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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  physics_server_2d_extension.cpp                                       */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "physics_server_2d_extension.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | bool PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query(const RID &p_body) const { | 
					
						
							|  |  |  | 	return exclude && exclude->has(p_body); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | thread_local const HashSet<RID> *PhysicsDirectSpaceState2DExtension::exclude = nullptr; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void PhysicsDirectSpaceState2DExtension::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("is_body_excluded_from_query", "body"), &PhysicsDirectSpaceState2DExtension::is_body_excluded_from_query); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_intersect_ray, "from", "to", "collision_mask", "collide_with_bodies", "collide_with_areas", "hit_from_inside", "result"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_intersect_point, "position", "canvas_instance_id", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_intersect_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "result", "max_results"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_cast_motion, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "closest_safe", "closest_unsafe"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_collide_shape, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "results", "max_results", "result_count"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_rest_info, "shape_rid", "transform", "motion", "margin", "collision_mask", "collide_with_bodies", "collide_with_areas", "rest_info"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | PhysicsDirectSpaceState2DExtension::PhysicsDirectSpaceState2DExtension() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void PhysicsDirectBodyState2DExtension::_bind_methods() { | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_total_gravity); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_total_linear_damp); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_total_angular_damp); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_get_center_of_mass); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_center_of_mass_local); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_inverse_mass); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_inverse_inertia); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_set_linear_velocity, "velocity"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_linear_velocity); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_set_angular_velocity, "velocity"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_angular_velocity); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_set_transform, "transform"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_transform); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_get_velocity_at_local_position, "local_position"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_apply_central_impulse, "impulse"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_impulse, "impulse", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_torque_impulse, "impulse"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_apply_central_force, "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_force, "force", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_apply_torque, "torque"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_add_constant_central_force, "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_add_constant_force, "force", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_add_constant_torque, "torque"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_set_constant_force, "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_constant_force); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_set_constant_torque, "torque"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_constant_torque); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_set_sleep_state, "enabled"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_is_sleeping); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_count); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_local_position, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_local_normal, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_local_shape, "contact_idx"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_get_contact_local_velocity_at_position, "contact_idx"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_get_contact_collider, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_position, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_id, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_object, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_shape, "contact_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_get_contact_collider_velocity_at_position, "contact_idx"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_get_contact_impulse, "contact_idx"); | 
					
						
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										 |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_get_step); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_integrate_forces); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_get_space_state); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | PhysicsDirectBodyState2DExtension::PhysicsDirectBodyState2DExtension() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | thread_local const HashSet<RID> *PhysicsServer2DExtension::exclude_bodies = nullptr; | 
					
						
							|  |  |  | thread_local const HashSet<ObjectID> *PhysicsServer2DExtension::exclude_objects = nullptr; | 
					
						
							|  |  |  | 
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							|  |  |  | bool PhysicsServer2DExtension::body_test_motion_is_excluding_body(RID p_body) const { | 
					
						
							|  |  |  | 	return exclude_bodies && exclude_bodies->has(p_body); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool PhysicsServer2DExtension::body_test_motion_is_excluding_object(ObjectID p_object) const { | 
					
						
							|  |  |  | 	return exclude_objects && exclude_objects->has(p_object); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void PhysicsServer2DExtension::_bind_methods() { | 
					
						
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										 |  |  | 	/* SHAPE API */ | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_world_boundary_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_separation_ray_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_segment_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_circle_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_rectangle_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_capsule_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_convex_polygon_shape_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_concave_polygon_shape_create); | 
					
						
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							|  |  |  | 	GDVIRTUAL_BIND(_shape_set_data, "shape", "data"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_shape_set_custom_solver_bias, "shape", "bias"); | 
					
						
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										 |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_shape_get_type, "shape"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_shape_get_data, "shape"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_shape_get_custom_solver_bias, "shape"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_shape_collide, "shape_A", "xform_A", "motion_A", "shape_B", "xform_B", "motion_B", "results", "result_max", "result_count"); | 
					
						
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							|  |  |  | 	/* SPACE API */ | 
					
						
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										 |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_space_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_set_active, "space", "active"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_is_active, "space"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_space_set_param, "space", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_get_param, "space", "param"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_space_get_direct_state, "space"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_space_set_debug_contacts, "space", "max_contacts"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_get_contacts, "space"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_space_get_contact_count, "space"); | 
					
						
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							|  |  |  | 	/* AREA API */ | 
					
						
							|  |  |  | 
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										 |  |  | 	GDVIRTUAL_BIND(_area_create); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_set_space, "area", "space"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_space, "area"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_area_add_shape, "area", "shape", "transform", "disabled"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_shape, "area", "shape_idx", "shape"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_shape_transform, "area", "shape_idx", "transform"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_shape_disabled, "area", "shape_idx", "disabled"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_area_get_shape_count, "area"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_shape, "area", "shape_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_shape_transform, "area", "shape_idx"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_area_remove_shape, "area", "shape_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_clear_shapes, "area"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_attach_object_instance_id, "area", "id"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_object_instance_id, "area"); | 
					
						
							|  |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_area_attach_canvas_instance_id, "area", "id"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_canvas_instance_id, "area"); | 
					
