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https://github.com/golang/go.git
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We compute a lot of stuff based off the CFG: postorder traversal, dominators, dominator tree, loop nest. Multiple phases use this information and we end up recomputing some of it. Add a cache for this information so if the CFG hasn't changed, we can reuse the previous computation. Change-Id: I9b5b58af06830bd120afbee9cfab395a0a2f74b2 Reviewed-on: https://go-review.googlesource.com/29356 Reviewed-by: David Chase <drchase@google.com>
486 lines
14 KiB
Go
486 lines
14 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ssa
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import (
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"fmt"
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"math"
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)
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// A Func represents a Go func declaration (or function literal) and
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// its body. This package compiles each Func independently.
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type Func struct {
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Config *Config // architecture information
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pass *pass // current pass information (name, options, etc.)
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Name string // e.g. bytes·Compare
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Type Type // type signature of the function.
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StaticData interface{} // associated static data, untouched by the ssa package
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Blocks []*Block // unordered set of all basic blocks (note: not indexable by ID)
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Entry *Block // the entry basic block
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bid idAlloc // block ID allocator
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vid idAlloc // value ID allocator
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scheduled bool // Values in Blocks are in final order
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// when register allocation is done, maps value ids to locations
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RegAlloc []Location
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// map from LocalSlot to set of Values that we want to store in that slot.
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NamedValues map[LocalSlot][]*Value
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// Names is a copy of NamedValues.Keys. We keep a separate list
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// of keys to make iteration order deterministic.
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Names []LocalSlot
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freeValues *Value // free Values linked by argstorage[0]. All other fields except ID are 0/nil.
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freeBlocks *Block // free Blocks linked by succstorage[0].b. All other fields except ID are 0/nil.
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cachedPostorder []*Block // cached postorder traversal
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cachedIdom []*Block // cached immediate dominators
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cachedSdom SparseTree // cached dominator tree
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cachedLoopnest *loopnest // cached loop nest information
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constants map[int64][]*Value // constants cache, keyed by constant value; users must check value's Op and Type
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}
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// NumBlocks returns an integer larger than the id of any Block in the Func.
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func (f *Func) NumBlocks() int {
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return f.bid.num()
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}
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// NumValues returns an integer larger than the id of any Value in the Func.
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func (f *Func) NumValues() int {
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return f.vid.num()
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}
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// newSparseSet returns a sparse set that can store at least up to n integers.
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func (f *Func) newSparseSet(n int) *sparseSet {
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for i, scr := range f.Config.scrSparse {
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if scr != nil && scr.cap() >= n {
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f.Config.scrSparse[i] = nil
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scr.clear()
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return scr
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}
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}
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return newSparseSet(n)
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}
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// retSparseSet returns a sparse set to the config's cache of sparse sets to be reused by f.newSparseSet.
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func (f *Func) retSparseSet(ss *sparseSet) {
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for i, scr := range f.Config.scrSparse {
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if scr == nil {
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f.Config.scrSparse[i] = ss
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return
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}
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}
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f.Config.scrSparse = append(f.Config.scrSparse, ss)
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}
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// newValue allocates a new Value with the given fields and places it at the end of b.Values.
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func (f *Func) newValue(op Op, t Type, b *Block, line int32) *Value {
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var v *Value
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if f.freeValues != nil {
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v = f.freeValues
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f.freeValues = v.argstorage[0]
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v.argstorage[0] = nil
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} else {
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ID := f.vid.get()
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if int(ID) < len(f.Config.values) {
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v = &f.Config.values[ID]
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} else {
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v = &Value{ID: ID}
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}
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}
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v.Op = op
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v.Type = t
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v.Block = b
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v.Line = line
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b.Values = append(b.Values, v)
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return v
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}
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// logPassStat writes a string key and int value as a warning in a
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// tab-separated format easily handled by spreadsheets or awk.
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// file names, lines, and function names are included to provide enough (?)
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// context to allow item-by-item comparisons across runs.
