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								/**************************************************************************/
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								/*  transform_2d.cpp                                                      */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/**************************************************************************/
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								#include "transform_2d.h"
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								#include "core/string/ustring.h"
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								void Transform2D::invert() {
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									// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
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									// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
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									SWAP(columns[0][1], columns[1][0]);
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									columns[2] = basis_xform(-columns[2]);
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								}
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								Transform2D Transform2D::inverse() const {
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									Transform2D inv = *this;
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									inv.invert();
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									return inv;
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								}
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								void Transform2D::affine_invert() {
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									real_t det = determinant();
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								#ifdef MATH_CHECKS
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									ERR_FAIL_COND(det == 0);
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								#endif
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									real_t idet = 1.0f / det;
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									SWAP(columns[0][0], columns[1][1]);
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									columns[0] *= Vector2(idet, -idet);
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									columns[1] *= Vector2(-idet, idet);
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									columns[2] = basis_xform(-columns[2]);
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								}
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								Transform2D Transform2D::affine_inverse() const {
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									Transform2D inv = *this;
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									inv.affine_invert();
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									return inv;
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								}
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								void Transform2D::rotate(real_t p_angle) {
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									*this = Transform2D(p_angle, Vector2()) * (*this);
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								}
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								real_t Transform2D::get_skew() const {
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									real_t det = determinant();
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									return Math::acos(columns[0].normalized().dot(SIGN(det) * columns[1].normalized())) - (real_t)Math::PI * 0.5f;
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								}
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								void Transform2D::set_skew(real_t p_angle) {
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									real_t det = determinant();
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									columns[1] = SIGN(det) * columns[0].rotated(((real_t)Math::PI * 0.5f + p_angle)).normalized() * columns[1].length();
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								}
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								real_t Transform2D::get_rotation() const {
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									return Math::atan2(columns[0].y, columns[0].x);
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								}
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								void Transform2D::set_rotation(real_t p_rot) {
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									Size2 scale = get_scale();
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									real_t cr = Math::cos(p_rot);
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									real_t sr = Math::sin(p_rot);
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									columns[0][0] = cr;
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									columns[0][1] = sr;
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									columns[1][0] = -sr;
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									columns[1][1] = cr;
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									set_scale(scale);
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								}
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								Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
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									real_t cr = Math::cos(p_rot);
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									real_t sr = Math::sin(p_rot);
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									columns[0][0] = cr;
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									columns[0][1] = sr;
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									columns[1][0] = -sr;
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									columns[1][1] = cr;
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									columns[2] = p_pos;
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								}
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								Transform2D::Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos) {
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									columns[0][0] = Math::cos(p_rot) * p_scale.x;
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									columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
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									columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
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									columns[0][1] = Math::sin(p_rot) * p_scale.x;
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									columns[2] = p_pos;
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								}
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								Size2 Transform2D::get_scale() const {
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									real_t det_sign = SIGN(determinant());
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									return Size2(columns[0].length(), det_sign * columns[1].length());
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								}
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								void Transform2D::set_scale(const Size2 &p_scale) {
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									columns[0].normalize();
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									columns[1].normalize();
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									columns[0] *= p_scale.x;
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									columns[1] *= p_scale.y;
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											2019-02-12 12:55:46 -05:00
										 
									 
								 
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								}
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								void Transform2D::scale(const Size2 &p_scale) {
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							 | 
							
							
									scale_basis(p_scale);
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									columns[2] *= p_scale;
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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											2020-05-14 14:29:06 +02:00
										 
									 
								 
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								void Transform2D::scale_basis(const Size2 &p_scale) {
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									columns[0][0] *= p_scale.x;
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									columns[0][1] *= p_scale.y;
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									columns[1][0] *= p_scale.x;
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									columns[1][1] *= p_scale.y;
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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											2020-05-14 14:29:06 +02:00
										 
									 
								 
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								void Transform2D::translate_local(real_t p_tx, real_t p_ty) {
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											2022-07-16 11:47:54 +02:00
										 
									 
								 
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									translate_local(Vector2(p_tx, p_ty));
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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											2020-05-14 14:29:06 +02:00
										 
									 
								 
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											2022-07-16 11:47:54 +02:00
										 
									 
								 
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								void Transform2D::translate_local(const Vector2 &p_translation) {
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									columns[2] += basis_xform(p_translation);
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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								void Transform2D::orthonormalize() {
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									// Gram-Schmidt Process
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									Vector2 x = columns[0];
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									Vector2 y = columns[1];
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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									x.normalize();
							 | 
						
					
						
							
								
									
										
										
										
											2023-02-01 10:49:05 +01:00
										 
									 
								 
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							 | 
							
							
									y = y - x * x.dot(y);
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 
									 
								 
							 | 
							
								
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							 | 
							
							
									y.normalize();
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									columns[0] = x;
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									columns[1] = y;
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
							 | 
						
					
						
							
								
									
										
										
										
											2019-10-14 16:33:45 -04:00
										 
									 
								 
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								Transform2D Transform2D::orthonormalized() const {
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											2023-02-01 10:49:05 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									Transform2D ortho = *this;
							 | 
						
					
						
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							 | 
							
							
									ortho.orthonormalize();
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							 | 
							
							
									return ortho;
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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											2023-09-07 09:43:22 -05:00
										 
									 
								 
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								bool Transform2D::is_conformal() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									// Non-flipped case.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (Math::is_equal_approx(columns[0][0], columns[1][1]) && Math::is_equal_approx(columns[0][1], -columns[1][0])) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return true;
							 | 
						
