<?xml version="1.0" encoding="UTF-8" ?>
<class name="Color" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A color represented in RGBA format.
	</brief_description>
	<description>
		A color represented in RGBA format by a red ([member r]), green ([member g]), blue ([member b]), and alpha ([member a]) component. Each component is a 32-bit floating-point value, usually ranging from [code]0.0[/code] to [code]1.0[/code]. Some properties (such as [member CanvasItem.modulate]) may support values greater than [code]1.0[/code], for overbright or HDR (High Dynamic Range) colors.
		Colors can be created in a number of ways: By the various [Color] constructors, by static methods such as [method from_hsv], and by using a name from the set of standardized colors based on [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url] with the addition of [constant TRANSPARENT]. GDScript also provides [method @GDScript.Color8], which uses integers from [code]0[/code] to [code]255[/code] and doesn't support overbright colors.
		[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/color_constants.png]Color constants cheatsheet[/url]
		Although [Color] may be used to store values of any encoding, the red ([member r]), green ([member g]), and blue ([member b]) properties of [Color] are expected by Godot to be encoded using the [url=https://en.wikipedia.org/wiki/SRGB#Transfer_function_(%22gamma%22)]nonlinear sRGB transfer function[/url] unless otherwise stated. This color encoding is used by many traditional art and web tools, making it easy to match colors between Godot and these tools. Godot uses [url=https://en.wikipedia.org/wiki/Rec._709]Rec. ITU-R BT.709[/url] color primaries, which are used by the sRGB standard.
		All physical simulation, such as lighting calculations, and colorimetry transformations, such as [method get_luminance], must be performed on linearly encoded values to produce correct results. When performing these calculations, convert [Color] to and from linear encoding using [method srgb_to_linear] and [method linear_to_srgb].
		[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it is equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
	</description>
	<tutorials>
		<link title="2D GD Paint Demo">https://godotengine.org/asset-library/asset/2768</link>
		<link title="Tween Interpolation Demo">https://godotengine.org/asset-library/asset/2733</link>
		<link title="GUI Drag And Drop Demo">https://godotengine.org/asset-library/asset/2767</link>
	</tutorials>
	<constructors>
		<constructor name="Color">
			<return type="Color" />
			<description>
				Constructs a default [Color] from opaque black. This is the same as [constant BLACK].
				[b]Note:[/b] In C#, this constructs a [Color] with all of its components set to [code]0.0[/code] (transparent black).
			</description>
		</constructor>
		<constructor name="Color">
			<return type="Color" />
			<param index="0" name="from" type="Color" />
			<param index="1" name="alpha" type="float" />
			<description>
				Constructs a [Color] from the existing color, with [member a] set to the given [param alpha] value.
				[codeblocks]
				[gdscript]
				var red = Color(Color.RED, 0.2) # 20% opaque red.
				[/gdscript]
				[csharp]
				var red = new Color(Colors.Red, 0.2f); // 20% opaque red.
				[/csharp]
				[/codeblocks]
			</description>
		</constructor>
		<constructor name="Color">
			<return type="Color" />
			<param index="0" name="from" type="Color" />
			<description>
				Constructs a [Color] as a copy of the given [Color].
			</description>
		</constructor>
		<constructor name="Color">
			<return type="Color" />
			<param index="0" name="code" type="String" />
			<description>
				Constructs a [Color] either from an HTML color code or from a standardized color name. The supported color names are the same as the constants.
			</description>
		</constructor>
		<constructor name="Color">
			<return type="Color" />
			<param index="0" name="code" type="String" />
			<param index="1" name="alpha" type="float" />
			<description>
				Constructs a [Color] either from an HTML color code or from a standardized color name, with [param alpha] on the range of 0.0 to 1.0. The supported color names are the same as the constants.
			</description>
		</constructor>
		<constructor name="Color">
			<return type="Color" />
			<param index="0" name="r" type="float" />
			<param index="1" name="g" type="float" />
			<param index="2" name="b" type="float" />
			<description>
				Constructs a [Color] from RGB values, typically between 0.0 and 1.0. [member a] is set to 1.0.
				[codeblocks]
				[gdscript]
				var color = Color(0.2, 1.0, 0.7) # Similar to `Color8(51, 255, 178, 255)`
				[/gdscript]
				[csharp]
				var color = new Color(0.2f, 1.0f, 0.7f); // Similar to `Color.Color8(51, 255, 178, 255)`
				[/csharp]
				[/codeblocks]
			</description>
		</constructor>
		<constructor name="Color">
			<return type="Color" />
			<param index="0" name="r" type="float" />
			<param index="1" name="g" type="float" />
			<param index="2" name="b" type="float" />
			<param index="3" name="a" type="float" />
			<description>
				Constructs a [Color] from RGBA values, typically between 0.0 and 1.0.
				[codeblocks]
				[gdscript]
				var color = Color(0.2, 1.0, 0.7, 0.8) # Similar to `Color8(51, 255, 178, 204)`
				[/gdscript]
				[csharp]
				var color = new Color(0.2f, 1.0f, 0.7f, 0.8f); // Similar to `Color.Color8(51, 255, 178, 255, 204)`
				[/csharp]
				[/codeblocks]
			</description>
		</constructor>
	</constructors>
	<methods>
		<method name="blend" qualifiers="const">
			<return type="Color" />
			<param index="0" name="over" type="Color" />
			<description>
				Returns a new color resulting from overlaying this color over the given color. In a painting program, you can imagine it as the [param over] color painted over this color (including alpha).
				[codeblocks]
				[gdscript]
				var bg = Color(0.0, 1.0, 0.0, 0.5) # Green with alpha of 50%
				var fg = Color(1.0, 0.0, 0.0, 0.5) # Red with alpha of 50%
				var blended_color = bg.blend(fg) # Brown with alpha of 75%
				[/gdscript]
				[csharp]
				var bg = new Color(0.0f, 1.0f, 0.0f, 0.5f); // Green with alpha of 50%
				var fg = new Color(1.0f, 0.0f, 0.0f, 0.5f); // Red with alpha of 50%
				Color blendedColor = bg.Blend(fg); // Brown with alpha of 75%
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="clamp" qualifiers="const">
			<return type="Color" />
			<param index="0" name="min" type="Color" default="Color(0, 0, 0, 0)" />
			<param index="1" name="max" type="Color" default="Color(1, 1, 1, 1)" />
			<description>
				Returns a new color with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component.
