2023-01-05 13:25:55 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  control_editor_plugin.h                                               */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2021-11-08 23:53:41 +03:00
										 
									 
								 
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								#ifndef CONTROL_EDITOR_PLUGIN_H
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								#define CONTROL_EDITOR_PLUGIN_H
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											2022-11-11 20:12:48 +01:00
										 
									 
								 
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								#include "editor/editor_inspector.h"
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								#include "editor/plugins/editor_plugin.h"
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								#include "scene/gui/box_container.h"
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								#include "scene/gui/button.h"
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								#include "scene/gui/check_box.h"
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								#include "scene/gui/control.h"
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								#include "scene/gui/label.h"
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								#include "scene/gui/margin_container.h"
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								#include "scene/gui/option_button.h"
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								#include "scene/gui/panel_container.h"
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								#include "scene/gui/popup.h"
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								#include "scene/gui/separator.h"
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								#include "scene/gui/texture_rect.h"
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											2022-09-02 18:46:06 +02:00
										 
									 
								 
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								class CheckButton;
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								class EditorSelection;
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								class GridContainer;
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								// Inspector controls.
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								class ControlPositioningWarning : public MarginContainer {
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									GDCLASS(ControlPositioningWarning, MarginContainer);
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									Control *control_node = nullptr;
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									PanelContainer *bg_panel = nullptr;
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									GridContainer *grid = nullptr;
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									TextureRect *title_icon = nullptr;
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									TextureRect *hint_icon = nullptr;
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									Label *title_label = nullptr;
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									Label *hint_label = nullptr;
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									Control *hint_filler_left = nullptr;
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									Control *hint_filler_right = nullptr;
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									void _update_warning();
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									void _update_toggler();
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									virtual void gui_input(const Ref<InputEvent> &p_event) override;
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								protected:
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									void _notification(int p_notification);
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								public:
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									void set_control(Control *p_node);
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									ControlPositioningWarning();
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								};
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								class EditorPropertyAnchorsPreset : public EditorProperty {
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									GDCLASS(EditorPropertyAnchorsPreset, EditorProperty);
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									OptionButton *options = nullptr;
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									void _option_selected(int p_which);
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								protected:
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									virtual void _set_read_only(bool p_read_only) override;
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								public:
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									void setup(const Vector<String> &p_options);
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									virtual void update_property() override;
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									EditorPropertyAnchorsPreset();
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								};
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								class EditorPropertySizeFlags : public EditorProperty {
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									GDCLASS(EditorPropertySizeFlags, EditorProperty);
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									enum FlagPreset {
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										SIZE_FLAGS_PRESET_FILL,
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										SIZE_FLAGS_PRESET_SHRINK_BEGIN,
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										SIZE_FLAGS_PRESET_SHRINK_CENTER,
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										SIZE_FLAGS_PRESET_SHRINK_END,
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										SIZE_FLAGS_PRESET_CUSTOM,
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									};
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									OptionButton *flag_presets = nullptr;
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									CheckBox *flag_expand = nullptr;
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									VBoxContainer *flag_options = nullptr;
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									Vector<CheckBox *> flag_checks;
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									bool vertical = false;
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									bool keep_selected_preset = false;
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									void _preset_selected(int p_which);
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									void _expand_toggled();
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									void _flag_toggled();
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								protected:
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									virtual void _set_read_only(bool p_read_only) override;
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								public:
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									void setup(const Vector<String> &p_options, bool p_vertical);
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									virtual void update_property() override;
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									EditorPropertySizeFlags();
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								};
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								class EditorInspectorPluginControl : public EditorInspectorPlugin {
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									GDCLASS(EditorInspectorPluginControl, EditorInspectorPlugin);
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									bool inside_control_category = false;
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								public:
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									virtual bool can_handle(Object *p_object) override;
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									virtual void parse_category(Object *p_object, const String &p_category) override;
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									virtual void parse_group(Object *p_object, const String &p_group) override;
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									virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
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								};
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								// Toolbar controls.
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								class ControlEditorPopupButton : public Button {
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									GDCLASS(ControlEditorPopupButton, Button);
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									Ref<Texture2D> arrow_icon;
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									PopupPanel *popup_panel = nullptr;
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									VBoxContainer *popup_vbox = nullptr;
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									void _popup_visibility_changed(bool p_visible);
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								protected:
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									void _notification(int p_what);
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								public:
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									virtual Size2 get_minimum_size() const override;
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									virtual void toggled(bool p_pressed) override;
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									VBoxContainer *get_popup_hbox() const { return popup_vbox; }
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									ControlEditorPopupButton();
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								};
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								class ControlEditorPresetPicker : public MarginContainer {
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									GDCLASS(ControlEditorPresetPicker, MarginContainer);
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									virtual void _preset_button_pressed(const int p_preset) {}
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								protected:
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									static constexpr int grid_separation = 0;
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									HashMap<int, Button *> preset_buttons;
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									void _add_row_button(HBoxContainer *p_row, const int p_preset, const String &p_name);
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									void _add_separator(BoxContainer *p_box, Separator *p_separator);
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								public:
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									ControlEditorPresetPicker() {}
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								};
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								class AnchorPresetPicker : public ControlEditorPresetPicker {
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									GDCLASS(AnchorPresetPicker, ControlEditorPresetPicker);
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									virtual void _preset_button_pressed(const int p_preset) override;
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								protected:
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									void _notification(int p_notification);
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									static void _bind_methods();
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								public:
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									AnchorPresetPicker();
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								};
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								class SizeFlagPresetPicker : public ControlEditorPresetPicker {
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									GDCLASS(SizeFlagPresetPicker, ControlEditorPresetPicker);
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											2022-09-02 18:46:06 +02:00
										 
