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			104 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			104 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="EditorDebuggerPlugin" inherits="Control" version="4.0">
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									<brief_description>
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										A base class to implement debugger plugins.
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									</brief_description>
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									<description>
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										All debugger plugin scripts must extend [EditorDebuggerPlugin]. It provides functions related to editor side of debugger.
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										You don't need to instantiate this class. That is handled by the debugger itself. [Control] nodes can be added as child nodes to provide a GUI front-end for the plugin.
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										Do not queue_free/reparent it's instance otherwise the instance becomes unusable.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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										<method name="has_capture">
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											<return type="bool">
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											</return>
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											<argument index="0" name="name" type="StringName">
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											</argument>
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											<description>
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												Returns [code]true[/code] if a message capture with given name is present otherwise [code]false[/code].
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											</description>
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										</method>
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										<method name="is_breaked">
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											<return type="bool">
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											</return>
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											<description>
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												Returns [code]true[/code] if the game is in break state otherwise [code]false[/code].
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											</description>
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										</method>
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										<method name="is_debuggable">
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											<return type="bool">
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											</return>
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											<description>
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												Returns [code]true[/code] if the game can be debugged otherwise [code]false[/code].
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											</description>
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										</method>
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										<method name="is_session_active">
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											<return type="bool">
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											</return>
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											<description>
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												Returns [code]true[/code] if there is an instance of  the game running with the attached debugger otherwise [code]false[/code].
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											</description>
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										</method>
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										<method name="register_message_capture">
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											<return type="void">
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											</return>
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											<argument index="0" name="name" type="StringName">
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											</argument>
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											<argument index="1" name="callable" type="Callable">
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											</argument>
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											<description>
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												Registers a message capture with given [code]name[/code]. If [code]name[/code] is "my_message" then messages starting with "my_message:" will be called with the given callable.
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												Callable must accept a message string and a data array as argument. If the message and data are valid then callable must return [code]true[/code] otherwise [code]false[/code].
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											</description>
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										</method>
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										<method name="send_message">
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											<return type="void">
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											</return>
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											<argument index="0" name="message" type="String">
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											</argument>
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											<argument index="1" name="data" type="Array">
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											</argument>
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											<description>
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												Sends a message with given [code]message[/code] and [code]data[/code] array.
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											</description>
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										</method>
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										<method name="unregister_message_capture">
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											<return type="void">
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											</return>
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											<argument index="0" name="name" type="StringName">
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											</argument>
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											<description>
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												Unregisters the message capture with given name.
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											</description>
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										</method>
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									</methods>
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									<signals>
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										<signal name="breaked">
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											<argument index="0" name="can_debug" type="bool">
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											</argument>
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											<description>
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												Emitted when the game enters a break state.
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											</description>
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										</signal>
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										<signal name="continued">
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											<description>
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												Emitted when the game exists a break state.
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											</description>
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										</signal>
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										<signal name="started">
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											<description>
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												Emitted when the debugging starts.
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											</description>
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										</signal>
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										<signal name="stopped">
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											<description>
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												Emitted when the debugging stops.
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											</description>
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										</signal>
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									</signals>
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									<constants>
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									</constants>
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								</class>
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