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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  library_godot_webgl2.js                                               */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | const GodotWebGL2 = { | 
					
						
							|  |  |  | 	$GodotWebGL2__deps: ['$GL', '$GodotRuntime'], | 
					
						
							|  |  |  | 	$GodotWebGL2: {}, | 
					
						
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										 |  |  | 	// This is implemented as "glGetBufferSubData" in new emscripten versions.
 | 
					
						
							|  |  |  | 	// Since we have to support older (pre 2.0.17) emscripten versions, we add this wrapper function instead.
 | 
					
						
							|  |  |  | 	godot_webgl2_glGetBufferSubData__proxy: 'sync', | 
					
						
							|  |  |  | 	godot_webgl2_glGetBufferSubData__sig: 'vippp', | 
					
						
							|  |  |  | 	godot_webgl2_glGetBufferSubData__deps: ['$GL', 'emscripten_webgl_get_current_context'], | 
					
						
							|  |  |  | 	godot_webgl2_glGetBufferSubData: function (target, offset, size, data) { | 
					
						
							|  |  |  | 		const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
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							|  |  |  | 		const gl = GL.getContext(gl_context_handle); | 
					
						
							|  |  |  | 		if (gl) { | 
					
						
							|  |  |  | 			gl.GLctx['getBufferSubData'](target, offset, HEAPU8, data, size); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}, | 
					
						
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										 |  |  | 	godot_webgl2_glFramebufferTextureMultiviewOVR__deps: ['emscripten_webgl_get_current_context'], | 
					
						
							|  |  |  | 	godot_webgl2_glFramebufferTextureMultiviewOVR__proxy: 'sync', | 
					
						
							|  |  |  | 	godot_webgl2_glFramebufferTextureMultiviewOVR__sig: 'viiiiii', | 
					
						
							|  |  |  | 	godot_webgl2_glFramebufferTextureMultiviewOVR: function (target, attachment, texture, level, base_view_index, num_views) { | 
					
						
							|  |  |  | 		const context = GL.currentContext; | 
					
						
							|  |  |  | 		if (typeof context.multiviewExt === 'undefined') { | 
					
						
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										 |  |  | 			const /** OVR_multiview2 */ ext = context.GLctx.getExtension('OVR_multiview2'); | 
					
						
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										 |  |  | 			if (!ext) { | 
					
						
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										 |  |  | 				GodotRuntime.error('Trying to call glFramebufferTextureMultiviewOVR() without the OVR_multiview2 extension'); | 
					
						
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										 |  |  | 				return; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			context.multiviewExt = ext; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		const /** OVR_multiview2 */ ext = context.multiviewExt; | 
					
						
							|  |  |  | 		ext.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views); | 
					
						
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										 |  |  | 	}, | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | autoAddDeps(GodotWebGL2, '$GodotWebGL2'); | 
					
						
							|  |  |  | mergeInto(LibraryManager.library, GodotWebGL2); |