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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  vector3i.h                                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
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										 |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef VECTOR3I_H
 | 
					
						
							|  |  |  | #define VECTOR3I_H
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							|  |  |  | 
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										 |  |  | #include "core/error/error_macros.h"
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										 |  |  | #include "core/math/math_funcs.h"
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										 |  |  | 
 | 
					
						
							|  |  |  | class String; | 
					
						
							|  |  |  | struct Vector3; | 
					
						
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										 |  |  | 
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										 |  |  | struct _NO_DISCARD_ Vector3i { | 
					
						
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										 |  |  | 	static const int AXIS_COUNT = 3; | 
					
						
							|  |  |  | 
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										 |  |  | 	enum Axis { | 
					
						
							|  |  |  | 		AXIS_X, | 
					
						
							|  |  |  | 		AXIS_Y, | 
					
						
							|  |  |  | 		AXIS_Z, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	union { | 
					
						
							|  |  |  | 		struct { | 
					
						
							|  |  |  | 			int32_t x; | 
					
						
							|  |  |  | 			int32_t y; | 
					
						
							|  |  |  | 			int32_t z; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
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										 |  |  | 		int32_t coord[3] = { 0 }; | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const { | 
					
						
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										 |  |  | 		DEV_ASSERT((unsigned int)p_axis < 3); | 
					
						
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										 |  |  | 		return coord[p_axis]; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	_FORCE_INLINE_ int32_t &operator[](const int p_axis) { | 
					
						
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										 |  |  | 		DEV_ASSERT((unsigned int)p_axis < 3); | 
					
						
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										 |  |  | 		return coord[p_axis]; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	Vector3i::Axis min_axis_index() const; | 
					
						
							|  |  |  | 	Vector3i::Axis max_axis_index() const; | 
					
						
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										 |  |  | 
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										 |  |  | 	Vector3i min(const Vector3i &p_vector3i) const { | 
					
						
							|  |  |  | 		return Vector3i(MIN(x, p_vector3i.x), MIN(y, p_vector3i.y), MIN(z, p_vector3i.z)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Vector3i max(const Vector3i &p_vector3i) const { | 
					
						
							|  |  |  | 		return Vector3i(MAX(x, p_vector3i.x), MAX(y, p_vector3i.y), MAX(z, p_vector3i.z)); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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										 |  |  | 	_FORCE_INLINE_ int64_t length_squared() const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ double length() const; | 
					
						
							|  |  |  | 
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										 |  |  | 	_FORCE_INLINE_ void zero(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i abs() const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i sign() const; | 
					
						
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										 |  |  | 	Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const; | 
					
						
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										 |  |  | 	Vector3i snapped(const Vector3i &p_step) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ double distance_to(const Vector3i &p_to) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	/* Operators */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i &operator+=(const Vector3i &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i operator+(const Vector3i &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i &operator-=(const Vector3i &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i operator-(const Vector3i &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i &operator*=(const Vector3i &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i operator*(const Vector3i &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i &operator/=(const Vector3i &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i operator/(const Vector3i &p_v) const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const; | 
					
						
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										 |  |  | 
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										 |  |  | 	_FORCE_INLINE_ Vector3i &operator*=(const int32_t p_scalar); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i &operator/=(const int32_t p_scalar); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i operator/(const int32_t p_scalar) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i &operator%=(const int32_t p_scalar); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i operator%(const int32_t p_scalar) const; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector3i operator-() const; | 
					
						
							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ bool operator==(const Vector3i &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator!=(const Vector3i &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator<(const Vector3i &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator<=(const Vector3i &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator>(const Vector3i &p_v) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ bool operator>=(const Vector3i &p_v) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	operator String() const; | 
					
						
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										 |  |  | 	operator Vector3() const; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3i() {} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Vector3i(const int32_t p_x, const int32_t p_y, const int32_t p_z) { | 
					
						
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										 |  |  | 		x = p_x; | 
					
						
							|  |  |  | 		y = p_y; | 
					
						
							|  |  |  | 		z = p_z; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | int64_t Vector3i::length_squared() const { | 
					
						
							|  |  |  | 	return x * (int64_t)x + y * (int64_t)y + z * (int64_t)z; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | double Vector3i::length() const { | 
					
						
							|  |  |  | 	return Math::sqrt((double)length_squared()); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector3i Vector3i::abs() const { | 
					
						
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										 |  |  | 	return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z)); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Vector3i Vector3i::sign() const { | 
					