			</description>
		</method>
		<method name="darkened" qualifiers="const">
			<return type="Color" />
			<param index="0" name="amount" type="float" />
			<description>
				Returns a new color resulting from making this color darker by the specified [param amount] (ratio from 0.0 to 1.0). See also [method lightened].
				[codeblocks]
				[gdscript]
				var green = Color(0.0, 1.0, 0.0)
				var darkgreen = green.darkened(0.2) # 20% darker than regular green
				[/gdscript]
				[csharp]
				var green = new Color(0.0f, 1.0f, 0.0f);
				Color darkgreen = green.Darkened(0.2f); // 20% darker than regular green
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="from_hsv" qualifiers="static">
			<return type="Color" />
			<param index="0" name="h" type="float" />
			<param index="1" name="s" type="float" />
			<param index="2" name="v" type="float" />
			<param index="3" name="alpha" type="float" default="1.0" />
			<description>
				Constructs a color from an [url=https://en.wikipedia.org/wiki/HSL_and_HSV]HSV profile[/url]. The hue ([param h]), saturation ([param s]), and value ([param v]) are typically between 0.0 and 1.0.
				[codeblocks]
				[gdscript]
				var color = Color.from_hsv(0.58, 0.5, 0.79, 0.8)
				[/gdscript]
				[csharp]
				var color = Color.FromHsv(0.58f, 0.5f, 0.79f, 0.8f);
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="from_ok_hsl" qualifiers="static">
			<return type="Color" />
			<param index="0" name="h" type="float" />
			<param index="1" name="s" type="float" />
			<param index="2" name="l" type="float" />
			<param index="3" name="alpha" type="float" default="1.0" />
			<description>
				Constructs a color from an [url=https://bottosson.github.io/posts/colorpicker/]OK HSL profile[/url]. The hue ([param h]), saturation ([param s]), and lightness ([param l]) are typically between 0.0 and 1.0.
				[codeblocks]
				[gdscript]
				var color = Color.from_ok_hsl(0.58, 0.5, 0.79, 0.8)
				[/gdscript]
				[csharp]
				var color = Color.FromOkHsl(0.58f, 0.5f, 0.79f, 0.8f);
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="from_rgba8" qualifiers="static">
			<return type="Color" />
			<param index="0" name="r8" type="int" />
			<param index="1" name="g8" type="int" />
			<param index="2" name="b8" type="int" />
			<param index="3" name="a8" type="int" default="255" />
			<description>
				Returns a [Color] constructed from red ([param r8]), green ([param g8]), blue ([param b8]), and optionally alpha ([param a8]) integer channels, each divided by [code]255.0[/code] for their final value.
				[codeblock]
				var red = Color.from_rgba8(255, 0, 0)             # Same as Color(1, 0, 0).
				var dark_blue = Color.from_rgba8(0, 0, 51)        # Same as Color(0, 0, 0.2).
				var my_color = Color.from_rgba8(306, 255, 0, 102) # Same as Color(1.2, 1, 0, 0.4).
				[/codeblock]
				[b]Note:[/b] Due to the lower precision of [method from_rgba8] compared to the standard [Color] constructor, a color created with [method from_rgba8] will generally not be equal to the same color created with the standard [Color] constructor. Use [method is_equal_approx] for comparisons to avoid issues with floating-point precision error.
			</description>
		</method>
		<method name="from_rgbe9995" qualifiers="static">
			<return type="Color" />
			<param index="0" name="rgbe" type="int" />
			<description>
				Decodes a [Color] from an RGBE9995 format integer. See [constant Image.FORMAT_RGBE9995].
			</description>
		</method>
		<method name="from_string" qualifiers="static">
			<return type="Color" />
			<param index="0" name="str" type="String" />
			<param index="1" name="default" type="Color" />
			<description>
				Creates a [Color] from the given string, which can be either an HTML color code or a named color (case-insensitive). Returns [param default] if the color cannot be inferred from the string.
				If you want to create a color from String in a constant expression, use the equivalent constructor instead (i.e. [code]Color("color string")[/code]).
			</description>
		</method>
		<method name="get_luminance" qualifiers="const">
			<return type="float" />
			<description>
				Returns the light intensity of the color, as a value between 0.0 and 1.0 (inclusive). This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
				[b]Note:[/b] [method get_luminance] relies on the color using linear encoding to return an accurate relative luminance value. If the color uses the default nonlinear sRGB encoding, use [method srgb_to_linear] to convert it to linear encoding first.
			</description>
		</method>
		<method name="hex" qualifiers="static">
			<return type="Color" />
			<param index="0" name="hex" type="int" />
			<description>
				Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). This method is the inverse of [method to_rgba32].
				In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]).
				[codeblocks]
				[gdscript]
				var red = Color.hex(0xff0000ff)
				var dark_cyan = Color.hex(0x008b8bff)
				var my_color = Color.hex(0xbbefd2a4)
				[/gdscript]
				[csharp]
				var red = new Color(0xff0000ff);
				var dark_cyan = new Color(0x008b8bff);
				var my_color = new Color(0xbbefd2a4);
				[/csharp]
				[/codeblocks]
				If you want to use hex notation in a constant expression, use the equivalent constructor instead (i.e. [code]Color(0xRRGGBBAA)[/code]).
			</description>
		</method>
		<method name="hex64" qualifiers="static">
			<return type="Color" />
			<param index="0" name="hex" type="int" />
			<description>
				Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). This method is the inverse of [method to_rgba64].
				In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]).
			</description>
		</method>
		<method name="html" qualifiers="static">
			<return type="Color" />
			<param index="0" name="rgba" type="String" />
			<description>
				Returns a new color from [param rgba], an HTML hexadecimal color string. [param rgba] is not case-sensitive, and may be prefixed by a hash sign ([code]#[/code]).
