go/src/runtime/export_test.go
Michael Anthony Knyszek 7e4bc74119 runtime: set the heap goal from the memory limit
This change makes the memory limit functional by including it in the
heap goal calculation. Specifically, we derive a heap goal from the
memory limit, and compare that to the GOGC-based goal. If the goal based
on the memory limit is lower, we prefer that.

To derive the memory limit goal, the heap goal calculation now takes
a few additional parameters as input. As a result, the heap goal, in the
presence of a memory limit, may change dynamically. The consequences of
this are that different parts of the runtime can have different views of
the heap goal; this is OK. What's important is that all of the runtime
is able to observe the correct heap goal for the moment it's doing
something that affects it, like anything that should trigger a GC cycle.

On the topic of triggering a GC cycle, this change also allows any
manually managed memory allocation from the page heap to trigger a GC.
So, specifically workbufs, unrolled GC scan programs, and goroutine
stacks. The reason for this is that now non-heap memory can effect the
trigger or the heap goal.

Most sources of non-heap memory only change slowly, like GC pointer
bitmaps, or change in response to explicit function calls like
GOMAXPROCS. Note also that unrolled GC scan programs and workbufs are
really only relevant during a GC cycle anyway, so they won't actually
ever trigger a GC. Our primary target here is goroutine stacks.

Goroutine stacks can increase quickly, and this is currently totally
independent of the GC cycle. Thus, if for example a goroutine begins to
recurse suddenly and deeply, then even though the heap goal and trigger
react, we might not notice until its too late. As a result, we need to
trigger a GC cycle.

We do this trigger in allocManual instead of in stackalloc because it's
far more general. We ultimately care about memory that's mapped
read/write and not returned to the OS, which is much more the domain of
the page heap than the stack allocator. Furthermore, there may be new
sources of memory manual allocation in the future (e.g. arenas) that
need to trigger a GC if necessary. As such, I'm inclined to leave the
trigger in allocManual as an extra defensive measure.

It's worth noting that because goroutine stacks do not behave quite as
predictably as other non-heap memory, there is the potential for the
heap goal to swing wildly. Fortunately, goroutine stacks that haven't
been set up to shrink by the last GC cycle will not shrink until after
the next one. This reduces the amount of possible churn in the heap goal
because it means that shrinkage only happens once per goroutine, per GC
cycle. After all the goroutines that should shrink did, then goroutine
stacks will only grow. The shrink mechanism is analagous to sweeping,
which is incremental and thus tends toward a steady amount of heap
memory used. As a result, in practice, I expect this to be a non-issue.

Note that if the memory limit is not set, this change should be a no-op.

For #48409.

Change-Id: Ie06d10175e5e36f9fb6450e26ed8acd3d30c681c
Reviewed-on: https://go-review.googlesource.com/c/go/+/394221
Run-TryBot: Michael Knyszek <mknyszek@google.com>
TryBot-Result: Gopher Robot <gobot@golang.org>
Reviewed-by: Michael Pratt <mpratt@google.com>
2022-05-03 15:13:35 +00:00

1552 lines
37 KiB
Go

// Copyright 2010 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Export guts for testing.
package runtime
import (
"internal/goarch"
"internal/goos"
"runtime/internal/atomic"
"runtime/internal/sys"
"unsafe"
)
var Fadd64 = fadd64
var Fsub64 = fsub64
var Fmul64 = fmul64
var Fdiv64 = fdiv64
var F64to32 = f64to32
var F32to64 = f32to64
var Fcmp64 = fcmp64
var Fintto64 = fintto64
var F64toint = f64toint
var Entersyscall = entersyscall
var Exitsyscall = exitsyscall
var LockedOSThread = lockedOSThread
var Xadduintptr = atomic.Xadduintptr
var Fastlog2 = fastlog2
var Atoi = atoi
var Atoi32 = atoi32
var ParseByteCount = parseByteCount
var Nanotime = nanotime
var NetpollBreak = netpollBreak
var Usleep = usleep
var PhysPageSize = physPageSize
var PhysHugePageSize = physHugePageSize
var NetpollGenericInit = netpollGenericInit
var Memmove = memmove
var MemclrNoHeapPointers = memclrNoHeapPointers
var LockPartialOrder = lockPartialOrder
type LockRank lockRank
func (l LockRank) String() string {
return lockRank(l).String()
}
const PreemptMSupported = preemptMSupported
type LFNode struct {
Next uint64
Pushcnt uintptr
}
func LFStackPush(head *uint64, node *LFNode) {
(*lfstack)(head).push((*lfnode)(unsafe.Pointer(node)))
}
func LFStackPop(head *uint64) *LFNode {
return (*LFNode)(unsafe.Pointer((*lfstack)(head).pop()))
}
func Netpoll(delta int64) {
systemstack(func() {
netpoll(delta)
})
}
func GCMask(x any) (ret []byte) {
systemstack(func() {
ret = getgcmask(x)
})
return
}
func RunSchedLocalQueueTest() {
_p_ := new(p)
gs := make([]g, len(_p_.runq))
Escape(gs) // Ensure gs doesn't move, since we use guintptrs
for i := 0; i < len(_p_.runq); i++ {
if g, _ := runqget(_p_); g != nil {
throw("runq is not empty initially")
}
for j := 0; j < i; j++ {
runqput(_p_, &gs[i], false)
}
for j := 0; j < i; j++ {
if g, _ := runqget(_p_); g != &gs[i] {
print("bad element at iter ", i, "/", j, "\n")
throw("bad element")
}
}
if g, _ := runqget(_p_); g != nil {
throw("runq is not empty afterwards")
}
}
}
func RunSchedLocalQueueStealTest() {
p1 := new(p)
p2 := new(p)
gs := make([]g, len(p1.runq))
Escape(gs) // Ensure gs doesn't move, since we use guintptrs
for i := 0; i < len(p1.runq); i++ {
for j := 0; j < i; j++ {
gs[j].sig = 0
runqput(p1, &gs[j], false)
}
gp := runqsteal(p2, p1, true)
s := 0
if gp != nil {
s++
gp.sig++
}
for {
gp, _ = runqget(p2)
if gp == nil {
break
}
s++
gp.sig++
}
for {
gp, _ = runqget(p1)
if gp == nil {
break
}
gp.sig++
}
for j := 0; j < i; j++ {
if gs[j].sig != 1 {
print("bad element ", j, "(", gs[j].sig, ") at iter ", i, "\n")
throw("bad element")
}
}
if s != i/2 && s != i/2+1 {
print("bad steal ", s, ", want ", i/2, " or ", i/2+1, ", iter ", i, "\n")
throw("bad steal")
}
}
}
func RunSchedLocalQueueEmptyTest(iters int) {
// Test that runq is not spuriously reported as empty.
