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								/**************************************************************************/
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								/*  editor_feature_profile.h                                              */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef EDITOR_FEATURE_PROFILE_H
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								#define EDITOR_FEATURE_PROFILE_H
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											2021-06-11 14:51:48 +02:00
										 
									 
								 
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								#include "core/io/file_access.h"
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								#include "core/object/ref_counted.h"
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								#include "editor/editor_help.h"
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								#include "scene/gui/dialogs.h"
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								#include "scene/gui/option_button.h"
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								#include "scene/gui/separator.h"
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								#include "scene/gui/split_container.h"
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								#include "scene/gui/tree.h"
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								class EditorFileDialog;
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								class EditorFeatureProfile : public RefCounted {
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									GDCLASS(EditorFeatureProfile, RefCounted);
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								public:
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									enum Feature {
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										FEATURE_3D,
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										FEATURE_SCRIPT,
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										FEATURE_ASSET_LIB,
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										FEATURE_SCENE_TREE,
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										FEATURE_NODE_DOCK,
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										FEATURE_FILESYSTEM_DOCK,
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										FEATURE_IMPORT_DOCK,
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										FEATURE_HISTORY_DOCK,
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										FEATURE_MAX
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									};
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								private:
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									HashSet<StringName> disabled_classes;
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									HashSet<StringName> disabled_editors;
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									HashMap<StringName, HashSet<StringName>> disabled_properties;
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									HashSet<StringName> collapsed_classes;
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									bool features_disabled[FEATURE_MAX];
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									static const char *feature_names[FEATURE_MAX];
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									static const char *feature_descriptions[FEATURE_MAX];
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									static const char *feature_identifiers[FEATURE_MAX];
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									String _get_feature_name(Feature p_feature) { return get_feature_name(p_feature); }
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								protected:
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									static void _bind_methods();
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								public:
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									void set_disable_class(const StringName &p_class, bool p_disabled);
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									bool is_class_disabled(const StringName &p_class) const;
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									void set_disable_class_editor(const StringName &p_class, bool p_disabled);
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									bool is_class_editor_disabled(const StringName &p_class) const;
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									void set_disable_class_property(const StringName &p_class, const StringName &p_property, bool p_disabled);
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									bool is_class_property_disabled(const StringName &p_class, const StringName &p_property) const;
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									bool has_class_properties_disabled(const StringName &p_class) const;
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									void set_item_collapsed(const StringName &p_class, bool p_collapsed);
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									bool is_item_collapsed(const StringName &p_class) const;
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									void set_disable_feature(Feature p_feature, bool p_disable);
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									bool is_feature_disabled(Feature p_feature) const;
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									Error save_to_file(const String &p_path);
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									Error load_from_file(const String &p_path);
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									static String get_feature_name(Feature p_feature);
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									static String get_feature_description(Feature p_feature);
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									EditorFeatureProfile();
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								};
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								VARIANT_ENUM_CAST(EditorFeatureProfile::Feature)
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								class EditorFeatureProfileManager : public AcceptDialog {
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									GDCLASS(EditorFeatureProfileManager, AcceptDialog);
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									enum Action {
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										PROFILE_CLEAR,
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										PROFILE_SET,
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										PROFILE_IMPORT,
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										PROFILE_EXPORT,
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										PROFILE_NEW,
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										PROFILE_ERASE,
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										PROFILE_MAX
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									};
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									enum ClassOptions {
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										CLASS_OPTION_DISABLE_EDITOR
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									};
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									ConfirmationDialog *erase_profile_dialog = nullptr;
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									ConfirmationDialog *new_profile_dialog = nullptr;
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									LineEdit *new_profile_name = nullptr;
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									LineEdit *current_profile_name = nullptr;
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									OptionButton *profile_list = nullptr;
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									Button *profile_actions[PROFILE_MAX];
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									HSplitContainer *h_split = nullptr;
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									VBoxContainer *class_list_vbc = nullptr;
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									Tree *class_list = nullptr;
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									VBoxContainer *property_list_vbc = nullptr;
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									Tree *property_list = nullptr;
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									EditorHelpBit *description_bit = nullptr;
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									Label *no_profile_selected_help = nullptr;
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									EditorFileDialog *import_profiles = nullptr;
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									EditorFileDialog *export_profile = nullptr;
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									void _profile_action(int p_action);
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									void _profile_selected(int p_what);
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									String current_profile;
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									void _update_profile_list(const String &p_select_profile = String());
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									void _update_selected_profile();
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									void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected);
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									Ref<EditorFeatureProfile> current;
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									Ref<EditorFeatureProfile> edited;
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									void _erase_selected_profile();
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									void _create_new_profile();
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									String _get_selected_profile();
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									void _import_profiles(const Vector<String> &p_paths);
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									void _export_profile(const String &p_path);
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									bool updating_features = false;
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									void _class_list_item_selected();
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									void _class_list_item_edited();
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									void _class_list_item_collapsed(Object *p_item);
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									void _property_item_edited();
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									void _save_and_update();
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									Timer *update_timer = nullptr;
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									void _emit_current_profile_changed();
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									static EditorFeatureProfileManager *singleton;
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								protected:
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									static void _bind_methods();
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									void _notification(int p_what);
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								public:
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									Ref<EditorFeatureProfile> get_current_profile();
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											2023-03-04 20:27:56 +01:00
										 
									 
								 
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									String get_current_profile_name() const;
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									void set_current_profile(const String &p_profile_name, bool p_validate_profile);
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									void notify_changed();
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									static EditorFeatureProfileManager *get_singleton() { return singleton; }
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									EditorFeatureProfileManager();
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								};
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								#endif // EDITOR_FEATURE_PROFILE_H
							 |