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								/**************************************************************************/
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								/*  safe_binary_mutex.h                                                   */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef SAFE_BINARY_MUTEX_H
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								#define SAFE_BINARY_MUTEX_H
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								#include "core/error/error_macros.h"
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								#include "core/os/mutex.h"
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								#include "core/typedefs.h"
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								#ifdef THREADS_ENABLED
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								#ifdef __clang__
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								#pragma clang diagnostic push
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								#pragma clang diagnostic ignored "-Wundefined-var-template"
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								#endif
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								// A very special kind of mutex, used in scenarios where these
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								// requirements hold at the same time:
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								// - Must be used with a condition variable (only binary mutexes are suitable).
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								// - Must have recursive semnantics (or simulate, as this one does).
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								// The implementation keeps the lock count in TS. Therefore, only
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								// one object of each version of the template can exists; hence the Tag argument.
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								// Tags must be unique across the Godot codebase.
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								// Also, don't forget to declare the thread_local variable on each use.
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								template <int Tag>
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								class SafeBinaryMutex {
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									friend class MutexLock<SafeBinaryMutex<Tag>>;
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									using StdMutexType = THREADING_NAMESPACE::mutex;
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									mutable THREADING_NAMESPACE::mutex mutex;
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									struct TLSData {
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										mutable THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> lock;
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										uint32_t count = 0;
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										TLSData(SafeBinaryMutex<Tag> &p_mutex) :
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												lock(p_mutex.mutex, THREADING_NAMESPACE::defer_lock) {}
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									};
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									static thread_local TLSData tls_data;
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								public:
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									_ALWAYS_INLINE_ void lock() const {
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										if (++tls_data.count == 1) {
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											tls_data.lock.lock();
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										}
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									}
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									_ALWAYS_INLINE_ void unlock() const {
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										DEV_ASSERT(tls_data.count);
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										if (--tls_data.count == 0) {
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											tls_data.lock.unlock();
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										}
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									}
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									_ALWAYS_INLINE_ THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> &_get_lock() const {
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										return const_cast<THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> &>(tls_data.lock);
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									}
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									_ALWAYS_INLINE_ SafeBinaryMutex() {
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									}
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									_ALWAYS_INLINE_ ~SafeBinaryMutex() {
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										DEV_ASSERT(!tls_data.count);
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									}
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								};
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								template <int Tag>
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								class MutexLock<SafeBinaryMutex<Tag>> {
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									friend class ConditionVariable;
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									const SafeBinaryMutex<Tag> &mutex;
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								public:
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									explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
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											mutex(p_mutex) {
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										mutex.lock();
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									}
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									~MutexLock() {
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										mutex.unlock();
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									}
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									_ALWAYS_INLINE_ void temp_relock() const {
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										mutex.lock();
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									}
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									_ALWAYS_INLINE_ void temp_unlock() const {
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										mutex.unlock();
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									}
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									// TODO: Implement a `try_temp_relock` if needed (will also need a dummy method below).
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								};
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								#ifdef __clang__
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								#pragma clang diagnostic pop
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								#endif
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								#else // No threads.
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								template <int Tag>
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								class SafeBinaryMutex {
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									struct TLSData {
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										TLSData(SafeBinaryMutex<Tag> &p_mutex) {}
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									};
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									static thread_local TLSData tls_data;
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								public:
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									void lock() const {}
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									void unlock() const {}
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								};
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								template <int Tag>
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								class MutexLock<SafeBinaryMutex<Tag>> {
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								public:
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									MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
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									~MutexLock() {}
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									void temp_relock() const {}
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									void temp_unlock() const {}
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								};
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											2024-02-04 16:59:54 +01:00
										 
									 
								 
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								#endif // THREADS_ENABLED
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								#endif // SAFE_BINARY_MUTEX_H
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