/**************************************************************************/
/*  sort_effects.h                                                        */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#pragma once

#include "servers/rendering/renderer_rd/shader_rd.h"
#include "servers/rendering/renderer_rd/shaders/effects/sort.glsl.gen.h"

namespace RendererRD {

class SortEffects {
private:
	enum SortMode {
		SORT_MODE_BLOCK,
		SORT_MODE_STEP,
		SORT_MODE_INNER,
		SORT_MODE_MAX
	};

	struct PushConstant {
		uint32_t total_elements;
		uint32_t pad[3];
		int32_t job_params[4];
	};

	SortShaderRD shader;
	RID shader_version;
	RID pipelines[SORT_MODE_MAX];

protected:
public:
	SortEffects();
	~SortEffects();

	void sort_buffer(RID p_uniform_set, int p_size);
};

} // namespace RendererRD