				[param rgba] must be a valid three-digit or six-digit hexadecimal color string, and may contain an alpha channel value. If [param rgba] does not contain an alpha channel value, an alpha channel value of 1.0 is applied. If [param rgba] is invalid, returns an empty color.
				[codeblocks]
				[gdscript]
				var blue = Color.html("#0000ff") # blue is Color(0.0, 0.0, 1.0, 1.0)
				var green = Color.html("#0F0")   # green is Color(0.0, 1.0, 0.0, 1.0)
				var col = Color.html("663399cc") # col is Color(0.4, 0.2, 0.6, 0.8)
				[/gdscript]
				[csharp]
				var blue = Color.FromHtml("#0000ff"); // blue is Color(0.0, 0.0, 1.0, 1.0)
				var green = Color.FromHtml("#0F0");   // green is Color(0.0, 1.0, 0.0, 1.0)
				var col = Color.FromHtml("663399cc"); // col is Color(0.4, 0.2, 0.6, 0.8)
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="html_is_valid" qualifiers="static">
			<return type="bool" />
			<param index="0" name="color" type="String" />
			<description>
				Returns [code]true[/code] if [param color] is a valid HTML hexadecimal color string. The string must be a hexadecimal value (case-insensitive) of either 3, 4, 6 or 8 digits, and may be prefixed by a hash sign ([code]#[/code]). This method is identical to [method String.is_valid_html_color].
				[codeblocks]
				[gdscript]
				Color.html_is_valid("#55aaFF")   # Returns true
				Color.html_is_valid("#55AAFF20") # Returns true
				Color.html_is_valid("55AAFF")    # Returns true
				Color.html_is_valid("#F2C")      # Returns true

				Color.html_is_valid("#AABBC")    # Returns false
				Color.html_is_valid("#55aaFF5")  # Returns false
				[/gdscript]
				[csharp]
				Color.HtmlIsValid("#55AAFF");   // Returns true
				Color.HtmlIsValid("#55AAFF20"); // Returns true
				Color.HtmlIsValid("55AAFF");    // Returns true
				Color.HtmlIsValid("#F2C");      // Returns true

				Color.HtmlIsValid("#AABBC");    // Returns false
				Color.HtmlIsValid("#55aaFF5");  // Returns false
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="inverted" qualifiers="const">
			<return type="Color" />
			<description>
				Returns the color with its [member r], [member g], and [member b] components inverted ([code](1 - r, 1 - g, 1 - b, a)[/code]).
				[codeblocks]
				[gdscript]
				var black = Color.WHITE.inverted()
				var color = Color(0.3, 0.4, 0.9)
				var inverted_color = color.inverted() # Equivalent to `Color(0.7, 0.6, 0.1)`
				[/gdscript]
				[csharp]
				var black = Colors.White.Inverted();
				var color = new Color(0.3f, 0.4f, 0.9f);
				Color invertedColor = color.Inverted(); // Equivalent to `new Color(0.7f, 0.6f, 0.1f)`
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="is_equal_approx" qualifiers="const">
			<return type="bool" />
			<param index="0" name="to" type="Color" />
			<description>
				Returns [code]true[/code] if this color and [param to] are approximately equal, by running [method @GlobalScope.is_equal_approx] on each component.
			</description>
		</method>
		<method name="lerp" qualifiers="const" keywords="interpolate">
			<return type="Color" />
			<param index="0" name="to" type="Color" />
			<param index="1" name="weight" type="float" />
			<description>
				Returns the linear interpolation between this color's components and [param to]'s components. The interpolation factor [param weight] should be between 0.0 and 1.0 (inclusive). See also [method @GlobalScope.lerp].
				[codeblocks]
				[gdscript]
				var red = Color(1.0, 0.0, 0.0)
				var aqua = Color(0.0, 1.0, 0.8)

				red.lerp(aqua, 0.2) # Returns Color(0.8, 0.2, 0.16)
				red.lerp(aqua, 0.5) # Returns Color(0.5, 0.5, 0.4)
				red.lerp(aqua, 1.0) # Returns Color(0.0, 1.0, 0.8)
				[/gdscript]
				[csharp]
				var red = new Color(1.0f, 0.0f, 0.0f);
				var aqua = new Color(0.0f, 1.0f, 0.8f);

				red.Lerp(aqua, 0.2f); // Returns Color(0.8f, 0.2f, 0.16f)
				red.Lerp(aqua, 0.5f); // Returns Color(0.5f, 0.5f, 0.4f)
				red.Lerp(aqua, 1.0f); // Returns Color(0.0f, 1.0f, 0.8f)
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="lightened" qualifiers="const">
			<return type="Color" />
			<param index="0" name="amount" type="float" />
			<description>
				Returns a new color resulting from making this color lighter by the specified [param amount], which should be a ratio from 0.0 to 1.0. See also [method darkened].
				[codeblocks]
				[gdscript]
				var green = Color(0.0, 1.0, 0.0)
				var light_green = green.lightened(0.2) # 20% lighter than regular green
				[/gdscript]
				[csharp]
				var green = new Color(0.0f, 1.0f, 0.0f);
				Color lightGreen = green.Lightened(0.2f); // 20% lighter than regular green
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="linear_to_srgb" qualifiers="const">
			<return type="Color" />
			<description>
				Returns a copy of the color that is encoded using the [url=https://en.wikipedia.org/wiki/SRGB]nonlinear sRGB transfer function[/url]. This method requires the original color to use linear encoding. See also [method srgb_to_linear] which performs the opposite operation.
				[b]Note:[/b] The color's [member a]lpha channel is not affected. The alpha channel is always stored with linear encoding, regardless of the encoding of the other color channels.
			</description>
		</method>
		<method name="srgb_to_linear" qualifiers="const">
			<return type="Color" />
			<description>
				Returns a copy of the color that uses linear encoding. This method requires the original color to be encoded using the [url=https://en.wikipedia.org/wiki/SRGB]nonlinear sRGB transfer function[/url]. See also [method linear_to_srgb] which performs the opposite operation.