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// For example:
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// awk 'BEGIN {FS="\t"} $3~/TIME/{sum+=$4} END{print "t(ns)=",sum}' t.log
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func (f *Func) LogStat(key string, args ...interface{}) {
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value := ""
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for _, a := range args {
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value += fmt.Sprintf("\t%v", a)
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}
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n := "missing_pass"
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if f.pass != nil {
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n = f.pass.name
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}
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f.Config.Warnl(f.Entry.Line, "\t%s\t%s%s\t%s", n, key, value, f.Name)
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}
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// freeValue frees a value. It must no longer be referenced.
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func (f *Func) freeValue(v *Value) {
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if v.Block == nil {
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f.Fatalf("trying to free an already freed value")
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}
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if v.Uses != 0 {
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f.Fatalf("value %s still has %d uses", v, v.Uses)
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}
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// Clear everything but ID (which we reuse).
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id := v.ID
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// Zero argument values might be cached, so remove them there.
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nArgs := opcodeTable[v.Op].argLen
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if nArgs == 0 {
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vv := f.constants[v.AuxInt]
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for i, cv := range vv {
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if v == cv {
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vv[i] = vv[len(vv)-1]
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f.constants[v.AuxInt] = vv[0 : len(vv)-1]
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break
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}
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}
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}
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*v = Value{}
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v.ID = id
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v.argstorage[0] = f.freeValues
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f.freeValues = v
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}
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// newBlock allocates a new Block of the given kind and places it at the end of f.Blocks.
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func (f *Func) NewBlock(kind BlockKind) *Block {
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var b *Block
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if f.freeBlocks != nil {
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b = f.freeBlocks
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f.freeBlocks = b.succstorage[0].b
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b.succstorage[0].b = nil
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} else {
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ID := f.bid.get()
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if int(ID) < len(f.Config.blocks) {
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b = &f.Config.blocks[ID]
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} else {
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b = &Block{ID: ID}
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}
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}
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b.Kind = kind
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b.Func = f
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b.Preds = b.predstorage[:0]
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b.Succs = b.succstorage[:0]
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b.Values = b.valstorage[:0]
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f.Blocks = append(f.Blocks, b)
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f.invalidateCFG()
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return b
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}
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func (f *Func) freeBlock(b *Block) {
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if b.Func == nil {
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f.Fatalf("trying to free an already freed block")
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}
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// Clear everything but ID (which we reuse).
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id := b.ID
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*b = Block{}
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b.ID = id
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b.succstorage[0].b = f.freeBlocks
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f.freeBlocks = b
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}
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// NewValue0 returns a new value in the block with no arguments and zero aux values.
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func (b *Block) NewValue0(line int32, op Op, t Type) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Args = v.argstorage[:0]
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return v
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}
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// NewValue returns a new value in the block with no arguments and an auxint value.
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func (b *Block) NewValue0I(line int32, op Op, t Type, auxint int64) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Args = v.argstorage[:0]
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return v
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}
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// NewValue returns a new value in the block with no arguments and an aux value.
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func (b *Block) NewValue0A(line int32, op Op, t Type, aux interface{}) *Value {
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if _, ok := aux.(int64); ok {
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// Disallow int64 aux values. They should be in the auxint field instead.
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// Maybe we want to allow this at some point, but for now we disallow it
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// to prevent errors like using NewValue1A instead of NewValue1I.
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b.Fatalf("aux field has int64 type op=%s type=%s aux=%v", op, t, aux)
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}
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Aux = aux
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v.Args = v.argstorage[:0]
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return v
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}
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// NewValue returns a new value in the block with no arguments and both an auxint and aux values.
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func (b *Block) NewValue0IA(line int32, op Op, t Type, auxint int64, aux interface{}) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Aux = aux
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v.Args = v.argstorage[:0]
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return v
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}
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// NewValue1 returns a new value in the block with one argument and zero aux values.
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func (b *Block) NewValue1(line int32, op Op, t Type, arg *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Args = v.argstorage[:1]
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v.argstorage[0] = arg
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arg.Uses++
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return v
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}
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// NewValue1I returns a new value in the block with one argument and an auxint value.
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func (b *Block) NewValue1I(line int32, op Op, t Type, auxint int64, arg *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Args = v.argstorage[:1]
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v.argstorage[0] = arg
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arg.Uses++
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return v
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}
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// NewValue1A returns a new value in the block with one argument and an aux value.
