# Polish translation of the Godot Engine editor
# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# 8-bit Pixel <dawdejw@gmail.com>, 2016.
# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
# Daniel Lewan <vision360.daniel@gmail.com>, 2016.
# Kajetan Kuszczyński <kajetanek99@gmail.com>, 2016.
# Kamil Lewan <lewan.kamil@gmail.com>, 2016.
# Karol Walasek <coreconviction@gmail.com>, 2016.
# Maksymilian Świąć <maksymilian.swiac@gmail.com>, 2017.
# Mietek Szcześniak <ravaging@go2.pl>, 2016.
# Rafal Brozio <rafal.brozio@gmail.com>, 2016.
# siatek papieros <sbigneu@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2017-06-23 19:32+0000\n"
"Last-Translator: Daniel Lewan <vision360.daniel@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
"X-Generator: Weblate 2.15-dev\n"

#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Wyłączone"

#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Wszystkie zaznaczenia"

#: editor/animation_editor.cpp
msgid "Move Add Key"
msgstr ""

#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Change Transition"
msgstr "Animacja przejścia"

#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Animacja transformacji"

#: editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "Animacja wartości"

#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Animacja - wywołanie funkcji"

#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Dodaj ścieżkę animacji"

#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Duplikuj klucze"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Move Anim Track Up"
msgstr "Przesuń ścieżkę animacji w górę"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Move Anim Track Down"
msgstr "Przesuń ścieżkę animacji w dół"

#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Usuń animację"

#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Ustaw przejścia na:"

#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Zmień nazwę animacji"

#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Zmień funkcję interpolacji animacji"

#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Zmień tryb wartości animacji"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Edit Node Curve"
msgstr "Edytuj krzywe"

#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Edytuj krzywą selekcji"

#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Usuń klucze animacji"

#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikuj zaznaczone"

#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "Duplikuj transponowane"

#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Usuń zaznaczone"

#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Ciągłe"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Discrete"
msgstr "Oddzielne"

#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Wyzwalacz"

#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Dodaj klucz animacji"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Move Keys"
msgstr "Przemieść klucze"

#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Skaluj zaznaczone"

#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Skaluj od kursora"

#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Przejdź do następnego kroku"

#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Przejdź do poprzedniego kroku"

#: editor/animation_editor.cpp editor/property_editor.cpp
msgid "Linear"
msgstr "Liniowe"

#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Stałe"

#: editor/animation_editor.cpp
msgid "In"
msgstr "We."

#: editor/animation_editor.cpp
msgid "Out"
msgstr "Wy."

#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "We-Wy"

#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Wy-We"

#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Przejścia"

#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optymalizuj animację"

#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Wyczyść animację"

#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Stworzyć NOWĄ ścieżkę dla %s i wstawić klatkę kluczową?"

#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Utworzyć NOWĄ ścieżkę i dodać klatkę kluczową?"

#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Utwórz"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Create & Insert"
msgstr "Utwórz i wstaw"

#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""

#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Insert Key"
msgstr "Wstaw klatkę kluczową"

#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Zmień długość animacji"

#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Zmień pętlę animacji"

#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr ""

#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Wstaw animację"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Anim Scale Keys"
msgstr "Przeskaluj klatki kluczowe"

#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Dodaj ścieżkę wywołania funkcji"

#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Powiększenie animacji."

#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Długość:"

#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Długość animacji (w sekundach)."

#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Krok:"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Cursor step snap (in seconds)."
msgstr "Krok kursora (w sekundach)."

#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Włącz/Wyłącz zapętlenie animacji."

#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Dodaj nowe ścieżki."

#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Przesuń wybraną ścieżkę do góry."

#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Przesuń wybraną ścieżkę w dół."

#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Usuń wybraną ścieżkę."

#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Narzędzia ścieżki"

#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Włączenie edycji pojedynczych kluczy poprzez kliknięcie na nie."

#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optymalizator animacji"

#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maks. błąd liniowy:"

#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maks. błąd kątowy:"

#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maksymalny kąt do optymalizacji:"

#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Zoptymalizuj"

#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "Zaznacz węzeł AnimationPlayer w drzewie sceny aby edytować animacje."

#: editor/animation_editor.cpp
msgid "Key"
msgstr "Klucz"

#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Przejście"

#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "Współczynnik skali:"

#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Z którego węzła wywołać funkcję?"

#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Usuń wadliwe klatki kluczowe"

#: editor/animation_editor.cpp
#, fuzzy
msgid "Remove unresolved and empty tracks"
msgstr "Usuń nierozwiązane i puste ścieżki"

#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Wyczyść wszystkie animacje"

#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Oczyść animacje (NIE MOŻNA COFNĄĆ!)"

#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Oczyść"

#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Zmień rozmiar Tablicy"

#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Zmień Typ Tablicy"

#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Zmień Wartość Tablicy"

#: editor/asset_library_editor_plugin.cpp
msgid "Free"
msgstr ""

#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr "Wersja:"

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Contents:"
msgstr "Stałe:"

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "View Files"
msgstr "Plik"

#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "Opis:"

#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Install"
msgstr "Instaluj"

#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
#: editor/connections_dialog.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
#: editor/property_editor.cpp editor/run_settings_dialog.cpp
#: editor/settings_config_dialog.cpp
msgid "Close"
msgstr "Zamknij"

#: editor/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect."
msgstr "Połącz.."

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect to host:"
msgstr "Podłącz do węzła:"

#: editor/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Request failed, return code:"
msgstr "Nieznany format pliku:"

#: editor/asset_library_editor_plugin.cpp
msgid "Req. Failed."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Fetching:"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Resolving.."
msgstr "Zapisywanie.."

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Connecting.."
msgstr "Połącz.."

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Requesting.."
msgstr "Testowanie"

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Error making request"
msgstr "Błąd podczas zapisu zasobu!"

#: editor/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Download Error"
msgstr "Pobierz"

#: editor/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "first"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "prev"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "next"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "last"
msgstr ""

#: editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Wszystko"

#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
#: editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Szukaj:"

#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
msgid "Search"
msgstr "Szukaj"

#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importuj"

#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Plugins"
msgstr "Wtyczki"

#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Sortuj:"

#: editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Odwróć"

#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Category:"
msgstr "Kategoria:"

#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Źródło:"

#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Wsparcie.."

#: editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficjalny"

#: editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Społeczność"

#: editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testowanie"

#: editor/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Assets ZIP File"
msgstr "Plik ZIP assetów"

#: editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "Lista metod '%s':"

#: editor/call_dialog.cpp
msgid "Call"
msgstr "Wywołanie"

#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista metod:"

#: editor/call_dialog.cpp
msgid "Arguments:"
msgstr "Argumenty:"

#: editor/call_dialog.cpp
msgid "Return:"
msgstr "Zwraca:"

#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Idź do lini"

#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Numer linii:"

#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Nie znaleziono"

#: editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
msgstr "Zastąpiono %d wystąpień."

#: editor/code_editor.cpp
msgid "Replace"
msgstr "Zastąp"

#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Zastąp wszystkie"

#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Uwzględnij wielkość liter"

#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Całe słowa"

#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Tylko zaznaczenie"

#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Szukaj"

#: editor/code_editor.cpp
msgid "Next"
msgstr "Następny"

#: editor/code_editor.cpp
#, fuzzy
msgid "Replaced %d ocurrence(s)."
msgstr "Zastąpiono %d wystąpień."

#: editor/code_editor.cpp
msgid "Not found!"
msgstr "Nie znaleziono!"

#: editor/code_editor.cpp
msgid "Replace By"
msgstr "Zastąp przez"

#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "Z uwzględnieniem wielkości liter"

#: editor/code_editor.cpp
msgid "Backwards"
msgstr "Wstecz"

#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Zaptytaj przy zastąpieniu"

#: editor/code_editor.cpp
msgid "Skip"
msgstr "Pomiń"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "Przybliż"

#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Oddal"

#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Wyzeruj przybliżenie"

#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linia:"

#: editor/code_editor.cpp
msgid "Col:"
msgstr "Kolumna:"

#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Wybierz metodę w wybranym węźle!"

#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
"Nie znaleziono wybranej metody! Podaj właściwą metodę, lub dołącz skrypt do "
"wybranego węzła."

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect To Node:"
msgstr "Podłącz do węzła:"

#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
msgid "Add"
msgstr "Dodaj"

#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings.cpp
msgid "Remove"
msgstr "Usuń"

#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Dodaj dodatkowy argument wywołania funkcji:"

#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Dodatkowe argumenty wywołania:"

#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Ścieżka do węzła:"

#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Utwórz funkcję"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Deferred"
msgstr "Odroczone"

#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Wywołaj raz"

#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Połącz"

#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Połącz '%s' z '%s'"

#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Połączony sygnał:"

#: editor/connections_dialog.cpp
#, fuzzy
msgid "Create Subscription"
msgstr "Utwórz subskrypcję"

#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Połącz.."

#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Rozłącz"

#: editor/connections_dialog.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Sygnały"

#: editor/create_dialog.cpp
msgid "Create New"
msgstr "Utwórz nowy"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Ulubione:"

#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Ostatnie:"

#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
msgid "Matches:"
msgstr "Pasujące:"

#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Znajdź i zamień:"

#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Zależności:"

#: editor/dependency_editor.cpp
#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"Scena '%s' jest obecnie edytowana.\n"
"Zmiany nie zajdą do czasu przeładowania."

#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"Zasób '%s' jest w użyciu.\n"
"Zmiany zajdą dopiero po jego przeładowaniu."

#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Zależności"

#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Zasoby"

#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings.cpp
msgid "Path"
msgstr "Ścieżka"

#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Zależności:"

#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Napraw uszkodzone"

#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Edytor zależnośći"

#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Szukaj zastępczego zasobu:"

#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Właściciele:"

#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"Usuwany plik jest wymagany przez inne zasoby do działania.\n"
"Usunąć mimo to? (Nie można tego cofnąć)"

#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Usunąć wybrane pliki z projektu? (Nie można tego cofnąć)"

#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Błąd ładowania:"

#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Scena nie została wczytana z powodu brakujących zależności:"

#: editor/dependency_editor.cpp
msgid "Open Anyway"
msgstr "Otwórz pomimo"

#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Jakie działanie powinno zostać podjęte?"

#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Napraw zależności"

#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Błędy ładowania!"

#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Permanentnie usuń %d obiekt(ów) (Nie można tego cofnąć)"

#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Posiada"

#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "Zasoby bez jawnych właścicieli:"

#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Eksplorator osieroconych zasobów"

#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Usunąć zaznaczone pliki?"

#: editor/dependency_editor.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Usuń"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Niewłaściwa nazwa."

#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Dopuszczalne znaki:"

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
"Niepoprawna nazwa. Nie może być taka sama jak istniejąca klasa silnika."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "Niepoprawna nazwa. Nie może być taka sama jak wbudowany typ."

#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "Niepoprawna nazwa. Nie może być taka sama jak nazwa globalnej stałej."

#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Niewłaściwa ścieżka."

#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Plik nie istnieje."

#: editor/editor_autoload_settings.cpp
#, fuzzy
msgid "Not in resource path."
msgstr "Nie znaleziono w ścieżce zasobów."

#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Dodaj AutoLoad"

#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "AutoLoad '%s' już istnieje!"

