go/src/cmd/compile/internal/ssa/func.go
Cherry Zhang b345a306a0 cmd/compile: when GOSSAFUNC is set, dump the current pass on crash
When an SSA pass ICEs, it calls f.Fatalf, which terminates the
compiler. When GOSSAFUNC is set, the current pass is not written
to ssa.html. This CL makes it write ssa.html when it calls Fatalf,
for the ease of debugging.

Change-Id: I5d55e4258f0693d89c48c0a84984f2f893b0811d
Reviewed-on: https://go-review.googlesource.com/c/go/+/307509
Trust: Cherry Zhang <cherryyz@google.com>
Run-TryBot: Cherry Zhang <cherryyz@google.com>
TryBot-Result: Go Bot <gobot@golang.org>
Reviewed-by: Than McIntosh <thanm@google.com>
Reviewed-by: David Chase <drchase@google.com>
2021-04-06 14:15:29 +00:00

815 lines
24 KiB
Go

// Copyright 2015 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package ssa
import (
"cmd/compile/internal/abi"
"cmd/compile/internal/types"
"cmd/internal/src"
"crypto/sha1"
"fmt"
"io"
"math"
"os"
"strings"
)
type writeSyncer interface {
io.Writer
Sync() error
}
// A Func represents a Go func declaration (or function literal) and its body.
// This package compiles each Func independently.
// Funcs are single-use; a new Func must be created for every compiled function.
type Func struct {
Config *Config // architecture information
Cache *Cache // re-usable cache
fe Frontend // frontend state associated with this Func, callbacks into compiler frontend
pass *pass // current pass information (name, options, etc.)
Name string // e.g. NewFunc or (*Func).NumBlocks (no package prefix)
Type *types.Type // type signature of the function.
Blocks []*Block // unordered set of all basic blocks (note: not indexable by ID)
Entry *Block // the entry basic block
bid idAlloc // block ID allocator
vid idAlloc // value ID allocator
// Given an environment variable used for debug hash match,
// what file (if any) receives the yes/no logging?
logfiles map[string]writeSyncer
HTMLWriter *HTMLWriter // html writer, for debugging
DebugTest bool // default true unless $GOSSAHASH != ""; as a debugging aid, make new code conditional on this and use GOSSAHASH to binary search for failing cases
PrintOrHtmlSSA bool // true if GOSSAFUNC matches, true even if fe.Log() (spew phase results to stdout) is false.
ruleMatches map[string]int // number of times countRule was called during compilation for any given string
ABI0 *abi.ABIConfig // A copy, for no-sync access
ABI1 *abi.ABIConfig // A copy, for no-sync access
ABISelf *abi.ABIConfig // ABI for function being compiled
ABIDefault *abi.ABIConfig // ABI for rtcall and other no-parsed-signature/pragma functions.
scheduled bool // Values in Blocks are in final order
laidout bool // Blocks are ordered
NoSplit bool // true if function is marked as nosplit. Used by schedule check pass.
dumpFileSeq uint8 // the sequence numbers of dump file. (%s_%02d__%s.dump", funcname, dumpFileSeq, phaseName)
// when register allocation is done, maps value ids to locations
RegAlloc []Location
// map from LocalSlot to set of Values that we want to store in that slot.
NamedValues map[LocalSlot][]*Value
// Names is a copy of NamedValues.Keys. We keep a separate list
// of keys to make iteration order deterministic.
Names []LocalSlot
// RegArgs is a slice of register-memory pairs that must be spilled and unspilled in the uncommon path of function entry.
RegArgs []ArgPair
// AuxCall describing parameters and results for this function.
OwnAux *AuxCall
// WBLoads is a list of Blocks that branch on the write
// barrier flag. Safe-points are disabled from the OpLoad that
// reads the write-barrier flag until the control flow rejoins
// below the two successors of this block.
WBLoads []*Block
freeValues *Value // free Values linked by argstorage[0]. All other fields except ID are 0/nil.
freeBlocks *Block // free Blocks linked by succstorage[0].b. All other fields except ID are 0/nil.
cachedPostorder []*Block // cached postorder traversal
cachedIdom []*Block // cached immediate dominators
cachedSdom SparseTree // cached dominator tree
cachedLoopnest *loopnest // cached loop nest information
cachedLineStarts *xposmap // cached map/set of xpos to integers
auxmap auxmap // map from aux values to opaque ids used by CSE
constants map[int64][]*Value // constants cache, keyed by constant value; users must check value's Op and Type
}
// NewFunc returns a new, empty function object.
