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											2014-02-09 22:10:30 -03:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  tile_map.cpp                                                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #include "tile_map.h"
 | 
					
						
							|  |  |  | #include "io/marshalls.h"
 | 
					
						
							|  |  |  | #include "servers/physics_2d_server.h"
 | 
					
						
							|  |  |  | void TileMap::_notification(int p_what) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	switch(p_what) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		case NOTIFICATION_ENTER_SCENE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			pending_update=true; | 
					
						
							|  |  |  | 			_update_dirty_quadrants(); | 
					
						
							|  |  |  | 			RID space = get_world_2d()->get_space(); | 
					
						
							|  |  |  | 			_update_quadrant_transform(); | 
					
						
							|  |  |  | 			_update_quadrant_space(space); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NOTIFICATION_EXIT_SCENE: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			_update_quadrant_space(RID()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 		case NOTIFICATION_TRANSFORM_CHANGED: { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			//move stuff
 | 
					
						
							|  |  |  | 			_update_quadrant_transform(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_update_quadrant_space(const RID& p_space) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Quadrant &q=E->get(); | 
					
						
							|  |  |  | 		Physics2DServer::get_singleton()->body_set_space(q.static_body,p_space); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_update_quadrant_transform() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!is_inside_scene()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 global_transform = get_global_transform(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Quadrant &q=E->get(); | 
					
						
							|  |  |  | 		Matrix32 xform; | 
					
						
							|  |  |  | 		xform.set_origin( q.pos ); | 
					
						
							|  |  |  | 		xform = global_transform * xform; | 
					
						
							|  |  |  | 		Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::set_tileset(const Ref<TileSet>& p_tileset) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (tile_set.is_valid()) | 
					
						
							|  |  |  | 		tile_set->disconnect("changed",this,"_recreate_quadrants"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_clear_quadrants(); | 
					
						
							|  |  |  | 	tile_set=p_tileset; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (tile_set.is_valid()) | 
					
						
							|  |  |  | 		tile_set->connect("changed",this,"_recreate_quadrants"); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_recreate_quadrants(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<TileSet> TileMap::get_tileset() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return tile_set; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::set_cell_size(int p_size) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_size<1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_clear_quadrants(); | 
					
						
							|  |  |  | 	cell_size=p_size; | 
					
						
							|  |  |  | 	_recreate_quadrants(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int TileMap::get_cell_size() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return cell_size; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void TileMap::set_quadrant_size(int p_size) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ERR_FAIL_COND(p_size<1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_clear_quadrants(); | 
					
						
							|  |  |  | 	quadrant_size=p_size; | 
					
						
							|  |  |  | 	_recreate_quadrants(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | int TileMap::get_quadrant_size() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return quadrant_size; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::set_center_x(bool p_enable) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	center_x=p_enable; | 
					
						
							|  |  |  | 	_recreate_quadrants(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool TileMap::get_center_x() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return center_x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | void TileMap::set_center_y(bool p_enable) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	center_y=p_enable; | 
					
						
							|  |  |  | 	_recreate_quadrants(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool TileMap::get_center_y() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return center_y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_update_dirty_quadrants() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!pending_update) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	if (!is_inside_scene()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	if (!tile_set.is_valid()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	VisualServer *vs = VisualServer::get_singleton(); | 
					
						
							|  |  |  | 	Physics2DServer *ps = Physics2DServer::get_singleton(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (dirty_quadrant_list.first()) { | 
					
						
							|  |  |  | 
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							|  |  |  | 		Quadrant &q = *dirty_quadrant_list.first()->self(); | 
					
						
							|  |  |  | 
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							|  |  |  | 		vs->canvas_item_clear(q.canvas_item); | 
					
						
							|  |  |  | 		ps->body_clear_shapes(q.static_body); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for(int i=0;i<q.cells.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Map<PosKey,Cell>::Element *E=tile_map.find( q.cells[i] ); | 
					
						
							|  |  |  | 			Cell &c=E->get(); | 
					
						
							|  |  |  | 			//moment of truth
 | 
					
						
							|  |  |  | 			if (!tile_set->has_tile(c.id)) | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 			Ref<Texture> tex = tile_set->tile_get_texture(c.id); | 
					
						
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										 |  |  | 			Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id); | 
					
