mirror of
https://github.com/golang/go.git
synced 2025-10-19 19:13:18 +00:00

It seems to be pretty flaky. I've seen: retained=289438024 limit=268435456 bound=285212672 Which is ~4MB over the bound. Not sure why this tends to be darwin-specific, but we'll fix just darwin for now. (It isn't quite darwin-only, as it appeared in #66893. But it is certainly worse on darwin.) Fixes #73136 Update #66893 Change-Id: If609e909bc6c65c2663dd46b7a9bad4fd291c3da Reviewed-on: https://go-review.googlesource.com/c/go/+/689315 Reviewed-by: Keith Randall <khr@google.com> Reviewed-by: Michael Knyszek <mknyszek@google.com> LUCI-TryBot-Result: Go LUCI <golang-scoped@luci-project-accounts.iam.gserviceaccount.com>
423 lines
12 KiB
Go
423 lines
12 KiB
Go
// Copyright 2015 The Go Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style
|
|
// license that can be found in the LICENSE file.
|
|
|
|
package main
|
|
|
|
import (
|
|
"fmt"
|
|
"math"
|
|
"os"
|
|
"runtime"
|
|
"runtime/debug"
|
|
"runtime/metrics"
|
|
"sync"
|
|
"sync/atomic"
|
|
"time"
|
|
"unsafe"
|
|
)
|
|
|
|
func init() {
|
|
register("GCFairness", GCFairness)
|
|
register("GCFairness2", GCFairness2)
|
|
register("GCSys", GCSys)
|
|
register("GCPhys", GCPhys)
|
|
register("DeferLiveness", DeferLiveness)
|
|
register("GCZombie", GCZombie)
|
|
register("GCMemoryLimit", GCMemoryLimit)
|
|
register("GCMemoryLimitNoGCPercent", GCMemoryLimitNoGCPercent)
|
|
}
|
|
|
|
func GCSys() {
|
|
runtime.GOMAXPROCS(1)
|
|
memstats := new(runtime.MemStats)
|
|
runtime.GC()
|
|
runtime.ReadMemStats(memstats)
|
|
sys := memstats.Sys
|
|
|
|
runtime.MemProfileRate = 0 // disable profiler
|
|
|
|
itercount := 100000
|
|
for i := 0; i < itercount; i++ {
|
|
workthegc()
|
|
}
|
|
|
|
// Should only be using a few MB.
|
|
// We allocated 100 MB or (if not short) 1 GB.
|
|
runtime.ReadMemStats(memstats)
|
|
if sys > memstats.Sys {
|
|
sys = 0
|
|
} else {
|
|
sys = memstats.Sys - sys
|
|
}
|
|
if sys > 16<<20 {
|
|
fmt.Printf("using too much memory: %d bytes\n", sys)
|
|
return
|
|
}
|
|
fmt.Printf("OK\n")
|
|
}
|
|
|
|
var sink []byte
|
|
|
|
func workthegc() []byte {
|
|
sink = make([]byte, 1029)
|
|
return sink
|
|
}
|
|
|
|
func GCFairness() {
|
|
runtime.GOMAXPROCS(1)
|
|
f, err := os.Open("/dev/null")
|
|
if os.IsNotExist(err) {
|
|
// This test tests what it is intended to test only if writes are fast.
|
|
// If there is no /dev/null, we just don't execute the test.
|
|
fmt.Println("OK")
|
|
return
|
|
}
|
|
if err != nil {
|
|
fmt.Println(err)
|
|
os.Exit(1)
|
|
}
|
|
for i := 0; i < 2; i++ {
|
|
go func() {
|
|
for {
|
|
f.Write([]byte("."))
|
|
}
|
|
}()
|
|
}
|
|
time.Sleep(10 * time.Millisecond)
|
|
fmt.Println("OK")
|
|
}
|
|
|
|
func GCFairness2() {
|
|
// Make sure user code can't exploit the GC's high priority
|
|
// scheduling to make scheduling of user code unfair. See
|
|
// issue #15706.
|
|
runtime.GOMAXPROCS(1)
|
|
debug.SetGCPercent(1)
|
|
var count [3]int64
|
|
var sink [3]any
|
|
for i := range count {
|
|
go func(i int) {
|
|
for {
|
|
sink[i] = make([]byte, 1024)
|
|
atomic.AddInt64(&count[i], 1)
|
|
}
|
|
}(i)
|
|
}
|
|
// Note: If the unfairness is really bad, it may not even get
|
|
// past the sleep.
