// Asm: VPMOVSXWD, CPU Feature: AVX
func (x Int16x8) ConvertToInt32x4() Int32x4
/* ConvertToInt32x8 */
// ConvertToInt32x8 converts 8 lowest vector element values to int32.
//
// Asm: VPMOVSXBD, CPU Feature: AVX2
func (x Int8x16) ConvertToInt32x8() Int32x8
/* ConvertToInt64 */
// ConvertToInt64 converts element values to int64.
//
// Asm: VPMOVSXWQ, CPU Feature: AVX512
func (x Int16x8) ConvertToInt64() Int64x8
// ConvertToInt64 converts element values to int64.
//
// Asm: VPMOVSXDQ, CPU Feature: AVX2
func (x Int32x4) ConvertToInt64() Int64x4
// ConvertToInt64 converts element values to int64.
//
// Asm: VPMOVSXDQ, CPU Feature: AVX512
func (x Int32x8) ConvertToInt64() Int64x8
/* ConvertToInt64x2 */
// ConvertToInt64x2 converts 2 lowest vector element values to int64.
//
// Asm: VPMOVSXBQ, CPU Feature: AVX
func (x Int8x16) ConvertToInt64x2() Int64x2
// ConvertToInt64x2 converts 2 lowest vector element values to int64.
//
// Asm: VPMOVSXWQ, CPU Feature: AVX
func (x Int16x8) ConvertToInt64x2() Int64x2
// ConvertToInt64x2 converts 2 lowest vector element values to int64.
//
// Asm: VPMOVSXDQ, CPU Feature: AVX
func (x Int32x4) ConvertToInt64x2() Int64x2
/* ConvertToInt64x4 */
// ConvertToInt64x4 converts 4 lowest vector element values to int64.
//
// Asm: VPMOVSXBQ, CPU Feature: AVX2
func (x Int8x16) ConvertToInt64x4() Int64x4
/* ConvertToInt64x8 */
// ConvertToInt64x8 converts 8 lowest vector element values to int64.
//
// Asm: VPMOVSXBQ, CPU Feature: AVX512
func (x Int8x16) ConvertToInt64x8() Int64x8
/* ConvertToUint8 */
// ConvertToUint8 converts element values to uint8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVWB, CPU Feature: AVX512
func (x Uint16x8) ConvertToUint8() Uint8x16
// ConvertToUint8 converts element values to uint8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVWB, CPU Feature: AVX512
func (x Uint16x16) ConvertToUint8() Uint8x16
// ConvertToUint8 converts element values to uint8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVWB, CPU Feature: AVX512
func (x Uint16x32) ConvertToUint8() Uint8x32
// ConvertToUint8 converts element values to uint8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDB, CPU Feature: AVX512
func (x Uint32x4) ConvertToUint8() Uint8x16
// ConvertToUint8 converts element values to uint8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDB, CPU Feature: AVX512
func (x Uint32x8) ConvertToUint8() Uint8x16
// ConvertToUint8 converts element values to uint8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDB, CPU Feature: AVX512
func (x Uint32x16) ConvertToUint8() Uint8x16
// ConvertToUint8 converts element values to uint8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQB, CPU Feature: AVX512
func (x Uint64x2) ConvertToUint8() Uint8x16
// ConvertToUint8 converts element values to uint8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQB, CPU Feature: AVX512
func (x Uint64x4) ConvertToUint8() Uint8x16
// ConvertToUint8 converts element values to uint8.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQB, CPU Feature: AVX512
func (x Uint64x8) ConvertToUint8() Uint8x16
/* ConvertToUint8Saturated */
// ConvertToUint8Saturated converts element values to uint8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSWB, CPU Feature: AVX512
func (x Uint16x8) ConvertToUint8Saturated() Uint8x16
// ConvertToUint8Saturated converts element values to uint8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSWB, CPU Feature: AVX512
func (x Uint16x16) ConvertToUint8Saturated() Uint8x16
// ConvertToUint8Saturated converts element values to uint8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSWB, CPU Feature: AVX512
func (x Uint16x32) ConvertToUint8Saturated() Uint8x32
// ConvertToUint8Saturated converts element values to uint8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSDB, CPU Feature: AVX512
func (x Uint32x4) ConvertToUint8Saturated() Uint8x16
// ConvertToUint8Saturated converts element values to uint8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSDB, CPU Feature: AVX512
func (x Uint32x8) ConvertToUint8Saturated() Uint8x16
// ConvertToUint8Saturated converts element values to uint8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSDB, CPU Feature: AVX512
func (x Uint32x16) ConvertToUint8Saturated() Uint8x16
// ConvertToUint8Saturated converts element values to uint8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSQB, CPU Feature: AVX512
func (x Uint64x2) ConvertToUint8Saturated() Uint8x16
// ConvertToUint8Saturated converts element values to uint8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSQB, CPU Feature: AVX512
func (x Uint64x4) ConvertToUint8Saturated() Uint8x16
// ConvertToUint8Saturated converts element values to uint8 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSQB, CPU Feature: AVX512
func (x Uint64x8) ConvertToUint8Saturated() Uint8x16
/* ConvertToUint16 */
// ConvertToUint16 converts element values to uint16.
//
// Asm: VPMOVZXBW, CPU Feature: AVX2
func (x Uint8x16) ConvertToUint16() Uint16x16
// ConvertToUint16 converts element values to uint16.
//
// Asm: VPMOVZXBW, CPU Feature: AVX512
func (x Uint8x32) ConvertToUint16() Uint16x32
// ConvertToUint16 converts element values to uint16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDW, CPU Feature: AVX512
func (x Uint32x4) ConvertToUint16() Uint16x8
// ConvertToUint16 converts element values to uint16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDW, CPU Feature: AVX512
func (x Uint32x8) ConvertToUint16() Uint16x8
// ConvertToUint16 converts element values to uint16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVDW, CPU Feature: AVX512
func (x Uint32x16) ConvertToUint16() Uint16x16
// ConvertToUint16 converts element values to uint16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQW, CPU Feature: AVX512
func (x Uint64x2) ConvertToUint16() Uint16x8
// ConvertToUint16 converts element values to uint16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQW, CPU Feature: AVX512
func (x Uint64x4) ConvertToUint16() Uint16x8
// ConvertToUint16 converts element values to uint16.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQW, CPU Feature: AVX512
func (x Uint64x8) ConvertToUint16() Uint16x8
/* ConvertToUint16Saturated */
// ConvertToUint16Saturated converts element values to uint16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSDW, CPU Feature: AVX512
func (x Uint32x4) ConvertToUint16Saturated() Uint16x8
// ConvertToUint16Saturated converts element values to uint16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSDW, CPU Feature: AVX512
func (x Uint32x8) ConvertToUint16Saturated() Uint16x8
// ConvertToUint16Saturated converts element values to uint16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSDW, CPU Feature: AVX512
func (x Uint32x16) ConvertToUint16Saturated() Uint16x16
// ConvertToUint16Saturated converts element values to uint16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSQW, CPU Feature: AVX512
func (x Uint64x2) ConvertToUint16Saturated() Uint16x8
// ConvertToUint16Saturated converts element values to uint16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSQW, CPU Feature: AVX512
func (x Uint64x4) ConvertToUint16Saturated() Uint16x8
// ConvertToUint16Saturated converts element values to uint16 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSQW, CPU Feature: AVX512
func (x Uint64x8) ConvertToUint16Saturated() Uint16x8
/* ConvertToUint16SaturatedPacked */
// ConvertToUint16SaturatedPacked converts element values to uint16 with saturation.
// With each 128-bit as a group:
// The converted group from the first input vector will be packed to the lower part of the result vector,
// the converted group from the second second input vector will be packed to the upper part of the result vector.
//
// Asm: VPACKUSDW, CPU Feature: AVX
func (x Uint32x4) ConvertToUint16SaturatedPacked(y Uint32x4) Uint16x8
// ConvertToUint16SaturatedPacked converts element values to uint16 with saturation.
// With each 128-bit as a group:
// The converted group from the first input vector will be packed to the lower part of the result vector,
// the converted group from the second second input vector will be packed to the upper part of the result vector.
//
// Asm: VPACKUSDW, CPU Feature: AVX2
func (x Uint32x8) ConvertToUint16SaturatedPacked(y Uint32x8) Uint16x16
// ConvertToUint16SaturatedPacked converts element values to uint16 with saturation.
// With each 128-bit as a group:
// The converted group from the first input vector will be packed to the lower part of the result vector,
// the converted group from the second second input vector will be packed to the upper part of the result vector.
//
// Asm: VPACKUSDW, CPU Feature: AVX512
func (x Uint32x16) ConvertToUint16SaturatedPacked(y Uint32x16) Uint16x32
/* ConvertToUint16x8 */
// ConvertToUint16x8 converts 8 lowest vector element values to uint16.
//
// Asm: VPMOVZXBW, CPU Feature: AVX
func (x Uint8x16) ConvertToUint16x8() Uint16x8
/* ConvertToUint32 */
// ConvertToUint32 converts element values to uint32.
//
// Asm: VCVTPS2UDQ, CPU Feature: AVX512
func (x Float32x4) ConvertToUint32() Uint32x4
// ConvertToUint32 converts element values to uint32.
//
// Asm: VCVTPS2UDQ, CPU Feature: AVX512
func (x Float32x8) ConvertToUint32() Uint32x8
// ConvertToUint32 converts element values to uint32.
//
// Asm: VCVTPS2UDQ, CPU Feature: AVX512
func (x Float32x16) ConvertToUint32() Uint32x16
// ConvertToUint32 converts element values to uint32.
//
// Asm: VPMOVZXBD, CPU Feature: AVX512
func (x Uint8x16) ConvertToUint32() Uint32x16
// ConvertToUint32 converts element values to uint32.
//
// Asm: VPMOVZXWD, CPU Feature: AVX2
func (x Uint16x8) ConvertToUint32() Uint32x8
// ConvertToUint32 converts element values to uint32.
//
// Asm: VPMOVZXWD, CPU Feature: AVX512
func (x Uint16x16) ConvertToUint32() Uint32x16
// ConvertToUint32 converts element values to uint32.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQD, CPU Feature: AVX512
func (x Uint64x2) ConvertToUint32() Uint32x4
// ConvertToUint32 converts element values to uint32.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQD, CPU Feature: AVX512
func (x Uint64x4) ConvertToUint32() Uint32x4
// ConvertToUint32 converts element values to uint32.
// Conversion is done with truncation on the vector elements.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVQD, CPU Feature: AVX512
func (x Uint64x8) ConvertToUint32() Uint32x8
/* ConvertToUint32Saturated */
// ConvertToUint32Saturated converts element values to uint32 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSQD, CPU Feature: AVX512
func (x Uint64x2) ConvertToUint32Saturated() Uint32x4
// ConvertToUint32Saturated converts element values to uint32 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSQD, CPU Feature: AVX512
func (x Uint64x4) ConvertToUint32Saturated() Uint32x4
// ConvertToUint32Saturated converts element values to uint32 with saturation.
// Results are packed to low elements in the returned vector, its upper elements are zero-cleared.
//
// Asm: VPMOVUSQD, CPU Feature: AVX512
func (x Uint64x8) ConvertToUint32Saturated() Uint32x8
/* ConvertToUint32x4 */
// ConvertToUint32x4 converts 4 lowest vector element values to uint32.
//
// Asm: VPMOVZXBD, CPU Feature: AVX
func (x Uint8x16) ConvertToUint32x4() Uint32x4
// ConvertToUint32x4 converts 4 lowest vector element values to uint32.
//
// Asm: VPMOVZXWD, CPU Feature: AVX
func (x Uint16x8) ConvertToUint32x4() Uint32x4
/* ConvertToUint32x8 */
// ConvertToUint32x8 converts 8 lowest vector element values to uint32.
//
// Asm: VPMOVZXBD, CPU Feature: AVX2
func (x Uint8x16) ConvertToUint32x8() Uint32x8
/* ConvertToUint64 */
// ConvertToUint64 converts element values to uint64.
//
// Asm: VPMOVZXWQ, CPU Feature: AVX512
func (x Uint16x8) ConvertToUint64() Uint64x8
// ConvertToUint64 converts element values to uint64.
//
// Asm: VPMOVZXDQ, CPU Feature: AVX2
func (x Uint32x4) ConvertToUint64() Uint64x4
// ConvertToUint64 converts element values to uint64.
//
// Asm: VPMOVZXDQ, CPU Feature: AVX512
func (x Uint32x8) ConvertToUint64() Uint64x8
/* ConvertToUint64x2 */
// ConvertToUint64x2 converts 2 lowest vector element values to uint64.
//
// Asm: VPMOVZXBQ, CPU Feature: AVX
func (x Uint8x16) ConvertToUint64x2() Uint64x2
// ConvertToUint64x2 converts 2 lowest vector element values to uint64.
//
// Asm: VPMOVZXWQ, CPU Feature: AVX
func (x Uint16x8) ConvertToUint64x2() Uint64x2
// ConvertToUint64x2 converts 2 lowest vector element values to uint64.
//
// Asm: VPMOVZXDQ, CPU Feature: AVX
func (x Uint32x4) ConvertToUint64x2() Uint64x2
/* ConvertToUint64x4 */
// ConvertToUint64x4 converts 4 lowest vector element values to uint64.
//
// Asm: VPMOVSXWQ, CPU Feature: AVX2
func (x Int16x8) ConvertToUint64x4() Int64x4
// ConvertToUint64x4 converts 4 lowest vector element values to uint64.
//
// Asm: VPMOVZXBQ, CPU Feature: AVX2
func (x Uint8x16) ConvertToUint64x4() Uint64x4
// ConvertToUint64x4 converts 4 lowest vector element values to uint64.
//
// Asm: VPMOVZXWQ, CPU Feature: AVX2
func (x Uint16x8) ConvertToUint64x4() Uint64x4
/* ConvertToUint64x8 */
// ConvertToUint64x8 converts 8 lowest vector element values to uint64.
//
// Asm: VPMOVZXBQ, CPU Feature: AVX512
func (x Uint8x16) ConvertToUint64x8() Uint64x8
/* CopySign */
// CopySign returns the product of the first operand with -1, 0, or 1,
// whichever constant is nearest to the value of the second operand.
//
// Asm: VPSIGNB, CPU Feature: AVX
func (x Int8x16) CopySign(y Int8x16) Int8x16
// CopySign returns the product of the first operand with -1, 0, or 1,
// whichever constant is nearest to the value of the second operand.
//
// Asm: VPSIGNB, CPU Feature: AVX2
func (x Int8x32) CopySign(y Int8x32) Int8x32
// CopySign returns the product of the first operand with -1, 0, or 1,
// whichever constant is nearest to the value of the second operand.
//
// Asm: VPSIGNW, CPU Feature: AVX
func (x Int16x8) CopySign(y Int16x8) Int16x8
// CopySign returns the product of the first operand with -1, 0, or 1,
// whichever constant is nearest to the value of the second operand.
//
// Asm: VPSIGNW, CPU Feature: AVX2
func (x Int16x16) CopySign(y Int16x16) Int16x16
// CopySign returns the product of the first operand with -1, 0, or 1,
// whichever constant is nearest to the value of the second operand.
//
// Asm: VPSIGND, CPU Feature: AVX
func (x Int32x4) CopySign(y Int32x4) Int32x4
// CopySign returns the product of the first operand with -1, 0, or 1,
// whichever constant is nearest to the value of the second operand.
//
// Asm: VPSIGND, CPU Feature: AVX2
func (x Int32x8) CopySign(y Int32x8) Int32x8
/* Div */
// Div divides elements of two vectors.
//
// Asm: VDIVPS, CPU Feature: AVX
func (x Float32x4) Div(y Float32x4) Float32x4
// Div divides elements of two vectors.
//
// Asm: VDIVPS, CPU Feature: AVX
func (x Float32x8) Div(y Float32x8) Float32x8
// Div divides elements of two vectors.
//
// Asm: VDIVPS, CPU Feature: AVX512
func (x Float32x16) Div(y Float32x16) Float32x16
// Div divides elements of two vectors.
//
// Asm: VDIVPD, CPU Feature: AVX
func (x Float64x2) Div(y Float64x2) Float64x2
// Div divides elements of two vectors.
//
// Asm: VDIVPD, CPU Feature: AVX
func (x Float64x4) Div(y Float64x4) Float64x4
// Div divides elements of two vectors.
//
// Asm: VDIVPD, CPU Feature: AVX512
func (x Float64x8) Div(y Float64x8) Float64x8
/* DotProdPairs */
// DotProdPairs multiplies the elements and add the pairs together,
// yielding a vector of half as many elements with twice the input element size.
//
// Asm: VPMADDWD, CPU Feature: AVX
func (x Int16x8) DotProdPairs(y Int16x8) Int32x4
// DotProdPairs multiplies the elements and add the pairs together,
// yielding a vector of half as many elements with twice the input element size.
//
// Asm: VPMADDWD, CPU Feature: AVX2
func (x Int16x16) DotProdPairs(y Int16x16) Int32x8
// DotProdPairs multiplies the elements and add the pairs together,
// yielding a vector of half as many elements with twice the input element size.
//
// Asm: VPMADDWD, CPU Feature: AVX512
func (x Int16x32) DotProdPairs(y Int16x32) Int32x16
/* DotProdPairsSaturated */
// DotProdPairsSaturated multiplies the elements and add the pairs together with saturation,
// yielding a vector of half as many elements with twice the input element size.
//
// Asm: VPMADDUBSW, CPU Feature: AVX
func (x Uint8x16) DotProdPairsSaturated(y Int8x16) Int16x8
// DotProdPairsSaturated multiplies the elements and add the pairs together with saturation,
// yielding a vector of half as many elements with twice the input element size.
//
// Asm: VPMADDUBSW, CPU Feature: AVX2
func (x Uint8x32) DotProdPairsSaturated(y Int8x32) Int16x16
// DotProdPairsSaturated multiplies the elements and add the pairs together with saturation,
// yielding a vector of half as many elements with twice the input element size.
//
// Asm: VPMADDUBSW, CPU Feature: AVX512
func (x Uint8x64) DotProdPairsSaturated(y Int8x64) Int16x32
/* Equal */
// Equal compares for equality.
//
// Asm: VPCMPEQB, CPU Feature: AVX
func (x Int8x16) Equal(y Int8x16) Mask8x16
// Equal compares for equality.
//
// Asm: VPCMPEQB, CPU Feature: AVX2
func (x Int8x32) Equal(y Int8x32) Mask8x32
// Equal compares for equality.
//
// Asm: VPCMPEQB, CPU Feature: AVX512
func (x Int8x64) Equal(y Int8x64) Mask8x64
// Equal compares for equality.
//
// Asm: VPCMPEQW, CPU Feature: AVX
func (x Int16x8) Equal(y Int16x8) Mask16x8
// Equal compares for equality.
//
// Asm: VPCMPEQW, CPU Feature: AVX2
func (x Int16x16) Equal(y Int16x16) Mask16x16
// Equal compares for equality.
//
// Asm: VPCMPEQW, CPU Feature: AVX512
func (x Int16x32) Equal(y Int16x32) Mask16x32
// Equal compares for equality.
//
// Asm: VPCMPEQD, CPU Feature: AVX
func (x Int32x4) Equal(y Int32x4) Mask32x4
// Equal compares for equality.
//
// Asm: VPCMPEQD, CPU Feature: AVX2
func (x Int32x8) Equal(y Int32x8) Mask32x8
// Equal compares for equality.
//
// Asm: VPCMPEQD, CPU Feature: AVX512
func (x Int32x16) Equal(y Int32x16) Mask32x16
// Equal compares for equality.
//
// Asm: VPCMPEQQ, CPU Feature: AVX
func (x Int64x2) Equal(y Int64x2) Mask64x2
// Equal compares for equality.
//
// Asm: VPCMPEQQ, CPU Feature: AVX2
func (x Int64x4) Equal(y Int64x4) Mask64x4
// Equal compares for equality.
//
// Asm: VPCMPEQQ, CPU Feature: AVX512
func (x Int64x8) Equal(y Int64x8) Mask64x8
// Equal compares for equality.
//
// Asm: VPCMPEQB, CPU Feature: AVX
func (x Uint8x16) Equal(y Uint8x16) Mask8x16
// Equal compares for equality.
//
// Asm: VPCMPEQB, CPU Feature: AVX2
func (x Uint8x32) Equal(y Uint8x32) Mask8x32
// Equal compares for equality.
//
// Asm: VPCMPEQB, CPU Feature: AVX512
func (x Uint8x64) Equal(y Uint8x64) Mask8x64
// Equal compares for equality.
//
// Asm: VPCMPEQW, CPU Feature: AVX
func (x Uint16x8) Equal(y Uint16x8) Mask16x8
// Equal compares for equality.
//
// Asm: VPCMPEQW, CPU Feature: AVX2
func (x Uint16x16) Equal(y Uint16x16) Mask16x16
// Equal compares for equality.
//
// Asm: VPCMPEQW, CPU Feature: AVX512
func (x Uint16x32) Equal(y Uint16x32) Mask16x32
// Equal compares for equality.
//
// Asm: VPCMPEQD, CPU Feature: AVX
func (x Uint32x4) Equal(y Uint32x4) Mask32x4
// Equal compares for equality.
//
// Asm: VPCMPEQD, CPU Feature: AVX2
func (x Uint32x8) Equal(y Uint32x8) Mask32x8
// Equal compares for equality.
//
// Asm: VPCMPEQD, CPU Feature: AVX512
func (x Uint32x16) Equal(y Uint32x16) Mask32x16
// Equal compares for equality.
//
// Asm: VPCMPEQQ, CPU Feature: AVX
func (x Uint64x2) Equal(y Uint64x2) Mask64x2
// Equal compares for equality.
//
// Asm: VPCMPEQQ, CPU Feature: AVX2
func (x Uint64x4) Equal(y Uint64x4) Mask64x4
// Equal compares for equality.
