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										 |  |  | /*  scene_cache_interface.h                                               */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
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										 |  |  | #ifndef SCENE_CACHE_INTERFACE_H
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							|  |  |  | #define SCENE_CACHE_INTERFACE_H
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										 |  |  | #include "scene/main/multiplayer_api.h"
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										 |  |  | class Node; | 
					
						
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										 |  |  | class SceneMultiplayer; | 
					
						
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							|  |  |  | class SceneCacheInterface : public RefCounted { | 
					
						
							|  |  |  | 	GDCLASS(SceneCacheInterface, RefCounted); | 
					
						
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							|  |  |  | private: | 
					
						
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										 |  |  | 	SceneMultiplayer *multiplayer = nullptr; | 
					
						
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										 |  |  | 	//path sent caches
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										 |  |  | 	struct NodeCache { | 
					
						
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										 |  |  | 		int cache_id = 0; | 
					
						
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										 |  |  | 		HashMap<int, int> recv_ids; // peer id, remote cache id
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							|  |  |  | 		HashMap<int, bool> confirmed_peers; // peer id, confirmed
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	struct RecvNode { | 
					
						
							|  |  |  | 		ObjectID oid; | 
					
						
							|  |  |  | 		NodePath path; | 
					
						
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							|  |  |  | 		RecvNode(const ObjectID &p_oid, const NodePath &p_path) { | 
					
						
							|  |  |  | 			oid = p_oid; | 
					
						
							|  |  |  | 			path = p_path; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	struct PeerInfo { | 
					
						
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										 |  |  | 		HashMap<int, RecvNode> recv_nodes; // remote cache id, (ObjectID, NodePath)
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										 |  |  | 		HashSet<ObjectID> sent_nodes; | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	HashMap<ObjectID, NodeCache> nodes_cache; | 
					
						
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										 |  |  | 	HashMap<int, ObjectID> assigned_ids; | 
					
						
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										 |  |  | 	HashMap<int, PeerInfo> peers_info; | 
					
						
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										 |  |  | 	int last_send_cache_id = 1; | 
					
						
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										 |  |  | 	void _remove_node_cache(ObjectID p_oid); | 
					
						
							|  |  |  | 	NodeCache &_track(Node *p_node); | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	Error _send_confirm_path(Node *p_node, NodeCache &p_cache, const List<int> &p_peers); | 
					
						
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										 |  |  | 
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void clear(); | 
					
						
							|  |  |  | 	void on_peer_change(int p_id, bool p_connected); | 
					
						
							|  |  |  | 	void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len); | 
					
						
							|  |  |  | 	void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); | 
					
						
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										 |  |  | 
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							|  |  |  | 	// Returns true if all peers have cached path.
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										 |  |  | 	bool send_object_cache(Object *p_obj, int p_target, int &p_id); | 
					
						
							|  |  |  | 	int make_object_cache(Object *p_obj); | 
					
						
							|  |  |  | 	Object *get_cached_object(int p_from, uint32_t p_cache_id); | 
					
						
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										 |  |  | 	bool is_cache_confirmed(Node *p_path, int p_peer); | 
					
						
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										 |  |  | 	SceneCacheInterface(SceneMultiplayer *p_multiplayer) { multiplayer = p_multiplayer; } | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // SCENE_CACHE_INTERFACE_H
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