|
|
//
|
|
// If the scheduling rules change, this may not be enough time
|
|
// to let all goroutines run, but for now we cycle through
|
|
// them rapidly.
|
|
//
|
|
// OpenBSD's scheduler makes every usleep() take at least
|
|
// 20ms, so we need a long time to ensure all goroutines have
|
|
// run. If they haven't run after 30ms, give it another 1000ms
|
|
// and check again.
|
|
time.Sleep(30 * time.Millisecond)
|
|
var fail bool
|
|
for i := range count {
|
|
if atomic.LoadInt64(&count[i]) == 0 {
|
|
fail = true
|
|
}
|
|
}
|
|
if fail {
|
|
time.Sleep(1 * time.Second)
|
|
for i := range count {
|
|
if atomic.LoadInt64(&count[i]) == 0 {
|
|
fmt.Printf("goroutine %d did not run\n", i)
|
|
return
|
|
}
|
|
}
|
|
}
|
|
fmt.Println("OK")
|
|
}
|
|
|
|
func GCPhys() {
|
|
// This test ensures that heap-growth scavenging is working as intended.
|
|
//
|
|
// It attempts to construct a sizeable "swiss cheese" heap, with many
|
|
// allocChunk-sized holes. Then, it triggers a heap growth by trying to
|
|
// allocate as much memory as would fit in those holes.
|
|
//
|
|
// The heap growth should cause a large number of those holes to be
|
|
// returned to the OS.
|
|
|
|
const (
|
|
// The total amount of memory we're willing to allocate.
|
|
allocTotal = 32 << 20
|
|
|
|
// The page cache could hide 64 8-KiB pages from the scavenger today.
|
|
maxPageCache = (8 << 10) * 64
|
|
)
|
|
|
|
// How big the allocations are needs to depend on the page size.
|
|
// If the page size is too big and the allocations are too small,
|
|
// they might not be aligned to the physical page size, so the scavenger
|
|
// will gloss over them.
|
|
pageSize := os.Getpagesize()
|
|
var allocChunk int
|
|
if pageSize <= 8<<10 {
|
|
allocChunk = 64 << 10
|
|
} else {
|
|
allocChunk = 512 << 10
|
|
}
|
|
allocs := allocTotal / allocChunk
|
|
|
|
// Set GC percent just so this test is a little more consistent in the
|
|
// face of varying environments.
|
|
debug.SetGCPercent(100)
|
|
|
|
// Set GOMAXPROCS to 1 to minimize the amount of memory held in the page cache,
|
|
// and to reduce the chance that the background scavenger gets scheduled.
|
|
defer runtime.GOMAXPROCS(runtime.GOMAXPROCS(1))
|
|
|
|
// Allocate allocTotal bytes of memory in allocChunk byte chunks.
|
|
// Alternate between whether the chunk will be held live or will be
|
|
// condemned to GC to create holes in the heap.
|
|
saved := make([][]byte, allocs/2+1)
|
|
condemned := make([][]byte, allocs/2)
|
|
for i := 0; i < allocs; i++ {
|
|
b := make([]byte, allocChunk)
|
|
if i%2 == 0 {
|
|
saved = append(saved, b)
|
|
} else {
|
|
condemned = append(condemned, b)
|
|
}
|
|
}
|
|
|
|
// Run a GC cycle just so we're at a consistent state.
|
|
runtime.GC()
|
|
|
|
// Drop the only reference to all the condemned memory.
|
|
condemned = nil
|
|
|
|
// Clear the condemned memory.
|
|
runtime.GC()
|
|
|
|
// At this point, the background scavenger is likely running
|
|
// and could pick up the work, so the next line of code doesn't
|
|
// end up doing anything. That's fine. What's important is that
|
|
// this test fails somewhat regularly if the runtime doesn't
|
|
// scavenge on heap growth, and doesn't fail at all otherwise.
|
|
|
|
// Make a large allocation that in theory could fit, but won't
|
|
// because we turned the heap into swiss cheese.
|
|
saved = append(saved, make([]byte, allocTotal/2))
|
|
|
|
// heapBacked is an estimate of the amount of physical memory used by
|
|
// this test. HeapSys is an estimate of the size of the mapped virtual
|
|
// address space (which may or may not be backed by physical pages)
|
|
// whereas HeapReleased is an estimate of the amount of bytes returned
|
|
// to the OS. Their difference then roughly corresponds to the amount
|
|
// of virtual address space that is backed by physical pages.
|
|
//
|
|
// heapBacked also subtracts out maxPageCache bytes of memory because
|
|
// this is memory that may be hidden from the scavenger per-P. Since
|
|
// GOMAXPROCS=1 here, subtracting it out once is fine.