// Caller must set f.Config and f.Cache before using f.
func NewFunc(fe Frontend) *Func {
return &Func{fe: fe, NamedValues: make(map[LocalSlot][]*Value)}
}
// NumBlocks returns an integer larger than the id of any Block in the Func.
func (f *Func) NumBlocks() int {
return f.bid.num()
}
// NumValues returns an integer larger than the id of any Value in the Func.
func (f *Func) NumValues() int {
return f.vid.num()
}
// newSparseSet returns a sparse set that can store at least up to n integers.
func (f *Func) newSparseSet(n int) *sparseSet {
for i, scr := range f.Cache.scrSparseSet {
if scr != nil && scr.cap() >= n {
f.Cache.scrSparseSet[i] = nil
scr.clear()
return scr
}
}
return newSparseSet(n)
}
// retSparseSet returns a sparse set to the config's cache of sparse
// sets to be reused by f.newSparseSet.
func (f *Func) retSparseSet(ss *sparseSet) {
for i, scr := range f.Cache.scrSparseSet {
if scr == nil {
f.Cache.scrSparseSet[i] = ss
return
}
}
f.Cache.scrSparseSet = append(f.Cache.scrSparseSet, ss)
}
// newSparseMap returns a sparse map that can store at least up to n integers.
func (f *Func) newSparseMap(n int) *sparseMap {
for i, scr := range f.Cache.scrSparseMap {
if scr != nil && scr.cap() >= n {
f.Cache.scrSparseMap[i] = nil
scr.clear()
return scr
}
}
return newSparseMap(n)
}
// retSparseMap returns a sparse map to the config's cache of sparse
// sets to be reused by f.newSparseMap.
func (f *Func) retSparseMap(ss *sparseMap) {
for i, scr := range f.Cache.scrSparseMap {
if scr == nil {
f.Cache.scrSparseMap[i] = ss
return
}
}
f.Cache.scrSparseMap = append(f.Cache.scrSparseMap, ss)
}
// newPoset returns a new poset from the internal cache
func (f *Func) newPoset() *poset {
if len(f.Cache.scrPoset) > 0 {
po := f.Cache.scrPoset[len(f.Cache.scrPoset)-1]
f.Cache.scrPoset = f.Cache.scrPoset[:len(f.Cache.scrPoset)-1]
return po
}
return newPoset()
}
// retPoset returns a poset to the internal cache
func (f *Func) retPoset(po *poset) {
f.Cache.scrPoset = append(f.Cache.scrPoset, po)
}
// newDeadcodeLive returns a slice for the
// deadcode pass to use to indicate which values are live.
func (f *Func) newDeadcodeLive() []bool {
r := f.Cache.deadcode.live
f.Cache.deadcode.live = nil
return r
}
// retDeadcodeLive returns a deadcode live value slice for re-use.
func (f *Func) retDeadcodeLive(live []bool) {
f.Cache.deadcode.live = live
}
// newDeadcodeLiveOrderStmts returns a slice for the
// deadcode pass to use to indicate which values
// need special treatment for statement boundaries.
func (f *Func) newDeadcodeLiveOrderStmts() []*Value {
r := f.Cache.deadcode.liveOrderStmts
f.Cache.deadcode.liveOrderStmts = nil
return r
}
// retDeadcodeLiveOrderStmts returns a deadcode liveOrderStmts slice for re-use.
func (f *Func) retDeadcodeLiveOrderStmts(liveOrderStmts []*Value) {
f.Cache.deadcode.liveOrderStmts = liveOrderStmts
}
// newValue allocates a new Value with the given fields and places it at the end of b.Values.
func (f *Func) newValue(op Op, t *types.Type, b *Block, pos src.XPos) *Value {
var v *Value
if f.freeValues != nil {
v = f.freeValues
f.freeValues = v.argstorage[0]
v.argstorage[0] = nil
} else {
ID := f.vid.get()
if int(ID) < len(f.Cache.values) {
v = &f.Cache.values[ID]
v.ID = ID
} else {
v = &Value{ID: ID}
}
}
v.Op = op
v.Type = t
v.Block = b
if notStmtBoundary(op) {
pos = pos.WithNotStmt()
}
v.Pos = pos
b.Values = append(b.Values, v)
return v
}
// newValueNoBlock allocates a new Value with the given fields.