// Runq emptiness affects scheduling decisions and spurious emptiness
// can lead to underutilization (both runnable Gs and idle Ps coexist
// for arbitrary long time).
done := make(chan bool, 1)
p := new(p)
gs := make([]g, 2)
Escape(gs) // Ensure gs doesn't move, since we use guintptrs
ready := new(uint32)
for i := 0; i < iters; i++ {
*ready = 0
next0 := (i & 1) == 0
next1 := (i & 2) == 0
runqput(p, &gs[0], next0)
go func() {
for atomic.Xadd(ready, 1); atomic.Load(ready) != 2; {
}
if runqempty(p) {
println("next:", next0, next1)
throw("queue is empty")
}
done <- true
}()
for atomic.Xadd(ready, 1); atomic.Load(ready) != 2; {
}
runqput(p, &gs[1], next1)
runqget(p)
<-done
runqget(p)
}
}
var (
StringHash = stringHash
BytesHash = bytesHash
Int32Hash = int32Hash
Int64Hash = int64Hash
MemHash = memhash
MemHash32 = memhash32
MemHash64 = memhash64
EfaceHash = efaceHash
IfaceHash = ifaceHash
)
var UseAeshash = &useAeshash
func MemclrBytes(b []byte) {
s := (*slice)(unsafe.Pointer(&b))
memclrNoHeapPointers(s.array, uintptr(s.len))
}
const HashLoad = hashLoad
// entry point for testing
func GostringW(w []uint16) (s string) {
systemstack(func() {
s = gostringw(&w[0])
})
return
}
var Open = open
var Close = closefd
var Read = read
var Write = write
func Envs() []string { return envs }
func SetEnvs(e []string) { envs = e }
// For benchmarking.
func BenchSetType(n int, x any) {
e := *efaceOf(&x)
t := e._type
var size uintptr
var p unsafe.Pointer
switch t.kind & kindMask {
case kindPtr:
t = (*ptrtype)(unsafe.Pointer(t)).elem
size = t.size
p = e.data
case kindSlice:
slice := *(*struct {
ptr unsafe.Pointer
len, cap uintptr
})(e.data)
t = (*slicetype)(unsafe.Pointer(t)).elem
size = t.size * slice.len
p = slice.ptr
}
allocSize := roundupsize(size)
systemstack(func() {
for i := 0; i < n; i++ {
heapBitsSetType(uintptr(p), allocSize, size, t)
}
})
}
const PtrSize = goarch.PtrSize
var ForceGCPeriod = &forcegcperiod
// SetTracebackEnv is like runtime/debug.SetTraceback, but it raises
// the "environment" traceback level, so later calls to
// debug.SetTraceback (e.g., from testing timeouts) can't lower it.
func SetTracebackEnv(level string) {
setTraceback(level)
traceback_env = traceback_cache
}
var ReadUnaligned32 = readUnaligned32
var ReadUnaligned64 = readUnaligned64
func CountPagesInUse() (pagesInUse, counted uintptr) {
stopTheWorld("CountPagesInUse")
pagesInUse = uintptr(mheap_.pagesInUse.Load())
for _, s := range mheap_.allspans {
if s.state.get() == mSpanInUse {
counted += s.npages
}
}
startTheWorld()
return
}
func Fastrand() uint32 { return fastrand() }
func Fastrand64() uint64 { return fastrand64() }
func Fastrandn(n uint32) uint32 { return fastrandn(n) }
type ProfBuf profBuf
func NewProfBuf(hdrsize, bufwords, tags int) *ProfBuf {
return (*ProfBuf)(newProfBuf(hdrsize, bufwords, tags))
}
func (p *ProfBuf) Write(tag *unsafe.Pointer, now int64, hdr []uint64, stk []uintptr) {
(*profBuf)(p).write(tag, now, hdr, stk)
}
const (
ProfBufBlocking = profBufBlocking
ProfBufNonBlocking = profBufNonBlocking
)
func (p *ProfBuf) Read(mode profBufReadMode) ([]uint64, []unsafe.Pointer, bool) {
return (*profBuf)(p).read(profBufReadMode(mode))
}
func (p *ProfBuf) Close() {
(*profBuf)(p).close()
}
func ReadMetricsSlow(memStats *MemStats, samplesp unsafe.Pointer, len, cap int) {
stopTheWorld("ReadMetricsSlow")
// Initialize the metrics beforehand because this could
// allocate and skew the stats.
semacquire(&metricsSema)
initMetrics()
semrelease(&metricsSema)
systemstack(func() {
// Read memstats first. It's going to flush
// the mcaches which readMetrics does not do, so
// going the other way around may result in
// inconsistent statistics.
readmemstats_m(memStats)
})
// Read metrics off the system stack.
