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			47 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			47 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*
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								Convection Texture Tools
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								Copyright (c) 2018-2019 Eric Lasota
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								Permission is hereby granted, free of charge, to any person obtaining
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								a copy of this software and associated documentation files (the
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								"Software"), to deal in the Software without restriction, including
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								without limitation the rights to use, copy, modify, merge, publish,
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								distribute, sublicense, and/or sell copies of the Software, and to
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								permit persons to whom the Software is furnished to do so, subject
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								to the following conditions:
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								The above copyright notice and this permission notice shall be included
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								in all copies or substantial portions of the Software.
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								THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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								OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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								MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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								IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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								CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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								TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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								SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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								-------------------------------------------------------------------------------------
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								Portions based on DirectX Texture Library (DirectXTex)
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								Copyright (c) Microsoft Corporation. All rights reserved.
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								Licensed under the MIT License.
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								http://go.microsoft.com/fwlink/?LinkId=248926
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								*/
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								#include "ConvectionKernels_Config.h"
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								#if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL)
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								#include "ConvectionKernels_BCCommon.h"
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								int cvtt::Internal::BCCommon::TweakRoundsForRange(int range)
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								{
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								    if (range == 3)
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								        return 3;
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								    return 4;
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								}
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								#endif
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