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			4630 lines
		
	
	
	
		
			134 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			4630 lines
		
	
	
	
		
			134 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /*******************************************************************************
 | |||
|  | *                                                                              * | |||
|  | * Author    :  Angus Johnson                                                   * | |||
|  | * Version   :  6.4.2                                                           * | |||
|  | * Date      :  27 February 2017                                                * | |||
|  | * Website   :  http://www.angusj.com                                           *
 | |||
|  | * Copyright :  Angus Johnson 2010-2017                                         * | |||
|  | *                                                                              * | |||
|  | * License:                                                                     * | |||
|  | * Use, modification & distribution is subject to Boost Software License Ver 1. * | |||
|  | * http://www.boost.org/LICENSE_1_0.txt                                         *
 | |||
|  | *                                                                              * | |||
|  | * Attributions:                                                                * | |||
|  | * The code in this library is an extension of Bala Vatti's clipping algorithm: * | |||
|  | * "A generic solution to polygon clipping"                                     * | |||
|  | * Communications of the ACM, Vol 35, Issue 7 (July 1992) pp 56-63.             * | |||
|  | * http://portal.acm.org/citation.cfm?id=129906                                 *
 | |||
|  | *                                                                              * | |||
|  | * Computer graphics and geometric modeling: implementation and algorithms      * | |||
|  | * By Max K. Agoston                                                            * | |||
|  | * Springer; 1 edition (January 4, 2005)                                        * | |||
|  | * http://books.google.com/books?q=vatti+clipping+agoston                       *
 | |||
|  | *                                                                              * | |||
|  | * See also:                                                                    * | |||
|  | * "Polygon Offsetting by Computing Winding Numbers"                            * | |||
|  | * Paper no. DETC2005-85513 pp. 565-575                                         * | |||
|  | * ASME 2005 International Design Engineering Technical Conferences             * | |||
|  | * and Computers and Information in Engineering Conference (IDETC/CIE2005)      * | |||
|  | * September 24-28, 2005 , Long Beach, California, USA                          * | |||
|  | * http://www.me.berkeley.edu/~mcmains/pubs/DAC05OffsetPolygon.pdf              *
 | |||
|  | *                                                                              * | |||
|  | *******************************************************************************/ | |||
|  | 
 | |||
|  | /*******************************************************************************
 | |||
|  | *                                                                              * | |||
|  | * This is a translation of the Delphi Clipper library and the naming style     * | |||
|  | * used has retained a Delphi flavour.                                          * | |||
|  | *                                                                              * | |||
|  | *******************************************************************************/ | |||
|  | 
 | |||
|  | #include "clipper.hpp"
 | |||
|  | #include <cmath>
 | |||
|  | #include <vector>
 | |||
|  | #include <algorithm>
 | |||
|  | #include <stdexcept>
 | |||
|  | #include <cstring>
 | |||
|  | #include <cstdlib>
 | |||
|  | #include <ostream>
 | |||
|  | #include <functional>
 | |||
|  | 
 | |||
|  | namespace ClipperLib { | |||
|  | 
 | |||
|  | static double const pi = 3.141592653589793238; | |||
|  | static double const two_pi = pi *2; | |||
|  | static double const def_arc_tolerance = 0.25; | |||
|  | 
 | |||
|  | enum Direction { dRightToLeft, dLeftToRight }; | |||
|  | 
 | |||
|  | static int const Unassigned = -1;  //edge not currently 'owning' a solution
 | |||
|  | static int const Skip = -2;        //edge that would otherwise close a path
 | |||
|  | 
 | |||
|  | #define HORIZONTAL (-1.0E+40)
 | |||
|  | #define TOLERANCE (1.0e-20)
 | |||
|  | #define NEAR_ZERO(val) (((val) > -TOLERANCE) && ((val) < TOLERANCE))
 | |||
|  | 
 | |||
|  | struct TEdge { | |||
|  |   IntPoint Bot; | |||
|  |   IntPoint Curr; //current (updated for every new scanbeam)
 | |||
|  |   IntPoint Top; | |||
|  |   double Dx; | |||
|  |   PolyType PolyTyp; | |||
|  |   EdgeSide Side; //side only refers to current side of solution poly
 | |||
|  |   int WindDelta; //1 or -1 depending on winding direction
 | |||
|  |   int WindCnt; | |||
|  |   int WindCnt2; //winding count of the opposite polytype
 | |||
|  |   int OutIdx; | |||
|  |   TEdge *Next; | |||
|  |   TEdge *Prev; | |||
|  |   TEdge *NextInLML; | |||
|  |   TEdge *NextInAEL; | |||
|  |   TEdge *PrevInAEL; | |||
|  |   TEdge *NextInSEL; | |||
|  |   TEdge *PrevInSEL; | |||
|  | }; | |||
|  | 
 | |||
|  | struct IntersectNode { | |||
|  |   TEdge          *Edge1; | |||
|  |   TEdge          *Edge2; | |||
|  |   IntPoint        Pt; | |||
|  | }; | |||
|  | 
 | |||
|  | struct LocalMinimum { | |||
|  |   cInt          Y; | |||
|  |   TEdge        *LeftBound; | |||
|  |   TEdge        *RightBound; | |||
|  | }; | |||
|  | 
 | |||
|  | struct OutPt; | |||
|  | 
 | |||
|  | //OutRec: contains a path in the clipping solution. Edges in the AEL will
 | |||
|  | //carry a pointer to an OutRec when they are part of the clipping solution.
 | |||
|  | struct OutRec { | |||
|  |   int       Idx; | |||
|  |   bool      IsHole; | |||
|  |   bool      IsOpen; | |||
|  |   OutRec   *FirstLeft;  //see comments in clipper.pas
 | |||
|  |   PolyNode *PolyNd; | |||
|  |   OutPt    *Pts; | |||
|  |   OutPt    *BottomPt; | |||
|  | }; | |||
|  | 
 | |||
|  | struct OutPt { | |||
|  |   int       Idx; | |||
|  |   IntPoint  Pt; | |||
|  |   OutPt    *Next; | |||
|  |   OutPt    *Prev; | |||
|  | }; | |||
|  | 
 | |||
|  | struct Join { | |||
|  |   OutPt    *OutPt1; | |||
|  |   OutPt    *OutPt2; | |||
|  |   IntPoint  OffPt; | |||
|  | }; | |||
|  | 
 | |||
|  | struct LocMinSorter | |||
|  | { | |||
|  |   inline bool operator()(const LocalMinimum& locMin1, const LocalMinimum& locMin2) | |||
|  |   { | |||
|  |     return locMin2.Y < locMin1.Y; | |||
|  |   } | |||
|  | }; | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline cInt Round(double val) | |||
|  | { | |||
|  |   if ((val < 0)) return static_cast<cInt>(val - 0.5);  | |||
|  |   else return static_cast<cInt>(val + 0.5); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline cInt Abs(cInt val) | |||
|  | { | |||
|  |   return val < 0 ? -val : val; | |||
|  | } | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | // PolyTree methods ...
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void PolyTree::Clear() | |||
|  | { | |||
|  |     for (PolyNodes::size_type i = 0; i < AllNodes.size(); ++i) | |||
|  |       delete AllNodes[i]; | |||
|  |     AllNodes.resize(0);  | |||
|  |     Childs.resize(0); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | PolyNode* PolyTree::GetFirst() const | |||
|  | { | |||
|  |   if (!Childs.empty()) | |||
|  |       return Childs[0]; | |||
|  |   else | |||
|  |       return 0; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | int PolyTree::Total() const | |||
|  | { | |||
|  |   int result = (int)AllNodes.size(); | |||
|  |   //with negative offsets, ignore the hidden outer polygon ...
 | |||
|  |   if (result > 0 && Childs[0] != AllNodes[0]) result--; | |||
|  |   return result; | |||
|  | } | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | // PolyNode methods ...
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | PolyNode::PolyNode(): Parent(0), Index(0), m_IsOpen(false) | |||
|  | { | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | int PolyNode::ChildCount() const | |||
|  | { | |||
|  |   return (int)Childs.size(); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void PolyNode::AddChild(PolyNode& child) | |||
|  | { | |||
|  |   unsigned cnt = (unsigned)Childs.size(); | |||
|  |   Childs.push_back(&child); | |||
|  |   child.Parent = this; | |||
|  |   child.Index = cnt; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | PolyNode* PolyNode::GetNext() const | |||
|  | {  | |||
|  |   if (!Childs.empty())  | |||
|  |       return Childs[0];  | |||
|  |   else | |||
|  |       return GetNextSiblingUp();     | |||
|  | }   | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | PolyNode* PolyNode::GetNextSiblingUp() const | |||
|  | {  | |||
|  |   if (!Parent) //protects against PolyTree.GetNextSiblingUp()
 | |||
|  |       return 0; | |||
|  |   else if (Index == Parent->Childs.size() - 1) | |||
|  |       return Parent->GetNextSiblingUp(); | |||
|  |   else | |||
|  |       return Parent->Childs[Index + 1]; | |||
|  | }   | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool PolyNode::IsHole() const | |||
|  | {  | |||
|  |   bool result = true; | |||
|  |   PolyNode* node = Parent; | |||
|  |   while (node) | |||
|  |   { | |||
|  |       result = !result; | |||
|  |       node = node->Parent; | |||
|  |   } | |||
|  |   return result; | |||
|  | }   | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool PolyNode::IsOpen() const | |||
|  | {  | |||
|  |   return m_IsOpen; | |||
|  | }   | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | #ifndef use_int32
 | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | // Int128 class (enables safe math on signed 64bit integers)
 | |||
|  | // eg Int128 val1((long64)9223372036854775807); //ie 2^63 -1
 | |||
|  | //    Int128 val2((long64)9223372036854775807);
 | |||
|  | //    Int128 val3 = val1 * val2;
 | |||
|  | //    val3.AsString => "85070591730234615847396907784232501249" (8.5e+37)
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | class Int128 | |||
|  | { | |||
|  |   public: | |||
|  |     ulong64 lo; | |||
|  |     long64 hi; | |||
|  | 
 | |||
|  |     Int128(long64 _lo = 0) | |||
|  |     { | |||
|  |       lo = (ulong64)_lo;    | |||
|  |       if (_lo < 0)  hi = -1; else hi = 0;  | |||
|  |     } | |||
|  | 
 | |||
|  | 
 | |||
|  |     Int128(const Int128 &val): lo(val.lo), hi(val.hi){} | |||
|  | 
 | |||
|  |     Int128(const long64& _hi, const ulong64& _lo): lo(_lo), hi(_hi){} | |||
|  |      | |||
|  |     Int128& operator = (const long64 &val) | |||
|  |     { | |||
|  |       lo = (ulong64)val; | |||
|  |       if (val < 0) hi = -1; else hi = 0; | |||
|  |       return *this; | |||
|  |     } | |||
|  | 
 | |||
|  |     bool operator == (const Int128 &val) const | |||
|  |       {return (hi == val.hi && lo == val.lo);} | |||
|  | 
 | |||
|  |     bool operator != (const Int128 &val) const | |||
|  |       { return !(*this == val);} | |||
|  | 
 | |||
|  |     bool operator > (const Int128 &val) const | |||
|  |     { | |||
|  |       if (hi != val.hi) | |||
|  |         return hi > val.hi; | |||
|  |       else | |||
|  |         return lo > val.lo; | |||
|  |     } | |||
|  | 
 | |||
|  |     bool operator < (const Int128 &val) const | |||
|  |     { | |||
|  |       if (hi != val.hi) | |||
|  |         return hi < val.hi; | |||
|  |       else | |||
|  |         return lo < val.lo; | |||
|  |     } | |||
|  | 
 | |||
|  |     bool operator >= (const Int128 &val) const | |||
|  |       { return !(*this < val);} | |||
|  | 
 | |||
|  |     bool operator <= (const Int128 &val) const | |||
|  |       { return !(*this > val);} | |||
|  | 
 | |||
|  |     Int128& operator += (const Int128 &rhs) | |||
|  |     { | |||
|  |       hi += rhs.hi; | |||
|  |       lo += rhs.lo; | |||
|  |       if (lo < rhs.lo) hi++; | |||
|  |       return *this; | |||
|  |     } | |||
|  | 
 | |||
|  |     Int128 operator + (const Int128 &rhs) const | |||
|  |     { | |||
|  |       Int128 result(*this); | |||
|  |       result+= rhs; | |||
|  |       return result; | |||
|  |     } | |||
|  | 
 | |||
|  |     Int128& operator -= (const Int128 &rhs) | |||
|  |     { | |||
|  |       *this += -rhs; | |||
|  |       return *this; | |||
|  |     } | |||
|  | 
 | |||
|  |     Int128 operator - (const Int128 &rhs) const | |||
|  |     { | |||
|  |       Int128 result(*this); | |||
|  |       result -= rhs; | |||
|  |       return result; | |||
|  |     } | |||
|  | 
 | |||
|  |     Int128 operator-() const //unary negation
 | |||
|  |     { | |||
|  |       if (lo == 0) | |||
|  |         return Int128(-hi, 0); | |||
|  |       else | |||
|  |         return Int128(~hi, ~lo + 1); | |||
|  |     } | |||
|  | 
 | |||
|  |     operator double() const | |||
|  |     { | |||
|  |       const double shift64 = 18446744073709551616.0; //2^64
 | |||
|  |       if (hi < 0) | |||
|  |       { | |||
|  |         if (lo == 0) return (double)hi * shift64; | |||
|  |         else return -(double)(~lo + ~hi * shift64); | |||
|  |       } | |||
|  |       else | |||
|  |         return (double)(lo + hi * shift64); | |||
|  |     } | |||
|  | 
 | |||
|  | }; | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | Int128 Int128Mul (long64 lhs, long64 rhs) | |||
|  | { | |||
|  |   bool negate = (lhs < 0) != (rhs < 0); | |||
|  | 
 | |||
|  |   if (lhs < 0) lhs = -lhs; | |||
|  |   ulong64 int1Hi = ulong64(lhs) >> 32; | |||
|  |   ulong64 int1Lo = ulong64(lhs & 0xFFFFFFFF); | |||
|  | 
 | |||
|  |   if (rhs < 0) rhs = -rhs; | |||
|  |   ulong64 int2Hi = ulong64(rhs) >> 32; | |||
|  |   ulong64 int2Lo = ulong64(rhs & 0xFFFFFFFF); | |||
|  | 
 | |||
|  |   //nb: see comments in clipper.pas
 | |||
|  |   ulong64 a = int1Hi * int2Hi; | |||
|  |   ulong64 b = int1Lo * int2Lo; | |||
|  |   ulong64 c = int1Hi * int2Lo + int1Lo * int2Hi; | |||
|  | 
 | |||
|  |   Int128 tmp; | |||
|  |   tmp.hi = long64(a + (c >> 32)); | |||
|  |   tmp.lo = long64(c << 32); | |||
|  |   tmp.lo += long64(b); | |||
|  |   if (tmp.lo < b) tmp.hi++; | |||
|  |   if (negate) tmp = -tmp; | |||
|  |   return tmp; | |||
|  | }; | |||
|  | #endif
 | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | // Miscellaneous global functions
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Orientation(const Path &poly) | |||
|  | { | |||
|  |     return Area(poly) >= 0; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | double Area(const Path &poly) | |||
|  | { | |||
|  |   int size = (int)poly.size(); | |||
|  |   if (size < 3) return 0; | |||
|  | 
 | |||
|  |   double a = 0; | |||
|  |   for (int i = 0, j = size -1; i < size; ++i) | |||
|  |   { | |||
|  |     a += ((double)poly[j].X + poly[i].X) * ((double)poly[j].Y - poly[i].Y); | |||
|  |     j = i; | |||
|  |   } | |||
|  |   return -a * 0.5; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | double Area(const OutPt *op) | |||
|  | { | |||
|  |   const OutPt *startOp = op; | |||
|  |   if (!op) return 0; | |||
|  |   double a = 0; | |||
|  |   do { | |||
|  |     a +=  (double)(op->Prev->Pt.X + op->Pt.X) * (double)(op->Prev->Pt.Y - op->Pt.Y); | |||
|  |     op = op->Next; | |||
|  |   } while (op != startOp); | |||
|  |   return a * 0.5; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | double Area(const OutRec &outRec) | |||
|  | { | |||
|  |   return Area(outRec.Pts); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool PointIsVertex(const IntPoint &Pt, OutPt *pp) | |||
|  | { | |||
|  |   OutPt *pp2 = pp; | |||
