go/src/cmd/compile/internal/ir/node.go
Russ Cox 65ae15ac5d [dev.regabi] cmd/compile: move func code from node.go to func.go
No code changes here, only copying of text.
This will make the diffs in a future CL readable.

Passes buildall w/ toolstash -cmp.

Change-Id: I325a62e79edd82f1437769891ea63a32f51c0170
Reviewed-on: https://go-review.googlesource.com/c/go/+/274095
Trust: Russ Cox <rsc@golang.org>
Run-TryBot: Russ Cox <rsc@golang.org>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Matthew Dempsky <mdempsky@google.com>
2020-11-30 18:33:59 +00:00

1284 lines
37 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// “Abstract” syntax representation.
package ir
import (
"fmt"
"go/constant"
"sort"
"strings"
"cmd/compile/internal/base"
"cmd/compile/internal/types"
"cmd/internal/src"
)
// A Node is the abstract interface to an IR node.
type Node interface {
// Formatting
Format(s fmt.State, verb rune)
String() string
// Source position.
Pos() src.XPos
SetPos(x src.XPos)
// For making copies. Mainly used by Copy and SepCopy.
RawCopy() Node
// Abstract graph structure, for generic traversals.
Op() Op
SetOp(x Op)
SubOp() Op
SetSubOp(x Op)
Left() Node
SetLeft(x Node)
Right() Node
SetRight(x Node)
Init() Nodes
PtrInit() *Nodes
SetInit(x Nodes)
Body() Nodes
PtrBody() *Nodes
SetBody(x Nodes)
List() Nodes
SetList(x Nodes)
PtrList() *Nodes
Rlist() Nodes
SetRlist(x Nodes)
PtrRlist() *Nodes
// Fields specific to certain Ops only.
Type() *types.Type
SetType(t *types.Type)
Func() *Func
SetFunc(x *Func)
Name() *Name
Sym() *types.Sym
SetSym(x *types.Sym)
Offset() int64
SetOffset(x int64)
Class() Class
SetClass(x Class)
Likely() bool
SetLikely(x bool)
SliceBounds() (low, high, max Node)
SetSliceBounds(low, high, max Node)
Iota() int64
SetIota(x int64)
Colas() bool
SetColas(x bool)
NoInline() bool
SetNoInline(x bool)
Transient() bool
SetTransient(x bool)
Implicit() bool
SetImplicit(x bool)
IsDDD() bool
SetIsDDD(x bool)
Embedded() bool
SetEmbedded(x bool)
IndexMapLValue() bool
SetIndexMapLValue(x bool)
TChanDir() types.ChanDir
SetTChanDir(x types.ChanDir)
ResetAux()
HasBreak() bool
SetHasBreak(x bool)
MarkReadonly()
Val() constant.Value
SetVal(v constant.Value)
Int64Val() int64
Uint64Val() uint64
CanInt64() bool
BoolVal() bool
StringVal() string
// Storage for analysis passes.
Esc() uint16
SetEsc(x uint16)
Walkdef() uint8
SetWalkdef(x uint8)
Opt() interface{}
SetOpt(x interface{})
Diag() bool
SetDiag(x bool)
Bounded() bool
SetBounded(x bool)
Typecheck() uint8
SetTypecheck(x uint8)
Initorder() uint8
SetInitorder(x uint8)
NonNil() bool
MarkNonNil()
HasCall() bool
SetHasCall(x bool)
// Only for SSA and should be removed when SSA starts
// using a more specific type than Node.
CanBeAnSSASym()
}
var _ Node = (*node)(nil)
// A Node is a single node in the syntax tree.
// Actually the syntax tree is a syntax DAG, because there is only one
// node with Op=ONAME for a given instance of a variable x.
// The same is true for Op=OTYPE and Op=OLITERAL. See Node.mayBeShared.
type node struct {
// Tree structure.
// Generic recursive walks should follow these fields.
left Node
right Node
init Nodes
body Nodes
list Nodes
rlist Nodes
// most nodes
typ *types.Type
orig Node // original form, for printing, and tracking copies of ONAMEs
// func
fn *Func
sym *types.Sym // various
opt interface{}
// Various. Usually an offset into a struct. For example:
// - ONAME nodes that refer to local variables use it to identify their stack frame position.
// - ODOT, ODOTPTR, and ORESULT use it to indicate offset relative to their base address.
// - OSTRUCTKEY uses it to store the named field's offset.
// - Named OLITERALs use it to store their ambient iota value.
// - OINLMARK stores an index into the inlTree data structure.
// - OCLOSURE uses it to store ambient iota value, if any.