						
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										 |  |  | 
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							|  |  |  | 			Vector2 offset = Point2( E->key().x, E->key().y )*cell_size - q.pos; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (!tex.is_valid()) | 
					
						
							|  |  |  | 				continue; | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 			Rect2 r = tile_set->tile_get_region(c.id); | 
					
						
							|  |  |  | 			Size2 s = tex->get_size(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (r==Rect2()) | 
					
						
							|  |  |  | 				s = tex->get_size(); | 
					
						
							|  |  |  | 			else { | 
					
						
							|  |  |  | 				s = r.size; | 
					
						
							|  |  |  | 				r.pos.x+=fp_adjust; | 
					
						
							|  |  |  | 				r.pos.y+=fp_adjust; | 
					
						
							|  |  |  | 				r.size.x-=fp_adjust*2.0; | 
					
						
							|  |  |  | 				r.size.y-=fp_adjust*2.0; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
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							|  |  |  | 			Rect2 rect; | 
					
						
							|  |  |  | 			rect.pos=offset.floor(); | 
					
						
							|  |  |  | 			rect.size=s; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			rect.size.x+=fp_adjust; | 
					
						
							|  |  |  | 			rect.size.y+=fp_adjust; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (c.flip_h) | 
					
						
							|  |  |  | 				rect.size.x=-rect.size.x; | 
					
						
							|  |  |  | 			if (c.flip_v) | 
					
						
							|  |  |  | 				rect.size.y=-rect.size.y; | 
					
						
							|  |  |  | 
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							|  |  |  | 
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										 |  |  | 			rect.pos+=tile_ofs; | 
					
						
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										 |  |  | 			if (r==Rect2()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				tex->draw_rect(q.canvas_item,rect); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 
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							|  |  |  | 				tex->draw_rect_region(q.canvas_item,rect,r); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int i=0;i<shapes.size();i++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Ref<Shape2D> shape = shapes[i]; | 
					
						
							|  |  |  | 				if (shape.is_valid()) { | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 					Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id); | 
					
						
							| 
									
										
										
										
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										 |  |  | 					Matrix32 xform; | 
					
						
							| 
									
										
										
										
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										 |  |  | 					xform.set_origin(offset.floor()+shape_ofs); | 
					
						
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										 |  |  | 					if (c.flip_h) { | 
					
						
							|  |  |  | 						xform.elements[0]=-xform.elements[0]; | 
					
						
							|  |  |  | 						xform.elements[2].x+=s.x; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 					if (c.flip_v) { | 
					
						
							|  |  |  | 						xform.elements[1]=-xform.elements[1]; | 
					
						
							|  |  |  | 						xform.elements[2].y+=s.y; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 
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										 |  |  | 
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										 |  |  | 					ps->body_add_shape(q.static_body,shape->get_rid(),xform); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		dirty_quadrant_list.remove( dirty_quadrant_list.first() ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	pending_update=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_recompute_rect_cache(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_recompute_rect_cache() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef DEBUG_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!rect_cache_dirty) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Rect2 r_total; | 
					
						
							|  |  |  | 	for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Rect2 r( Point2(E->key().x, E->key().y)*cell_size*quadrant_size, Size2(1,1)*cell_size*quadrant_size ); | 
					
						
							|  |  |  | 		if (E==quadrant_map.front()) | 
					
						
							|  |  |  | 			r_total=r; | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			r_total=r_total.merge(r); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (r_total==Rect2()) { | 
					
						
							|  |  |  | 		rect_cache=Rect2(-10,-10,20,20); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		rect_cache=r_total; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	item_rect_changed(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rect_cache_dirty=false; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey& p_qk) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Matrix32 xform; | 
					
						
							|  |  |  | 	xform.set_origin(Point2(p_qk.x,p_qk.y)*quadrant_size*cell_size); | 
					
						
							|  |  |  | 	Quadrant q; | 
					
						
							|  |  |  | 	q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); | 
					
						
							|  |  |  | 	VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() ); | 
					
						
							|  |  |  | 	VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform ); | 
					
						
							|  |  |  | 	q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC); | 
					
						
							|  |  |  | 	if (is_inside_scene()) { | 
					
						
							|  |  |  | 		xform = get_global_transform() * xform; | 
					
						
							|  |  |  | 		RID space = get_world_2d()->get_space(); | 
					
						
							|  |  |  | 		Physics2DServer::get_singleton()->body_set_space(q.static_body,space); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Physics2DServer::get_singleton()->body_set_state(q.static_body,Physics2DServer::BODY_STATE_TRANSFORM,xform); | 
					
						
							|  |  |  | 	q.pos=Vector2(p_qk.x,p_qk.y)*quadrant_size*cell_size; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rect_cache_dirty=true; | 
					