				[b]Note:[/b] The color's [member a]lpha channel is not affected. The alpha channel is always stored with linear encoding, regardless of the encoding of the other color channels.
			</description>
		</method>
		<method name="to_abgr32" qualifiers="const">
			<return type="int" />
			<description>
				Returns the color converted to a 32-bit integer in ABGR format (each component is 8 bits). ABGR is the reversed version of the default RGBA format.
				[codeblocks]
				[gdscript]
				var color = Color(1, 0.5, 0.2)
				print(color.to_abgr32()) # Prints 4281565439
				[/gdscript]
				[csharp]
				var color = new Color(1.0f, 0.5f, 0.2f);
				GD.Print(color.ToAbgr32()); // Prints 4281565439
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="to_abgr64" qualifiers="const">
			<return type="int" />
			<description>
				Returns the color converted to a 64-bit integer in ABGR format (each component is 16 bits). ABGR is the reversed version of the default RGBA format.
				[codeblocks]
				[gdscript]
				var color = Color(1, 0.5, 0.2)
				print(color.to_abgr64()) # Prints -225178692812801
				[/gdscript]
				[csharp]
				var color = new Color(1.0f, 0.5f, 0.2f);
				GD.Print(color.ToAbgr64()); // Prints -225178692812801
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="to_argb32" qualifiers="const">
			<return type="int" />
			<description>
				Returns the color converted to a 32-bit integer in ARGB format (each component is 8 bits). ARGB is more compatible with DirectX.
				[codeblocks]
				[gdscript]
				var color = Color(1, 0.5, 0.2)
				print(color.to_argb32()) # Prints 4294934323
				[/gdscript]
				[csharp]
				var color = new Color(1.0f, 0.5f, 0.2f);
				GD.Print(color.ToArgb32()); // Prints 4294934323
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="to_argb64" qualifiers="const">
			<return type="int" />
			<description>
				Returns the color converted to a 64-bit integer in ARGB format (each component is 16 bits). ARGB is more compatible with DirectX.
				[codeblocks]
				[gdscript]
				var color = Color(1, 0.5, 0.2)
				print(color.to_argb64()) # Prints -2147470541
				[/gdscript]
				[csharp]
				var color = new Color(1.0f, 0.5f, 0.2f);
				GD.Print(color.ToArgb64()); // Prints -2147470541
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="to_html" qualifiers="const">
			<return type="String" />
			<param index="0" name="with_alpha" type="bool" default="true" />
			<description>
				Returns the color converted to an HTML hexadecimal color [String] in RGBA format, without the hash ([code]#[/code]) prefix.
				Setting [param with_alpha] to [code]false[/code], excludes alpha from the hexadecimal string, using RGB format instead of RGBA format.
				[codeblocks]
				[gdscript]
				var white = Color(1, 1, 1, 0.5)
				var with_alpha = white.to_html() # Returns "ffffff7f"
				var without_alpha = white.to_html(false) # Returns "ffffff"
				[/gdscript]
				[csharp]
				var white = new Color(1, 1, 1, 0.5f);
				string withAlpha = white.ToHtml(); // Returns "ffffff7f"
				string withoutAlpha = white.ToHtml(false); // Returns "ffffff"
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="to_rgba32" qualifiers="const">
			<return type="int" />
			<description>
				Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. This method is the inverse of [method hex].
				[codeblocks]
				[gdscript]
				var color = Color(1, 0.5, 0.2)
				print(color.to_rgba32()) # Prints 4286526463
				[/gdscript]
				[csharp]
				var color = new Color(1, 0.5f, 0.2f);
				GD.Print(color.ToRgba32()); // Prints 4286526463
				[/csharp]
				[/codeblocks]
			</description>
		</method>
		<method name="to_rgba64" qualifiers="const">
			<return type="int" />
			<description>
				Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. This method is the inverse of [method hex64].
				[codeblocks]
				[gdscript]
				var color = Color(1, 0.5, 0.2)
				print(color.to_rgba64()) # Prints -140736629309441
				[/gdscript]
				[csharp]
				var color = new Color(1, 0.5f, 0.2f);
				GD.Print(color.ToRgba64()); // Prints -140736629309441
				[/csharp]
				[/codeblocks]
			</description>
		</method>
	</methods>
	<members>
		<member name="a" type="float" setter="" getter="" default="1.0">
			The color's alpha component, typically on the range of 0 to 1. A value of 0 means that the color is fully transparent. A value of 1 means that the color is fully opaque.
			[b]Note:[/b] The alpha channel is always stored with linear encoding, regardless of the encoding of the other color channels. The [method linear_to_srgb] and [method srgb_to_linear] methods do not affect the alpha channel.
		</member>
		<member name="a8" type="int" setter="" getter="" default="255">
			Wrapper for [member a] that uses the range 0 to 255, instead of 0 to 1.
		</member>
		<member name="b" type="float" setter="" getter="" default="0.0">
			The color's blue component, typically on the range of 0 to 1.
		</member>
		<member name="b8" type="int" setter="" getter="" default="0">
			Wrapper for [member b] that uses the range 0 to 255, instead of 0 to 1.
		</member>
		<member name="g" type="float" setter="" getter="" default="0.0">
			The color's green component, typically on the range of 0 to 1.
		</member>
		<member name="g8" type="int" setter="" getter="" default="0">
			Wrapper for [member g] that uses the range 0 to 255, instead of 0 to 1.
		</member>
		<member name="h" type="float" setter="" getter="" default="0.0">
			The HSV hue of this color, on the range 0 to 1.
		</member>
		<member name="ok_hsl_h" type="float" setter="" getter="" default="0.0">
			The OKHSL hue of this color, on the range 0 to 1.
		</member>
		<member name="ok_hsl_l" type="float" setter="" getter="" default="0.0">
			The OKHSL lightness of this color, on the range 0 to 1.
		</member>
		<member name="ok_hsl_s" type="float" setter="" getter="" default="0.0">
			The OKHSL saturation of this color, on the range 0 to 1.