//
// The only part of readMetrics that could allocate
// and skew the stats is initMetrics.
readMetrics(samplesp, len, cap)
startTheWorld()
}
// ReadMemStatsSlow returns both the runtime-computed MemStats and
// MemStats accumulated by scanning the heap.
func ReadMemStatsSlow() (base, slow MemStats) {
stopTheWorld("ReadMemStatsSlow")
// Run on the system stack to avoid stack growth allocation.
systemstack(func() {
// Make sure stats don't change.
getg().m.mallocing++
readmemstats_m(&base)
// Initialize slow from base and zero the fields we're
// recomputing.
slow = base
slow.Alloc = 0
slow.TotalAlloc = 0
slow.Mallocs = 0
slow.Frees = 0
slow.HeapReleased = 0
var bySize [_NumSizeClasses]struct {
Mallocs, Frees uint64
}
// Add up current allocations in spans.
for _, s := range mheap_.allspans {
if s.state.get() != mSpanInUse {
continue
}
if sizeclass := s.spanclass.sizeclass(); sizeclass == 0 {
slow.Mallocs++
slow.Alloc += uint64(s.elemsize)
} else {
slow.Mallocs += uint64(s.allocCount)
slow.Alloc += uint64(s.allocCount) * uint64(s.elemsize)
bySize[sizeclass].Mallocs += uint64(s.allocCount)
}
}
// Add in frees by just reading the stats for those directly.
var m heapStatsDelta
memstats.heapStats.unsafeRead(&m)
// Collect per-sizeclass free stats.
var smallFree uint64
for i := 0; i < _NumSizeClasses; i++ {
slow.Frees += uint64(m.smallFreeCount[i])
bySize[i].Frees += uint64(m.smallFreeCount[i])
bySize[i].Mallocs += uint64(m.smallFreeCount[i])
smallFree += uint64(m.smallFreeCount[i]) * uint64(class_to_size[i])
}
slow.Frees += uint64(m.tinyAllocCount) + uint64(m.largeFreeCount)
slow.Mallocs += slow.Frees
slow.TotalAlloc = slow.Alloc + uint64(m.largeFree) + smallFree
for i := range slow.BySize {
slow.BySize[i].Mallocs = bySize[i].Mallocs
slow.BySize[i].Frees = bySize[i].Frees
}
for i := mheap_.pages.start; i < mheap_.pages.end; i++ {
chunk := mheap_.pages.tryChunkOf(i)
if chunk == nil {
continue
}
pg := chunk.scavenged.popcntRange(0, pallocChunkPages)
slow.HeapReleased += uint64(pg) * pageSize
}
for _, p := range allp {
pg := sys.OnesCount64(p.pcache.scav)
slow.HeapReleased += uint64(pg) * pageSize
}
getg().m.mallocing--
})
startTheWorld()
return
}
// BlockOnSystemStack switches to the system stack, prints "x\n" to
// stderr, and blocks in a stack containing
// "runtime.blockOnSystemStackInternal".
func BlockOnSystemStack() {
systemstack(blockOnSystemStackInternal)
}
func blockOnSystemStackInternal() {
print("x\n")
lock(&deadlock)
lock(&deadlock)
}
type RWMutex struct {
rw rwmutex
}
func (rw *RWMutex) RLock() {
rw.rw.rlock()
}
func (rw *RWMutex) RUnlock() {
rw.rw.runlock()
}
func (rw *RWMutex) Lock() {
rw.rw.lock()
}
func (rw *RWMutex) Unlock() {
rw.rw.unlock()
}
const RuntimeHmapSize = unsafe.Sizeof(hmap{})
func MapBucketsCount(m map[int]int) int {
h := *(**hmap)(unsafe.Pointer(&m))
return 1 << h.B
}
func MapBucketsPointerIsNil(m map[int]int) bool {
h := *(**hmap)(unsafe.Pointer(&m))
return h.buckets == nil
}
func LockOSCounts() (external, internal uint32) {
g := getg()
if g.m.lockedExt+g.m.lockedInt == 0 {
if g.lockedm != 0 {
panic("lockedm on non-locked goroutine")
}
} else {
if g.lockedm == 0 {
panic("nil lockedm on locked goroutine")
}
}
return g.m.lockedExt, g.m.lockedInt
}
//go:noinline
func TracebackSystemstack(stk []uintptr, i int) int {
if i == 0 {
pc, sp := getcallerpc(), getcallersp()
return gentraceback(pc, sp, 0, getg(), 0, &stk[0], len(stk), nil, nil, _TraceJumpStack)
}
n := 0
systemstack(func() {
n = TracebackSystemstack(stk, i-1)
})
return n
}
func KeepNArenaHints(n int) {
hint := mheap_.arenaHints
for i := 1; i < n; i++ {
hint = hint.next
if hint == nil {
return
}
}
hint.next = nil
}
// MapNextArenaHint reserves a page at the next arena growth hint,
// preventing the arena from growing there, and returns the range of
// addresses that are no longer viable.
func MapNextArenaHint() (start, end uintptr) {
hint := mheap_.arenaHints
addr := hint.addr
if hint.down {
start, end = addr-heapArenaBytes, addr
addr -= physPageSize
} else {
start, end = addr, addr+heapArenaBytes
}
sysReserve(unsafe.Pointer(addr), physPageSize)
return
}
func GetNextArenaHint() uintptr {
return mheap_.arenaHints.addr
}
type G = g
type Sudog = sudog
func Getg() *G {
return getg()
}
//go:noinline
func PanicForTesting(b []byte, i int) byte {
return unexportedPanicForTesting(b, i)
}
//go:noinline
func unexportedPanicForTesting(b []byte, i int) byte {
return b[i]
}
func G0StackOverflow() {
systemstack(func() {
stackOverflow(nil)
})
}
func stackOverflow(x *byte) {
var buf [256]byte
stackOverflow(&buf[0])
}
func MapTombstoneCheck(m map[int]int) {
// Make sure emptyOne and emptyRest are distributed correctly.