// The returned value is not placed in any block. Once the caller
// decides on a block b, it must set b.Block and append
// the returned value to b.Values.
func (f *Func) newValueNoBlock(op Op, t *types.Type, pos src.XPos) *Value {
var v *Value
if f.freeValues != nil {
v = f.freeValues
f.freeValues = v.argstorage[0]
v.argstorage[0] = nil
} else {
ID := f.vid.get()
if int(ID) < len(f.Cache.values) {
v = &f.Cache.values[ID]
v.ID = ID
} else {
v = &Value{ID: ID}
}
}
v.Op = op
v.Type = t
v.Block = nil // caller must fix this.
if notStmtBoundary(op) {
pos = pos.WithNotStmt()
}
v.Pos = pos
return v
}
// logPassStat writes a string key and int value as a warning in a
// tab-separated format easily handled by spreadsheets or awk.
// file names, lines, and function names are included to provide enough (?)
// context to allow item-by-item comparisons across runs.
// For example:
// awk 'BEGIN {FS="\t"} $3~/TIME/{sum+=$4} END{print "t(ns)=",sum}' t.log
func (f *Func) LogStat(key string, args ...interface{}) {
value := ""
for _, a := range args {
value += fmt.Sprintf("\t%v", a)
}
n := "missing_pass"
if f.pass != nil {
n = strings.Replace(f.pass.name, " ", "_", -1)
}
f.Warnl(f.Entry.Pos, "\t%s\t%s%s\t%s", n, key, value, f.Name)
}
// unCacheLine removes v from f's constant cache "line" for aux,
// resets v.InCache when it is found (and removed),
// and returns whether v was found in that line.
func (f *Func) unCacheLine(v *Value, aux int64) bool {
vv := f.constants[aux]
for i, cv := range vv {
if v == cv {
vv[i] = vv[len(vv)-1]
vv[len(vv)-1] = nil
f.constants[aux] = vv[0 : len(vv)-1]
v.InCache = false
return true
}
}
return false
}
// unCache removes v from f's constant cache.
func (f *Func) unCache(v *Value) {
if v.InCache {
aux := v.AuxInt
if f.unCacheLine(v, aux) {
return
}
if aux == 0 {
switch v.Op {
case OpConstNil:
aux = constNilMagic
case OpConstSlice:
aux = constSliceMagic
case OpConstString:
aux = constEmptyStringMagic
case OpConstInterface:
aux = constInterfaceMagic
}
if aux != 0 && f.unCacheLine(v, aux) {
return
}
}
f.Fatalf("unCached value %s not found in cache, auxInt=0x%x, adjusted aux=0x%x", v.LongString(), v.AuxInt, aux)
}
}
// freeValue frees a value. It must no longer be referenced or have any args.
func (f *Func) freeValue(v *Value) {
if v.Block == nil {
f.Fatalf("trying to free an already freed value")
}
if v.Uses != 0 {
f.Fatalf("value %s still has %d uses", v, v.Uses)
}
if len(v.Args) != 0 {
f.Fatalf("value %s still has %d args", v, len(v.Args))
}
// Clear everything but ID (which we reuse).
id := v.ID
if v.InCache {
f.unCache(v)
}
*v = Value{}
v.ID = id
v.argstorage[0] = f.freeValues
f.freeValues = v
}
// newBlock allocates a new Block of the given kind and places it at the end of f.Blocks.
func (f *Func) NewBlock(kind BlockKind) *Block {
var b *Block
if f.freeBlocks != nil {
b = f.freeBlocks
f.freeBlocks = b.succstorage[0].b
b.succstorage[0].b = nil
} else {
ID := f.bid.get()
if int(ID) < len(f.Cache.blocks) {
b = &f.Cache.blocks[ID]
b.ID = ID
} else {
b = &Block{ID: ID}
}
}
b.Kind = kind
b.Func = f
b.Preds = b.predstorage[:0]
b.Succs = b.succstorage[:0]
b.Values = b.valstorage[:0]
f.Blocks = append(f.Blocks, b)
f.invalidateCFG()
return b
}
func (f *Func) freeBlock(b *Block) {
if b.Func == nil {
f.Fatalf("trying to free an already freed block")
}
// Clear everything but ID (which we reuse).
id := b.ID
*b = Block{}
b.ID = id
b.succstorage[0].b = f.freeBlocks
f.freeBlocks = b
}
// NewValue0 returns a new value in the block with no arguments and zero aux values.