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func (b *Block) NewValue1A(line int32, op Op, t Type, aux interface{}, arg *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Aux = aux
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v.Args = v.argstorage[:1]
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v.argstorage[0] = arg
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arg.Uses++
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return v
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}
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// NewValue1IA returns a new value in the block with one argument and both an auxint and aux values.
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func (b *Block) NewValue1IA(line int32, op Op, t Type, auxint int64, aux interface{}, arg *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Aux = aux
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v.Args = v.argstorage[:1]
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v.argstorage[0] = arg
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arg.Uses++
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return v
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}
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// NewValue2 returns a new value in the block with two arguments and zero aux values.
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func (b *Block) NewValue2(line int32, op Op, t Type, arg0, arg1 *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Args = v.argstorage[:2]
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v.argstorage[0] = arg0
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v.argstorage[1] = arg1
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arg0.Uses++
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arg1.Uses++
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return v
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}
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// NewValue2I returns a new value in the block with two arguments and an auxint value.
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func (b *Block) NewValue2I(line int32, op Op, t Type, auxint int64, arg0, arg1 *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Args = v.argstorage[:2]
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v.argstorage[0] = arg0
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v.argstorage[1] = arg1
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arg0.Uses++
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arg1.Uses++
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return v
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}
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// NewValue3 returns a new value in the block with three arguments and zero aux values.
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func (b *Block) NewValue3(line int32, op Op, t Type, arg0, arg1, arg2 *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Args = v.argstorage[:3]
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v.argstorage[0] = arg0
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v.argstorage[1] = arg1
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v.argstorage[2] = arg2
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arg0.Uses++
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arg1.Uses++
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arg2.Uses++
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return v
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}
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// NewValue3I returns a new value in the block with three arguments and an auxint value.
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func (b *Block) NewValue3I(line int32, op Op, t Type, auxint int64, arg0, arg1, arg2 *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = auxint
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v.Args = v.argstorage[:3]
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v.argstorage[0] = arg0
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v.argstorage[1] = arg1
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v.argstorage[2] = arg2
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arg0.Uses++
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arg1.Uses++
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arg2.Uses++
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return v
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}
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// NewValue4 returns a new value in the block with four arguments and zero aux values.
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func (b *Block) NewValue4(line int32, op Op, t Type, arg0, arg1, arg2, arg3 *Value) *Value {
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v := b.Func.newValue(op, t, b, line)
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v.AuxInt = 0
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v.Args = []*Value{arg0, arg1, arg2, arg3}
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arg0.Uses++
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arg1.Uses++
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arg2.Uses++
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arg3.Uses++
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return v
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}
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// constVal returns a constant value for c.
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func (f *Func) constVal(line int32, op Op, t Type, c int64, setAux bool) *Value {
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if f.constants == nil {
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f.constants = make(map[int64][]*Value)
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}
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vv := f.constants[c]
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for _, v := range vv {
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if v.Op == op && v.Type.Compare(t) == CMPeq {
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if setAux && v.AuxInt != c {
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panic(fmt.Sprintf("cached const %s should have AuxInt of %d", v.LongString(), c))
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}
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return v
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}
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}
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var v *Value
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if setAux {
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v = f.Entry.NewValue0I(line, op, t, c)
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} else {
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v = f.Entry.NewValue0(line, op, t)
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}
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f.constants[c] = append(vv, v)
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return v
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}
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// These magic auxint values let us easily cache non-numeric constants
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// using the same constants map while making collisions unlikely.
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// These values are unlikely to occur in regular code and
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// are easy to grep for in case of bugs.
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const (
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constSliceMagic = 1122334455
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constInterfaceMagic = 2233445566
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constNilMagic = 3344556677
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constEmptyStringMagic = 4455667788
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)
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// ConstInt returns an int constant representing its argument.