// We should have a series of filled and emptyOne cells, followed by
// a series of emptyRest cells.
h := *(**hmap)(unsafe.Pointer(&m))
i := any(m)
t := *(**maptype)(unsafe.Pointer(&i))
for x := 0; x < 1<<h.B; x++ {
b0 := (*bmap)(add(h.buckets, uintptr(x)*uintptr(t.bucketsize)))
n := 0
for b := b0; b != nil; b = b.overflow(t) {
for i := 0; i < bucketCnt; i++ {
if b.tophash[i] != emptyRest {
n++
}
}
}
k := 0
for b := b0; b != nil; b = b.overflow(t) {
for i := 0; i < bucketCnt; i++ {
if k < n && b.tophash[i] == emptyRest {
panic("early emptyRest")
}
if k >= n && b.tophash[i] != emptyRest {
panic("late non-emptyRest")
}
if k == n-1 && b.tophash[i] == emptyOne {
panic("last non-emptyRest entry is emptyOne")
}
k++
}
}
}
}
func RunGetgThreadSwitchTest() {
// Test that getg works correctly with thread switch.
// With gccgo, if we generate getg inlined, the backend
// may cache the address of the TLS variable, which
// will become invalid after a thread switch. This test
// checks that the bad caching doesn't happen.
ch := make(chan int)
go func(ch chan int) {
ch <- 5
LockOSThread()
}(ch)
g1 := getg()
// Block on a receive. This is likely to get us a thread
// switch. If we yield to the sender goroutine, it will
// lock the thread, forcing us to resume on a different
// thread.
<-ch
g2 := getg()
if g1 != g2 {
panic("g1 != g2")
}
// Also test getg after some control flow, as the
// backend is sensitive to control flow.
g3 := getg()
if g1 != g3 {
panic("g1 != g3")
}
}
const (
PageSize = pageSize
PallocChunkPages = pallocChunkPages
PageAlloc64Bit = pageAlloc64Bit
PallocSumBytes = pallocSumBytes
)
// Expose pallocSum for testing.
type PallocSum pallocSum
func PackPallocSum(start, max, end uint) PallocSum { return PallocSum(packPallocSum(start, max, end)) }
func (m PallocSum) Start() uint { return pallocSum(m).start() }
func (m PallocSum) Max() uint { return pallocSum(m).max() }
func (m PallocSum) End() uint { return pallocSum(m).end() }
// Expose pallocBits for testing.
type PallocBits pallocBits
func (b *PallocBits) Find(npages uintptr, searchIdx uint) (uint, uint) {
return (*pallocBits)(b).find(npages, searchIdx)
}
func (b *PallocBits) AllocRange(i, n uint) { (*pallocBits)(b).allocRange(i, n) }
func (b *PallocBits) Free(i, n uint) { (*pallocBits)(b).free(i, n) }
func (b *PallocBits) Summarize() PallocSum { return PallocSum((*pallocBits)(b).summarize()) }
func (b *PallocBits) PopcntRange(i, n uint) uint { return (*pageBits)(b).popcntRange(i, n) }
// SummarizeSlow is a slow but more obviously correct implementation
// of (*pallocBits).summarize. Used for testing.
func SummarizeSlow(b *PallocBits) PallocSum {
var start, max, end uint
const N = uint(len(b)) * 64
for start < N && (*pageBits)(b).get(start) == 0 {
start++
}
for end < N && (*pageBits)(b).get(N-end-1) == 0 {
end++
}
run := uint(0)
for i := uint(0); i < N; i++ {
if (*pageBits)(b).get(i) == 0 {
run++
} else {
run = 0
}
if run > max {
max = run
}
}
return PackPallocSum(start, max, end)
}
// Expose non-trivial helpers for testing.
func FindBitRange64(c uint64, n uint) uint { return findBitRange64(c, n) }
// Given two PallocBits, returns a set of bit ranges where
// they differ.
func DiffPallocBits(a, b *PallocBits) []BitRange {
ba := (*pageBits)(a)
bb := (*pageBits)(b)
var d []BitRange
base, size := uint(0), uint(0)
for i := uint(0); i < uint(len(ba))*64; i++ {
if ba.get(i) != bb.get(i) {
if size == 0 {
base = i
}
size++
} else {
if size != 0 {
d = append(d, BitRange{base, size})
}
size = 0
}
}
if size != 0 {
d = append(d, BitRange{base, size})
}
return d
}
// StringifyPallocBits gets the bits in the bit range r from b,
// and returns a string containing the bits as ASCII 0 and 1
// characters.
func StringifyPallocBits(b *PallocBits, r BitRange) string {
str := ""
for j := r.I; j < r.I+r.N; j++ {
if (*pageBits)(b).get(j) != 0 {
str += "1"
} else {
str += "0"
}
}
return str
}
// Expose pallocData for testing.
type PallocData pallocData
func (d *PallocData) FindScavengeCandidate(searchIdx uint, min, max uintptr) (uint, uint) {
return (*pallocData)(d).findScavengeCandidate(searchIdx, min, max)
}
func (d *PallocData) AllocRange(i, n uint) { (*pallocData)(d).allocRange(i, n) }
func (d *PallocData) ScavengedSetRange(i, n uint) {
(*pallocData)(d).scavenged.setRange(i, n)
}
func (d *PallocData) PallocBits() *PallocBits {
return (*PallocBits)(&(*pallocData)(d).pallocBits)
}
func (d *PallocData) Scavenged() *PallocBits {
return (*PallocBits)(&(*pallocData)(d).scavenged)
}
// Expose fillAligned for testing.
func FillAligned(x uint64, m uint) uint64 { return fillAligned(x, m) }
// Expose pageCache for testing.