#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Zmień nazwę Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""

#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "Przemieść Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "Usuń Autoload"

#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "Włącz"

#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "Przestaw Autoloady"

#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Ścieżka:"

#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "Nazwa węzła:"

#: editor/editor_autoload_settings.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Name"
msgstr "Nazwa"

#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "Singleton"

#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "Lista:"

#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "Aktualizowanie Sceny"

#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "Zachowywanie lokalnych zmian.."

#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "Aktualizacja sceny .."

#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "Wybierz katalog"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Utwórz katalog"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nazwa:"

#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "Nie można utworzyć katalogu."

#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Wybierz"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Plik istnieje, nadpisać?"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "Wszystkie rozpoznane"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "Wszystkie pliki (*)"

#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Otwórz"

#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Zapisz"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "Zapisz plik"

#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Wróć"

#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "Dalej"

#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "W górę"

#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "Odśwież"

#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Przełącz ukryte pliki"

#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "Ustaw jako ulubione"

#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "Przełącz tryby"

#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "Przejdź do wprowadzania ścieżki"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "Przesuń Ulubiony w górę"

#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "Przesuń Ulubiony w dół"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "Katalogi i pliki:"

#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "Podgląd:"

#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Plik:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Filter:"
msgstr "Filtr:"

#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "Rozszerzenie musi być poprawne."

#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Przeszukaj źródła"

#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "Wyszukaj w Pomocy"

#: editor/editor_help.cpp
msgid "Class List:"
msgstr "List klas:"

#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "Przeszukaj klasy"

#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "Klasa:"

#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "Dziedziczy:"

#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "Dziedziczone przez:"

#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "Krótki opis:"

#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "Metody publiczne:"

#: editor/editor_help.cpp
msgid "Members:"
msgstr "Członkowie:"

#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Elementy motywu GUI:"

#: editor/editor_help.cpp
msgid "Signals:"
msgstr "Sygnały:"

#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Stałe:"

#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "Opis metody:"

#: editor/editor_help.cpp
msgid "Search Text"
msgstr "Wyszukaj w tekście"

#: editor/editor_import_export.cpp
msgid "Added:"
msgstr "Dodane:"

#: editor/editor_import_export.cpp
msgid "Removed:"
msgstr "Usunięte:"

#: editor/editor_import_export.cpp editor/project_export.cpp
msgid "Error saving atlas:"
msgstr "Błąd podczas zapisywania atlasu:"

#: editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
msgstr "Nie udało się zapisać tekstury atlasu:"

#: editor/editor_import_export.cpp
msgid "Storing File:"
msgstr "Zapisywanie pliku:"

#: editor/editor_import_export.cpp
msgid "Packing"
msgstr "Pakowanie"

#: editor/editor_import_export.cpp
msgid "Exporting for %s"
msgstr "Exportowanie do %s"

#: editor/editor_import_export.cpp
msgid "Setting Up.."
msgstr "Konfigurowanie .."

#: editor/editor_log.cpp
msgid " Output:"
msgstr " Konsola:"

#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "Wyczyść"

#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "Prze-Importowanie"

#: editor/editor_node.cpp
msgid "Importing:"
msgstr "Importowanie:"

#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "Węzeł ze Sceny"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "Błąd podczas zapisu zasobu!"

#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "Zapisz zasób jako..."

#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "Widzę.."

#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "Nie można otworzyć pliku do zapisu:"

#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "Nieznany format pliku:"

#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "Błąd podczas zapisywania."

#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "Zapisywanie Sceny"

#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "Analizowanie"

#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "Tworzenie Miniatury"

#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
"Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności nie są "
"spełnione."

#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "Nie udało się wczytać zasobu."

#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "Nie udało się wczytać MeshLibrary do połączenia!"

#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "Błąd podczas zapisywania MeshLibrary!"

#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "Nie udało się wczytać TileSet do połączenia!"

#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "Błąd podczas zapisywania TileSet!"

#: editor/editor_node.cpp
msgid "Can't open export templates zip."
msgstr "Nie można otworzyć pliku zip szablonów eksportu."

#: editor/editor_node.cpp
msgid "Loading Export Templates"
msgstr "Wczytywanie szablonów eksportu"

#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "Błąd podczas zapisu układu!"

#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "Domyślny układ edytora został nadpisany."

#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "Nie znaleziono nazwy układu!"

#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "Przywrócono domyślny układ do ustawień bazowych."

#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "Kopiuj parametry"

#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "Wklej parametry"

#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "Wklej zasób"

#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "Kopiuj zasób"

#: editor/editor_node.cpp
#, fuzzy
msgid "Make Built-In"
msgstr "Skrypt wbudowany"

#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "Utwórz unikalne pod-zasoby"

#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "Otwórz w Pomocy"

#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "Nie ma zdefiniowanej sceny do uruchomienia."

#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"Nie zdefiniowano głównej sceny, chcesz jakąś wybrać?\n"
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Wybrana scena '%s' nie istnieje, wybrać poprawną? \n"
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."

#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Wybrany plik '%s' nie jest sceną, wybrać poprawny?\n"
"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."

#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Aktualna scena nie została zapisana, proszę zapisać scenę przed "
"uruchomieniem."

#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Nie można było uruchomić podprocesu!"

#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "Otwórz scenę"

#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "Otwórz scenę bazową"

#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "Szybkie otwieranie sceny.."

#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "Szybkie otwieranie skryptu.."

#: editor/editor_node.cpp
msgid "Yes"
msgstr "Tak"

#: editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr "Zamknąć scenę? (Niezapisane zmiany zostaną utracone)"

#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "Zapisz scenę jako.."

#: editor/editor_node.cpp
#, fuzzy
msgid "No"
msgstr "Węzeł"

#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "Ta scena nie została zapisana. Zapisać przed uruchomieniem?"

#: editor/editor_node.cpp
msgid "Please save the scene first."
msgstr "Proszę najpierw zapisać scenę."

#: editor/editor_node.cpp
#, fuzzy
msgid "Save Translatable Strings"
msgstr "Usuń tłumaczenie"

#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "Eksportuj bibliotekę Meshów"

#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "Eksportuj TileSet"

#: editor/editor_node.cpp
msgid "Quit"
msgstr "Wyjdź"

#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Zamknąć edytor?"

#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "Aktualna scena nie została zapisana. Otworzyć mimo to?"

#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "Nie można przeładować sceny która nie została zapisana."

#: editor/editor_node.cpp
msgid "Revert"
msgstr "Przywróć"

#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "Tego nie można cofnąć. Przywrócić mimo to?"

#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "Szybkie uruchomienie sceny.."

#: editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
"Otworzyć Menedżer Projektów?\n"
"(Niezapisane zmiany zostaną utracone)"

#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "Wybierz główną scenę"

#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Ugh"
msgstr "Błąd"

#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"Błąd podczas ładowania sceny. Musi ona znajdować się wewnątrz folderu "
"projektu. Użyj narzędzia \"Importuj\" aby zapisać scenę wewnątrz tego "
"projektu."

#: editor/editor_node.cpp
msgid "Error loading scene."
msgstr "Błąd ładowania sceny."

#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "Scena '%s' ma niespełnione zależności:"

#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Zapisz układ"

#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "Usuń układ"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Default"
msgstr "Domyślny"

#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Przełącz Zakładkę Sceny"

#: editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "Pozostało %d plików"

#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "Pozostało %d plików lub folderów"

#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "Scena"

#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Idź do poprzednio otwartej sceny."

#: editor/editor_node.cpp
#, fuzzy
msgid "Fullscreen Mode"
msgstr "Pełny ekran"

#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "Tryb bez rozproszeń"

#: editor/editor_node.cpp
msgid "Next tab"
msgstr "Następna zakładka"

#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "Poprzednia zakładka"

#: editor/editor_node.cpp
#, fuzzy
msgid "Filter Files.."
msgstr "Szybkie filtry plików.."

#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "Operacja na plikach sceny."

#: editor/editor_node.cpp
msgid "New Scene"
msgstr "Nowa scena"

#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "Nowa dziedzicząca scena.."

#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "Otwórz scenę.."

#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "Zapisz scenę"

#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "Zapisz wszystkie sceny"

#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "Zamknij scenę"

#: editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr "Zamknij i przejdź do poprzedniej sceny"

#: editor/editor_node.cpp
msgid "Open Recent"
msgstr "Ostatnio otwierane"

#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "Konwertuje na.."

#: editor/editor_node.cpp
#, fuzzy
msgid "Translatable Strings.."
msgstr "Przekształcenie przyciągania:"

#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary..."

#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "TileSet..."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "Cofnij"

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Ponów"

#: editor/editor_node.cpp
msgid "Run Script"
msgstr "Uruchom skrypt"

#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "Ustawienia projektu"

#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "Resetuj scenę"

#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Wyjdź do Listy Projektów"

#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "Importuj zasoby do projektu."

#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""

#: editor/editor_node.cpp
msgid "Tools"
msgstr "Narzędzia"

#: editor/editor_node.cpp
msgid "Export to Godot 3.0 (WIP)"
msgstr ""

#: editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr "Eksportuj projekt na inne platformy."

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Eksport"

#: editor/editor_node.cpp
msgid "Play the project."
msgstr "Uruchom projekt."

#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "Uruchom"

#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "Zapauzuj scenę"

#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "Zapauzuj scenę"

#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "Zatrzymaj scene."

#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "Stop"

#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "Uruchom aktualnie edytowaną scenę."

#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "Odtwórz Scene"

#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "Wybierz scenę do uruchomienia"

#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "Uruchom niestandardową scenę"

#: editor/editor_node.cpp
msgid "Debug options"
msgstr "Opcje debugowania"

#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Uruchom z użyciem zdalnego debugowania"

#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Podczas eksportu lub uruchomienia aplikacja wynikowa spróbuje połączyć się z "
"adresem IP tego komputera w celu debugowania."

#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "Testuj z sieciowym systemem plików"

#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"Gdy ta opcja jest zaznaczona, eksportowanie utworzy jak najmniejszy plik "
"wykonywalny.\n"
"System plików będzie udostępniony przez ten edytor poprzez sieć.\n"
"Na Androidzie eksport użyje kabla USB dla lepszej wydajności. Opcja ta "
"znacznie przyspiesza testowanie dużych gier."

#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "Widoczne kształty kolizji"

#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
"Kształty kolizji i promienie raycast (2D i 3D) będą widoczne, jeśli ta opcja "
"będzie zaznaczona."

#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Widoczna nawigacja"

#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
"Kształty i poligony nawigacyjne będą widoczne, jeśli ta opcja będzie "
"zaznaczona."

#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "Synchronizuj zmiany w scenie"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wszelkie zmiany sceny w edytorze będą odtworzone w uruchomionej grze na "
"urządzeniu zdalnym. Opcja ta działa szybciej na sieciowych systemach plików."

#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "Synchronizuj zmiany skryptów"

#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"Wszelkie zmiany skryptów będą synchronizowane z urządzeniem zdalnym "
"(działające instancje będą zrestartowane). Opcja ta działa szybciej z "
"użyciem sieciowych systemów plików."

#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "Ustawienia"

#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "Ustawienia edytora"

#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "Układ edytora"

#: editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "Zainstaluj Szablony Eksportu"

#: editor/editor_node.cpp
msgid "About"
msgstr "O programie"

#: editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr "Powiadomienie o zmianie stanu zasobu zewnętrznego."