|
|
var stats runtime.MemStats
|
|
runtime.ReadMemStats(&stats)
|
|
heapBacked := stats.HeapSys - stats.HeapReleased - maxPageCache
|
|
// If heapBacked does not exceed the heap goal by more than retainExtraPercent
|
|
// then the scavenger is working as expected; the newly-created holes have been
|
|
// scavenged immediately as part of the allocations which cannot fit in the holes.
|
|
//
|
|
// Since the runtime should scavenge the entirety of the remaining holes,
|
|
// theoretically there should be no more free and unscavenged memory. However due
|
|
// to other allocations that happen during this test we may still see some physical
|
|
// memory over-use.
|
|
overuse := (float64(heapBacked) - float64(stats.HeapAlloc)) / float64(stats.HeapAlloc)
|
|
// Check against our overuse threshold, which is what the scavenger always reserves
|
|
// to encourage allocation of memory that doesn't need to be faulted in.
|
|
//
|
|
// Add additional slack in case the page size is large and the scavenger
|
|
// can't reach that memory because it doesn't constitute a complete aligned
|
|
// physical page. Assume the worst case: a full physical page out of each
|
|
// allocation.
|
|
threshold := 0.1 + float64(pageSize)/float64(allocChunk)
|
|
if overuse <= threshold {
|
|
fmt.Println("OK")
|
|
return
|
|
}
|
|
// Physical memory utilization exceeds the threshold, so heap-growth scavenging
|
|
// did not operate as expected.
|
|
//
|
|
// In the context of this test, this indicates a large amount of
|
|
// fragmentation with physical pages that are otherwise unused but not
|
|
// returned to the OS.
|
|
fmt.Printf("exceeded physical memory overuse threshold of %3.2f%%: %3.2f%%\n"+
|
|
"(alloc: %d, goal: %d, sys: %d, rel: %d, objs: %d)\n", threshold*100, overuse*100,
|
|
stats.HeapAlloc, stats.NextGC, stats.HeapSys, stats.HeapReleased, len(saved))
|
|
runtime.KeepAlive(saved)
|
|
runtime.KeepAlive(condemned)
|
|
}
|
|
|
|
// Test that defer closure is correctly scanned when the stack is scanned.
|
|
func DeferLiveness() {
|
|
var x [10]int
|
|
escape(&x)
|
|
fn := func() {
|
|
if x[0] != 42 {
|
|
panic("FAIL")
|
|
}
|
|
}
|
|
defer fn()
|
|
|
|
x[0] = 42
|
|
runtime.GC()
|
|
runtime.GC()
|
|
runtime.GC()
|
|
}
|
|
|
|
//go:noinline
|
|
func escape(x any) { sink2 = x; sink2 = nil }
|
|
|
|
var sink2 any
|
|
|
|
// Test zombie object detection and reporting.
|
|
func GCZombie() {
|
|
// Allocate several objects of unusual size (so free slots are
|
|
// unlikely to all be re-allocated by the runtime).
|
|
const size = 190
|
|
const count = 8192 / size
|
|
keep := make([]*byte, 0, (count+1)/2)
|
|
free := make([]uintptr, 0, (count+1)/2)
|
|
zombies := make([]*byte, 0, len(free))
|
|
for i := 0; i < count; i++ {
|
|
obj := make([]byte, size)
|
|
p := &obj[0]
|
|
if i%2 == 0 {
|
|
keep = append(keep, p)
|
|
} else {
|
|
free = append(free, uintptr(unsafe.Pointer(p)))
|
|
}
|
|
}
|
|
|
|
// Free the unreferenced objects.
|
|
runtime.GC()
|
|
|
|
// Bring the free objects back to life.
|
|
for _, p := range free {
|
|
zombies = append(zombies, (*byte)(unsafe.Pointer(p)))
|
|
}
|
|
|
|
// GC should detect the zombie objects.
|
|
runtime.GC()
|
|
println("failed")
|
|
runtime.KeepAlive(keep)
|
|
runtime.KeepAlive(zombies)
|
|
}
|
|
|
|
func GCMemoryLimit() {
|
|
gcMemoryLimit(100)
|
|
}
|
|
|
|
func GCMemoryLimitNoGCPercent() {
|
|
gcMemoryLimit(-1)
|
|
}
|
|
|
|
// Test SetMemoryLimit functionality.
