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								/*  file_access_memory.h                                                 */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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											2017-04-08 00:11:42 +02:00
										 
									 
								 
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								/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef FILE_ACCESS_MEMORY_H
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								#define FILE_ACCESS_MEMORY_H
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								#include "os/file_access.h"
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								class FileAccessMemory : public FileAccess {
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									uint8_t *data;
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									int length;
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									mutable int pos;
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									static FileAccess *create();
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								public:
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									static void register_file(String p_name, Vector<uint8_t> p_data);
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									static void cleanup();
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									virtual Error open_custom(const uint8_t *p_data, int p_len); ///< open a file
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									virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
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									virtual void close(); ///< close a file
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									virtual bool is_open() const; ///< true when file is open
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									virtual void seek(size_t p_position); ///< seek to a given position
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									virtual void seek_end(int64_t p_position); ///< seek from the end of file
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									virtual size_t get_pos() const; ///< get position in the file
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									virtual size_t get_len() const; ///< get size of the file
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									virtual bool eof_reached() const; ///< reading passed EOF
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									virtual uint8_t get_8() const; ///< get a byte
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									virtual int get_buffer(uint8_t *p_dst, int p_length) const; ///< get an array of bytes
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									virtual Error get_error() const; ///< get last error
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									virtual void store_8(uint8_t p_byte); ///< store a byte
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									virtual void store_buffer(const uint8_t *p_src, int p_length); ///< store an array of bytes
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									virtual bool file_exists(const String &p_name); ///< return true if a file exists
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									virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
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									FileAccessMemory();
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								};
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								#endif // FILE_ACCESS_MEMORY_H
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