		</member>
		<member name="r" type="float" setter="" getter="" default="0.0">
			The color's red component, typically on the range of 0 to 1.
		</member>
		<member name="r8" type="int" setter="" getter="" default="0">
			Wrapper for [member r] that uses the range 0 to 255, instead of 0 to 1.
		</member>
		<member name="s" type="float" setter="" getter="" default="0.0">
			The HSV saturation of this color, on the range 0 to 1.
		</member>
		<member name="v" type="float" setter="" getter="" default="0.0">
			The HSV value (brightness) of this color, on the range 0 to 1.
		</member>
	</members>
	<constants>
		<constant name="ALICE_BLUE" value="Color(0.9411765, 0.972549, 1, 1)">
			Alice blue color.
		</constant>
		<constant name="ANTIQUE_WHITE" value="Color(0.98039216, 0.92156863, 0.84313726, 1)">
			Antique white color.
		</constant>
		<constant name="AQUA" value="Color(0, 1, 1, 1)">
			Aqua color.
		</constant>
		<constant name="AQUAMARINE" value="Color(0.49803922, 1, 0.83137256, 1)">
			Aquamarine color.
		</constant>
		<constant name="AZURE" value="Color(0.9411765, 1, 1, 1)">
			Azure color.
		</constant>
		<constant name="BEIGE" value="Color(0.9607843, 0.9607843, 0.8627451, 1)">
			Beige color.
		</constant>
		<constant name="BISQUE" value="Color(1, 0.89411765, 0.76862746, 1)">
			Bisque color.
		</constant>
		<constant name="BLACK" value="Color(0, 0, 0, 1)">
			Black color. In GDScript, this is the default value of any color.
		</constant>
		<constant name="BLANCHED_ALMOND" value="Color(1, 0.92156863, 0.8039216, 1)">
			Blanched almond color.
		</constant>
		<constant name="BLUE" value="Color(0, 0, 1, 1)">
			Blue color.
		</constant>
		<constant name="BLUE_VIOLET" value="Color(0.5411765, 0.16862746, 0.8862745, 1)">
			Blue violet color.
		</constant>
		<constant name="BROWN" value="Color(0.64705884, 0.16470589, 0.16470589, 1)">
			Brown color.
		</constant>
		<constant name="BURLYWOOD" value="Color(0.87058824, 0.72156864, 0.5294118, 1)">
			Burlywood color.
		</constant>
		<constant name="CADET_BLUE" value="Color(0.37254903, 0.61960787, 0.627451, 1)">
			Cadet blue color.
		</constant>
		<constant name="CHARTREUSE" value="Color(0.49803922, 1, 0, 1)">
			Chartreuse color.
		</constant>
		<constant name="CHOCOLATE" value="Color(0.8235294, 0.4117647, 0.11764706, 1)">
			Chocolate color.
		</constant>
		<constant name="CORAL" value="Color(1, 0.49803922, 0.3137255, 1)">
			Coral color.
		</constant>
		<constant name="CORNFLOWER_BLUE" value="Color(0.39215687, 0.58431375, 0.92941177, 1)">
			Cornflower blue color.
		</constant>
		<constant name="CORNSILK" value="Color(1, 0.972549, 0.8627451, 1)">
			Cornsilk color.
		</constant>
		<constant name="CRIMSON" value="Color(0.8627451, 0.078431375, 0.23529412, 1)">
			Crimson color.
		</constant>
		<constant name="CYAN" value="Color(0, 1, 1, 1)">
			Cyan color.
		</constant>
		<constant name="DARK_BLUE" value="Color(0, 0, 0.54509807, 1)">
			Dark blue color.
		</constant>
		<constant name="DARK_CYAN" value="Color(0, 0.54509807, 0.54509807, 1)">
			Dark cyan color.
		</constant>
		<constant name="DARK_GOLDENROD" value="Color(0.72156864, 0.5254902, 0.043137256, 1)">
			Dark goldenrod color.
		</constant>
		<constant name="DARK_GRAY" value="Color(0.6627451, 0.6627451, 0.6627451, 1)">
			Dark gray color.
		</constant>
		<constant name="DARK_GREEN" value="Color(0, 0.39215687, 0, 1)">
			Dark green color.
		</constant>
		<constant name="DARK_KHAKI" value="Color(0.7411765, 0.7176471, 0.41960785, 1)">
			Dark khaki color.
		</constant>
		<constant name="DARK_MAGENTA" value="Color(0.54509807, 0, 0.54509807, 1)">
			Dark magenta color.
		</constant>
		<constant name="DARK_OLIVE_GREEN" value="Color(0.33333334, 0.41960785, 0.18431373, 1)">
			Dark olive green color.
		</constant>
		<constant name="DARK_ORANGE" value="Color(1, 0.54901963, 0, 1)">
			Dark orange color.
		</constant>
		<constant name="DARK_ORCHID" value="Color(0.6, 0.19607843, 0.8, 1)">
			Dark orchid color.
		</constant>
		<constant name="DARK_RED" value="Color(0.54509807, 0, 0, 1)">
			Dark red color.
		</constant>
		<constant name="DARK_SALMON" value="Color(0.9137255, 0.5882353, 0.47843137, 1)">
			Dark salmon color.
		</constant>
		<constant name="DARK_SEA_GREEN" value="Color(0.56078434, 0.7372549, 0.56078434, 1)">
			Dark sea green color.
		</constant>
		<constant name="DARK_SLATE_BLUE" value="Color(0.28235295, 0.23921569, 0.54509807, 1)">
			Dark slate blue color.
		</constant>
		<constant name="DARK_SLATE_GRAY" value="Color(0.18431373, 0.30980393, 0.30980393, 1)">
			Dark slate gray color.
		</constant>
		<constant name="DARK_TURQUOISE" value="Color(0, 0.80784315, 0.81960785, 1)">
			Dark turquoise color.
		</constant>
		<constant name="DARK_VIOLET" value="Color(0.5803922, 0, 0.827451, 1)">
			Dark violet color.