|
|
//
|
|
// This test lives here instead of runtime/debug because the entire
|
|
// implementation is in the runtime, and testprog gives us a more
|
|
// consistent testing environment to help avoid flakiness.
|
|
func gcMemoryLimit(gcPercent int) {
|
|
if oldProcs := runtime.GOMAXPROCS(4); oldProcs < 4 {
|
|
// Fail if the default GOMAXPROCS isn't at least 4.
|
|
// Whatever invokes this should check and do a proper t.Skip.
|
|
println("insufficient CPUs")
|
|
return
|
|
}
|
|
debug.SetGCPercent(gcPercent)
|
|
|
|
const myLimit = 256 << 20
|
|
if limit := debug.SetMemoryLimit(-1); limit != math.MaxInt64 {
|
|
print("expected MaxInt64 limit, got ", limit, " bytes instead\n")
|
|
return
|
|
}
|
|
if limit := debug.SetMemoryLimit(myLimit); limit != math.MaxInt64 {
|
|
print("expected MaxInt64 limit, got ", limit, " bytes instead\n")
|
|
return
|
|
}
|
|
if limit := debug.SetMemoryLimit(-1); limit != myLimit {
|
|
print("expected a ", myLimit, "-byte limit, got ", limit, " bytes instead\n")
|
|
return
|
|
}
|
|
|
|
target := make(chan int64)
|
|
var wg sync.WaitGroup
|
|
wg.Add(1)
|
|
go func() {
|
|
defer wg.Done()
|
|
|
|
sinkSize := int(<-target / memLimitUnit)
|
|
for {
|
|
if len(memLimitSink) != sinkSize {
|
|
memLimitSink = make([]*[memLimitUnit]byte, sinkSize)
|
|
}
|
|
for i := 0; i < len(memLimitSink); i++ {
|
|
memLimitSink[i] = new([memLimitUnit]byte)
|
|
// Write to this memory to slow down the allocator, otherwise
|
|
// we get flaky behavior. See #52433.
|
|
for j := range memLimitSink[i] {
|
|
memLimitSink[i][j] = 9
|
|
}
|
|
}
|
|
// Again, Gosched to slow down the allocator.
|
|
runtime.Gosched()
|
|
select {
|
|
case newTarget := <-target:
|
|
if newTarget == math.MaxInt64 {
|
|
return
|
|
}
|
|
sinkSize = int(newTarget / memLimitUnit)
|
|
default:
|
|
}
|
|
}
|
|
}()
|
|
var m [2]metrics.Sample
|
|
m[0].Name = "/memory/classes/total:bytes"
|
|
m[1].Name = "/memory/classes/heap/released:bytes"
|
|
|
|
// Don't set this too high, because this is a *live heap* target which
|
|
// is not directly comparable to a total memory limit.
|
|
maxTarget := int64((myLimit / 10) * 8)
|
|
increment := int64((myLimit / 10) * 1)
|
|
for i := increment; i < maxTarget; i += increment {
|
|
target <- i
|
|
|
|
// Check to make sure the memory limit is maintained.
|
|
// We're just sampling here so if it transiently goes over we might miss it.
|
|
// The internal accounting is inconsistent anyway, so going over by a few
|
|
// pages is certainly possible. Just make sure we're within some bound.
|
|
// Note that to avoid flakiness due to #52433 (especially since we're allocating
|
|
// somewhat heavily here) this bound is kept loose. In practice the Go runtime
|
|
// should do considerably better than this bound.
|
|
bound := int64(myLimit + 16<<20)
|
|
if runtime.GOOS == "darwin" {
|
|
bound += 16 << 20 // Be more lax on Darwin, see issue 73136.
|
|
}
|
|
start := time.Now()
|
|
for time.Since(start) < 200*time.Millisecond {
|
|
metrics.Read(m[:])
|
|
retained := int64(m[0].Value.Uint64() - m[1].Value.Uint64())
|
|
if retained > bound {
|
|
print("retained=", retained, " limit=", myLimit, " bound=", bound, "\n")
|
|
panic("exceeded memory limit by more than bound allows")
|
|
}
|
|
runtime.Gosched()
|
|
}
|
|
}
|
|
|
|
if limit := debug.SetMemoryLimit(math.MaxInt64); limit != myLimit {
|
|
print("expected a ", myLimit, "-byte limit, got ", limit, " bytes instead\n")
|
|
return
|
|
}
|
|
println("OK")
|
|
}
|
|
|
|
// Pick a value close to the page size. We want to m
|
|
const memLimitUnit = 8000
|
|
|
|
var memLimitSink []*[memLimitUnit]byte
|