					
						
							| 
								
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							 | 
							
							
									}
							 | 
						
					
						
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							 | 
							
							
									// Flipped case.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (Math::is_equal_approx(columns[0][0], -columns[1][1]) && Math::is_equal_approx(columns[0][1], columns[1][0])) {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
										return true;
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							 | 
							
							
									}
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							 | 
							
							
									return false;
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								}
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											2019-10-14 16:33:45 -04:00
										 
									 
								 
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								bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
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											2019-10-14 16:33:45 -04:00
										 
									 
								 
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								}
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											2024-09-27 19:28:41 +02:00
										 
									 
								 
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								bool Transform2D::is_same(const Transform2D &p_transform) const {
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							 | 
							
							
									return columns[0].is_same(p_transform.columns[0]) && columns[1].is_same(p_transform.columns[1]) && columns[2].is_same(p_transform.columns[2]);
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								}
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											2022-08-11 16:12:27 +08:00
										 
									 
								 
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								bool Transform2D::is_finite() const {
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									return columns[0].is_finite() && columns[1].is_finite() && columns[2].is_finite();
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								}
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							 | 
						
					
						
							
								
									
										
											 
										 
										
											
												New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
											
										 
										
											2020-08-03 14:02:24 -04:00
										 
									 
								 
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								Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
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									Transform2D return_trans = Transform2D(get_rotation(), get_origin());
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									Vector2 target_position = affine_inverse().xform(p_target);
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									return_trans.set_rotation(return_trans.get_rotation() + (target_position * get_scale()).angle());
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									return return_trans;
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								}
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								void Transform2D::operator*=(const Transform2D &p_transform) {
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									columns[2] = xform(p_transform.columns[2]);
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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									real_t x0, x1, y0, y1;
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									x0 = tdotx(p_transform.columns[0]);
							 | 
						
					
						
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									x1 = tdoty(p_transform.columns[0]);
							 | 
						
					
						
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							 | 
							
							
									y0 = tdotx(p_transform.columns[1]);
							 | 
						
					
						
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							 | 
							
							
									y1 = tdoty(p_transform.columns[1]);
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									columns[0][0] = x0;
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							 | 
							
							
									columns[0][1] = x1;
							 | 
						
					
						
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							 | 
							
							
									columns[1][0] = y0;
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							 | 
							
							
									columns[1][1] = y1;
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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								Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									Transform2D t = *this;
							 | 
						
					
						
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							 | 
							
							
									t *= p_transform;
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							 | 
							
							
									return t;
							 | 
						
					
						
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							 | 
							
							
								}
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											2022-07-30 12:17:33 +02:00
										 
									 
								 
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							 | 
							
							
								Transform2D Transform2D::scaled(const Size2 &p_scale) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Equivalent to left multiplication
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									Transform2D copy = *this;
							 | 
						
					
						
							
								
									
										
										
										
											2022-07-30 12:17:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									copy.scale(p_scale);
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									return copy;
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								}
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											2022-07-30 12:17:33 +02:00
										 
									 
								 
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							 | 
							
							
								Transform2D Transform2D::scaled_local(const Size2 &p_scale) const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Equivalent to right multiplication
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									return Transform2D(columns[0] * p_scale.x, columns[1] * p_scale.y, columns[2]);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								}
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								Transform2D Transform2D::untranslated() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									Transform2D copy = *this;
							 | 
						
					
						
							
								
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									copy.columns[2] = Vector2();
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									return copy;
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								}
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											2022-07-30 12:17:33 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								Transform2D Transform2D::translated(const Vector2 &p_offset) const {
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									// Equivalent to left multiplication
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									return Transform2D(columns[0], columns[1], columns[2] + p_offset);
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								}
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											2022-07-16 11:47:54 +02:00
										 
									 
								 
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								Transform2D Transform2D::translated_local(const Vector2 &p_offset) const {
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											2022-07-30 12:17:33 +02:00
										 
									 
								 
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									// Equivalent to right multiplication
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									return Transform2D(columns[0], columns[1], columns[2] + basis_xform(p_offset));
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								Transform2D Transform2D::rotated(real_t p_angle) const {
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											2022-07-30 12:17:33 +02:00
										 
									 
								 
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									// Equivalent to left multiplication
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									return Transform2D(p_angle, Vector2()) * (*this);
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								Transform2D Transform2D::rotated_local(real_t p_angle) const {
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											2022-07-30 12:17:33 +02:00
										 
									 
								 
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									// Equivalent to right multiplication
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									return (*this) * Transform2D(p_angle, Vector2()); // Could be optimized, because origin transform can be skipped.
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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											2023-04-21 01:21:59 -05:00
										 
									 
								 
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								real_t Transform2D::determinant() const {
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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											2024-02-17 23:24:59 +01:00
										 
									 
								 
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								Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_weight) const {
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											2023-01-28 17:27:32 -06:00
										 
									 
								 
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									return Transform2D(
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											Math::lerp_angle(get_rotation(), p_transform.get_rotation(), p_weight),
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											get_scale().lerp(p_transform.get_scale(), p_weight),
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											Math::lerp_angle(get_skew(), p_transform.get_skew(), p_weight),
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											get_origin().lerp(p_transform.get_origin(), p_weight));
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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								Transform2D::operator String() const {
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											2022-04-24 16:59:24 -05:00
										 
									 
								 
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									return "[X: " + columns[0].operator String() +
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											", Y: " + columns[1].operator String() +
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											", O: " + columns[2].operator String() + "]";
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											2018-08-10 23:40:44 -05:00
										 
									 
								 
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								}
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