2022-04-17 12:58:09 +10:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
											2023-07-06 10:08:05 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								<class  name= "OpenXRHand"  inherits= "Node3D"  xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance"  xsi:noNamespaceSchemaLocation= "../../../doc/class.xsd" >  
						 
					
						
							
								
									
										
										
										
											2022-04-17 12:58:09 +10:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Node supporting finger tracking in OpenXR.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										This node enables OpenXR's hand tracking functionality. The node should be a child node of an [XROrigin3D] node, tracking will update its position to where the player's actual hand is positioned. This node also updates the skeleton of a properly skinned hand model. The hand mesh should be a child node of this node.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "hand"  type= "int"  setter= "set_hand"  getter= "get_hand"  enum= "OpenXRHand.Hands"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Specifies whether this node tracks the left or right hand of the player.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "hand_skeleton"  type= "NodePath"  setter= "set_hand_skeleton"  getter= "get_hand_skeleton"  default= "NodePath("")" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Set a [Skeleton3D] node for which the pose positions will be updated.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<member  name= "motion_range"  type= "int"  setter= "set_motion_range"  getter= "get_motion_range"  enum= "OpenXRHand.MotionRange"  default= "0" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Set the motion range (if supported) limiting the hand motion.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "HAND_LEFT"  value= "0"  enum= "Hands" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Tracking the player's left hand.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "HAND_RIGHT"  value= "1"  enum= "Hands" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Tracking the player's right hand.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "HAND_MAX"  value= "2"  enum= "Hands" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Maximum supported hands.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "MOTION_RANGE_UNOBSTRUCTED"  value= "0"  enum= "MotionRange" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											When player grips, hand skeleton will form a full fist.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "MOTION_RANGE_CONFORM_TO_CONTROLLER"  value= "1"  enum= "MotionRange" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											When player grips, hand skeleton conforms to the controller the player is holding.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										<constant  name= "MOTION_RANGE_MAX"  value= "2"  enum= "MotionRange" > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Maximum supported motion ranges.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										</constant> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>