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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  audio_effect.h                                                        */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef AUDIO_EFFECT_H
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							|  |  |  | #define AUDIO_EFFECT_H
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										 |  |  | #include "core/io/resource.h"
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										 |  |  | #include "core/math/audio_frame.h"
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										 |  |  | #include "core/object/gdvirtual.gen.inc"
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							|  |  |  | #include "core/variant/native_ptr.h"
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										 |  |  | class AudioEffectInstance : public RefCounted { | 
					
						
							|  |  |  | 	GDCLASS(AudioEffectInstance, RefCounted); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	GDVIRTUAL3(_process, GDExtensionConstPtr<AudioFrame>, GDExtensionPtr<AudioFrame>, int) | 
					
						
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										 |  |  | 	GDVIRTUAL0RC(bool, _process_silence) | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); | 
					
						
							|  |  |  | 	virtual bool process_silence() const; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | class AudioEffect : public Resource { | 
					
						
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										 |  |  | 	GDCLASS(AudioEffect, Resource); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	GDVIRTUAL0R(Ref<AudioEffectInstance>, _instantiate) | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	virtual Ref<AudioEffectInstance> instantiate(); | 
					
						
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										 |  |  | 	AudioEffect(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif // AUDIO_EFFECT_H
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