#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Ikona obraca się, gdy okno edytora jest odrysowywane!"

#: editor/editor_node.cpp
msgid "Update Always"
msgstr "Zawsze Odświeżaj"

#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "Odśwież Zmiany"

#: editor/editor_node.cpp
#, fuzzy
msgid "Disable Update Spinner"
msgstr "Wyłącz wiatraczek aktualizacji"

#: editor/editor_node.cpp
msgid "Inspector"
msgstr "Inspektor"

#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "Utwórz nowy zasób w pamięci i edytuj go."

#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "Wczytaj istniejący zasób i edytuj go."

#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "Zapisz aktualnie edytowany zasób."

#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "Zapisz jako..."

#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "Idź do poprzedniego edytowanego obiektu w historii."

#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "Idź do następnego edytowanego obiektu w historii."

#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "Historia ostatnio edytowanych obiektów."

#: editor/editor_node.cpp
msgid "Object properties."
msgstr "Właściwości obiektu."

#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "System plików"

#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr "Węzeł"

#: editor/editor_node.cpp
msgid "Output"
msgstr "Konsola"

#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr "Importuj ponownie"

#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "Odśwież"

#: editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr "Podziękowania od społeczności Godot'a!"

#: editor/editor_node.cpp
msgid "Thanks!"
msgstr "Dzięki!"

#: editor/editor_node.cpp
msgid "Godot Engine contributors"
msgstr ""

#: editor/editor_node.cpp
msgid "Developers"
msgstr ""

#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Zaimportuj Szablony z pliku ZIP"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "Wyeksportuj projekt"

#: editor/editor_node.cpp
msgid "Export Library"
msgstr "Wyeksportuj biblioteke"

#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "Połącz z Istniejącym"

#: editor/editor_node.cpp editor/project_export.cpp
msgid "Password:"
msgstr "Hasło:"

#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "Otwórz i Uruchom Skrypt"

#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "Wczytaj błędy"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open 2D Editor"
msgstr "Otwórz w edytorze"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open 3D Editor"
msgstr "Otwórz w edytorze"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Script Editor"
msgstr "Otwórz w edytorze"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open Asset Library"
msgstr "Wyeksportuj biblioteke"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open the next Editor"
msgstr "Otwórz w edytorze"

#: editor/editor_node.cpp
#, fuzzy
msgid "Open the previous Editor"
msgstr "Otwórz w edytorze"

#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Zainstalowane wtyczki:"

#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "Autor:"

#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "Status:"

#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "Zatrzymaj profilowanie"

#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "Rozpocznij profilowanie"

#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "Zmierzono:"

#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "Czas ramki (sek)"

#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "Średni Czas (sek)"

#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "% Ramek"

#: editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr "% Ramek Fixed"

#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "Czas:"

#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Włącznie"

#: editor/editor_profiler.cpp
#, fuzzy
msgid "Self"
msgstr "Ten obiekt"

#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "Klatka #:"

#: editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr "Proszę poczekać na zakończenie skanowania."

#: editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr "Bieżąca scena musi być zapisana aby ponownie zaimportować."

#: editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr "Zapisz i importuj ponownie"

#: editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr "Zaimportuj ponownie zmienione zasoby"

#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Wpisz swoją logikę w metodzie _run()."

#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "Edytowana scena już istnieje."

#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "Nie udało się utworzyć instancji skryptu:"

#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "Zapomniałeś nazwy 'narzędzia' ?"

#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "Nie można uruchomić skryptu:"

#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Zapomniałeś metody '_run'?"

#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "Damyślny(Same as Editor)"

#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Wybierz węzły do importu"

#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Ścieżka sceny:"

#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Zaimportuj z węzła:"

#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
"Nie udało się otworzyć pliku file_type_cache.cch do zapisu, pamięć podręczna "
"typu plików nie będzie zapisana!"

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Same source and destination files, doing nothing."
msgstr "Pliki źródłowe i docelowe są te same, nie podjęto żadnej akcji."

#: editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr ""
"Ścieżki źródłowa i docelowa są takie same, żadna akcja nie została wykonana."

#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Can't move directories to within themselves."
msgstr "Nie możesz przenieść danego katalogu do jego wnętrza."

#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr "Nie można operować na '..'"

#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr "Wybierz nową nazwę i lokację dla:"

#: editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr "Nie wybrano pliku!"

#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instancja"

#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "Edytuj Zależności..."

#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "Pokaż właścicieli.."

#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Skopiuj Ścieżkę"

#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr "Zmień nazwę lub Przenieś..."

#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "Przenieś Do..."

#: editor/filesystem_dock.cpp
msgid "Info"
msgstr "Informacje"

#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Pokaż w menadżerze plików"

#: editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr "Importuj ponownie.."

#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Poprzedni katalog"

#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "Następny folder"

#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Przeskanuj system plików ponownie"

#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "Ustaw folder jako ulubiony"

#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "Utwórz instancje wybranej sceny/scen jako dziecko wybranego węzła."

#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Przenieś"

#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Dodaj do Grupy"

#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "Usuń z Grupy"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr "Brak mask bitowych do zaimportowania!"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr "Docelowa ścieżka jest pusta."

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr "Ścieżka docelowa musi być bezwzględna."

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr "Docelowa ścieżka musi istnieć."

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr "Ścieżka zapisu jest pusta!"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr "Importuj BitMasks"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr "Źródło tekstury:"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_export.cpp
msgid "Target Path:"
msgstr "Ścieżka docelowa:"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr "Akceptuj"

#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr "BitMask"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr "Brak pliku źródłowego fontu!"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr "Brak docelowego zasobu fontu!"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
"Błędne rozszerzenie pliku.\n"
"Proszę użyć .fnt."

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr "Nie można wczytać/przetworzyć źródłowego fontu."

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr "Nie udało się zapisać fontu."

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr "Źródło fontu:"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr "Wielkość oryginalna fontu:"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr "Zasób docelowy:"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr "ŻżŹźĆćŃńĄąŁłĘęÓó."

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr "Test:"

#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr "Opcje:"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr "Import fontu"

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr "Ten plik jest już plikiem fontu Godot, proszę podać plik typu BMFont."

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr "Nie powiodło się, otwarcie pliku jako BMFont."

#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "Błąd przy inicjalizacji FreeType."

#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "Nieznany format fontu."

#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "Błąd ładowania fonta."

#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "Niepoprawny rozmiar fonta."

#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr "Nie rozpoznano typu fontu."

#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "Font"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr "Brak siatek do zaimportowania!"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr "Importuj Mesh"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr "Źródło Mesh:"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Siatka"

#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr "Powierzchnia %d"

#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr "Brak sampli do importu!"

#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr "Importuj pliki dźwiękowe"

#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr "Źródło dźwięku:"

#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr "Dźwięk"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr "Nowy klip"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr "Opcje animacji"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr "Flagi"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr "Wypal FPS:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr "Optymalizator"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr "Maksymalny błąd liniowy"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr "Maksymalny błąd kątowy"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr "Maksymalny Kąt"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr "Klipy"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr "Start"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr "Koniec"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "Pętla"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr "Filtry"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr "Ścieżka źródłowa jest pusta."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr "Nie udało się wczytać skryptu po imporcie."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr "Niepoprawny/uszkodzony skrypt post-importu."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr "Błąd podczas wczytywania sceny."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr "Zaimportuj Scene 3D"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr "Scena źródłowa:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr "Skrypt do wywołania po imporcie:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr "Niestandardowy typ węzła głównego:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr "Automatyczny"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Root Node Name:"
msgstr "Nazwa węzła:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Target Scene Folder"
msgstr "Docelowy folder tekstur:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Shared Textures Folder"
msgstr "Importuj dużą teksturę"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Source Folder"
msgstr "Import ze sceny"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Reuse Source Textures"
msgstr "Źródłowa Tekstura"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Texture Action"
msgstr "Opcje Tekstury"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr "Brakuje następujących plików:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr "Zaimportuj Pomimo"

#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Anuluj"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr "Importuj i Otwórz"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
"Edytowana sceny nie została zapisana. Otworzyć importowaną scenę mimo tego?"

#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importuj Scenę"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr "Importowanie Sceny.."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr "Uruchamiam skrypt..."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr "Nie udało się wczytać skryptu po imporcie:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
"Pojawiły się błędy podczas uruchamiania skryptu po imporcie (sprawdź "
"konsolę):"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr "Błąd podczas uruchamiania skryptu po imporcie:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr "Zaimportuj Obraz:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr "Nie można zlokalizować ścieżki: %s (już jest lokalna)"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr "Nie można zaimportować pliku wewnątrz siebie samego:"

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr "Zapisywanie.."

#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr "Scena animacji 3D"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr "Nieskompresowany"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr "Bezstratna Kompresja (PNG)"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr "Kompresja Stratna (WebP)"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr "Skompresuj (VRAM)"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr "Format Tekstury"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr "Jakość Kompresji Textury (WebP):"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr "Opcje Tekstury"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr "Proszę podać kilka plików !"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr "Co najmniej jeden plik potrzebny do \"Atlas'u\"."

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr "Błąd importowania:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr "Tylko jeden plik jest wymagany dla dużych tekstur."

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr "Maksymalny rozmiar tekstury:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr "Zaimportuj Tekstury z \"Atlas'u\" (2D)"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr "Rozmiar komórki:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr "Duża Tekstura"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr "Zaimportuj Duże Tekstury (2D)"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr "Źródłowa Tekstura"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr "Bazowa tekstura \"Atlas'u\""

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr "Tekstura(y) źródłowe"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr "Importuj tekstury dla 2D"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr "Importuj tekstury dla 3D"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr "Zaimportuj Tekstury"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr "Tekstura 2D"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr "Tekstura 3D"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr "Tekstura \"Atlas'u\""

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
"UWAGA: Importowanie tekstur 2D nie jest wymagane. Po prostu skopiuj pliki "
"png/jpg do folderu projektu."

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr "Przytnij pusty obszar."

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr "Tekstura"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr "Importuj dużą teksturę"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr "Wczytaj obrazek źródłowy"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr "Przycinanie"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr "Wstawianie"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr "Zapisywanie"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr "Nie udało się zapisać dużej tekstury:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr "Zbuduj Atlas dla:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr "Ładowanie obrazu:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr "Nie można załadować obrazu:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr "Konwersja obrazków"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr "Przycinanie obrazków"

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr ""

#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr "Nie można zapisać obrazu atlasu:"

#: editor/io_plugins/editor_texture_import_plugin.cpp
#, fuzzy
msgid "Couldn't save converted texture:"
msgstr "Nie można zapisać zkonwertowanej tekstury:"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr "Wadliwe źródło!"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr "Nieprawidłowe źródło tłumaczenia!"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr "Kolumna"

#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Język"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr "Brak elementów do importu!"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr "Brak ścieżki docelowej!"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr "Importuj tłumaczenia"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr "Nie można zaimportować!"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr "Importuj tłumaczenie"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr "Źródłowy CSV:"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr "Ignoruj pierwszy wiersz"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr "Skompresuj"

#: editor/io_plugins/editor_translation_import_plugin.cpp
#, fuzzy
msgid "Add to Project (engine.cfg)"
msgstr "Dodaj do projektu (engine.cfg)"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr "Zaimportuj Język:"

#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr "Tłumaczenie"

#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""

#: editor/node_dock.cpp
msgid "Groups"
msgstr "Grupy"

#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Wybierz węzeł do edycji sygnałów i grup."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Ustaw automatycznie"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "Nowa nazwa animacji:"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "Nowa animacja"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Zmień nazwę animacji:"

#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Delete Animation?"
msgstr "Duplikuj animacje"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "Usuń animację"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "BŁĄD: błędna nazwa animacji!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "BŁĄD: animacja o takiej nazwie już istnieje!"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "Zmień nazwę animacji"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "Dodaj animację"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "Wczytaj animację"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplikuj animacje"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "BŁĄD: Brak animacji do skopiowania!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "BŁĄD: Brak zasobu animacji w schowku!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "Wklejona animacja"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "Wklej animację"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "BŁĄD: Brak animacji do edycji!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "Odtwórz zaznaczoną animację od tyłu z aktualnej poz. (A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "Odtwarzaj zaznaczoną animację od końca. (Shift+A)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "Zatrzymaj animację (S)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "Uruchom animację od początku (Shift+D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "Uruchom animację od aktualnej pozycji (D)"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "Pozycja animacji (sekundy)."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Stwórz nową animację."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "Wczytaj animację z dysku."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "Wczytaj animacje z dysku."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "Zapisz wybraną animacje"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Zapisz jako"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "Wyświetl listę animacji w odtwarzaczu."