		</constant>
		<constant name="DEEP_PINK" value="Color(1, 0.078431375, 0.5764706, 1)">
			Deep pink color.
		</constant>
		<constant name="DEEP_SKY_BLUE" value="Color(0, 0.7490196, 1, 1)">
			Deep sky blue color.
		</constant>
		<constant name="DIM_GRAY" value="Color(0.4117647, 0.4117647, 0.4117647, 1)">
			Dim gray color.
		</constant>
		<constant name="DODGER_BLUE" value="Color(0.11764706, 0.5647059, 1, 1)">
			Dodger blue color.
		</constant>
		<constant name="FIREBRICK" value="Color(0.69803923, 0.13333334, 0.13333334, 1)">
			Firebrick color.
		</constant>
		<constant name="FLORAL_WHITE" value="Color(1, 0.98039216, 0.9411765, 1)">
			Floral white color.
		</constant>
		<constant name="FOREST_GREEN" value="Color(0.13333334, 0.54509807, 0.13333334, 1)">
			Forest green color.
		</constant>
		<constant name="FUCHSIA" value="Color(1, 0, 1, 1)">
			Fuchsia color.
		</constant>
		<constant name="GAINSBORO" value="Color(0.8627451, 0.8627451, 0.8627451, 1)">
			Gainsboro color.
		</constant>
		<constant name="GHOST_WHITE" value="Color(0.972549, 0.972549, 1, 1)">
			Ghost white color.
		</constant>
		<constant name="GOLD" value="Color(1, 0.84313726, 0, 1)">
			Gold color.
		</constant>
		<constant name="GOLDENROD" value="Color(0.85490197, 0.64705884, 0.1254902, 1)">
			Goldenrod color.
		</constant>
		<constant name="GRAY" value="Color(0.74509805, 0.74509805, 0.74509805, 1)">
			Gray color.
		</constant>
		<constant name="GREEN" value="Color(0, 1, 0, 1)">
			Green color.
		</constant>
		<constant name="GREEN_YELLOW" value="Color(0.6784314, 1, 0.18431373, 1)">
			Green yellow color.
		</constant>
		<constant name="HONEYDEW" value="Color(0.9411765, 1, 0.9411765, 1)">
			Honeydew color.
		</constant>
		<constant name="HOT_PINK" value="Color(1, 0.4117647, 0.7058824, 1)">
			Hot pink color.
		</constant>
		<constant name="INDIAN_RED" value="Color(0.8039216, 0.36078432, 0.36078432, 1)">
			Indian red color.
		</constant>
		<constant name="INDIGO" value="Color(0.29411766, 0, 0.50980395, 1)">
			Indigo color.
		</constant>
		<constant name="IVORY" value="Color(1, 1, 0.9411765, 1)">
			Ivory color.
		</constant>
		<constant name="KHAKI" value="Color(0.9411765, 0.9019608, 0.54901963, 1)">
			Khaki color.
		</constant>
		<constant name="LAVENDER" value="Color(0.9019608, 0.9019608, 0.98039216, 1)">
			Lavender color.
		</constant>
		<constant name="LAVENDER_BLUSH" value="Color(1, 0.9411765, 0.9607843, 1)">
			Lavender blush color.
		</constant>
		<constant name="LAWN_GREEN" value="Color(0.4862745, 0.9882353, 0, 1)">
			Lawn green color.
		</constant>
		<constant name="LEMON_CHIFFON" value="Color(1, 0.98039216, 0.8039216, 1)">
			Lemon chiffon color.
		</constant>
		<constant name="LIGHT_BLUE" value="Color(0.6784314, 0.84705883, 0.9019608, 1)">
			Light blue color.
		</constant>
		<constant name="LIGHT_CORAL" value="Color(0.9411765, 0.5019608, 0.5019608, 1)">
			Light coral color.
		</constant>
		<constant name="LIGHT_CYAN" value="Color(0.8784314, 1, 1, 1)">
			Light cyan color.
		</constant>
		<constant name="LIGHT_GOLDENROD" value="Color(0.98039216, 0.98039216, 0.8235294, 1)">
			Light goldenrod color.
		</constant>
		<constant name="LIGHT_GRAY" value="Color(0.827451, 0.827451, 0.827451, 1)">
			Light gray color.
		</constant>
		<constant name="LIGHT_GREEN" value="Color(0.5647059, 0.93333334, 0.5647059, 1)">
			Light green color.
		</constant>
		<constant name="LIGHT_PINK" value="Color(1, 0.7137255, 0.75686276, 1)">
			Light pink color.
		</constant>
		<constant name="LIGHT_SALMON" value="Color(1, 0.627451, 0.47843137, 1)">
			Light salmon color.
		</constant>
		<constant name="LIGHT_SEA_GREEN" value="Color(0.1254902, 0.69803923, 0.6666667, 1)">
			Light sea green color.
		</constant>
		<constant name="LIGHT_SKY_BLUE" value="Color(0.5294118, 0.80784315, 0.98039216, 1)">
			Light sky blue color.
		</constant>
		<constant name="LIGHT_SLATE_GRAY" value="Color(0.46666667, 0.53333336, 0.6, 1)">
			Light slate gray color.
		</constant>
		<constant name="LIGHT_STEEL_BLUE" value="Color(0.6901961, 0.76862746, 0.87058824, 1)">
			Light steel blue color.
		</constant>
		<constant name="LIGHT_YELLOW" value="Color(1, 1, 0.8784314, 1)">
			Light yellow color.
		</constant>
		<constant name="LIME" value="Color(0, 1, 0, 1)">
			Lime color.
		</constant>
		<constant name="LIME_GREEN" value="Color(0.19607843, 0.8039216, 0.19607843, 1)">
			Lime green color.
		</constant>
		<constant name="LINEN" value="Color(0.98039216, 0.9411765, 0.9019608, 1)">
			Linen color.
		</constant>
		<constant name="MAGENTA" value="Color(1, 0, 1, 1)">
			Magenta color.
		</constant>
		<constant name="MAROON" value="Color(0.6901961, 0.1882353, 0.3764706, 1)">
			Maroon color.