type PageCache pageCache
const PageCachePages = pageCachePages
func NewPageCache(base uintptr, cache, scav uint64) PageCache {
return PageCache(pageCache{base: base, cache: cache, scav: scav})
}
func (c *PageCache) Empty() bool { return (*pageCache)(c).empty() }
func (c *PageCache) Base() uintptr { return (*pageCache)(c).base }
func (c *PageCache) Cache() uint64 { return (*pageCache)(c).cache }
func (c *PageCache) Scav() uint64 { return (*pageCache)(c).scav }
func (c *PageCache) Alloc(npages uintptr) (uintptr, uintptr) {
return (*pageCache)(c).alloc(npages)
}
func (c *PageCache) Flush(s *PageAlloc) {
cp := (*pageCache)(c)
sp := (*pageAlloc)(s)
systemstack(func() {
// None of the tests need any higher-level locking, so we just
// take the lock internally.
lock(sp.mheapLock)
cp.flush(sp)
unlock(sp.mheapLock)
})
}
// Expose chunk index type.
type ChunkIdx chunkIdx
// Expose pageAlloc for testing. Note that because pageAlloc is
// not in the heap, so is PageAlloc.
type PageAlloc pageAlloc
func (p *PageAlloc) Alloc(npages uintptr) (uintptr, uintptr) {
pp := (*pageAlloc)(p)
var addr, scav uintptr
systemstack(func() {
// None of the tests need any higher-level locking, so we just
// take the lock internally.
lock(pp.mheapLock)
addr, scav = pp.alloc(npages)
unlock(pp.mheapLock)
})
return addr, scav
}
func (p *PageAlloc) AllocToCache() PageCache {
pp := (*pageAlloc)(p)
var c PageCache
systemstack(func() {
// None of the tests need any higher-level locking, so we just
// take the lock internally.
lock(pp.mheapLock)
c = PageCache(pp.allocToCache())
unlock(pp.mheapLock)
})
return c
}
func (p *PageAlloc) Free(base, npages uintptr) {
pp := (*pageAlloc)(p)
systemstack(func() {
// None of the tests need any higher-level locking, so we just
// take the lock internally.
lock(pp.mheapLock)
pp.free(base, npages, true)
unlock(pp.mheapLock)
})
}
func (p *PageAlloc) Bounds() (ChunkIdx, ChunkIdx) {
return ChunkIdx((*pageAlloc)(p).start), ChunkIdx((*pageAlloc)(p).end)
}
func (p *PageAlloc) Scavenge(nbytes uintptr) (r uintptr) {
pp := (*pageAlloc)(p)
systemstack(func() {
r = pp.scavenge(nbytes)
})
return
}
func (p *PageAlloc) InUse() []AddrRange {
ranges := make([]AddrRange, 0, len(p.inUse.ranges))
for _, r := range p.inUse.ranges {
ranges = append(ranges, AddrRange{r})
}
return ranges
}
// Returns nil if the PallocData's L2 is missing.
func (p *PageAlloc) PallocData(i ChunkIdx) *PallocData {
ci := chunkIdx(i)
return (*PallocData)((*pageAlloc)(p).tryChunkOf(ci))
}
// AddrRange is a wrapper around addrRange for testing.
type AddrRange struct {
addrRange
}
// MakeAddrRange creates a new address range.
func MakeAddrRange(base, limit uintptr) AddrRange {
return AddrRange{makeAddrRange(base, limit)}
}
// Base returns the virtual base address of the address range.
func (a AddrRange) Base() uintptr {
return a.addrRange.base.addr()
}
// Base returns the virtual address of the limit of the address range.
func (a AddrRange) Limit() uintptr {
return a.addrRange.limit.addr()
}
// Equals returns true if the two address ranges are exactly equal.
func (a AddrRange) Equals(b AddrRange) bool {
return a == b
}
// Size returns the size in bytes of the address range.
func (a AddrRange) Size() uintptr {
return a.addrRange.size()
}
// testSysStat is the sysStat passed to test versions of various
// runtime structures. We do actually have to keep track of this
// because otherwise memstats.mappedReady won't actually line up
// with other stats in the runtime during tests.
var testSysStat = &memstats.other_sys
// AddrRanges is a wrapper around addrRanges for testing.
type AddrRanges struct {
addrRanges
mutable bool
}
// NewAddrRanges creates a new empty addrRanges.
//
// Note that this initializes addrRanges just like in the
// runtime, so its memory is persistentalloc'd. Call this
// function sparingly since the memory it allocates is
// leaked.
//
// This AddrRanges is mutable, so we can test methods like
// Add.
func NewAddrRanges() AddrRanges {
r := addrRanges{}
r.init(testSysStat)
return AddrRanges{r, true}
}
// MakeAddrRanges creates a new addrRanges populated with
// the ranges in a.
//
// The returned AddrRanges is immutable, so methods like
// Add will fail.
func MakeAddrRanges(a ...AddrRange) AddrRanges {
// Methods that manipulate the backing store of addrRanges.ranges should
// not be used on the result from this function (e.g. add) since they may
// trigger reallocation. That would normally be fine, except the new
// backing store won't come from the heap, but from persistentalloc, so
// we'll leak some memory implicitly.
ranges := make([]addrRange, 0, len(a))
total := uintptr(0)
for _, r := range a {
ranges = append(ranges, r.addrRange)
total += r.Size()
}
return AddrRanges{addrRanges{
ranges: ranges,
totalBytes: total,
sysStat: testSysStat,
}, false}
}
// Ranges returns a copy of the ranges described by the
// addrRanges.
func (a *AddrRanges) Ranges() []AddrRange {
result := make([]AddrRange, 0, len(a.addrRanges.ranges))
for _, r := range a.addrRanges.ranges {
result = append(result, AddrRange{r})
}
return result
}
// FindSucc returns the successor to base. See addrRanges.findSucc
// for more details.
func (a *AddrRanges) FindSucc(base uintptr) int {
return a.findSucc(base)
}
// Add adds a new AddrRange to the AddrRanges.