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "Auto odtwarzanie po załadowaniu"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "Narzędzia do animacji"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "Skopiuj animacje"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Utwórz nową animację"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Nazwa animacji:"

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "Błąd!"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "Następny (automatyczna kolejka):"

#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""

#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "Animacja"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "Nowa nazwa:"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skala:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "Mix"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Automatyczny Restart:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Restart(y):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Losowy restart (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "Start!"

#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Ilośc:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Czas X-Fade (s):"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "Bieżący:"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "Dodaj Wejście"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr "Zmień nazwę"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "Drzewo animacji jest poprawne."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "Drzewo animacji jest wadliwe."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "Węzeł animacji"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "Zaimportuj animacje.."

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Edytuj filtry węzłów"

#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "Filtry.."

#: editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr ""

#: editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr ""

#: editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr ""

#: editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr "Parsowanie Geometrii"

#: editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr ""

#: editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr "Tworzenie BVH"

#: editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr ""

#: editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr ""

#: editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr ""

#: editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr ""

#: editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr ""

#: editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr ""

#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""

#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr ""

#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr "Podgląd"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "Konfiguruj przyciąganie"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset siatki:"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Krok siatki:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "Offset obrotu:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "Krok obrotu:"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "Przesuń pivot"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "Edytuj łańcuch IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "Edytuj CanvasItem"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "Zmień zakotwiczenie"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr "Powiększenie (%):"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Wklej Pozę"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Tryb zaznaczenia"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "Przeciągnij: Obróć"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "Alt+Przeciągnij: Przesuń"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
"Wciśnij 'v' by Zmienić Pivot, 'Shift+v' by Przesunąć Pivot (podczas "
"poruszania)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "Tryb przesuwania"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "Tryb Rotacji"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
"Pokaż listę obiektów w miejscu kliknięcia\n"
"(tak samo jak Alt+RMB w trybie zaznaczania)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "Kliknij by zmienić środek obrotu obiektu."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "Tryb przesuwania"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "Zablokuj wybrany obiekt w miejscu (nie można go przesuwać)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Odblokuj wybrany obiekt (można go przesuwać)."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Zablokuj selekcję węzłów podrzędnych."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Odblokuj selekcję węzłów podrzędnych."

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
msgid "Edit"
msgstr "Edycja"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Użyj przyciągania"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Pokaż siatkę"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "Użyj kroków obrotu"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "Konfiguruj krokowanie.."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "Użyj krokowania na poziomie pikseli"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr "Szkielet.."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "Utwórz Kości"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "Wyczyść Kości"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "Utwórz Łańcuch IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "Wyczyść Łańcuch IK"

#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Widok"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Wyzeruj przybliżenie"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr "Ustaw przybliżenie..."

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Wyśrodkowywanie na zaznaczeniu"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "Powiększ do zaznaczenia"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "Wstaw Klucze"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Wstaw Klucz"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "Skopiuj Pozę"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "Wyczyść Pozę"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr "Ustaw Wartość"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr "Przyciąganie (piksele):"

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add %s"
msgstr "Dodaj wszystko"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Dodawanie %s..."

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "Utwórz węzeł"

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "Błąd instancjacji sceny z %s"

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "OK :("

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "No parent to instance a child at."
msgstr "Brak elementu nadrzędnego do stworzenia instancji."

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "Ta operacja wymaga pojedynczego wybranego węzła."

#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change default type"
msgstr "Zmień Wartość Domyślną"

#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "OK"

#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"Przeciągnij i upuść + Shift: dodaj węzeł równorzędny\n"
"Przeciągnij i upuść + Alt: Zmień typ węzła"

#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "Utwórz Polygon"

#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""

#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""

#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "Utwórz nowy wielokąt."

#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""

#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""

#: editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "Dodaj/Usuń punkty w Color Ramp"

#: editor/plugins/color_ramp_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "Modyfikuj Color Ramp"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr "Tworzenie Mesh Library"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr "Miniatura.."

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "Usuń element %d?"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "Dodaj element"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "Usuń zaznaczony element"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "Import ze sceny"

#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "Aktualizuj ze sceny"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Element %d"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementy"

#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "Edytor listy elementów"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "Stwórz Occluder Polygon"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "Edytuj istniejący polygon:"

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "LMB: Przesuń Punkt."

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl + LPM: Podziału segmentu."

#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "RMB: Wymaż Punkt."

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Siatka jest pusta!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "Stwórz Static Trimesh Body"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "Stwórz statycznych ciało wypukłe"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "Nie działa na głównym węźle sceny!"

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""

#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "Oś-X"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Oś-Y"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Oś-Z"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "Obrót losowy:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "Losowe nachylenie:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "Losowa skala:"

#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""

#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""

#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Błąd wczytywania obrazu:"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr "Ustaw maskę emisji"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "Usuń maskę emisji"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "Wczytaj maskę emisji"

#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "Wygeneruj chmurę punktów:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "Węzeł nie zawiera geometrii."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "Węzeł nie zawiera geometrii (ściany)."

#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Ściana nie ma powierzchni!"

#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "Brak ścian!"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "Generuj AABB"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emitter From Mesh"
msgstr "Twórz punkty emisji z siatki"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Create Emitter From Node"
msgstr "Twórz punkty emisji z węzła"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr "Wyczyść Emiter"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Utwórz Emiter"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Positions:"
msgstr "Punkty emisji:"

#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Fill:"
msgstr "Punkty emisji:"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr "Powierzchnia"

#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Głośność"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Usuń punkt z krzywej"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "Dodaj punkt do krzywej"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "Przenieś punkt krzywej"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "Zaznacz Punkty"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+Drag: Zaznacz Punkty Kontrolne"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "Klik: Dodaj Punkt"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "Prawy Klik: Usuń Punkt"

#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "Zaznacz Punkty Kontrolne (Shift+Drag)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "Dodaj Punkt (w pustym miejscu)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "Podziel Segment (na krzywej)"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "Usuń Punkt"

#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "Zamknij krzywą"

#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punkt Krzywej #"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr "Ustaw pozycje punktu krzywej"

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr ""

#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "Podziel Ścieżkę"

#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "Usuń punkt ścieżki"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Utwórz Mapę UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Przekształć Mapę UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Wielokąt 2D UV Edytor"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Przesuń Punkt"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl: Obróć"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: Przesuń wszystko"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: Skaluj"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "Przesuń Wielokąt"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "Obróć Wielokąt"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Skaluj Wielokąt"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "Wielokąt->UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->Wielokąt"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "Wyczyść UV"

#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "Przyciągaj"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "Włączyć przyciąganie"

#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "Kratownica"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "BŁĄD: Nie można wczytać zasobu!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "Dodaj Zasób"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "Zmień nazwę Zasobu"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "Usuń zasób"

#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "Schowka zasobów jest pusty!"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Wczytaj Zasób"

#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Wklej"

#: editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr "Parsuj BBCode"

#: editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr "Długość:"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr "Otwórz plik(i) sampli"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr ""

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr "Dodaj sampel"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr "Zmień nazwę sampla"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr "Usuń sampel"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr "16 Bits"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr "8 Bits"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr "Stereo"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr "Mono"

#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "Format"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr "Wysokość"

#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Priority"
msgstr ""

#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Błąd podczas zapisywania motywu"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "Błąd zapisywania"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "Błąd importowania motywu"

#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "Błąd importowania"

#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Zaimportuj motyw"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "Zapisz motyw jako.."

#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "Następny skrypt"

#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "Poprzedni skrypt"

#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
msgid "File"
msgstr "Plik"

#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr "Nowy"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "Zapisz wszystko"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Poprzedni plik"

#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "Następny plik"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Przeładuj motyw"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "Zapisz motyw"

#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "Zapisz motyw jako"

#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "Zamknij pliki pomocy"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Wytnij"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "Kopiuj"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "Zaznacz wszystko"

#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "Przesuń w górę"

#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr "Przesuń w dół"

#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Left"
msgstr "Wcięcie w lewo"

#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Right"
msgstr "Wcięcie w prawo"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Comment"
msgstr "Ustaw komentarz"

#: editor/plugins/script_editor_plugin.cpp
msgid "Clone Down"
msgstr "Duplikuj linię"

#: editor/plugins/script_editor_plugin.cpp
msgid "Complete Symbol"
msgstr "Uzupełnij symbol"

#: editor/plugins/script_editor_plugin.cpp
msgid "Trim Trailing Whitespace"
msgstr "Przytnij końcowe spacje"

#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Indent"
msgstr "Automatyczne wcięcie"

#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "Miękkie przeładowania skryptu"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Znajdź.."

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Znajdź następny"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr "Znajdź poprzedni"

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr "Zamień.."

#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Function.."
msgstr "Przejdź do funkcji.."

#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr "Przejdź do linii.."

#: editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Debug"

#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Breakpoint"
msgstr "Przełącz pułapkę"

#: editor/plugins/script_editor_plugin.cpp
msgid "Remove All Breakpoints"
msgstr "Usuń wszystkie pułapki"

#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Next Breakpoint"
msgstr "Przejdź do następnej pułapki"

#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Previous Breakpoint"
msgstr "Przejdź do poprzedniej pułapki"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Step Over"
msgstr "Przekrocz"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Step Into"
msgstr "Krok w"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
#, fuzzy
msgid "Break"
msgstr "Przerwa"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "Kontynuuj"

#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "Pozostaw Debugger otwarty"

#: editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr "Okno"

#: editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr "Przesuń w lewo"

#: editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr "Przesuń w prawo"

#: editor/plugins/script_editor_plugin.cpp
msgid "Help"
msgstr "Pomoc"

#: editor/plugins/script_editor_plugin.cpp
msgid "Contextual Help"
msgstr "Pomoc kontekstowa"

#: editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Poradniki"

#: editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr "Otwórz https://godotengine.org na sekcji poradników."

#: editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "Klasy"

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "Szukaj w hierarchii klas."

#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Poszukaj w dokumentacji referencyjnej."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "Przejdź do poprzednio edytowanego dokumentu."

#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "Przejdź do następnego edytowanego dokumentu."

