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											2020-12-21 07:39:32 -08:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  gltf_skeleton.cpp                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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											2020-12-21 07:39:32 -08:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "gltf_skeleton.h"
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							|  |  |  | void GLTFSkeleton::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkeleton::get_joints); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkeleton::set_joints); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkeleton::get_roots); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkeleton::set_roots); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_godot_skeleton"), &GLTFSkeleton::get_godot_skeleton); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_unique_names"), &GLTFSkeleton::get_unique_names); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_unique_names", "unique_names"), &GLTFSkeleton::set_unique_names); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_godot_bone_node"), &GLTFSkeleton::get_godot_bone_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_godot_bone_node", "godot_bone_node"), &GLTFSkeleton::set_godot_bone_node); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_bone_attachment_count"), &GLTFSkeleton::get_bone_attachment_count); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_bone_attachment"), &GLTFSkeleton::get_bone_attachment); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String>
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // Map<int32_t,
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							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() { | 
					
						
							|  |  |  | 	return joints; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLTFSkeleton::set_joints(Vector<GLTFNodeIndex> p_joints) { | 
					
						
							|  |  |  | 	joints = p_joints; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Vector<GLTFNodeIndex> GLTFSkeleton::get_roots() { | 
					
						
							|  |  |  | 	return roots; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLTFSkeleton::set_roots(Vector<GLTFNodeIndex> p_roots) { | 
					
						
							|  |  |  | 	roots = p_roots; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Skeleton3D *GLTFSkeleton::get_godot_skeleton() { | 
					
						
							|  |  |  | 	return godot_skeleton; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Array GLTFSkeleton::get_unique_names() { | 
					
						
							|  |  |  | 	return GLTFDocument::to_array(unique_names); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GLTFSkeleton::set_unique_names(Array p_unique_names) { | 
					
						
							|  |  |  | 	GLTFDocument::set_from_array(unique_names, p_unique_names); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Dictionary GLTFSkeleton::get_godot_bone_node() { | 
					
						
							|  |  |  | 	return GLTFDocument::to_dict(godot_bone_node); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLTFSkeleton::set_godot_bone_node(Dictionary p_indict) { | 
					
						
							|  |  |  | 	GLTFDocument::set_from_dict(godot_bone_node, p_indict); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | BoneAttachment3D *GLTFSkeleton::get_bone_attachment(int idx) { | 
					
						
							|  |  |  | 	ERR_FAIL_INDEX_V(idx, bone_attachments.size(), nullptr); | 
					
						
							|  |  |  | 	return bone_attachments[idx]; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | int32_t GLTFSkeleton::get_bone_attachment_count() { | 
					
						
							|  |  |  | 	return bone_attachments.size(); | 
					
						
							|  |  |  | } |