//
// The AddrRange must be mutable (i.e. created by NewAddrRanges),
// otherwise this method will throw.
func (a *AddrRanges) Add(r AddrRange) {
if !a.mutable {
throw("attempt to mutate immutable AddrRanges")
}
a.add(r.addrRange)
}
// TotalBytes returns the totalBytes field of the addrRanges.
func (a *AddrRanges) TotalBytes() uintptr {
return a.addrRanges.totalBytes
}
// BitRange represents a range over a bitmap.
type BitRange struct {
I, N uint // bit index and length in bits
}
// NewPageAlloc creates a new page allocator for testing and
// initializes it with the scav and chunks maps. Each key in these maps
// represents a chunk index and each value is a series of bit ranges to
// set within each bitmap's chunk.
//
// The initialization of the pageAlloc preserves the invariant that if a
// scavenged bit is set the alloc bit is necessarily unset, so some
// of the bits described by scav may be cleared in the final bitmap if
// ranges in chunks overlap with them.
//
// scav is optional, and if nil, the scavenged bitmap will be cleared
// (as opposed to all 1s, which it usually is). Furthermore, every
// chunk index in scav must appear in chunks; ones that do not are
// ignored.
func NewPageAlloc(chunks, scav map[ChunkIdx][]BitRange) *PageAlloc {
p := new(pageAlloc)
// We've got an entry, so initialize the pageAlloc.
p.init(new(mutex), testSysStat)
lockInit(p.mheapLock, lockRankMheap)
p.test = true
for i, init := range chunks {
addr := chunkBase(chunkIdx(i))
// Mark the chunk's existence in the pageAlloc.
systemstack(func() {
lock(p.mheapLock)
p.grow(addr, pallocChunkBytes)
unlock(p.mheapLock)
})
// Initialize the bitmap and update pageAlloc metadata.
chunk := p.chunkOf(chunkIndex(addr))
// Clear all the scavenged bits which grow set.
chunk.scavenged.clearRange(0, pallocChunkPages)
// Apply scavenge state if applicable.
if scav != nil {
if scvg, ok := scav[i]; ok {
for _, s := range scvg {
// Ignore the case of s.N == 0. setRange doesn't handle
// it and it's a no-op anyway.
if s.N != 0 {
chunk.scavenged.setRange(s.I, s.N)
}
}
}
}
// Apply alloc state.
for _, s := range init {
// Ignore the case of s.N == 0. allocRange doesn't handle
// it and it's a no-op anyway.
if s.N != 0 {
chunk.allocRange(s.I, s.N)
}
}
// Update heap metadata for the allocRange calls above.
systemstack(func() {
lock(p.mheapLock)
p.update(addr, pallocChunkPages, false, false)
unlock(p.mheapLock)
})
}
systemstack(func() {
lock(p.mheapLock)
p.scavengeStartGen()
unlock(p.mheapLock)
})
return (*PageAlloc)(p)
}
// FreePageAlloc releases hard OS resources owned by the pageAlloc. Once this
// is called the pageAlloc may no longer be used. The object itself will be
// collected by the garbage collector once it is no longer live.
func FreePageAlloc(pp *PageAlloc) {
p := (*pageAlloc)(pp)
// Free all the mapped space for the summary levels.
if pageAlloc64Bit != 0 {
for l := 0; l < summaryLevels; l++ {
sysFreeOS(unsafe.Pointer(&p.summary[l][0]), uintptr(cap(p.summary[l]))*pallocSumBytes)
}
} else {
resSize := uintptr(0)
for _, s := range p.summary {
resSize += uintptr(cap(s)) * pallocSumBytes
}
sysFreeOS(unsafe.Pointer(&p.summary[0][0]), alignUp(resSize, physPageSize))
}
// Subtract back out whatever we mapped for the summaries.
// sysUsed adds to p.sysStat and memstats.mappedReady no matter what
// (and in anger should actually be accounted for), and there's no other
// way to figure out how much we actually mapped.
gcController.mappedReady.Add(-int64(p.summaryMappedReady))
testSysStat.add(-int64(p.summaryMappedReady))
// Free the mapped space for chunks.
for i := range p.chunks {
if x := p.chunks[i]; x != nil {
p.chunks[i] = nil
// This memory comes from sysAlloc and will always be page-aligned.
sysFree(unsafe.Pointer(x), unsafe.Sizeof(*p.chunks[0]), testSysStat)
}
}
}
// BaseChunkIdx is a convenient chunkIdx value which works on both
// 64 bit and 32 bit platforms, allowing the tests to share code
// between the two.
//
// This should not be higher than 0x100*pallocChunkBytes to support
// mips and mipsle, which only have 31-bit address spaces.
var BaseChunkIdx = func() ChunkIdx {
var prefix uintptr
if pageAlloc64Bit != 0 {
prefix = 0xc000
} else {
prefix = 0x100
}
baseAddr := prefix * pallocChunkBytes
if goos.IsAix != 0 {
baseAddr += arenaBaseOffset
}
return ChunkIdx(chunkIndex(baseAddr))
}()
// PageBase returns an address given a chunk index and a page index
// relative to that chunk.
func PageBase(c ChunkIdx, pageIdx uint) uintptr {
return chunkBase(chunkIdx(c)) + uintptr(pageIdx)*pageSize
}
type BitsMismatch struct {
Base uintptr
Got, Want uint64
}
func CheckScavengedBitsCleared(mismatches []BitsMismatch) (n int, ok bool) {
ok = true
// Run on the system stack to avoid stack growth allocation.
systemstack(func() {
getg().m.mallocing++
// Lock so that we can safely access the bitmap.
lock(&mheap_.lock)
chunkLoop:
for i := mheap_.pages.start; i < mheap_.pages.end; i++ {
chunk := mheap_.pages.tryChunkOf(i)
if chunk == nil {
continue
}
for j := 0; j < pallocChunkPages/64; j++ {
// Run over each 64-bit bitmap section and ensure
// scavenged is being cleared properly on allocation.