func (b *Block) NewValue0(pos src.XPos, op Op, t *types.Type) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = v.argstorage[:0]
return v
}
// NewValue returns a new value in the block with no arguments and an auxint value.
func (b *Block) NewValue0I(pos src.XPos, op Op, t *types.Type, auxint int64) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = v.argstorage[:0]
return v
}
// NewValue returns a new value in the block with no arguments and an aux value.
func (b *Block) NewValue0A(pos src.XPos, op Op, t *types.Type, aux Aux) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:0]
return v
}
// NewValue returns a new value in the block with no arguments and both an auxint and aux values.
func (b *Block) NewValue0IA(pos src.XPos, op Op, t *types.Type, auxint int64, aux Aux) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Aux = aux
v.Args = v.argstorage[:0]
return v
}
// NewValue1 returns a new value in the block with one argument and zero aux values.
func (b *Block) NewValue1(pos src.XPos, op Op, t *types.Type, arg *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = v.argstorage[:1]
v.argstorage[0] = arg
arg.Uses++
return v
}
// NewValue1I returns a new value in the block with one argument and an auxint value.
func (b *Block) NewValue1I(pos src.XPos, op Op, t *types.Type, auxint int64, arg *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = v.argstorage[:1]
v.argstorage[0] = arg
arg.Uses++
return v
}
// NewValue1A returns a new value in the block with one argument and an aux value.
func (b *Block) NewValue1A(pos src.XPos, op Op, t *types.Type, aux Aux, arg *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:1]
v.argstorage[0] = arg
arg.Uses++
return v
}
// NewValue1IA returns a new value in the block with one argument and both an auxint and aux values.
func (b *Block) NewValue1IA(pos src.XPos, op Op, t *types.Type, auxint int64, aux Aux, arg *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Aux = aux
v.Args = v.argstorage[:1]
v.argstorage[0] = arg
arg.Uses++
return v
}
// NewValue2 returns a new value in the block with two arguments and zero aux values.
func (b *Block) NewValue2(pos src.XPos, op Op, t *types.Type, arg0, arg1 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = v.argstorage[:2]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
arg0.Uses++
arg1.Uses++
return v
}
// NewValue2A returns a new value in the block with two arguments and one aux values.
func (b *Block) NewValue2A(pos src.XPos, op Op, t *types.Type, aux Aux, arg0, arg1 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:2]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
arg0.Uses++
arg1.Uses++
return v
}
// NewValue2I returns a new value in the block with two arguments and an auxint value.
func (b *Block) NewValue2I(pos src.XPos, op Op, t *types.Type, auxint int64, arg0, arg1 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = v.argstorage[:2]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
arg0.Uses++
arg1.Uses++
return v
}
// NewValue2IA returns a new value in the block with two arguments and both an auxint and aux values.
func (b *Block) NewValue2IA(pos src.XPos, op Op, t *types.Type, auxint int64, aux Aux, arg0, arg1 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Aux = aux
v.Args = v.argstorage[:2]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
arg0.Uses++
arg1.Uses++
return v
}
// NewValue3 returns a new value in the block with three arguments and zero aux values.
func (b *Block) NewValue3(pos src.XPos, op Op, t *types.Type, arg0, arg1, arg2 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = v.argstorage[:3]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
v.argstorage[2] = arg2
arg0.Uses++
arg1.Uses++
arg2.Uses++
return v
}
// NewValue3I returns a new value in the block with three arguments and an auxint value.
func (b *Block) NewValue3I(pos src.XPos, op Op, t *types.Type, auxint int64, arg0, arg1, arg2 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = v.argstorage[:3]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
v.argstorage[2] = arg2
arg0.Uses++
arg1.Uses++
arg2.Uses++
return v
}
// NewValue3A returns a new value in the block with three argument and an aux value.
func (b *Block) NewValue3A(pos src.XPos, op Op, t *types.Type, aux Aux, arg0, arg1, arg2 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Aux = aux
v.Args = v.argstorage[:3]
v.argstorage[0] = arg0
v.argstorage[1] = arg1
v.argstorage[2] = arg2
arg0.Uses++
arg1.Uses++
arg2.Uses++
return v
}
// NewValue4 returns a new value in the block with four arguments and zero aux values.
func (b *Block) NewValue4(pos src.XPos, op Op, t *types.Type, arg0, arg1, arg2, arg3 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = 0
v.Args = []*Value{arg0, arg1, arg2, arg3}
arg0.Uses++
arg1.Uses++
arg2.Uses++
arg3.Uses++
return v
}
// NewValue4I returns a new value in the block with four arguments and auxint value.