#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "Utwórz Skrypt"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"Następujące pliki są nowsze na dysku.\n"
"Jakie działania należy podjąć?:"

#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "Przeładuj"

#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "Zapisz ponownie"

#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Debugger"

#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
"Wbudowany skrypty mogą być edytowane tylko, po załadowaniu sceny do której "
"należą"

#: editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr "Wierzchołek"

#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Fragment"
msgstr "Argumenty:"

#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Lighting"
msgstr "Prawa"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "Zmień wartość stałej skalarnej"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "Zmień stałą Vec"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "Zmień stałą RGB"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "Zmień operator skalara"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "Zmień operator Vec"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "Zmień operator Vec Scalar"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "Zmień operator RGB"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "Przełącz tylko rotacje"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "Zmień Wartość Domyślną"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "Zmień komentarz"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "Usuń węzeł Shader Graph"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "Usuń węzeł(y) Shader Graph"

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""

#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "Ortogonalny"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "Perspektywa"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr "Skalowanie do %s%%."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Obracanie o %s stopni."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "Widok z dołu."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "Dół"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "Widok z góry."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Góra"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "Widok z tyłu."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "Tył"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "Widok z przodu."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "Przód"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "Widok z lewej."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "Lewa"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "Widok z prawej."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "Prawa"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "Wyrównaj z widokiem"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr "Środowisko"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Gizmos"
msgstr "Uchwyty"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Okno dialogowe XForm"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr "Nie wybrano sceny do instancjonowania!"

#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Instance at Cursor"
msgstr "Instancja w miejscu kursora"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr "Nie można stworzyć instancji sceny!"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "Tryb Przesuwania (W)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "Tryb Rotacji (E)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Tryb skalowania (R)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "Widok z dołu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Widok z góry"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Widok z tyłu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "Widok z przodu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "Widok z lewej"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "Widok z prawej"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "Przełącz widok perspektywiczny/ortogonalny"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "Wstaw klucz animacji"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "Wycentruj na pozycji początkowej"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "Wycentruj na zaznaczeniu"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "Dopasuj zaznaczenie do widoku"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "Przekształcanie"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "Koordynaty lokalne"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr "Okno transformowania.."

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr "Użyj domyślnego światła"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr "Użyj domyślnie sRGB"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1 widok"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2 widoki"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2 widoki (Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3 widoki"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3 widoki (Alt)"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4 widoki"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Widok normalny"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "Widok siatki"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr "Widok bezcieniowy"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Pokaż pozycję początkową"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "Pokaż siatkę"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ustawienia przyciągania"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "Przekształcenie przyciągania:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "Obrót przyciągania (stopnie):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "Skala przyciągania (%):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Ustawienia widoku"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr "Kolor światła otoczenia:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "Pole widzenia w perspektywie (stopnie):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "Widok Z-Blisko:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "Widok Z-Daleko:"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "Obrót (stopnie):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "Skala (proporcja):"

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""

#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "Błąd: Nie można załadować zasobu klatki!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Dodaj klatkę"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Schowek zasobów jest pusty lub nie zawiera tekstury!"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "Wklej klatkę"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "Dodaj pusty"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Zmień pętle animacji"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "Zmień FPS animacji"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(pusty)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "Animacje"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "Prędkość (FPS):"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "Klatki animacji"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Dodaj pusty (wcześniej)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "Dodaj pusty (później)"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr "Góra"

#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr "Dół"

#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "Podgląd StyleBox:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "Tryb przyciągania:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "<żaden>"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "Przyciągaj do pikseli"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "Przyciągaj do siatki"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "Tnij automatycznie"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "Przesunięcie:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "Krok:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "Separacja:"

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""

#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr "Edytor regionu tekstury"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "Nie mogę zapisać motywu do pliku:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "Dodaj wszystkie elementy"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "Dodaj wszystko"

#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr "Usuń element"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "Dodaj klasę elementów"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "Usuń klasę elementów"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "Utwórz pusty szablon"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "Utworzyć pusty szablon edytora"

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "CheckBox Radio1"

#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "CheckBox Radio2"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Element"

#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Check Item"
msgstr "Sprawdź element"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Ma"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "Wiele"

#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Opcje"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr "Typ:"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""

#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "Ikona"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "Styl"

#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "Kolor"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Maluj TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuj"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "Wyczyść TileMap"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr "Usuń zaznaczenie"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "Znajdź tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "Transpozycja"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "Odbij X"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "Odbij Y"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr "Wiadro"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "Wybierz tile"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "Zaznacz"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Obróć o 0 stopni"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "Obróć o 90 stopni"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "Obróć o 180 stopni"

#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "Obróć o 270 stopni"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "Nie mogłem znaleźć tile:"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr "Nazwa elementu lub ID:"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "Utwórz ze sceny?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "Połącz ze sceny?"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "Utwórz ze sceny"

#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "Połącz ze sceny"

#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr "Błąd"

#: editor/project_export.cpp
#, fuzzy
msgid "Edit Script Options"
msgstr "Ustawienia edytora"

#: editor/project_export.cpp
msgid "Please export outside the project folder!"
msgstr "Eksportuj poza folderem projektu!"

#: editor/project_export.cpp
msgid "Error exporting project!"
msgstr "Błąd przy eksporcie projektu!"

#: editor/project_export.cpp
#, fuzzy
msgid "Error writing the project PCK!"
msgstr "Błąd przy eksporcie projektu!"

#: editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
msgstr "Brak jeszcze eksportu dla platformy '%s'."

#: editor/project_export.cpp
#, fuzzy
msgid "Create Android keystore"
msgstr "Utwórz nowy zasób"

#: editor/project_export.cpp
#, fuzzy
msgid "Full name"
msgstr "Poprawna nazwa"

#: editor/project_export.cpp
#, fuzzy
msgid "Organizational unit"
msgstr "Przejście"

#: editor/project_export.cpp
#, fuzzy
msgid "Organization"
msgstr "Przejście"

#: editor/project_export.cpp
msgid "City"
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "State"
msgstr "Status:"

#: editor/project_export.cpp
msgid "2 letter country code"
msgstr ""

#: editor/project_export.cpp
msgid "User alias"
msgstr ""

#: editor/project_export.cpp
#, fuzzy
msgid "Password"
msgstr "Hasło:"

#: editor/project_export.cpp
#, fuzzy
msgid "at least 6 characters"
msgstr "Dopuszczalne znaki:"

#: editor/project_export.cpp
#, fuzzy
msgid "File name"
msgstr "Nowa nazwa:"

#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
msgstr ""

#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""

#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
msgstr ""

#: editor/project_export.cpp
msgid "Include"
msgstr "Zawiera"

#: editor/project_export.cpp
msgid "Change Image Group"
msgstr "Zmień grupę obrazków"

#: editor/project_export.cpp
msgid "Group name can't be empty!"
msgstr "Nazwa grupy nie może być pusta!"

#: editor/project_export.cpp
msgid "Invalid character in group name!"
msgstr "Nieprawidłowy znak w nazwie grupy!"

#: editor/project_export.cpp
msgid "Group name already exists!"
msgstr "Nazwa grupy już istnieje!"

#: editor/project_export.cpp
msgid "Add Image Group"
msgstr "Dodaj grupę obrazków"

#: editor/project_export.cpp
msgid "Delete Image Group"
msgstr "Usuń grupę obrazków"

#: editor/project_export.cpp
#, fuzzy
msgid "Atlas Preview"
msgstr "Podgląd"

#: editor/project_export.cpp
msgid "Project Export Settings"
msgstr "Opcje eksportu projektu"

#: editor/project_export.cpp
msgid "Target"
msgstr "Cel"

#: editor/project_export.cpp
msgid "Export to Platform"
msgstr "Eksportuj na platformę"

#: editor/project_export.cpp
msgid "Resources"
msgstr "Zasoby"

#: editor/project_export.cpp
#, fuzzy
msgid "Export selected resources (including dependencies)."
msgstr "Eksportuj wszystkie zasoby w projekcie."

#: editor/project_export.cpp
#, fuzzy
msgid "Export all resources in the project."
msgstr "Eksportuj wszystkie zasoby w projekcie."

#: editor/project_export.cpp
msgid "Export all files in the project directory."
msgstr "Eksportuj wszystkie pliki w katalogu projektu."

#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Tryb eksportu:"

#: editor/project_export.cpp
#, fuzzy
msgid "Resources to Export:"
msgstr "Zasoby do eksportu:"

#: editor/project_export.cpp
msgid "Action"
msgstr "Akcja"

#: editor/project_export.cpp
#, fuzzy
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
"Filtry do eksportowania plików nie będących zasobami (oddzielone "
"przecinkami, np. *.json, *.txt)"

#: editor/project_export.cpp
#, fuzzy
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
"Filtry do wykluczenia plików z projektu (rozdzielone przecinkami, np. *."
"json, *.txt)"

#: editor/project_export.cpp
msgid "Convert text scenes to binary on export."
msgstr ""

#: editor/project_export.cpp
msgid "Images"
msgstr "Obrazki"

#: editor/project_export.cpp
#, fuzzy
msgid "Keep Original"
msgstr "Pokaż pozycję początkową"

#: editor/project_export.cpp
#, fuzzy
msgid "Compress for Disk (Lossy, WebP)"
msgstr "Kompresja Stratna (WebP)"

#: editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr ""

#: editor/project_export.cpp
msgid "Convert Images (*.png):"
msgstr "Konwertuj obrazki (*.png):"

#: editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
msgstr ""

#: editor/project_export.cpp
msgid "Shrink All Images:"
msgstr "Zmniejsz wszystkie obrazki:"

#: editor/project_export.cpp
msgid "Compress Formats:"
msgstr "Format kompresji:"

#: editor/project_export.cpp
msgid "Image Groups"
msgstr "Grupy obrazków"

#: editor/project_export.cpp
msgid "Groups:"
msgstr "Grupy:"

#: editor/project_export.cpp
#, fuzzy
msgid "Compress Disk"
msgstr "Skompresuj"

#: editor/project_export.cpp
msgid "Compress RAM"
msgstr "Kompresja RAM"

#: editor/project_export.cpp
msgid "Compress Mode:"
msgstr "Tryb kompresji:"

#: editor/project_export.cpp
msgid "Lossy Quality:"
msgstr ""

#: editor/project_export.cpp
msgid "Atlas:"
msgstr ""

#: editor/project_export.cpp
msgid "Shrink By:"
msgstr "Zmniejsz o:"

#: editor/project_export.cpp
#, fuzzy
msgid "Preview Atlas"
msgstr "Podgląd"

#: editor/project_export.cpp
#, fuzzy
msgid "Image Filter:"
msgstr "Filtr:"

#: editor/project_export.cpp
msgid "Images:"
msgstr "Obrazki:"

#: editor/project_export.cpp
#, fuzzy
msgid "Select None"
msgstr "Wybierz węzeł"

#: editor/project_export.cpp
msgid "Group"
msgstr "Grupa"

#: editor/project_export.cpp
msgid "Samples"
msgstr "Sample"

#: editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
msgstr ""

#: editor/project_export.cpp
msgid "Keep"
msgstr "Bez zmian"

#: editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
msgstr "Kompresja (RAM - IMA-ADPCM)"

#: editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
msgstr ""

#: editor/project_export.cpp
msgid "Trim"
msgstr "Przytnij"

#: editor/project_export.cpp
#, fuzzy
msgid "Trailing Silence:"
msgstr "Przytnij końcowe spacje"

#: editor/project_export.cpp
msgid "Script"
msgstr "Skrypt"

#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "Tryb eksportu skryptów:"

#: editor/project_export.cpp
msgid "Text"
msgstr "Tekst"

#: editor/project_export.cpp
msgid "Compiled"
msgstr "Skompilowany"

#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "Zaszyfrowany (podaj klucz poniżej)"

#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "Klucz szyfrujący skryptu (256-bit jako hex):"

#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Eksport PCK/Zip"

#: editor/project_export.cpp
msgid "Export Project PCK"
msgstr "Eksport projektu PCK"

#: editor/project_export.cpp
msgid "Export.."
msgstr "Eksport.."