|  |   do | |||
|  |   { | |||
|  |     if (pp2->Pt == Pt) return true; | |||
|  |     pp2 = pp2->Next; | |||
|  |   } | |||
|  |   while (pp2 != pp); | |||
|  |   return false; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | //See "The Point in Polygon Problem for Arbitrary Polygons" by Hormann & Agathos
 | |||
|  | //http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.88.5498&rep=rep1&type=pdf
 | |||
|  | int PointInPolygon(const IntPoint &pt, const Path &path) | |||
|  | { | |||
|  |   //returns 0 if false, +1 if true, -1 if pt ON polygon boundary
 | |||
|  |   int result = 0; | |||
|  |   size_t cnt = path.size(); | |||
|  |   if (cnt < 3) return 0; | |||
|  |   IntPoint ip = path[0]; | |||
|  |   for(size_t i = 1; i <= cnt; ++i) | |||
|  |   { | |||
|  |     IntPoint ipNext = (i == cnt ? path[0] : path[i]); | |||
|  |     if (ipNext.Y == pt.Y) | |||
|  |     { | |||
|  |         if ((ipNext.X == pt.X) || (ip.Y == pt.Y &&  | |||
|  |           ((ipNext.X > pt.X) == (ip.X < pt.X)))) return -1; | |||
|  |     } | |||
|  |     if ((ip.Y < pt.Y) != (ipNext.Y < pt.Y)) | |||
|  |     { | |||
|  |       if (ip.X >= pt.X) | |||
|  |       { | |||
|  |         if (ipNext.X > pt.X) result = 1 - result; | |||
|  |         else | |||
|  |         { | |||
|  |           double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -  | |||
|  |             (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); | |||
|  |           if (!d) return -1; | |||
|  |           if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result; | |||
|  |         } | |||
|  |       } else | |||
|  |       { | |||
|  |         if (ipNext.X > pt.X) | |||
|  |         { | |||
|  |           double d = (double)(ip.X - pt.X) * (ipNext.Y - pt.Y) -  | |||
|  |             (double)(ipNext.X - pt.X) * (ip.Y - pt.Y); | |||
|  |           if (!d) return -1; | |||
|  |           if ((d > 0) == (ipNext.Y > ip.Y)) result = 1 - result; | |||
|  |         } | |||
|  |       } | |||
|  |     } | |||
|  |     ip = ipNext; | |||
|  |   }  | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | int PointInPolygon (const IntPoint &pt, OutPt *op) | |||
|  | { | |||
|  |   //returns 0 if false, +1 if true, -1 if pt ON polygon boundary
 | |||
|  |   int result = 0; | |||
|  |   OutPt* startOp = op; | |||
|  |   for(;;) | |||
|  |   { | |||
|  |     if (op->Next->Pt.Y == pt.Y) | |||
|  |     { | |||
|  |         if ((op->Next->Pt.X == pt.X) || (op->Pt.Y == pt.Y &&  | |||
|  |           ((op->Next->Pt.X > pt.X) == (op->Pt.X < pt.X)))) return -1; | |||
|  |     } | |||
|  |     if ((op->Pt.Y < pt.Y) != (op->Next->Pt.Y < pt.Y)) | |||
|  |     { | |||
|  |       if (op->Pt.X >= pt.X) | |||
|  |       { | |||
|  |         if (op->Next->Pt.X > pt.X) result = 1 - result; | |||
|  |         else | |||
|  |         { | |||
|  |           double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -  | |||
|  |             (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y); | |||
|  |           if (!d) return -1; | |||
|  |           if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result; | |||
|  |         } | |||
|  |       } else | |||
|  |       { | |||
|  |         if (op->Next->Pt.X > pt.X) | |||
|  |         { | |||
|  |           double d = (double)(op->Pt.X - pt.X) * (op->Next->Pt.Y - pt.Y) -  | |||
|  |             (double)(op->Next->Pt.X - pt.X) * (op->Pt.Y - pt.Y); | |||
|  |           if (!d) return -1; | |||
|  |           if ((d > 0) == (op->Next->Pt.Y > op->Pt.Y)) result = 1 - result; | |||
|  |         } | |||
|  |       } | |||
|  |     }  | |||
|  |     op = op->Next; | |||
|  |     if (startOp == op) break; | |||
|  |   }  | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Poly2ContainsPoly1(OutPt *OutPt1, OutPt *OutPt2) | |||
|  | { | |||
|  |   OutPt* op = OutPt1; | |||
|  |   do | |||
|  |   { | |||
|  |     //nb: PointInPolygon returns 0 if false, +1 if true, -1 if pt on polygon
 | |||
|  |     int res = PointInPolygon(op->Pt, OutPt2); | |||
|  |     if (res >= 0) return res > 0; | |||
|  |     op = op->Next;  | |||
|  |   } | |||
|  |   while (op != OutPt1); | |||
|  |   return true;  | |||
|  | } | |||
|  | //----------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool SlopesEqual(const TEdge &e1, const TEdge &e2, bool UseFullInt64Range) | |||
|  | { | |||
|  | #ifndef use_int32
 | |||
|  |   if (UseFullInt64Range) | |||
|  |     return Int128Mul(e1.Top.Y - e1.Bot.Y, e2.Top.X - e2.Bot.X) ==  | |||
|  |     Int128Mul(e1.Top.X - e1.Bot.X, e2.Top.Y - e2.Bot.Y); | |||
|  |   else  | |||
|  | #endif
 | |||
|  |     return (e1.Top.Y - e1.Bot.Y) * (e2.Top.X - e2.Bot.X) ==  | |||
|  |     (e1.Top.X - e1.Bot.X) * (e2.Top.Y - e2.Bot.Y); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, | |||
|  |   const IntPoint pt3, bool UseFullInt64Range) | |||
|  | { | |||
|  | #ifndef use_int32
 | |||
|  |   if (UseFullInt64Range) | |||
|  |     return Int128Mul(pt1.Y-pt2.Y, pt2.X-pt3.X) == Int128Mul(pt1.X-pt2.X, pt2.Y-pt3.Y); | |||
|  |   else  | |||
|  | #endif
 | |||
|  |     return (pt1.Y-pt2.Y)*(pt2.X-pt3.X) == (pt1.X-pt2.X)*(pt2.Y-pt3.Y); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool SlopesEqual(const IntPoint pt1, const IntPoint pt2, | |||
|  |   const IntPoint pt3, const IntPoint pt4, bool UseFullInt64Range) | |||
|  | { | |||
|  | #ifndef use_int32
 | |||
|  |   if (UseFullInt64Range) | |||
|  |     return Int128Mul(pt1.Y-pt2.Y, pt3.X-pt4.X) == Int128Mul(pt1.X-pt2.X, pt3.Y-pt4.Y); | |||
|  |   else  | |||
|  | #endif
 | |||
|  |     return (pt1.Y-pt2.Y)*(pt3.X-pt4.X) == (pt1.X-pt2.X)*(pt3.Y-pt4.Y); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline bool IsHorizontal(TEdge &e) | |||
|  | { | |||
|  |   return e.Dx == HORIZONTAL; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline double GetDx(const IntPoint pt1, const IntPoint pt2) | |||
|  | { | |||
|  |   return (pt1.Y == pt2.Y) ? | |||
|  |     HORIZONTAL : (double)(pt2.X - pt1.X) / (pt2.Y - pt1.Y); | |||
|  | } | |||
|  | //---------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline void SetDx(TEdge &e) | |||
|  | { | |||
|  |   cInt dy  = (e.Top.Y - e.Bot.Y); | |||
|  |   if (dy == 0) e.Dx = HORIZONTAL; | |||
|  |   else e.Dx = (double)(e.Top.X - e.Bot.X) / dy; | |||
|  | } | |||
|  | //---------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline void SwapSides(TEdge &Edge1, TEdge &Edge2) | |||
|  | { | |||
|  |   EdgeSide Side =  Edge1.Side; | |||
|  |   Edge1.Side = Edge2.Side; | |||
|  |   Edge2.Side = Side; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline void SwapPolyIndexes(TEdge &Edge1, TEdge &Edge2) | |||
|  | { | |||
|  |   int OutIdx =  Edge1.OutIdx; | |||
|  |   Edge1.OutIdx = Edge2.OutIdx; | |||
|  |   Edge2.OutIdx = OutIdx; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline cInt TopX(TEdge &edge, const cInt currentY) | |||
|  | { | |||
|  |   return ( currentY == edge.Top.Y ) ? | |||
|  |     edge.Top.X : edge.Bot.X + Round(edge.Dx *(currentY - edge.Bot.Y)); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void IntersectPoint(TEdge &Edge1, TEdge &Edge2, IntPoint &ip) | |||
|  | { | |||
|  | #ifdef use_xyz  
 | |||
|  |   ip.Z = 0; | |||
|  | #endif
 | |||
|  | 
 | |||
|  |   double b1, b2; | |||
|  |   if (Edge1.Dx == Edge2.Dx) | |||
|  |   { | |||
|  |     ip.Y = Edge1.Curr.Y; | |||
|  |     ip.X = TopX(Edge1, ip.Y); | |||
|  |     return; | |||
|  |   } | |||
|  |   else if (Edge1.Dx == 0) | |||
|  |   { | |||
|  |     ip.X = Edge1.Bot.X; | |||
|  |     if (IsHorizontal(Edge2)) | |||
|  |       ip.Y = Edge2.Bot.Y; | |||
|  |     else | |||
|  |     { | |||
|  |       b2 = Edge2.Bot.Y - (Edge2.Bot.X / Edge2.Dx); | |||
|  |       ip.Y = Round(ip.X / Edge2.Dx + b2); | |||
|  |     } | |||
|  |   } | |||
|  |   else if (Edge2.Dx == 0) | |||
|  |   { | |||
|  |     ip.X = Edge2.Bot.X; | |||
|  |     if (IsHorizontal(Edge1)) | |||
|  |       ip.Y = Edge1.Bot.Y; | |||
|  |     else | |||
|  |     { | |||
|  |       b1 = Edge1.Bot.Y - (Edge1.Bot.X / Edge1.Dx); | |||
|  |       ip.Y = Round(ip.X / Edge1.Dx + b1); | |||
|  |     } | |||
|  |   }  | |||
|  |   else  | |||
|  |   { | |||
|  |     b1 = Edge1.Bot.X - Edge1.Bot.Y * Edge1.Dx; | |||
|  |     b2 = Edge2.Bot.X - Edge2.Bot.Y * Edge2.Dx; | |||
|  |     double q = (b2-b1) / (Edge1.Dx - Edge2.Dx); | |||
|  |     ip.Y = Round(q); | |||
|  |     if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx)) | |||
|  |       ip.X = Round(Edge1.Dx * q + b1); | |||
|  |     else  | |||
|  |       ip.X = Round(Edge2.Dx * q + b2); | |||
|  |   } | |||
|  | 
 | |||
|  |   if (ip.Y < Edge1.Top.Y || ip.Y < Edge2.Top.Y)  | |||
|  |   { | |||
|  |     if (Edge1.Top.Y > Edge2.Top.Y) | |||
|  |       ip.Y = Edge1.Top.Y; | |||
|  |     else | |||
|  |       ip.Y = Edge2.Top.Y; | |||
|  |     if (std::fabs(Edge1.Dx) < std::fabs(Edge2.Dx)) | |||
|  |       ip.X = TopX(Edge1, ip.Y); | |||
|  |     else | |||
|  |       ip.X = TopX(Edge2, ip.Y); | |||
|  |   }  | |||
|  |   //finally, don't allow 'ip' to be BELOW curr.Y (ie bottom of scanbeam) ...
 | |||
|  |   if (ip.Y > Edge1.Curr.Y) | |||
|  |   { | |||
|  |     ip.Y = Edge1.Curr.Y; | |||
|  |     //use the more vertical edge to derive X ...
 | |||
|  |     if (std::fabs(Edge1.Dx) > std::fabs(Edge2.Dx)) | |||
|  |       ip.X = TopX(Edge2, ip.Y); else | |||
|  |       ip.X = TopX(Edge1, ip.Y); | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ReversePolyPtLinks(OutPt *pp) | |||
|  | { | |||
|  |   if (!pp) return; | |||
|  |   OutPt *pp1, *pp2; | |||
|  |   pp1 = pp; | |||
|  |   do { | |||
|  |   pp2 = pp1->Next; | |||
|  |   pp1->Next = pp1->Prev; | |||
|  |   pp1->Prev = pp2; | |||
|  |   pp1 = pp2; | |||
|  |   } while( pp1 != pp ); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void DisposeOutPts(OutPt*& pp) | |||
|  | { | |||
|  |   if (pp == 0) return; | |||
|  |     pp->Prev->Next = 0; | |||
|  |   while( pp ) | |||
|  |   { | |||
|  |     OutPt *tmpPp = pp; | |||
|  |     pp = pp->Next; | |||
|  |     delete tmpPp; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline void InitEdge(TEdge* e, TEdge* eNext, TEdge* ePrev, const IntPoint& Pt) | |||
|  | { | |||
|  |   std::memset(e, 0, sizeof(TEdge)); | |||
|  |   e->Next = eNext; | |||
|  |   e->Prev = ePrev; | |||
|  |   e->Curr = Pt; | |||
|  |   e->OutIdx = Unassigned; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void InitEdge2(TEdge& e, PolyType Pt) | |||
|  | { | |||
|  |   if (e.Curr.Y >= e.Next->Curr.Y) | |||
|  |   { | |||
|  |     e.Bot = e.Curr; | |||
|  |     e.Top = e.Next->Curr; | |||
|  |   } else | |||
|  |   { | |||
|  |     e.Top = e.Curr; | |||
|  |     e.Bot = e.Next->Curr; | |||
|  |   } | |||
|  |   SetDx(e); | |||
|  |   e.PolyTyp = Pt; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | TEdge* RemoveEdge(TEdge* e) | |||
|  | { | |||
|  |   //removes e from double_linked_list (but without removing from memory)
 | |||
|  |   e->Prev->Next = e->Next; | |||
|  |   e->Next->Prev = e->Prev; | |||
|  |   TEdge* result = e->Next; | |||
|  |   e->Prev = 0; //flag as removed (see ClipperBase.Clear)
 | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline void ReverseHorizontal(TEdge &e) | |||
|  | { | |||
|  |   //swap horizontal edges' Top and Bottom x's so they follow the natural
 | |||
|  |   //progression of the bounds - ie so their xbots will align with the
 | |||
|  |   //adjoining lower edge. [Helpful in the ProcessHorizontal() method.]
 | |||
|  |   std::swap(e.Top.X, e.Bot.X); | |||
|  | #ifdef use_xyz  
 | |||
|  |   std::swap(e.Top.Z, e.Bot.Z); | |||
|  | #endif
 | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void SwapPoints(IntPoint &pt1, IntPoint &pt2) | |||
|  | { | |||
|  |   IntPoint tmp = pt1; | |||
|  |   pt1 = pt2; | |||
|  |   pt2 = tmp; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool GetOverlapSegment(IntPoint pt1a, IntPoint pt1b, IntPoint pt2a, | |||
|  |   IntPoint pt2b, IntPoint &pt1, IntPoint &pt2) | |||
|  | { | |||
|  |   //precondition: segments are Collinear.
 | |||
|  |   if (Abs(pt1a.X - pt1b.X) > Abs(pt1a.Y - pt1b.Y)) | |||
|  |   { | |||
|  |     if (pt1a.X > pt1b.X) SwapPoints(pt1a, pt1b); | |||
|  |     if (pt2a.X > pt2b.X) SwapPoints(pt2a, pt2b); | |||
|  |     if (pt1a.X > pt2a.X) pt1 = pt1a; else pt1 = pt2a; | |||
|  |     if (pt1b.X < pt2b.X) pt2 = pt1b; else pt2 = pt2b; | |||
|  |     return pt1.X < pt2.X; | |||
|  |   } else | |||
|  |   { | |||
|  |     if (pt1a.Y < pt1b.Y) SwapPoints(pt1a, pt1b); | |||
|  |     if (pt2a.Y < pt2b.Y) SwapPoints(pt2a, pt2b); | |||
|  |     if (pt1a.Y < pt2a.Y) pt1 = pt1a; else pt1 = pt2a; | |||
|  |     if (pt1b.Y > pt2b.Y) pt2 = pt1b; else pt2 = pt2b; | |||
|  |     return pt1.Y > pt2.Y; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool FirstIsBottomPt(const OutPt* btmPt1, const OutPt* btmPt2) | |||
|  | { | |||
|  |   OutPt *p = btmPt1->Prev; | |||
|  |   while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Prev; | |||
|  |   double dx1p = std::fabs(GetDx(btmPt1->Pt, p->Pt)); | |||
|  |   p = btmPt1->Next; | |||
|  |   while ((p->Pt == btmPt1->Pt) && (p != btmPt1)) p = p->Next; | |||
|  |   double dx1n = std::fabs(GetDx(btmPt1->Pt, p->Pt)); | |||
|  | 
 | |||
|  |   p = btmPt2->Prev; | |||
|  |   while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Prev; | |||
|  |   double dx2p = std::fabs(GetDx(btmPt2->Pt, p->Pt)); | |||
|  |   p = btmPt2->Next; | |||
|  |   while ((p->Pt == btmPt2->Pt) && (p != btmPt2)) p = p->Next; | |||
|  |   double dx2n = std::fabs(GetDx(btmPt2->Pt, p->Pt)); | |||
|  | 
 | |||
|  |   if (std::max(dx1p, dx1n) == std::max(dx2p, dx2n) && | |||
|  |     std::min(dx1p, dx1n) == std::min(dx2p, dx2n)) | |||
|  |       return Area(btmPt1) > 0; //if otherwise identical use orientation
 | |||
|  |   else | |||
|  |     return (dx1p >= dx2p && dx1p >= dx2n) || (dx1n >= dx2p && dx1n >= dx2n); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | OutPt* GetBottomPt(OutPt *pp) | |||
|  | { | |||
|  |   OutPt* dups = 0; | |||
|  |   OutPt* p = pp->Next; | |||
|  |   while (p != pp) | |||
|  |   { | |||
|  |     if (p->Pt.Y > pp->Pt.Y) | |||
|  |     { | |||
|  |       pp = p; | |||
|  |       dups = 0; | |||
|  |     } | |||
|  |     else if (p->Pt.Y == pp->Pt.Y && p->Pt.X <= pp->Pt.X) | |||
|  |     { | |||
|  |       if (p->Pt.X < pp->Pt.X) | |||
|  |       { | |||
|  |         dups = 0; | |||
|  |         pp = p; | |||
|  |       } else | |||
|  |       { | |||
|  |         if (p->Next != pp && p->Prev != pp) dups = p; | |||
|  |       } | |||
|  |     } | |||
|  |     p = p->Next; | |||
|  |   } | |||
|  |   if (dups) | |||
|  |   { | |||
|  |     //there appears to be at least 2 vertices at BottomPt so ...
 | |||
|  |     while (dups != p) | |||
|  |     { | |||
|  |       if (!FirstIsBottomPt(p, dups)) pp = dups; | |||
|  |       dups = dups->Next; | |||
|  |       while (dups->Pt != pp->Pt) dups = dups->Next; | |||
|  |     } | |||
|  |   } | |||
|  |   return pp; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Pt2IsBetweenPt1AndPt3(const IntPoint pt1, | |||
|  |   const IntPoint pt2, const IntPoint pt3) | |||
|  | { | |||
|  |   if ((pt1 == pt3) || (pt1 == pt2) || (pt3 == pt2)) | |||
|  |     return false; | |||
|  |   else if (pt1.X != pt3.X) | |||
|  |     return (pt2.X > pt1.X) == (pt2.X < pt3.X); | |||
|  |   else | |||
|  |     return (pt2.Y > pt1.Y) == (pt2.Y < pt3.Y); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool HorzSegmentsOverlap(cInt seg1a, cInt seg1b, cInt seg2a, cInt seg2b) | |||
|  | { | |||
|  |   if (seg1a > seg1b) std::swap(seg1a, seg1b); | |||
|  |   if (seg2a > seg2b) std::swap(seg2a, seg2b); | |||
|  |   return (seg1a < seg2b) && (seg2a < seg1b); | |||
|  | } | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | // ClipperBase class methods ...