func (b *Block) NewValue4I(pos src.XPos, op Op, t *types.Type, auxint int64, arg0, arg1, arg2, arg3 *Value) *Value {
v := b.Func.newValue(op, t, b, pos)
v.AuxInt = auxint
v.Args = []*Value{arg0, arg1, arg2, arg3}
arg0.Uses++
arg1.Uses++
arg2.Uses++
arg3.Uses++
return v
}
// constVal returns a constant value for c.
func (f *Func) constVal(op Op, t *types.Type, c int64, setAuxInt bool) *Value {
if f.constants == nil {
f.constants = make(map[int64][]*Value)
}
vv := f.constants[c]
for _, v := range vv {
if v.Op == op && v.Type.Compare(t) == types.CMPeq {
if setAuxInt && v.AuxInt != c {
panic(fmt.Sprintf("cached const %s should have AuxInt of %d", v.LongString(), c))
}
return v
}
}
var v *Value
if setAuxInt {
v = f.Entry.NewValue0I(src.NoXPos, op, t, c)
} else {
v = f.Entry.NewValue0(src.NoXPos, op, t)
}
f.constants[c] = append(vv, v)
v.InCache = true
return v
}
// These magic auxint values let us easily cache non-numeric constants
// using the same constants map while making collisions unlikely.
// These values are unlikely to occur in regular code and
// are easy to grep for in case of bugs.
const (
constSliceMagic = 1122334455
constInterfaceMagic = 2233445566
constNilMagic = 3344556677
constEmptyStringMagic = 4455667788
)
// ConstInt returns an int constant representing its argument.
func (f *Func) ConstBool(t *types.Type, c bool) *Value {
i := int64(0)
if c {
i = 1
}
return f.constVal(OpConstBool, t, i, true)
}
func (f *Func) ConstInt8(t *types.Type, c int8) *Value {
return f.constVal(OpConst8, t, int64(c), true)
}
func (f *Func) ConstInt16(t *types.Type, c int16) *Value {
return f.constVal(OpConst16, t, int64(c), true)
}
func (f *Func) ConstInt32(t *types.Type, c int32) *Value {
return f.constVal(OpConst32, t, int64(c), true)
}
func (f *Func) ConstInt64(t *types.Type, c int64) *Value {
return f.constVal(OpConst64, t, c, true)
}
func (f *Func) ConstFloat32(t *types.Type, c float64) *Value {
return f.constVal(OpConst32F, t, int64(math.Float64bits(float64(float32(c)))), true)
}
func (f *Func) ConstFloat64(t *types.Type, c float64) *Value {
return f.constVal(OpConst64F, t, int64(math.Float64bits(c)), true)
}
func (f *Func) ConstSlice(t *types.Type) *Value {
return f.constVal(OpConstSlice, t, constSliceMagic, false)
}
func (f *Func) ConstInterface(t *types.Type) *Value {
return f.constVal(OpConstInterface, t, constInterfaceMagic, false)
}
func (f *Func) ConstNil(t *types.Type) *Value {
return f.constVal(OpConstNil, t, constNilMagic, false)
}
func (f *Func) ConstEmptyString(t *types.Type) *Value {
v := f.constVal(OpConstString, t, constEmptyStringMagic, false)
v.Aux = StringToAux("")
return v
}
func (f *Func) ConstOffPtrSP(t *types.Type, c int64, sp *Value) *Value {
v := f.constVal(OpOffPtr, t, c, true)
if len(v.Args) == 0 {
v.AddArg(sp)
}
return v
}
func (f *Func) Frontend() Frontend { return f.fe }
func (f *Func) Warnl(pos src.XPos, msg string, args ...interface{}) { f.fe.Warnl(pos, msg, args...) }
func (f *Func) Logf(msg string, args ...interface{}) { f.fe.Logf(msg, args...) }
func (f *Func) Log() bool { return f.fe.Log() }
func (f *Func) Fatalf(msg string, args ...interface{}) {
stats := "crashed"
if f.Log() {
f.Logf(" pass %s end %s\n", f.pass.name, stats)
printFunc(f)
}
if f.HTMLWriter != nil {
f.HTMLWriter.WritePhase(f.pass.name, fmt.Sprintf("%s <span class=\"stats\">%s</span>", f.pass.name, stats))
f.HTMLWriter.flushPhases()
}
f.fe.Fatalf(f.Entry.Pos, msg, args...)