						
							|  |  |  | 	return quadrant_map.insert(p_qk,q); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Quadrant &q=Q->get(); | 
					
						
							|  |  |  | 	Physics2DServer::get_singleton()->free(q.static_body); | 
					
						
							|  |  |  | 	VisualServer::get_singleton()->free(q.canvas_item); | 
					
						
							|  |  |  | 	if (q.dirty_list.in_list()) | 
					
						
							|  |  |  | 		dirty_quadrant_list.remove(&q.dirty_list); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	quadrant_map.erase(Q); | 
					
						
							|  |  |  | 	rect_cache_dirty=true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Quadrant &q=Q->get(); | 
					
						
							|  |  |  | 	if (!q.dirty_list.in_list()) | 
					
						
							|  |  |  | 		dirty_quadrant_list.add(&q.dirty_list); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (pending_update) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	pending_update=true; | 
					
						
							|  |  |  | 	if (!is_inside_scene()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	call_deferred("_update_dirty_quadrants"); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PosKey pk(p_x,p_y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<PosKey,Cell>::Element *E=tile_map.find(pk); | 
					
						
							|  |  |  | 	if (!E && p_tile==INVALID_CELL) | 
					
						
							|  |  |  | 		return; //nothing to do
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PosKey qk(p_x/quadrant_size,p_y/quadrant_size); | 
					
						
							|  |  |  | 	if (p_tile==INVALID_CELL) { | 
					
						
							|  |  |  | 		//erase existing
 | 
					
						
							|  |  |  | 		tile_map.erase(pk); | 
					
						
							|  |  |  | 		Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk); | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!Q); | 
					
						
							|  |  |  | 		Quadrant &q=Q->get(); | 
					
						
							|  |  |  | 		q.cells.erase(pk); | 
					
						
							|  |  |  | 		if (q.cells.size()==0) | 
					
						
							|  |  |  | 			_erase_quadrant(Q); | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 			_make_quadrant_dirty(Q); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!E) { | 
					
						
							|  |  |  | 		E=tile_map.insert(pk,Cell()); | 
					
						
							|  |  |  | 		if (!Q) | 
					
						
							|  |  |  | 			Q=_create_quadrant(qk); | 
					
						
							|  |  |  | 		Quadrant &q=Q->get(); | 
					
						
							|  |  |  | 		q.cells.insert(pk); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		ERR_FAIL_COND(!Q); // quadrant should exist...
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y) | 
					
						
							|  |  |  | 			return; //nothing changed
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Cell &c = E->get(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	c.id=p_tile; | 
					
						
							|  |  |  | 	c.flip_h=p_flip_x; | 
					
						
							|  |  |  | 	c.flip_v=p_flip_y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_make_quadrant_dirty(Q); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | int TileMap::get_cell(int p_x,int p_y) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PosKey pk(p_x,p_y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Map<PosKey,Cell>::Element *E=tile_map.find(pk); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!E) | 
					
						
							|  |  |  | 		return INVALID_CELL; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return E->get().id; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool TileMap::is_cell_x_flipped(int p_x,int p_y) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PosKey pk(p_x,p_y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Map<PosKey,Cell>::Element *E=tile_map.find(pk); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!E) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return E->get().flip_h; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | bool TileMap::is_cell_y_flipped(int p_x,int p_y) const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PosKey pk(p_x,p_y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const Map<PosKey,Cell>::Element *E=tile_map.find(pk); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!E) | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return E->get().flip_v; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_recreate_quadrants() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_clear_quadrants(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		PosKey qk(E->key().x/quadrant_size,E->key().y/quadrant_size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Map<PosKey,Quadrant>::Element *Q=quadrant_map.find(qk); | 
					
						
							|  |  |  | 		if (!Q) { | 
					
						
							|  |  |  | 			Q=_create_quadrant(qk); | 
					
						
							|  |  |  | 			dirty_quadrant_list.add(&Q->get().dirty_list); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Q->get().cells.insert(E->key()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_clear_quadrants() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (quadrant_map.size()) { | 
					
						
							|  |  |  | 		_erase_quadrant( quadrant_map.front() ); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::clear() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_clear_quadrants(); | 
					
						
							|  |  |  | 	tile_map.clear(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_set_tile_data(const DVector<int>& p_data) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int c=p_data.size(); | 
					
						
							|  |  |  | 	DVector<int>::Read r = p_data.read(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for(int i=0;i<c;i+=2) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		const uint8_t *ptr=(const uint8_t*)&r[i]; | 
					