// Possibly still more uses. If you find any, document them.
offset int64
pos src.XPos
flags bitset32
esc uint16 // EscXXX
op Op
aux uint8
}
func (n *node) Left() Node { return n.left }
func (n *node) SetLeft(x Node) { n.left = x }
func (n *node) Right() Node { return n.right }
func (n *node) SetRight(x Node) { n.right = x }
func (n *node) Orig() Node { return n.orig }
func (n *node) SetOrig(x Node) { n.orig = x }
func (n *node) Type() *types.Type { return n.typ }
func (n *node) SetType(x *types.Type) { n.typ = x }
func (n *node) Func() *Func { return n.fn }
func (n *node) SetFunc(x *Func) { n.fn = x }
func (n *node) Name() *Name { return nil }
func (n *node) Sym() *types.Sym { return n.sym }
func (n *node) SetSym(x *types.Sym) { n.sym = x }
func (n *node) Pos() src.XPos { return n.pos }
func (n *node) SetPos(x src.XPos) { n.pos = x }
func (n *node) Offset() int64 { return n.offset }
func (n *node) SetOffset(x int64) { n.offset = x }
func (n *node) Esc() uint16 { return n.esc }
func (n *node) SetEsc(x uint16) { n.esc = x }
func (n *node) Op() Op { return n.op }
func (n *node) Init() Nodes { return n.init }
func (n *node) SetInit(x Nodes) { n.init = x }
func (n *node) PtrInit() *Nodes { return &n.init }
func (n *node) Body() Nodes { return n.body }
func (n *node) SetBody(x Nodes) { n.body = x }
func (n *node) PtrBody() *Nodes { return &n.body }
func (n *node) List() Nodes { return n.list }
func (n *node) SetList(x Nodes) { n.list = x }
func (n *node) PtrList() *Nodes { return &n.list }
func (n *node) Rlist() Nodes { return n.rlist }
func (n *node) SetRlist(x Nodes) { n.rlist = x }
func (n *node) PtrRlist() *Nodes { return &n.rlist }
func (n *node) MarkReadonly() { panic("node.MarkReadOnly") }
func (n *node) Val() constant.Value { panic("node.Val") }
func (n *node) SetVal(constant.Value) { panic("node.SetVal") }
func (n *node) Int64Val() int64 { panic("node.Int64Val") }
func (n *node) CanInt64() bool { return false }
func (n *node) Uint64Val() uint64 { panic("node.Uint64Val") }
func (n *node) BoolVal() bool { panic("node.BoolVal") }
func (n *node) StringVal() string { panic("node.StringVal") }
func (n *node) SetOp(op Op) {
if !okForNod[op] {
panic("cannot node.SetOp " + op.String())
}
n.op = op
}
func (n *node) ResetAux() {
n.aux = 0
}
func (n *node) SubOp() Op {
switch n.Op() {
case OASOP, ONAME:
default:
base.Fatalf("unexpected op: %v", n.Op())
}
return Op(n.aux)
}
func (n *node) SetSubOp(op Op) {
switch n.Op() {
case OASOP, ONAME:
default:
base.Fatalf("unexpected op: %v", n.Op())
}
n.aux = uint8(op)
}
func (n *node) IndexMapLValue() bool {
if n.Op() != OINDEXMAP {
base.Fatalf("unexpected op: %v", n.Op())
}
return n.aux != 0
}
func (n *node) SetIndexMapLValue(b bool) {
if n.Op() != OINDEXMAP {
base.Fatalf("unexpected op: %v", n.Op())
}
if b {
n.aux = 1
} else {
n.aux = 0
}
}
func (n *node) TChanDir() types.ChanDir {
if n.Op() != OTCHAN {
base.Fatalf("unexpected op: %v", n.Op())
}
return types.ChanDir(n.aux)
}
func (n *node) SetTChanDir(dir types.ChanDir) {
if n.Op() != OTCHAN {
base.Fatalf("unexpected op: %v", n.Op())
}
n.aux = uint8(dir)
}
func IsSynthetic(n Node) bool {
name := n.Sym().Name
return name[0] == '.' || name[0] == '~'
}
// IsAutoTmp indicates if n was created by the compiler as a temporary,
// based on the setting of the .AutoTemp flag in n's Name.
func IsAutoTmp(n Node) bool {
if n == nil || n.Op() != ONAME {
return false
}
return n.Name().AutoTemp()
}
const (
nodeClass, _ = iota, 1 << iota // PPARAM, PAUTO, PEXTERN, etc; three bits; first in the list because frequently accessed
_, _ // second nodeClass bit
_, _ // third nodeClass bit
nodeWalkdef, _ // tracks state during typecheckdef; 2 == loop detected; two bits
_, _ // second nodeWalkdef bit
nodeTypecheck, _ // tracks state during typechecking; 2 == loop detected; two bits
_, _ // second nodeTypecheck bit
nodeInitorder, _ // tracks state during init1; two bits
_, _ // second nodeInitorder bit
_, nodeHasBreak
_, nodeNoInline // used internally by inliner to indicate that a function call should not be inlined; set for OCALLFUNC and OCALLMETH only
_, nodeImplicit // implicit OADDR or ODEREF; ++/-- statement represented as OASOP
_, nodeIsDDD // is the argument variadic
_, nodeDiag // already printed error about this
_, nodeColas // OAS resulting from :=
_, nodeNonNil // guaranteed to be non-nil
_, nodeTransient // storage can be reused immediately after this statement
_, nodeBounded // bounds check unnecessary
_, nodeHasCall // expression contains a function call
_, nodeLikely // if statement condition likely
_, nodeEmbedded // ODCLFIELD embedded type
)
func (n *node) Class() Class { return Class(n.flags.get3(nodeClass)) }
func (n *node) Walkdef() uint8 { return n.flags.get2(nodeWalkdef) }
func (n *node) Typecheck() uint8 { return n.flags.get2(nodeTypecheck) }