}
// postorder returns the reachable blocks in f in a postorder traversal.
func (f *Func) postorder() []*Block {
if f.cachedPostorder == nil {
f.cachedPostorder = postorder(f)
}
return f.cachedPostorder
}
func (f *Func) Postorder() []*Block {
return f.postorder()
}
// Idom returns a map from block ID to the immediate dominator of that block.
// f.Entry.ID maps to nil. Unreachable blocks map to nil as well.
func (f *Func) Idom() []*Block {
if f.cachedIdom == nil {
f.cachedIdom = dominators(f)
}
return f.cachedIdom
}
// Sdom returns a sparse tree representing the dominator relationships
// among the blocks of f.
func (f *Func) Sdom() SparseTree {
if f.cachedSdom == nil {
f.cachedSdom = newSparseTree(f, f.Idom())
}
return f.cachedSdom
}
// loopnest returns the loop nest information for f.
func (f *Func) loopnest() *loopnest {
if f.cachedLoopnest == nil {
f.cachedLoopnest = loopnestfor(f)
}
return f.cachedLoopnest
}
// invalidateCFG tells f that its CFG has changed.
func (f *Func) invalidateCFG() {
f.cachedPostorder = nil
f.cachedIdom = nil
f.cachedSdom = nil
f.cachedLoopnest = nil
}
// DebugHashMatch reports whether environment variable evname
// 1) is empty (this is a special more-quickly implemented case of 3)
// 2) is "y" or "Y"
// 3) is a suffix of the sha1 hash of name
// 4) is a suffix of the environment variable
// fmt.Sprintf("%s%d", evname, n)
// provided that all such variables are nonempty for 0 <= i <= n
// Otherwise it returns false.
// When true is returned the message
// "%s triggered %s\n", evname, name
// is printed on the file named in environment variable
// GSHS_LOGFILE
// or standard out if that is empty or there is an error
// opening the file.
func (f *Func) DebugHashMatch(evname string) bool {
name := f.fe.MyImportPath() + "." + f.Name
evhash := os.Getenv(evname)
switch evhash {
case "":
return true // default behavior with no EV is "on"
case "y", "Y":
f.logDebugHashMatch(evname, name)
return true
case "n", "N":
return false
}
// Check the hash of the name against a partial input hash.
// We use this feature to do a binary search to
// find a function that is incorrectly compiled.
hstr := ""
for _, b := range sha1.Sum([]byte(name)) {
hstr += fmt.Sprintf("%08b", b)
}
if strings.HasSuffix(hstr, evhash) {
f.logDebugHashMatch(evname, name)
return true
}
// Iteratively try additional hashes to allow tests for multi-point
// failure.
for i := 0; true; i++ {
ev := fmt.Sprintf("%s%d", evname, i)
evv := os.Getenv(ev)
if evv == "" {
break
}
if strings.HasSuffix(hstr, evv) {
f.logDebugHashMatch(ev, name)
return true
}
}
return false
}
func (f *Func) logDebugHashMatch(evname, name string) {
if f.logfiles == nil {
f.logfiles = make(map[string]writeSyncer)
}
file := f.logfiles[evname]
if file == nil {
file = os.Stdout
if tmpfile := os.Getenv("GSHS_LOGFILE"); tmpfile != "" {
var err error
file, err = os.OpenFile(tmpfile, os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
if err != nil {
f.Fatalf("could not open hash-testing logfile %s", tmpfile)
}
}
f.logfiles[evname] = file
}
fmt.Fprintf(file, "%s triggered %s\n", evname, name)
file.Sync()
}
func DebugNameMatch(evname, name string) bool {
return os.Getenv(evname) == name
}
func (f *Func) spSb() (sp, sb *Value) {
initpos := src.NoXPos // These are originally created with no position in ssa.go; if they are optimized out then recreated, should be the same.
for _, v := range f.Entry.Values {
if v.Op == OpSB {
sb = v
}
if v.Op == OpSP {
sp = v
}
if sb != nil && sp != nil {
return
}
}
if sb == nil {
sb = f.Entry.NewValue0(initpos.WithNotStmt(), OpSB, f.Config.Types.Uintptr)
}
if sp == nil {
sp = f.Entry.NewValue0(initpos.WithNotStmt(), OpSP, f.Config.Types.Uintptr)
}
return
}