//
// Asm: VPCMPEQQ, CPU Feature: AVX512
func (x Uint64x8) Equal(y Uint64x8) Mask64x8
// Equal compares for equality.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x4) Equal(y Float32x4) Mask32x4
// Equal compares for equality.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x8) Equal(y Float32x8) Mask32x8
// Equal compares for equality.
//
// Asm: VCMPPS, CPU Feature: AVX512
func (x Float32x16) Equal(y Float32x16) Mask32x16
// Equal compares for equality.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x2) Equal(y Float64x2) Mask64x2
// Equal compares for equality.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x4) Equal(y Float64x4) Mask64x4
// Equal compares for equality.
//
// Asm: VCMPPD, CPU Feature: AVX512
func (x Float64x8) Equal(y Float64x8) Mask64x8
/* Expand */
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VEXPANDPS, CPU Feature: AVX512
func (x Float32x4) Expand(mask Mask32x4) Float32x4
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VEXPANDPS, CPU Feature: AVX512
func (x Float32x8) Expand(mask Mask32x8) Float32x8
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VEXPANDPS, CPU Feature: AVX512
func (x Float32x16) Expand(mask Mask32x16) Float32x16
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VEXPANDPD, CPU Feature: AVX512
func (x Float64x2) Expand(mask Mask64x2) Float64x2
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VEXPANDPD, CPU Feature: AVX512
func (x Float64x4) Expand(mask Mask64x4) Float64x4
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VEXPANDPD, CPU Feature: AVX512
func (x Float64x8) Expand(mask Mask64x8) Float64x8
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDB, CPU Feature: AVX512VBMI2
func (x Int8x16) Expand(mask Mask8x16) Int8x16
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDB, CPU Feature: AVX512VBMI2
func (x Int8x32) Expand(mask Mask8x32) Int8x32
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDB, CPU Feature: AVX512VBMI2
func (x Int8x64) Expand(mask Mask8x64) Int8x64
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDW, CPU Feature: AVX512VBMI2
func (x Int16x8) Expand(mask Mask16x8) Int16x8
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDW, CPU Feature: AVX512VBMI2
func (x Int16x16) Expand(mask Mask16x16) Int16x16
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDW, CPU Feature: AVX512VBMI2
func (x Int16x32) Expand(mask Mask16x32) Int16x32
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDD, CPU Feature: AVX512
func (x Int32x4) Expand(mask Mask32x4) Int32x4
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDD, CPU Feature: AVX512
func (x Int32x8) Expand(mask Mask32x8) Int32x8
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDD, CPU Feature: AVX512
func (x Int32x16) Expand(mask Mask32x16) Int32x16
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDQ, CPU Feature: AVX512
func (x Int64x2) Expand(mask Mask64x2) Int64x2
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDQ, CPU Feature: AVX512
func (x Int64x4) Expand(mask Mask64x4) Int64x4
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDQ, CPU Feature: AVX512
func (x Int64x8) Expand(mask Mask64x8) Int64x8
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDB, CPU Feature: AVX512VBMI2
func (x Uint8x16) Expand(mask Mask8x16) Uint8x16
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDB, CPU Feature: AVX512VBMI2
func (x Uint8x32) Expand(mask Mask8x32) Uint8x32
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDB, CPU Feature: AVX512VBMI2
func (x Uint8x64) Expand(mask Mask8x64) Uint8x64
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDW, CPU Feature: AVX512VBMI2
func (x Uint16x8) Expand(mask Mask16x8) Uint16x8
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDW, CPU Feature: AVX512VBMI2
func (x Uint16x16) Expand(mask Mask16x16) Uint16x16
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDW, CPU Feature: AVX512VBMI2
func (x Uint16x32) Expand(mask Mask16x32) Uint16x32
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDD, CPU Feature: AVX512
func (x Uint32x4) Expand(mask Mask32x4) Uint32x4
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDD, CPU Feature: AVX512
func (x Uint32x8) Expand(mask Mask32x8) Uint32x8
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDD, CPU Feature: AVX512
func (x Uint32x16) Expand(mask Mask32x16) Uint32x16
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDQ, CPU Feature: AVX512
func (x Uint64x2) Expand(mask Mask64x2) Uint64x2
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDQ, CPU Feature: AVX512
func (x Uint64x4) Expand(mask Mask64x4) Uint64x4
// Expand performs an expansion on a vector x whose elements are packed to lower parts.
// The expansion is to distribute elements as indexed by mask, from lower mask elements to upper in order.
//
// Asm: VPEXPANDQ, CPU Feature: AVX512
func (x Uint64x8) Expand(mask Mask64x8) Uint64x8
/* Floor */
// Floor rounds elements down to the nearest integer.
//
// Asm: VROUNDPS, CPU Feature: AVX
func (x Float32x4) Floor() Float32x4
// Floor rounds elements down to the nearest integer.
//
// Asm: VROUNDPS, CPU Feature: AVX
func (x Float32x8) Floor() Float32x8
// Floor rounds elements down to the nearest integer.
//
// Asm: VROUNDPD, CPU Feature: AVX
func (x Float64x2) Floor() Float64x2
// Floor rounds elements down to the nearest integer.
//
// Asm: VROUNDPD, CPU Feature: AVX
func (x Float64x4) Floor() Float64x4
/* FloorScaled */
// FloorScaled rounds elements down with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x4) FloorScaled(prec uint8) Float32x4
// FloorScaled rounds elements down with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x8) FloorScaled(prec uint8) Float32x8
// FloorScaled rounds elements down with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x16) FloorScaled(prec uint8) Float32x16
// FloorScaled rounds elements down with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x2) FloorScaled(prec uint8) Float64x2
// FloorScaled rounds elements down with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x4) FloorScaled(prec uint8) Float64x4
// FloorScaled rounds elements down with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x8) FloorScaled(prec uint8) Float64x8
/* FloorScaledResidue */
// FloorScaledResidue computes the difference after flooring with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x4) FloorScaledResidue(prec uint8) Float32x4
// FloorScaledResidue computes the difference after flooring with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x8) FloorScaledResidue(prec uint8) Float32x8
// FloorScaledResidue computes the difference after flooring with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x16) FloorScaledResidue(prec uint8) Float32x16
// FloorScaledResidue computes the difference after flooring with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x2) FloorScaledResidue(prec uint8) Float64x2
// FloorScaledResidue computes the difference after flooring with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x4) FloorScaledResidue(prec uint8) Float64x4
// FloorScaledResidue computes the difference after flooring with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x8) FloorScaledResidue(prec uint8) Float64x8
/* GaloisFieldAffineTransform */
// GaloisFieldAffineTransform computes an affine transformation in GF(2^8):
// x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes;
// b is an 8-bit vector. The affine transformation is y * x + b, with each element of y
// corresponding to a group of 8 elements in x.
//
// b results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VGF2P8AFFINEQB, CPU Feature: AVX512GFNI
func (x Uint8x16) GaloisFieldAffineTransform(y Uint64x2, b uint8) Uint8x16
// GaloisFieldAffineTransform computes an affine transformation in GF(2^8):
// x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes;
// b is an 8-bit vector. The affine transformation is y * x + b, with each element of y
// corresponding to a group of 8 elements in x.
//
// b results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VGF2P8AFFINEQB, CPU Feature: AVX512GFNI
func (x Uint8x32) GaloisFieldAffineTransform(y Uint64x4, b uint8) Uint8x32
// GaloisFieldAffineTransform computes an affine transformation in GF(2^8):
// x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes;
// b is an 8-bit vector. The affine transformation is y * x + b, with each element of y
// corresponding to a group of 8 elements in x.
//
// b results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VGF2P8AFFINEQB, CPU Feature: AVX512GFNI
func (x Uint8x64) GaloisFieldAffineTransform(y Uint64x8, b uint8) Uint8x64
/* GaloisFieldAffineTransformInverse */
// GaloisFieldAffineTransformInverse computes an affine transformation in GF(2^8),
// with x inverted with respect to reduction polynomial x^8 + x^4 + x^3 + x + 1:
// x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes;
// b is an 8-bit vector. The affine transformation is y * x + b, with each element of y
// corresponding to a group of 8 elements in x.
//
// b results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VGF2P8AFFINEINVQB, CPU Feature: AVX512GFNI
func (x Uint8x16) GaloisFieldAffineTransformInverse(y Uint64x2, b uint8) Uint8x16
// GaloisFieldAffineTransformInverse computes an affine transformation in GF(2^8),
// with x inverted with respect to reduction polynomial x^8 + x^4 + x^3 + x + 1:
// x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes;
// b is an 8-bit vector. The affine transformation is y * x + b, with each element of y
// corresponding to a group of 8 elements in x.
//
// b results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VGF2P8AFFINEINVQB, CPU Feature: AVX512GFNI
func (x Uint8x32) GaloisFieldAffineTransformInverse(y Uint64x4, b uint8) Uint8x32
// GaloisFieldAffineTransformInverse computes an affine transformation in GF(2^8),
// with x inverted with respect to reduction polynomial x^8 + x^4 + x^3 + x + 1:
// x is a vector of 8-bit vectors, with each adjacent 8 as a group; y is a vector of 8x8 1-bit matrixes;
// b is an 8-bit vector. The affine transformation is y * x + b, with each element of y
// corresponding to a group of 8 elements in x.
//
// b results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VGF2P8AFFINEINVQB, CPU Feature: AVX512GFNI
func (x Uint8x64) GaloisFieldAffineTransformInverse(y Uint64x8, b uint8) Uint8x64
/* GaloisFieldMul */
// GaloisFieldMul computes element-wise GF(2^8) multiplication with
// reduction polynomial x^8 + x^4 + x^3 + x + 1.
//
// Asm: VGF2P8MULB, CPU Feature: AVX512GFNI
func (x Uint8x16) GaloisFieldMul(y Uint8x16) Uint8x16
// GaloisFieldMul computes element-wise GF(2^8) multiplication with
// reduction polynomial x^8 + x^4 + x^3 + x + 1.
//
// Asm: VGF2P8MULB, CPU Feature: AVX512GFNI
func (x Uint8x32) GaloisFieldMul(y Uint8x32) Uint8x32
// GaloisFieldMul computes element-wise GF(2^8) multiplication with
// reduction polynomial x^8 + x^4 + x^3 + x + 1.
//
// Asm: VGF2P8MULB, CPU Feature: AVX512GFNI
func (x Uint8x64) GaloisFieldMul(y Uint8x64) Uint8x64
/* GetElem */
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRD, CPU Feature: AVX
func (x Float32x4) GetElem(index uint8) float32
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRQ, CPU Feature: AVX
func (x Float64x2) GetElem(index uint8) float64
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRB, CPU Feature: AVX512
func (x Int8x16) GetElem(index uint8) int8
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRW, CPU Feature: AVX512
func (x Int16x8) GetElem(index uint8) int16
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRD, CPU Feature: AVX
func (x Int32x4) GetElem(index uint8) int32
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRQ, CPU Feature: AVX
func (x Int64x2) GetElem(index uint8) int64
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRB, CPU Feature: AVX512
func (x Uint8x16) GetElem(index uint8) uint8
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRW, CPU Feature: AVX512
func (x Uint16x8) GetElem(index uint8) uint16
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRD, CPU Feature: AVX
func (x Uint32x4) GetElem(index uint8) uint32
// GetElem retrieves a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPEXTRQ, CPU Feature: AVX
func (x Uint64x2) GetElem(index uint8) uint64
/* GetHi */
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTF128, CPU Feature: AVX
func (x Float32x8) GetHi() Float32x4
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTF64X4, CPU Feature: AVX512
func (x Float32x16) GetHi() Float32x8
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTF128, CPU Feature: AVX
func (x Float64x4) GetHi() Float64x2
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTF64X4, CPU Feature: AVX512
func (x Float64x8) GetHi() Float64x4
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Int8x32) GetHi() Int8x16
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Int8x64) GetHi() Int8x32
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Int16x16) GetHi() Int16x8
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Int16x32) GetHi() Int16x16
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Int32x8) GetHi() Int32x4
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Int32x16) GetHi() Int32x8
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Int64x4) GetHi() Int64x2
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Int64x8) GetHi() Int64x4
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Uint8x32) GetHi() Uint8x16
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Uint8x64) GetHi() Uint8x32
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Uint16x16) GetHi() Uint16x8
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Uint16x32) GetHi() Uint16x16
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Uint32x8) GetHi() Uint32x4
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Uint32x16) GetHi() Uint32x8
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Uint64x4) GetHi() Uint64x2
// GetHi returns the upper half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Uint64x8) GetHi() Uint64x4
/* GetLo */
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTF128, CPU Feature: AVX
func (x Float32x8) GetLo() Float32x4
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTF64X4, CPU Feature: AVX512
func (x Float32x16) GetLo() Float32x8
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTF128, CPU Feature: AVX
func (x Float64x4) GetLo() Float64x2
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTF64X4, CPU Feature: AVX512
func (x Float64x8) GetLo() Float64x4
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Int8x32) GetLo() Int8x16
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Int8x64) GetLo() Int8x32
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Int16x16) GetLo() Int16x8
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Int16x32) GetLo() Int16x16
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Int32x8) GetLo() Int32x4
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Int32x16) GetLo() Int32x8
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Int64x4) GetLo() Int64x2
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Int64x8) GetLo() Int64x4
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Uint8x32) GetLo() Uint8x16
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Uint8x64) GetLo() Uint8x32
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Uint16x16) GetLo() Uint16x8
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Uint16x32) GetLo() Uint16x16
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Uint32x8) GetLo() Uint32x4
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Uint32x16) GetLo() Uint32x8
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI128, CPU Feature: AVX2
func (x Uint64x4) GetLo() Uint64x2
// GetLo returns the lower half of x.
//
// Asm: VEXTRACTI64X4, CPU Feature: AVX512
func (x Uint64x8) GetLo() Uint64x4
/* Greater */
// Greater compares for greater than.
//
// Asm: VPCMPGTB, CPU Feature: AVX
func (x Int8x16) Greater(y Int8x16) Mask8x16
// Greater compares for greater than.
//
// Asm: VPCMPGTB, CPU Feature: AVX2
func (x Int8x32) Greater(y Int8x32) Mask8x32
// Greater compares for greater than.
//
// Asm: VPCMPGTB, CPU Feature: AVX512
func (x Int8x64) Greater(y Int8x64) Mask8x64
// Greater compares for greater than.
//
// Asm: VPCMPGTW, CPU Feature: AVX
func (x Int16x8) Greater(y Int16x8) Mask16x8
// Greater compares for greater than.
//
// Asm: VPCMPGTW, CPU Feature: AVX2
func (x Int16x16) Greater(y Int16x16) Mask16x16
// Greater compares for greater than.
//
// Asm: VPCMPGTW, CPU Feature: AVX512
func (x Int16x32) Greater(y Int16x32) Mask16x32
// Greater compares for greater than.
//
// Asm: VPCMPGTD, CPU Feature: AVX
func (x Int32x4) Greater(y Int32x4) Mask32x4
// Greater compares for greater than.
//
// Asm: VPCMPGTD, CPU Feature: AVX2
func (x Int32x8) Greater(y Int32x8) Mask32x8
// Greater compares for greater than.
//
// Asm: VPCMPGTD, CPU Feature: AVX512
func (x Int32x16) Greater(y Int32x16) Mask32x16
// Greater compares for greater than.
//
// Asm: VPCMPGTQ, CPU Feature: AVX
func (x Int64x2) Greater(y Int64x2) Mask64x2
// Greater compares for greater than.
//
// Asm: VPCMPGTQ, CPU Feature: AVX2
func (x Int64x4) Greater(y Int64x4) Mask64x4
// Greater compares for greater than.
//
// Asm: VPCMPGTQ, CPU Feature: AVX512
func (x Int64x8) Greater(y Int64x8) Mask64x8
// Greater compares for greater than.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x4) Greater(y Float32x4) Mask32x4
// Greater compares for greater than.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x8) Greater(y Float32x8) Mask32x8
// Greater compares for greater than.
//
// Asm: VCMPPS, CPU Feature: AVX512
func (x Float32x16) Greater(y Float32x16) Mask32x16
// Greater compares for greater than.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x2) Greater(y Float64x2) Mask64x2
// Greater compares for greater than.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x4) Greater(y Float64x4) Mask64x4
// Greater compares for greater than.
//
// Asm: VCMPPD, CPU Feature: AVX512
func (x Float64x8) Greater(y Float64x8) Mask64x8
// Greater compares for greater than.
//
// Asm: VPCMPUB, CPU Feature: AVX512
func (x Uint8x64) Greater(y Uint8x64) Mask8x64
// Greater compares for greater than.
//
// Asm: VPCMPUW, CPU Feature: AVX512
func (x Uint16x32) Greater(y Uint16x32) Mask16x32
// Greater compares for greater than.
//
// Asm: VPCMPUD, CPU Feature: AVX512
func (x Uint32x16) Greater(y Uint32x16) Mask32x16
// Greater compares for greater than.
//
// Asm: VPCMPUQ, CPU Feature: AVX512
func (x Uint64x8) Greater(y Uint64x8) Mask64x8
/* GreaterEqual */
// GreaterEqual compares for greater than or equal.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x4) GreaterEqual(y Float32x4) Mask32x4
// GreaterEqual compares for greater than or equal.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x8) GreaterEqual(y Float32x8) Mask32x8
// GreaterEqual compares for greater than or equal.
//
// Asm: VCMPPS, CPU Feature: AVX512
func (x Float32x16) GreaterEqual(y Float32x16) Mask32x16
// GreaterEqual compares for greater than or equal.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x2) GreaterEqual(y Float64x2) Mask64x2
// GreaterEqual compares for greater than or equal.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x4) GreaterEqual(y Float64x4) Mask64x4
// GreaterEqual compares for greater than or equal.
//
// Asm: VCMPPD, CPU Feature: AVX512
func (x Float64x8) GreaterEqual(y Float64x8) Mask64x8
// GreaterEqual compares for greater than or equal.
//
// Asm: VPCMPB, CPU Feature: AVX512
func (x Int8x64) GreaterEqual(y Int8x64) Mask8x64
// GreaterEqual compares for greater than or equal.
//
// Asm: VPCMPW, CPU Feature: AVX512
func (x Int16x32) GreaterEqual(y Int16x32) Mask16x32
// GreaterEqual compares for greater than or equal.
//
// Asm: VPCMPD, CPU Feature: AVX512
func (x Int32x16) GreaterEqual(y Int32x16) Mask32x16
// GreaterEqual compares for greater than or equal.
//
// Asm: VPCMPQ, CPU Feature: AVX512
func (x Int64x8) GreaterEqual(y Int64x8) Mask64x8
// GreaterEqual compares for greater than or equal.
//
// Asm: VPCMPUB, CPU Feature: AVX512
func (x Uint8x64) GreaterEqual(y Uint8x64) Mask8x64
// GreaterEqual compares for greater than or equal.
//
// Asm: VPCMPUW, CPU Feature: AVX512
func (x Uint16x32) GreaterEqual(y Uint16x32) Mask16x32
// GreaterEqual compares for greater than or equal.
//
// Asm: VPCMPUD, CPU Feature: AVX512
func (x Uint32x16) GreaterEqual(y Uint32x16) Mask32x16
// GreaterEqual compares for greater than or equal.
//
// Asm: VPCMPUQ, CPU Feature: AVX512
func (x Uint64x8) GreaterEqual(y Uint64x8) Mask64x8
/* IsNan */
// IsNan checks if elements are NaN. Use as x.IsNan(x).
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x4) IsNan(y Float32x4) Mask32x4
// IsNan checks if elements are NaN. Use as x.IsNan(x).
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x8) IsNan(y Float32x8) Mask32x8
// IsNan checks if elements are NaN. Use as x.IsNan(x).
//
// Asm: VCMPPS, CPU Feature: AVX512
func (x Float32x16) IsNan(y Float32x16) Mask32x16
// IsNan checks if elements are NaN. Use as x.IsNan(x).
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x2) IsNan(y Float64x2) Mask64x2
// IsNan checks if elements are NaN. Use as x.IsNan(x).
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x4) IsNan(y Float64x4) Mask64x4
// IsNan checks if elements are NaN. Use as x.IsNan(x).
//
// Asm: VCMPPD, CPU Feature: AVX512
func (x Float64x8) IsNan(y Float64x8) Mask64x8
/* Less */
// Less compares for less than.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x4) Less(y Float32x4) Mask32x4
// Less compares for less than.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x8) Less(y Float32x8) Mask32x8
// Less compares for less than.
//
// Asm: VCMPPS, CPU Feature: AVX512
func (x Float32x16) Less(y Float32x16) Mask32x16
// Less compares for less than.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x2) Less(y Float64x2) Mask64x2
// Less compares for less than.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x4) Less(y Float64x4) Mask64x4
// Less compares for less than.
//
// Asm: VCMPPD, CPU Feature: AVX512
func (x Float64x8) Less(y Float64x8) Mask64x8
// Less compares for less than.
//
// Asm: VPCMPB, CPU Feature: AVX512
func (x Int8x64) Less(y Int8x64) Mask8x64
// Less compares for less than.
//
// Asm: VPCMPW, CPU Feature: AVX512
func (x Int16x32) Less(y Int16x32) Mask16x32
// Less compares for less than.
//
// Asm: VPCMPD, CPU Feature: AVX512
func (x Int32x16) Less(y Int32x16) Mask32x16
// Less compares for less than.
//
// Asm: VPCMPQ, CPU Feature: AVX512
func (x Int64x8) Less(y Int64x8) Mask64x8
// Less compares for less than.
//
// Asm: VPCMPUB, CPU Feature: AVX512
func (x Uint8x64) Less(y Uint8x64) Mask8x64
// Less compares for less than.
//
// Asm: VPCMPUW, CPU Feature: AVX512
func (x Uint16x32) Less(y Uint16x32) Mask16x32
// Less compares for less than.
//
// Asm: VPCMPUD, CPU Feature: AVX512
func (x Uint32x16) Less(y Uint32x16) Mask32x16
// Less compares for less than.