func (n *node) Initorder() uint8 { return n.flags.get2(nodeInitorder) }
func (n *node) HasBreak() bool { return n.flags&nodeHasBreak != 0 }
func (n *node) NoInline() bool { return n.flags&nodeNoInline != 0 }
func (n *node) Implicit() bool { return n.flags&nodeImplicit != 0 }
func (n *node) IsDDD() bool { return n.flags&nodeIsDDD != 0 }
func (n *node) Diag() bool { return n.flags&nodeDiag != 0 }
func (n *node) Colas() bool { return n.flags&nodeColas != 0 }
func (n *node) NonNil() bool { return n.flags&nodeNonNil != 0 }
func (n *node) Transient() bool { return n.flags&nodeTransient != 0 }
func (n *node) Bounded() bool { return n.flags&nodeBounded != 0 }
func (n *node) HasCall() bool { return n.flags&nodeHasCall != 0 }
func (n *node) Likely() bool { return n.flags&nodeLikely != 0 }
func (n *node) Embedded() bool { return n.flags&nodeEmbedded != 0 }
func (n *node) SetClass(b Class) { n.flags.set3(nodeClass, uint8(b)) }
func (n *node) SetWalkdef(b uint8) { n.flags.set2(nodeWalkdef, b) }
func (n *node) SetTypecheck(b uint8) { n.flags.set2(nodeTypecheck, b) }
func (n *node) SetInitorder(b uint8) { n.flags.set2(nodeInitorder, b) }
func (n *node) SetHasBreak(b bool) { n.flags.set(nodeHasBreak, b) }
func (n *node) SetNoInline(b bool) { n.flags.set(nodeNoInline, b) }
func (n *node) SetImplicit(b bool) { n.flags.set(nodeImplicit, b) }
func (n *node) SetIsDDD(b bool) { n.flags.set(nodeIsDDD, b) }
func (n *node) SetDiag(b bool) { n.flags.set(nodeDiag, b) }
func (n *node) SetColas(b bool) { n.flags.set(nodeColas, b) }
func (n *node) SetTransient(b bool) { n.flags.set(nodeTransient, b) }
func (n *node) SetHasCall(b bool) { n.flags.set(nodeHasCall, b) }
func (n *node) SetLikely(b bool) { n.flags.set(nodeLikely, b) }
func (n *node) SetEmbedded(b bool) { n.flags.set(nodeEmbedded, b) }
// MarkNonNil marks a pointer n as being guaranteed non-nil,
// on all code paths, at all times.
// During conversion to SSA, non-nil pointers won't have nil checks
// inserted before dereferencing. See state.exprPtr.
func (n *node) MarkNonNil() {
if !n.Type().IsPtr() && !n.Type().IsUnsafePtr() {
base.Fatalf("MarkNonNil(%v), type %v", n, n.Type())
}
n.flags.set(nodeNonNil, true)
}
// SetBounded indicates whether operation n does not need safety checks.
// When n is an index or slice operation, n does not need bounds checks.
// When n is a dereferencing operation, n does not need nil checks.
// When n is a makeslice+copy operation, n does not need length and cap checks.
func (n *node) SetBounded(b bool) {
switch n.Op() {
case OINDEX, OSLICE, OSLICEARR, OSLICE3, OSLICE3ARR, OSLICESTR:
// No bounds checks needed.
case ODOTPTR, ODEREF:
// No nil check needed.
case OMAKESLICECOPY:
// No length and cap checks needed
// since new slice and copied over slice data have same length.
default:
base.Fatalf("SetBounded(%v)", n)
}
n.flags.set(nodeBounded, b)
}
// Opt returns the optimizer data for the node.
func (n *node) Opt() interface{} {
return n.opt
}
// SetOpt sets the optimizer data for the node, which must not have been used with SetVal.
// SetOpt(nil) is ignored for Vals to simplify call sites that are clearing Opts.
func (n *node) SetOpt(x interface{}) {
n.opt = x
}
func (n *node) Iota() int64 {
return n.Offset()
}
func (n *node) SetIota(x int64) {
n.SetOffset(x)
}
// mayBeShared reports whether n may occur in multiple places in the AST.
// Extra care must be taken when mutating such a node.
func MayBeShared(n Node) bool {
switch n.Op() {
case ONAME, OLITERAL, ONIL, OTYPE:
return true
}
return false
}
// The compiler needs *Node to be assignable to cmd/compile/internal/ssa.Sym.
func (n *node) CanBeAnSSASym() {
}
//go:generate stringer -type=Op -trimprefix=O
type Op uint8
// Node ops.
const (
OXXX Op = iota
// names
ONAME // var or func name
// Unnamed arg or return value: f(int, string) (int, error) { etc }
// Also used for a qualified package identifier that hasn't been resolved yet.
ONONAME
OTYPE // type name
OPACK // import
OLITERAL // literal
ONIL // nil
// expressions
OADD // Left + Right
OSUB // Left - Right
OOR // Left | Right
OXOR // Left ^ Right
OADDSTR // +{List} (string addition, list elements are strings)
OADDR // &Left
OANDAND // Left && Right
OAPPEND // append(List); after walk, Left may contain elem type descriptor
OBYTES2STR // Type(Left) (Type is string, Left is a []byte)
OBYTES2STRTMP // Type(Left) (Type is string, Left is a []byte, ephemeral)
ORUNES2STR // Type(Left) (Type is string, Left is a []rune)
OSTR2BYTES // Type(Left) (Type is []byte, Left is a string)
OSTR2BYTESTMP // Type(Left) (Type is []byte, Left is a string, ephemeral)
OSTR2RUNES // Type(Left) (Type is []rune, Left is a string)
// Left = Right or (if Colas=true) Left := Right
// If Colas, then Ninit includes a DCL node for Left.
