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								/*  display_layer.h                                                       */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2020-07-15 21:59:57 +03:00
										 
									 
								 
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								#import <OpenGLES/EAGLDrawable.h>
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								#import <QuartzCore/QuartzCore.h>
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2020-07-15 21:59:57 +03:00
										 
									 
								 
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								@protocol DisplayLayer <NSObject>
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											2023-01-21 00:20:30 +02:00
										 
									 
								 
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								- (void)startRenderDisplayLayer;
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								- (void)stopRenderDisplayLayer;
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								- (void)initializeDisplayLayer;
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								- (void)layoutDisplayLayer;
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								@end
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2020-07-15 21:59:57 +03:00
										 
									 
								 
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								// An ugly workaround for iOS simulator
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								#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
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								#if defined(__IPHONE_13_0)
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								API_AVAILABLE(ios(13.0))
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								@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
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								#else
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								@interface GodotMetalLayer : CALayer <DisplayLayer>
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								#endif
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								#else
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								@interface GodotMetalLayer : CAMetalLayer <DisplayLayer>
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								#endif
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								@end
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											2015-11-16 11:07:21 +11:00
										 
									 
								 
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								API_DEPRECATED("OpenGLES is deprecated", ios(2.0, 12.0))
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								@interface GodotOpenGLLayer : CAEAGLLayer <DisplayLayer>
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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											2020-07-15 21:59:57 +03:00
										 
									 
								 
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								@end
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