//
// Asm: VPCMPUQ, CPU Feature: AVX512
func (x Uint64x8) Less(y Uint64x8) Mask64x8
/* LessEqual */
// LessEqual compares for less than or equal.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x4) LessEqual(y Float32x4) Mask32x4
// LessEqual compares for less than or equal.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x8) LessEqual(y Float32x8) Mask32x8
// LessEqual compares for less than or equal.
//
// Asm: VCMPPS, CPU Feature: AVX512
func (x Float32x16) LessEqual(y Float32x16) Mask32x16
// LessEqual compares for less than or equal.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x2) LessEqual(y Float64x2) Mask64x2
// LessEqual compares for less than or equal.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x4) LessEqual(y Float64x4) Mask64x4
// LessEqual compares for less than or equal.
//
// Asm: VCMPPD, CPU Feature: AVX512
func (x Float64x8) LessEqual(y Float64x8) Mask64x8
// LessEqual compares for less than or equal.
//
// Asm: VPCMPB, CPU Feature: AVX512
func (x Int8x64) LessEqual(y Int8x64) Mask8x64
// LessEqual compares for less than or equal.
//
// Asm: VPCMPW, CPU Feature: AVX512
func (x Int16x32) LessEqual(y Int16x32) Mask16x32
// LessEqual compares for less than or equal.
//
// Asm: VPCMPD, CPU Feature: AVX512
func (x Int32x16) LessEqual(y Int32x16) Mask32x16
// LessEqual compares for less than or equal.
//
// Asm: VPCMPQ, CPU Feature: AVX512
func (x Int64x8) LessEqual(y Int64x8) Mask64x8
// LessEqual compares for less than or equal.
//
// Asm: VPCMPUB, CPU Feature: AVX512
func (x Uint8x64) LessEqual(y Uint8x64) Mask8x64
// LessEqual compares for less than or equal.
//
// Asm: VPCMPUW, CPU Feature: AVX512
func (x Uint16x32) LessEqual(y Uint16x32) Mask16x32
// LessEqual compares for less than or equal.
//
// Asm: VPCMPUD, CPU Feature: AVX512
func (x Uint32x16) LessEqual(y Uint32x16) Mask32x16
// LessEqual compares for less than or equal.
//
// Asm: VPCMPUQ, CPU Feature: AVX512
func (x Uint64x8) LessEqual(y Uint64x8) Mask64x8
/* Max */
// Max computes the maximum of corresponding elements.
//
// Asm: VMAXPS, CPU Feature: AVX
func (x Float32x4) Max(y Float32x4) Float32x4
// Max computes the maximum of corresponding elements.
//
// Asm: VMAXPS, CPU Feature: AVX
func (x Float32x8) Max(y Float32x8) Float32x8
// Max computes the maximum of corresponding elements.
//
// Asm: VMAXPS, CPU Feature: AVX512
func (x Float32x16) Max(y Float32x16) Float32x16
// Max computes the maximum of corresponding elements.
//
// Asm: VMAXPD, CPU Feature: AVX
func (x Float64x2) Max(y Float64x2) Float64x2
// Max computes the maximum of corresponding elements.
//
// Asm: VMAXPD, CPU Feature: AVX
func (x Float64x4) Max(y Float64x4) Float64x4
// Max computes the maximum of corresponding elements.
//
// Asm: VMAXPD, CPU Feature: AVX512
func (x Float64x8) Max(y Float64x8) Float64x8
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSB, CPU Feature: AVX
func (x Int8x16) Max(y Int8x16) Int8x16
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSB, CPU Feature: AVX2
func (x Int8x32) Max(y Int8x32) Int8x32
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSB, CPU Feature: AVX512
func (x Int8x64) Max(y Int8x64) Int8x64
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSW, CPU Feature: AVX
func (x Int16x8) Max(y Int16x8) Int16x8
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSW, CPU Feature: AVX2
func (x Int16x16) Max(y Int16x16) Int16x16
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSW, CPU Feature: AVX512
func (x Int16x32) Max(y Int16x32) Int16x32
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSD, CPU Feature: AVX
func (x Int32x4) Max(y Int32x4) Int32x4
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSD, CPU Feature: AVX2
func (x Int32x8) Max(y Int32x8) Int32x8
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSD, CPU Feature: AVX512
func (x Int32x16) Max(y Int32x16) Int32x16
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSQ, CPU Feature: AVX512
func (x Int64x2) Max(y Int64x2) Int64x2
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSQ, CPU Feature: AVX512
func (x Int64x4) Max(y Int64x4) Int64x4
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXSQ, CPU Feature: AVX512
func (x Int64x8) Max(y Int64x8) Int64x8
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUB, CPU Feature: AVX
func (x Uint8x16) Max(y Uint8x16) Uint8x16
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUB, CPU Feature: AVX2
func (x Uint8x32) Max(y Uint8x32) Uint8x32
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUB, CPU Feature: AVX512
func (x Uint8x64) Max(y Uint8x64) Uint8x64
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUW, CPU Feature: AVX
func (x Uint16x8) Max(y Uint16x8) Uint16x8
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUW, CPU Feature: AVX2
func (x Uint16x16) Max(y Uint16x16) Uint16x16
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUW, CPU Feature: AVX512
func (x Uint16x32) Max(y Uint16x32) Uint16x32
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUD, CPU Feature: AVX
func (x Uint32x4) Max(y Uint32x4) Uint32x4
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUD, CPU Feature: AVX2
func (x Uint32x8) Max(y Uint32x8) Uint32x8
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUD, CPU Feature: AVX512
func (x Uint32x16) Max(y Uint32x16) Uint32x16
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUQ, CPU Feature: AVX512
func (x Uint64x2) Max(y Uint64x2) Uint64x2
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUQ, CPU Feature: AVX512
func (x Uint64x4) Max(y Uint64x4) Uint64x4
// Max computes the maximum of corresponding elements.
//
// Asm: VPMAXUQ, CPU Feature: AVX512
func (x Uint64x8) Max(y Uint64x8) Uint64x8
/* Min */
// Min computes the minimum of corresponding elements.
//
// Asm: VMINPS, CPU Feature: AVX
func (x Float32x4) Min(y Float32x4) Float32x4
// Min computes the minimum of corresponding elements.
//
// Asm: VMINPS, CPU Feature: AVX
func (x Float32x8) Min(y Float32x8) Float32x8
// Min computes the minimum of corresponding elements.
//
// Asm: VMINPS, CPU Feature: AVX512
func (x Float32x16) Min(y Float32x16) Float32x16
// Min computes the minimum of corresponding elements.
//
// Asm: VMINPD, CPU Feature: AVX
func (x Float64x2) Min(y Float64x2) Float64x2
// Min computes the minimum of corresponding elements.
//
// Asm: VMINPD, CPU Feature: AVX
func (x Float64x4) Min(y Float64x4) Float64x4
// Min computes the minimum of corresponding elements.
//
// Asm: VMINPD, CPU Feature: AVX512
func (x Float64x8) Min(y Float64x8) Float64x8
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSB, CPU Feature: AVX
func (x Int8x16) Min(y Int8x16) Int8x16
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSB, CPU Feature: AVX2
func (x Int8x32) Min(y Int8x32) Int8x32
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSB, CPU Feature: AVX512
func (x Int8x64) Min(y Int8x64) Int8x64
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSW, CPU Feature: AVX
func (x Int16x8) Min(y Int16x8) Int16x8
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSW, CPU Feature: AVX2
func (x Int16x16) Min(y Int16x16) Int16x16
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSW, CPU Feature: AVX512
func (x Int16x32) Min(y Int16x32) Int16x32
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSD, CPU Feature: AVX
func (x Int32x4) Min(y Int32x4) Int32x4
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSD, CPU Feature: AVX2
func (x Int32x8) Min(y Int32x8) Int32x8
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSD, CPU Feature: AVX512
func (x Int32x16) Min(y Int32x16) Int32x16
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSQ, CPU Feature: AVX512
func (x Int64x2) Min(y Int64x2) Int64x2
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSQ, CPU Feature: AVX512
func (x Int64x4) Min(y Int64x4) Int64x4
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINSQ, CPU Feature: AVX512
func (x Int64x8) Min(y Int64x8) Int64x8
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUB, CPU Feature: AVX
func (x Uint8x16) Min(y Uint8x16) Uint8x16
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUB, CPU Feature: AVX2
func (x Uint8x32) Min(y Uint8x32) Uint8x32
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUB, CPU Feature: AVX512
func (x Uint8x64) Min(y Uint8x64) Uint8x64
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUW, CPU Feature: AVX
func (x Uint16x8) Min(y Uint16x8) Uint16x8
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUW, CPU Feature: AVX2
func (x Uint16x16) Min(y Uint16x16) Uint16x16
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUW, CPU Feature: AVX512
func (x Uint16x32) Min(y Uint16x32) Uint16x32
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUD, CPU Feature: AVX
func (x Uint32x4) Min(y Uint32x4) Uint32x4
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUD, CPU Feature: AVX2
func (x Uint32x8) Min(y Uint32x8) Uint32x8
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUD, CPU Feature: AVX512
func (x Uint32x16) Min(y Uint32x16) Uint32x16
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUQ, CPU Feature: AVX512
func (x Uint64x2) Min(y Uint64x2) Uint64x2
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUQ, CPU Feature: AVX512
func (x Uint64x4) Min(y Uint64x4) Uint64x4
// Min computes the minimum of corresponding elements.
//
// Asm: VPMINUQ, CPU Feature: AVX512
func (x Uint64x8) Min(y Uint64x8) Uint64x8
/* Mul */
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VMULPS, CPU Feature: AVX
func (x Float32x4) Mul(y Float32x4) Float32x4
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VMULPS, CPU Feature: AVX
func (x Float32x8) Mul(y Float32x8) Float32x8
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VMULPS, CPU Feature: AVX512
func (x Float32x16) Mul(y Float32x16) Float32x16
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VMULPD, CPU Feature: AVX
func (x Float64x2) Mul(y Float64x2) Float64x2
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VMULPD, CPU Feature: AVX
func (x Float64x4) Mul(y Float64x4) Float64x4
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VMULPD, CPU Feature: AVX512
func (x Float64x8) Mul(y Float64x8) Float64x8
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLW, CPU Feature: AVX
func (x Int16x8) Mul(y Int16x8) Int16x8
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLW, CPU Feature: AVX2
func (x Int16x16) Mul(y Int16x16) Int16x16
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLW, CPU Feature: AVX512
func (x Int16x32) Mul(y Int16x32) Int16x32
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLD, CPU Feature: AVX
func (x Int32x4) Mul(y Int32x4) Int32x4
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLD, CPU Feature: AVX2
func (x Int32x8) Mul(y Int32x8) Int32x8
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLD, CPU Feature: AVX512
func (x Int32x16) Mul(y Int32x16) Int32x16
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLQ, CPU Feature: AVX512
func (x Int64x2) Mul(y Int64x2) Int64x2
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLQ, CPU Feature: AVX512
func (x Int64x4) Mul(y Int64x4) Int64x4
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLQ, CPU Feature: AVX512
func (x Int64x8) Mul(y Int64x8) Int64x8
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLW, CPU Feature: AVX
func (x Uint16x8) Mul(y Uint16x8) Uint16x8
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLW, CPU Feature: AVX2
func (x Uint16x16) Mul(y Uint16x16) Uint16x16
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLW, CPU Feature: AVX512
func (x Uint16x32) Mul(y Uint16x32) Uint16x32
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLD, CPU Feature: AVX
func (x Uint32x4) Mul(y Uint32x4) Uint32x4
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLD, CPU Feature: AVX2
func (x Uint32x8) Mul(y Uint32x8) Uint32x8
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLD, CPU Feature: AVX512
func (x Uint32x16) Mul(y Uint32x16) Uint32x16
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLQ, CPU Feature: AVX512
func (x Uint64x2) Mul(y Uint64x2) Uint64x2
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLQ, CPU Feature: AVX512
func (x Uint64x4) Mul(y Uint64x4) Uint64x4
// Mul multiplies corresponding elements of two vectors.
//
// Asm: VPMULLQ, CPU Feature: AVX512
func (x Uint64x8) Mul(y Uint64x8) Uint64x8
/* MulAdd */
// MulAdd performs a fused (x * y) + z.
//
// Asm: VFMADD213PS, CPU Feature: AVX512
func (x Float32x4) MulAdd(y Float32x4, z Float32x4) Float32x4
// MulAdd performs a fused (x * y) + z.
//
// Asm: VFMADD213PS, CPU Feature: AVX512
func (x Float32x8) MulAdd(y Float32x8, z Float32x8) Float32x8
// MulAdd performs a fused (x * y) + z.
//
// Asm: VFMADD213PS, CPU Feature: AVX512
func (x Float32x16) MulAdd(y Float32x16, z Float32x16) Float32x16
// MulAdd performs a fused (x * y) + z.
//
// Asm: VFMADD213PD, CPU Feature: AVX512
func (x Float64x2) MulAdd(y Float64x2, z Float64x2) Float64x2
// MulAdd performs a fused (x * y) + z.
//
// Asm: VFMADD213PD, CPU Feature: AVX512
func (x Float64x4) MulAdd(y Float64x4, z Float64x4) Float64x4
// MulAdd performs a fused (x * y) + z.
//
// Asm: VFMADD213PD, CPU Feature: AVX512
func (x Float64x8) MulAdd(y Float64x8, z Float64x8) Float64x8
/* MulAddSub */
// MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements.
//
// Asm: VFMADDSUB213PS, CPU Feature: AVX512
func (x Float32x4) MulAddSub(y Float32x4, z Float32x4) Float32x4
// MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements.
//
// Asm: VFMADDSUB213PS, CPU Feature: AVX512
func (x Float32x8) MulAddSub(y Float32x8, z Float32x8) Float32x8
// MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements.
//
// Asm: VFMADDSUB213PS, CPU Feature: AVX512
func (x Float32x16) MulAddSub(y Float32x16, z Float32x16) Float32x16
// MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements.
//
// Asm: VFMADDSUB213PD, CPU Feature: AVX512
func (x Float64x2) MulAddSub(y Float64x2, z Float64x2) Float64x2
// MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements.
//
// Asm: VFMADDSUB213PD, CPU Feature: AVX512
func (x Float64x4) MulAddSub(y Float64x4, z Float64x4) Float64x4
// MulAddSub performs a fused (x * y) - z for odd-indexed elements, and (x * y) + z for even-indexed elements.
//
// Asm: VFMADDSUB213PD, CPU Feature: AVX512
func (x Float64x8) MulAddSub(y Float64x8, z Float64x8) Float64x8
/* MulEvenWiden */
// MulEvenWiden multiplies even-indexed elements, widening the result.
// Result[i] = v1.Even[i] * v2.Even[i].
//
// Asm: VPMULDQ, CPU Feature: AVX
func (x Int32x4) MulEvenWiden(y Int32x4) Int64x2
// MulEvenWiden multiplies even-indexed elements, widening the result.
// Result[i] = v1.Even[i] * v2.Even[i].
//
// Asm: VPMULDQ, CPU Feature: AVX2
func (x Int32x8) MulEvenWiden(y Int32x8) Int64x4
// MulEvenWiden multiplies even-indexed elements, widening the result.
// Result[i] = v1.Even[i] * v2.Even[i].
//
// Asm: VPMULUDQ, CPU Feature: AVX
func (x Uint32x4) MulEvenWiden(y Uint32x4) Uint64x2
// MulEvenWiden multiplies even-indexed elements, widening the result.
// Result[i] = v1.Even[i] * v2.Even[i].
//
// Asm: VPMULUDQ, CPU Feature: AVX2
func (x Uint32x8) MulEvenWiden(y Uint32x8) Uint64x4
/* MulHigh */
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: VPMULHW, CPU Feature: AVX
func (x Int16x8) MulHigh(y Int16x8) Int16x8
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: VPMULHW, CPU Feature: AVX2
func (x Int16x16) MulHigh(y Int16x16) Int16x16
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: VPMULHW, CPU Feature: AVX512
func (x Int16x32) MulHigh(y Int16x32) Int16x32
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: VPMULHUW, CPU Feature: AVX
func (x Uint16x8) MulHigh(y Uint16x8) Uint16x8
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: VPMULHUW, CPU Feature: AVX2
func (x Uint16x16) MulHigh(y Uint16x16) Uint16x16
// MulHigh multiplies elements and stores the high part of the result.
//
// Asm: VPMULHUW, CPU Feature: AVX512
func (x Uint16x32) MulHigh(y Uint16x32) Uint16x32
/* MulSubAdd */
// MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements.
//
// Asm: VFMSUBADD213PS, CPU Feature: AVX512
func (x Float32x4) MulSubAdd(y Float32x4, z Float32x4) Float32x4
// MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements.
//
// Asm: VFMSUBADD213PS, CPU Feature: AVX512
func (x Float32x8) MulSubAdd(y Float32x8, z Float32x8) Float32x8
// MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements.
//
// Asm: VFMSUBADD213PS, CPU Feature: AVX512
func (x Float32x16) MulSubAdd(y Float32x16, z Float32x16) Float32x16
// MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements.
//
// Asm: VFMSUBADD213PD, CPU Feature: AVX512
func (x Float64x2) MulSubAdd(y Float64x2, z Float64x2) Float64x2
// MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements.
//
// Asm: VFMSUBADD213PD, CPU Feature: AVX512
func (x Float64x4) MulSubAdd(y Float64x4, z Float64x4) Float64x4
// MulSubAdd performs a fused (x * y) + z for odd-indexed elements, and (x * y) - z for even-indexed elements.
//
// Asm: VFMSUBADD213PD, CPU Feature: AVX512
func (x Float64x8) MulSubAdd(y Float64x8, z Float64x8) Float64x8
/* NotEqual */
// NotEqual compares for inequality.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x4) NotEqual(y Float32x4) Mask32x4
// NotEqual compares for inequality.
//
// Asm: VCMPPS, CPU Feature: AVX
func (x Float32x8) NotEqual(y Float32x8) Mask32x8
// NotEqual compares for inequality.
//
// Asm: VCMPPS, CPU Feature: AVX512
func (x Float32x16) NotEqual(y Float32x16) Mask32x16
// NotEqual compares for inequality.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x2) NotEqual(y Float64x2) Mask64x2
// NotEqual compares for inequality.
//
// Asm: VCMPPD, CPU Feature: AVX
func (x Float64x4) NotEqual(y Float64x4) Mask64x4
// NotEqual compares for inequality.
//
// Asm: VCMPPD, CPU Feature: AVX512
func (x Float64x8) NotEqual(y Float64x8) Mask64x8
// NotEqual compares for inequality.
//
// Asm: VPCMPB, CPU Feature: AVX512
func (x Int8x64) NotEqual(y Int8x64) Mask8x64
// NotEqual compares for inequality.
//
// Asm: VPCMPW, CPU Feature: AVX512
func (x Int16x32) NotEqual(y Int16x32) Mask16x32
// NotEqual compares for inequality.
//
// Asm: VPCMPD, CPU Feature: AVX512
func (x Int32x16) NotEqual(y Int32x16) Mask32x16
// NotEqual compares for inequality.
//
// Asm: VPCMPQ, CPU Feature: AVX512
func (x Int64x8) NotEqual(y Int64x8) Mask64x8
// NotEqual compares for inequality.
//
// Asm: VPCMPUB, CPU Feature: AVX512
func (x Uint8x64) NotEqual(y Uint8x64) Mask8x64
// NotEqual compares for inequality.
//
// Asm: VPCMPUW, CPU Feature: AVX512
func (x Uint16x32) NotEqual(y Uint16x32) Mask16x32
// NotEqual compares for inequality.
//
// Asm: VPCMPUD, CPU Feature: AVX512
func (x Uint32x16) NotEqual(y Uint32x16) Mask32x16
// NotEqual compares for inequality.
//
// Asm: VPCMPUQ, CPU Feature: AVX512
func (x Uint64x8) NotEqual(y Uint64x8) Mask64x8
/* OnesCount */
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTB, CPU Feature: AVX512BITALG
func (x Int8x16) OnesCount() Int8x16
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTB, CPU Feature: AVX512BITALG
func (x Int8x32) OnesCount() Int8x32
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTB, CPU Feature: AVX512BITALG
func (x Int8x64) OnesCount() Int8x64
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTW, CPU Feature: AVX512BITALG
func (x Int16x8) OnesCount() Int16x8
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTW, CPU Feature: AVX512BITALG
func (x Int16x16) OnesCount() Int16x16
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTW, CPU Feature: AVX512BITALG
func (x Int16x32) OnesCount() Int16x32
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ
func (x Int32x4) OnesCount() Int32x4
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ
func (x Int32x8) OnesCount() Int32x8
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ
func (x Int32x16) OnesCount() Int32x16
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ
func (x Int64x2) OnesCount() Int64x2
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ
func (x Int64x4) OnesCount() Int64x4
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ
func (x Int64x8) OnesCount() Int64x8
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTB, CPU Feature: AVX512BITALG
func (x Uint8x16) OnesCount() Uint8x16
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTB, CPU Feature: AVX512BITALG
func (x Uint8x32) OnesCount() Uint8x32
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTB, CPU Feature: AVX512BITALG
func (x Uint8x64) OnesCount() Uint8x64
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTW, CPU Feature: AVX512BITALG
func (x Uint16x8) OnesCount() Uint16x8
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTW, CPU Feature: AVX512BITALG
func (x Uint16x16) OnesCount() Uint16x16
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTW, CPU Feature: AVX512BITALG
func (x Uint16x32) OnesCount() Uint16x32
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ
func (x Uint32x4) OnesCount() Uint32x4
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ
func (x Uint32x8) OnesCount() Uint32x8
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTD, CPU Feature: AVX512VPOPCNTDQ
func (x Uint32x16) OnesCount() Uint32x16
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ
func (x Uint64x2) OnesCount() Uint64x2
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ
func (x Uint64x4) OnesCount() Uint64x4
// OnesCount counts the number of set bits in each element.