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | ClipperBase::ClipperBase() //constructor
 | |||
|  | { | |||
|  |   m_CurrentLM = m_MinimaList.begin(); //begin() == end() here
 | |||
|  |   m_UseFullRange = false; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | ClipperBase::~ClipperBase() //destructor
 | |||
|  | { | |||
|  |   Clear(); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void RangeTest(const IntPoint& Pt, bool& useFullRange) | |||
|  | { | |||
|  |   if (useFullRange) | |||
|  |   { | |||
|  |     if (Pt.X > hiRange || Pt.Y > hiRange || -Pt.X > hiRange || -Pt.Y > hiRange)  | |||
|  |       throw clipperException("Coordinate outside allowed range"); | |||
|  |   } | |||
|  |   else if (Pt.X > loRange|| Pt.Y > loRange || -Pt.X > loRange || -Pt.Y > loRange)  | |||
|  |   { | |||
|  |     useFullRange = true; | |||
|  |     RangeTest(Pt, useFullRange); | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | TEdge* FindNextLocMin(TEdge* E) | |||
|  | { | |||
|  |   for (;;) | |||
|  |   { | |||
|  |     while (E->Bot != E->Prev->Bot || E->Curr == E->Top) E = E->Next; | |||
|  |     if (!IsHorizontal(*E) && !IsHorizontal(*E->Prev)) break; | |||
|  |     while (IsHorizontal(*E->Prev)) E = E->Prev; | |||
|  |     TEdge* E2 = E; | |||
|  |     while (IsHorizontal(*E)) E = E->Next; | |||
|  |     if (E->Top.Y == E->Prev->Bot.Y) continue; //ie just an intermediate horz.
 | |||
|  |     if (E2->Prev->Bot.X < E->Bot.X) E = E2; | |||
|  |     break; | |||
|  |   } | |||
|  |   return E; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | TEdge* ClipperBase::ProcessBound(TEdge* E, bool NextIsForward) | |||
|  | { | |||
|  |   TEdge *Result = E; | |||
|  |   TEdge *Horz = 0; | |||
|  | 
 | |||
|  |   if (E->OutIdx == Skip) | |||
|  |   { | |||
|  |     //if edges still remain in the current bound beyond the skip edge then
 | |||
|  |     //create another LocMin and call ProcessBound once more
 | |||
|  |     if (NextIsForward) | |||
|  |     { | |||
|  |       while (E->Top.Y == E->Next->Bot.Y) E = E->Next; | |||
|  |       //don't include top horizontals when parsing a bound a second time,
 | |||
|  |       //they will be contained in the opposite bound ...
 | |||
|  |       while (E != Result && IsHorizontal(*E)) E = E->Prev; | |||
|  |     } | |||
|  |     else | |||
|  |     { | |||
|  |       while (E->Top.Y == E->Prev->Bot.Y) E = E->Prev; | |||
|  |       while (E != Result && IsHorizontal(*E)) E = E->Next; | |||
|  |     } | |||
|  | 
 | |||
|  |     if (E == Result) | |||
|  |     { | |||
|  |       if (NextIsForward) Result = E->Next; | |||
|  |       else Result = E->Prev; | |||
|  |     } | |||
|  |     else | |||
|  |     { | |||
|  |       //there are more edges in the bound beyond result starting with E
 | |||
|  |       if (NextIsForward) | |||
|  |         E = Result->Next; | |||
|  |       else | |||
|  |         E = Result->Prev; | |||
|  |       MinimaList::value_type locMin; | |||
|  |       locMin.Y = E->Bot.Y; | |||
|  |       locMin.LeftBound = 0; | |||
|  |       locMin.RightBound = E; | |||
|  |       E->WindDelta = 0; | |||
|  |       Result = ProcessBound(E, NextIsForward); | |||
|  |       m_MinimaList.push_back(locMin); | |||
|  |     } | |||
|  |     return Result; | |||
|  |   } | |||
|  | 
 | |||
|  |   TEdge *EStart; | |||
|  | 
 | |||
|  |   if (IsHorizontal(*E)) | |||
|  |   { | |||
|  |     //We need to be careful with open paths because this may not be a
 | |||
|  |     //true local minima (ie E may be following a skip edge).
 | |||
|  |     //Also, consecutive horz. edges may start heading left before going right.
 | |||
|  |     if (NextIsForward)  | |||
|  |       EStart = E->Prev; | |||
|  |     else  | |||
|  |       EStart = E->Next; | |||
|  |     if (IsHorizontal(*EStart)) //ie an adjoining horizontal skip edge
 | |||
|  |       { | |||
|  |         if (EStart->Bot.X != E->Bot.X && EStart->Top.X != E->Bot.X) | |||
|  |           ReverseHorizontal(*E); | |||
|  |       } | |||
|  |       else if (EStart->Bot.X != E->Bot.X) | |||
|  |         ReverseHorizontal(*E); | |||
|  |   } | |||
|  |    | |||
|  |   EStart = E; | |||
|  |   if (NextIsForward) | |||
|  |   { | |||
|  |     while (Result->Top.Y == Result->Next->Bot.Y && Result->Next->OutIdx != Skip) | |||
|  |       Result = Result->Next; | |||
|  |     if (IsHorizontal(*Result) && Result->Next->OutIdx != Skip) | |||
|  |     { | |||
|  |       //nb: at the top of a bound, horizontals are added to the bound
 | |||
|  |       //only when the preceding edge attaches to the horizontal's left vertex
 | |||
|  |       //unless a Skip edge is encountered when that becomes the top divide
 | |||
|  |       Horz = Result; | |||
|  |       while (IsHorizontal(*Horz->Prev)) Horz = Horz->Prev; | |||
|  |       if (Horz->Prev->Top.X > Result->Next->Top.X) Result = Horz->Prev; | |||
|  |     } | |||
|  |     while (E != Result)  | |||
|  |     { | |||
|  |       E->NextInLML = E->Next; | |||
|  |       if (IsHorizontal(*E) && E != EStart && | |||
|  |         E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E); | |||
|  |       E = E->Next; | |||
|  |     } | |||
|  |     if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Prev->Top.X)  | |||
|  |       ReverseHorizontal(*E); | |||
|  |     Result = Result->Next; //move to the edge just beyond current bound
 | |||
|  |   } else | |||
|  |   { | |||
|  |     while (Result->Top.Y == Result->Prev->Bot.Y && Result->Prev->OutIdx != Skip)  | |||
|  |       Result = Result->Prev; | |||
|  |     if (IsHorizontal(*Result) && Result->Prev->OutIdx != Skip) | |||
|  |     { | |||
|  |       Horz = Result; | |||
|  |       while (IsHorizontal(*Horz->Next)) Horz = Horz->Next; | |||
|  |       if (Horz->Next->Top.X == Result->Prev->Top.X || | |||
|  |           Horz->Next->Top.X > Result->Prev->Top.X) Result = Horz->Next; | |||
|  |     } | |||
|  | 
 | |||
|  |     while (E != Result) | |||
|  |     { | |||
|  |       E->NextInLML = E->Prev; | |||
|  |       if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)  | |||
|  |         ReverseHorizontal(*E); | |||
|  |       E = E->Prev; | |||
|  |     } | |||
|  |     if (IsHorizontal(*E) && E != EStart && E->Bot.X != E->Next->Top.X)  | |||
|  |       ReverseHorizontal(*E); | |||
|  |     Result = Result->Prev; //move to the edge just beyond current bound
 | |||
|  |   } | |||
|  | 
 | |||
|  |   return Result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool ClipperBase::AddPath(const Path &pg, PolyType PolyTyp, bool Closed) | |||
|  | { | |||
|  | #ifdef use_lines
 | |||
|  |   if (!Closed && PolyTyp == ptClip) | |||
|  |     throw clipperException("AddPath: Open paths must be subject."); | |||
|  | #else
 | |||
|  |   if (!Closed) | |||
|  |     throw clipperException("AddPath: Open paths have been disabled."); | |||
|  | #endif
 | |||
|  | 
 | |||
|  |   int highI = (int)pg.size() -1; | |||
|  |   if (Closed) while (highI > 0 && (pg[highI] == pg[0])) --highI; | |||
|  |   while (highI > 0 && (pg[highI] == pg[highI -1])) --highI; | |||
|  |   if ((Closed && highI < 2) || (!Closed && highI < 1)) return false; | |||
|  | 
 | |||
|  |   //create a new edge array ...
 | |||
|  |   TEdge *edges = new TEdge [highI +1]; | |||
|  | 
 | |||
|  |   bool IsFlat = true; | |||
|  |   //1. Basic (first) edge initialization ...
 | |||
|  |   try | |||
|  |   { | |||
|  |     edges[1].Curr = pg[1]; | |||
|  |     RangeTest(pg[0], m_UseFullRange); | |||
|  |     RangeTest(pg[highI], m_UseFullRange); | |||
|  |     InitEdge(&edges[0], &edges[1], &edges[highI], pg[0]); | |||
|  |     InitEdge(&edges[highI], &edges[0], &edges[highI-1], pg[highI]); | |||
|  |     for (int i = highI - 1; i >= 1; --i) | |||
|  |     { | |||
|  |       RangeTest(pg[i], m_UseFullRange); | |||
|  |       InitEdge(&edges[i], &edges[i+1], &edges[i-1], pg[i]); | |||
|  |     } | |||
|  |   } | |||
|  |   catch(...) | |||
|  |   { | |||
|  |     delete [] edges; | |||
|  |     throw; //range test fails
 | |||
|  |   } | |||
|  |   TEdge *eStart = &edges[0]; | |||
|  | 
 | |||
|  |   //2. Remove duplicate vertices, and (when closed) collinear edges ...
 | |||
|  |   TEdge *E = eStart, *eLoopStop = eStart; | |||
|  |   for (;;) | |||
|  |   { | |||
|  |     //nb: allows matching start and end points when not Closed ...
 | |||
|  |     if (E->Curr == E->Next->Curr && (Closed || E->Next != eStart)) | |||
|  |     { | |||
|  |       if (E == E->Next) break; | |||
|  |       if (E == eStart) eStart = E->Next; | |||
|  |       E = RemoveEdge(E); | |||
|  |       eLoopStop = E; | |||
|  |       continue; | |||
|  |     } | |||
|  |     if (E->Prev == E->Next)  | |||
|  |       break; //only two vertices
 | |||
|  |     else if (Closed && | |||
|  |       SlopesEqual(E->Prev->Curr, E->Curr, E->Next->Curr, m_UseFullRange) &&  | |||
|  |       (!m_PreserveCollinear || | |||
|  |       !Pt2IsBetweenPt1AndPt3(E->Prev->Curr, E->Curr, E->Next->Curr))) | |||
|  |     { | |||
|  |       //Collinear edges are allowed for open paths but in closed paths
 | |||
|  |       //the default is to merge adjacent collinear edges into a single edge.
 | |||
|  |       //However, if the PreserveCollinear property is enabled, only overlapping
 | |||
|  |       //collinear edges (ie spikes) will be removed from closed paths.
 | |||
|  |       if (E == eStart) eStart = E->Next; | |||
|  |       E = RemoveEdge(E); | |||
|  |       E = E->Prev; | |||
|  |       eLoopStop = E; | |||
|  |       continue; | |||
|  |     } | |||
|  |     E = E->Next; | |||
|  |     if ((E == eLoopStop) || (!Closed && E->Next == eStart)) break; | |||
|  |   } | |||
|  | 
 | |||
|  |   if ((!Closed && (E == E->Next)) || (Closed && (E->Prev == E->Next))) | |||
|  |   { | |||
|  |     delete [] edges; | |||
|  |     return false; | |||
|  |   } | |||
|  | 
 | |||
|  |   if (!Closed) | |||
|  |   {  | |||
|  |     m_HasOpenPaths = true; | |||
|  |     eStart->Prev->OutIdx = Skip; | |||
|  |   } | |||
|  | 
 | |||
|  |   //3. Do second stage of edge initialization ...
 | |||
|  |   E = eStart; | |||
|  |   do | |||
|  |   { | |||
|  |     InitEdge2(*E, PolyTyp); | |||
|  |     E = E->Next; | |||
|  |     if (IsFlat && E->Curr.Y != eStart->Curr.Y) IsFlat = false; | |||
|  |   } | |||
|  |   while (E != eStart); | |||
|  | 
 | |||
|  |   //4. Finally, add edge bounds to LocalMinima list ...
 | |||
|  | 
 | |||
|  |   //Totally flat paths must be handled differently when adding them
 | |||
|  |   //to LocalMinima list to avoid endless loops etc ...
 | |||
|  |   if (IsFlat)  | |||
|  |   { | |||
|  |     if (Closed)  | |||
|  |     { | |||
|  |       delete [] edges; | |||
|  |       return false; | |||
|  |     } | |||
|  |     E->Prev->OutIdx = Skip; | |||
|  |     MinimaList::value_type locMin; | |||
|  |     locMin.Y = E->Bot.Y; | |||
|  |     locMin.LeftBound = 0; | |||
|  |     locMin.RightBound = E; | |||
|  |     locMin.RightBound->Side = esRight; | |||
|  |     locMin.RightBound->WindDelta = 0; | |||
|  |     for (;;) | |||
|  |     { | |||
|  |       if (E->Bot.X != E->Prev->Top.X) ReverseHorizontal(*E); | |||
|  |       if (E->Next->OutIdx == Skip) break; | |||
|  |       E->NextInLML = E->Next; | |||
|  |       E = E->Next; | |||
|  |     } | |||
|  |     m_MinimaList.push_back(locMin); | |||
|  |     m_edges.push_back(edges); | |||
|  | 	  return true; | |||
|  |   } | |||
|  | 
 | |||
|  |   m_edges.push_back(edges); | |||
|  |   bool leftBoundIsForward; | |||
|  |   TEdge* EMin = 0; | |||
|  | 
 | |||
|  |   //workaround to avoid an endless loop in the while loop below when
 | |||
|  |   //open paths have matching start and end points ...
 | |||
|  |   if (E->Prev->Bot == E->Prev->Top) E = E->Next; | |||
|  | 
 | |||
|  |   for (;;) | |||
|  |   { | |||
|  |     E = FindNextLocMin(E); | |||
|  |     if (E == EMin) break; | |||
|  |     else if (!EMin) EMin = E; | |||
|  | 
 | |||
|  |     //E and E.Prev now share a local minima (left aligned if horizontal).
 | |||
|  |     //Compare their slopes to find which starts which bound ...
