2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  library_godot_websocket.js                                            */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2020-10-23 18:33:20 +02:00
										 
									 
								 
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								const GodotWebSocket = {
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											2020-10-23 18:33:20 +02:00
										 
									 
								 
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									// Our socket implementation that forwards events to C++.
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											2020-11-19 16:54:07 +01:00
										 
									 
								 
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									$GodotWebSocket__deps: ['$IDHandler', '$GodotRuntime'],
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									$GodotWebSocket: {
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										// Connection opened, report selected protocol
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										_onopen: function (p_id, callback, event) {
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											const ref = IDHandler.get(p_id);
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											if (!ref) {
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												return; // Godot object is gone.
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											}
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											const c_str = GodotRuntime.allocString(ref.protocol);
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											callback(c_str);
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											2020-11-19 16:54:07 +01:00
										 
									 
								 
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											GodotRuntime.free(c_str);
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											2020-10-23 18:33:20 +02:00
										 
									 
								 
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										},
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										// Message received, report content and type (UTF8 vs binary)
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										_onmessage: function (p_id, callback, event) {
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											const ref = IDHandler.get(p_id);
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											if (!ref) {
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												return; // Godot object is gone.
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											}
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											let buffer;
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											let is_string = 0;
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											if (event.data instanceof ArrayBuffer) {
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												buffer = new Uint8Array(event.data);
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											} else if (event.data instanceof Blob) {
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											2020-11-23 12:13:52 +01:00
										 
									 
								 
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												GodotRuntime.error('Blob type not supported');
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											2020-10-23 18:33:20 +02:00
										 
									 
								 
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												return;
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											2020-11-23 12:13:52 +01:00
										 
									 
								 
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											} else if (typeof event.data === 'string') {
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												is_string = 1;
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											2020-11-23 12:13:52 +01:00
										 
									 
								 
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												const enc = new TextEncoder('utf-8');
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												buffer = new Uint8Array(enc.encode(event.data));
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											} else {
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												GodotRuntime.error('Unknown message type');
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												return;
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											}
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											const len = buffer.length * buffer.BYTES_PER_ELEMENT;
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											const out = GodotRuntime.malloc(len);
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											HEAPU8.set(buffer, out);
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											callback(out, len, is_string);
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											GodotRuntime.free(out);
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										},
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										// An error happened, 'onclose' will be called after this.
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										_onerror: function (p_id, callback, event) {
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											const ref = IDHandler.get(p_id);
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											if (!ref) {
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												return; // Godot object is gone.
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											}
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											callback();
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										},
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										// Connection is closed, this is always fired. Report close code, reason, and clean status.
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										_onclose: function (p_id, callback, event) {
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											const ref = IDHandler.get(p_id);
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											if (!ref) {
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												return; // Godot object is gone.
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											}
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											const c_str = GodotRuntime.allocString(event.reason);
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											callback(event.code, c_str, event.wasClean ? 1 : 0);
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											GodotRuntime.free(c_str);
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										},
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										// Send a message
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										send: function (p_id, p_data) {
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											const ref = IDHandler.get(p_id);
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											if (!ref || ref.readyState !== ref.OPEN) {
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												return 1; // Godot object is gone or socket is not in a ready state.
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											}
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											ref.send(p_data);
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											return 0;
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										},
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											2021-07-29 14:11:27 -06:00
										 
									 
								 
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										// Get current bufferedAmount
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										bufferedAmount: function (p_id) {
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											const ref = IDHandler.get(p_id);
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											if (!ref) {
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												return 0; // Godot object is gone.
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											}
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											return ref.bufferedAmount;
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										},
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										create: function (socket, p_on_open, p_on_message, p_on_error, p_on_close) {
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											const id = IDHandler.add(socket);
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											socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open);
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											socket.onmessage = GodotWebSocket._onmessage.bind(null, id, p_on_message);
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											socket.onerror = GodotWebSocket._onerror.bind(null, id, p_on_error);
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											socket.onclose = GodotWebSocket._onclose.bind(null, id, p_on_close);
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											return id;
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										},
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										// Closes the JavaScript WebSocket (if not already closing) associated to a given C++ object.
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										close: function (p_id, p_code, p_reason) {
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											const ref = IDHandler.get(p_id);
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											if (ref && ref.readyState < ref.CLOSING) {
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							 | 
							
							
												const code = p_code;
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-13 13:04:32 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												const reason = p_reason;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												ref.close(code, reason);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Deletes the reference to a C++ object (closing any connected socket if necessary).
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										destroy: function (p_id) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											const ref = IDHandler.get(p_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (!ref) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2022-03-17 18:36:35 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											GodotWebSocket.close(p_id, 3001, 'destroyed');
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											IDHandler.remove(p_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											ref.onopen = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											ref.onmessage = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											ref.onerror = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											ref.onclose = null;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-20 09:42:03 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_create__proxy: 'sync',
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_create__sig: 'iiiiiiii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_create: function (p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const on_open = GodotRuntime.get_func(p_on_open).bind(null, p_ref);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const on_message = GodotRuntime.get_func(p_on_message).bind(null, p_ref);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const on_error = GodotRuntime.get_func(p_on_error).bind(null, p_ref);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const on_close = GodotRuntime.get_func(p_on_close).bind(null, p_ref);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const url = GodotRuntime.parseString(p_url);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const protos = GodotRuntime.parseString(p_proto);
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										let socket = null;
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										try {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (protos) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												socket = new WebSocket(url, protos.split(','));
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												socket = new WebSocket(url);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} catch (e) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											return 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										socket.binaryType = 'arraybuffer';
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return GodotWebSocket.create(socket, on_open, on_message, on_error, on_close);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-20 09:42:03 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_send__proxy: 'sync',
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_send__sig: 'iiiii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_send: function (p_id, p_buf, p_buf_len, p_raw) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const bytes_array = new Uint8Array(p_buf_len);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										let i = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (i = 0; i < p_buf_len; i++) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											bytes_array[i] = GodotRuntime.getHeapValue(p_buf + i, 'i8');
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										let out = bytes_array.buffer;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-17 17:50:11 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (!p_raw) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											out = new TextDecoder('utf-8').decode(bytes_array);
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return GodotWebSocket.send(p_id, out);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-20 09:42:03 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_buffered_amount__proxy: 'sync',
							 | 
						
					
						
							
								
									
										
										
										
											2021-07-29 14:11:27 -06:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_buffered_amount__sig: 'ii',
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_buffered_amount: function (p_id) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return GodotWebSocket.bufferedAmount(p_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-20 09:42:03 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_close__proxy: 'sync',
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_close__sig: 'viii',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_close: function (p_id, p_code, p_reason) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const code = p_code;
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-19 16:54:07 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										const reason = GodotRuntime.parseString(p_reason);
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GodotWebSocket.close(p_id, code, reason);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-20 09:42:03 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_destroy__proxy: 'sync',
							 | 
						
					
						
							
								
									
										
										
										
											2020-12-03 12:51:17 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_destroy__sig: 'vi',
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									godot_js_websocket_destroy: function (p_id) {
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										GodotWebSocket.destroy(p_id);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2020-11-23 12:13:52 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								autoAddDeps(GodotWebSocket, '$GodotWebSocket');
							 | 
						
					
						
							
								
									
										
										
										
											2020-10-23 18:33:20 +02:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								mergeInto(LibraryManager.library, GodotWebSocket);
							 |