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								// Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 
									 
								 
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								// SPDX-License-Identifier: Apache-2.0
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								#pragma once
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								#include "primitive.h"
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								namespace embree
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								{
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								  struct Object
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								  {
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								    struct Type : public PrimitiveType 
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								    {
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								      const char* name() const;
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								      size_t sizeActive(const char* This) const;
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								      size_t sizeTotal(const char* This) const;
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								      size_t getBytes(const char* This) const;
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								    };
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								    static Type type;
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								  public:
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								    /* primitive supports multiple time segments */
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								    static const bool singleTimeSegment = false;
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								    /* Returns maximum number of stored primitives */
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								    static __forceinline size_t max_size() { return 1; }
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								    /* Returns required number of primitive blocks for N primitives */
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								    static __forceinline size_t blocks(size_t N) { return N; }
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								  public:
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								    /*! constructs a virtual object */
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								    Object (unsigned geomID, unsigned primID) 
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								    : _geomID(geomID), _primID(primID) {}
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								    __forceinline unsigned geomID() const {
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								      return _geomID;
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								    }
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								    __forceinline unsigned primID() const {
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								      return _primID;
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								    }
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								    /*! fill triangle from triangle list */
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								    __forceinline void fill(const PrimRef* prims, size_t& i, size_t end, Scene* scene)
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								    {
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								      const PrimRef& prim = prims[i]; i++;
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								      new (this) Object(prim.geomID(), prim.primID());
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								    }
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								    /*! fill triangle from triangle list */
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								    __forceinline LBBox3fa fillMB(const PrimRef* prims, size_t& i, size_t end, Scene* scene, size_t itime)
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								    {
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								      const PrimRef& prim = prims[i]; i++;
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								      const unsigned geomID = prim.geomID();
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								      const unsigned primID = prim.primID();
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								      new (this) Object(geomID, primID);
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								      AccelSet* accel = (AccelSet*) scene->get(geomID);
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								      return accel->linearBounds(primID,itime);
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								    }
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								    /*! fill triangle from triangle list */
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								    __forceinline LBBox3fa fillMB(const PrimRefMB* prims, size_t& i, size_t end, Scene* scene, const BBox1f time_range)
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								    {
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								      const PrimRefMB& prim = prims[i]; i++;
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								      const unsigned geomID = prim.geomID();
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								      const unsigned primID = prim.primID();
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								      new (this) Object(geomID, primID);
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								      AccelSet* accel = (AccelSet*) scene->get(geomID);
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								      return accel->linearBounds(primID,time_range);
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								    }
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								    /* Updates the primitive */
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								    __forceinline BBox3fa update(AccelSet* mesh) {
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								      return mesh->bounds(primID());
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								    }
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								  private:
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								    unsigned int _geomID;  //!< geometry ID
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								    unsigned int _primID;  //!< primitive ID
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								  };
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								}
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