// If a used bit and scavenged bit are both set, that's
// an error, and could indicate a larger problem, or
// an accounting problem.
want := chunk.scavenged[j] &^ chunk.pallocBits[j]
got := chunk.scavenged[j]
if want != got {
ok = false
if n >= len(mismatches) {
break chunkLoop
}
mismatches[n] = BitsMismatch{
Base: chunkBase(i) + uintptr(j)*64*pageSize,
Got: got,
Want: want,
}
n++
}
}
}
unlock(&mheap_.lock)
getg().m.mallocing--
})
return
}
func PageCachePagesLeaked() (leaked uintptr) {
stopTheWorld("PageCachePagesLeaked")
// Walk over destroyed Ps and look for unflushed caches.
deadp := allp[len(allp):cap(allp)]
for _, p := range deadp {
// Since we're going past len(allp) we may see nil Ps.
// Just ignore them.
if p != nil {
leaked += uintptr(sys.OnesCount64(p.pcache.cache))
}
}
startTheWorld()
return
}
var Semacquire = semacquire
var Semrelease1 = semrelease1
func SemNwait(addr *uint32) uint32 {
root := semroot(addr)
return atomic.Load(&root.nwait)
}
// mspan wrapper for testing.
//
//go:notinheap
type MSpan mspan
// Allocate an mspan for testing.
func AllocMSpan() *MSpan {
var s *mspan
systemstack(func() {
lock(&mheap_.lock)
s = (*mspan)(mheap_.spanalloc.alloc())
unlock(&mheap_.lock)
})
return (*MSpan)(s)
}
// Free an allocated mspan.
func FreeMSpan(s *MSpan) {
systemstack(func() {
lock(&mheap_.lock)
mheap_.spanalloc.free(unsafe.Pointer(s))
unlock(&mheap_.lock)
})
}
func MSpanCountAlloc(ms *MSpan, bits []byte) int {
s := (*mspan)(ms)
s.nelems = uintptr(len(bits) * 8)
s.gcmarkBits = (*gcBits)(unsafe.Pointer(&bits[0]))
result := s.countAlloc()
s.gcmarkBits = nil
return result
}
const (
TimeHistSubBucketBits = timeHistSubBucketBits
TimeHistNumSubBuckets = timeHistNumSubBuckets
TimeHistNumSuperBuckets = timeHistNumSuperBuckets
)
type TimeHistogram timeHistogram
// Counts returns the counts for the given bucket, subBucket indices.
// Returns true if the bucket was valid, otherwise returns the counts
// for the underflow bucket and false.
func (th *TimeHistogram) Count(bucket, subBucket uint) (uint64, bool) {
t := (*timeHistogram)(th)
i := bucket*TimeHistNumSubBuckets + subBucket
if i >= uint(len(t.counts)) {
return t.underflow, false
}
return t.counts[i], true
}
func (th *TimeHistogram) Record(duration int64) {
(*timeHistogram)(th).record(duration)
}
var TimeHistogramMetricsBuckets = timeHistogramMetricsBuckets
func SetIntArgRegs(a int) int {
lock(&finlock)
old := intArgRegs
if a >= 0 {
intArgRegs = a
}
unlock(&finlock)
return old
}
func FinalizerGAsleep() bool {
lock(&finlock)
result := fingwait
unlock(&finlock)
return result
}
// For GCTestMoveStackOnNextCall, it's important not to introduce an
// extra layer of call, since then there's a return before the "real"
// next call.
var GCTestMoveStackOnNextCall = gcTestMoveStackOnNextCall
// For GCTestIsReachable, it's important that we do this as a call so
// escape analysis can see through it.
func GCTestIsReachable(ptrs ...unsafe.Pointer) (mask uint64) {
return gcTestIsReachable(ptrs...)
}
// For GCTestPointerClass, it's important that we do this as a call so
// escape analysis can see through it.
//
// This is nosplit because gcTestPointerClass is.
//
//go:nosplit
func GCTestPointerClass(p unsafe.Pointer) string {
return gcTestPointerClass(p)
}
const Raceenabled = raceenabled
const (
GCBackgroundUtilization = gcBackgroundUtilization
GCGoalUtilization = gcGoalUtilization
DefaultHeapMinimum = defaultHeapMinimum
MemoryLimitHeapGoalHeadroom = memoryLimitHeapGoalHeadroom
)
type GCController struct {
gcControllerState
}
func NewGCController(gcPercent int, memoryLimit int64) *GCController {
// Force the controller to escape. We're going to
// do 64-bit atomics on it, and if it gets stack-allocated
// on a 32-bit architecture, it may get allocated unaligned
// space.
g := Escape(new(GCController))
g.gcControllerState.test = true // Mark it as a test copy.
g.init(int32(gcPercent), memoryLimit)
return g
}
func (c *GCController) StartCycle(stackSize, globalsSize uint64, scannableFrac float64, gomaxprocs int) {
trigger, _ := c.trigger()
if c.heapMarked > trigger {
trigger = c.heapMarked
}
c.scannableStackSize = stackSize
c.globalsScan = globalsSize
c.heapLive = trigger
c.heapScan += uint64(float64(trigger-c.heapMarked) * scannableFrac)
c.startCycle(0, gomaxprocs, gcTrigger{kind: gcTriggerHeap})
}
func (c *GCController) AssistWorkPerByte() float64 {
return c.assistWorkPerByte.Load()
}
func (c *GCController) HeapGoal() uint64 {
return c.heapGoal()
}
func (c *GCController) HeapLive() uint64 {
return c.heapLive
}
func (c *GCController) HeapMarked() uint64 {
return c.heapMarked
}
func (c *GCController) Triggered() uint64 {
return c.triggered
}
type GCControllerReviseDelta struct {
HeapLive int64
HeapScan int64
HeapScanWork int64
StackScanWork int64
GlobalsScanWork int64
}
func (c *GCController) Revise(d GCControllerReviseDelta) {
c.heapLive += uint64(d.HeapLive)
c.heapScan += uint64(d.HeapScan)
c.heapScanWork.Add(d.HeapScanWork)
c.stackScanWork.Add(d.StackScanWork)
c.globalsScanWork.Add(d.GlobalsScanWork)
c.revise()
}
func (c *GCController) EndCycle(bytesMarked uint64, assistTime, elapsed int64, gomaxprocs int) {
c.assistTime.Store(assistTime)
c.endCycle(elapsed, gomaxprocs, false)
c.resetLive(bytesMarked)
c.commit(false)
}
func (c *GCController) AddIdleMarkWorker() bool {
return c.addIdleMarkWorker()
}
func (c *GCController) NeedIdleMarkWorker() bool {
return c.needIdleMarkWorker()
}
func (c *GCController) RemoveIdleMarkWorker() {
c.removeIdleMarkWorker()
}
func (c *GCController) SetMaxIdleMarkWorkers(max int32) {
c.setMaxIdleMarkWorkers(max)
}
var alwaysFalse bool
var escapeSink any
func Escape[T any](x T) T {
if alwaysFalse {
escapeSink = x
}
return x
}
// Acquirem blocks preemption.