		</constant>
		<constant name="MEDIUM_AQUAMARINE" value="Color(0.4, 0.8039216, 0.6666667, 1)">
			Medium aquamarine color.
		</constant>
		<constant name="MEDIUM_BLUE" value="Color(0, 0, 0.8039216, 1)">
			Medium blue color.
		</constant>
		<constant name="MEDIUM_ORCHID" value="Color(0.7294118, 0.33333334, 0.827451, 1)">
			Medium orchid color.
		</constant>
		<constant name="MEDIUM_PURPLE" value="Color(0.5764706, 0.4392157, 0.85882354, 1)">
			Medium purple color.
		</constant>
		<constant name="MEDIUM_SEA_GREEN" value="Color(0.23529412, 0.7019608, 0.44313726, 1)">
			Medium sea green color.
		</constant>
		<constant name="MEDIUM_SLATE_BLUE" value="Color(0.48235294, 0.40784314, 0.93333334, 1)">
			Medium slate blue color.
		</constant>
		<constant name="MEDIUM_SPRING_GREEN" value="Color(0, 0.98039216, 0.6039216, 1)">
			Medium spring green color.
		</constant>
		<constant name="MEDIUM_TURQUOISE" value="Color(0.28235295, 0.81960785, 0.8, 1)">
			Medium turquoise color.
		</constant>
		<constant name="MEDIUM_VIOLET_RED" value="Color(0.78039217, 0.08235294, 0.52156866, 1)">
			Medium violet red color.
		</constant>
		<constant name="MIDNIGHT_BLUE" value="Color(0.09803922, 0.09803922, 0.4392157, 1)">
			Midnight blue color.
		</constant>
		<constant name="MINT_CREAM" value="Color(0.9607843, 1, 0.98039216, 1)">
			Mint cream color.
		</constant>
		<constant name="MISTY_ROSE" value="Color(1, 0.89411765, 0.88235295, 1)">
			Misty rose color.
		</constant>
		<constant name="MOCCASIN" value="Color(1, 0.89411765, 0.70980394, 1)">
			Moccasin color.
		</constant>
		<constant name="NAVAJO_WHITE" value="Color(1, 0.87058824, 0.6784314, 1)">
			Navajo white color.
		</constant>
		<constant name="NAVY_BLUE" value="Color(0, 0, 0.5019608, 1)">
			Navy blue color.
		</constant>
		<constant name="OLD_LACE" value="Color(0.99215686, 0.9607843, 0.9019608, 1)">
			Old lace color.
		</constant>
		<constant name="OLIVE" value="Color(0.5019608, 0.5019608, 0, 1)">
			Olive color.
		</constant>
		<constant name="OLIVE_DRAB" value="Color(0.41960785, 0.5568628, 0.13725491, 1)">
			Olive drab color.
		</constant>
		<constant name="ORANGE" value="Color(1, 0.64705884, 0, 1)">
			Orange color.
		</constant>
		<constant name="ORANGE_RED" value="Color(1, 0.27058825, 0, 1)">
			Orange red color.
		</constant>
		<constant name="ORCHID" value="Color(0.85490197, 0.4392157, 0.8392157, 1)">
			Orchid color.
		</constant>
		<constant name="PALE_GOLDENROD" value="Color(0.93333334, 0.9098039, 0.6666667, 1)">
			Pale goldenrod color.
		</constant>
		<constant name="PALE_GREEN" value="Color(0.59607846, 0.9843137, 0.59607846, 1)">
			Pale green color.
		</constant>
		<constant name="PALE_TURQUOISE" value="Color(0.6862745, 0.93333334, 0.93333334, 1)">
			Pale turquoise color.
		</constant>
		<constant name="PALE_VIOLET_RED" value="Color(0.85882354, 0.4392157, 0.5764706, 1)">
			Pale violet red color.
		</constant>
		<constant name="PAPAYA_WHIP" value="Color(1, 0.9372549, 0.8352941, 1)">
			Papaya whip color.
		</constant>
		<constant name="PEACH_PUFF" value="Color(1, 0.85490197, 0.7254902, 1)">
			Peach puff color.
		</constant>
		<constant name="PERU" value="Color(0.8039216, 0.52156866, 0.24705882, 1)">
			Peru color.
		</constant>
		<constant name="PINK" value="Color(1, 0.7529412, 0.79607844, 1)">
			Pink color.
		</constant>
		<constant name="PLUM" value="Color(0.8666667, 0.627451, 0.8666667, 1)">
			Plum color.
		</constant>
		<constant name="POWDER_BLUE" value="Color(0.6901961, 0.8784314, 0.9019608, 1)">
			Powder blue color.
		</constant>
		<constant name="PURPLE" value="Color(0.627451, 0.1254902, 0.9411765, 1)">
			Purple color.
		</constant>
		<constant name="REBECCA_PURPLE" value="Color(0.4, 0.2, 0.6, 1)">
			Rebecca purple color.
		</constant>
		<constant name="RED" value="Color(1, 0, 0, 1)">
			Red color.
		</constant>
		<constant name="ROSY_BROWN" value="Color(0.7372549, 0.56078434, 0.56078434, 1)">
			Rosy brown color.
		</constant>
		<constant name="ROYAL_BLUE" value="Color(0.25490198, 0.4117647, 0.88235295, 1)">
			Royal blue color.
		</constant>
		<constant name="SADDLE_BROWN" value="Color(0.54509807, 0.27058825, 0.07450981, 1)">
			Saddle brown color.
		</constant>
		<constant name="SALMON" value="Color(0.98039216, 0.5019608, 0.44705883, 1)">
			Salmon color.
		</constant>
		<constant name="SANDY_BROWN" value="Color(0.95686275, 0.6431373, 0.3764706, 1)">
			Sandy brown color.
		</constant>
		<constant name="SEA_GREEN" value="Color(0.18039216, 0.54509807, 0.34117648, 1)">
			Sea green color.
		</constant>
		<constant name="SEASHELL" value="Color(1, 0.9607843, 0.93333334, 1)">
			Seashell color.
