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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  websocket_client.h                                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
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										 |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef WEBSOCKET_CLIENT_H
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							|  |  |  | #define WEBSOCKET_CLIENT_H
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							|  |  |  | #include "core/error_list.h"
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										 |  |  | #include "websocket_multiplayer_peer.h"
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										 |  |  | #include "websocket_peer.h"
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							|  |  |  | class WebSocketClient : public WebSocketMultiplayerPeer { | 
					
						
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							|  |  |  | 	GDCLASS(WebSocketClient, WebSocketMultiplayerPeer); | 
					
						
							|  |  |  | 	GDCICLASS(WebSocketClient); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	Ref<WebSocketPeer> _peer; | 
					
						
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										 |  |  | 	bool verify_ssl; | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	Error connect_to_url(String p_url, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false); | 
					
						
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										 |  |  | 	void set_verify_ssl_enabled(bool p_verify_ssl); | 
					
						
							|  |  |  | 	bool is_verify_ssl_enabled() const; | 
					
						
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										 |  |  | 	virtual void poll() = 0; | 
					
						
							|  |  |  | 	virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0; | 
					
						
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										 |  |  | 	virtual void disconnect_from_host(int p_code = 1000, String p_reason = "") = 0; | 
					
						
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										 |  |  | 	virtual IP_Address get_connected_host() const = 0; | 
					
						
							|  |  |  | 	virtual uint16_t get_connected_port() const = 0; | 
					
						
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							|  |  |  | 	virtual bool is_server() const; | 
					
						
							|  |  |  | 	virtual ConnectionStatus get_connection_status() const = 0; | 
					
						
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							|  |  |  | 	void _on_peer_packet(); | 
					
						
							|  |  |  | 	void _on_connect(String p_protocol); | 
					
						
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										 |  |  | 	void _on_close_request(int p_code, String p_reason); | 
					
						
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										 |  |  | 	void _on_disconnect(bool p_was_clean); | 
					
						
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										 |  |  | 	void _on_error(); | 
					
						
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							|  |  |  | 	WebSocketClient(); | 
					
						
							|  |  |  | 	~WebSocketClient(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // WEBSOCKET_CLIENT_H
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