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										 |  |  | /*  camera_macos.h                                                        */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
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										 |  |  | /*                        https://godotengine.org                         */ | 
					
						
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										 |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
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										 |  |  | /*                                                                        */ | 
					
						
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										 |  |  | #ifndef CAMERA_MACOS_H
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							|  |  |  | #define CAMERA_MACOS_H
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										 |  |  | ///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimize code duplication!!!!
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												Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
											
										 
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										 |  |  | // If you fix something here, make sure you fix it there as well!
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							|  |  |  | #include "servers/camera_server.h"
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										 |  |  | class CameraMacOS : public CameraServer { | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	CameraMacOS(); | 
					
						
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							|  |  |  | 	void update_feeds(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif // CAMERA_MACOS_H
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