		</constant>
		<constant name="SIENNA" value="Color(0.627451, 0.32156864, 0.1764706, 1)">
			Sienna color.
		</constant>
		<constant name="SILVER" value="Color(0.7529412, 0.7529412, 0.7529412, 1)">
			Silver color.
		</constant>
		<constant name="SKY_BLUE" value="Color(0.5294118, 0.80784315, 0.92156863, 1)">
			Sky blue color.
		</constant>
		<constant name="SLATE_BLUE" value="Color(0.41568628, 0.3529412, 0.8039216, 1)">
			Slate blue color.
		</constant>
		<constant name="SLATE_GRAY" value="Color(0.4392157, 0.5019608, 0.5647059, 1)">
			Slate gray color.
		</constant>
		<constant name="SNOW" value="Color(1, 0.98039216, 0.98039216, 1)">
			Snow color.
		</constant>
		<constant name="SPRING_GREEN" value="Color(0, 1, 0.49803922, 1)">
			Spring green color.
		</constant>
		<constant name="STEEL_BLUE" value="Color(0.27450982, 0.50980395, 0.7058824, 1)">
			Steel blue color.
		</constant>
		<constant name="TAN" value="Color(0.8235294, 0.7058824, 0.54901963, 1)">
			Tan color.
		</constant>
		<constant name="TEAL" value="Color(0, 0.5019608, 0.5019608, 1)">
			Teal color.
		</constant>
		<constant name="THISTLE" value="Color(0.84705883, 0.7490196, 0.84705883, 1)">
			Thistle color.
		</constant>
		<constant name="TOMATO" value="Color(1, 0.3882353, 0.2784314, 1)">
			Tomato color.
		</constant>
		<constant name="TRANSPARENT" value="Color(1, 1, 1, 0)">
			Transparent color (white with zero alpha).
		</constant>
		<constant name="TURQUOISE" value="Color(0.2509804, 0.8784314, 0.8156863, 1)">
			Turquoise color.
		</constant>
		<constant name="VIOLET" value="Color(0.93333334, 0.50980395, 0.93333334, 1)">
			Violet color.
		</constant>
		<constant name="WEB_GRAY" value="Color(0.5019608, 0.5019608, 0.5019608, 1)">
			Web gray color.
		</constant>
		<constant name="WEB_GREEN" value="Color(0, 0.5019608, 0, 1)">
			Web green color.
		</constant>
		<constant name="WEB_MAROON" value="Color(0.5019608, 0, 0, 1)">
			Web maroon color.
		</constant>
		<constant name="WEB_PURPLE" value="Color(0.5019608, 0, 0.5019608, 1)">
			Web purple color.
		</constant>
		<constant name="WHEAT" value="Color(0.9607843, 0.87058824, 0.7019608, 1)">
			Wheat color.
		</constant>
		<constant name="WHITE" value="Color(1, 1, 1, 1)">
			White color.
		</constant>
		<constant name="WHITE_SMOKE" value="Color(0.9607843, 0.9607843, 0.9607843, 1)">
			White smoke color.
		</constant>
		<constant name="YELLOW" value="Color(1, 1, 0, 1)">
			Yellow color.
		</constant>
		<constant name="YELLOW_GREEN" value="Color(0.6039216, 0.8039216, 0.19607843, 1)">
			Yellow green color.
		</constant>
	</constants>
	<operators>
		<operator name="operator !=">
			<return type="bool" />
			<param index="0" name="right" type="Color" />
			<description>
				Returns [code]true[/code] if the colors are not exactly equal.
				[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
			</description>
		</operator>
		<operator name="operator *">
			<return type="Color" />
			<param index="0" name="right" type="Color" />
			<description>
				Multiplies each component of the [Color] by the components of the given [Color].
			</description>
		</operator>
		<operator name="operator *">
			<return type="Color" />
			<param index="0" name="right" type="float" />
			<description>
				Multiplies each component of the [Color] by the given [float].
			</description>
		</operator>
		<operator name="operator *">
			<return type="Color" />
			<param index="0" name="right" type="int" />
			<description>
				Multiplies each component of the [Color] by the given [int].
			</description>
		</operator>
		<operator name="operator +">
			<return type="Color" />
			<param index="0" name="right" type="Color" />
			<description>
				Adds each component of the [Color] with the components of the given [Color].
			</description>
		</operator>
		<operator name="operator -">
			<return type="Color" />
			<param index="0" name="right" type="Color" />
			<description>
				Subtracts each component of the [Color] by the components of the given [Color].
			</description>
		</operator>
		<operator name="operator /">
			<return type="Color" />
			<param index="0" name="right" type="Color" />
			<description>
				Divides each component of the [Color] by the components of the given [Color].
			</description>
		</operator>
		<operator name="operator /">
			<return type="Color" />
			<param index="0" name="right" type="float" />
			<description>
				Divides each component of the [Color] by the given [float].
			</description>
		</operator>
		<operator name="operator /">
			<return type="Color" />
			<param index="0" name="right" type="int" />
			<description>
				Divides each component of the [Color] by the given [int].
			</description>
		</operator>
		<operator name="operator ==">
			<return type="bool" />
			<param index="0" name="right" type="Color" />
			<description>
				Returns [code]true[/code] if the colors are exactly equal.
				[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
			</description>
		</operator>
		<operator name="operator []">
			<return type="float" />
			<param index="0" name="index" type="int" />
			<description>
				Access color components using their index. [code][0][/code] is equivalent to [member r], [code][1][/code] is equivalent to [member g], [code][2][/code] is equivalent to [member b], and [code][3][/code] is equivalent to [member a].
			</description>
		</operator>
		<operator name="operator unary+">
			<return type="Color" />
			<description>
				Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
			</description>
		</operator>
		<operator name="operator unary-">
			<return type="Color" />
			<description>
				Inverts the given color. This is equivalent to [code]Color.WHITE - c[/code] or [code]Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)[/code]. Unlike with [method inverted], the [member a] component is inverted, too.
			</description>
		</operator>
	</operators>
</class>
