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			89 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			89 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /*
 | ||
|  | Convection Texture Tools | ||
|  | Copyright (c) 2018-2019 Eric Lasota | ||
|  | 
 | ||
|  | Permission is hereby granted, free of charge, to any person obtaining | ||
|  | a copy of this software and associated documentation files (the | ||
|  | "Software"), to deal in the Software without restriction, including | ||
|  | without limitation the rights to use, copy, modify, merge, publish, | ||
|  | distribute, sublicense, and/or sell copies of the Software, and to | ||
|  | permit persons to whom the Software is furnished to do so, subject | ||
|  | to the following conditions: | ||
|  | 
 | ||
|  | The above copyright notice and this permission notice shall be included | ||
|  | in all copies or substantial portions of the Software. | ||
|  | 
 | ||
|  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | ||
|  | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
|  | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
|  | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
|  | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
|  | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
|  | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
|  | 
 | ||
|  | ------------------------------------------------------------------------------------- | ||
|  | 
 | ||
|  | Portions based on DirectX Texture Library (DirectXTex) | ||
|  | 
 | ||
|  | Copyright (c) Microsoft Corporation. All rights reserved. | ||
|  | Licensed under the MIT License. | ||
|  | 
 | ||
|  | http://go.microsoft.com/fwlink/?LinkId=248926
 | ||
|  | */ | ||
|  | #include "ConvectionKernels_Config.h"
 | ||
|  | 
 | ||
|  | #if !defined(CVTT_SINGLE_FILE) || defined(CVTT_SINGLE_FILE_IMPL)
 | ||
|  | 
 | ||
|  | #include "ConvectionKernels.h"
 | ||
|  | #include "ConvectionKernels_ParallelMath.h"
 | ||
|  | 
 | ||
|  | #include <algorithm>
 | ||
|  | 
 | ||
|  | namespace cvtt | ||
|  | { | ||
|  |     namespace Util | ||
|  |     { | ||
|  |         // Signed input blocks are converted into unsigned space, with the maximum value being 254
 | ||
|  |         void BiasSignedInput(PixelBlockU8 inputNormalized[ParallelMath::ParallelSize], const PixelBlockS8 inputSigned[ParallelMath::ParallelSize]) | ||
|  |         { | ||
|  |             for (size_t block = 0; block < ParallelMath::ParallelSize; block++) | ||
|  |             { | ||
|  |                 const PixelBlockS8& inputSignedBlock = inputSigned[block]; | ||
|  |                 PixelBlockU8& inputNormalizedBlock = inputNormalized[block]; | ||
|  | 
 | ||
|  |                 for (size_t px = 0; px < 16; px++) | ||
|  |                 { | ||
|  |                     for (size_t ch = 0; ch < 4; ch++) | ||
|  |                         inputNormalizedBlock.m_pixels[px][ch] = static_cast<uint8_t>(std::max<int>(inputSignedBlock.m_pixels[px][ch], -127) + 127); | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         void FillWeights(const Options &options, float channelWeights[4]) | ||
|  |         { | ||
|  |             if (options.flags & Flags::Uniform) | ||
|  |                 channelWeights[0] = channelWeights[1] = channelWeights[2] = channelWeights[3] = 1.0f; | ||
|  |             else | ||
|  |             { | ||
|  |                 channelWeights[0] = options.redWeight; | ||
|  |                 channelWeights[1] = options.greenWeight; | ||
|  |                 channelWeights[2] = options.blueWeight; | ||
|  |                 channelWeights[3] = options.alphaWeight; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         void ComputeTweakFactors(int tweak, int range, float *outFactors) | ||
|  |         { | ||
|  |             int totalUnits = range - 1; | ||
|  |             int minOutsideUnits = ((tweak >> 1) & 1); | ||
|  |             int maxOutsideUnits = (tweak & 1); | ||
|  |             int insideUnits = totalUnits - minOutsideUnits - maxOutsideUnits; | ||
|  | 
 | ||
|  |             outFactors[0] = -static_cast<float>(minOutsideUnits) / static_cast<float>(insideUnits); | ||
|  |             outFactors[1] = static_cast<float>(maxOutsideUnits) / static_cast<float>(insideUnits) + 1.0f; | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | #endif
 |