/**************************************************************************/
/*  add_metadata_dialog.h                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#pragma once

#include "scene/gui/dialogs.h"

class EditorValidationPanel;
class EditorVariantTypeOptionButton;
class LineEdit;

class AddMetadataDialog : public ConfirmationDialog {
	GDCLASS(AddMetadataDialog, ConfirmationDialog);

public:
	AddMetadataDialog();
	void open(const StringName p_title, List<StringName> &p_existing_metas);

	StringName get_meta_name();
	Variant get_meta_defval();

private:
	List<StringName> _existing_metas;

	void _check_meta_name();
	void _complete_init(const StringName &p_label);

	LineEdit *add_meta_name = nullptr;
	EditorVariantTypeOptionButton *add_meta_type = nullptr;
	EditorValidationPanel *validation_panel = nullptr;
};