OAS
// List = Rlist (x, y, z = a, b, c) or (if Colas=true) List := Rlist
// If Colas, then Ninit includes DCL nodes for List
OAS2
OAS2DOTTYPE // List = Right (x, ok = I.(int))
OAS2FUNC // List = Right (x, y = f())
OAS2MAPR // List = Right (x, ok = m["foo"])
OAS2RECV // List = Right (x, ok = <-c)
OASOP // Left Etype= Right (x += y)
OCALL // Left(List) (function call, method call or type conversion)
// OCALLFUNC, OCALLMETH, and OCALLINTER have the same structure.
// Prior to walk, they are: Left(List), where List is all regular arguments.
// After walk, List is a series of assignments to temporaries,
// and Rlist is an updated set of arguments.
// Nbody is all OVARLIVE nodes that are attached to OCALLxxx.
// TODO(josharian/khr): Use Ninit instead of List for the assignments to temporaries. See CL 114797.
OCALLFUNC // Left(List/Rlist) (function call f(args))
OCALLMETH // Left(List/Rlist) (direct method call x.Method(args))
OCALLINTER // Left(List/Rlist) (interface method call x.Method(args))
OCALLPART // Left.Right (method expression x.Method, not called)
OCAP // cap(Left)
OCLOSE // close(Left)
OCLOSURE // func Type { Func.Closure.Nbody } (func literal)
OCOMPLIT // Right{List} (composite literal, not yet lowered to specific form)
OMAPLIT // Type{List} (composite literal, Type is map)
OSTRUCTLIT // Type{List} (composite literal, Type is struct)
OARRAYLIT // Type{List} (composite literal, Type is array)
OSLICELIT // Type{List} (composite literal, Type is slice) Right.Int64() = slice length.
OPTRLIT // &Left (left is composite literal)
OCONV // Type(Left) (type conversion)
OCONVIFACE // Type(Left) (type conversion, to interface)
OCONVNOP // Type(Left) (type conversion, no effect)
OCOPY // copy(Left, Right)
ODCL // var Left (declares Left of type Left.Type)
// Used during parsing but don't last.
ODCLFUNC // func f() or func (r) f()
ODCLFIELD // struct field, interface field, or func/method argument/return value.
ODCLCONST // const pi = 3.14
ODCLTYPE // type Int int or type Int = int
ODELETE // delete(List)
ODOT // Left.Sym (Left is of struct type)
ODOTPTR // Left.Sym (Left is of pointer to struct type)
ODOTMETH // Left.Sym (Left is non-interface, Right is method name)
ODOTINTER // Left.Sym (Left is interface, Right is method name)
OXDOT // Left.Sym (before rewrite to one of the preceding)
ODOTTYPE // Left.Right or Left.Type (.Right during parsing, .Type once resolved); after walk, .Right contains address of interface type descriptor and .Right.Right contains address of concrete type descriptor
ODOTTYPE2 // Left.Right or Left.Type (.Right during parsing, .Type once resolved; on rhs of OAS2DOTTYPE); after walk, .Right contains address of interface type descriptor
OEQ // Left == Right
ONE // Left != Right
OLT // Left < Right
OLE // Left <= Right
OGE // Left >= Right
OGT // Left > Right
ODEREF // *Left
OINDEX // Left[Right] (index of array or slice)
OINDEXMAP // Left[Right] (index of map)
OKEY // Left:Right (key:value in struct/array/map literal)
OSTRUCTKEY // Sym:Left (key:value in struct literal, after type checking)
OLEN // len(Left)
OMAKE // make(List) (before type checking converts to one of the following)
OMAKECHAN // make(Type, Left) (type is chan)
OMAKEMAP // make(Type, Left) (type is map)
OMAKESLICE // make(Type, Left, Right) (type is slice)
OMAKESLICECOPY // makeslicecopy(Type, Left, Right) (type is slice; Left is length and Right is the copied from slice)
// OMAKESLICECOPY is created by the order pass and corresponds to:
// s = make(Type, Left); copy(s, Right)
//
// Bounded can be set on the node when Left == len(Right) is known at compile time.
//
// This node is created so the walk pass can optimize this pattern which would
// otherwise be hard to detect after the order pass.