 | |||
|  |     MinimaList::value_type locMin; | |||
|  |     locMin.Y = E->Bot.Y; | |||
|  |     if (E->Dx < E->Prev->Dx)  | |||
|  |     { | |||
|  |       locMin.LeftBound = E->Prev; | |||
|  |       locMin.RightBound = E; | |||
|  |       leftBoundIsForward = false; //Q.nextInLML = Q.prev
 | |||
|  |     } else | |||
|  |     { | |||
|  |       locMin.LeftBound = E; | |||
|  |       locMin.RightBound = E->Prev; | |||
|  |       leftBoundIsForward = true; //Q.nextInLML = Q.next
 | |||
|  |     } | |||
|  | 
 | |||
|  |     if (!Closed) locMin.LeftBound->WindDelta = 0; | |||
|  |     else if (locMin.LeftBound->Next == locMin.RightBound) | |||
|  |       locMin.LeftBound->WindDelta = -1; | |||
|  |     else locMin.LeftBound->WindDelta = 1; | |||
|  |     locMin.RightBound->WindDelta = -locMin.LeftBound->WindDelta; | |||
|  | 
 | |||
|  |     E = ProcessBound(locMin.LeftBound, leftBoundIsForward); | |||
|  |     if (E->OutIdx == Skip) E = ProcessBound(E, leftBoundIsForward); | |||
|  | 
 | |||
|  |     TEdge* E2 = ProcessBound(locMin.RightBound, !leftBoundIsForward); | |||
|  |     if (E2->OutIdx == Skip) E2 = ProcessBound(E2, !leftBoundIsForward); | |||
|  | 
 | |||
|  |     if (locMin.LeftBound->OutIdx == Skip) | |||
|  |       locMin.LeftBound = 0; | |||
|  |     else if (locMin.RightBound->OutIdx == Skip) | |||
|  |       locMin.RightBound = 0; | |||
|  |     m_MinimaList.push_back(locMin); | |||
|  |     if (!leftBoundIsForward) E = E2; | |||
|  |   } | |||
|  |   return true; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool ClipperBase::AddPaths(const Paths &ppg, PolyType PolyTyp, bool Closed) | |||
|  | { | |||
|  |   bool result = false; | |||
|  |   for (Paths::size_type i = 0; i < ppg.size(); ++i) | |||
|  |     if (AddPath(ppg[i], PolyTyp, Closed)) result = true; | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperBase::Clear() | |||
|  | { | |||
|  |   DisposeLocalMinimaList(); | |||
|  |   for (EdgeList::size_type i = 0; i < m_edges.size(); ++i) | |||
|  |   { | |||
|  |     TEdge* edges = m_edges[i]; | |||
|  |     delete [] edges; | |||
|  |   } | |||
|  |   m_edges.clear(); | |||
|  |   m_UseFullRange = false; | |||
|  |   m_HasOpenPaths = false; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperBase::Reset() | |||
|  | { | |||
|  |   m_CurrentLM = m_MinimaList.begin(); | |||
|  |   if (m_CurrentLM == m_MinimaList.end()) return; //ie nothing to process
 | |||
|  |   std::sort(m_MinimaList.begin(), m_MinimaList.end(), LocMinSorter()); | |||
|  | 
 | |||
|  |   m_Scanbeam = ScanbeamList(); //clears/resets priority_queue
 | |||
|  |   //reset all edges ...
 | |||
|  |   for (MinimaList::iterator lm = m_MinimaList.begin(); lm != m_MinimaList.end(); ++lm) | |||
|  |   { | |||
|  |     InsertScanbeam(lm->Y); | |||
|  |     TEdge* e = lm->LeftBound; | |||
|  |     if (e) | |||
|  |     { | |||
|  |       e->Curr = e->Bot; | |||
|  |       e->Side = esLeft; | |||
|  |       e->OutIdx = Unassigned; | |||
|  |     } | |||
|  | 
 | |||
|  |     e = lm->RightBound; | |||
|  |     if (e) | |||
|  |     { | |||
|  |       e->Curr = e->Bot; | |||
|  |       e->Side = esRight; | |||
|  |       e->OutIdx = Unassigned; | |||
|  |     } | |||
|  |   } | |||
|  |   m_ActiveEdges = 0; | |||
|  |   m_CurrentLM = m_MinimaList.begin(); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperBase::DisposeLocalMinimaList() | |||
|  | { | |||
|  |   m_MinimaList.clear(); | |||
|  |   m_CurrentLM = m_MinimaList.begin(); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool ClipperBase::PopLocalMinima(cInt Y, const LocalMinimum *&locMin) | |||
|  | { | |||
|  |   if (m_CurrentLM == m_MinimaList.end() || (*m_CurrentLM).Y != Y) return false; | |||
|  |   locMin = &(*m_CurrentLM); | |||
|  |   ++m_CurrentLM; | |||
|  |   return true; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | IntRect ClipperBase::GetBounds() | |||
|  | { | |||
|  |   IntRect result; | |||
|  |   MinimaList::iterator lm = m_MinimaList.begin(); | |||
|  |   if (lm == m_MinimaList.end()) | |||
|  |   { | |||
|  |     result.left = result.top = result.right = result.bottom = 0; | |||
|  |     return result; | |||
|  |   } | |||
|  |   result.left = lm->LeftBound->Bot.X; | |||
|  |   result.top = lm->LeftBound->Bot.Y; | |||
|  |   result.right = lm->LeftBound->Bot.X; | |||
|  |   result.bottom = lm->LeftBound->Bot.Y; | |||
|  |   while (lm != m_MinimaList.end()) | |||
|  |   { | |||
|  |     //todo - needs fixing for open paths
 | |||
|  |     result.bottom = std::max(result.bottom, lm->LeftBound->Bot.Y); | |||
|  |     TEdge* e = lm->LeftBound; | |||
|  |     for (;;) { | |||
|  |       TEdge* bottomE = e; | |||
|  |       while (e->NextInLML) | |||
|  |       { | |||
|  |         if (e->Bot.X < result.left) result.left = e->Bot.X; | |||
|  |         if (e->Bot.X > result.right) result.right = e->Bot.X; | |||
|  |         e = e->NextInLML; | |||
|  |       } | |||
|  |       result.left = std::min(result.left, e->Bot.X); | |||
|  |       result.right = std::max(result.right, e->Bot.X); | |||
|  |       result.left = std::min(result.left, e->Top.X); | |||
|  |       result.right = std::max(result.right, e->Top.X); | |||
|  |       result.top = std::min(result.top, e->Top.Y); | |||
|  |       if (bottomE == lm->LeftBound) e = lm->RightBound; | |||
|  |       else break; | |||
|  |     } | |||
|  |     ++lm; | |||
|  |   } | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperBase::InsertScanbeam(const cInt Y) | |||
|  | { | |||
|  |   m_Scanbeam.push(Y); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool ClipperBase::PopScanbeam(cInt &Y) | |||
|  | { | |||
|  |   if (m_Scanbeam.empty()) return false; | |||
|  |   Y = m_Scanbeam.top(); | |||
|  |   m_Scanbeam.pop(); | |||
|  |   while (!m_Scanbeam.empty() && Y == m_Scanbeam.top()) { m_Scanbeam.pop(); } // Pop duplicates.
 | |||
|  |   return true; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperBase::DisposeAllOutRecs(){ | |||
|  |   for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) | |||
|  |     DisposeOutRec(i); | |||
|  |   m_PolyOuts.clear(); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperBase::DisposeOutRec(PolyOutList::size_type index) | |||
|  | { | |||
|  |   OutRec *outRec = m_PolyOuts[index]; | |||
|  |   if (outRec->Pts) DisposeOutPts(outRec->Pts); | |||
|  |   delete outRec; | |||
|  |   m_PolyOuts[index] = 0; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperBase::DeleteFromAEL(TEdge *e) | |||
|  | { | |||
|  |   TEdge* AelPrev = e->PrevInAEL; | |||
|  |   TEdge* AelNext = e->NextInAEL; | |||
|  |   if (!AelPrev &&  !AelNext && (e != m_ActiveEdges)) return; //already deleted
 | |||
|  |   if (AelPrev) AelPrev->NextInAEL = AelNext; | |||
|  |   else m_ActiveEdges = AelNext; | |||
|  |   if (AelNext) AelNext->PrevInAEL = AelPrev; | |||
|  |   e->NextInAEL = 0; | |||
|  |   e->PrevInAEL = 0; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | OutRec* ClipperBase::CreateOutRec() | |||
|  | { | |||
|  |   OutRec* result = new OutRec; | |||
|  |   result->IsHole = false; | |||
|  |   result->IsOpen = false; | |||
|  |   result->FirstLeft = 0; | |||
|  |   result->Pts = 0; | |||
|  |   result->BottomPt = 0; | |||
|  |   result->PolyNd = 0; | |||
|  |   m_PolyOuts.push_back(result); | |||
|  |   result->Idx = (int)m_PolyOuts.size() - 1; | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperBase::SwapPositionsInAEL(TEdge *Edge1, TEdge *Edge2) | |||
|  | { | |||
|  |   //check that one or other edge hasn't already been removed from AEL ...
 | |||
|  |   if (Edge1->NextInAEL == Edge1->PrevInAEL || | |||
|  |     Edge2->NextInAEL == Edge2->PrevInAEL) return; | |||
|  | 
 | |||
|  |   if (Edge1->NextInAEL == Edge2) | |||
|  |   { | |||
|  |     TEdge* Next = Edge2->NextInAEL; | |||
|  |     if (Next) Next->PrevInAEL = Edge1; | |||
|  |     TEdge* Prev = Edge1->PrevInAEL; | |||
|  |     if (Prev) Prev->NextInAEL = Edge2; | |||
|  |     Edge2->PrevInAEL = Prev; | |||
|  |     Edge2->NextInAEL = Edge1; | |||
|  |     Edge1->PrevInAEL = Edge2; | |||
|  |     Edge1->NextInAEL = Next; | |||
|  |   } | |||
|  |   else if (Edge2->NextInAEL == Edge1) | |||
|  |   { | |||
|  |     TEdge* Next = Edge1->NextInAEL; | |||
|  |     if (Next) Next->PrevInAEL = Edge2; | |||
|  |     TEdge* Prev = Edge2->PrevInAEL; | |||
|  |     if (Prev) Prev->NextInAEL = Edge1; | |||
|  |     Edge1->PrevInAEL = Prev; | |||
|  |     Edge1->NextInAEL = Edge2; | |||
|  |     Edge2->PrevInAEL = Edge1; | |||
|  |     Edge2->NextInAEL = Next; | |||
|  |   } | |||
|  |   else | |||
|  |   { | |||
|  |     TEdge* Next = Edge1->NextInAEL; | |||
|  |     TEdge* Prev = Edge1->PrevInAEL; | |||
|  |     Edge1->NextInAEL = Edge2->NextInAEL; | |||
|  |     if (Edge1->NextInAEL) Edge1->NextInAEL->PrevInAEL = Edge1; | |||
|  |     Edge1->PrevInAEL = Edge2->PrevInAEL; | |||
|  |     if (Edge1->PrevInAEL) Edge1->PrevInAEL->NextInAEL = Edge1; | |||
|  |     Edge2->NextInAEL = Next; | |||
|  |     if (Edge2->NextInAEL) Edge2->NextInAEL->PrevInAEL = Edge2; | |||
|  |     Edge2->PrevInAEL = Prev; | |||
|  |     if (Edge2->PrevInAEL) Edge2->PrevInAEL->NextInAEL = Edge2; | |||
|  |   } | |||
|  | 
 | |||
|  |   if (!Edge1->PrevInAEL) m_ActiveEdges = Edge1; | |||
|  |   else if (!Edge2->PrevInAEL) m_ActiveEdges = Edge2; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperBase::UpdateEdgeIntoAEL(TEdge *&e) | |||
|  | { | |||
|  |   if (!e->NextInLML)  | |||
|  |     throw clipperException("UpdateEdgeIntoAEL: invalid call"); | |||
|  | 
 | |||
|  |   e->NextInLML->OutIdx = e->OutIdx; | |||
|  |   TEdge* AelPrev = e->PrevInAEL; | |||
|  |   TEdge* AelNext = e->NextInAEL; | |||
|  |   if (AelPrev) AelPrev->NextInAEL = e->NextInLML; | |||
|  |   else m_ActiveEdges = e->NextInLML; | |||
|  |   if (AelNext) AelNext->PrevInAEL = e->NextInLML; | |||
|  |   e->NextInLML->Side = e->Side; | |||
|  |   e->NextInLML->WindDelta = e->WindDelta; | |||
|  |   e->NextInLML->WindCnt = e->WindCnt; | |||
|  |   e->NextInLML->WindCnt2 = e->WindCnt2; | |||
|  |   e = e->NextInLML; | |||
|  |   e->Curr = e->Bot; | |||
|  |   e->PrevInAEL = AelPrev; | |||
|  |   e->NextInAEL = AelNext; | |||
|  |   if (!IsHorizontal(*e)) InsertScanbeam(e->Top.Y); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool ClipperBase::LocalMinimaPending() | |||
|  | { | |||
|  |   return (m_CurrentLM != m_MinimaList.end()); | |||
|  | } | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | // TClipper methods ...
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | Clipper::Clipper(int initOptions) : ClipperBase() //constructor
 | |||
|  | { | |||
|  |   m_ExecuteLocked = false; | |||
|  |   m_UseFullRange = false; | |||
|  |   m_ReverseOutput = ((initOptions & ioReverseSolution) != 0); | |||
|  |   m_StrictSimple = ((initOptions & ioStrictlySimple) != 0); | |||
|  |   m_PreserveCollinear = ((initOptions & ioPreserveCollinear) != 0); | |||
|  |   m_HasOpenPaths = false; | |||
|  | #ifdef use_xyz  
 | |||
|  |   m_ZFill = 0; | |||
|  | #endif
 | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | #ifdef use_xyz  
 | |||
|  | void Clipper::ZFillFunction(ZFillCallback zFillFunc) | |||
|  | {   | |||
|  |   m_ZFill = zFillFunc; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | #endif
 | |||
|  | 
 | |||
|  | bool Clipper::Execute(ClipType clipType, Paths &solution, PolyFillType fillType) | |||
|  | { | |||
|  |     return Execute(clipType, solution, fillType, fillType); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::Execute(ClipType clipType, PolyTree &polytree, PolyFillType fillType) | |||
|  | { | |||
|  |     return Execute(clipType, polytree, fillType, fillType); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::Execute(ClipType clipType, Paths &solution, | |||
|  |     PolyFillType subjFillType, PolyFillType clipFillType) | |||
|  | { | |||
|  |   if( m_ExecuteLocked ) return false; | |||
|  |   if (m_HasOpenPaths) | |||
|  |     throw clipperException("Error: PolyTree struct is needed for open path clipping."); | |||
|  |   m_ExecuteLocked = true; | |||
|  |   solution.resize(0); | |||
|  |   m_SubjFillType = subjFillType; | |||
|  |   m_ClipFillType = clipFillType; | |||
|  |   m_ClipType = clipType; | |||
|  |   m_UsingPolyTree = false; | |||
|  |   bool succeeded = ExecuteInternal(); | |||
|  |   if (succeeded) BuildResult(solution); | |||
|  |   DisposeAllOutRecs(); | |||
|  |   m_ExecuteLocked = false; | |||
|  |   return succeeded; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::Execute(ClipType clipType, PolyTree& polytree, | |||
|  |     PolyFillType subjFillType, PolyFillType clipFillType) | |||
|  | { | |||
|  |   if( m_ExecuteLocked ) return false; | |||
|  |   m_ExecuteLocked = true; | |||
|  |   m_SubjFillType = subjFillType; | |||
|  |   m_ClipFillType = clipFillType; | |||
|  |   m_ClipType = clipType; | |||
|  |   m_UsingPolyTree = true; | |||
|  |   bool succeeded = ExecuteInternal(); | |||
|  |   if (succeeded) BuildResult2(polytree); | |||
|  |   DisposeAllOutRecs(); | |||
|  |   m_ExecuteLocked = false; | |||
|  |   return succeeded; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::FixHoleLinkage(OutRec &outrec) | |||
|  | { | |||
|  |   //skip OutRecs that (a) contain outermost polygons or
 | |||
|  |   //(b) already have the correct owner/child linkage ...
 | |||
|  |   if (!outrec.FirstLeft ||                 | |||
|  |       (outrec.IsHole != outrec.FirstLeft->IsHole && | |||
|  |       outrec.FirstLeft->Pts)) return; | |||
|  | 
 | |||
|  |   OutRec* orfl = outrec.FirstLeft; | |||
|  |   while (orfl && ((orfl->IsHole == outrec.IsHole) || !orfl->Pts)) | |||
|  |       orfl = orfl->FirstLeft; | |||
|  |   outrec.FirstLeft = orfl; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::ExecuteInternal() | |||
|  | { | |||
|  |   bool succeeded = true; | |||
|  |   try { | |||
|  |     Reset(); | |||
|  |     m_Maxima = MaximaList(); | |||
|  |     m_SortedEdges = 0; | |||
|  | 
 | |||
|  |     succeeded = true; | |||
|  |     cInt botY, topY; | |||
|  |     if (!PopScanbeam(botY)) return false; | |||
|  |     InsertLocalMinimaIntoAEL(botY); | |||
|  |     while (PopScanbeam(topY) || LocalMinimaPending()) | |||
|  |     { | |||
|  |       ProcessHorizontals(); | |||
|  | 	    ClearGhostJoins(); | |||
|  |       if (!ProcessIntersections(topY)) | |||
|  |       { | |||
|  |         succeeded = false; | |||
|  |         break; | |||
|  |       } | |||
|  |       ProcessEdgesAtTopOfScanbeam(topY); | |||
|  |       botY = topY; | |||
|  |       InsertLocalMinimaIntoAEL(botY); | |||
|  |     } | |||
|  |   } | |||
|  |   catch(...)  | |||
|  |   { | |||
|  |     succeeded = false; | |||
|  |   } | |||
|  | 
 | |||
|  |   if (succeeded) | |||
|  |   { | |||
|  |     //fix orientations ...