									 
								 
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									CheckButton *expand_button = nullptr;
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									bool vertical = false;
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									virtual void _preset_button_pressed(const int p_preset) override;
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									void _expand_button_pressed();
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								protected:
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									void _notification(int p_notification);
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									static void _bind_methods();
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								public:
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									void set_allowed_flags(Vector<SizeFlags> &p_flags);
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									void set_expand_flag(bool p_expand);
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									SizeFlagPresetPicker(bool p_vertical);
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								};
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								class ControlEditorToolbar : public HBoxContainer {
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									GDCLASS(ControlEditorToolbar, HBoxContainer);
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									EditorSelection *editor_selection = nullptr;
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									ControlEditorPopupButton *anchors_button = nullptr;
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									ControlEditorPopupButton *containers_button = nullptr;
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									Button *anchor_mode_button = nullptr;
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									SizeFlagPresetPicker *container_h_picker = nullptr;
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									SizeFlagPresetPicker *container_v_picker = nullptr;
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									bool anchors_mode = false;
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									void _anchors_preset_selected(int p_preset);
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									void _anchors_to_current_ratio();
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									void _anchor_mode_toggled(bool p_status);
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									void _container_flags_selected(int p_flags, bool p_vertical);
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									void _expand_flag_toggled(bool p_expand, bool p_vertical);
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									Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
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									bool _is_node_locked(const Node *p_node);
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									List<Control *> _get_edited_controls();
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									void _selection_changed();
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								protected:
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									void _notification(int p_notification);
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									static ControlEditorToolbar *singleton;
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								public:
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									bool is_anchors_mode_enabled() { return anchors_mode; }
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									static ControlEditorToolbar *get_singleton() { return singleton; }
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									ControlEditorToolbar();
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								};
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								// Editor plugin.
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								class ControlEditorPlugin : public EditorPlugin {
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									GDCLASS(ControlEditorPlugin, EditorPlugin);
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									ControlEditorToolbar *toolbar = nullptr;
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								public:
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									virtual String get_plugin_name() const override { return "Control"; }
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									ControlEditorPlugin();
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								};
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								#endif // CONTROL_EDITOR_PLUGIN_H
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