OMUL // Left * Right
ODIV // Left / Right
OMOD // Left % Right
OLSH // Left << Right
ORSH // Left >> Right
OAND // Left & Right
OANDNOT // Left &^ Right
ONEW // new(Left); corresponds to calls to new in source code
ONEWOBJ // runtime.newobject(n.Type); introduced by walk; Left is type descriptor
ONOT // !Left
OBITNOT // ^Left
OPLUS // +Left
ONEG // -Left
OOROR // Left || Right
OPANIC // panic(Left)
OPRINT // print(List)
OPRINTN // println(List)
OPAREN // (Left)
OSEND // Left <- Right
OSLICE // Left[List[0] : List[1]] (Left is untypechecked or slice)
OSLICEARR // Left[List[0] : List[1]] (Left is array)
OSLICESTR // Left[List[0] : List[1]] (Left is string)
OSLICE3 // Left[List[0] : List[1] : List[2]] (Left is untypedchecked or slice)
OSLICE3ARR // Left[List[0] : List[1] : List[2]] (Left is array)
OSLICEHEADER // sliceheader{Left, List[0], List[1]} (Left is unsafe.Pointer, List[0] is length, List[1] is capacity)
ORECOVER // recover()
ORECV // <-Left
ORUNESTR // Type(Left) (Type is string, Left is rune)
OSELRECV // Left = <-Right.Left: (appears as .Left of OCASE; Right.Op == ORECV)
OSELRECV2 // List = <-Right.Left: (appears as .Left of OCASE; count(List) == 2, Right.Op == ORECV)
OIOTA // iota
OREAL // real(Left)
OIMAG // imag(Left)
OCOMPLEX // complex(Left, Right) or complex(List[0]) where List[0] is a 2-result function call
OALIGNOF // unsafe.Alignof(Left)
OOFFSETOF // unsafe.Offsetof(Left)
OSIZEOF // unsafe.Sizeof(Left)
OMETHEXPR // method expression
// statements
OBLOCK // { List } (block of code)
OBREAK // break [Sym]
// OCASE: case List: Nbody (List==nil means default)
// For OTYPESW, List is a OTYPE node for the specified type (or OLITERAL
// for nil), and, if a type-switch variable is specified, Rlist is an
// ONAME for the version of the type-switch variable with the specified
// type.
OCASE
OCONTINUE // continue [Sym]
ODEFER // defer Left (Left must be call)
OEMPTY // no-op (empty statement)
OFALL // fallthrough
OFOR // for Ninit; Left; Right { Nbody }
// OFORUNTIL is like OFOR, but the test (Left) is applied after the body:
// Ninit
// top: { Nbody } // Execute the body at least once
// cont: Right
// if Left { // And then test the loop condition
// List // Before looping to top, execute List
// goto top
// }
// OFORUNTIL is created by walk. There's no way to write this in Go code.
OFORUNTIL
OGOTO // goto Sym
OIF // if Ninit; Left { Nbody } else { Rlist }
OLABEL // Sym:
OGO // go Left (Left must be call)
ORANGE // for List = range Right { Nbody }
ORETURN // return List
OSELECT // select { List } (List is list of OCASE)
OSWITCH // switch Ninit; Left { List } (List is a list of OCASE)
// OTYPESW: Left := Right.(type) (appears as .Left of OSWITCH)
// Left is nil if there is no type-switch variable
OTYPESW
// types
OTCHAN // chan int
OTMAP // map[string]int
OTSTRUCT // struct{}
OTINTER // interface{}
// OTFUNC: func() - Left is receiver field, List is list of param fields, Rlist is
// list of result fields.
OTFUNC
OTARRAY // []int, [8]int, [N]int or [...]int
// misc
ODDD // func f(args ...int) or f(l...) or var a = [...]int{0, 1, 2}.
OINLCALL // intermediary representation of an inlined call.
OEFACE // itable and data words of an empty-interface value.
OITAB // itable word of an interface value.
OIDATA // data word of an interface value in Left
OSPTR // base pointer of a slice or string.
OCLOSUREVAR // variable reference at beginning of closure function
OCFUNC // reference to c function pointer (not go func value)
OCHECKNIL // emit code to ensure pointer/interface not nil
OVARDEF // variable is about to be fully initialized
OVARKILL // variable is dead
OVARLIVE // variable is alive
ORESULT // result of a function call; Xoffset is stack offset
OINLMARK // start of an inlined body, with file/line of caller. Xoffset is an index into the inline tree.
// arch-specific opcodes
ORETJMP // return to other function
OGETG // runtime.getg() (read g pointer)
OEND
)
// Nodes is a pointer to a slice of *Node.
// For fields that are not used in most nodes, this is used instead of
// a slice to save space.
type Nodes struct{ slice *[]Node }
// immutableEmptyNodes is an immutable, empty Nodes list.
// The methods that would modify it panic instead.
var immutableEmptyNodes = Nodes{}
// asNodes returns a slice of *Node as a Nodes value.
func AsNodes(s []Node) Nodes {
return Nodes{&s}
}
// Slice returns the entries in Nodes as a slice.
// Changes to the slice entries (as in s[i] = n) will be reflected in
// the Nodes.
func (n Nodes) Slice() []Node {
if n.slice == nil {
return nil
}
return *n.slice
}
// Len returns the number of entries in Nodes.
func (n Nodes) Len() int {
if n.slice == nil {
return 0
}
return len(*n.slice)
}
// Index returns the i'th element of Nodes.
// It panics if n does not have at least i+1 elements.
func (n Nodes) Index(i int) Node {
return (*n.slice)[i]
}
// First returns the first element of Nodes (same as n.Index(0)).
// It panics if n has no elements.
func (n Nodes) First() Node {
return (*n.slice)[0]
}
// Second returns the second element of Nodes (same as n.Index(1)).
// It panics if n has fewer than two elements.
func (n Nodes) Second() Node {
return (*n.slice)[1]
}
func (n *Nodes) mutate() {
if n == &immutableEmptyNodes {
panic("immutable Nodes.Set")
}
}
// Set sets n to a slice.