 | |||
|  |     for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) | |||
|  |     { | |||
|  |       OutRec *outRec = m_PolyOuts[i]; | |||
|  |       if (!outRec->Pts || outRec->IsOpen) continue; | |||
|  |       if ((outRec->IsHole ^ m_ReverseOutput) == (Area(*outRec) > 0)) | |||
|  |         ReversePolyPtLinks(outRec->Pts); | |||
|  |     } | |||
|  | 
 | |||
|  |     if (!m_Joins.empty()) JoinCommonEdges(); | |||
|  | 
 | |||
|  |     //unfortunately FixupOutPolygon() must be done after JoinCommonEdges()
 | |||
|  |     for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) | |||
|  |     { | |||
|  |       OutRec *outRec = m_PolyOuts[i]; | |||
|  |       if (!outRec->Pts) continue; | |||
|  |       if (outRec->IsOpen) | |||
|  |         FixupOutPolyline(*outRec); | |||
|  |       else | |||
|  |         FixupOutPolygon(*outRec); | |||
|  |     } | |||
|  | 
 | |||
|  |     if (m_StrictSimple) DoSimplePolygons(); | |||
|  |   } | |||
|  | 
 | |||
|  |   ClearJoins(); | |||
|  |   ClearGhostJoins(); | |||
|  |   return succeeded; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::SetWindingCount(TEdge &edge) | |||
|  | { | |||
|  |   TEdge *e = edge.PrevInAEL; | |||
|  |   //find the edge of the same polytype that immediately preceeds 'edge' in AEL
 | |||
|  |   while (e  && ((e->PolyTyp != edge.PolyTyp) || (e->WindDelta == 0))) e = e->PrevInAEL; | |||
|  |   if (!e) | |||
|  |   { | |||
|  |     if (edge.WindDelta == 0) | |||
|  |     { | |||
|  |       PolyFillType pft = (edge.PolyTyp == ptSubject ? m_SubjFillType : m_ClipFillType); | |||
|  |       edge.WindCnt = (pft == pftNegative ? -1 : 1); | |||
|  |     } | |||
|  |     else | |||
|  |       edge.WindCnt = edge.WindDelta; | |||
|  |     edge.WindCnt2 = 0; | |||
|  |     e = m_ActiveEdges; //ie get ready to calc WindCnt2
 | |||
|  |   }    | |||
|  |   else if (edge.WindDelta == 0 && m_ClipType != ctUnion) | |||
|  |   { | |||
|  |     edge.WindCnt = 1; | |||
|  |     edge.WindCnt2 = e->WindCnt2; | |||
|  |     e = e->NextInAEL; //ie get ready to calc WindCnt2
 | |||
|  |   } | |||
|  |   else if (IsEvenOddFillType(edge)) | |||
|  |   { | |||
|  |     //EvenOdd filling ...
 | |||
|  |     if (edge.WindDelta == 0) | |||
|  |     { | |||
|  |       //are we inside a subj polygon ...
 | |||
|  |       bool Inside = true; | |||
|  |       TEdge *e2 = e->PrevInAEL; | |||
|  |       while (e2) | |||
|  |       { | |||
|  |         if (e2->PolyTyp == e->PolyTyp && e2->WindDelta != 0)  | |||
|  |           Inside = !Inside; | |||
|  |         e2 = e2->PrevInAEL; | |||
|  |       } | |||
|  |       edge.WindCnt = (Inside ? 0 : 1); | |||
|  |     } | |||
|  |     else | |||
|  |     { | |||
|  |       edge.WindCnt = edge.WindDelta; | |||
|  |     } | |||
|  |     edge.WindCnt2 = e->WindCnt2; | |||
|  |     e = e->NextInAEL; //ie get ready to calc WindCnt2
 | |||
|  |   }  | |||
|  |   else | |||
|  |   { | |||
|  |     //nonZero, Positive or Negative filling ...
 | |||
|  |     if (e->WindCnt * e->WindDelta < 0) | |||
|  |     { | |||
|  |       //prev edge is 'decreasing' WindCount (WC) toward zero
 | |||
|  |       //so we're outside the previous polygon ...
 | |||
|  |       if (Abs(e->WindCnt) > 1) | |||
|  |       { | |||
|  |         //outside prev poly but still inside another.
 | |||
|  |         //when reversing direction of prev poly use the same WC 
 | |||
|  |         if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt; | |||
|  |         //otherwise continue to 'decrease' WC ...
 | |||
|  |         else edge.WindCnt = e->WindCnt + edge.WindDelta; | |||
|  |       }  | |||
|  |       else | |||
|  |         //now outside all polys of same polytype so set own WC ...
 | |||
|  |         edge.WindCnt = (edge.WindDelta == 0 ? 1 : edge.WindDelta); | |||
|  |     } else | |||
|  |     { | |||
|  |       //prev edge is 'increasing' WindCount (WC) away from zero
 | |||
|  |       //so we're inside the previous polygon ...
 | |||
|  |       if (edge.WindDelta == 0)  | |||
|  |         edge.WindCnt = (e->WindCnt < 0 ? e->WindCnt - 1 : e->WindCnt + 1); | |||
|  |       //if wind direction is reversing prev then use same WC
 | |||
|  |       else if (e->WindDelta * edge.WindDelta < 0) edge.WindCnt = e->WindCnt; | |||
|  |       //otherwise add to WC ...
 | |||
|  |       else edge.WindCnt = e->WindCnt + edge.WindDelta; | |||
|  |     } | |||
|  |     edge.WindCnt2 = e->WindCnt2; | |||
|  |     e = e->NextInAEL; //ie get ready to calc WindCnt2
 | |||
|  |   } | |||
|  | 
 | |||
|  |   //update WindCnt2 ...
 | |||
|  |   if (IsEvenOddAltFillType(edge)) | |||
|  |   { | |||
|  |     //EvenOdd filling ...
 | |||
|  |     while (e != &edge) | |||
|  |     { | |||
|  |       if (e->WindDelta != 0) | |||
|  |         edge.WindCnt2 = (edge.WindCnt2 == 0 ? 1 : 0); | |||
|  |       e = e->NextInAEL; | |||
|  |     } | |||
|  |   } else | |||
|  |   { | |||
|  |     //nonZero, Positive or Negative filling ...
 | |||
|  |     while ( e != &edge ) | |||
|  |     { | |||
|  |       edge.WindCnt2 += e->WindDelta; | |||
|  |       e = e->NextInAEL; | |||
|  |     } | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::IsEvenOddFillType(const TEdge& edge) const | |||
|  | { | |||
|  |   if (edge.PolyTyp == ptSubject) | |||
|  |     return m_SubjFillType == pftEvenOdd; else | |||
|  |     return m_ClipFillType == pftEvenOdd; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::IsEvenOddAltFillType(const TEdge& edge) const | |||
|  | { | |||
|  |   if (edge.PolyTyp == ptSubject) | |||
|  |     return m_ClipFillType == pftEvenOdd; else | |||
|  |     return m_SubjFillType == pftEvenOdd; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::IsContributing(const TEdge& edge) const | |||
|  | { | |||
|  |   PolyFillType pft, pft2; | |||
|  |   if (edge.PolyTyp == ptSubject) | |||
|  |   { | |||
|  |     pft = m_SubjFillType; | |||
|  |     pft2 = m_ClipFillType; | |||
|  |   } else | |||
|  |   { | |||
|  |     pft = m_ClipFillType; | |||
|  |     pft2 = m_SubjFillType; | |||
|  |   } | |||
|  | 
 | |||
|  |   switch(pft) | |||
|  |   { | |||
|  |     case pftEvenOdd:  | |||
|  |       //return false if a subj line has been flagged as inside a subj polygon
 | |||
|  |       if (edge.WindDelta == 0 && edge.WindCnt != 1) return false; | |||
|  |       break; | |||
|  |     case pftNonZero: | |||
|  |       if (Abs(edge.WindCnt) != 1) return false; | |||
|  |       break; | |||
|  |     case pftPositive:  | |||
|  |       if (edge.WindCnt != 1) return false; | |||
|  |       break; | |||
|  |     default: //pftNegative
 | |||
|  |       if (edge.WindCnt != -1) return false; | |||
|  |   } | |||
|  | 
 | |||
|  |   switch(m_ClipType) | |||
|  |   { | |||
|  |     case ctIntersection: | |||
|  |       switch(pft2) | |||
|  |       { | |||
|  |         case pftEvenOdd:  | |||
|  |         case pftNonZero:  | |||
|  |           return (edge.WindCnt2 != 0); | |||
|  |         case pftPositive:  | |||
|  |           return (edge.WindCnt2 > 0); | |||
|  |         default:  | |||
|  |           return (edge.WindCnt2 < 0); | |||
|  |       } | |||
|  |       break; | |||
|  |     case ctUnion: | |||
|  |       switch(pft2) | |||
|  |       { | |||
|  |         case pftEvenOdd:  | |||
|  |         case pftNonZero:  | |||
|  |           return (edge.WindCnt2 == 0); | |||
|  |         case pftPositive:  | |||
|  |           return (edge.WindCnt2 <= 0); | |||
|  |         default:  | |||
|  |           return (edge.WindCnt2 >= 0); | |||
|  |       } | |||
|  |       break; | |||
|  |     case ctDifference: | |||
|  |       if (edge.PolyTyp == ptSubject) | |||
|  |         switch(pft2) | |||
|  |         { | |||
|  |           case pftEvenOdd:  | |||
|  |           case pftNonZero:  | |||
|  |             return (edge.WindCnt2 == 0); | |||
|  |           case pftPositive:  | |||
|  |             return (edge.WindCnt2 <= 0); | |||
|  |           default:  | |||
|  |             return (edge.WindCnt2 >= 0); | |||
|  |         } | |||
|  |       else | |||
|  |         switch(pft2) | |||
|  |         { | |||
|  |           case pftEvenOdd:  | |||
|  |           case pftNonZero:  | |||
|  |             return (edge.WindCnt2 != 0); | |||
|  |           case pftPositive:  | |||
|  |             return (edge.WindCnt2 > 0); | |||
|  |           default:  | |||
|  |             return (edge.WindCnt2 < 0); | |||
|  |         } | |||
|  |       break; | |||
|  |     case ctXor: | |||
|  |       if (edge.WindDelta == 0) //XOr always contributing unless open
 | |||
|  |         switch(pft2) | |||
|  |         { | |||
|  |           case pftEvenOdd:  | |||
|  |           case pftNonZero:  | |||
|  |             return (edge.WindCnt2 == 0); | |||
|  |           case pftPositive:  | |||
|  |             return (edge.WindCnt2 <= 0); | |||
|  |           default:  | |||
|  |             return (edge.WindCnt2 >= 0); | |||
|  |         } | |||
|  |       else  | |||
|  |         return true; | |||
|  |       break; | |||
|  |     default: | |||
|  |       return true; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | OutPt* Clipper::AddLocalMinPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) | |||
|  | { | |||
|  |   OutPt* result; | |||
|  |   TEdge *e, *prevE; | |||
|  |   if (IsHorizontal(*e2) || ( e1->Dx > e2->Dx )) | |||
|  |   { | |||
|  |     result = AddOutPt(e1, Pt); | |||
|  |     e2->OutIdx = e1->OutIdx; | |||
|  |     e1->Side = esLeft; | |||
|  |     e2->Side = esRight; | |||
|  |     e = e1; | |||
|  |     if (e->PrevInAEL == e2) | |||
|  |       prevE = e2->PrevInAEL;  | |||
|  |     else | |||
|  |       prevE = e->PrevInAEL; | |||
|  |   } else | |||
|  |   { | |||
|  |     result = AddOutPt(e2, Pt); | |||
|  |     e1->OutIdx = e2->OutIdx; | |||
|  |     e1->Side = esRight; | |||
|  |     e2->Side = esLeft; | |||
|  |     e = e2; | |||
|  |     if (e->PrevInAEL == e1) | |||
|  |         prevE = e1->PrevInAEL; | |||
|  |     else | |||
|  |         prevE = e->PrevInAEL; | |||
|  |   } | |||
|  | 
 | |||
|  |   if (prevE && prevE->OutIdx >= 0 && prevE->Top.Y < Pt.Y && e->Top.Y < Pt.Y)  | |||
|  |   { | |||
|  |     cInt xPrev = TopX(*prevE, Pt.Y); | |||
|  |     cInt xE = TopX(*e, Pt.Y); | |||
|  |     if (xPrev == xE && (e->WindDelta != 0) && (prevE->WindDelta != 0) && | |||
|  |       SlopesEqual(IntPoint(xPrev, Pt.Y), prevE->Top, IntPoint(xE, Pt.Y), e->Top, m_UseFullRange)) | |||
|  |     { | |||
|  |       OutPt* outPt = AddOutPt(prevE, Pt); | |||
|  |       AddJoin(result, outPt, e->Top); | |||
|  |     } | |||
|  |   } | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::AddLocalMaxPoly(TEdge *e1, TEdge *e2, const IntPoint &Pt) | |||
|  | { | |||
|  |   AddOutPt( e1, Pt ); | |||
|  |   if (e2->WindDelta == 0) AddOutPt(e2, Pt); | |||
|  |   if( e1->OutIdx == e2->OutIdx ) | |||
|  |   { | |||
|  |     e1->OutIdx = Unassigned; | |||
|  |     e2->OutIdx = Unassigned; | |||
|  |   } | |||
|  |   else if (e1->OutIdx < e2->OutIdx)  | |||
|  |     AppendPolygon(e1, e2);  | |||
|  |   else  | |||
|  |     AppendPolygon(e2, e1); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::AddEdgeToSEL(TEdge *edge) | |||
|  | { | |||
|  |   //SEL pointers in PEdge are reused to build a list of horizontal edges.
 | |||
|  |   //However, we don't need to worry about order with horizontal edge processing.
 | |||
|  |   if( !m_SortedEdges ) | |||
|  |   { | |||
|  |     m_SortedEdges = edge; | |||
|  |     edge->PrevInSEL = 0; | |||
|  |     edge->NextInSEL = 0; | |||
|  |   } | |||
|  |   else | |||
|  |   { | |||
|  |     edge->NextInSEL = m_SortedEdges; | |||
|  |     edge->PrevInSEL = 0; | |||
|  |     m_SortedEdges->PrevInSEL = edge; | |||
|  |     m_SortedEdges = edge; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::PopEdgeFromSEL(TEdge *&edge) | |||
|  | { | |||
|  |   if (!m_SortedEdges) return false; | |||
|  |   edge = m_SortedEdges; | |||
|  |   DeleteFromSEL(m_SortedEdges); | |||
|  |   return true; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::CopyAELToSEL() | |||
|  | { | |||
|  |   TEdge* e = m_ActiveEdges; | |||
|  |   m_SortedEdges = e; | |||
|  |   while ( e ) | |||
|  |   { | |||
|  |     e->PrevInSEL = e->PrevInAEL; | |||
|  |     e->NextInSEL = e->NextInAEL; | |||
|  |     e = e->NextInAEL; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::AddJoin(OutPt *op1, OutPt *op2, const IntPoint OffPt) | |||
|  | { | |||
|  |   Join* j = new Join; | |||
|  |   j->OutPt1 = op1; | |||
|  |   j->OutPt2 = op2; | |||
|  |   j->OffPt = OffPt; | |||
|  |   m_Joins.push_back(j); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::ClearJoins() | |||
|  | { | |||
|  |   for (JoinList::size_type i = 0; i < m_Joins.size(); i++) | |||
|  |     delete m_Joins[i]; | |||
|  |   m_Joins.resize(0); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::ClearGhostJoins() | |||
|  | { | |||
|  |   for (JoinList::size_type i = 0; i < m_GhostJoins.size(); i++) | |||
|  |     delete m_GhostJoins[i]; | |||
|  |   m_GhostJoins.resize(0); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::AddGhostJoin(OutPt *op, const IntPoint OffPt) | |||
|  | { | |||
|  |   Join* j = new Join; | |||
|  |   j->OutPt1 = op; | |||
|  |   j->OutPt2 = 0; | |||
|  |   j->OffPt = OffPt; | |||
|  |   m_GhostJoins.push_back(j); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::InsertLocalMinimaIntoAEL(const cInt botY) | |||
|  | { | |||
|  |   const LocalMinimum *lm; | |||
|  |   while (PopLocalMinima(botY, lm)) | |||
|  |   { | |||
|  |     TEdge* lb = lm->LeftBound; | |||
|  |     TEdge* rb = lm->RightBound; | |||
|  |      | |||
|  |     OutPt *Op1 = 0; | |||
|  |     if (!lb) | |||
|  |     { | |||
|  |       //nb: don't insert LB into either AEL or SEL
 | |||
|  |       InsertEdgeIntoAEL(rb, 0); | |||
|  |       SetWindingCount(*rb); | |||
|  |       if (IsContributing(*rb)) | |||
|  |         Op1 = AddOutPt(rb, rb->Bot);  | |||
|  |     }  | |||
|  |     else if (!rb) | |||
|  |     { | |||
|  |       InsertEdgeIntoAEL(lb, 0); | |||
|  |       SetWindingCount(*lb); | |||
|  |       if (IsContributing(*lb)) | |||
|  |         Op1 = AddOutPt(lb, lb->Bot); | |||
|  |       InsertScanbeam(lb->Top.Y); | |||
|  |     } | |||
|  |     else | |||
|  |     { | |||
|  |       InsertEdgeIntoAEL(lb, 0); | |||
|  |       InsertEdgeIntoAEL(rb, lb); | |||
|  |       SetWindingCount( *lb ); | |||
|  |       rb->WindCnt = lb->WindCnt; | |||
|  |       rb->WindCnt2 = lb->WindCnt2; | |||
|  |       if (IsContributing(*lb)) | |||
|  |         Op1 = AddLocalMinPoly(lb, rb, lb->Bot);       | |||
|  |       InsertScanbeam(lb->Top.Y); | |||
|  |     } | |||
|  | 
 | |||
|  |      if (rb) | |||
|  |      { | |||
|  | 		 if (IsHorizontal(*rb)) | |||
|  | 		 { | |||
|  | 			 AddEdgeToSEL(rb); | |||
|  | 			 if (rb->NextInLML)  | |||
|  | 				 InsertScanbeam(rb->NextInLML->Top.Y); | |||
|  | 		 } | |||
|  | 		 else InsertScanbeam( rb->Top.Y ); | |||
|  |      } | |||
|  | 
 | |||
|  |     if (!lb || !rb) continue; | |||
|  | 
 | |||
|  |     //if any output polygons share an edge, they'll need joining later ...
