2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  math_defs.h                                                           */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2025-02-01 10:33:58 -06:00
										 
									 
								 
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								#pragma once
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											2025-04-10 11:21:05 -05:00
										 
									 
								 
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								#include "core/typedefs.h"
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								#include <limits>
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								namespace Math {
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								inline constexpr double SQRT2 = 1.4142135623730950488016887242;
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								inline constexpr double SQRT3 = 1.7320508075688772935274463415059;
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								inline constexpr double SQRT12 = 0.7071067811865475244008443621048490;
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								inline constexpr double SQRT13 = 0.57735026918962576450914878050196;
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								inline constexpr double LN2 = 0.6931471805599453094172321215;
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								inline constexpr double TAU = 6.2831853071795864769252867666;
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								inline constexpr double PI = 3.1415926535897932384626433833;
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								inline constexpr double E = 2.7182818284590452353602874714;
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								inline constexpr double INF = std::numeric_limits<double>::infinity();
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								inline constexpr double NaN = std::numeric_limits<double>::quiet_NaN();
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								} // namespace Math
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								#define CMP_EPSILON 0.00001
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								#define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
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								#define CMP_NORMALIZE_TOLERANCE 0.000001
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								#define CMP_POINT_IN_PLANE_EPSILON 0.00001
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								#ifdef DEBUG_ENABLED
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								#define MATH_CHECKS
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								#endif
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								//this epsilon is for values related to a unit size (scalar or vector len)
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								#ifdef PRECISE_MATH_CHECKS
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								#define UNIT_EPSILON 0.00001
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								#else
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								//tolerate some more floating point error normally
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								#define UNIT_EPSILON 0.001
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								#endif
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								#define USEC_TO_SEC(m_usec) ((m_usec) / 1000000.0)
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								enum ClockDirection {
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									CLOCKWISE,
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									COUNTERCLOCKWISE
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								};
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											2018-07-20 13:09:17 -05:00
										 
									 
								 
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								enum Orientation {
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									HORIZONTAL,
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									VERTICAL
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								};
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											2021-11-24 20:58:47 -06:00
										 
									 
								 
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								enum HorizontalAlignment {
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									HORIZONTAL_ALIGNMENT_LEFT,
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									HORIZONTAL_ALIGNMENT_CENTER,
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									HORIZONTAL_ALIGNMENT_RIGHT,
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									HORIZONTAL_ALIGNMENT_FILL,
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								};
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											2021-11-24 20:58:47 -06:00
										 
									 
								 
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								enum VerticalAlignment {
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									VERTICAL_ALIGNMENT_TOP,
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									VERTICAL_ALIGNMENT_CENTER,
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									VERTICAL_ALIGNMENT_BOTTOM,
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									VERTICAL_ALIGNMENT_FILL,
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								};
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								enum InlineAlignment {
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									// Image alignment points.
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									INLINE_ALIGNMENT_TOP_TO = 0b0000,
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									INLINE_ALIGNMENT_CENTER_TO = 0b0001,
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									INLINE_ALIGNMENT_BASELINE_TO = 0b0011,
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									INLINE_ALIGNMENT_BOTTOM_TO = 0b0010,
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									INLINE_ALIGNMENT_IMAGE_MASK = 0b0011,
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									// Text alignment points.
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									INLINE_ALIGNMENT_TO_TOP = 0b0000,
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									INLINE_ALIGNMENT_TO_CENTER = 0b0100,
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									INLINE_ALIGNMENT_TO_BASELINE = 0b1000,
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									INLINE_ALIGNMENT_TO_BOTTOM = 0b1100,
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									INLINE_ALIGNMENT_TEXT_MASK = 0b1100,
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									// Presets.
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									INLINE_ALIGNMENT_TOP = INLINE_ALIGNMENT_TOP_TO | INLINE_ALIGNMENT_TO_TOP,
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									INLINE_ALIGNMENT_CENTER = INLINE_ALIGNMENT_CENTER_TO | INLINE_ALIGNMENT_TO_CENTER,
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									INLINE_ALIGNMENT_BOTTOM = INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM
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								};
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											2020-12-22 16:24:29 +00:00
										 
									 
								 
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								enum Side {
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									SIDE_LEFT,
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									SIDE_TOP,
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									SIDE_RIGHT,
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									SIDE_BOTTOM
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								};
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								enum Corner {
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									CORNER_TOP_LEFT,
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									CORNER_TOP_RIGHT,
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									CORNER_BOTTOM_RIGHT,
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									CORNER_BOTTOM_LEFT
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								};
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											2022-10-01 21:53:12 -05:00
										 
									 
								 
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								enum class EulerOrder {
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									XYZ,
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									XZY,
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									YXZ,
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									YZX,
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									ZXY,
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									ZYX
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								};
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											2018-07-20 13:09:17 -05:00
										 
									 
								 
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								/**
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											2021-10-28 15:43:36 +02:00
										 
									 
								 
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								 * The "Real" type is an abstract type used for real numbers, such as 1.5,
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								 * in contrast to integer numbers. Precision can be controlled with the
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								 * presence or absence of the REAL_T_IS_DOUBLE define.
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								 */
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											2018-07-20 13:09:17 -05:00
										 
									 
								 
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								#ifdef REAL_T_IS_DOUBLE
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								typedef double real_t;
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								#else
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								typedef float real_t;
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											2015-04-18 14:38:54 -03:00
										 
									 
								 
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								#endif
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