//
// Asm: VPOPCNTQ, CPU Feature: AVX512VPOPCNTDQ
func (x Uint64x8) OnesCount() Uint64x8
/* Or */
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX
func (x Int8x16) Or(y Int8x16) Int8x16
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX2
func (x Int8x32) Or(y Int8x32) Int8x32
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPORD, CPU Feature: AVX512
func (x Int8x64) Or(y Int8x64) Int8x64
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX
func (x Int16x8) Or(y Int16x8) Int16x8
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX2
func (x Int16x16) Or(y Int16x16) Int16x16
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPORD, CPU Feature: AVX512
func (x Int16x32) Or(y Int16x32) Int16x32
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX
func (x Int32x4) Or(y Int32x4) Int32x4
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX2
func (x Int32x8) Or(y Int32x8) Int32x8
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPORD, CPU Feature: AVX512
func (x Int32x16) Or(y Int32x16) Int32x16
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX
func (x Int64x2) Or(y Int64x2) Int64x2
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX2
func (x Int64x4) Or(y Int64x4) Int64x4
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPORQ, CPU Feature: AVX512
func (x Int64x8) Or(y Int64x8) Int64x8
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX
func (x Uint8x16) Or(y Uint8x16) Uint8x16
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX2
func (x Uint8x32) Or(y Uint8x32) Uint8x32
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPORD, CPU Feature: AVX512
func (x Uint8x64) Or(y Uint8x64) Uint8x64
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX
func (x Uint16x8) Or(y Uint16x8) Uint16x8
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX2
func (x Uint16x16) Or(y Uint16x16) Uint16x16
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPORD, CPU Feature: AVX512
func (x Uint16x32) Or(y Uint16x32) Uint16x32
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX
func (x Uint32x4) Or(y Uint32x4) Uint32x4
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX2
func (x Uint32x8) Or(y Uint32x8) Uint32x8
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPORD, CPU Feature: AVX512
func (x Uint32x16) Or(y Uint32x16) Uint32x16
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX
func (x Uint64x2) Or(y Uint64x2) Uint64x2
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPOR, CPU Feature: AVX2
func (x Uint64x4) Or(y Uint64x4) Uint64x4
// Or performs a bitwise OR operation between two vectors.
//
// Asm: VPORQ, CPU Feature: AVX512
func (x Uint64x8) Or(y Uint64x8) Uint64x8
/* Permute */
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
// However when the top bit is set, the low bits will be disregard and the respective element in the result vector will be zeroed.
//
// Asm: VPSHUFB, CPU Feature: AVX
func (x Int8x16) Permute(indices Int8x16) Int8x16
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
// However when the top bit is set, the low bits will be disregard and the respective element in the result vector will be zeroed.
//
// Asm: VPSHUFB, CPU Feature: AVX
func (x Uint8x16) Permute(indices Uint8x16) Uint8x16
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMB, CPU Feature: AVX512VBMI
func (x Int8x32) Permute(indices Uint8x32) Int8x32
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMB, CPU Feature: AVX512VBMI
func (x Uint8x32) Permute(indices Uint8x32) Uint8x32
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMB, CPU Feature: AVX512VBMI
func (x Int8x64) Permute(indices Uint8x64) Int8x64
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMB, CPU Feature: AVX512VBMI
func (x Uint8x64) Permute(indices Uint8x64) Uint8x64
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMW, CPU Feature: AVX512
func (x Int16x8) Permute(indices Uint16x8) Int16x8
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMW, CPU Feature: AVX512
func (x Uint16x8) Permute(indices Uint16x8) Uint16x8
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMW, CPU Feature: AVX512
func (x Int16x16) Permute(indices Uint16x16) Int16x16
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMW, CPU Feature: AVX512
func (x Uint16x16) Permute(indices Uint16x16) Uint16x16
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMW, CPU Feature: AVX512
func (x Int16x32) Permute(indices Uint16x32) Int16x32
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMW, CPU Feature: AVX512
func (x Uint16x32) Permute(indices Uint16x32) Uint16x32
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMPS, CPU Feature: AVX2
func (x Float32x8) Permute(indices Uint32x8) Float32x8
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMD, CPU Feature: AVX2
func (x Int32x8) Permute(indices Uint32x8) Int32x8
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMD, CPU Feature: AVX2
func (x Uint32x8) Permute(indices Uint32x8) Uint32x8
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMPS, CPU Feature: AVX512
func (x Float32x16) Permute(indices Uint32x16) Float32x16
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMD, CPU Feature: AVX512
func (x Int32x16) Permute(indices Uint32x16) Int32x16
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMD, CPU Feature: AVX512
func (x Uint32x16) Permute(indices Uint32x16) Uint32x16
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMPD, CPU Feature: AVX512
func (x Float64x4) Permute(indices Uint64x4) Float64x4
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMQ, CPU Feature: AVX512
func (x Int64x4) Permute(indices Uint64x4) Int64x4
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMQ, CPU Feature: AVX512
func (x Uint64x4) Permute(indices Uint64x4) Uint64x4
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMPD, CPU Feature: AVX512
func (x Float64x8) Permute(indices Uint64x8) Float64x8
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMQ, CPU Feature: AVX512
func (x Int64x8) Permute(indices Uint64x8) Int64x8
// Permute performs a full permutation of vector x using indices:
// result := {x[indices[0]], x[indices[1]], ..., x[indices[n]]}
// Only the needed bits to represent x's index are used in indices' elements.
//
// Asm: VPERMQ, CPU Feature: AVX512
func (x Uint64x8) Permute(indices Uint64x8) Uint64x8
/* Permute2 */
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2B, CPU Feature: AVX512VBMI
func (x Int8x16) Permute2(y Int8x16, indices Uint8x16) Int8x16
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2B, CPU Feature: AVX512VBMI
func (x Uint8x16) Permute2(y Uint8x16, indices Uint8x16) Uint8x16
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2B, CPU Feature: AVX512VBMI
func (x Int8x32) Permute2(y Int8x32, indices Uint8x32) Int8x32
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2B, CPU Feature: AVX512VBMI
func (x Uint8x32) Permute2(y Uint8x32, indices Uint8x32) Uint8x32
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2B, CPU Feature: AVX512VBMI
func (x Int8x64) Permute2(y Int8x64, indices Uint8x64) Int8x64
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2B, CPU Feature: AVX512VBMI
func (x Uint8x64) Permute2(y Uint8x64, indices Uint8x64) Uint8x64
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2W, CPU Feature: AVX512
func (x Int16x8) Permute2(y Int16x8, indices Uint16x8) Int16x8
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2W, CPU Feature: AVX512
func (x Uint16x8) Permute2(y Uint16x8, indices Uint16x8) Uint16x8
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2W, CPU Feature: AVX512
func (x Int16x16) Permute2(y Int16x16, indices Uint16x16) Int16x16
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2W, CPU Feature: AVX512
func (x Uint16x16) Permute2(y Uint16x16, indices Uint16x16) Uint16x16
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2W, CPU Feature: AVX512
func (x Int16x32) Permute2(y Int16x32, indices Uint16x32) Int16x32
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2W, CPU Feature: AVX512
func (x Uint16x32) Permute2(y Uint16x32, indices Uint16x32) Uint16x32
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2PS, CPU Feature: AVX512
func (x Float32x4) Permute2(y Float32x4, indices Uint32x4) Float32x4
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2D, CPU Feature: AVX512
func (x Int32x4) Permute2(y Int32x4, indices Uint32x4) Int32x4
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2D, CPU Feature: AVX512
func (x Uint32x4) Permute2(y Uint32x4, indices Uint32x4) Uint32x4
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2PS, CPU Feature: AVX512
func (x Float32x8) Permute2(y Float32x8, indices Uint32x8) Float32x8
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2D, CPU Feature: AVX512
func (x Int32x8) Permute2(y Int32x8, indices Uint32x8) Int32x8
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2D, CPU Feature: AVX512
func (x Uint32x8) Permute2(y Uint32x8, indices Uint32x8) Uint32x8
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2PS, CPU Feature: AVX512
func (x Float32x16) Permute2(y Float32x16, indices Uint32x16) Float32x16
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2D, CPU Feature: AVX512
func (x Int32x16) Permute2(y Int32x16, indices Uint32x16) Int32x16
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2D, CPU Feature: AVX512
func (x Uint32x16) Permute2(y Uint32x16, indices Uint32x16) Uint32x16
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2PD, CPU Feature: AVX512
func (x Float64x2) Permute2(y Float64x2, indices Uint64x2) Float64x2
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2Q, CPU Feature: AVX512
func (x Int64x2) Permute2(y Int64x2, indices Uint64x2) Int64x2
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2Q, CPU Feature: AVX512
func (x Uint64x2) Permute2(y Uint64x2, indices Uint64x2) Uint64x2
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2PD, CPU Feature: AVX512
func (x Float64x4) Permute2(y Float64x4, indices Uint64x4) Float64x4
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2Q, CPU Feature: AVX512
func (x Int64x4) Permute2(y Int64x4, indices Uint64x4) Int64x4
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2Q, CPU Feature: AVX512
func (x Uint64x4) Permute2(y Uint64x4, indices Uint64x4) Uint64x4
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2PD, CPU Feature: AVX512
func (x Float64x8) Permute2(y Float64x8, indices Uint64x8) Float64x8
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2Q, CPU Feature: AVX512
func (x Int64x8) Permute2(y Int64x8, indices Uint64x8) Int64x8
// Permute2 performs a full permutation of vector x, y using indices:
// result := {xy[indices[0]], xy[indices[1]], ..., xy[indices[n]]}
// where xy is x appending y.
// Only the needed bits to represent xy's index are used in indices' elements.
//
// Asm: VPERMI2Q, CPU Feature: AVX512
func (x Uint64x8) Permute2(y Uint64x8, indices Uint64x8) Uint64x8
/* PermuteConstant */
// PermuteConstant performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]], x[indices[2:4]], x[indices[4:6]], x[indices[6:8]]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFD, CPU Feature: AVX
func (x Int32x4) PermuteConstant(indices uint8) Int32x4
// PermuteConstant performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]], x[indices[2:4]], x[indices[4:6]], x[indices[6:8]]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFD, CPU Feature: AVX
func (x Uint32x4) PermuteConstant(indices uint8) Uint32x4
/* PermuteConstantGrouped */
// PermuteConstantGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]], x_group0[indices[2:4]], x_group0[indices[4:6]], x_group0[indices[6:8]], x_group1[indices[0:2]], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFD, CPU Feature: AVX2
func (x Int32x8) PermuteConstantGrouped(indices uint8) Int32x8
// PermuteConstantGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]], x_group0[indices[2:4]], x_group0[indices[4:6]], x_group0[indices[6:8]], x_group1[indices[0:2]], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFD, CPU Feature: AVX512
func (x Int32x16) PermuteConstantGrouped(indices uint8) Int32x16
// PermuteConstantGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]], x_group0[indices[2:4]], x_group0[indices[4:6]], x_group0[indices[6:8]], x_group1[indices[0:2]], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFD, CPU Feature: AVX2
func (x Uint32x8) PermuteConstantGrouped(indices uint8) Uint32x8
// PermuteConstantGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]], x_group0[indices[2:4]], x_group0[indices[4:6]], x_group0[indices[6:8]], x_group1[indices[0:2]], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFD, CPU Feature: AVX512
func (x Uint32x16) PermuteConstantGrouped(indices uint8) Uint32x16
/* PermuteConstantHi */
// PermuteConstantHi performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]+4], x[indices[2:4]+4], x[indices[4:6]+4], x[indices[6:8]+4]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX512
func (x Int16x8) PermuteConstantHi(indices uint8) Int16x8
// PermuteConstantHi performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]+4], x[indices[2:4]+4], x[indices[4:6]+4], x[indices[6:8]+4]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX
func (x Int32x4) PermuteConstantHi(indices uint8) Int32x4
// PermuteConstantHi performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]+4], x[indices[2:4]+4], x[indices[4:6]+4], x[indices[6:8]+4]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX512
func (x Uint16x8) PermuteConstantHi(indices uint8) Uint16x8
// PermuteConstantHi performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]+4], x[indices[2:4]+4], x[indices[4:6]+4], x[indices[6:8]+4]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX
func (x Uint32x4) PermuteConstantHi(indices uint8) Uint32x4
/* PermuteConstantHiGrouped */
// PermuteConstantHiGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]+4], x_group0[indices[2:4]+4], x_group0[indices[4:6]+4], x_group0[indices[6:8]+4], x_group1[indices[0:2]+4], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX2
func (x Int16x16) PermuteConstantHiGrouped(indices uint8) Int16x16
// PermuteConstantHiGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]+4], x_group0[indices[2:4]+4], x_group0[indices[4:6]+4], x_group0[indices[6:8]+4], x_group1[indices[0:2]+4], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX512
func (x Int16x32) PermuteConstantHiGrouped(indices uint8) Int16x32
// PermuteConstantHiGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]+4], x_group0[indices[2:4]+4], x_group0[indices[4:6]+4], x_group0[indices[6:8]+4], x_group1[indices[0:2]+4], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX2
func (x Uint16x16) PermuteConstantHiGrouped(indices uint8) Uint16x16
// PermuteConstantHiGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]+4], x_group0[indices[2:4]+4], x_group0[indices[4:6]+4], x_group0[indices[6:8]+4], x_group1[indices[0:2]+4], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX512
func (x Uint16x32) PermuteConstantHiGrouped(indices uint8) Uint16x32
/* PermuteConstantLo */
// PermuteConstantLo performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]], x[indices[2:4]], x[indices[4:6]], x[indices[6:8]]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX512
func (x Int16x8) PermuteConstantLo(indices uint8) Int16x8
// PermuteConstantLo performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]], x[indices[2:4]], x[indices[4:6]], x[indices[6:8]]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX
func (x Int32x4) PermuteConstantLo(indices uint8) Int32x4
// PermuteConstantLo performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]], x[indices[2:4]], x[indices[4:6]], x[indices[6:8]]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX512
func (x Uint16x8) PermuteConstantLo(indices uint8) Uint16x8
// PermuteConstantLo performs a permutation of vector x using constant indices:
// result := {x[indices[0:2]], x[indices[2:4]], x[indices[4:6]], x[indices[6:8]]}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX
func (x Uint32x4) PermuteConstantLo(indices uint8) Uint32x4
/* PermuteConstantLoGrouped */
// PermuteConstantLoGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]], x_group0[indices[2:4]], x_group0[indices[4:6]], x_group0[indices[6:8]], x_group1[indices[0:2]], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX2
func (x Int16x16) PermuteConstantLoGrouped(indices uint8) Int16x16
// PermuteConstantLoGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]], x_group0[indices[2:4]], x_group0[indices[4:6]], x_group0[indices[6:8]], x_group1[indices[0:2]], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX512
func (x Int16x32) PermuteConstantLoGrouped(indices uint8) Int16x32
// PermuteConstantLoGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]], x_group0[indices[2:4]], x_group0[indices[4:6]], x_group0[indices[6:8]], x_group1[indices[0:2]], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX2
func (x Uint16x16) PermuteConstantLoGrouped(indices uint8) Uint16x16
// PermuteConstantLoGrouped performs a grouped permutation of vector x using constant indices:
// result := {x_group0[indices[0:2]], x_group0[indices[2:4]], x_group0[indices[4:6]], x_group0[indices[6:8]], x_group1[indices[0:2]], ...}
// Here indices are word-size unsigned index value packed together, e.g. indices[0:2] is the first index.
// Each group is of size 128-bit.
//
// indices results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHUFHW, CPU Feature: AVX512
func (x Uint16x32) PermuteConstantLoGrouped(indices uint8) Uint16x32
/* PermuteGrouped */
// PermuteGrouped performs a grouped permutation of vector x using indices:
// result := {x_group0[indices[0]], x_group0[indices[1]], ..., x_group1[indices[16]], x_group1[indices[17]], ...}
// Only the needed bits to represent the index of a group of x are used in indices' elements.
// However when the top bit is set, the low bits will be disregard and the respective element in the result vector will be zeroed.
// Each group is of size 128-bit.
//
// Asm: VPSHUFB, CPU Feature: AVX2
func (x Int8x32) PermuteGrouped(indices Int8x32) Int8x32
// PermuteGrouped performs a grouped permutation of vector x using indices:
// result := {x_group0[indices[0]], x_group0[indices[1]], ..., x_group1[indices[16]], x_group1[indices[17]], ...}
// Only the needed bits to represent the index of a group of x are used in indices' elements.
// However when the top bit is set, the low bits will be disregard and the respective element in the result vector will be zeroed.
// Each group is of size 128-bit.
//
// Asm: VPSHUFB, CPU Feature: AVX512
func (x Int8x64) PermuteGrouped(indices Int8x64) Int8x64
// PermuteGrouped performs a grouped permutation of vector x using indices:
// result := {x_group0[indices[0]], x_group0[indices[1]], ..., x_group1[indices[16]], x_group1[indices[17]], ...}
// Only the needed bits to represent the index of a group of x are used in indices' elements.
// However when the top bit is set, the low bits will be disregard and the respective element in the result vector will be zeroed.
// Each group is of size 128-bit.
//
// Asm: VPSHUFB, CPU Feature: AVX2
func (x Uint8x32) PermuteGrouped(indices Uint8x32) Uint8x32
// PermuteGrouped performs a grouped permutation of vector x using indices:
// result := {x_group0[indices[0]], x_group0[indices[1]], ..., x_group1[indices[16]], x_group1[indices[17]], ...}
// Only the needed bits to represent the index of a group of x are used in indices' elements.
// However when the top bit is set, the low bits will be disregard and the respective element in the result vector will be zeroed.
// Each group is of size 128-bit.
//
// Asm: VPSHUFB, CPU Feature: AVX512
func (x Uint8x64) PermuteGrouped(indices Uint8x64) Uint8x64
/* Reciprocal */
// Reciprocal computes an approximate reciprocal of each element.
//
// Asm: VRCPPS, CPU Feature: AVX
func (x Float32x4) Reciprocal() Float32x4
// Reciprocal computes an approximate reciprocal of each element.
//
// Asm: VRCPPS, CPU Feature: AVX
func (x Float32x8) Reciprocal() Float32x8
// Reciprocal computes an approximate reciprocal of each element.
//
// Asm: VRCP14PS, CPU Feature: AVX512
func (x Float32x16) Reciprocal() Float32x16
// Reciprocal computes an approximate reciprocal of each element.
//
// Asm: VRCP14PD, CPU Feature: AVX512
func (x Float64x2) Reciprocal() Float64x2
// Reciprocal computes an approximate reciprocal of each element.
//
// Asm: VRCP14PD, CPU Feature: AVX512
func (x Float64x4) Reciprocal() Float64x4
// Reciprocal computes an approximate reciprocal of each element.
//
// Asm: VRCP14PD, CPU Feature: AVX512
func (x Float64x8) Reciprocal() Float64x8
/* ReciprocalSqrt */
// ReciprocalSqrt computes an approximate reciprocal of the square root of each element.
//
// Asm: VRSQRTPS, CPU Feature: AVX
func (x Float32x4) ReciprocalSqrt() Float32x4
// ReciprocalSqrt computes an approximate reciprocal of the square root of each element.
//
// Asm: VRSQRTPS, CPU Feature: AVX
func (x Float32x8) ReciprocalSqrt() Float32x8
// ReciprocalSqrt computes an approximate reciprocal of the square root of each element.
//
// Asm: VRSQRT14PS, CPU Feature: AVX512
func (x Float32x16) ReciprocalSqrt() Float32x16
// ReciprocalSqrt computes an approximate reciprocal of the square root of each element.
//
// Asm: VRSQRT14PD, CPU Feature: AVX512
func (x Float64x2) ReciprocalSqrt() Float64x2
// ReciprocalSqrt computes an approximate reciprocal of the square root of each element.
//
// Asm: VRSQRT14PD, CPU Feature: AVX512
func (x Float64x4) ReciprocalSqrt() Float64x4
// ReciprocalSqrt computes an approximate reciprocal of the square root of each element.