 | |||
|  |     if (Op1 && IsHorizontal(*rb) &&  | |||
|  |       m_GhostJoins.size() > 0 && (rb->WindDelta != 0)) | |||
|  |     { | |||
|  |       for (JoinList::size_type i = 0; i < m_GhostJoins.size(); ++i) | |||
|  |       { | |||
|  |         Join* jr = m_GhostJoins[i]; | |||
|  |         //if the horizontal Rb and a 'ghost' horizontal overlap, then convert
 | |||
|  |         //the 'ghost' join to a real join ready for later ...
 | |||
|  |         if (HorzSegmentsOverlap(jr->OutPt1->Pt.X, jr->OffPt.X, rb->Bot.X, rb->Top.X)) | |||
|  |           AddJoin(jr->OutPt1, Op1, jr->OffPt); | |||
|  |       } | |||
|  |     } | |||
|  | 
 | |||
|  |     if (lb->OutIdx >= 0 && lb->PrevInAEL &&  | |||
|  |       lb->PrevInAEL->Curr.X == lb->Bot.X && | |||
|  |       lb->PrevInAEL->OutIdx >= 0 && | |||
|  |       SlopesEqual(lb->PrevInAEL->Bot, lb->PrevInAEL->Top, lb->Curr, lb->Top, m_UseFullRange) && | |||
|  |       (lb->WindDelta != 0) && (lb->PrevInAEL->WindDelta != 0)) | |||
|  |     { | |||
|  |         OutPt *Op2 = AddOutPt(lb->PrevInAEL, lb->Bot); | |||
|  |         AddJoin(Op1, Op2, lb->Top); | |||
|  |     } | |||
|  | 
 | |||
|  |     if(lb->NextInAEL != rb) | |||
|  |     { | |||
|  | 
 | |||
|  |       if (rb->OutIdx >= 0 && rb->PrevInAEL->OutIdx >= 0 && | |||
|  |         SlopesEqual(rb->PrevInAEL->Curr, rb->PrevInAEL->Top, rb->Curr, rb->Top, m_UseFullRange) && | |||
|  |         (rb->WindDelta != 0) && (rb->PrevInAEL->WindDelta != 0)) | |||
|  |       { | |||
|  |           OutPt *Op2 = AddOutPt(rb->PrevInAEL, rb->Bot); | |||
|  |           AddJoin(Op1, Op2, rb->Top); | |||
|  |       } | |||
|  | 
 | |||
|  |       TEdge* e = lb->NextInAEL; | |||
|  |       if (e) | |||
|  |       { | |||
|  |         while( e != rb ) | |||
|  |         { | |||
|  |           //nb: For calculating winding counts etc, IntersectEdges() assumes
 | |||
|  |           //that param1 will be to the Right of param2 ABOVE the intersection ...
 | |||
|  |           IntersectEdges(rb , e , lb->Curr); //order important here
 | |||
|  |           e = e->NextInAEL; | |||
|  |         } | |||
|  |       } | |||
|  |     } | |||
|  |      | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::DeleteFromSEL(TEdge *e) | |||
|  | { | |||
|  |   TEdge* SelPrev = e->PrevInSEL; | |||
|  |   TEdge* SelNext = e->NextInSEL; | |||
|  |   if( !SelPrev &&  !SelNext && (e != m_SortedEdges) ) return; //already deleted
 | |||
|  |   if( SelPrev ) SelPrev->NextInSEL = SelNext; | |||
|  |   else m_SortedEdges = SelNext; | |||
|  |   if( SelNext ) SelNext->PrevInSEL = SelPrev; | |||
|  |   e->NextInSEL = 0; | |||
|  |   e->PrevInSEL = 0; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | #ifdef use_xyz
 | |||
|  | void Clipper::SetZ(IntPoint& pt, TEdge& e1, TEdge& e2) | |||
|  | { | |||
|  |   if (pt.Z != 0 || !m_ZFill) return; | |||
|  |   else if (pt == e1.Bot) pt.Z = e1.Bot.Z; | |||
|  |   else if (pt == e1.Top) pt.Z = e1.Top.Z; | |||
|  |   else if (pt == e2.Bot) pt.Z = e2.Bot.Z; | |||
|  |   else if (pt == e2.Top) pt.Z = e2.Top.Z; | |||
|  |   else (*m_ZFill)(e1.Bot, e1.Top, e2.Bot, e2.Top, pt);  | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | #endif
 | |||
|  | 
 | |||
|  | void Clipper::IntersectEdges(TEdge *e1, TEdge *e2, IntPoint &Pt) | |||
|  | { | |||
|  |   bool e1Contributing = ( e1->OutIdx >= 0 ); | |||
|  |   bool e2Contributing = ( e2->OutIdx >= 0 ); | |||
|  | 
 | |||
|  | #ifdef use_xyz
 | |||
|  |         SetZ(Pt, *e1, *e2); | |||
|  | #endif
 | |||
|  | 
 | |||
|  | #ifdef use_lines
 | |||
|  |   //if either edge is on an OPEN path ...
 | |||
|  |   if (e1->WindDelta == 0 || e2->WindDelta == 0) | |||
|  |   { | |||
|  |     //ignore subject-subject open path intersections UNLESS they
 | |||
|  |     //are both open paths, AND they are both 'contributing maximas' ...
 | |||
|  | 	if (e1->WindDelta == 0 && e2->WindDelta == 0) return; | |||
|  | 
 | |||
|  |     //if intersecting a subj line with a subj poly ...
 | |||
|  |     else if (e1->PolyTyp == e2->PolyTyp &&  | |||
|  |       e1->WindDelta != e2->WindDelta && m_ClipType == ctUnion) | |||
|  |     { | |||
|  |       if (e1->WindDelta == 0) | |||
|  |       { | |||
|  |         if (e2Contributing) | |||
|  |         { | |||
|  |           AddOutPt(e1, Pt); | |||
|  |           if (e1Contributing) e1->OutIdx = Unassigned; | |||
|  |         } | |||
|  |       } | |||
|  |       else | |||
|  |       { | |||
|  |         if (e1Contributing) | |||
|  |         { | |||
|  |           AddOutPt(e2, Pt); | |||
|  |           if (e2Contributing) e2->OutIdx = Unassigned; | |||
|  |         } | |||
|  |       } | |||
|  |     } | |||
|  |     else if (e1->PolyTyp != e2->PolyTyp) | |||
|  |     { | |||
|  |       //toggle subj open path OutIdx on/off when Abs(clip.WndCnt) == 1 ...
 | |||
|  |       if ((e1->WindDelta == 0) && abs(e2->WindCnt) == 1 &&  | |||
|  |         (m_ClipType != ctUnion || e2->WindCnt2 == 0)) | |||
|  |       { | |||
|  |         AddOutPt(e1, Pt); | |||
|  |         if (e1Contributing) e1->OutIdx = Unassigned; | |||
|  |       } | |||
|  |       else if ((e2->WindDelta == 0) && (abs(e1->WindCnt) == 1) &&  | |||
|  |         (m_ClipType != ctUnion || e1->WindCnt2 == 0)) | |||
|  |       { | |||
|  |         AddOutPt(e2, Pt); | |||
|  |         if (e2Contributing) e2->OutIdx = Unassigned; | |||
|  |       } | |||
|  |     } | |||
|  |     return; | |||
|  |   } | |||
|  | #endif
 | |||
|  | 
 | |||
|  |   //update winding counts...
 | |||
|  |   //assumes that e1 will be to the Right of e2 ABOVE the intersection
 | |||
|  |   if ( e1->PolyTyp == e2->PolyTyp ) | |||
|  |   { | |||
|  |     if ( IsEvenOddFillType( *e1) ) | |||
|  |     { | |||
|  |       int oldE1WindCnt = e1->WindCnt; | |||
|  |       e1->WindCnt = e2->WindCnt; | |||
|  |       e2->WindCnt = oldE1WindCnt; | |||
|  |     } else | |||
|  |     { | |||
|  |       if (e1->WindCnt + e2->WindDelta == 0 ) e1->WindCnt = -e1->WindCnt; | |||
|  |       else e1->WindCnt += e2->WindDelta; | |||
|  |       if ( e2->WindCnt - e1->WindDelta == 0 ) e2->WindCnt = -e2->WindCnt; | |||
|  |       else e2->WindCnt -= e1->WindDelta; | |||
|  |     } | |||
|  |   } else | |||
|  |   { | |||
|  |     if (!IsEvenOddFillType(*e2)) e1->WindCnt2 += e2->WindDelta; | |||
|  |     else e1->WindCnt2 = ( e1->WindCnt2 == 0 ) ? 1 : 0; | |||
|  |     if (!IsEvenOddFillType(*e1)) e2->WindCnt2 -= e1->WindDelta; | |||
|  |     else e2->WindCnt2 = ( e2->WindCnt2 == 0 ) ? 1 : 0; | |||
|  |   } | |||
|  | 
 | |||
|  |   PolyFillType e1FillType, e2FillType, e1FillType2, e2FillType2; | |||
|  |   if (e1->PolyTyp == ptSubject) | |||
|  |   { | |||
|  |     e1FillType = m_SubjFillType; | |||
|  |     e1FillType2 = m_ClipFillType; | |||
|  |   } else | |||
|  |   { | |||
|  |     e1FillType = m_ClipFillType; | |||
|  |     e1FillType2 = m_SubjFillType; | |||
|  |   } | |||
|  |   if (e2->PolyTyp == ptSubject) | |||
|  |   { | |||
|  |     e2FillType = m_SubjFillType; | |||
|  |     e2FillType2 = m_ClipFillType; | |||
|  |   } else | |||
|  |   { | |||
|  |     e2FillType = m_ClipFillType; | |||
|  |     e2FillType2 = m_SubjFillType; | |||
|  |   } | |||
|  | 
 | |||
|  |   cInt e1Wc, e2Wc; | |||
|  |   switch (e1FillType) | |||
|  |   { | |||
|  |     case pftPositive: e1Wc = e1->WindCnt; break; | |||
|  |     case pftNegative: e1Wc = -e1->WindCnt; break; | |||
|  |     default: e1Wc = Abs(e1->WindCnt); | |||
|  |   } | |||
|  |   switch(e2FillType) | |||
|  |   { | |||
|  |     case pftPositive: e2Wc = e2->WindCnt; break; | |||
|  |     case pftNegative: e2Wc = -e2->WindCnt; break; | |||
|  |     default: e2Wc = Abs(e2->WindCnt); | |||
|  |   } | |||
|  | 
 | |||
|  |   if ( e1Contributing && e2Contributing ) | |||
|  |   { | |||
|  |     if ((e1Wc != 0 && e1Wc != 1) || (e2Wc != 0 && e2Wc != 1) || | |||
|  |       (e1->PolyTyp != e2->PolyTyp && m_ClipType != ctXor) ) | |||
|  |     { | |||
|  |       AddLocalMaxPoly(e1, e2, Pt);  | |||
|  |     } | |||
|  |     else | |||
|  |     { | |||
|  |       AddOutPt(e1, Pt); | |||
|  |       AddOutPt(e2, Pt); | |||
|  |       SwapSides( *e1 , *e2 ); | |||
|  |       SwapPolyIndexes( *e1 , *e2 ); | |||
|  |     } | |||
|  |   } | |||
|  |   else if ( e1Contributing ) | |||
|  |   { | |||
|  |     if (e2Wc == 0 || e2Wc == 1)  | |||
|  |     { | |||
|  |       AddOutPt(e1, Pt); | |||
|  |       SwapSides(*e1, *e2); | |||
|  |       SwapPolyIndexes(*e1, *e2); | |||
|  |     } | |||
|  |   } | |||
|  |   else if ( e2Contributing ) | |||
|  |   { | |||
|  |     if (e1Wc == 0 || e1Wc == 1)  | |||
|  |     { | |||
|  |       AddOutPt(e2, Pt); | |||
|  |       SwapSides(*e1, *e2); | |||
|  |       SwapPolyIndexes(*e1, *e2); | |||
|  |     } | |||
|  |   }  | |||
|  |   else if ( (e1Wc == 0 || e1Wc == 1) && (e2Wc == 0 || e2Wc == 1)) | |||
|  |   { | |||
|  |     //neither edge is currently contributing ...
 | |||
|  | 
 | |||
|  |     cInt e1Wc2, e2Wc2; | |||
|  |     switch (e1FillType2) | |||
|  |     { | |||
|  |       case pftPositive: e1Wc2 = e1->WindCnt2; break; | |||
|  |       case pftNegative : e1Wc2 = -e1->WindCnt2; break; | |||
|  |       default: e1Wc2 = Abs(e1->WindCnt2); | |||
|  |     } | |||
|  |     switch (e2FillType2) | |||
|  |     { | |||
|  |       case pftPositive: e2Wc2 = e2->WindCnt2; break; | |||
|  |       case pftNegative: e2Wc2 = -e2->WindCnt2; break; | |||
|  |       default: e2Wc2 = Abs(e2->WindCnt2); | |||
|  |     } | |||
|  | 
 | |||
|  |     if (e1->PolyTyp != e2->PolyTyp) | |||
|  |     { | |||
|  |       AddLocalMinPoly(e1, e2, Pt); | |||
|  |     } | |||
|  |     else if (e1Wc == 1 && e2Wc == 1) | |||
|  |       switch( m_ClipType ) { | |||
|  |         case ctIntersection: | |||
|  |           if (e1Wc2 > 0 && e2Wc2 > 0) | |||
|  |             AddLocalMinPoly(e1, e2, Pt); | |||
|  |           break; | |||
|  |         case ctUnion: | |||
|  |           if ( e1Wc2 <= 0 && e2Wc2 <= 0 ) | |||
|  |             AddLocalMinPoly(e1, e2, Pt); | |||
|  |           break; | |||
|  |         case ctDifference: | |||
|  |           if (((e1->PolyTyp == ptClip) && (e1Wc2 > 0) && (e2Wc2 > 0)) || | |||
|  |               ((e1->PolyTyp == ptSubject) && (e1Wc2 <= 0) && (e2Wc2 <= 0))) | |||
|  |                 AddLocalMinPoly(e1, e2, Pt); | |||
|  |           break; | |||
|  |         case ctXor: | |||
|  |           AddLocalMinPoly(e1, e2, Pt); | |||
|  |       } | |||
|  |     else | |||
|  |       SwapSides( *e1, *e2 ); | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::SetHoleState(TEdge *e, OutRec *outrec) | |||
|  | { | |||
|  |   TEdge *e2 = e->PrevInAEL; | |||
|  |   TEdge *eTmp = 0; | |||
|  |   while (e2) | |||
|  |   { | |||
|  |     if (e2->OutIdx >= 0 && e2->WindDelta != 0) | |||
|  |     { | |||
|  |       if (!eTmp) eTmp = e2; | |||
|  |       else if (eTmp->OutIdx == e2->OutIdx) eTmp = 0;         | |||
|  |     } | |||
|  |     e2 = e2->PrevInAEL; | |||
|  |   } | |||
|  |   if (!eTmp) | |||
|  |   { | |||
|  |     outrec->FirstLeft = 0; | |||
|  |     outrec->IsHole = false; | |||
|  |   } | |||
|  |   else | |||
|  |   { | |||
|  |     outrec->FirstLeft = m_PolyOuts[eTmp->OutIdx]; | |||
|  |     outrec->IsHole = !outrec->FirstLeft->IsHole; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | OutRec* GetLowermostRec(OutRec *outRec1, OutRec *outRec2) | |||
|  | { | |||
|  |   //work out which polygon fragment has the correct hole state ...
