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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  noise_texture_3d.h                                                    */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
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							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
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							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef NOISE_TEXTURE_3D_H
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							|  |  |  | #define NOISE_TEXTURE_3D_H
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							|  |  |  | #include "noise.h"
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							|  |  |  | #include "core/object/ref_counted.h"
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							|  |  |  | #include "scene/resources/texture.h"
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							|  |  |  | class NoiseTexture3D : public Texture3D { | 
					
						
							|  |  |  | 	GDCLASS(NoiseTexture3D, Texture3D); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	Thread noise_thread; | 
					
						
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							|  |  |  | 	bool first_time = true; | 
					
						
							|  |  |  | 	bool update_queued = false; | 
					
						
							|  |  |  | 	bool regen_queued = false; | 
					
						
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							|  |  |  | 	mutable RID texture; | 
					
						
							|  |  |  | 	uint32_t flags = 0; | 
					
						
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							|  |  |  | 	int width = 64; | 
					
						
							|  |  |  | 	int height = 64; | 
					
						
							|  |  |  | 	int depth = 64; | 
					
						
							|  |  |  | 	bool invert = false; | 
					
						
							|  |  |  | 	bool seamless = false; | 
					
						
							|  |  |  | 	real_t seamless_blend_skirt = 0.1; | 
					
						
							|  |  |  | 	bool normalize = true; | 
					
						
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							|  |  |  | 	Ref<Gradient> color_ramp; | 
					
						
							|  |  |  | 	Ref<Noise> noise; | 
					
						
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										 |  |  | 	Image::Format format = Image::FORMAT_L8; | 
					
						
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										 |  |  | 	void _thread_done(const TypedArray<Image> &p_data); | 
					
						
							|  |  |  | 	static void _thread_function(void *p_ud); | 
					
						
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							|  |  |  | 	void _queue_update(); | 
					
						
							|  |  |  | 	TypedArray<Image> _generate_texture(); | 
					
						
							|  |  |  | 	void _update_texture(); | 
					
						
							|  |  |  | 	void _set_texture_data(const TypedArray<Image> &p_data); | 
					
						
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							|  |  |  | 	Ref<Image> _modulate_with_gradient(Ref<Image> p_image, Ref<Gradient> p_gradient); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _validate_property(PropertyInfo &p_property) const; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	void set_noise(Ref<Noise> p_noise); | 
					
						
							|  |  |  | 	Ref<Noise> get_noise(); | 
					
						
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							|  |  |  | 	void set_width(int p_width); | 
					
						
							|  |  |  | 	void set_height(int p_height); | 
					
						
							|  |  |  | 	void set_depth(int p_depth); | 
					
						
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							|  |  |  | 	void set_invert(bool p_invert); | 
					
						
							|  |  |  | 	bool get_invert() const; | 
					
						
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							|  |  |  | 	void set_seamless(bool p_seamless); | 
					
						
							|  |  |  | 	bool get_seamless(); | 
					
						
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							|  |  |  | 	void set_seamless_blend_skirt(real_t p_blend_skirt); | 
					
						
							|  |  |  | 	real_t get_seamless_blend_skirt(); | 
					
						
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							|  |  |  | 	void set_normalize(bool p_normalize); | 
					
						
							|  |  |  | 	bool is_normalized() const; | 
					
						
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							|  |  |  | 	void set_color_ramp(const Ref<Gradient> &p_gradient); | 
					
						
							|  |  |  | 	Ref<Gradient> get_color_ramp() const; | 
					
						
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							|  |  |  | 	virtual int get_width() const override; | 
					
						
							|  |  |  | 	virtual int get_height() const override; | 
					
						
							|  |  |  | 	virtual int get_depth() const override; | 
					
						
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							|  |  |  | 	virtual RID get_rid() const override; | 
					
						
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							|  |  |  | 	virtual Vector<Ref<Image>> get_data() const override; | 
					
						
							|  |  |  | 	virtual Image::Format get_format() const override; | 
					
						
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							|  |  |  | 	NoiseTexture3D(); | 
					
						
							|  |  |  | 	virtual ~NoiseTexture3D(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // NOISE_TEXTURE_3D_H
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