						
							|  |  |  | 		uint8_t local[8]; | 
					
						
							|  |  |  | 		for(int j=0;j<8;j++) | 
					
						
							|  |  |  | 			local[j]=ptr[j]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #ifdef BIG_ENDIAN_ENABLED
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		SWAP(local[0],local[3]); | 
					
						
							|  |  |  | 		SWAP(local[1],local[2]); | 
					
						
							|  |  |  | 		SWAP(local[4],local[7]); | 
					
						
							|  |  |  | 		SWAP(local[5],local[6]); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 		int x = decode_uint16(&local[0]); | 
					
						
							|  |  |  | 		int y = decode_uint16(&local[2]); | 
					
						
							|  |  |  | 		uint32_t v = decode_uint32(&local[4]); | 
					
						
							|  |  |  | 		bool flip_h = v&(1<<29); | 
					
						
							|  |  |  | 		bool flip_v = v&(1<<30); | 
					
						
							|  |  |  | 		v&=(1<<29)-1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | //		if (x<-20 || y <-20 || x>4000 || y>4000)
 | 
					
						
							|  |  |  | //			continue;
 | 
					
						
							|  |  |  | 		set_cell(x,y,v,flip_h,flip_v); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | DVector<int> TileMap::_get_tile_data() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	DVector<int> data; | 
					
						
							|  |  |  | 	data.resize(tile_map.size()*2); | 
					
						
							|  |  |  | 	DVector<int>::Write w = data.write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	int idx=0; | 
					
						
							|  |  |  | 	for(const Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		uint8_t *ptr = (uint8_t*)&w[idx]; | 
					
						
							|  |  |  | 		encode_uint16(E->key().x,&ptr[0]); | 
					
						
							|  |  |  | 		encode_uint16(E->key().y,&ptr[2]); | 
					
						
							|  |  |  | 		uint32_t val = E->get().id; | 
					
						
							|  |  |  | 		if (E->get().flip_h) | 
					
						
							|  |  |  | 			val|=(1<<29); | 
					
						
							|  |  |  | 		if (E->get().flip_v) | 
					
						
							|  |  |  | 			val|=(1<<30); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		encode_uint32(val,&ptr[4]); | 
					
						
							|  |  |  | 		idx+=2; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	w = DVector<int>::Write(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return data; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Rect2 TileMap::get_item_rect() const { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	const_cast<TileMap*>(this)->_update_dirty_quadrants(); | 
					
						
							|  |  |  | 	return rect_cache; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void TileMap::_bind_methods() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("set_tileset","tileset:TileSet"),&TileMap::set_tileset); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_tileset:TileSet"),&TileMap::get_tileset); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("set_cell_size","size"),&TileMap::set_cell_size); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_cell_size"),&TileMap::get_cell_size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("set_quadrant_size","size"),&TileMap::set_quadrant_size); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_quadrant_size"),&TileMap::get_quadrant_size); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("set_center_x","enable"),&TileMap::set_center_x); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_center_x"),&TileMap::get_center_x); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false)); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("clear"),&TileMap::clear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("_clear_quadrants"),&TileMap::_clear_quadrants); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("_recreate_quadrants"),&TileMap::_recreate_quadrants); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("_update_dirty_quadrants"),&TileMap::_update_dirty_quadrants); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("_set_tile_data"),&TileMap::_set_tile_data); | 
					
						
							|  |  |  | 	ObjectTypeDB::bind_method(_MD("_get_tile_data"),&TileMap::_get_tile_data); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_size",PROPERTY_HINT_RANGE,"1,8192,1"),_SCS("set_cell_size"),_SCS("get_cell_size")); | 
					
						
							|  |  |  | 	ADD_PROPERTY( PropertyInfo(Variant::INT,"quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size")); | 
					
						
							|  |  |  | 	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset")); | 
					
						
							|  |  |  | 	ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data")); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	BIND_CONSTANT( INVALID_CELL ); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | TileMap::TileMap() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	rect_cache_dirty=true; | 
					
						
							|  |  |  | 	pending_update=false; | 
					
						
							|  |  |  | 	quadrant_size=16; | 
					
						
							|  |  |  | 	cell_size=64; | 
					
						
							|  |  |  | 	center_x=false; | 
					
						
							|  |  |  | 	center_y=false; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-23 09:22:21 -03:00
										 |  |  | 	fp_adjust=0.1; | 
					
						
							|  |  |  | 	fp_adjust=0.1; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | TileMap::~TileMap() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	clear(); | 
					
						
							|  |  |  | } |