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Now that we have specific types for ONAME and ODCLFUNC nodes (*Name and *Func), use them throughout the compiler to be more precise about what data is being operated on. This is a somewhat large CL, but once you start applying the types in a few places, you end up needing to apply them to many other places to keep everything type-checking. A lot of code also melts away as types are added. Passes buildall w/ toolstash -cmp. Change-Id: I21dd9b945d701c470332bac5394fca744a5b232d Reviewed-on: https://go-review.googlesource.com/c/go/+/274097 Trust: Russ Cox <rsc@golang.org> Run-TryBot: Russ Cox <rsc@golang.org> TryBot-Result: Go Bot <gobot@golang.org> Reviewed-by: Matthew Dempsky <mdempsky@google.com>
38 lines
825 B
Go
38 lines
825 B
Go
// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package ir
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import (
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"reflect"
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"testing"
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"unsafe"
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)
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// Assert that the size of important structures do not change unexpectedly.
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func TestSizeof(t *testing.T) {
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const _64bit = unsafe.Sizeof(uintptr(0)) == 8
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var tests = []struct {
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val interface{} // type as a value
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_32bit uintptr // size on 32bit platforms
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_64bit uintptr // size on 64bit platforms
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}{
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{Func{}, 172, 296},
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{Name{}, 128, 224},
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{node{}, 84, 144},
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}
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for _, tt := range tests {
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want := tt._32bit
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if _64bit {
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want = tt._64bit
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}
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got := reflect.TypeOf(tt.val).Size()
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if want != got {
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t.Errorf("unsafe.Sizeof(%T) = %d, want %d", tt.val, got, want)
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}
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}
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}
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