func Acquirem() {
acquirem()
}
func Releasem() {
releasem(getg().m)
}
var Timediv = timediv
type PIController struct {
piController
}
func NewPIController(kp, ti, tt, min, max float64) *PIController {
return &PIController{piController{
kp: kp,
ti: ti,
tt: tt,
min: min,
max: max,
}}
}
func (c *PIController) Next(input, setpoint, period float64) (float64, bool) {
return c.piController.next(input, setpoint, period)
}
const (
CapacityPerProc = capacityPerProc
GCCPULimiterUpdatePeriod = gcCPULimiterUpdatePeriod
)
type GCCPULimiter struct {
limiter gcCPULimiterState
}
func NewGCCPULimiter(now int64, gomaxprocs int32) *GCCPULimiter {
// Force the controller to escape. We're going to
// do 64-bit atomics on it, and if it gets stack-allocated
// on a 32-bit architecture, it may get allocated unaligned
// space.
l := escape(new(GCCPULimiter))
l.limiter.resetCapacity(now, gomaxprocs)
return l
}
func (l *GCCPULimiter) Fill() uint64 {
return l.limiter.bucket.fill
}
func (l *GCCPULimiter) Capacity() uint64 {
return l.limiter.bucket.capacity
}
func (l *GCCPULimiter) Overflow() uint64 {
return l.limiter.overflow
}
func (l *GCCPULimiter) Limiting() bool {
return l.limiter.limiting()
}
func (l *GCCPULimiter) NeedUpdate(now int64) bool {
return l.limiter.needUpdate(now)
}
func (l *GCCPULimiter) StartGCTransition(enableGC bool, totalAssistTime, now int64) {
l.limiter.startGCTransition(enableGC, totalAssistTime, now)
}
func (l *GCCPULimiter) FinishGCTransition(now int64) {
l.limiter.finishGCTransition(now)
}
func (l *GCCPULimiter) Update(totalAssistTime int64, now int64) {
l.limiter.update(totalAssistTime, now)
}
func (l *GCCPULimiter) ResetCapacity(now int64, nprocs int32) {
l.limiter.resetCapacity(now, nprocs)
}
const ScavengePercent = scavengePercent
type Scavenger struct {
Sleep func(int64) int64
Scavenge func(uintptr) (uintptr, int64)
ShouldStop func() bool
GoMaxProcs func() int32
released atomic.Uintptr
scavenger scavengerState
stop chan<- struct{}
done <-chan struct{}
}
func (s *Scavenger) Start() {
if s.Sleep == nil || s.Scavenge == nil || s.ShouldStop == nil || s.GoMaxProcs == nil {
panic("must populate all stubs")
}
// Install hooks.
s.scavenger.sleepStub = s.Sleep
s.scavenger.scavenge = s.Scavenge
s.scavenger.shouldStop = s.ShouldStop
s.scavenger.gomaxprocs = s.GoMaxProcs
// Start up scavenger goroutine, and wait for it to be ready.
stop := make(chan struct{})
s.stop = stop
done := make(chan struct{})
s.done = done
go func() {
// This should match bgscavenge, loosely.
s.scavenger.init()
s.scavenger.park()
for {
select {
case <-stop:
close(done)
return
default:
}
released, workTime := s.scavenger.run()
if released == 0 {
s.scavenger.park()
continue
}
s.released.Add(released)
s.scavenger.sleep(workTime)
}
}()
if !s.BlockUntilParked(1e9 /* 1 second */) {
panic("timed out waiting for scavenger to get ready")
}
}
// BlockUntilParked blocks until the scavenger parks, or until
// timeout is exceeded. Returns true if the scavenger parked.
//
// Note that in testing, parked means something slightly different.
// In anger, the scavenger parks to sleep, too, but in testing,
// it only parks when it actually has no work to do.
func (s *Scavenger) BlockUntilParked(timeout int64) bool {
// Just spin, waiting for it to park.
//
// The actual parking process is racy with respect to
// wakeups, which is fine, but for testing we need something
// a bit more robust.
start := nanotime()
for nanotime()-start < timeout {
lock(&s.scavenger.lock)
parked := s.scavenger.parked
unlock(&s.scavenger.lock)
if parked {
return true
}
Gosched()
}
return false
}
// Released returns how many bytes the scavenger released.
func (s *Scavenger) Released() uintptr {
return s.released.Load()
}
// Wake wakes up a parked scavenger to keep running.
func (s *Scavenger) Wake() {
s.scavenger.wake()
}
// Stop cleans up the scavenger's resources. The scavenger
// must be parked for this to work.
func (s *Scavenger) Stop() {
lock(&s.scavenger.lock)
parked := s.scavenger.parked
unlock(&s.scavenger.lock)
if !parked {
panic("tried to clean up scavenger that is not parked")
}
close(s.stop)
s.Wake()
<-s.done
}