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								/*  navigation_mesh_source_geometry_data_3d.h                             */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
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								#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
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											2024-02-26 06:34:53 -06:00
										 
									 
								 
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								#include "scene/resources/mesh.h"
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								class NavigationMeshSourceGeometryData3D : public Resource {
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									GDCLASS(NavigationMeshSourceGeometryData3D, Resource);
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									Vector<float> vertices;
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									Vector<int> indices;
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								protected:
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									static void _bind_methods();
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								private:
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									void _add_vertex(const Vector3 &p_vec3);
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									void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
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									void _add_mesh_array(const Array &p_array, const Transform3D &p_xform);
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									void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
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								public:
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									// kept root node transform here on the geometry data
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									// if we add this transform to all exposed functions we need to break comp on all functions later
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									// when navmesh changes from global transform to relative to navregion
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									// but if it stays here we can just remove it and change the internal functions only
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									Transform3D root_node_transform;
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									void set_vertices(const Vector<float> &p_vertices);
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									const Vector<float> &get_vertices() const { return vertices; }
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									void set_indices(const Vector<int> &p_indices);
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									const Vector<int> &get_indices() const { return indices; }
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									bool has_data() { return vertices.size() && indices.size(); };
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									void clear();
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									void add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform);
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									void add_mesh_array(const Array &p_mesh_array, const Transform3D &p_xform);
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									void add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform);
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											2024-02-11 23:11:49 +01:00
										 
									 
								 
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									void merge(const Ref<NavigationMeshSourceGeometryData3D> &p_other_geometry);
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											2024-02-28 22:36:49 +01:00
										 
									 
								 
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									NavigationMeshSourceGeometryData3D() {}
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									~NavigationMeshSourceGeometryData3D() { clear(); }
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								};
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								#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_3D_H
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