// This takes ownership of the slice.
func (n *Nodes) Set(s []Node) {
if n == &immutableEmptyNodes {
if len(s) == 0 {
// Allow immutableEmptyNodes.Set(nil) (a no-op).
return
}
n.mutate()
}
if len(s) == 0 {
n.slice = nil
} else {
// Copy s and take address of t rather than s to avoid
// allocation in the case where len(s) == 0 (which is
// over 3x more common, dynamically, for make.bash).
t := s
n.slice = &t
}
}
// Set1 sets n to a slice containing a single node.
func (n *Nodes) Set1(n1 Node) {
n.mutate()
n.slice = &[]Node{n1}
}
// Set2 sets n to a slice containing two nodes.
func (n *Nodes) Set2(n1, n2 Node) {
n.mutate()
n.slice = &[]Node{n1, n2}
}
// Set3 sets n to a slice containing three nodes.
func (n *Nodes) Set3(n1, n2, n3 Node) {
n.mutate()
n.slice = &[]Node{n1, n2, n3}
}
// MoveNodes sets n to the contents of n2, then clears n2.
func (n *Nodes) MoveNodes(n2 *Nodes) {
n.mutate()
n.slice = n2.slice
n2.slice = nil
}
// SetIndex sets the i'th element of Nodes to node.
// It panics if n does not have at least i+1 elements.
func (n Nodes) SetIndex(i int, node Node) {
(*n.slice)[i] = node
}
// SetFirst sets the first element of Nodes to node.
// It panics if n does not have at least one elements.
func (n Nodes) SetFirst(node Node) {
(*n.slice)[0] = node
}
// SetSecond sets the second element of Nodes to node.
// It panics if n does not have at least two elements.
func (n Nodes) SetSecond(node Node) {
(*n.slice)[1] = node
}
// Addr returns the address of the i'th element of Nodes.
// It panics if n does not have at least i+1 elements.
func (n Nodes) Addr(i int) *Node {
return &(*n.slice)[i]
}
// Append appends entries to Nodes.
func (n *Nodes) Append(a ...Node) {
if len(a) == 0 {
return
}
n.mutate()
if n.slice == nil {
s := make([]Node, len(a))
copy(s, a)
n.slice = &s
return
}
*n.slice = append(*n.slice, a...)
}
// Prepend prepends entries to Nodes.
// If a slice is passed in, this will take ownership of it.
func (n *Nodes) Prepend(a ...Node) {
if len(a) == 0 {
return
}
n.mutate()
if n.slice == nil {
n.slice = &a
} else {
*n.slice = append(a, *n.slice...)
}
}
// AppendNodes appends the contents of *n2 to n, then clears n2.
func (n *Nodes) AppendNodes(n2 *Nodes) {
n.mutate()
switch {
case n2.slice == nil:
case n.slice == nil:
n.slice = n2.slice
default:
*n.slice = append(*n.slice, *n2.slice...)
}
n2.slice = nil
}
// inspect invokes f on each node in an AST in depth-first order.
// If f(n) returns false, inspect skips visiting n's children.
func Inspect(n Node, f func(Node) bool) {
if n == nil || !f(n) {
return
}
InspectList(n.Init(), f)
Inspect(n.Left(), f)
Inspect(n.Right(), f)
InspectList(n.List(), f)
InspectList(n.Body(), f)
InspectList(n.Rlist(), f)
}
func InspectList(l Nodes, f func(Node) bool) {
for _, n := range l.Slice() {
Inspect(n, f)
}
}
// nodeQueue is a FIFO queue of *Node. The zero value of nodeQueue is
// a ready-to-use empty queue.
type NodeQueue struct {
ring []Node
head, tail int
}
// empty reports whether q contains no Nodes.
func (q *NodeQueue) Empty() bool {
return q.head == q.tail
}
// pushRight appends n to the right of the queue.
func (q *NodeQueue) PushRight(n Node) {
if len(q.ring) == 0 {
q.ring = make([]Node, 16)
} else if q.head+len(q.ring) == q.tail {
// Grow the ring.
nring := make([]Node, len(q.ring)*2)
// Copy the old elements.
part := q.ring[q.head%len(q.ring):]
if q.tail-q.head <= len(part) {
part = part[:q.tail-q.head]
copy(nring, part)
} else {
pos := copy(nring, part)
copy(nring[pos:], q.ring[:q.tail%len(q.ring)])
}
q.ring, q.head, q.tail = nring, 0, q.tail-q.head
}
q.ring[q.tail%len(q.ring)] = n
q.tail++
}
// popLeft pops a node from the left of the queue. It panics if q is
// empty.
func (q *NodeQueue) PopLeft() Node {
if q.Empty() {
panic("dequeue empty")
}
n := q.ring[q.head%len(q.ring)]
q.head++
return n
}
// NodeSet is a set of Nodes.
type NodeSet map[Node]struct{}
// Has reports whether s contains n.
func (s NodeSet) Has(n Node) bool {
_, isPresent := s[n]
return isPresent
}
// Add adds n to s.
func (s *NodeSet) Add(n Node) {
if *s == nil {
*s = make(map[Node]struct{})
}
(*s)[n] = struct{}{}
}
// Sorted returns s sorted according to less.
func (s NodeSet) Sorted(less func(Node, Node) bool) []Node {
var res []Node
for n := range s {
res = append(res, n)
}
sort.Slice(res, func(i, j int) bool { return less(res[i], res[j]) })
return res
}
type PragmaFlag int16
const (
// Func pragmas.
Nointerface PragmaFlag = 1 << iota
Noescape // func parameters don't escape
Norace // func must not have race detector annotations
Nosplit // func should not execute on separate stack
Noinline // func should not be inlined
NoCheckPtr // func should not be instrumented by checkptr
CgoUnsafeArgs // treat a pointer to one arg as a pointer to them all
UintptrEscapes // pointers converted to uintptr escape
// Runtime-only func pragmas.
// See ../../../../runtime/README.md for detailed descriptions.
Systemstack // func must run on system stack
Nowritebarrier // emit compiler error instead of write barrier
Nowritebarrierrec // error on write barrier in this or recursive callees
Yeswritebarrierrec // cancels Nowritebarrierrec in this function and callees
// Runtime and cgo type pragmas
NotInHeap // values of this type must not be heap allocated
// Go command pragmas
GoBuildPragma
)
func AsNode(n types.IRNode) Node {
if n == nil {
return nil
}
return n.(Node)
}
var BlankNode Node
// origSym returns the original symbol written by the user.
func OrigSym(s *types.Sym) *types.Sym {
if s == nil {
return nil
}
if len(s.Name) > 1 && s.Name[0] == '~' {
switch s.Name[1] {
case 'r': // originally an unnamed result
return nil
case 'b': // originally the blank identifier _
// TODO(mdempsky): Does s.Pkg matter here?
return BlankNode.Sym()
}
return s
}
if strings.HasPrefix(s.Name, ".anon") {
// originally an unnamed or _ name (see subr.go: structargs)
return nil
}
return s
}
// SliceBounds returns n's slice bounds: low, high, and max in expr[low:high:max].
// n must be a slice expression. max is nil if n is a simple slice expression.
func (n *node) SliceBounds() (low, high, max Node) {
if n.List().Len() == 0 {
return nil, nil, nil
}
switch n.Op() {
case OSLICE, OSLICEARR, OSLICESTR:
s := n.List().Slice()
return s[0], s[1], nil
case OSLICE3, OSLICE3ARR:
s := n.List().Slice()
return s[0], s[1], s[2]
}
base.Fatalf("SliceBounds op %v: %v", n.Op(), n)
return nil, nil, nil
}
// SetSliceBounds sets n's slice bounds, where n is a slice expression.
// n must be a slice expression. If max is non-nil, n must be a full slice expression.
func (n *node) SetSliceBounds(low, high, max Node) {
switch n.Op() {
case OSLICE, OSLICEARR, OSLICESTR:
if max != nil {
base.Fatalf("SetSliceBounds %v given three bounds", n.Op())
}
s := n.List().Slice()
if s == nil {
if low == nil && high == nil {
return
}
n.PtrList().Set2(low, high)
return
}
s[0] = low
s[1] = high
return
case OSLICE3, OSLICE3ARR:
s := n.List().Slice()
if s == nil {
if low == nil && high == nil && max == nil {
return
}
n.PtrList().Set3(low, high, max)
return
}
s[0] = low
s[1] = high
s[2] = max
return
}
base.Fatalf("SetSliceBounds op %v: %v", n.Op(), n)
}
// IsSlice3 reports whether o is a slice3 op (OSLICE3, OSLICE3ARR).
// o must be a slicing op.
func (o Op) IsSlice3() bool {
switch o {
case OSLICE, OSLICEARR, OSLICESTR:
return false
case OSLICE3, OSLICE3ARR:
return true
}
base.Fatalf("IsSlice3 op %v", o)
return false
}
func IsConst(n Node, ct constant.Kind) bool {
return ConstType(n) == ct
}
// rawcopy returns a shallow copy of n.
// Note: copy or sepcopy (rather than rawcopy) is usually the
// correct choice (see comment with Node.copy, below).
func (n *node) RawCopy() Node {
copy := *n
return &copy
}
// A Node may implement the Orig and SetOrig method to
// maintain a pointer to the "unrewritten" form of a Node.
// If a Node does not implement OrigNode, it is its own Orig.
//
// Note that both SepCopy and Copy have definitions compatible
// with a Node that does not implement OrigNode: such a Node
// is its own Orig, and in that case, that's what both want to return
// anyway (SepCopy unconditionally, and Copy only when the input
// is its own Orig as well, but if the output does not implement
// OrigNode, then neither does the input, making the condition true).
type OrigNode interface {
Node
Orig() Node
SetOrig(Node)
}
func Orig(n Node) Node {
if n, ok := n.(OrigNode); ok {
o := n.Orig()
if o == nil {
Dump("Orig nil", n)
base.Fatalf("Orig returned nil")
}
return o
}
return n
}
// sepcopy returns a separate shallow copy of n, with the copy's
// Orig pointing to itself.
func SepCopy(n Node) Node {
n = n.RawCopy()
if n, ok := n.(OrigNode); ok {
n.SetOrig(n)
}
return n
}
// copy returns shallow copy of n and adjusts the copy's Orig if
// necessary: In general, if n.Orig points to itself, the copy's
// Orig should point to itself as well. Otherwise, if n is modified,
// the copy's Orig node appears modified, too, and then doesn't
// represent the original node anymore.