						
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										 |  |  | 
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							|  |  |  | 	GDVIRTUAL_BIND(_area_set_param, "area", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_transform, "area", "transform"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_param, "area", "param"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_get_transform, "area"); | 
					
						
							|  |  |  | 
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										 |  |  | 	GDVIRTUAL_BIND(_area_set_collision_layer, "area", "layer"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_get_collision_layer, "area"); | 
					
						
							|  |  |  | 
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										 |  |  | 	GDVIRTUAL_BIND(_area_set_collision_mask, "area", "mask"); | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_get_collision_mask, "area"); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_area_set_monitorable, "area", "monitorable"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_pickable, "area", "pickable"); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_monitor_callback, "area", "callback"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_area_set_area_monitor_callback, "area", "callback"); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	/* BODY API */ | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_body", "body"), &PhysicsServer2DExtension::body_test_motion_is_excluding_body); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("body_test_motion_is_excluding_object", "object"), &PhysicsServer2DExtension::body_test_motion_is_excluding_object); | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	GDVIRTUAL_BIND(_body_create); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_space, "body", "space"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_space, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_mode, "body", "mode"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_mode, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_shape, "body", "shape", "transform", "disabled"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_shape, "body", "shape_idx", "shape"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_shape_transform, "body", "shape_idx", "transform"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_shape_count, "body"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_shape, "body", "shape_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_shape_transform, "body", "shape_idx"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_shape_disabled, "body", "shape_idx", "disabled"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_shape_as_one_way_collision, "body", "shape_idx", "enable", "margin"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_remove_shape, "body", "shape_idx"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_clear_shapes, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_attach_object_instance_id, "body", "id"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_object_instance_id, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_attach_canvas_instance_id, "body", "id"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_canvas_instance_id, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_continuous_collision_detection_mode, "body", "mode"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_continuous_collision_detection_mode, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_collision_layer, "body", "layer"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_collision_layer, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_collision_mask, "body", "mask"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_collision_mask, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_collision_priority, "body", "priority"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_collision_priority, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_param, "body", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_param, "body", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_reset_mass_properties, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_state, "body", "state", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_state, "body", "state"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_central_impulse, "body", "impulse"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_torque_impulse, "body", "impulse"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_impulse, "body", "impulse", "position"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_central_force, "body", "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_force, "body", "force", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_apply_torque, "body", "torque"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_constant_central_force, "body", "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_constant_force, "body", "force", "position"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_constant_torque, "body", "torque"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_constant_force, "body", "force"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_constant_force, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_constant_torque, "body", "torque"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_constant_torque, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_axis_velocity, "body", "axis_velocity"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_add_collision_exception, "body", "excepted_body"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_remove_collision_exception, "body", "excepted_body"); | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_get_collision_exceptions, "body"); | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_max_contacts_reported, "body", "amount"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_max_contacts_reported, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_contacts_reported_depth_threshold, "body", "threshold"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_contacts_reported_depth_threshold, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_omit_force_integration, "body", "enable"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_is_omitting_force_integration, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-15 14:15:39 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_state_sync_callback, "body", "callable"); | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_set_force_integration_callback, "body", "callable", "userdata"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_collide_shape, "body", "body_shape", "shape", "shape_xform", "motion", "results", "result_max", "result_count"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_set_pickable, "body", "pickable"); | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_body_get_direct_state, "body"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_body_test_motion, "body", "from", "motion", "margin", "collide_separation_ray", "recovery_as_collision", "result"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	/* JOINT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_joint_create); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_clear, "joint"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_set_param, "joint", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_get_param, "joint", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_joint_disable_collisions_between_bodies, "joint", "disable"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_is_disabled_collisions_between_bodies, "joint"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_joint_make_pin, "joint", "anchor", "body_a", "body_b"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_make_groove, "joint", "a_groove1", "a_groove2", "b_anchor", "body_a", "body_b"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_make_damped_spring, "joint", "anchor_a", "anchor_b", "body_a", "body_b"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-13 13:45:24 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_pin_joint_set_flag, "joint", "flag", "enabled"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_pin_joint_get_flag, "joint", "flag"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_pin_joint_set_param, "joint", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_pin_joint_get_param, "joint", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_damped_spring_joint_set_param, "joint", "param", "value"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_damped_spring_joint_get_param, "joint", "param"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_joint_get_type, "joint"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-09 14:05:14 +02:00
										 |  |  | 	/* MISC */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_free_rid, "rid"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_set_active, "active"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-07 12:47:18 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_init); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_step, "step"); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_sync); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_flush_queries); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_end_sync); | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_finish); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	GDVIRTUAL_BIND(_is_flushing_queries); | 
					
						
							| 
									
										
										
										
											2022-09-04 10:32:21 +02:00
										 |  |  | 	GDVIRTUAL_BIND(_get_process_info, "process_info"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PhysicsServer2DExtension::PhysicsServer2DExtension() { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | PhysicsServer2DExtension::~PhysicsServer2DExtension() { | 
					
						
							|  |  |  | } |