#: editor/project_export.cpp
msgid "Project Export"
msgstr "Eksport projektu"

#: editor/project_export.cpp
msgid "Export Preset:"
msgstr "Szablon eksportu:"

#: editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr "Niepoprawna ścieżka projektu, ścieżka musi istnieć!"

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, engine.cfg must not exist."
msgstr "Niepoprawna ścieżka projektu, engine.cfg nie może istnieć."

#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project path, engine.cfg must exist."
msgstr "Niepoprawna ścieżka projektu, engine.cfg musi istnieć."

#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Zaimportowano projekt"

#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."

#: editor/project_manager.cpp
#, fuzzy
msgid "Couldn't create engine.cfg in project path."
msgstr "Nie można było utworzyć engine.cfg w ścieżce projektu."

#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Nie powiodło się wypakowanie z pakietu następujących plików:"

#: editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "Pakiet zastał zainstalowany poprawnie!"

#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Importuj istniejący projekt"

#: editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr "Ścieżka projektu (musi istnieć):"

#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nazwa projektu:"

#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Utwórz nowy projekt"

#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Ścieżka do projektu:"

#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Zainstaluj projekt:"

#: editor/project_manager.cpp
msgid "Browse"
msgstr "Szukaj"

#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nowy projekt gry"

#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr "To BINGO!"

#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "Projekt bez nazwy"

#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?"

#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "Czy jesteś pewny że chcesz uruchomić więcej niż jeden projekt?"

#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr "Usunąć projekt z listy? (Zawartość folderu nie zostanie zmodyfikowana)"

#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
"Masz zamiar przeskanować %s folderów w poszukiwaniu projektów Godot. "
"Potwierdzasz?"

#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Menedżer projektów"

#: editor/project_manager.cpp
msgid "Project List"
msgstr "Lista projektów"

#: editor/project_manager.cpp
msgid "Run"
msgstr "Uruchom"

#: editor/project_manager.cpp
msgid "Scan"
msgstr "Skanuj"

#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "Wybierz folder do skanowania"

#: editor/project_manager.cpp
msgid "New Project"
msgstr "Nowy projekt"

#: editor/project_manager.cpp
#, fuzzy
msgid "Templates"
msgstr "Usuń element"

#: editor/project_manager.cpp
msgid "Exit"
msgstr "Wyjdź"

#: editor/project_settings.cpp
msgid "Key "
msgstr "Klawisz "

#: editor/project_settings.cpp
msgid "Joy Button"
msgstr "Przycisk joysticka"

#: editor/project_settings.cpp
msgid "Joy Axis"
msgstr "Oś joysticka"

#: editor/project_settings.cpp
msgid "Mouse Button"
msgstr "Przycisk myszy"

#: editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""

#: editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr "Akcja %s już istnieje!"

#: editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr "Zmień nazwę zdarzenia akcji wejścia"

#: editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr "Dodaj zdarzenie akcji wejścia"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Meta+"
msgstr "Meta+"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Shift+"
msgstr "Shift+"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Alt+"
msgstr "Alt+"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Control+"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr "Naciśnij klawisz.."

#: editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr "Indeks przycisku myszy:"

#: editor/project_settings.cpp
msgid "Left Button"
msgstr "Lewy guzik"

#: editor/project_settings.cpp
msgid "Right Button"
msgstr "Prawy guzik"

#: editor/project_settings.cpp
msgid "Middle Button"
msgstr "Środkowy guzik"

#: editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr "Kółko myszy w górę"

#: editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr "Kółko myszy w dół"

#: editor/project_settings.cpp
msgid "Button 6"
msgstr "Przycisk 6"

#: editor/project_settings.cpp
msgid "Button 7"
msgstr "Przycisk 7"

#: editor/project_settings.cpp
msgid "Button 8"
msgstr "Przycisk 8"

#: editor/project_settings.cpp
msgid "Button 9"
msgstr "Przycisk 9"

#: editor/project_settings.cpp
#, fuzzy
msgid "Joystick Axis Index:"
msgstr "Oś joysticka"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Axis"
msgstr "Oś"

#: editor/project_settings.cpp
#, fuzzy
msgid "Joystick Button Index:"
msgstr "Przycisk joysticka"

#: editor/project_settings.cpp
msgid "Add Input Action"
msgstr "Dodawanie akcji Wejścia"

#: editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr "Wyczyść zdarzenie akcji wejścia"

#: editor/project_settings.cpp
#, fuzzy
msgid "Add Event"
msgstr "Dodaj pusty"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Device"
msgstr "Urządzenie"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Button"
msgstr "Przycisk"

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Left Button."
msgstr "Lewy przycisk."

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Right Button."
msgstr "Prawy przycisk."

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Middle Button."
msgstr "Środkowy przycisk."

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Up."
msgstr "Kółko myszy w górę."

#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Down."
msgstr "Kółko myszy w dół."

#: editor/project_settings.cpp
#, fuzzy
msgid "Toggle Persisting"
msgstr "Ustaw jako ulubione"

#: editor/project_settings.cpp
msgid "Error saving settings."
msgstr "Błąd zapisu ustawień."

#: editor/project_settings.cpp
msgid "Settings saved OK."
msgstr "Ustawienia zapisane pomyślnie."

#: editor/project_settings.cpp
msgid "Add Translation"
msgstr "Dodaj tłumaczenie"

#: editor/project_settings.cpp
msgid "Remove Translation"
msgstr "Usuń tłumaczenie"

#: editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr "Dodaj zmapowaną ścieżkę"

#: editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr ""

#: editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr "Zmień język mapowania zasobu"

#: editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr "Usuń mapowanie zasobu"

#: editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr "Usuń opcję mapowania zasobu"

#: editor/project_settings.cpp
#, fuzzy
msgid "Project Settings (engine.cfg)"
msgstr "Ustawienia projektu (engine.cfg)"

#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "Ogólny"

#: editor/project_settings.cpp editor/property_editor.cpp
msgid "Property:"
msgstr "Właściwość:"

#: editor/project_settings.cpp
msgid "Del"
msgstr "Usuń"

#: editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr "Kopiuj na platformę..."

#: editor/project_settings.cpp
msgid "Input Map"
msgstr "Mapowanie wejścia"

#: editor/project_settings.cpp
msgid "Action:"
msgstr "Akcja:"

#: editor/project_settings.cpp
msgid "Device:"
msgstr "Urządzenie:"

#: editor/project_settings.cpp
msgid "Index:"
msgstr "Indeks:"

#: editor/project_settings.cpp
msgid "Localization"
msgstr "Lokalizacja"

#: editor/project_settings.cpp
msgid "Translations"
msgstr "Tłumaczenia"

#: editor/project_settings.cpp
msgid "Translations:"
msgstr "Tłumaczenia:"

#: editor/project_settings.cpp
msgid "Add.."
msgstr "Dodaj.."

#: editor/project_settings.cpp
msgid "Remaps"
msgstr "Mapowanie zasobów"

#: editor/project_settings.cpp
msgid "Resources:"
msgstr "Zasoby:"

#: editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr "Mapowanie w zależności od lokalizacji:"

#: editor/project_settings.cpp
msgid "Locale"
msgstr "Lokalizacja"

#: editor/project_settings.cpp
#, fuzzy
msgid "AutoLoad"
msgstr "Autoładowanie"

#: editor/property_editor.cpp
msgid "Preset.."
msgstr "Ustawienie predefiniowane.."

#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""

#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""

#: editor/property_editor.cpp
msgid "Zero"
msgstr "Zero"

#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""

#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""

#: editor/property_editor.cpp
msgid "File.."
msgstr "Plik.."

#: editor/property_editor.cpp
msgid "Dir.."
msgstr "Katalog.."

#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Wczytaj"

#: editor/property_editor.cpp
msgid "Assign"
msgstr "Przypisz"

#: editor/property_editor.cpp
msgid "New Script"
msgstr "Nowy skrypt"

#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Błąd wczytania pliku: Brak zasobu!"

#: editor/property_editor.cpp
msgid "Couldn't load image"
msgstr "Nie można wczytać obrazu"

#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""

#: editor/property_editor.cpp
msgid "On"
msgstr "Włącz"

#: editor/property_editor.cpp
msgid "Set"
msgstr "Ustaw"

#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Właściwości:"

#: editor/property_editor.cpp
msgid "Global"
msgstr "Globalne"

#: editor/property_editor.cpp
msgid "Sections:"
msgstr "Kategorie:"

#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "Nie można wykonać narzędzia PVRTC:"

#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"Nie można załadować przekonwertowanego obrazka używając narzędzia PVRTC:"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Zmień nadrzędny węzeł"

#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "Wybierz nowego rodzica dla węzła:"

#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "Zachowaj globalną transformację"

#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "Zmień nadrzędny"

#: editor/resources_dock.cpp
msgid "Create New Resource"
msgstr "Utwórz nowy zasób"

#: editor/resources_dock.cpp
msgid "Open Resource"
msgstr "Otwórz zasób"

#: editor/resources_dock.cpp
msgid "Save Resource"
msgstr "Zapisz zasób"

#: editor/resources_dock.cpp
msgid "Resource Tools"
msgstr "Narzędzia zasobów"

#: editor/resources_dock.cpp
#, fuzzy
msgid "Make Local"
msgstr "Uczyń lokalnym"

#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "Tryb uruchamiania:"

#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "Aktualna scena"

#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "Główna scena"

#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argumenty głównej sceny:"

#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "Ustawienia uruchomienia sceny"

#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "Brak elementu nadrzędnego do stworzenia instancji sceny."

#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Błąd przy ładowaniu sceny z %s"

#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "Ok"

#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Nie można wykonać tej operacji na głównym węźle drzewa."

#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Move Nodes In Parent"
msgstr "Przenieść węzły do węzła nadrzędnego."

#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "Duplikuj węzeł(y)"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "Usuń węzeł(y)?"

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Ta operacja nie może zostać wykonana bez sceny."

#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "Tej operacji nie można wykonać na dziedziczącej scenie."

#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "Zapisz nową scenę jako ..."

#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "To ma sens!"

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""

#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "Nie można działać na węzłach z których dziedziczy obecna scena!"

#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Usuń węzeł(y)"

#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
"Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności nie są "
"spełnione."

#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "Błąd podczas zapisywania sceny."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Error duplicating scene to save it."
msgstr "Błąd duplikowania sceny przy zapisywaniu."