 | |||
|  |   if (!outRec1->BottomPt)  | |||
|  |     outRec1->BottomPt = GetBottomPt(outRec1->Pts); | |||
|  |   if (!outRec2->BottomPt)  | |||
|  |     outRec2->BottomPt = GetBottomPt(outRec2->Pts); | |||
|  |   OutPt *OutPt1 = outRec1->BottomPt; | |||
|  |   OutPt *OutPt2 = outRec2->BottomPt; | |||
|  |   if (OutPt1->Pt.Y > OutPt2->Pt.Y) return outRec1; | |||
|  |   else if (OutPt1->Pt.Y < OutPt2->Pt.Y) return outRec2; | |||
|  |   else if (OutPt1->Pt.X < OutPt2->Pt.X) return outRec1; | |||
|  |   else if (OutPt1->Pt.X > OutPt2->Pt.X) return outRec2; | |||
|  |   else if (OutPt1->Next == OutPt1) return outRec2; | |||
|  |   else if (OutPt2->Next == OutPt2) return outRec1; | |||
|  |   else if (FirstIsBottomPt(OutPt1, OutPt2)) return outRec1; | |||
|  |   else return outRec2; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool OutRec1RightOfOutRec2(OutRec* outRec1, OutRec* outRec2) | |||
|  | { | |||
|  |   do | |||
|  |   { | |||
|  |     outRec1 = outRec1->FirstLeft; | |||
|  |     if (outRec1 == outRec2) return true; | |||
|  |   } while (outRec1); | |||
|  |   return false; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | OutRec* Clipper::GetOutRec(int Idx) | |||
|  | { | |||
|  |   OutRec* outrec = m_PolyOuts[Idx]; | |||
|  |   while (outrec != m_PolyOuts[outrec->Idx]) | |||
|  |     outrec = m_PolyOuts[outrec->Idx]; | |||
|  |   return outrec; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::AppendPolygon(TEdge *e1, TEdge *e2) | |||
|  | { | |||
|  |   //get the start and ends of both output polygons ...
 | |||
|  |   OutRec *outRec1 = m_PolyOuts[e1->OutIdx]; | |||
|  |   OutRec *outRec2 = m_PolyOuts[e2->OutIdx]; | |||
|  | 
 | |||
|  |   OutRec *holeStateRec; | |||
|  |   if (OutRec1RightOfOutRec2(outRec1, outRec2)) | |||
|  |     holeStateRec = outRec2; | |||
|  |   else if (OutRec1RightOfOutRec2(outRec2, outRec1)) | |||
|  |     holeStateRec = outRec1; | |||
|  |   else  | |||
|  |     holeStateRec = GetLowermostRec(outRec1, outRec2); | |||
|  | 
 | |||
|  |   //get the start and ends of both output polygons and
 | |||
|  |   //join e2 poly onto e1 poly and delete pointers to e2 ...
 | |||
|  | 
 | |||
|  |   OutPt* p1_lft = outRec1->Pts; | |||
|  |   OutPt* p1_rt = p1_lft->Prev; | |||
|  |   OutPt* p2_lft = outRec2->Pts; | |||
|  |   OutPt* p2_rt = p2_lft->Prev; | |||
|  | 
 | |||
|  |   //join e2 poly onto e1 poly and delete pointers to e2 ...
 | |||
|  |   if(  e1->Side == esLeft ) | |||
|  |   { | |||
|  |     if(  e2->Side == esLeft ) | |||
|  |     { | |||
|  |       //z y x a b c
 | |||
|  |       ReversePolyPtLinks(p2_lft); | |||
|  |       p2_lft->Next = p1_lft; | |||
|  |       p1_lft->Prev = p2_lft; | |||
|  |       p1_rt->Next = p2_rt; | |||
|  |       p2_rt->Prev = p1_rt; | |||
|  |       outRec1->Pts = p2_rt; | |||
|  |     } else | |||
|  |     { | |||
|  |       //x y z a b c
 | |||
|  |       p2_rt->Next = p1_lft; | |||
|  |       p1_lft->Prev = p2_rt; | |||
|  |       p2_lft->Prev = p1_rt; | |||
|  |       p1_rt->Next = p2_lft; | |||
|  |       outRec1->Pts = p2_lft; | |||
|  |     } | |||
|  |   } else | |||
|  |   { | |||
|  |     if(  e2->Side == esRight ) | |||
|  |     { | |||
|  |       //a b c z y x
 | |||
|  |       ReversePolyPtLinks(p2_lft); | |||
|  |       p1_rt->Next = p2_rt; | |||
|  |       p2_rt->Prev = p1_rt; | |||
|  |       p2_lft->Next = p1_lft; | |||
|  |       p1_lft->Prev = p2_lft; | |||
|  |     } else | |||
|  |     { | |||
|  |       //a b c x y z
 | |||
|  |       p1_rt->Next = p2_lft; | |||
|  |       p2_lft->Prev = p1_rt; | |||
|  |       p1_lft->Prev = p2_rt; | |||
|  |       p2_rt->Next = p1_lft; | |||
|  |     } | |||
|  |   } | |||
|  | 
 | |||
|  |   outRec1->BottomPt = 0; | |||
|  |   if (holeStateRec == outRec2) | |||
|  |   { | |||
|  |     if (outRec2->FirstLeft != outRec1) | |||
|  |       outRec1->FirstLeft = outRec2->FirstLeft; | |||
|  |     outRec1->IsHole = outRec2->IsHole; | |||
|  |   } | |||
|  |   outRec2->Pts = 0; | |||
|  |   outRec2->BottomPt = 0; | |||
|  |   outRec2->FirstLeft = outRec1; | |||
|  | 
 | |||
|  |   int OKIdx = e1->OutIdx; | |||
|  |   int ObsoleteIdx = e2->OutIdx; | |||
|  | 
 | |||
|  |   e1->OutIdx = Unassigned; //nb: safe because we only get here via AddLocalMaxPoly
 | |||
|  |   e2->OutIdx = Unassigned; | |||
|  | 
 | |||
|  |   TEdge* e = m_ActiveEdges; | |||
|  |   while( e ) | |||
|  |   { | |||
|  |     if( e->OutIdx == ObsoleteIdx ) | |||
|  |     { | |||
|  |       e->OutIdx = OKIdx; | |||
|  |       e->Side = e1->Side; | |||
|  |       break; | |||
|  |     } | |||
|  |     e = e->NextInAEL; | |||
|  |   } | |||
|  | 
 | |||
|  |   outRec2->Idx = outRec1->Idx; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | OutPt* Clipper::AddOutPt(TEdge *e, const IntPoint &pt) | |||
|  | { | |||
|  |   if(  e->OutIdx < 0 ) | |||
|  |   { | |||
|  |     OutRec *outRec = CreateOutRec(); | |||
|  |     outRec->IsOpen = (e->WindDelta == 0); | |||
|  |     OutPt* newOp = new OutPt; | |||
|  |     outRec->Pts = newOp; | |||
|  |     newOp->Idx = outRec->Idx; | |||
|  |     newOp->Pt = pt; | |||
|  |     newOp->Next = newOp; | |||
|  |     newOp->Prev = newOp; | |||
|  |     if (!outRec->IsOpen) | |||
|  |       SetHoleState(e, outRec); | |||
|  |     e->OutIdx = outRec->Idx; | |||
|  |     return newOp; | |||
|  |   } else | |||
|  |   { | |||
|  |     OutRec *outRec = m_PolyOuts[e->OutIdx]; | |||
|  |     //OutRec.Pts is the 'Left-most' point & OutRec.Pts.Prev is the 'Right-most'
 | |||
|  |     OutPt* op = outRec->Pts; | |||
|  | 
 | |||
|  | 	bool ToFront = (e->Side == esLeft); | |||
|  | 	if (ToFront && (pt == op->Pt)) return op; | |||
|  |     else if (!ToFront && (pt == op->Prev->Pt)) return op->Prev; | |||
|  | 
 | |||
|  |     OutPt* newOp = new OutPt; | |||
|  |     newOp->Idx = outRec->Idx; | |||
|  |     newOp->Pt = pt; | |||
|  |     newOp->Next = op; | |||
|  |     newOp->Prev = op->Prev; | |||
|  |     newOp->Prev->Next = newOp; | |||
|  |     op->Prev = newOp; | |||
|  |     if (ToFront) outRec->Pts = newOp; | |||
|  |     return newOp; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | OutPt* Clipper::GetLastOutPt(TEdge *e) | |||
|  | { | |||
|  | 	OutRec *outRec = m_PolyOuts[e->OutIdx]; | |||
|  | 	if (e->Side == esLeft) | |||
|  | 		return outRec->Pts; | |||
|  | 	else | |||
|  | 		return outRec->Pts->Prev; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::ProcessHorizontals() | |||
|  | { | |||
|  |   TEdge* horzEdge; | |||
|  |   while (PopEdgeFromSEL(horzEdge)) | |||
|  |     ProcessHorizontal(horzEdge); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline bool IsMinima(TEdge *e) | |||
|  | { | |||
|  |   return e  && (e->Prev->NextInLML != e) && (e->Next->NextInLML != e); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline bool IsMaxima(TEdge *e, const cInt Y) | |||
|  | { | |||
|  |   return e && e->Top.Y == Y && !e->NextInLML; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline bool IsIntermediate(TEdge *e, const cInt Y) | |||
|  | { | |||
|  |   return e->Top.Y == Y && e->NextInLML; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | TEdge *GetMaximaPair(TEdge *e) | |||
|  | { | |||
|  |   if ((e->Next->Top == e->Top) && !e->Next->NextInLML) | |||
|  |     return e->Next; | |||
|  |   else if ((e->Prev->Top == e->Top) && !e->Prev->NextInLML) | |||
|  |     return e->Prev; | |||
|  |   else return 0; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | TEdge *GetMaximaPairEx(TEdge *e) | |||
|  | { | |||
|  |   //as GetMaximaPair() but returns 0 if MaxPair isn't in AEL (unless it's horizontal)
 | |||
|  |   TEdge* result = GetMaximaPair(e); | |||
|  |   if (result && (result->OutIdx == Skip || | |||
|  |     (result->NextInAEL == result->PrevInAEL && !IsHorizontal(*result)))) return 0; | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::SwapPositionsInSEL(TEdge *Edge1, TEdge *Edge2) | |||
|  | { | |||
|  |   if(  !( Edge1->NextInSEL ) &&  !( Edge1->PrevInSEL ) ) return; | |||
|  |   if(  !( Edge2->NextInSEL ) &&  !( Edge2->PrevInSEL ) ) return; | |||
|  | 
 | |||
|  |   if(  Edge1->NextInSEL == Edge2 ) | |||
|  |   { | |||
|  |     TEdge* Next = Edge2->NextInSEL; | |||
|  |     if( Next ) Next->PrevInSEL = Edge1; | |||
|  |     TEdge* Prev = Edge1->PrevInSEL; | |||
|  |     if( Prev ) Prev->NextInSEL = Edge2; | |||
|  |     Edge2->PrevInSEL = Prev; | |||
|  |     Edge2->NextInSEL = Edge1; | |||
|  |     Edge1->PrevInSEL = Edge2; | |||
|  |     Edge1->NextInSEL = Next; | |||
|  |   } | |||
|  |   else if(  Edge2->NextInSEL == Edge1 ) | |||
|  |   { | |||
|  |     TEdge* Next = Edge1->NextInSEL; | |||
|  |     if( Next ) Next->PrevInSEL = Edge2; | |||
|  |     TEdge* Prev = Edge2->PrevInSEL; | |||
|  |     if( Prev ) Prev->NextInSEL = Edge1; | |||
|  |     Edge1->PrevInSEL = Prev; | |||
|  |     Edge1->NextInSEL = Edge2; | |||
|  |     Edge2->PrevInSEL = Edge1; | |||
|  |     Edge2->NextInSEL = Next; | |||
|  |   } | |||
|  |   else | |||
|  |   { | |||
|  |     TEdge* Next = Edge1->NextInSEL; | |||
|  |     TEdge* Prev = Edge1->PrevInSEL; | |||
|  |     Edge1->NextInSEL = Edge2->NextInSEL; | |||
|  |     if( Edge1->NextInSEL ) Edge1->NextInSEL->PrevInSEL = Edge1; | |||
|  |     Edge1->PrevInSEL = Edge2->PrevInSEL; | |||
|  |     if( Edge1->PrevInSEL ) Edge1->PrevInSEL->NextInSEL = Edge1; | |||
|  |     Edge2->NextInSEL = Next; | |||
|  |     if( Edge2->NextInSEL ) Edge2->NextInSEL->PrevInSEL = Edge2; | |||
|  |     Edge2->PrevInSEL = Prev; | |||
|  |     if( Edge2->PrevInSEL ) Edge2->PrevInSEL->NextInSEL = Edge2; | |||
|  |   } | |||
|  | 
 | |||
|  |   if( !Edge1->PrevInSEL ) m_SortedEdges = Edge1; | |||
|  |   else if( !Edge2->PrevInSEL ) m_SortedEdges = Edge2; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | TEdge* GetNextInAEL(TEdge *e, Direction dir) | |||
|  | { | |||
|  |   return dir == dLeftToRight ? e->NextInAEL : e->PrevInAEL; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void GetHorzDirection(TEdge& HorzEdge, Direction& Dir, cInt& Left, cInt& Right) | |||
|  | { | |||
|  |   if (HorzEdge.Bot.X < HorzEdge.Top.X) | |||
|  |   { | |||
|  |     Left = HorzEdge.Bot.X; | |||
|  |     Right = HorzEdge.Top.X; | |||
|  |     Dir = dLeftToRight; | |||
|  |   } else | |||
|  |   { | |||
|  |     Left = HorzEdge.Top.X; | |||
|  |     Right = HorzEdge.Bot.X; | |||
|  |     Dir = dRightToLeft; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | /*******************************************************************************
 | |||
|  | * Notes: Horizontal edges (HEs) at scanline intersections (ie at the Top or    * | |||
|  | * Bottom of a scanbeam) are processed as if layered. The order in which HEs    * | |||
|  | * are processed doesn't matter. HEs intersect with other HE Bot.Xs only [#]    * | |||
|  | * (or they could intersect with Top.Xs only, ie EITHER Bot.Xs OR Top.Xs),      * | |||
|  | * and with other non-horizontal edges [*]. Once these intersections are        * | |||
|  | * processed, intermediate HEs then 'promote' the Edge above (NextInLML) into   * | |||
|  | * the AEL. These 'promoted' edges may in turn intersect [%] with other HEs.    * | |||
|  | *******************************************************************************/ | |||
|  | 
 | |||
|  | void Clipper::ProcessHorizontal(TEdge *horzEdge) | |||
|  | { | |||
|  |   Direction dir; | |||
|  |   cInt horzLeft, horzRight; | |||
|  |   bool IsOpen = (horzEdge->WindDelta == 0); | |||
|  | 
 | |||
|  |   GetHorzDirection(*horzEdge, dir, horzLeft, horzRight); | |||
|  | 
 | |||
|  |   TEdge* eLastHorz = horzEdge, *eMaxPair = 0; | |||
|  |   while (eLastHorz->NextInLML && IsHorizontal(*eLastHorz->NextInLML))  | |||
|  |     eLastHorz = eLastHorz->NextInLML; | |||
|  |   if (!eLastHorz->NextInLML) | |||
|  |     eMaxPair = GetMaximaPair(eLastHorz); | |||
|  | 
 | |||
|  |   MaximaList::const_iterator maxIt; | |||
|  |   MaximaList::const_reverse_iterator maxRit; | |||
|  |   if (m_Maxima.size() > 0) | |||
|  |   { | |||
|  |       //get the first maxima in range (X) ...
 | |||
|  |       if (dir == dLeftToRight) | |||
|  |       { | |||
|  |           maxIt = m_Maxima.begin(); | |||
|  |           while (maxIt != m_Maxima.end() && *maxIt <= horzEdge->Bot.X) maxIt++; | |||
|  |           if (maxIt != m_Maxima.end() && *maxIt >= eLastHorz->Top.X) | |||
|  |               maxIt = m_Maxima.end(); | |||
|  |       } | |||
|  |       else | |||
|  |       { | |||
|  |           maxRit = m_Maxima.rbegin(); | |||
|  |           while (maxRit != m_Maxima.rend() && *maxRit > horzEdge->Bot.X) maxRit++; | |||
|  |           if (maxRit != m_Maxima.rend() && *maxRit <= eLastHorz->Top.X) | |||
|  |               maxRit = m_Maxima.rend(); | |||
|  |       } | |||
|  |   } | |||
|  | 
 | |||
|  |   OutPt* op1 = 0; | |||
|  | 
 | |||
|  |   for (;;) //loop through consec. horizontal edges
 | |||
|  |   { | |||
|  | 		   | |||
|  |     bool IsLastHorz = (horzEdge == eLastHorz); | |||
|  |     TEdge* e = GetNextInAEL(horzEdge, dir); | |||
|  |     while(e) | |||
|  |     { | |||
|  | 
 | |||
|  |         //this code block inserts extra coords into horizontal edges (in output
 | |||
|  |         //polygons) whereever maxima touch these horizontal edges. This helps
 | |||
|  |         //'simplifying' polygons (ie if the Simplify property is set).
