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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  world_boundary_shape_2d.cpp                                           */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
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							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
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										 |  |  | #include "world_boundary_shape_2d.h"
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										 |  |  | #include "core/math/geometry_2d.h"
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										 |  |  | #include "servers/physics_server_2d.h"
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							|  |  |  | #include "servers/rendering_server.h"
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										 |  |  | bool WorldBoundaryShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { | 
					
						
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										 |  |  | 	Vector2 point = get_distance() * get_normal(); | 
					
						
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										 |  |  | 	Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } }; | 
					
						
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							|  |  |  | 	for (int i = 0; i < 2; i++) { | 
					
						
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										 |  |  | 		Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]); | 
					
						
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										 |  |  | 		if (p_point.distance_to(closest) < p_tolerance) { | 
					
						
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										 |  |  | 			return true; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void WorldBoundaryShape2D::_update_shape() { | 
					
						
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										 |  |  | 	Array arr; | 
					
						
							|  |  |  | 	arr.push_back(normal); | 
					
						
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										 |  |  | 	arr.push_back(distance); | 
					
						
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										 |  |  | 	PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr); | 
					
						
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										 |  |  | 	emit_changed(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void WorldBoundaryShape2D::set_normal(const Vector2 &p_normal) { | 
					
						
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										 |  |  | 	normal = p_normal; | 
					
						
							|  |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void WorldBoundaryShape2D::set_distance(real_t p_distance) { | 
					
						
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										 |  |  | 	distance = p_distance; | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector2 WorldBoundaryShape2D::get_normal() const { | 
					
						
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										 |  |  | 	return normal; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | real_t WorldBoundaryShape2D::get_distance() const { | 
					
						
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										 |  |  | 	return distance; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void WorldBoundaryShape2D::draw(const RID &p_to_rid, const Color &p_color) { | 
					
						
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										 |  |  | 	Vector2 point = get_distance() * get_normal(); | 
					
						
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										 |  |  | 	real_t line_width = 3.0; | 
					
						
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										 |  |  | 	Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; | 
					
						
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										 |  |  | 	RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, line_width); | 
					
						
							|  |  |  | 	Vector2 l2[2] = { point + get_normal().normalized() * (0.5 * line_width), point + get_normal() * 30 }; | 
					
						
							|  |  |  | 	RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, line_width); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | Rect2 WorldBoundaryShape2D::get_rect() const { | 
					
						
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										 |  |  | 	Vector2 point = get_distance() * get_normal(); | 
					
						
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										 |  |  | 	Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }; | 
					
						
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										 |  |  | 	Vector2 l2[2] = { point, point + get_normal() * 30 }; | 
					
						
							|  |  |  | 	Rect2 rect; | 
					
						
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										 |  |  | 	rect.position = l1[0]; | 
					
						
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										 |  |  | 	rect.expand_to(l1[1]); | 
					
						
							|  |  |  | 	rect.expand_to(l2[0]); | 
					
						
							|  |  |  | 	rect.expand_to(l2[1]); | 
					
						
							|  |  |  | 	return rect; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | real_t WorldBoundaryShape2D::get_enclosing_radius() const { | 
					
						
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										 |  |  | 	return distance; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void WorldBoundaryShape2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldBoundaryShape2D::set_normal); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_normal"), &WorldBoundaryShape2D::get_normal); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldBoundaryShape2D::set_distance); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_distance"), &WorldBoundaryShape2D::get_distance); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_distance", "get_distance"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | WorldBoundaryShape2D::WorldBoundaryShape2D() : | 
					
						
							|  |  |  | 		Shape2D(PhysicsServer2D::get_singleton()->world_boundary_shape_create()) { | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } |