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								/*  graph_element.h                                                       */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef GRAPH_ELEMENT_H
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								#define GRAPH_ELEMENT_H
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								#include "scene/gui/container.h"
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								class GraphElement : public Container {
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									GDCLASS(GraphElement, Container);
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								protected:
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									bool selected = false;
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									bool resizable = false;
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									bool resizing = false;
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									bool draggable = true;
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									bool selectable = true;
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									Vector2 drag_from;
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									Vector2 resizing_from;
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									Vector2 resizing_from_size;
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									Vector2 position_offset;
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									struct ThemeCache {
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										Ref<Texture2D> resizer;
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									} theme_cache;
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								#ifdef TOOLS_ENABLED
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									void _edit_set_position(const Point2 &p_position) override;
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								#endif
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								protected:
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									virtual void gui_input(const Ref<InputEvent> &p_ev) override;
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									void _notification(int p_what);
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									static void _bind_methods();
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									virtual void _resort();
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									void _validate_property(PropertyInfo &p_property) const;
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								public:
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									void set_position_offset(const Vector2 &p_offset);
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									Vector2 get_position_offset() const;
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									void set_selected(bool p_selected);
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									bool is_selected();
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									void set_drag(bool p_drag);
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									Vector2 get_drag_from();
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									void set_resizable(bool p_enable);
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									bool is_resizable() const;
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									void set_draggable(bool p_draggable);
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									bool is_draggable();
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									void set_selectable(bool p_selectable);
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									bool is_selectable();
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									virtual Size2 get_minimum_size() const override;
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									bool is_resizing() const {
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										return resizing;
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									}
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									GraphElement() {}
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								};
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								#endif // GRAPH_ELEMENT_H
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