#: editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr "Edytuj grupy"

#: editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr "Edytuj Połączenia"

#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Usuń węzeł (węzły)"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add Child Node"
msgstr "Dodaj węzeł"

#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "Dodaj instancje sceny"

#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Zmień typ"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach Script"
msgstr "Dodaj skrypt"

#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Usuń skrypt"

#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Dołącz ze sceny"

#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "Zapisz gałąź jako scenę"

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "Skopiuj Ścieżkę"

#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "Usuń (bez potwierdzenie)"

#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Dodaj/Utwórz nowy węzeł"

#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
"Stwórz instancję sceny jako węzeł. Tworzy dziedziczącą scenę jeśli węzeł "
"główny nie istnieje."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Attach a new or existing script for the selected node."
msgstr "Utwórz nowy skrypt dla zaznaczonego węzła."

#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear a script for the selected node."
msgstr "Utwórz nowy skrypt dla zaznaczonego węzła."

#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Przełącz widoczność Spatial"

#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr "Przełącz widoczność CanvasItem"

#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node has connections.\n"
"Click to show signals dock."
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Node is in group(s).\n"
"Click to show groups dock."
msgstr ""

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Subscene options"
msgstr "Opcje debugowania"

#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instancja:"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Następny skrypt"

#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock"
msgstr ""

#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Toggle Visibility"
msgstr "Przełącz widoczność Spatial"

#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "Nieprawidłowa nazwa węzła, następujące znaki są niedozwolone:"

#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "Zmień nazwę węzła"

#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "Drzewo sceny (węzły):"

#: editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr "Edytowalne dzieci"

#: editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr "Wczytaj jako zastępczy"

#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Discard Instancing"
msgstr "Odrzuć instancjonowanie"

#: editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otwórz w edytorze"

#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr "Wyczyść dziedziczenie"

#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)"

#: editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr "Czysto!"

#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "Wybierz węzeł"

#: editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Nieprawidłowa nazwa klasy bazowej"

#: editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr "Poprawne znaki:"

#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "Niepoprawna nazwa klasy"

#: editor/script_create_dialog.cpp
msgid "Valid name"
msgstr "Poprawna nazwa"

#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"

#: editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr "Nazwa klasy jest niepoprawna!"

#: editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr "Nazwa klasy nadrzędnej jest niepoprawna!"

#: editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr "Niepoprawna ścieżka!"

#: editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr "Nie można było utworzyć skryptu w systemie plików."

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading script from %s"
msgstr "Błąd przy ładowaniu sceny z %s"

#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Ścieżka jest pusta"

#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "Ścieżka nie jest lokalna"

#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "Niepoprawna ścieżka bazowa"

#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Niepoprawne rozszerzenie"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Create new script"
msgstr "Utwórz Skrypt"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Load existing script"
msgstr "Następny skrypt"

#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "Nazwa klasy:"

#: editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr "Wbudowany skrypt"

#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Attach Node Script"
msgstr "Utwórz skrypt dla węzła"

#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "Bajty:"

#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "Ostrzeżenie"

#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "Błąd:"

#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "Źródło:"

#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "Funkcja:"

#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "Błędy"

#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "Połączono z procesem potomnym"

#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "Sprawdź poprzednią instancję"

#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "Sprawdź następną instancję"

#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "Ramki stosu"

#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "Zmienna"

#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "Błędy:"

#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "Śledzenie stosu (jeśli dotyczy):"

#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr "Zdalny inspektor"

#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr "Właściwości zdalnego obiektu: "

#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"

#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "Monitor"

#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "Wartość"

#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitory"

#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "Zużycie pamięci wideo według zasobów:"

#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "Całkowity:"

#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "Pamięć wideo"

#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "Ścieżka zasobu"

#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "Typ"

#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "Użycie"

#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "Różne"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "Kliknięta kontrolka:"

#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "Typ klikniętej kontrolki:"

#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""

#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "Ustaw z drzewa"

#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "Skróty"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "Zmień promień światła"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Zmień Pole Widzenia Kamery"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "Zmień rozmiar kamery"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Zmień promień Sphere Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Zmień rozmiar Box Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "Zmień średnicę Capsule Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "Zmień wysokośc Capsule Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Zmień długość Ray Shape"

#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""

#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*."

#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"Niewystarczająca ilość bajtów dla bajtów dekodujących, albo zły format."

#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "argument kroku wynosi zero!"

#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "To nie jest skrypt z instancją"

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "Nie bazuje na skrypcie"

#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "Nie bazuje na pliku zasobów"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "Niepoprawna instancja formatu słownika (brak @path)"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"Niepoprawna instancja formatu słownika (nie można wczytać skryptu w @path)"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "Niepoprawna instancja formatu słownika (niepoprawny skrypt w @path)"

#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Niepoprawna instancja słownika (niepoprawne podklasy)"

#: platform/winrt/export/export.cpp
msgid ""
"Couldn't read the certficate file. Are the path and password both correct?"
msgstr ""

#: platform/winrt/export/export.cpp
#, fuzzy
msgid "Error creating the signature object."
msgstr "Błąd przy eksporcie projektu!"

#: platform/winrt/export/export.cpp
msgid "Error creating the package signature."
msgstr ""

#: platform/winrt/export/export.cpp
msgid ""
"No export templates found.\n"
"Download and install export templates."
msgstr ""

#: platform/winrt/export/export.cpp
msgid "Custom debug package not found."
msgstr ""

#: platform/winrt/export/export.cpp
msgid "Custom release package not found."
msgstr ""

#: platform/winrt/export/export.cpp
#, fuzzy
msgid "Invalid unique name."
msgstr "Niewłaściwa nazwa."

#: platform/winrt/export/export.cpp
#, fuzzy
msgid "Invalid product GUID."
msgstr "Niepoprawny rozmiar fonta."

#: platform/winrt/export/export.cpp
#, fuzzy
msgid "Invalid publisher GUID."
msgstr "Niepoprawna ścieżka bazowa"

#: platform/winrt/export/export.cpp
msgid "Invalid background color."
msgstr "Kolor tła nieprawidłowy."

#: platform/winrt/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""

#: platform/winrt/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""

#: platform/winrt/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""

#: platform/winrt/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""

#: platform/winrt/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""

#: platform/winrt/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""

#: platform/winrt/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
"Nieprawidłowe wymiary obrazka ekranu powitalnego (powinno być 620x300)."

#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"Aby AnimatedSprite pokazywał poszczególne klatki, pole Frames musi zawierać "
"odpowiedni zasób SpriteFrames."

#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Tylko jeden CanvasModulate jest dozwolony na scenie (lub zestawie "
"zinstancjonowanych scen) Tylko pierwszy CanvasModulate zadziała, przy czym "
"pozostałe będą zignorowane."

#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D służy jedynie do określenia kształtu kolizji dla jednego "
"z obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd."

#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D służy jedynie do określenia kształtu kolizji dla jednego z "
"obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd."

#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"Zasób shape jest niezbędny do działania CollisionPolygon2D. Proszę utworzyć "
"zasób shape!"

#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
"Tekstura z kształtem promieni światła musi być dodana do pola Tekstura."

#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"Occluder polygon musi być ustawiony (lub narysowany) aby Occluder zadziałał."

#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "Poligon zasłaniający jest pusty. Proszę narysować poligon!"

#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"Zasób typu NavigationPolygon musi być ustawiony lub utworzony, aby ten węzeł "
"zadziałał."

#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance musi być dzieckiem lub wnukiem węzła Navigation2D. "
"Udostępnia on potrzebne dane nawigacyjne."

#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"Węzeł typu ParallaxLayer zadziała, jeśli będzie dzieckiem węzła "
"ParallaxBackground."

#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D."

#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D."

#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D."

#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"Zasób typu SampleLibrary musi być dodany jako pole Samples, aby SamplePlayer "
"mógł odtwarzać dźwięk."

#: scene/2d/sprite.cpp
#, fuzzy
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"Aby zadziałało, pole Path musi wskazywać na obiekt Viewport, który ma "
"zaznaczoną opcję trybu Render Target."

#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"Pole trybu Render Target musi być ustawione w Viewport wskazywanym przez "
"pole Path, aby ten Sprite mógł zadziałać."

#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D działa najlepiej, gdy jest bezpośrednio pod korzeniem "
"aktualnie edytowanej sceny."

#: scene/3d/baked_light_instance.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr ""

#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape służy jedynie do określenia kształtu kolizji dla jednego z "
"węzłów dziedziczących z CollisionObject. Używaj go tylko jako dziecko węzłów "
"typu Area, StaticBody, RigidBody, KinematicBody itd."

#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"Kształt musi być określony dla CollisionShape, aby spełniał swoje zadanie. "
"Utwórz zasób typu CollisionShape w odpowiednim polu obiektu!"

#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon służy jedynie do określenia kształtu kolizji dla jednego z "
"obiektów dziedziczących z CollisionObject. Używaj go tylko jako dziecko "
"obiektów typu Area, StaticBody, RigidBody, KinematicBody itd."

#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "Pusty CollisionPolygon nie wpływa na efekty kolizji."

#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"Zasób typu NavigationMesh musi być ustawiony w odpowiednim polu, aby ten "
"węzeł zadziałał."

#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
"Udostępnia on tylko dane nawigacyjne."

#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw "
"zinstancjonowanych scen)."

#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"Zasób SampleLibrary musi być ustawiony jako wartość właściwości 'samples' "
"żeby SpatialSamplePlayer odtwarzał dźwięk."

#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"Zasób SpriteFrames musi być ustawiony jako wartość właściwości 'Frames' żeby "
"AnimatedSprite3D wyświetlał klatki."

#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Alarm!"

#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Proszę potwierdzić..."

#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "Otwórz plik"

#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "Otwórz plik(i)"

#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "Otwórz katalog"

#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "Otwórz plik lub katalog"

#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Ctrl+"

#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popup będzie domyślnie ukryty dopóki nie wywołasz popup() lub dowolnej "
"funkcji popup*(). Ustawienie go jako widoczny jest przydatne do edycji, ale "
"zostanie ukryty po uruchomieniu."

#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"Ten Viewport nie jest ustawiony jako Render Target. Jeśli chcesz wyświetlić "
"jego zawartość na ekranie dodaj go jako dziecko węzła typu Control, aby "
"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i "
"przyporządkuj jego teksturę dla któregoś węzła."

#, fuzzy
#~ msgid "Anim Track Change Wrap Mode"
#~ msgstr "Zmień tryb wartości animacji"

#~ msgid "Save Audio Bus Layout As.."
#~ msgstr "Zapisz układ magistrali audio jako..."

#~ msgid "Location for New Layout.."
#~ msgstr "Lokalizacja nowego układu..."

#~ msgid "Open Audio Bus Layout"
#~ msgstr "Otwórz układ magistrali audio"

#~ msgid "Add Bus"
#~ msgstr "Dodaj magistralę"

#~ msgid "Template file not found:\n"
#~ msgstr "Nie znaleziono pliku szablonu:\n"

#, fuzzy
#~ msgid "(Re)Importing Assets"
#~ msgstr "Prze-Importowanie"

#, fuzzy
#~ msgid "Property Description:"
#~ msgstr "Krótki opis:"

#, fuzzy
#~ msgid ""
#~ "Scene '%s' was automatically imported, so it can't be modified.\n"
#~ "To make changes to it, a new inherited scene can be created."
#~ msgstr ""
#~ "Scena '%s' została automatycznie zaimportowana, i nie może być "
#~ "zmodyfikowana.\n"
#~ "Aby dokonać na niej zmian, można utworzyć nową odziedziczoną scenę."