// (This caused the wrong complit Op to be used when printing error
// messages; see issues #26855, #27765).
func Copy(n Node) Node {
copy := n.RawCopy()
if n, ok := n.(OrigNode); ok && n.Orig() == n {
copy.(OrigNode).SetOrig(copy)
}
return copy
}
// isNil reports whether n represents the universal untyped zero value "nil".
func IsNil(n Node) bool {
// Check n.Orig because constant propagation may produce typed nil constants,
// which don't exist in the Go spec.
return Orig(n).Op() == ONIL
}
func IsBlank(n Node) bool {
if n == nil {
return false
}
return n.Sym().IsBlank()
}
// IsMethod reports whether n is a method.
// n must be a function or a method.
func IsMethod(n Node) bool {
return n.Type().Recv() != nil
}
func Nod(op Op, nleft, nright Node) Node {
return NodAt(base.Pos, op, nleft, nright)
}
func NodAt(pos src.XPos, op Op, nleft, nright Node) Node {
var n *node
switch op {
case ODCLFUNC:
var x struct {
n node
f Func
}
n = &x.n
n.SetFunc(&x.f)
n.Func().Decl = n
case OPACK:
return NewPkgName(pos, nil, nil)
case OEMPTY:
return NewEmptyStmt(pos)
case OBREAK, OCONTINUE, OFALL, OGOTO:
return NewBranchStmt(pos, op, nil)
case OLITERAL, OTYPE, OIOTA:
n := newNameAt(pos, nil)
n.SetOp(op)
return n
case OLABEL:
return NewLabelStmt(pos, nil)
default:
n = new(node)
}
n.SetOp(op)
n.SetLeft(nleft)
n.SetRight(nright)
n.SetPos(pos)
n.SetOffset(types.BADWIDTH)
n.SetOrig(n)
return n
}
var okForNod = [OEND]bool{
OADD: true,
OADDR: true,
OADDSTR: true,
OALIGNOF: true,
OAND: true,
OANDAND: true,
OANDNOT: true,
OAPPEND: true,
OARRAYLIT: true,
OAS: true,
OAS2: true,
OAS2DOTTYPE: true,
OAS2FUNC: true,
OAS2MAPR: true,
OAS2RECV: true,
OASOP: true,
OBITNOT: true,
OBLOCK: true,
OBYTES2STR: true,
OBYTES2STRTMP: true,
OCALL: true,
OCALLFUNC: true,
OCALLINTER: true,
OCALLMETH: true,
OCALLPART: true,
OCAP: true,
OCASE: true,
OCFUNC: true,
OCHECKNIL: true,
OCLOSE: true,
OCLOSURE: true,
OCLOSUREVAR: true,
OCOMPLEX: true,
OCOMPLIT: true,
OCONV: true,
OCONVIFACE: true,
OCONVNOP: true,
OCOPY: true,
ODCL: true,
ODCLCONST: true,
ODCLFIELD: true,
ODCLFUNC: true,
ODCLTYPE: true,
ODDD: true,
ODEFER: true,
ODELETE: true,
ODEREF: true,
ODIV: true,
ODOT: true,
ODOTINTER: true,
ODOTMETH: true,
ODOTPTR: true,
ODOTTYPE: true,
ODOTTYPE2: true,
OEFACE: true,
OEQ: true,
OFOR: true,
OFORUNTIL: true,
OGE: true,
OGETG: true,
OGO: true,
OGT: true,
OIDATA: true,
OIF: true,
OIMAG: true,
OINDEX: true,
OINDEXMAP: true,
OINLCALL: true,
OINLMARK: true,
OITAB: true,
OKEY: true,
OLABEL: true,
OLE: true,
OLEN: true,
OLSH: true,
OLT: true,
OMAKE: true,
OMAKECHAN: true,
OMAKEMAP: true,
OMAKESLICE: true,
OMAKESLICECOPY: true,
OMAPLIT: true,
OMETHEXPR: true,
OMOD: true,
OMUL: true,
ONE: true,
ONEG: true,
ONEW: true,
ONEWOBJ: true,
ONIL: true,
ONOT: true,
OOFFSETOF: true,
OOR: true,
OOROR: true,
OPANIC: true,
OPAREN: true,
OPLUS: true,
OPRINT: true,
OPRINTN: true,
OPTRLIT: true,
ORANGE: true,
OREAL: true,
ORECOVER: true,
ORECV: true,
ORESULT: true,
ORETJMP: true,
ORETURN: true,
ORSH: true,
ORUNES2STR: true,
ORUNESTR: true,
OSELECT: true,
OSELRECV: true,
OSELRECV2: true,
OSEND: true,
OSIZEOF: true,
OSLICE: true,
OSLICE3: true,
OSLICE3ARR: true,
OSLICEARR: true,
OSLICEHEADER: true,
OSLICELIT: true,
OSLICESTR: true,
OSPTR: true,
OSTR2BYTES: true,
OSTR2BYTESTMP: true,
OSTR2RUNES: true,
OSTRUCTKEY: true,
OSTRUCTLIT: true,
OSUB: true,
OSWITCH: true,
OTARRAY: true,
OTCHAN: true,
OTFUNC: true,
OTINTER: true,
OTMAP: true,
OTSTRUCT: true,
OTYPE: true, // TODO: Remove once setTypeNode is gone.
OTYPESW: true,
OVARDEF: true,
OVARKILL: true,
OVARLIVE: true,
OXDOT: true,
OXOR: true,
}