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func (f *Func) ConstBool(line int32, t Type, c bool) *Value {
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i := int64(0)
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if c {
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i = 1
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}
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return f.constVal(line, OpConstBool, t, i, true)
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}
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func (f *Func) ConstInt8(line int32, t Type, c int8) *Value {
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return f.constVal(line, OpConst8, t, int64(c), true)
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}
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func (f *Func) ConstInt16(line int32, t Type, c int16) *Value {
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return f.constVal(line, OpConst16, t, int64(c), true)
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}
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func (f *Func) ConstInt32(line int32, t Type, c int32) *Value {
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return f.constVal(line, OpConst32, t, int64(c), true)
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}
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func (f *Func) ConstInt64(line int32, t Type, c int64) *Value {
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return f.constVal(line, OpConst64, t, c, true)
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}
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func (f *Func) ConstFloat32(line int32, t Type, c float64) *Value {
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return f.constVal(line, OpConst32F, t, int64(math.Float64bits(float64(float32(c)))), true)
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}
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func (f *Func) ConstFloat64(line int32, t Type, c float64) *Value {
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return f.constVal(line, OpConst64F, t, int64(math.Float64bits(c)), true)
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}
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func (f *Func) ConstSlice(line int32, t Type) *Value {
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return f.constVal(line, OpConstSlice, t, constSliceMagic, false)
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}
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func (f *Func) ConstInterface(line int32, t Type) *Value {
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return f.constVal(line, OpConstInterface, t, constInterfaceMagic, false)
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}
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func (f *Func) ConstNil(line int32, t Type) *Value {
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return f.constVal(line, OpConstNil, t, constNilMagic, false)
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}
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func (f *Func) ConstEmptyString(line int32, t Type) *Value {
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v := f.constVal(line, OpConstString, t, constEmptyStringMagic, false)
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v.Aux = ""
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return v
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}
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func (f *Func) Logf(msg string, args ...interface{}) { f.Config.Logf(msg, args...) }
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func (f *Func) Log() bool { return f.Config.Log() }
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func (f *Func) Fatalf(msg string, args ...interface{}) { f.Config.Fatalf(f.Entry.Line, msg, args...) }
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func (f *Func) Free() {
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// Clear cached CFG info.
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f.invalidateCFG()
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// Clear values.
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n := f.vid.num()
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if n > len(f.Config.values) {
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n = len(f.Config.values)
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}
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for i := 1; i < n; i++ {
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f.Config.values[i] = Value{}
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f.Config.values[i].ID = ID(i)
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}
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// Clear blocks.
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n = f.bid.num()
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if n > len(f.Config.blocks) {
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n = len(f.Config.blocks)
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}
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for i := 1; i < n; i++ {
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f.Config.blocks[i] = Block{}
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f.Config.blocks[i].ID = ID(i)
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}
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// Unregister from config.
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if f.Config.curFunc != f {
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f.Fatalf("free of function which isn't the last one allocated")
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}
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f.Config.curFunc = nil
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*f = Func{} // just in case
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}
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// postorder returns the reachable blocks in f in a postorder traversal.
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func (f *Func) postorder() []*Block {
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if f.cachedPostorder == nil {
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f.cachedPostorder = postorder(f)
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}
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return f.cachedPostorder
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}
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// idom returns a map from block ID to the immediate dominator of that block.
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// f.Entry.ID maps to nil. Unreachable blocks map to nil as well.
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func (f *Func) idom() []*Block {
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if f.cachedIdom == nil {
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f.cachedIdom = dominators(f)
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}
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return f.cachedIdom
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}
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// sdom returns a sparse tree representing the dominator relationships
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// among the blocks of f.
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func (f *Func) sdom() SparseTree {
|
|
if f.cachedSdom == nil {
|
|
f.cachedSdom = newSparseTree(f, f.idom())
|
|
}
|
|
return f.cachedSdom
|
|
}
|
|
|
|
// loopnest returns the loop nest information for f.
|
|
func (f *Func) loopnest() *loopnest {
|
|
if f.cachedLoopnest == nil {
|
|
f.cachedLoopnest = loopnestfor(f)
|
|
}
|
|
return f.cachedLoopnest
|
|
}
|
|
|
|
// invalidateCFG tells f that its CFG has changed.
|
|
func (f *Func) invalidateCFG() {
|
|
f.cachedPostorder = nil
|
|
f.cachedIdom = nil
|
|
f.cachedSdom = nil
|
|
f.cachedLoopnest = nil
|
|
}
|