//
// Asm: VRSQRT14PD, CPU Feature: AVX512
func (x Float64x8) ReciprocalSqrt() Float64x8
/* RotateAllLeft */
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLD, CPU Feature: AVX512
func (x Int32x4) RotateAllLeft(shift uint8) Int32x4
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLD, CPU Feature: AVX512
func (x Int32x8) RotateAllLeft(shift uint8) Int32x8
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLD, CPU Feature: AVX512
func (x Int32x16) RotateAllLeft(shift uint8) Int32x16
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLQ, CPU Feature: AVX512
func (x Int64x2) RotateAllLeft(shift uint8) Int64x2
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLQ, CPU Feature: AVX512
func (x Int64x4) RotateAllLeft(shift uint8) Int64x4
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLQ, CPU Feature: AVX512
func (x Int64x8) RotateAllLeft(shift uint8) Int64x8
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLD, CPU Feature: AVX512
func (x Uint32x4) RotateAllLeft(shift uint8) Uint32x4
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLD, CPU Feature: AVX512
func (x Uint32x8) RotateAllLeft(shift uint8) Uint32x8
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLD, CPU Feature: AVX512
func (x Uint32x16) RotateAllLeft(shift uint8) Uint32x16
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLQ, CPU Feature: AVX512
func (x Uint64x2) RotateAllLeft(shift uint8) Uint64x2
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLQ, CPU Feature: AVX512
func (x Uint64x4) RotateAllLeft(shift uint8) Uint64x4
// RotateAllLeft rotates each element to the left by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPROLQ, CPU Feature: AVX512
func (x Uint64x8) RotateAllLeft(shift uint8) Uint64x8
/* RotateAllRight */
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORD, CPU Feature: AVX512
func (x Int32x4) RotateAllRight(shift uint8) Int32x4
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORD, CPU Feature: AVX512
func (x Int32x8) RotateAllRight(shift uint8) Int32x8
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORD, CPU Feature: AVX512
func (x Int32x16) RotateAllRight(shift uint8) Int32x16
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORQ, CPU Feature: AVX512
func (x Int64x2) RotateAllRight(shift uint8) Int64x2
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORQ, CPU Feature: AVX512
func (x Int64x4) RotateAllRight(shift uint8) Int64x4
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORQ, CPU Feature: AVX512
func (x Int64x8) RotateAllRight(shift uint8) Int64x8
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORD, CPU Feature: AVX512
func (x Uint32x4) RotateAllRight(shift uint8) Uint32x4
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORD, CPU Feature: AVX512
func (x Uint32x8) RotateAllRight(shift uint8) Uint32x8
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORD, CPU Feature: AVX512
func (x Uint32x16) RotateAllRight(shift uint8) Uint32x16
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORQ, CPU Feature: AVX512
func (x Uint64x2) RotateAllRight(shift uint8) Uint64x2
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORQ, CPU Feature: AVX512
func (x Uint64x4) RotateAllRight(shift uint8) Uint64x4
// RotateAllRight rotates each element to the right by the number of bits specified by the immediate.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPRORQ, CPU Feature: AVX512
func (x Uint64x8) RotateAllRight(shift uint8) Uint64x8
/* RotateLeft */
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVD, CPU Feature: AVX512
func (x Int32x4) RotateLeft(y Int32x4) Int32x4
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVD, CPU Feature: AVX512
func (x Int32x8) RotateLeft(y Int32x8) Int32x8
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVD, CPU Feature: AVX512
func (x Int32x16) RotateLeft(y Int32x16) Int32x16
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVQ, CPU Feature: AVX512
func (x Int64x2) RotateLeft(y Int64x2) Int64x2
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVQ, CPU Feature: AVX512
func (x Int64x4) RotateLeft(y Int64x4) Int64x4
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVQ, CPU Feature: AVX512
func (x Int64x8) RotateLeft(y Int64x8) Int64x8
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVD, CPU Feature: AVX512
func (x Uint32x4) RotateLeft(y Uint32x4) Uint32x4
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVD, CPU Feature: AVX512
func (x Uint32x8) RotateLeft(y Uint32x8) Uint32x8
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVD, CPU Feature: AVX512
func (x Uint32x16) RotateLeft(y Uint32x16) Uint32x16
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVQ, CPU Feature: AVX512
func (x Uint64x2) RotateLeft(y Uint64x2) Uint64x2
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVQ, CPU Feature: AVX512
func (x Uint64x4) RotateLeft(y Uint64x4) Uint64x4
// RotateLeft rotates each element in x to the left by the number of bits specified by y's corresponding elements.
//
// Asm: VPROLVQ, CPU Feature: AVX512
func (x Uint64x8) RotateLeft(y Uint64x8) Uint64x8
/* RotateRight */
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVD, CPU Feature: AVX512
func (x Int32x4) RotateRight(y Int32x4) Int32x4
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVD, CPU Feature: AVX512
func (x Int32x8) RotateRight(y Int32x8) Int32x8
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVD, CPU Feature: AVX512
func (x Int32x16) RotateRight(y Int32x16) Int32x16
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVQ, CPU Feature: AVX512
func (x Int64x2) RotateRight(y Int64x2) Int64x2
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVQ, CPU Feature: AVX512
func (x Int64x4) RotateRight(y Int64x4) Int64x4
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVQ, CPU Feature: AVX512
func (x Int64x8) RotateRight(y Int64x8) Int64x8
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVD, CPU Feature: AVX512
func (x Uint32x4) RotateRight(y Uint32x4) Uint32x4
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVD, CPU Feature: AVX512
func (x Uint32x8) RotateRight(y Uint32x8) Uint32x8
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVD, CPU Feature: AVX512
func (x Uint32x16) RotateRight(y Uint32x16) Uint32x16
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVQ, CPU Feature: AVX512
func (x Uint64x2) RotateRight(y Uint64x2) Uint64x2
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVQ, CPU Feature: AVX512
func (x Uint64x4) RotateRight(y Uint64x4) Uint64x4
// RotateRight rotates each element in x to the right by the number of bits specified by y's corresponding elements.
//
// Asm: VPRORVQ, CPU Feature: AVX512
func (x Uint64x8) RotateRight(y Uint64x8) Uint64x8
/* RoundToEven */
// RoundToEven rounds elements to the nearest integer.
//
// Asm: VROUNDPS, CPU Feature: AVX
func (x Float32x4) RoundToEven() Float32x4
// RoundToEven rounds elements to the nearest integer.
//
// Asm: VROUNDPS, CPU Feature: AVX
func (x Float32x8) RoundToEven() Float32x8
// RoundToEven rounds elements to the nearest integer.
//
// Asm: VROUNDPD, CPU Feature: AVX
func (x Float64x2) RoundToEven() Float64x2
// RoundToEven rounds elements to the nearest integer.
//
// Asm: VROUNDPD, CPU Feature: AVX
func (x Float64x4) RoundToEven() Float64x4
/* RoundToEvenScaled */
// RoundToEvenScaled rounds elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x4) RoundToEvenScaled(prec uint8) Float32x4
// RoundToEvenScaled rounds elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x8) RoundToEvenScaled(prec uint8) Float32x8
// RoundToEvenScaled rounds elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x16) RoundToEvenScaled(prec uint8) Float32x16
// RoundToEvenScaled rounds elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x2) RoundToEvenScaled(prec uint8) Float64x2
// RoundToEvenScaled rounds elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x4) RoundToEvenScaled(prec uint8) Float64x4
// RoundToEvenScaled rounds elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x8) RoundToEvenScaled(prec uint8) Float64x8
/* RoundToEvenScaledResidue */
// RoundToEvenScaledResidue computes the difference after rounding with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x4) RoundToEvenScaledResidue(prec uint8) Float32x4
// RoundToEvenScaledResidue computes the difference after rounding with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x8) RoundToEvenScaledResidue(prec uint8) Float32x8
// RoundToEvenScaledResidue computes the difference after rounding with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x16) RoundToEvenScaledResidue(prec uint8) Float32x16
// RoundToEvenScaledResidue computes the difference after rounding with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x2) RoundToEvenScaledResidue(prec uint8) Float64x2
// RoundToEvenScaledResidue computes the difference after rounding with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x4) RoundToEvenScaledResidue(prec uint8) Float64x4
// RoundToEvenScaledResidue computes the difference after rounding with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x8) RoundToEvenScaledResidue(prec uint8) Float64x8
/* Scale */
// Scale multiplies elements by a power of 2.
//
// Asm: VSCALEFPS, CPU Feature: AVX512
func (x Float32x4) Scale(y Float32x4) Float32x4
// Scale multiplies elements by a power of 2.
//
// Asm: VSCALEFPS, CPU Feature: AVX512
func (x Float32x8) Scale(y Float32x8) Float32x8
// Scale multiplies elements by a power of 2.
//
// Asm: VSCALEFPS, CPU Feature: AVX512
func (x Float32x16) Scale(y Float32x16) Float32x16
// Scale multiplies elements by a power of 2.
//
// Asm: VSCALEFPD, CPU Feature: AVX512
func (x Float64x2) Scale(y Float64x2) Float64x2
// Scale multiplies elements by a power of 2.
//
// Asm: VSCALEFPD, CPU Feature: AVX512
func (x Float64x4) Scale(y Float64x4) Float64x4
// Scale multiplies elements by a power of 2.
//
// Asm: VSCALEFPD, CPU Feature: AVX512
func (x Float64x8) Scale(y Float64x8) Float64x8
/* SetElem */
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRD, CPU Feature: AVX
func (x Float32x4) SetElem(index uint8, y float32) Float32x4
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRQ, CPU Feature: AVX
func (x Float64x2) SetElem(index uint8, y float64) Float64x2
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRB, CPU Feature: AVX
func (x Int8x16) SetElem(index uint8, y int8) Int8x16
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRW, CPU Feature: AVX
func (x Int16x8) SetElem(index uint8, y int16) Int16x8
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRD, CPU Feature: AVX
func (x Int32x4) SetElem(index uint8, y int32) Int32x4
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRQ, CPU Feature: AVX
func (x Int64x2) SetElem(index uint8, y int64) Int64x2
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRB, CPU Feature: AVX
func (x Uint8x16) SetElem(index uint8, y uint8) Uint8x16
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRW, CPU Feature: AVX
func (x Uint16x8) SetElem(index uint8, y uint16) Uint16x8
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRD, CPU Feature: AVX
func (x Uint32x4) SetElem(index uint8, y uint32) Uint32x4
// SetElem sets a single constant-indexed element's value.
//
// index results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPINSRQ, CPU Feature: AVX
func (x Uint64x2) SetElem(index uint8, y uint64) Uint64x2
/* SetHi */
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTF128, CPU Feature: AVX
func (x Float32x8) SetHi(y Float32x4) Float32x8
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTF64X4, CPU Feature: AVX512
func (x Float32x16) SetHi(y Float32x8) Float32x16
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTF128, CPU Feature: AVX
func (x Float64x4) SetHi(y Float64x2) Float64x4
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTF64X4, CPU Feature: AVX512
func (x Float64x8) SetHi(y Float64x4) Float64x8
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Int8x32) SetHi(y Int8x16) Int8x32
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Int8x64) SetHi(y Int8x32) Int8x64
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Int16x16) SetHi(y Int16x8) Int16x16
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Int16x32) SetHi(y Int16x16) Int16x32
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Int32x8) SetHi(y Int32x4) Int32x8
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Int32x16) SetHi(y Int32x8) Int32x16
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Int64x4) SetHi(y Int64x2) Int64x4
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Int64x8) SetHi(y Int64x4) Int64x8
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Uint8x32) SetHi(y Uint8x16) Uint8x32
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Uint8x64) SetHi(y Uint8x32) Uint8x64
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Uint16x16) SetHi(y Uint16x8) Uint16x16
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Uint16x32) SetHi(y Uint16x16) Uint16x32
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Uint32x8) SetHi(y Uint32x4) Uint32x8
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Uint32x16) SetHi(y Uint32x8) Uint32x16
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Uint64x4) SetHi(y Uint64x2) Uint64x4
// SetHi returns x with its upper half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Uint64x8) SetHi(y Uint64x4) Uint64x8
/* SetLo */
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTF128, CPU Feature: AVX
func (x Float32x8) SetLo(y Float32x4) Float32x8
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTF64X4, CPU Feature: AVX512
func (x Float32x16) SetLo(y Float32x8) Float32x16
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTF128, CPU Feature: AVX
func (x Float64x4) SetLo(y Float64x2) Float64x4
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTF64X4, CPU Feature: AVX512
func (x Float64x8) SetLo(y Float64x4) Float64x8
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Int8x32) SetLo(y Int8x16) Int8x32
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Int8x64) SetLo(y Int8x32) Int8x64
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Int16x16) SetLo(y Int16x8) Int16x16
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Int16x32) SetLo(y Int16x16) Int16x32
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Int32x8) SetLo(y Int32x4) Int32x8
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Int32x16) SetLo(y Int32x8) Int32x16
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Int64x4) SetLo(y Int64x2) Int64x4
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Int64x8) SetLo(y Int64x4) Int64x8
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Uint8x32) SetLo(y Uint8x16) Uint8x32
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Uint8x64) SetLo(y Uint8x32) Uint8x64
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Uint16x16) SetLo(y Uint16x8) Uint16x16
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Uint16x32) SetLo(y Uint16x16) Uint16x32
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Uint32x8) SetLo(y Uint32x4) Uint32x8
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Uint32x16) SetLo(y Uint32x8) Uint32x16
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI128, CPU Feature: AVX2
func (x Uint64x4) SetLo(y Uint64x2) Uint64x4
// SetLo returns x with its lower half set to y.
//
// Asm: VINSERTI64X4, CPU Feature: AVX512
func (x Uint64x8) SetLo(y Uint64x4) Uint64x8
/* ShiftAllLeft */
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLW, CPU Feature: AVX
func (x Int16x8) ShiftAllLeft(y uint64) Int16x8
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLW, CPU Feature: AVX2
func (x Int16x16) ShiftAllLeft(y uint64) Int16x16
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLW, CPU Feature: AVX512
func (x Int16x32) ShiftAllLeft(y uint64) Int16x32
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLD, CPU Feature: AVX
func (x Int32x4) ShiftAllLeft(y uint64) Int32x4
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLD, CPU Feature: AVX2
func (x Int32x8) ShiftAllLeft(y uint64) Int32x8
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLD, CPU Feature: AVX512
func (x Int32x16) ShiftAllLeft(y uint64) Int32x16
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLQ, CPU Feature: AVX
func (x Int64x2) ShiftAllLeft(y uint64) Int64x2
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLQ, CPU Feature: AVX2
func (x Int64x4) ShiftAllLeft(y uint64) Int64x4
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLQ, CPU Feature: AVX512
func (x Int64x8) ShiftAllLeft(y uint64) Int64x8
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLW, CPU Feature: AVX
func (x Uint16x8) ShiftAllLeft(y uint64) Uint16x8
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLW, CPU Feature: AVX2
func (x Uint16x16) ShiftAllLeft(y uint64) Uint16x16
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLW, CPU Feature: AVX512
func (x Uint16x32) ShiftAllLeft(y uint64) Uint16x32
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLD, CPU Feature: AVX
func (x Uint32x4) ShiftAllLeft(y uint64) Uint32x4
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLD, CPU Feature: AVX2
func (x Uint32x8) ShiftAllLeft(y uint64) Uint32x8
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLD, CPU Feature: AVX512
func (x Uint32x16) ShiftAllLeft(y uint64) Uint32x16
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLQ, CPU Feature: AVX
func (x Uint64x2) ShiftAllLeft(y uint64) Uint64x2
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLQ, CPU Feature: AVX2
func (x Uint64x4) ShiftAllLeft(y uint64) Uint64x4
// ShiftAllLeft shifts each element to the left by the specified number of bits. Emptied lower bits are zeroed.
//
// Asm: VPSLLQ, CPU Feature: AVX512
func (x Uint64x8) ShiftAllLeft(y uint64) Uint64x8
/* ShiftAllLeftConcat */
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDW, CPU Feature: AVX512VBMI2
func (x Int16x8) ShiftAllLeftConcat(shift uint8, y Int16x8) Int16x8
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDW, CPU Feature: AVX512VBMI2
func (x Int16x16) ShiftAllLeftConcat(shift uint8, y Int16x16) Int16x16
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDW, CPU Feature: AVX512VBMI2
func (x Int16x32) ShiftAllLeftConcat(shift uint8, y Int16x32) Int16x32
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDD, CPU Feature: AVX512VBMI2
func (x Int32x4) ShiftAllLeftConcat(shift uint8, y Int32x4) Int32x4
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDD, CPU Feature: AVX512VBMI2
func (x Int32x8) ShiftAllLeftConcat(shift uint8, y Int32x8) Int32x8
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDD, CPU Feature: AVX512VBMI2
func (x Int32x16) ShiftAllLeftConcat(shift uint8, y Int32x16) Int32x16
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDQ, CPU Feature: AVX512VBMI2
func (x Int64x2) ShiftAllLeftConcat(shift uint8, y Int64x2) Int64x2
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDQ, CPU Feature: AVX512VBMI2
func (x Int64x4) ShiftAllLeftConcat(shift uint8, y Int64x4) Int64x4
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDQ, CPU Feature: AVX512VBMI2
func (x Int64x8) ShiftAllLeftConcat(shift uint8, y Int64x8) Int64x8
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDW, CPU Feature: AVX512VBMI2
func (x Uint16x8) ShiftAllLeftConcat(shift uint8, y Uint16x8) Uint16x8
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDW, CPU Feature: AVX512VBMI2
func (x Uint16x16) ShiftAllLeftConcat(shift uint8, y Uint16x16) Uint16x16
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDW, CPU Feature: AVX512VBMI2
func (x Uint16x32) ShiftAllLeftConcat(shift uint8, y Uint16x32) Uint16x32
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDD, CPU Feature: AVX512VBMI2
func (x Uint32x4) ShiftAllLeftConcat(shift uint8, y Uint32x4) Uint32x4
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDD, CPU Feature: AVX512VBMI2
func (x Uint32x8) ShiftAllLeftConcat(shift uint8, y Uint32x8) Uint32x8
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDD, CPU Feature: AVX512VBMI2
func (x Uint32x16) ShiftAllLeftConcat(shift uint8, y Uint32x16) Uint32x16
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDQ, CPU Feature: AVX512VBMI2
func (x Uint64x2) ShiftAllLeftConcat(shift uint8, y Uint64x2) Uint64x2
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDQ, CPU Feature: AVX512VBMI2
func (x Uint64x4) ShiftAllLeftConcat(shift uint8, y Uint64x4) Uint64x4
// ShiftAllLeftConcat shifts each element of x to the left by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the upper bits of y to the emptied lower bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHLDQ, CPU Feature: AVX512VBMI2
func (x Uint64x8) ShiftAllLeftConcat(shift uint8, y Uint64x8) Uint64x8
/* ShiftAllRight */
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAW, CPU Feature: AVX
func (x Int16x8) ShiftAllRight(y uint64) Int16x8
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAW, CPU Feature: AVX2
func (x Int16x16) ShiftAllRight(y uint64) Int16x16
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAW, CPU Feature: AVX512
func (x Int16x32) ShiftAllRight(y uint64) Int16x32
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAD, CPU Feature: AVX
func (x Int32x4) ShiftAllRight(y uint64) Int32x4
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAD, CPU Feature: AVX2
func (x Int32x8) ShiftAllRight(y uint64) Int32x8
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAD, CPU Feature: AVX512
func (x Int32x16) ShiftAllRight(y uint64) Int32x16
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAQ, CPU Feature: AVX512
func (x Int64x2) ShiftAllRight(y uint64) Int64x2
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAQ, CPU Feature: AVX512
func (x Int64x4) ShiftAllRight(y uint64) Int64x4
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAQ, CPU Feature: AVX512
func (x Int64x8) ShiftAllRight(y uint64) Int64x8
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed.
//
// Asm: VPSRLW, CPU Feature: AVX
func (x Uint16x8) ShiftAllRight(y uint64) Uint16x8
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed.
//
// Asm: VPSRLW, CPU Feature: AVX2
func (x Uint16x16) ShiftAllRight(y uint64) Uint16x16
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed.
//
// Asm: VPSRLW, CPU Feature: AVX512
func (x Uint16x32) ShiftAllRight(y uint64) Uint16x32
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed.
//
// Asm: VPSRLD, CPU Feature: AVX
func (x Uint32x4) ShiftAllRight(y uint64) Uint32x4
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed.
//
// Asm: VPSRLD, CPU Feature: AVX2
func (x Uint32x8) ShiftAllRight(y uint64) Uint32x8
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed.
//
// Asm: VPSRLD, CPU Feature: AVX512
func (x Uint32x16) ShiftAllRight(y uint64) Uint32x16
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed.
//
// Asm: VPSRLQ, CPU Feature: AVX
func (x Uint64x2) ShiftAllRight(y uint64) Uint64x2
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed.
//
// Asm: VPSRLQ, CPU Feature: AVX2
func (x Uint64x4) ShiftAllRight(y uint64) Uint64x4
// ShiftAllRight shifts each element to the right by the specified number of bits. Emptied upper bits are zeroed.
//
// Asm: VPSRLQ, CPU Feature: AVX512
func (x Uint64x8) ShiftAllRight(y uint64) Uint64x8
/* ShiftAllRightConcat */
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDW, CPU Feature: AVX512VBMI2
func (x Int16x8) ShiftAllRightConcat(shift uint8, y Int16x8) Int16x8
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDW, CPU Feature: AVX512VBMI2
func (x Int16x16) ShiftAllRightConcat(shift uint8, y Int16x16) Int16x16
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDW, CPU Feature: AVX512VBMI2
func (x Int16x32) ShiftAllRightConcat(shift uint8, y Int16x32) Int16x32
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDD, CPU Feature: AVX512VBMI2
func (x Int32x4) ShiftAllRightConcat(shift uint8, y Int32x4) Int32x4
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDD, CPU Feature: AVX512VBMI2
func (x Int32x8) ShiftAllRightConcat(shift uint8, y Int32x8) Int32x8
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDD, CPU Feature: AVX512VBMI2
func (x Int32x16) ShiftAllRightConcat(shift uint8, y Int32x16) Int32x16
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDQ, CPU Feature: AVX512VBMI2
func (x Int64x2) ShiftAllRightConcat(shift uint8, y Int64x2) Int64x2
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDQ, CPU Feature: AVX512VBMI2
func (x Int64x4) ShiftAllRightConcat(shift uint8, y Int64x4) Int64x4
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDQ, CPU Feature: AVX512VBMI2
func (x Int64x8) ShiftAllRightConcat(shift uint8, y Int64x8) Int64x8
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDW, CPU Feature: AVX512VBMI2
func (x Uint16x8) ShiftAllRightConcat(shift uint8, y Uint16x8) Uint16x8
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDW, CPU Feature: AVX512VBMI2
func (x Uint16x16) ShiftAllRightConcat(shift uint8, y Uint16x16) Uint16x16
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDW, CPU Feature: AVX512VBMI2
func (x Uint16x32) ShiftAllRightConcat(shift uint8, y Uint16x32) Uint16x32
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDD, CPU Feature: AVX512VBMI2
func (x Uint32x4) ShiftAllRightConcat(shift uint8, y Uint32x4) Uint32x4
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDD, CPU Feature: AVX512VBMI2
func (x Uint32x8) ShiftAllRightConcat(shift uint8, y Uint32x8) Uint32x8
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDD, CPU Feature: AVX512VBMI2
func (x Uint32x16) ShiftAllRightConcat(shift uint8, y Uint32x16) Uint32x16
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDQ, CPU Feature: AVX512VBMI2
func (x Uint64x2) ShiftAllRightConcat(shift uint8, y Uint64x2) Uint64x2
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDQ, CPU Feature: AVX512VBMI2
func (x Uint64x4) ShiftAllRightConcat(shift uint8, y Uint64x4) Uint64x4
// ShiftAllRightConcat shifts each element of x to the right by the number of bits specified by the
// immediate(only the lower 5 bits are used), and then copies the lower bits of y to the emptied upper bits of the shifted x.