						
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										 |  |  | 	return Vector3i(SIGN(x), SIGN(y), SIGN(z)); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | double Vector3i::distance_to(const Vector3i &p_to) const { | 
					
						
							|  |  |  | 	return (p_to - *this).length(); | 
					
						
							|  |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const { | 
					
						
							|  |  |  | 	return (p_to - *this).length_squared(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | /* Operators */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3i &Vector3i::operator+=(const Vector3i &p_v) { | 
					
						
							|  |  |  | 	x += p_v.x; | 
					
						
							|  |  |  | 	y += p_v.y; | 
					
						
							|  |  |  | 	z += p_v.z; | 
					
						
							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector3i Vector3i::operator+(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	return Vector3i(x + p_v.x, y + p_v.y, z + p_v.z); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector3i &Vector3i::operator-=(const Vector3i &p_v) { | 
					
						
							|  |  |  | 	x -= p_v.x; | 
					
						
							|  |  |  | 	y -= p_v.y; | 
					
						
							|  |  |  | 	z -= p_v.z; | 
					
						
							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector3i Vector3i::operator-(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	return Vector3i(x - p_v.x, y - p_v.y, z - p_v.z); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Vector3i &Vector3i::operator*=(const Vector3i &p_v) { | 
					
						
							|  |  |  | 	x *= p_v.x; | 
					
						
							|  |  |  | 	y *= p_v.y; | 
					
						
							|  |  |  | 	z *= p_v.z; | 
					
						
							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector3i Vector3i::operator*(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	return Vector3i(x * p_v.x, y * p_v.y, z * p_v.z); | 
					
						
							|  |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | Vector3i &Vector3i::operator/=(const Vector3i &p_v) { | 
					
						
							|  |  |  | 	x /= p_v.x; | 
					
						
							|  |  |  | 	y /= p_v.y; | 
					
						
							|  |  |  | 	z /= p_v.z; | 
					
						
							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
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 | 
					
						
							|  |  |  | Vector3i Vector3i::operator/(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	return Vector3i(x / p_v.x, y / p_v.y, z / p_v.z); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector3i &Vector3i::operator%=(const Vector3i &p_v) { | 
					
						
							|  |  |  | 	x %= p_v.x; | 
					
						
							|  |  |  | 	y %= p_v.y; | 
					
						
							|  |  |  | 	z %= p_v.z; | 
					
						
							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3i Vector3i::operator%(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector3i &Vector3i::operator*=(const int32_t p_scalar) { | 
					
						
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										 |  |  | 	x *= p_scalar; | 
					
						
							|  |  |  | 	y *= p_scalar; | 
					
						
							|  |  |  | 	z *= p_scalar; | 
					
						
							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Vector3i Vector3i::operator*(const int32_t p_scalar) const { | 
					
						
							|  |  |  | 	return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Multiplication operators required to workaround issues with LLVM using implicit conversion.
 | 
					
						
							|  |  |  | 
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										 |  |  | _FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) { | 
					
						
							|  |  |  | 	return p_vector * p_scalar; | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | _FORCE_INLINE_ Vector3i operator*(const int64_t p_scalar, const Vector3i &p_vector) { | 
					
						
							|  |  |  | 	return p_vector * p_scalar; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | _FORCE_INLINE_ Vector3i operator*(const float p_scalar, const Vector3i &p_vector) { | 
					
						
							|  |  |  | 	return p_vector * p_scalar; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | _FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vector) { | 
					
						
							|  |  |  | 	return p_vector * p_scalar; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector3i &Vector3i::operator/=(const int32_t p_scalar) { | 
					
						
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										 |  |  | 	x /= p_scalar; | 
					
						
							|  |  |  | 	y /= p_scalar; | 
					
						
							|  |  |  | 	z /= p_scalar; | 
					
						
							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector3i Vector3i::operator/(const int32_t p_scalar) const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector3i &Vector3i::operator%=(const int32_t p_scalar) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	x %= p_scalar; | 
					
						
							|  |  |  | 	y %= p_scalar; | 
					
						
							|  |  |  | 	z %= p_scalar; | 
					
						
							|  |  |  | 	return *this; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector3i Vector3i::operator%(const int32_t p_scalar) const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | Vector3i Vector3i::operator-() const { | 
					
						
							|  |  |  | 	return Vector3i(-x, -y, -z); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Vector3i::operator==(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	return (x == p_v.x && y == p_v.y && z == p_v.z); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Vector3i::operator!=(const Vector3i &p_v) const { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	return (x != p_v.x || y != p_v.y || z != p_v.z); | 
					
						
							| 
									
										
										
										
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										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Vector3i::operator<(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	if (x == p_v.x) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (y == p_v.y) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return z < p_v.z; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return y < p_v.y; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return x < p_v.x; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Vector3i::operator>(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	if (x == p_v.x) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (y == p_v.y) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return z > p_v.z; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return y > p_v.y; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return x > p_v.x; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Vector3i::operator<=(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	if (x == p_v.x) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (y == p_v.y) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return z <= p_v.z; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return y < p_v.y; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return x < p_v.x; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool Vector3i::operator>=(const Vector3i &p_v) const { | 
					
						
							|  |  |  | 	if (x == p_v.x) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 		if (y == p_v.y) { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return z >= p_v.z; | 
					
						
							| 
									
										
										
										
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										 |  |  | 		} else { | 
					
						
							| 
									
										
										
										
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										 |  |  | 			return y > p_v.y; | 
					
						
							| 
									
										
										
										
											2020-05-14 16:41:43 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
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										 |  |  | 	} else { | 
					
						
							|  |  |  | 		return x > p_v.x; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Vector3i::zero() { | 
					
						
							|  |  |  | 	x = y = z = 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // VECTOR3I_H
 |