#, fuzzy
#~ msgid "Manage Export Templates"
#~ msgstr "Zarządzanie szablonami eksportu"

#, fuzzy
#~ msgid "Re-Download"
#~ msgstr "Przeładuj"

#, fuzzy
#~ msgid "Uninstall"
#~ msgstr "Instaluj"

#, fuzzy
#~ msgid "(Installed)"
#~ msgstr "Instaluj"

#~ msgid "(Missing)"
#~ msgstr "(Nie znaleziono)"

#, fuzzy
#~ msgid "(Current)"
#~ msgstr "Bieżący:"

#~ msgid "Remove template version '%s'?"
#~ msgstr "Usunąć wersję '%s' szablonu?"

#~ msgid "Invalid version.txt format inside templates."
#~ msgstr "Nieprawidłowy format pliku version.txt w szablonach."

#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
#~ msgstr ""
#~ "nieprawidłowy format pliku version.txt wewnątrz szablonów. Zmiana nie "
#~ "jest prawidłowym identyfikatorem."

#, fuzzy
#~ msgid "No version.txt found inside templates."
#~ msgstr "Nie znaleziono pliku version.txt w szablonach."

#, fuzzy
#~ msgid "Error creating path for templates:\n"
#~ msgstr "Błąd podczas zapisywania atlasu:"

#~ msgid "Extracting Export Templates"
#~ msgstr "Wypakowywanie szablonów eksportu"

#, fuzzy
#~ msgid "Current Version:"
#~ msgstr "Aktualna scena"

#~ msgid "Installed Versions:"
#~ msgstr "Zainstalowane szablony:"

#~ msgid "Install From File"
#~ msgstr "Zainstaluj z pliku"

#, fuzzy
#~ msgid "Select template file"
#~ msgstr "Usunąć zaznaczone pliki?"

#~ msgid "Export Template Manager"
#~ msgstr "Menedżer szablonów eksportu"

#~ msgid "Cannot navigate to '"
#~ msgstr "Nie można przejść do '"

#~ msgid "Expand all"
#~ msgstr "Rozwiń foldery"

#~ msgid "Collapse all"
#~ msgstr "Zwiń foldery"

#, fuzzy
#~ msgid "Import As:"
#~ msgstr "Importuj"

#~ msgid "Reimport"
#~ msgstr "Importuj ponownie"

#~ msgid "Same as Target Scene"
#~ msgstr "Taki sam jak scena docelowa"

#~ msgid "Shared"
#~ msgstr "Współdzielone"

#, fuzzy
#~ msgid "Show Bones"
#~ msgstr "Utwórz Kości"

#, fuzzy
#~ msgid "Modify Curve"
#~ msgstr "Zamknij krzywą"

#, fuzzy
#~ msgid "Remove Point from Line2D"
#~ msgstr "Usuń punkt ścieżki"

#, fuzzy
#~ msgid "Add Point to Line2D"
#~ msgstr "Idź do lini"

#, fuzzy
#~ msgid "Move Point in Line2D"
#~ msgstr "Przesuń Punkt"

#, fuzzy
#~ msgid "Split Segment (in line)"
#~ msgstr "Podziel Segment (na krzywej)"

#, fuzzy
#~ msgid "Surface Points"
#~ msgstr "Powierzchnia %d"

#~ msgid "Emission Source: "
#~ msgstr "Źródła emisji: "

#, fuzzy
#~ msgid "Close All"
#~ msgstr "Zamknij"

#, fuzzy
#~ msgid "Discard"
#~ msgstr "Dyskretne"

#, fuzzy
#~ msgid "Pick Color"
#~ msgstr "Kolor"

#, fuzzy
#~ msgid "Theme"
#~ msgstr "Zapisz motyw"

#, fuzzy
#~ msgid "Runnable"
#~ msgstr "Włącz"

#, fuzzy
#~ msgid "Delete patch '"
#~ msgstr "Usuń layout"

#, fuzzy
#~ msgid "Delete preset '%s'?"
#~ msgstr "Usunąć zaznaczone pliki?"

#~ msgid "Presets"
#~ msgstr "Profile eksportu"

#~ msgid "Export selected scenes (and dependencies)"
#~ msgstr "Eksportuj wybrane sceny (i zależności)"

#, fuzzy
#~ msgid "Patches"
#~ msgstr "Pasujące:"

#, fuzzy
#~ msgid "Make Patch"
#~ msgstr "Ścieżka docelowa:"

#~ msgid "Export templates for this platform are missing:"
#~ msgstr "Brakuje eksportu szablonów dla tej platformy:"

#, fuzzy
#~ msgid "Export With Debug"
#~ msgstr "Eksportuj TileSet"

#~ msgid "Pick a Viewport"
#~ msgstr "Wybierz Viewport"

#, fuzzy
#~ msgid "Show in File System"
#~ msgstr "System plików"

#, fuzzy
#~ msgid "Pick a Node"
#~ msgstr "Wybierz węzeł"

#, fuzzy
#~ msgid "Select Property"
#~ msgstr "Zaznacz Punkty"

#, fuzzy
#~ msgid "Select Method"
#~ msgstr "Tryb zaznaczenia"

#, fuzzy
#~ msgid "Change Probe Extents"
#~ msgstr "Zmień rozmiar Box Shape"

#~ msgid ""
#~ "Return value must be assigned to first element of node working memory! "
#~ "Fix your node please."
#~ msgstr ""
#~ "Zwrócona wartość musi być przypisana do pierwszego elementu węzła pamięci "
#~ "roboczej! Proszę naprawić swój węzeł."

#~ msgid "Node returned an invalid sequence output: "
#~ msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: "

#~ msgid "Stack overflow with stack depth: "
#~ msgstr "Przepełnienie stosu z głębokością stosu: "

#~ msgid "Functions:"
#~ msgstr "Funkcje:"

#~ msgid "Variables:"
#~ msgstr "Zmienne:"

#~ msgid "Name is not a valid identifier:"
#~ msgstr "Nazwa nie jest prawidłowym identyfikatorem:"

#~ msgid "Name already in use by another func/var/signal:"
#~ msgstr "Nazwa jest już użyta przez inną funkcję/zmienną/sygnał:"

#~ msgid "Rename Function"
#~ msgstr "Zmień nazwę funkcji"

#~ msgid "Rename Variable"
#~ msgstr "Zmień nawę zmiennej"

#~ msgid "Rename Signal"
#~ msgstr "Zmień nazwę sygnału"

#~ msgid "Add Function"
#~ msgstr "Dodaj funkcję"

#~ msgid "Add Variable"
#~ msgstr "Dodaj zmienną"

#~ msgid "Add Signal"
#~ msgstr "Dodaj sygnał"

#~ msgid "Remove Function"
#~ msgstr "Usuń funkcję"

#~ msgid "Remove Variable"
#~ msgstr "Usuń zmienną"

#~ msgid "Editing Variable:"
#~ msgstr "Edytuj zmienną:"

#~ msgid "Remove Signal"
#~ msgstr "Usuń sygnał"

#~ msgid "Editing Signal:"
#~ msgstr "Edytuj sygnał:"

#, fuzzy
#~ msgid "Change Expression"
#~ msgstr "Zmień typ"

#~ msgid "Add Node"
#~ msgstr "Dodaj węzeł"

#, fuzzy
#~ msgid "Add Preload Node"
#~ msgstr "Dodaj dziecko węzła"

#~ msgid "Add Node(s) From Tree"
#~ msgstr "Dodaj węzeł(y) z drzewa"

#, fuzzy
#~ msgid "Condition"
#~ msgstr "Skopiuj animacje"

#, fuzzy
#~ msgid "Switch"
#~ msgstr "Wysokość"

#, fuzzy
#~ msgid "Return"
#~ msgstr "Zwraca:"

#, fuzzy
#~ msgid "Get"
#~ msgstr "Ustaw"

#~ msgid "Base Type:"
#~ msgstr "Typ bazowy:"

#~ msgid "Available Nodes:"
#~ msgstr "Dostępne węzły:"

#~ msgid "Select or create a function to edit graph"
#~ msgstr "Wybierz lub utwórz funkcję, aby edytować wykres"

#~ msgid "Edit Signal Arguments:"
#~ msgstr "Edytuj argumenty sygnału:"

#~ msgid "Edit Variable:"
#~ msgstr "Edytuj zmienną:"

#~ msgid "Change"
#~ msgstr "Zmień"

#~ msgid "Delete Selected"
#~ msgstr "Usuń zaznaczone"

#, fuzzy
#~ msgid "Find Node Type"
#~ msgstr "Znajdź typ węzła"

#, fuzzy
#~ msgid "Copy Nodes"
#~ msgstr "Skopiuj Pozę"

#, fuzzy
#~ msgid "Cut Nodes"
#~ msgstr "Utwórz węzeł"

#, fuzzy
#~ msgid "Paste Nodes"
#~ msgstr "Wklej Pozę"

#, fuzzy
#~ msgid "Invalid index property name."
#~ msgstr "Nieprawidłowa nazwa klasy bazowej"

#~ msgid "Base object is not a Node!"
#~ msgstr "Obiekt bazowy nie jest węzłem!"

#~ msgid "Path does not lead Node!"
#~ msgstr "Ścieżka nie prowadzi do węzła!"

#~ msgid "Invalid index property name '%s' in node %s."
#~ msgstr "Nieprawidłowy indeks we właściwości '%s' węzła %s."

#~ msgid ": Invalid argument of type: "
#~ msgstr ":nieprawidłowy argument typu: "

#~ msgid ": Invalid arguments: "
#~ msgstr ":nieprawidłowe argumenty: "

#~ msgid "VariableGet not found in script: "
#~ msgstr "Nie znaleziono VariableGet w skrypcie: "

#~ msgid "VariableSet not found in script: "
#~ msgstr "Nie znaleziono VariableSet w skrypcie: "

#, fuzzy
#~ msgid "Run in Browser"
#~ msgstr "Szukaj"

#, fuzzy
#~ msgid "Could not write file:\n"
#~ msgstr "Nie można utworzyć katalogu."

#, fuzzy
#~ msgid "Could not read file:\n"
#~ msgstr "Nie można utworzyć katalogu."

#, fuzzy
#~ msgid "Could not open template for export:\n"
#~ msgstr "Nie można utworzyć katalogu."

#, fuzzy
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr ""
#~ "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D."

#~ msgid ""
#~ "ScrollContainer is intended to work with a single child control.\n"
#~ "Use a container as child (VBox,HBox,etc), or a Control and set the custom "
#~ "minimum size manually."
#~ msgstr ""
#~ "ScrollContainer jest zaprojektowany do działania z jednym dzieckiem klasy "
#~ "Control.\n"
#~ "Użyj kontenera jako dziecko (VBox,HBox,etc), lub węzła klasy Control i "
#~ "ustaw ręcznie minimalny rozmiar."

#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr ""
#~ "Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj "
#~ "najpierw rodzica."

#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "Ścieżki nie mogą zaczynać się od '/', ścieżki absolutne muszą zaczynać "
#~ "się od 'res://', 'user://', lub 'local://'"

#~ msgid "File exists"
#~ msgstr "Plik Istnieje"

#~ msgid "Valid path"
#~ msgstr "Poprawna ścieżka"

#~ msgid "Cannot go into subdir:"
#~ msgstr "Nie można iść do podkatalogu:"