//
// shift results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VPSHRDQ, CPU Feature: AVX512VBMI2
func (x Uint64x8) ShiftAllRightConcat(shift uint8, y Uint64x8) Uint64x8
/* ShiftLeft */
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVW, CPU Feature: AVX512
func (x Int16x8) ShiftLeft(y Int16x8) Int16x8
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVW, CPU Feature: AVX512
func (x Int16x16) ShiftLeft(y Int16x16) Int16x16
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVW, CPU Feature: AVX512
func (x Int16x32) ShiftLeft(y Int16x32) Int16x32
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVD, CPU Feature: AVX2
func (x Int32x4) ShiftLeft(y Int32x4) Int32x4
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVD, CPU Feature: AVX2
func (x Int32x8) ShiftLeft(y Int32x8) Int32x8
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVD, CPU Feature: AVX512
func (x Int32x16) ShiftLeft(y Int32x16) Int32x16
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVQ, CPU Feature: AVX2
func (x Int64x2) ShiftLeft(y Int64x2) Int64x2
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVQ, CPU Feature: AVX2
func (x Int64x4) ShiftLeft(y Int64x4) Int64x4
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVQ, CPU Feature: AVX512
func (x Int64x8) ShiftLeft(y Int64x8) Int64x8
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVW, CPU Feature: AVX512
func (x Uint16x8) ShiftLeft(y Uint16x8) Uint16x8
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVW, CPU Feature: AVX512
func (x Uint16x16) ShiftLeft(y Uint16x16) Uint16x16
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVW, CPU Feature: AVX512
func (x Uint16x32) ShiftLeft(y Uint16x32) Uint16x32
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVD, CPU Feature: AVX2
func (x Uint32x4) ShiftLeft(y Uint32x4) Uint32x4
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVD, CPU Feature: AVX2
func (x Uint32x8) ShiftLeft(y Uint32x8) Uint32x8
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVD, CPU Feature: AVX512
func (x Uint32x16) ShiftLeft(y Uint32x16) Uint32x16
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVQ, CPU Feature: AVX2
func (x Uint64x2) ShiftLeft(y Uint64x2) Uint64x2
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVQ, CPU Feature: AVX2
func (x Uint64x4) ShiftLeft(y Uint64x4) Uint64x4
// ShiftLeft shifts each element in x to the left by the number of bits specified in y's corresponding elements. Emptied lower bits are zeroed.
//
// Asm: VPSLLVQ, CPU Feature: AVX512
func (x Uint64x8) ShiftLeft(y Uint64x8) Uint64x8
/* ShiftLeftConcat */
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVW, CPU Feature: AVX512VBMI2
func (x Int16x8) ShiftLeftConcat(y Int16x8, z Int16x8) Int16x8
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVW, CPU Feature: AVX512VBMI2
func (x Int16x16) ShiftLeftConcat(y Int16x16, z Int16x16) Int16x16
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVW, CPU Feature: AVX512VBMI2
func (x Int16x32) ShiftLeftConcat(y Int16x32, z Int16x32) Int16x32
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVD, CPU Feature: AVX512VBMI2
func (x Int32x4) ShiftLeftConcat(y Int32x4, z Int32x4) Int32x4
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVD, CPU Feature: AVX512VBMI2
func (x Int32x8) ShiftLeftConcat(y Int32x8, z Int32x8) Int32x8
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVD, CPU Feature: AVX512VBMI2
func (x Int32x16) ShiftLeftConcat(y Int32x16, z Int32x16) Int32x16
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2
func (x Int64x2) ShiftLeftConcat(y Int64x2, z Int64x2) Int64x2
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2
func (x Int64x4) ShiftLeftConcat(y Int64x4, z Int64x4) Int64x4
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2
func (x Int64x8) ShiftLeftConcat(y Int64x8, z Int64x8) Int64x8
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVW, CPU Feature: AVX512VBMI2
func (x Uint16x8) ShiftLeftConcat(y Uint16x8, z Uint16x8) Uint16x8
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVW, CPU Feature: AVX512VBMI2
func (x Uint16x16) ShiftLeftConcat(y Uint16x16, z Uint16x16) Uint16x16
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVW, CPU Feature: AVX512VBMI2
func (x Uint16x32) ShiftLeftConcat(y Uint16x32, z Uint16x32) Uint16x32
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVD, CPU Feature: AVX512VBMI2
func (x Uint32x4) ShiftLeftConcat(y Uint32x4, z Uint32x4) Uint32x4
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVD, CPU Feature: AVX512VBMI2
func (x Uint32x8) ShiftLeftConcat(y Uint32x8, z Uint32x8) Uint32x8
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVD, CPU Feature: AVX512VBMI2
func (x Uint32x16) ShiftLeftConcat(y Uint32x16, z Uint32x16) Uint32x16
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2
func (x Uint64x2) ShiftLeftConcat(y Uint64x2, z Uint64x2) Uint64x2
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2
func (x Uint64x4) ShiftLeftConcat(y Uint64x4, z Uint64x4) Uint64x4
// ShiftLeftConcat shifts each element of x to the left by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the upper bits of z to the emptied lower bits of the shifted x.
//
// Asm: VPSHLDVQ, CPU Feature: AVX512VBMI2
func (x Uint64x8) ShiftLeftConcat(y Uint64x8, z Uint64x8) Uint64x8
/* ShiftRight */
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAVW, CPU Feature: AVX512
func (x Int16x8) ShiftRight(y Int16x8) Int16x8
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAVW, CPU Feature: AVX512
func (x Int16x16) ShiftRight(y Int16x16) Int16x16
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAVW, CPU Feature: AVX512
func (x Int16x32) ShiftRight(y Int16x32) Int16x32
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAVD, CPU Feature: AVX2
func (x Int32x4) ShiftRight(y Int32x4) Int32x4
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAVD, CPU Feature: AVX2
func (x Int32x8) ShiftRight(y Int32x8) Int32x8
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAVD, CPU Feature: AVX512
func (x Int32x16) ShiftRight(y Int32x16) Int32x16
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAVQ, CPU Feature: AVX512
func (x Int64x2) ShiftRight(y Int64x2) Int64x2
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAVQ, CPU Feature: AVX512
func (x Int64x4) ShiftRight(y Int64x4) Int64x4
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are filled with the sign bit.
//
// Asm: VPSRAVQ, CPU Feature: AVX512
func (x Int64x8) ShiftRight(y Int64x8) Int64x8
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed.
//
// Asm: VPSRLVW, CPU Feature: AVX512
func (x Uint16x8) ShiftRight(y Uint16x8) Uint16x8
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed.
//
// Asm: VPSRLVW, CPU Feature: AVX512
func (x Uint16x16) ShiftRight(y Uint16x16) Uint16x16
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed.
//
// Asm: VPSRLVW, CPU Feature: AVX512
func (x Uint16x32) ShiftRight(y Uint16x32) Uint16x32
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed.
//
// Asm: VPSRLVD, CPU Feature: AVX2
func (x Uint32x4) ShiftRight(y Uint32x4) Uint32x4
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed.
//
// Asm: VPSRLVD, CPU Feature: AVX2
func (x Uint32x8) ShiftRight(y Uint32x8) Uint32x8
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed.
//
// Asm: VPSRLVD, CPU Feature: AVX512
func (x Uint32x16) ShiftRight(y Uint32x16) Uint32x16
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed.
//
// Asm: VPSRLVQ, CPU Feature: AVX2
func (x Uint64x2) ShiftRight(y Uint64x2) Uint64x2
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed.
//
// Asm: VPSRLVQ, CPU Feature: AVX2
func (x Uint64x4) ShiftRight(y Uint64x4) Uint64x4
// ShiftRight shifts each element in x to the right by the number of bits specified in y's corresponding elements. Emptied upper bits are zeroed.
//
// Asm: VPSRLVQ, CPU Feature: AVX512
func (x Uint64x8) ShiftRight(y Uint64x8) Uint64x8
/* ShiftRightConcat */
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVW, CPU Feature: AVX512VBMI2
func (x Int16x8) ShiftRightConcat(y Int16x8, z Int16x8) Int16x8
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVW, CPU Feature: AVX512VBMI2
func (x Int16x16) ShiftRightConcat(y Int16x16, z Int16x16) Int16x16
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVW, CPU Feature: AVX512VBMI2
func (x Int16x32) ShiftRightConcat(y Int16x32, z Int16x32) Int16x32
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVD, CPU Feature: AVX512VBMI2
func (x Int32x4) ShiftRightConcat(y Int32x4, z Int32x4) Int32x4
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVD, CPU Feature: AVX512VBMI2
func (x Int32x8) ShiftRightConcat(y Int32x8, z Int32x8) Int32x8
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVD, CPU Feature: AVX512VBMI2
func (x Int32x16) ShiftRightConcat(y Int32x16, z Int32x16) Int32x16
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2
func (x Int64x2) ShiftRightConcat(y Int64x2, z Int64x2) Int64x2
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2
func (x Int64x4) ShiftRightConcat(y Int64x4, z Int64x4) Int64x4
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2
func (x Int64x8) ShiftRightConcat(y Int64x8, z Int64x8) Int64x8
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVW, CPU Feature: AVX512VBMI2
func (x Uint16x8) ShiftRightConcat(y Uint16x8, z Uint16x8) Uint16x8
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVW, CPU Feature: AVX512VBMI2
func (x Uint16x16) ShiftRightConcat(y Uint16x16, z Uint16x16) Uint16x16
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVW, CPU Feature: AVX512VBMI2
func (x Uint16x32) ShiftRightConcat(y Uint16x32, z Uint16x32) Uint16x32
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVD, CPU Feature: AVX512VBMI2
func (x Uint32x4) ShiftRightConcat(y Uint32x4, z Uint32x4) Uint32x4
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVD, CPU Feature: AVX512VBMI2
func (x Uint32x8) ShiftRightConcat(y Uint32x8, z Uint32x8) Uint32x8
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVD, CPU Feature: AVX512VBMI2
func (x Uint32x16) ShiftRightConcat(y Uint32x16, z Uint32x16) Uint32x16
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2
func (x Uint64x2) ShiftRightConcat(y Uint64x2, z Uint64x2) Uint64x2
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2
func (x Uint64x4) ShiftRightConcat(y Uint64x4, z Uint64x4) Uint64x4
// ShiftRightConcat shifts each element of x to the right by the number of bits specified by the
// corresponding elements in y(only the lower 5 bits are used), and then copies the lower bits of z to the emptied upper bits of the shifted x.
//
// Asm: VPSHRDVQ, CPU Feature: AVX512VBMI2
func (x Uint64x8) ShiftRightConcat(y Uint64x8, z Uint64x8) Uint64x8
/* Sqrt */
// Sqrt computes the square root of each element.
//
// Asm: VSQRTPS, CPU Feature: AVX
func (x Float32x4) Sqrt() Float32x4
// Sqrt computes the square root of each element.
//
// Asm: VSQRTPS, CPU Feature: AVX
func (x Float32x8) Sqrt() Float32x8
// Sqrt computes the square root of each element.
//
// Asm: VSQRTPS, CPU Feature: AVX512
func (x Float32x16) Sqrt() Float32x16
// Sqrt computes the square root of each element.
//
// Asm: VSQRTPD, CPU Feature: AVX
func (x Float64x2) Sqrt() Float64x2
// Sqrt computes the square root of each element.
//
// Asm: VSQRTPD, CPU Feature: AVX
func (x Float64x4) Sqrt() Float64x4
// Sqrt computes the square root of each element.
//
// Asm: VSQRTPD, CPU Feature: AVX512
func (x Float64x8) Sqrt() Float64x8
/* Sub */
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VSUBPS, CPU Feature: AVX
func (x Float32x4) Sub(y Float32x4) Float32x4
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VSUBPS, CPU Feature: AVX
func (x Float32x8) Sub(y Float32x8) Float32x8
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VSUBPS, CPU Feature: AVX512
func (x Float32x16) Sub(y Float32x16) Float32x16
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VSUBPD, CPU Feature: AVX
func (x Float64x2) Sub(y Float64x2) Float64x2
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VSUBPD, CPU Feature: AVX
func (x Float64x4) Sub(y Float64x4) Float64x4
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VSUBPD, CPU Feature: AVX512
func (x Float64x8) Sub(y Float64x8) Float64x8
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBB, CPU Feature: AVX
func (x Int8x16) Sub(y Int8x16) Int8x16
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBB, CPU Feature: AVX2
func (x Int8x32) Sub(y Int8x32) Int8x32
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBB, CPU Feature: AVX512
func (x Int8x64) Sub(y Int8x64) Int8x64
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBW, CPU Feature: AVX
func (x Int16x8) Sub(y Int16x8) Int16x8
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBW, CPU Feature: AVX2
func (x Int16x16) Sub(y Int16x16) Int16x16
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBW, CPU Feature: AVX512
func (x Int16x32) Sub(y Int16x32) Int16x32
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBD, CPU Feature: AVX
func (x Int32x4) Sub(y Int32x4) Int32x4
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBD, CPU Feature: AVX2
func (x Int32x8) Sub(y Int32x8) Int32x8
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBD, CPU Feature: AVX512
func (x Int32x16) Sub(y Int32x16) Int32x16
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBQ, CPU Feature: AVX
func (x Int64x2) Sub(y Int64x2) Int64x2
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBQ, CPU Feature: AVX2
func (x Int64x4) Sub(y Int64x4) Int64x4
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBQ, CPU Feature: AVX512
func (x Int64x8) Sub(y Int64x8) Int64x8
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBB, CPU Feature: AVX
func (x Uint8x16) Sub(y Uint8x16) Uint8x16
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBB, CPU Feature: AVX2
func (x Uint8x32) Sub(y Uint8x32) Uint8x32
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBB, CPU Feature: AVX512
func (x Uint8x64) Sub(y Uint8x64) Uint8x64
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBW, CPU Feature: AVX
func (x Uint16x8) Sub(y Uint16x8) Uint16x8
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBW, CPU Feature: AVX2
func (x Uint16x16) Sub(y Uint16x16) Uint16x16
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBW, CPU Feature: AVX512
func (x Uint16x32) Sub(y Uint16x32) Uint16x32
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBD, CPU Feature: AVX
func (x Uint32x4) Sub(y Uint32x4) Uint32x4
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBD, CPU Feature: AVX2
func (x Uint32x8) Sub(y Uint32x8) Uint32x8
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBD, CPU Feature: AVX512
func (x Uint32x16) Sub(y Uint32x16) Uint32x16
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBQ, CPU Feature: AVX
func (x Uint64x2) Sub(y Uint64x2) Uint64x2
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBQ, CPU Feature: AVX2
func (x Uint64x4) Sub(y Uint64x4) Uint64x4
// Sub subtracts corresponding elements of two vectors.
//
// Asm: VPSUBQ, CPU Feature: AVX512
func (x Uint64x8) Sub(y Uint64x8) Uint64x8
/* SubPairs */
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VHSUBPS, CPU Feature: AVX
func (x Float32x4) SubPairs(y Float32x4) Float32x4
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VHSUBPS, CPU Feature: AVX
func (x Float32x8) SubPairs(y Float32x8) Float32x8
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VHSUBPD, CPU Feature: AVX
func (x Float64x2) SubPairs(y Float64x2) Float64x2
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VHSUBPD, CPU Feature: AVX
func (x Float64x4) SubPairs(y Float64x4) Float64x4
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBW, CPU Feature: AVX
func (x Int16x8) SubPairs(y Int16x8) Int16x8
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBW, CPU Feature: AVX2
func (x Int16x16) SubPairs(y Int16x16) Int16x16
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBD, CPU Feature: AVX
func (x Int32x4) SubPairs(y Int32x4) Int32x4
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBD, CPU Feature: AVX2
func (x Int32x8) SubPairs(y Int32x8) Int32x8
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBW, CPU Feature: AVX
func (x Uint16x8) SubPairs(y Uint16x8) Uint16x8
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBW, CPU Feature: AVX2
func (x Uint16x16) SubPairs(y Uint16x16) Uint16x16
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBD, CPU Feature: AVX
func (x Uint32x4) SubPairs(y Uint32x4) Uint32x4
// SubPairs horizontally subtracts adjacent pairs of elements.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBD, CPU Feature: AVX2
func (x Uint32x8) SubPairs(y Uint32x8) Uint32x8
/* SubPairsSaturated */
// SubPairsSaturated horizontally subtracts adjacent pairs of elements with saturation.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBSW, CPU Feature: AVX
func (x Int16x8) SubPairsSaturated(y Int16x8) Int16x8
// SubPairsSaturated horizontally subtracts adjacent pairs of elements with saturation.
// For x = [x0, x1, x2, x3, ...] and y = [y0, y1, y2, y3, ...], the result is [y0-y1, y2-y3, ..., x0-x1, x2-x3, ...].
//
// Asm: VPHSUBSW, CPU Feature: AVX2
func (x Int16x16) SubPairsSaturated(y Int16x16) Int16x16
/* SubSaturated */
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBSB, CPU Feature: AVX
func (x Int8x16) SubSaturated(y Int8x16) Int8x16
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBSB, CPU Feature: AVX2
func (x Int8x32) SubSaturated(y Int8x32) Int8x32
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBSB, CPU Feature: AVX512
func (x Int8x64) SubSaturated(y Int8x64) Int8x64
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBSW, CPU Feature: AVX
func (x Int16x8) SubSaturated(y Int16x8) Int16x8
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBSW, CPU Feature: AVX2
func (x Int16x16) SubSaturated(y Int16x16) Int16x16
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBSW, CPU Feature: AVX512
func (x Int16x32) SubSaturated(y Int16x32) Int16x32
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBUSB, CPU Feature: AVX
func (x Uint8x16) SubSaturated(y Uint8x16) Uint8x16
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBUSB, CPU Feature: AVX2
func (x Uint8x32) SubSaturated(y Uint8x32) Uint8x32
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBUSB, CPU Feature: AVX512
func (x Uint8x64) SubSaturated(y Uint8x64) Uint8x64
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBUSW, CPU Feature: AVX
func (x Uint16x8) SubSaturated(y Uint16x8) Uint16x8
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBUSW, CPU Feature: AVX2
func (x Uint16x16) SubSaturated(y Uint16x16) Uint16x16
// SubSaturated subtracts corresponding elements of two vectors with saturation.
//
// Asm: VPSUBUSW, CPU Feature: AVX512
func (x Uint16x32) SubSaturated(y Uint16x32) Uint16x32
/* SumAbsDiff */
// SumAbsDiff sums the absolute distance of the two input vectors, each adjacent 8 bytes as a group. The output sum will
// be a vector of word-sized elements whose each 4*n-th element contains the sum of the n-th input group. The other elements in the result vector are zeroed.
// This method could be seen as the norm of the L1 distance of each adjacent 8-byte vector group of the two input vectors.
//
// Asm: VPSADBW, CPU Feature: AVX
func (x Uint8x16) SumAbsDiff(y Uint8x16) Uint16x8
// SumAbsDiff sums the absolute distance of the two input vectors, each adjacent 8 bytes as a group. The output sum will
// be a vector of word-sized elements whose each 4*n-th element contains the sum of the n-th input group. The other elements in the result vector are zeroed.
// This method could be seen as the norm of the L1 distance of each adjacent 8-byte vector group of the two input vectors.
//
// Asm: VPSADBW, CPU Feature: AVX2
func (x Uint8x32) SumAbsDiff(y Uint8x32) Uint16x16
// SumAbsDiff sums the absolute distance of the two input vectors, each adjacent 8 bytes as a group. The output sum will
// be a vector of word-sized elements whose each 4*n-th element contains the sum of the n-th input group. The other elements in the result vector are zeroed.
// This method could be seen as the norm of the L1 distance of each adjacent 8-byte vector group of the two input vectors.
//
// Asm: VPSADBW, CPU Feature: AVX512
func (x Uint8x64) SumAbsDiff(y Uint8x64) Uint16x32
/* Trunc */
// Trunc truncates elements towards zero.
//
// Asm: VROUNDPS, CPU Feature: AVX
func (x Float32x4) Trunc() Float32x4
// Trunc truncates elements towards zero.
//
// Asm: VROUNDPS, CPU Feature: AVX
func (x Float32x8) Trunc() Float32x8
// Trunc truncates elements towards zero.
//
// Asm: VROUNDPD, CPU Feature: AVX
func (x Float64x2) Trunc() Float64x2
// Trunc truncates elements towards zero.
//
// Asm: VROUNDPD, CPU Feature: AVX
func (x Float64x4) Trunc() Float64x4
/* TruncScaled */
// TruncScaled truncates elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x4) TruncScaled(prec uint8) Float32x4
// TruncScaled truncates elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x8) TruncScaled(prec uint8) Float32x8
// TruncScaled truncates elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPS, CPU Feature: AVX512
func (x Float32x16) TruncScaled(prec uint8) Float32x16
// TruncScaled truncates elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x2) TruncScaled(prec uint8) Float64x2
// TruncScaled truncates elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x4) TruncScaled(prec uint8) Float64x4
// TruncScaled truncates elements with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VRNDSCALEPD, CPU Feature: AVX512
func (x Float64x8) TruncScaled(prec uint8) Float64x8
/* TruncScaledResidue */
// TruncScaledResidue computes the difference after truncating with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x4) TruncScaledResidue(prec uint8) Float32x4
// TruncScaledResidue computes the difference after truncating with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x8) TruncScaledResidue(prec uint8) Float32x8
// TruncScaledResidue computes the difference after truncating with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPS, CPU Feature: AVX512
func (x Float32x16) TruncScaledResidue(prec uint8) Float32x16
// TruncScaledResidue computes the difference after truncating with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x2) TruncScaledResidue(prec uint8) Float64x2
// TruncScaledResidue computes the difference after truncating with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x4) TruncScaledResidue(prec uint8) Float64x4
// TruncScaledResidue computes the difference after truncating with specified precision.
//
// prec results in better performance when it's a constant, a non-constant value will be translated into a jump table.
//
// Asm: VREDUCEPD, CPU Feature: AVX512
func (x Float64x8) TruncScaledResidue(prec uint8) Float64x8
/* Xor */
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX
func (x Int8x16) Xor(y Int8x16) Int8x16
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX2
func (x Int8x32) Xor(y Int8x32) Int8x32
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXORD, CPU Feature: AVX512
func (x Int8x64) Xor(y Int8x64) Int8x64
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX
func (x Int16x8) Xor(y Int16x8) Int16x8
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX2
func (x Int16x16) Xor(y Int16x16) Int16x16
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXORD, CPU Feature: AVX512
func (x Int16x32) Xor(y Int16x32) Int16x32
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX
func (x Int32x4) Xor(y Int32x4) Int32x4
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX2
func (x Int32x8) Xor(y Int32x8) Int32x8
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXORD, CPU Feature: AVX512
func (x Int32x16) Xor(y Int32x16) Int32x16
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX
func (x Int64x2) Xor(y Int64x2) Int64x2
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX2
func (x Int64x4) Xor(y Int64x4) Int64x4
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXORQ, CPU Feature: AVX512
func (x Int64x8) Xor(y Int64x8) Int64x8
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX
func (x Uint8x16) Xor(y Uint8x16) Uint8x16
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX2
func (x Uint8x32) Xor(y Uint8x32) Uint8x32
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXORD, CPU Feature: AVX512
func (x Uint8x64) Xor(y Uint8x64) Uint8x64
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX
func (x Uint16x8) Xor(y Uint16x8) Uint16x8
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX2
func (x Uint16x16) Xor(y Uint16x16) Uint16x16
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXORD, CPU Feature: AVX512
func (x Uint16x32) Xor(y Uint16x32) Uint16x32
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX
func (x Uint32x4) Xor(y Uint32x4) Uint32x4
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX2
func (x Uint32x8) Xor(y Uint32x8) Uint32x8
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXORD, CPU Feature: AVX512
func (x Uint32x16) Xor(y Uint32x16) Uint32x16
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX
func (x Uint64x2) Xor(y Uint64x2) Uint64x2
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXOR, CPU Feature: AVX2
func (x Uint64x4) Xor(y Uint64x4) Uint64x4
// Xor performs a bitwise XOR operation between two vectors.
//
// Asm: VPXORQ, CPU Feature: AVX512
func (x Uint64x8) Xor(y Uint64x8) Uint64x8
/* blend */
// blend blends two vectors based on mask values, choosing either
// the first or the second based on whether the third is false or true
//
// Asm: VPBLENDVB, CPU Feature: AVX
func (x Int8x16) blend(y Int8x16, mask Int8x16) Int8x16
// blend blends two vectors based on mask values, choosing either
// the first or the second based on whether the third is false or true
//
// Asm: VPBLENDVB, CPU Feature: AVX2
func (x Int8x32) blend(y Int8x32, mask Int8x32) Int8x32
/* blendMasked */
// blendMasked blends two vectors based on mask values, choosing either
// the first or the second based on whether the third is false or true
//
// This operation is applied selectively under a write mask.
//
// Asm: VPBLENDMB, CPU Feature: AVX512
func (x Int8x64) blendMasked(y Int8x64, mask Mask8x64) Int8x64
// blendMasked blends two vectors based on mask values, choosing either
// the first or the second based on whether the third is false or true
//
// This operation is applied selectively under a write mask.
//
// Asm: VPBLENDMW, CPU Feature: AVX512
func (x Int16x32) blendMasked(y Int16x32, mask Mask16x32) Int16x32
// blendMasked blends two vectors based on mask values, choosing either
// the first or the second based on whether the third is false or true
//
// This operation is applied selectively under a write mask.
//
// Asm: VPBLENDMD, CPU Feature: AVX512
func (x Int32x16) blendMasked(y Int32x16, mask Mask32x16) Int32x16
// blendMasked blends two vectors based on mask values, choosing either
// the first or the second based on whether the third is false or true
//
// This operation is applied selectively under a write mask.
//
// Asm: VPBLENDMQ, CPU Feature: AVX512
func (x Int64x8) blendMasked(y Int64x8, mask Mask64x8) Int64x8
/* moveMasked */
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVUPS, CPU Feature: AVX512
func (x Float32x16) moveMasked(mask Mask32x16) Float32x16
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVUPD, CPU Feature: AVX512
func (x Float64x8) moveMasked(mask Mask64x8) Float64x8
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVDQU8, CPU Feature: AVX512
func (x Int8x64) moveMasked(mask Mask8x64) Int8x64
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVDQU16, CPU Feature: AVX512
func (x Int16x32) moveMasked(mask Mask16x32) Int16x32
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVDQU32, CPU Feature: AVX512
func (x Int32x16) moveMasked(mask Mask32x16) Int32x16
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVDQU64, CPU Feature: AVX512
func (x Int64x8) moveMasked(mask Mask64x8) Int64x8
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVDQU8, CPU Feature: AVX512
func (x Uint8x64) moveMasked(mask Mask8x64) Uint8x64
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVDQU16, CPU Feature: AVX512
func (x Uint16x32) moveMasked(mask Mask16x32) Uint16x32
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVDQU32, CPU Feature: AVX512
func (x Uint32x16) moveMasked(mask Mask32x16) Uint32x16
// moveMasked blends a vector with zero, with the original value where the mask is true
// and zero where the mask is false.
//
// This operation is applied selectively under a write mask.
//
// Asm: VMOVDQU64, CPU Feature: AVX512
func (x Uint64x8) moveMasked(mask Mask64x8) Uint64x8
// Float64x2 converts from Float32x4 to Float64x2
func (from Float32x4) AsFloat64x2() (to Float64x2)
// Int8x16 converts from Float32x4 to Int8x16
func (from Float32x4) AsInt8x16() (to Int8x16)
// Int16x8 converts from Float32x4 to Int16x8
func (from Float32x4) AsInt16x8() (to Int16x8)
// Int32x4 converts from Float32x4 to Int32x4
func (from Float32x4) AsInt32x4() (to Int32x4)
// Int64x2 converts from Float32x4 to Int64x2
func (from Float32x4) AsInt64x2() (to Int64x2)
// Uint8x16 converts from Float32x4 to Uint8x16
func (from Float32x4) AsUint8x16() (to Uint8x16)
// Uint16x8 converts from Float32x4 to Uint16x8
func (from Float32x4) AsUint16x8() (to Uint16x8)
// Uint32x4 converts from Float32x4 to Uint32x4
func (from Float32x4) AsUint32x4() (to Uint32x4)
// Uint64x2 converts from Float32x4 to Uint64x2
func (from Float32x4) AsUint64x2() (to Uint64x2)
// Float64x4 converts from Float32x8 to Float64x4
func (from Float32x8) AsFloat64x4() (to Float64x4)
// Int8x32 converts from Float32x8 to Int8x32
func (from Float32x8) AsInt8x32() (to Int8x32)
// Int16x16 converts from Float32x8 to Int16x16
func (from Float32x8) AsInt16x16() (to Int16x16)
// Int32x8 converts from Float32x8 to Int32x8
func (from Float32x8) AsInt32x8() (to Int32x8)
// Int64x4 converts from Float32x8 to Int64x4
func (from Float32x8) AsInt64x4() (to Int64x4)
// Uint8x32 converts from Float32x8 to Uint8x32
func (from Float32x8) AsUint8x32() (to Uint8x32)
// Uint16x16 converts from Float32x8 to Uint16x16
func (from Float32x8) AsUint16x16() (to Uint16x16)
// Uint32x8 converts from Float32x8 to Uint32x8
func (from Float32x8) AsUint32x8() (to Uint32x8)
// Uint64x4 converts from Float32x8 to Uint64x4
func (from Float32x8) AsUint64x4() (to Uint64x4)
// Float64x8 converts from Float32x16 to Float64x8
func (from Float32x16) AsFloat64x8() (to Float64x8)
// Int8x64 converts from Float32x16 to Int8x64
func (from Float32x16) AsInt8x64() (to Int8x64)
// Int16x32 converts from Float32x16 to Int16x32
func (from Float32x16) AsInt16x32() (to Int16x32)
// Int32x16 converts from Float32x16 to Int32x16
func (from Float32x16) AsInt32x16() (to Int32x16)
// Int64x8 converts from Float32x16 to Int64x8
func (from Float32x16) AsInt64x8() (to Int64x8)
// Uint8x64 converts from Float32x16 to Uint8x64
func (from Float32x16) AsUint8x64() (to Uint8x64)
// Uint16x32 converts from Float32x16 to Uint16x32
func (from Float32x16) AsUint16x32() (to Uint16x32)
// Uint32x16 converts from Float32x16 to Uint32x16
func (from Float32x16) AsUint32x16() (to Uint32x16)
// Uint64x8 converts from Float32x16 to Uint64x8
func (from Float32x16) AsUint64x8() (to Uint64x8)
// Float32x4 converts from Float64x2 to Float32x4
func (from Float64x2) AsFloat32x4() (to Float32x4)
// Int8x16 converts from Float64x2 to Int8x16
func (from Float64x2) AsInt8x16() (to Int8x16)
// Int16x8 converts from Float64x2 to Int16x8
func (from Float64x2) AsInt16x8() (to Int16x8)
// Int32x4 converts from Float64x2 to Int32x4
func (from Float64x2) AsInt32x4() (to Int32x4)
// Int64x2 converts from Float64x2 to Int64x2
func (from Float64x2) AsInt64x2() (to Int64x2)
// Uint8x16 converts from Float64x2 to Uint8x16
func (from Float64x2) AsUint8x16() (to Uint8x16)
// Uint16x8 converts from Float64x2 to Uint16x8
func (from Float64x2) AsUint16x8() (to Uint16x8)
// Uint32x4 converts from Float64x2 to Uint32x4
func (from Float64x2) AsUint32x4() (to Uint32x4)
// Uint64x2 converts from Float64x2 to Uint64x2
func (from Float64x2) AsUint64x2() (to Uint64x2)
// Float32x8 converts from Float64x4 to Float32x8
func (from Float64x4) AsFloat32x8() (to Float32x8)
// Int8x32 converts from Float64x4 to Int8x32
func (from Float64x4) AsInt8x32() (to Int8x32)
// Int16x16 converts from Float64x4 to Int16x16
func (from Float64x4) AsInt16x16() (to Int16x16)
// Int32x8 converts from Float64x4 to Int32x8
func (from Float64x4) AsInt32x8() (to Int32x8)
// Int64x4 converts from Float64x4 to Int64x4
func (from Float64x4) AsInt64x4() (to Int64x4)
// Uint8x32 converts from Float64x4 to Uint8x32
func (from Float64x4) AsUint8x32() (to Uint8x32)
// Uint16x16 converts from Float64x4 to Uint16x16
func (from Float64x4) AsUint16x16() (to Uint16x16)
// Uint32x8 converts from Float64x4 to Uint32x8
func (from Float64x4) AsUint32x8() (to Uint32x8)
// Uint64x4 converts from Float64x4 to Uint64x4
func (from Float64x4) AsUint64x4() (to Uint64x4)
// Float32x16 converts from Float64x8 to Float32x16
func (from Float64x8) AsFloat32x16() (to Float32x16)
// Int8x64 converts from Float64x8 to Int8x64
func (from Float64x8) AsInt8x64() (to Int8x64)
// Int16x32 converts from Float64x8 to Int16x32
func (from Float64x8) AsInt16x32() (to Int16x32)
// Int32x16 converts from Float64x8 to Int32x16
func (from Float64x8) AsInt32x16() (to Int32x16)
// Int64x8 converts from Float64x8 to Int64x8
func (from Float64x8) AsInt64x8() (to Int64x8)
// Uint8x64 converts from Float64x8 to Uint8x64
func (from Float64x8) AsUint8x64() (to Uint8x64)
// Uint16x32 converts from Float64x8 to Uint16x32
func (from Float64x8) AsUint16x32() (to Uint16x32)
// Uint32x16 converts from Float64x8 to Uint32x16
func (from Float64x8) AsUint32x16() (to Uint32x16)
// Uint64x8 converts from Float64x8 to Uint64x8
func (from Float64x8) AsUint64x8() (to Uint64x8)
// Float32x4 converts from Int8x16 to Float32x4
func (from Int8x16) AsFloat32x4() (to Float32x4)
// Float64x2 converts from Int8x16 to Float64x2
func (from Int8x16) AsFloat64x2() (to Float64x2)
// Int16x8 converts from Int8x16 to Int16x8
func (from Int8x16) AsInt16x8() (to Int16x8)
// Int32x4 converts from Int8x16 to Int32x4
func (from Int8x16) AsInt32x4() (to Int32x4)
// Int64x2 converts from Int8x16 to Int64x2
func (from Int8x16) AsInt64x2() (to Int64x2)
// Uint8x16 converts from Int8x16 to Uint8x16
func (from Int8x16) AsUint8x16() (to Uint8x16)
// Uint16x8 converts from Int8x16 to Uint16x8
func (from Int8x16) AsUint16x8() (to Uint16x8)
// Uint32x4 converts from Int8x16 to Uint32x4
func (from Int8x16) AsUint32x4() (to Uint32x4)
// Uint64x2 converts from Int8x16 to Uint64x2
func (from Int8x16) AsUint64x2() (to Uint64x2)
// Float32x8 converts from Int8x32 to Float32x8
func (from Int8x32) AsFloat32x8() (to Float32x8)
// Float64x4 converts from Int8x32 to Float64x4
func (from Int8x32) AsFloat64x4() (to Float64x4)
// Int16x16 converts from Int8x32 to Int16x16
func (from Int8x32) AsInt16x16() (to Int16x16)
// Int32x8 converts from Int8x32 to Int32x8
func (from Int8x32) AsInt32x8() (to Int32x8)
// Int64x4 converts from Int8x32 to Int64x4
func (from Int8x32) AsInt64x4() (to Int64x4)
// Uint8x32 converts from Int8x32 to Uint8x32
func (from Int8x32) AsUint8x32() (to Uint8x32)
// Uint16x16 converts from Int8x32 to Uint16x16
func (from Int8x32) AsUint16x16() (to Uint16x16)
// Uint32x8 converts from Int8x32 to Uint32x8
func (from Int8x32) AsUint32x8() (to Uint32x8)
// Uint64x4 converts from Int8x32 to Uint64x4
func (from Int8x32) AsUint64x4() (to Uint64x4)
// Float32x16 converts from Int8x64 to Float32x16
func (from Int8x64) AsFloat32x16() (to Float32x16)
// Float64x8 converts from Int8x64 to Float64x8
func (from Int8x64) AsFloat64x8() (to Float64x8)
// Int16x32 converts from Int8x64 to Int16x32
func (from Int8x64) AsInt16x32() (to Int16x32)
// Int32x16 converts from Int8x64 to Int32x16
func (from Int8x64) AsInt32x16() (to Int32x16)
// Int64x8 converts from Int8x64 to Int64x8
func (from Int8x64) AsInt64x8() (to Int64x8)
// Uint8x64 converts from Int8x64 to Uint8x64
func (from Int8x64) AsUint8x64() (to Uint8x64)
// Uint16x32 converts from Int8x64 to Uint16x32
func (from Int8x64) AsUint16x32() (to Uint16x32)
// Uint32x16 converts from Int8x64 to Uint32x16
func (from Int8x64) AsUint32x16() (to Uint32x16)
// Uint64x8 converts from Int8x64 to Uint64x8
func (from Int8x64) AsUint64x8() (to Uint64x8)
// Float32x4 converts from Int16x8 to Float32x4
func (from Int16x8) AsFloat32x4() (to Float32x4)
// Float64x2 converts from Int16x8 to Float64x2
func (from Int16x8) AsFloat64x2() (to Float64x2)
// Int8x16 converts from Int16x8 to Int8x16
func (from Int16x8) AsInt8x16() (to Int8x16)
// Int32x4 converts from Int16x8 to Int32x4
func (from Int16x8) AsInt32x4() (to Int32x4)
// Int64x2 converts from Int16x8 to Int64x2
func (from Int16x8) AsInt64x2() (to Int64x2)
// Uint8x16 converts from Int16x8 to Uint8x16
func (from Int16x8) AsUint8x16() (to Uint8x16)
// Uint16x8 converts from Int16x8 to Uint16x8
func (from Int16x8) AsUint16x8() (to Uint16x8)
// Uint32x4 converts from Int16x8 to Uint32x4
func (from Int16x8) AsUint32x4() (to Uint32x4)
// Uint64x2 converts from Int16x8 to Uint64x2
func (from Int16x8) AsUint64x2() (to Uint64x2)
// Float32x8 converts from Int16x16 to Float32x8
func (from Int16x16) AsFloat32x8() (to Float32x8)
// Float64x4 converts from Int16x16 to Float64x4
func (from Int16x16) AsFloat64x4() (to Float64x4)
// Int8x32 converts from Int16x16 to Int8x32
func (from Int16x16) AsInt8x32() (to Int8x32)
// Int32x8 converts from Int16x16 to Int32x8
func (from Int16x16) AsInt32x8() (to Int32x8)
// Int64x4 converts from Int16x16 to Int64x4
func (from Int16x16) AsInt64x4() (to Int64x4)
// Uint8x32 converts from Int16x16 to Uint8x32
func (from Int16x16) AsUint8x32() (to Uint8x32)
// Uint16x16 converts from Int16x16 to Uint16x16
func (from Int16x16) AsUint16x16() (to Uint16x16)
// Uint32x8 converts from Int16x16 to Uint32x8
func (from Int16x16) AsUint32x8() (to Uint32x8)
// Uint64x4 converts from Int16x16 to Uint64x4
func (from Int16x16) AsUint64x4() (to Uint64x4)
// Float32x16 converts from Int16x32 to Float32x16
func (from Int16x32) AsFloat32x16() (to Float32x16)
// Float64x8 converts from Int16x32 to Float64x8
func (from Int16x32) AsFloat64x8() (to Float64x8)
// Int8x64 converts from Int16x32 to Int8x64
func (from Int16x32) AsInt8x64() (to Int8x64)
// Int32x16 converts from Int16x32 to Int32x16
func (from Int16x32) AsInt32x16() (to Int32x16)
// Int64x8 converts from Int16x32 to Int64x8
func (from Int16x32) AsInt64x8() (to Int64x8)
// Uint8x64 converts from Int16x32 to Uint8x64
func (from Int16x32) AsUint8x64() (to Uint8x64)
// Uint16x32 converts from Int16x32 to Uint16x32
func (from Int16x32) AsUint16x32() (to Uint16x32)
// Uint32x16 converts from Int16x32 to Uint32x16
func (from Int16x32) AsUint32x16() (to Uint32x16)
// Uint64x8 converts from Int16x32 to Uint64x8
func (from Int16x32) AsUint64x8() (to Uint64x8)
// Float32x4 converts from Int32x4 to Float32x4
func (from Int32x4) AsFloat32x4() (to Float32x4)
// Float64x2 converts from Int32x4 to Float64x2
func (from Int32x4) AsFloat64x2() (to Float64x2)
// Int8x16 converts from Int32x4 to Int8x16
func (from Int32x4) AsInt8x16() (to Int8x16)
// Int16x8 converts from Int32x4 to Int16x8
func (from Int32x4) AsInt16x8() (to Int16x8)
// Int64x2 converts from Int32x4 to Int64x2
func (from Int32x4) AsInt64x2() (to Int64x2)
// Uint8x16 converts from Int32x4 to Uint8x16
func (from Int32x4) AsUint8x16() (to Uint8x16)
// Uint16x8 converts from Int32x4 to Uint16x8
func (from Int32x4) AsUint16x8() (to Uint16x8)
// Uint32x4 converts from Int32x4 to Uint32x4
func (from Int32x4) AsUint32x4() (to Uint32x4)
// Uint64x2 converts from Int32x4 to Uint64x2
func (from Int32x4) AsUint64x2() (to Uint64x2)
// Float32x8 converts from Int32x8 to Float32x8
func (from Int32x8) AsFloat32x8() (to Float32x8)
// Float64x4 converts from Int32x8 to Float64x4
func (from Int32x8) AsFloat64x4() (to Float64x4)
// Int8x32 converts from Int32x8 to Int8x32
func (from Int32x8) AsInt8x32() (to Int8x32)
// Int16x16 converts from Int32x8 to Int16x16
func (from Int32x8) AsInt16x16() (to Int16x16)
// Int64x4 converts from Int32x8 to Int64x4
func (from Int32x8) AsInt64x4() (to Int64x4)
// Uint8x32 converts from Int32x8 to Uint8x32
func (from Int32x8) AsUint8x32() (to Uint8x32)
// Uint16x16 converts from Int32x8 to Uint16x16
func (from Int32x8) AsUint16x16() (to Uint16x16)
// Uint32x8 converts from Int32x8 to Uint32x8
func (from Int32x8) AsUint32x8() (to Uint32x8)
// Uint64x4 converts from Int32x8 to Uint64x4
func (from Int32x8) AsUint64x4() (to Uint64x4)
// Float32x16 converts from Int32x16 to Float32x16
func (from Int32x16) AsFloat32x16() (to Float32x16)
// Float64x8 converts from Int32x16 to Float64x8
func (from Int32x16) AsFloat64x8() (to Float64x8)
// Int8x64 converts from Int32x16 to Int8x64
func (from Int32x16) AsInt8x64() (to Int8x64)
// Int16x32 converts from Int32x16 to Int16x32
func (from Int32x16) AsInt16x32() (to Int16x32)
// Int64x8 converts from Int32x16 to Int64x8
func (from Int32x16) AsInt64x8() (to Int64x8)
// Uint8x64 converts from Int32x16 to Uint8x64
func (from Int32x16) AsUint8x64() (to Uint8x64)
// Uint16x32 converts from Int32x16 to Uint16x32
func (from Int32x16) AsUint16x32() (to Uint16x32)
// Uint32x16 converts from Int32x16 to Uint32x16
func (from Int32x16) AsUint32x16() (to Uint32x16)
// Uint64x8 converts from Int32x16 to Uint64x8
func (from Int32x16) AsUint64x8() (to Uint64x8)
// Float32x4 converts from Int64x2 to Float32x4
func (from Int64x2) AsFloat32x4() (to Float32x4)
// Float64x2 converts from Int64x2 to Float64x2
func (from Int64x2) AsFloat64x2() (to Float64x2)
// Int8x16 converts from Int64x2 to Int8x16
func (from Int64x2) AsInt8x16() (to Int8x16)
// Int16x8 converts from Int64x2 to Int16x8
func (from Int64x2) AsInt16x8() (to Int16x8)
// Int32x4 converts from Int64x2 to Int32x4
func (from Int64x2) AsInt32x4() (to Int32x4)
// Uint8x16 converts from Int64x2 to Uint8x16
func (from Int64x2) AsUint8x16() (to Uint8x16)
// Uint16x8 converts from Int64x2 to Uint16x8
func (from Int64x2) AsUint16x8() (to Uint16x8)
// Uint32x4 converts from Int64x2 to Uint32x4
func (from Int64x2) AsUint32x4() (to Uint32x4)
// Uint64x2 converts from Int64x2 to Uint64x2
func (from Int64x2) AsUint64x2() (to Uint64x2)
// Float32x8 converts from Int64x4 to Float32x8
func (from Int64x4) AsFloat32x8() (to Float32x8)
// Float64x4 converts from Int64x4 to Float64x4
func (from Int64x4) AsFloat64x4() (to Float64x4)
// Int8x32 converts from Int64x4 to Int8x32
func (from Int64x4) AsInt8x32() (to Int8x32)
// Int16x16 converts from Int64x4 to Int16x16
func (from Int64x4) AsInt16x16() (to Int16x16)
// Int32x8 converts from Int64x4 to Int32x8
func (from Int64x4) AsInt32x8() (to Int32x8)
// Uint8x32 converts from Int64x4 to Uint8x32
func (from Int64x4) AsUint8x32() (to Uint8x32)
// Uint16x16 converts from Int64x4 to Uint16x16
func (from Int64x4) AsUint16x16() (to Uint16x16)
// Uint32x8 converts from Int64x4 to Uint32x8
func (from Int64x4) AsUint32x8() (to Uint32x8)
// Uint64x4 converts from Int64x4 to Uint64x4
func (from Int64x4) AsUint64x4() (to Uint64x4)
// Float32x16 converts from Int64x8 to Float32x16
func (from Int64x8) AsFloat32x16() (to Float32x16)
// Float64x8 converts from Int64x8 to Float64x8
func (from Int64x8) AsFloat64x8() (to Float64x8)
// Int8x64 converts from Int64x8 to Int8x64
func (from Int64x8) AsInt8x64() (to Int8x64)
// Int16x32 converts from Int64x8 to Int16x32
func (from Int64x8) AsInt16x32() (to Int16x32)
// Int32x16 converts from Int64x8 to Int32x16
func (from Int64x8) AsInt32x16() (to Int32x16)
// Uint8x64 converts from Int64x8 to Uint8x64
func (from Int64x8) AsUint8x64() (to Uint8x64)
// Uint16x32 converts from Int64x8 to Uint16x32
func (from Int64x8) AsUint16x32() (to Uint16x32)
// Uint32x16 converts from Int64x8 to Uint32x16
func (from Int64x8) AsUint32x16() (to Uint32x16)
// Uint64x8 converts from Int64x8 to Uint64x8
func (from Int64x8) AsUint64x8() (to Uint64x8)
// Float32x4 converts from Uint8x16 to Float32x4
func (from Uint8x16) AsFloat32x4() (to Float32x4)
// Float64x2 converts from Uint8x16 to Float64x2
func (from Uint8x16) AsFloat64x2() (to Float64x2)
// Int8x16 converts from Uint8x16 to Int8x16
func (from Uint8x16) AsInt8x16() (to Int8x16)
// Int16x8 converts from Uint8x16 to Int16x8
func (from Uint8x16) AsInt16x8() (to Int16x8)
// Int32x4 converts from Uint8x16 to Int32x4
func (from Uint8x16) AsInt32x4() (to Int32x4)
// Int64x2 converts from Uint8x16 to Int64x2
func (from Uint8x16) AsInt64x2() (to Int64x2)
// Uint16x8 converts from Uint8x16 to Uint16x8
func (from Uint8x16) AsUint16x8() (to Uint16x8)
// Uint32x4 converts from Uint8x16 to Uint32x4
func (from Uint8x16) AsUint32x4() (to Uint32x4)
// Uint64x2 converts from Uint8x16 to Uint64x2
func (from Uint8x16) AsUint64x2() (to Uint64x2)
// Float32x8 converts from Uint8x32 to Float32x8
func (from Uint8x32) AsFloat32x8() (to Float32x8)
// Float64x4 converts from Uint8x32 to Float64x4
func (from Uint8x32) AsFloat64x4() (to Float64x4)
// Int8x32 converts from Uint8x32 to Int8x32
func (from Uint8x32) AsInt8x32() (to Int8x32)
// Int16x16 converts from Uint8x32 to Int16x16
func (from Uint8x32) AsInt16x16() (to Int16x16)
// Int32x8 converts from Uint8x32 to Int32x8
func (from Uint8x32) AsInt32x8() (to Int32x8)
// Int64x4 converts from Uint8x32 to Int64x4
func (from Uint8x32) AsInt64x4() (to Int64x4)
// Uint16x16 converts from Uint8x32 to Uint16x16
func (from Uint8x32) AsUint16x16() (to Uint16x16)
// Uint32x8 converts from Uint8x32 to Uint32x8
func (from Uint8x32) AsUint32x8() (to Uint32x8)
// Uint64x4 converts from Uint8x32 to Uint64x4
func (from Uint8x32) AsUint64x4() (to Uint64x4)
// Float32x16 converts from Uint8x64 to Float32x16
func (from Uint8x64) AsFloat32x16() (to Float32x16)
// Float64x8 converts from Uint8x64 to Float64x8
func (from Uint8x64) AsFloat64x8() (to Float64x8)
// Int8x64 converts from Uint8x64 to Int8x64
func (from Uint8x64) AsInt8x64() (to Int8x64)
// Int16x32 converts from Uint8x64 to Int16x32
func (from Uint8x64) AsInt16x32() (to Int16x32)
// Int32x16 converts from Uint8x64 to Int32x16
func (from Uint8x64) AsInt32x16() (to Int32x16)
// Int64x8 converts from Uint8x64 to Int64x8
func (from Uint8x64) AsInt64x8() (to Int64x8)
// Uint16x32 converts from Uint8x64 to Uint16x32
func (from Uint8x64) AsUint16x32() (to Uint16x32)
// Uint32x16 converts from Uint8x64 to Uint32x16
func (from Uint8x64) AsUint32x16() (to Uint32x16)
// Uint64x8 converts from Uint8x64 to Uint64x8
func (from Uint8x64) AsUint64x8() (to Uint64x8)
// Float32x4 converts from Uint16x8 to Float32x4
func (from Uint16x8) AsFloat32x4() (to Float32x4)
// Float64x2 converts from Uint16x8 to Float64x2
func (from Uint16x8) AsFloat64x2() (to Float64x2)
// Int8x16 converts from Uint16x8 to Int8x16
func (from Uint16x8) AsInt8x16() (to Int8x16)
// Int16x8 converts from Uint16x8 to Int16x8
func (from Uint16x8) AsInt16x8() (to Int16x8)
// Int32x4 converts from Uint16x8 to Int32x4
func (from Uint16x8) AsInt32x4() (to Int32x4)
// Int64x2 converts from Uint16x8 to Int64x2
func (from Uint16x8) AsInt64x2() (to Int64x2)
// Uint8x16 converts from Uint16x8 to Uint8x16
func (from Uint16x8) AsUint8x16() (to Uint8x16)
// Uint32x4 converts from Uint16x8 to Uint32x4
func (from Uint16x8) AsUint32x4() (to Uint32x4)
// Uint64x2 converts from Uint16x8 to Uint64x2
func (from Uint16x8) AsUint64x2() (to Uint64x2)
// Float32x8 converts from Uint16x16 to Float32x8
func (from Uint16x16) AsFloat32x8() (to Float32x8)
// Float64x4 converts from Uint16x16 to Float64x4
func (from Uint16x16) AsFloat64x4() (to Float64x4)
// Int8x32 converts from Uint16x16 to Int8x32
func (from Uint16x16) AsInt8x32() (to Int8x32)
// Int16x16 converts from Uint16x16 to Int16x16
func (from Uint16x16) AsInt16x16() (to Int16x16)
// Int32x8 converts from Uint16x16 to Int32x8
func (from Uint16x16) AsInt32x8() (to Int32x8)
// Int64x4 converts from Uint16x16 to Int64x4
func (from Uint16x16) AsInt64x4() (to Int64x4)
// Uint8x32 converts from Uint16x16 to Uint8x32
func (from Uint16x16) AsUint8x32() (to Uint8x32)
// Uint32x8 converts from Uint16x16 to Uint32x8
func (from Uint16x16) AsUint32x8() (to Uint32x8)
// Uint64x4 converts from Uint16x16 to Uint64x4
func (from Uint16x16) AsUint64x4() (to Uint64x4)
// Float32x16 converts from Uint16x32 to Float32x16
func (from Uint16x32) AsFloat32x16() (to Float32x16)
// Float64x8 converts from Uint16x32 to Float64x8
func (from Uint16x32) AsFloat64x8() (to Float64x8)
// Int8x64 converts from Uint16x32 to Int8x64
func (from Uint16x32) AsInt8x64() (to Int8x64)
// Int16x32 converts from Uint16x32 to Int16x32
func (from Uint16x32) AsInt16x32() (to Int16x32)
// Int32x16 converts from Uint16x32 to Int32x16
func (from Uint16x32) AsInt32x16() (to Int32x16)
// Int64x8 converts from Uint16x32 to Int64x8
func (from Uint16x32) AsInt64x8() (to Int64x8)
// Uint8x64 converts from Uint16x32 to Uint8x64
func (from Uint16x32) AsUint8x64() (to Uint8x64)
// Uint32x16 converts from Uint16x32 to Uint32x16
func (from Uint16x32) AsUint32x16() (to Uint32x16)
// Uint64x8 converts from Uint16x32 to Uint64x8
func (from Uint16x32) AsUint64x8() (to Uint64x8)
// Float32x4 converts from Uint32x4 to Float32x4
func (from Uint32x4) AsFloat32x4() (to Float32x4)
// Float64x2 converts from Uint32x4 to Float64x2
func (from Uint32x4) AsFloat64x2() (to Float64x2)
// Int8x16 converts from Uint32x4 to Int8x16
func (from Uint32x4) AsInt8x16() (to Int8x16)
// Int16x8 converts from Uint32x4 to Int16x8
func (from Uint32x4) AsInt16x8() (to Int16x8)
// Int32x4 converts from Uint32x4 to Int32x4
func (from Uint32x4) AsInt32x4() (to Int32x4)
// Int64x2 converts from Uint32x4 to Int64x2
func (from Uint32x4) AsInt64x2() (to Int64x2)
// Uint8x16 converts from Uint32x4 to Uint8x16
func (from Uint32x4) AsUint8x16() (to Uint8x16)
// Uint16x8 converts from Uint32x4 to Uint16x8
func (from Uint32x4) AsUint16x8() (to Uint16x8)
// Uint64x2 converts from Uint32x4 to Uint64x2
func (from Uint32x4) AsUint64x2() (to Uint64x2)
// Float32x8 converts from Uint32x8 to Float32x8
func (from Uint32x8) AsFloat32x8() (to Float32x8)
// Float64x4 converts from Uint32x8 to Float64x4
func (from Uint32x8) AsFloat64x4() (to Float64x4)
// Int8x32 converts from Uint32x8 to Int8x32
func (from Uint32x8) AsInt8x32() (to Int8x32)
// Int16x16 converts from Uint32x8 to Int16x16
func (from Uint32x8) AsInt16x16() (to Int16x16)
// Int32x8 converts from Uint32x8 to Int32x8
func (from Uint32x8) AsInt32x8() (to Int32x8)
// Int64x4 converts from Uint32x8 to Int64x4
func (from Uint32x8) AsInt64x4() (to Int64x4)
// Uint8x32 converts from Uint32x8 to Uint8x32
func (from Uint32x8) AsUint8x32() (to Uint8x32)
// Uint16x16 converts from Uint32x8 to Uint16x16
func (from Uint32x8) AsUint16x16() (to Uint16x16)
// Uint64x4 converts from Uint32x8 to Uint64x4
func (from Uint32x8) AsUint64x4() (to Uint64x4)
// Float32x16 converts from Uint32x16 to Float32x16
func (from Uint32x16) AsFloat32x16() (to Float32x16)
// Float64x8 converts from Uint32x16 to Float64x8
func (from Uint32x16) AsFloat64x8() (to Float64x8)
// Int8x64 converts from Uint32x16 to Int8x64
func (from Uint32x16) AsInt8x64() (to Int8x64)
// Int16x32 converts from Uint32x16 to Int16x32
func (from Uint32x16) AsInt16x32() (to Int16x32)
// Int32x16 converts from Uint32x16 to Int32x16
func (from Uint32x16) AsInt32x16() (to Int32x16)
// Int64x8 converts from Uint32x16 to Int64x8
func (from Uint32x16) AsInt64x8() (to Int64x8)
// Uint8x64 converts from Uint32x16 to Uint8x64
func (from Uint32x16) AsUint8x64() (to Uint8x64)
// Uint16x32 converts from Uint32x16 to Uint16x32
func (from Uint32x16) AsUint16x32() (to Uint16x32)
// Uint64x8 converts from Uint32x16 to Uint64x8
func (from Uint32x16) AsUint64x8() (to Uint64x8)
// Float32x4 converts from Uint64x2 to Float32x4
func (from Uint64x2) AsFloat32x4() (to Float32x4)
// Float64x2 converts from Uint64x2 to Float64x2
func (from Uint64x2) AsFloat64x2() (to Float64x2)
// Int8x16 converts from Uint64x2 to Int8x16
func (from Uint64x2) AsInt8x16() (to Int8x16)
// Int16x8 converts from Uint64x2 to Int16x8
func (from Uint64x2) AsInt16x8() (to Int16x8)
// Int32x4 converts from Uint64x2 to Int32x4
func (from Uint64x2) AsInt32x4() (to Int32x4)
// Int64x2 converts from Uint64x2 to Int64x2
func (from Uint64x2) AsInt64x2() (to Int64x2)
// Uint8x16 converts from Uint64x2 to Uint8x16
func (from Uint64x2) AsUint8x16() (to Uint8x16)
// Uint16x8 converts from Uint64x2 to Uint16x8
func (from Uint64x2) AsUint16x8() (to Uint16x8)
// Uint32x4 converts from Uint64x2 to Uint32x4
func (from Uint64x2) AsUint32x4() (to Uint32x4)
// Float32x8 converts from Uint64x4 to Float32x8
func (from Uint64x4) AsFloat32x8() (to Float32x8)
// Float64x4 converts from Uint64x4 to Float64x4
func (from Uint64x4) AsFloat64x4() (to Float64x4)
// Int8x32 converts from Uint64x4 to Int8x32
func (from Uint64x4) AsInt8x32() (to Int8x32)
// Int16x16 converts from Uint64x4 to Int16x16
func (from Uint64x4) AsInt16x16() (to Int16x16)
// Int32x8 converts from Uint64x4 to Int32x8
func (from Uint64x4) AsInt32x8() (to Int32x8)
// Int64x4 converts from Uint64x4 to Int64x4
func (from Uint64x4) AsInt64x4() (to Int64x4)
// Uint8x32 converts from Uint64x4 to Uint8x32
func (from Uint64x4) AsUint8x32() (to Uint8x32)
// Uint16x16 converts from Uint64x4 to Uint16x16
func (from Uint64x4) AsUint16x16() (to Uint16x16)
// Uint32x8 converts from Uint64x4 to Uint32x8
func (from Uint64x4) AsUint32x8() (to Uint32x8)
// Float32x16 converts from Uint64x8 to Float32x16
func (from Uint64x8) AsFloat32x16() (to Float32x16)
// Float64x8 converts from Uint64x8 to Float64x8
func (from Uint64x8) AsFloat64x8() (to Float64x8)
// Int8x64 converts from Uint64x8 to Int8x64
func (from Uint64x8) AsInt8x64() (to Int8x64)
// Int16x32 converts from Uint64x8 to Int16x32
func (from Uint64x8) AsInt16x32() (to Int16x32)
// Int32x16 converts from Uint64x8 to Int32x16
func (from Uint64x8) AsInt32x16() (to Int32x16)
// Int64x8 converts from Uint64x8 to Int64x8
func (from Uint64x8) AsInt64x8() (to Int64x8)
// Uint8x64 converts from Uint64x8 to Uint8x64
func (from Uint64x8) AsUint8x64() (to Uint8x64)
// Uint16x32 converts from Uint64x8 to Uint16x32
func (from Uint64x8) AsUint16x32() (to Uint16x32)
// Uint32x16 converts from Uint64x8 to Uint32x16
func (from Uint64x8) AsUint32x16() (to Uint32x16)
// AsInt8x16 converts from Mask8x16 to Int8x16
func (from Mask8x16) AsInt8x16() (to Int8x16)
// asMask converts from Int8x16 to Mask8x16
func (from Int8x16) asMask() (to Mask8x16)
func (x Mask8x16) And(y Mask8x16) Mask8x16
func (x Mask8x16) Or(y Mask8x16) Mask8x16
// AsInt8x32 converts from Mask8x32 to Int8x32
func (from Mask8x32) AsInt8x32() (to Int8x32)
// asMask converts from Int8x32 to Mask8x32
func (from Int8x32) asMask() (to Mask8x32)
func (x Mask8x32) And(y Mask8x32) Mask8x32
func (x Mask8x32) Or(y Mask8x32) Mask8x32
// AsInt8x64 converts from Mask8x64 to Int8x64
func (from Mask8x64) AsInt8x64() (to Int8x64)
// asMask converts from Int8x64 to Mask8x64
func (from Int8x64) asMask() (to Mask8x64)
func (x Mask8x64) And(y Mask8x64) Mask8x64
func (x Mask8x64) Or(y Mask8x64) Mask8x64
// AsInt16x8 converts from Mask16x8 to Int16x8
func (from Mask16x8) AsInt16x8() (to Int16x8)
// asMask converts from Int16x8 to Mask16x8
func (from Int16x8) asMask() (to Mask16x8)
func (x Mask16x8) And(y Mask16x8) Mask16x8
func (x Mask16x8) Or(y Mask16x8) Mask16x8
// AsInt16x16 converts from Mask16x16 to Int16x16
func (from Mask16x16) AsInt16x16() (to Int16x16)
// asMask converts from Int16x16 to Mask16x16
func (from Int16x16) asMask() (to Mask16x16)
func (x Mask16x16) And(y Mask16x16) Mask16x16
func (x Mask16x16) Or(y Mask16x16) Mask16x16
// AsInt16x32 converts from Mask16x32 to Int16x32
func (from Mask16x32) AsInt16x32() (to Int16x32)
// asMask converts from Int16x32 to Mask16x32
func (from Int16x32) asMask() (to Mask16x32)
func (x Mask16x32) And(y Mask16x32) Mask16x32
func (x Mask16x32) Or(y Mask16x32) Mask16x32
// AsInt32x4 converts from Mask32x4 to Int32x4
func (from Mask32x4) AsInt32x4() (to Int32x4)
// asMask converts from Int32x4 to Mask32x4
func (from Int32x4) asMask() (to Mask32x4)
func (x Mask32x4) And(y Mask32x4) Mask32x4
func (x Mask32x4) Or(y Mask32x4) Mask32x4
// AsInt32x8 converts from Mask32x8 to Int32x8
func (from Mask32x8) AsInt32x8() (to Int32x8)
// asMask converts from Int32x8 to Mask32x8
func (from Int32x8) asMask() (to Mask32x8)
func (x Mask32x8) And(y Mask32x8) Mask32x8
func (x Mask32x8) Or(y Mask32x8) Mask32x8
// AsInt32x16 converts from Mask32x16 to Int32x16
func (from Mask32x16) AsInt32x16() (to Int32x16)
// asMask converts from Int32x16 to Mask32x16
func (from Int32x16) asMask() (to Mask32x16)
func (x Mask32x16) And(y Mask32x16) Mask32x16
func (x Mask32x16) Or(y Mask32x16) Mask32x16
// AsInt64x2 converts from Mask64x2 to Int64x2
func (from Mask64x2) AsInt64x2() (to Int64x2)
// asMask converts from Int64x2 to Mask64x2
func (from Int64x2) asMask() (to Mask64x2)
func (x Mask64x2) And(y Mask64x2) Mask64x2
func (x Mask64x2) Or(y Mask64x2) Mask64x2
// AsInt64x4 converts from Mask64x4 to Int64x4
func (from Mask64x4) AsInt64x4() (to Int64x4)
// asMask converts from Int64x4 to Mask64x4
func (from Int64x4) asMask() (to Mask64x4)
func (x Mask64x4) And(y Mask64x4) Mask64x4
func (x Mask64x4) Or(y Mask64x4) Mask64x4
// AsInt64x8 converts from Mask64x8 to Int64x8
func (from Mask64x8) AsInt64x8() (to Int64x8)
// asMask converts from Int64x8 to Mask64x8
func (from Int64x8) asMask() (to Mask64x8)
func (x Mask64x8) And(y Mask64x8) Mask64x8
func (x Mask64x8) Or(y Mask64x8) Mask64x8