 | |||
|  |         if (m_Maxima.size() > 0) | |||
|  |         { | |||
|  |             if (dir == dLeftToRight) | |||
|  |             { | |||
|  |                 while (maxIt != m_Maxima.end() && *maxIt < e->Curr.X)  | |||
|  |                 { | |||
|  |                   if (horzEdge->OutIdx >= 0 && !IsOpen) | |||
|  |                     AddOutPt(horzEdge, IntPoint(*maxIt, horzEdge->Bot.Y)); | |||
|  |                   maxIt++; | |||
|  |                 } | |||
|  |             } | |||
|  |             else | |||
|  |             { | |||
|  |                 while (maxRit != m_Maxima.rend() && *maxRit > e->Curr.X) | |||
|  |                 { | |||
|  |                   if (horzEdge->OutIdx >= 0 && !IsOpen) | |||
|  |                     AddOutPt(horzEdge, IntPoint(*maxRit, horzEdge->Bot.Y)); | |||
|  |                   maxRit++; | |||
|  |                 } | |||
|  |             } | |||
|  |         }; | |||
|  | 
 | |||
|  |         if ((dir == dLeftToRight && e->Curr.X > horzRight) || | |||
|  | 			(dir == dRightToLeft && e->Curr.X < horzLeft)) break; | |||
|  | 
 | |||
|  | 		//Also break if we've got to the end of an intermediate horizontal edge ...
 | |||
|  | 		//nb: Smaller Dx's are to the right of larger Dx's ABOVE the horizontal.
 | |||
|  | 		if (e->Curr.X == horzEdge->Top.X && horzEdge->NextInLML &&  | |||
|  | 			e->Dx < horzEdge->NextInLML->Dx) break; | |||
|  | 
 | |||
|  |     if (horzEdge->OutIdx >= 0 && !IsOpen)  //note: may be done multiple times
 | |||
|  | 		{ | |||
|  | #ifdef use_xyz
 | |||
|  | 			if (dir == dLeftToRight) SetZ(e->Curr, *horzEdge, *e); | |||
|  | 			else SetZ(e->Curr, *e, *horzEdge); | |||
|  | #endif      
 | |||
|  | 			op1 = AddOutPt(horzEdge, e->Curr); | |||
|  | 			TEdge* eNextHorz = m_SortedEdges; | |||
|  | 			while (eNextHorz) | |||
|  | 			{ | |||
|  | 				if (eNextHorz->OutIdx >= 0 && | |||
|  | 					HorzSegmentsOverlap(horzEdge->Bot.X, | |||
|  | 					horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X)) | |||
|  | 				{ | |||
|  |                     OutPt* op2 = GetLastOutPt(eNextHorz); | |||
|  |                     AddJoin(op2, op1, eNextHorz->Top); | |||
|  | 				} | |||
|  | 				eNextHorz = eNextHorz->NextInSEL; | |||
|  | 			} | |||
|  | 			AddGhostJoin(op1, horzEdge->Bot); | |||
|  | 		} | |||
|  | 		 | |||
|  | 		//OK, so far we're still in range of the horizontal Edge  but make sure
 | |||
|  |         //we're at the last of consec. horizontals when matching with eMaxPair
 | |||
|  |         if(e == eMaxPair && IsLastHorz) | |||
|  |         { | |||
|  |           if (horzEdge->OutIdx >= 0) | |||
|  |             AddLocalMaxPoly(horzEdge, eMaxPair, horzEdge->Top); | |||
|  |           DeleteFromAEL(horzEdge); | |||
|  |           DeleteFromAEL(eMaxPair); | |||
|  |           return; | |||
|  |         } | |||
|  |          | |||
|  | 		if(dir == dLeftToRight) | |||
|  |         { | |||
|  |           IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); | |||
|  |           IntersectEdges(horzEdge, e, Pt); | |||
|  |         } | |||
|  |         else | |||
|  |         { | |||
|  |           IntPoint Pt = IntPoint(e->Curr.X, horzEdge->Curr.Y); | |||
|  |           IntersectEdges( e, horzEdge, Pt); | |||
|  |         } | |||
|  |         TEdge* eNext = GetNextInAEL(e, dir); | |||
|  |         SwapPositionsInAEL( horzEdge, e ); | |||
|  |         e = eNext; | |||
|  |     } //end while(e)
 | |||
|  | 
 | |||
|  | 	//Break out of loop if HorzEdge.NextInLML is not also horizontal ...
 | |||
|  | 	if (!horzEdge->NextInLML || !IsHorizontal(*horzEdge->NextInLML)) break; | |||
|  | 
 | |||
|  | 	UpdateEdgeIntoAEL(horzEdge); | |||
|  |     if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Bot); | |||
|  |     GetHorzDirection(*horzEdge, dir, horzLeft, horzRight); | |||
|  | 
 | |||
|  |   } //end for (;;)
 | |||
|  | 
 | |||
|  |   if (horzEdge->OutIdx >= 0 && !op1) | |||
|  |   { | |||
|  |       op1 = GetLastOutPt(horzEdge); | |||
|  |       TEdge* eNextHorz = m_SortedEdges; | |||
|  |       while (eNextHorz) | |||
|  |       { | |||
|  |           if (eNextHorz->OutIdx >= 0 && | |||
|  |               HorzSegmentsOverlap(horzEdge->Bot.X, | |||
|  |               horzEdge->Top.X, eNextHorz->Bot.X, eNextHorz->Top.X)) | |||
|  |           { | |||
|  |               OutPt* op2 = GetLastOutPt(eNextHorz); | |||
|  |               AddJoin(op2, op1, eNextHorz->Top); | |||
|  |           } | |||
|  |           eNextHorz = eNextHorz->NextInSEL; | |||
|  |       } | |||
|  |       AddGhostJoin(op1, horzEdge->Top); | |||
|  |   } | |||
|  | 
 | |||
|  |   if (horzEdge->NextInLML) | |||
|  |   { | |||
|  |     if(horzEdge->OutIdx >= 0) | |||
|  |     { | |||
|  |       op1 = AddOutPt( horzEdge, horzEdge->Top); | |||
|  |       UpdateEdgeIntoAEL(horzEdge); | |||
|  |       if (horzEdge->WindDelta == 0) return; | |||
|  |       //nb: HorzEdge is no longer horizontal here
 | |||
|  |       TEdge* ePrev = horzEdge->PrevInAEL; | |||
|  |       TEdge* eNext = horzEdge->NextInAEL; | |||
|  |       if (ePrev && ePrev->Curr.X == horzEdge->Bot.X && | |||
|  |         ePrev->Curr.Y == horzEdge->Bot.Y && ePrev->WindDelta != 0 && | |||
|  |         (ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y && | |||
|  |         SlopesEqual(*horzEdge, *ePrev, m_UseFullRange))) | |||
|  |       { | |||
|  |         OutPt* op2 = AddOutPt(ePrev, horzEdge->Bot); | |||
|  |         AddJoin(op1, op2, horzEdge->Top); | |||
|  |       } | |||
|  |       else if (eNext && eNext->Curr.X == horzEdge->Bot.X && | |||
|  |         eNext->Curr.Y == horzEdge->Bot.Y && eNext->WindDelta != 0 && | |||
|  |         eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y && | |||
|  |         SlopesEqual(*horzEdge, *eNext, m_UseFullRange)) | |||
|  |       { | |||
|  |         OutPt* op2 = AddOutPt(eNext, horzEdge->Bot); | |||
|  |         AddJoin(op1, op2, horzEdge->Top); | |||
|  |       } | |||
|  |     } | |||
|  |     else | |||
|  |       UpdateEdgeIntoAEL(horzEdge);  | |||
|  |   } | |||
|  |   else | |||
|  |   { | |||
|  |     if (horzEdge->OutIdx >= 0) AddOutPt(horzEdge, horzEdge->Top); | |||
|  |     DeleteFromAEL(horzEdge); | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::ProcessIntersections(const cInt topY) | |||
|  | { | |||
|  |   if( !m_ActiveEdges ) return true; | |||
|  |   try { | |||
|  |     BuildIntersectList(topY); | |||
|  |     size_t IlSize = m_IntersectList.size(); | |||
|  |     if (IlSize == 0) return true; | |||
|  |     if (IlSize == 1 || FixupIntersectionOrder()) ProcessIntersectList(); | |||
|  |     else return false; | |||
|  |   } | |||
|  |   catch(...)  | |||
|  |   { | |||
|  |     m_SortedEdges = 0; | |||
|  |     DisposeIntersectNodes(); | |||
|  |     throw clipperException("ProcessIntersections error"); | |||
|  |   } | |||
|  |   m_SortedEdges = 0; | |||
|  |   return true; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::DisposeIntersectNodes() | |||
|  | { | |||
|  |   for (size_t i = 0; i < m_IntersectList.size(); ++i ) | |||
|  |     delete m_IntersectList[i]; | |||
|  |   m_IntersectList.clear(); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::BuildIntersectList(const cInt topY) | |||
|  | { | |||
|  |   if ( !m_ActiveEdges ) return; | |||
|  | 
 | |||
|  |   //prepare for sorting ...
 | |||
|  |   TEdge* e = m_ActiveEdges; | |||
|  |   m_SortedEdges = e; | |||
|  |   while( e ) | |||
|  |   { | |||
|  |     e->PrevInSEL = e->PrevInAEL; | |||
|  |     e->NextInSEL = e->NextInAEL; | |||
|  |     e->Curr.X = TopX( *e, topY ); | |||
|  |     e = e->NextInAEL; | |||
|  |   } | |||
|  | 
 | |||
|  |   //bubblesort ...
 | |||
|  |   bool isModified; | |||
|  |   do | |||
|  |   { | |||
|  |     isModified = false; | |||
|  |     e = m_SortedEdges; | |||
|  |     while( e->NextInSEL ) | |||
|  |     { | |||
|  |       TEdge *eNext = e->NextInSEL; | |||
|  |       IntPoint Pt; | |||
|  |       if(e->Curr.X > eNext->Curr.X) | |||
|  |       { | |||
|  |         IntersectPoint(*e, *eNext, Pt); | |||
|  |         if (Pt.Y < topY) Pt = IntPoint(TopX(*e, topY), topY); | |||
|  |         IntersectNode * newNode = new IntersectNode; | |||
|  |         newNode->Edge1 = e; | |||
|  |         newNode->Edge2 = eNext; | |||
|  |         newNode->Pt = Pt; | |||
|  |         m_IntersectList.push_back(newNode); | |||
|  | 
 | |||
|  |         SwapPositionsInSEL(e, eNext); | |||
|  |         isModified = true; | |||
|  |       } | |||
|  |       else | |||
|  |         e = eNext; | |||
|  |     } | |||
|  |     if( e->PrevInSEL ) e->PrevInSEL->NextInSEL = 0; | |||
|  |     else break; | |||
|  |   } | |||
|  |   while ( isModified ); | |||
|  |   m_SortedEdges = 0; //important
 | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | 
 | |||
|  | void Clipper::ProcessIntersectList() | |||
|  | { | |||
|  |   for (size_t i = 0; i < m_IntersectList.size(); ++i) | |||
|  |   { | |||
|  |     IntersectNode* iNode = m_IntersectList[i]; | |||
|  |     { | |||
|  |       IntersectEdges( iNode->Edge1, iNode->Edge2, iNode->Pt); | |||
|  |       SwapPositionsInAEL( iNode->Edge1 , iNode->Edge2 ); | |||
|  |     } | |||
|  |     delete iNode; | |||
|  |   } | |||
|  |   m_IntersectList.clear(); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool IntersectListSort(IntersectNode* node1, IntersectNode* node2) | |||
|  | { | |||
|  |   return node2->Pt.Y < node1->Pt.Y; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline bool EdgesAdjacent(const IntersectNode &inode) | |||
|  | { | |||
|  |   return (inode.Edge1->NextInSEL == inode.Edge2) || | |||
|  |     (inode.Edge1->PrevInSEL == inode.Edge2); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::FixupIntersectionOrder() | |||
|  | { | |||
|  |   //pre-condition: intersections are sorted Bottom-most first.
 | |||
|  |   //Now it's crucial that intersections are made only between adjacent edges,
 | |||
|  |   //so to ensure this the order of intersections may need adjusting ...
 | |||
|  |   CopyAELToSEL(); | |||
|  |   std::sort(m_IntersectList.begin(), m_IntersectList.end(), IntersectListSort); | |||
|  |   size_t cnt = m_IntersectList.size(); | |||
|  |   for (size_t i = 0; i < cnt; ++i)  | |||
|  |   { | |||
|  |     if (!EdgesAdjacent(*m_IntersectList[i])) | |||
|  |     { | |||
|  |       size_t j = i + 1; | |||
|  |       while (j < cnt && !EdgesAdjacent(*m_IntersectList[j])) j++; | |||
|  |       if (j == cnt)  return false; | |||
|  |       std::swap(m_IntersectList[i], m_IntersectList[j]); | |||
|  |     } | |||
|  |     SwapPositionsInSEL(m_IntersectList[i]->Edge1, m_IntersectList[i]->Edge2); | |||
|  |   } | |||
|  |   return true; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::DoMaxima(TEdge *e) | |||
|  | { | |||
|  |   TEdge* eMaxPair = GetMaximaPairEx(e); | |||
|  |   if (!eMaxPair) | |||
|  |   { | |||
|  |     if (e->OutIdx >= 0) | |||
|  |       AddOutPt(e, e->Top); | |||
|  |     DeleteFromAEL(e); | |||
|  |     return; | |||
|  |   } | |||
|  | 
 | |||
|  |   TEdge* eNext = e->NextInAEL; | |||
|  |   while(eNext && eNext != eMaxPair) | |||
|  |   { | |||
|  |     IntersectEdges(e, eNext, e->Top); | |||
|  |     SwapPositionsInAEL(e, eNext); | |||
|  |     eNext = e->NextInAEL; | |||
|  |   } | |||
|  | 
 | |||
|  |   if(e->OutIdx == Unassigned && eMaxPair->OutIdx == Unassigned) | |||
|  |   { | |||
|  |     DeleteFromAEL(e); | |||
|  |     DeleteFromAEL(eMaxPair); | |||
|  |   } | |||
|  |   else if( e->OutIdx >= 0 && eMaxPair->OutIdx >= 0 ) | |||
|  |   { | |||
|  |     if (e->OutIdx >= 0) AddLocalMaxPoly(e, eMaxPair, e->Top); | |||
|  |     DeleteFromAEL(e); | |||
|  |     DeleteFromAEL(eMaxPair); | |||
|  |   } | |||
|  | #ifdef use_lines
 | |||
|  |   else if (e->WindDelta == 0) | |||
|  |   { | |||
|  |     if (e->OutIdx >= 0)  | |||
|  |     { | |||
|  |       AddOutPt(e, e->Top); | |||
|  |       e->OutIdx = Unassigned; | |||
|  |     } | |||
|  |     DeleteFromAEL(e); | |||
|  | 
 | |||
|  |     if (eMaxPair->OutIdx >= 0) | |||
|  |     { | |||
|  |       AddOutPt(eMaxPair, e->Top); | |||
|  |       eMaxPair->OutIdx = Unassigned; | |||
|  |     } | |||
|  |     DeleteFromAEL(eMaxPair); | |||
|  |   }  | |||
|  | #endif
 | |||
|  |   else throw clipperException("DoMaxima error"); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::ProcessEdgesAtTopOfScanbeam(const cInt topY) | |||
|  | { | |||
|  |   TEdge* e = m_ActiveEdges; | |||
|  |   while( e ) | |||
|  |   { | |||
|  |     //1. process maxima, treating them as if they're 'bent' horizontal edges,
 | |||
|  |     //   but exclude maxima with horizontal edges. nb: e can't be a horizontal.
 | |||
|  |     bool IsMaximaEdge = IsMaxima(e, topY); | |||
|  | 
 | |||
|  |     if(IsMaximaEdge) | |||
|  |     { | |||
|  |       TEdge* eMaxPair = GetMaximaPairEx(e); | |||
|  |       IsMaximaEdge = (!eMaxPair || !IsHorizontal(*eMaxPair)); | |||
|  |     } | |||
|  | 
 | |||
|  |     if(IsMaximaEdge) | |||
|  |     { | |||
|  |       if (m_StrictSimple) m_Maxima.push_back(e->Top.X); | |||
|  |       TEdge* ePrev = e->PrevInAEL; | |||
|  |       DoMaxima(e); | |||
|  |       if( !ePrev ) e = m_ActiveEdges; | |||
|  |       else e = ePrev->NextInAEL; | |||
|  |     } | |||
|  |     else | |||
|  |     { | |||
|  |       //2. promote horizontal edges, otherwise update Curr.X and Curr.Y ...
 | |||
|  |       if (IsIntermediate(e, topY) && IsHorizontal(*e->NextInLML)) | |||
|  |       { | |||
|  |         UpdateEdgeIntoAEL(e); | |||
|  |         if (e->OutIdx >= 0) | |||
|  |           AddOutPt(e, e->Bot); | |||
|  |         AddEdgeToSEL(e); | |||
|  |       }  | |||
|  |       else | |||
|  |       { | |||
|  |         e->Curr.X = TopX( *e, topY ); | |||
|  |         e->Curr.Y = topY; | |||
|  | #ifdef use_xyz
 | |||
|  | 		e->Curr.Z = topY == e->Top.Y ? e->Top.Z : (topY == e->Bot.Y ? e->Bot.Z : 0); | |||
|  | #endif
 | |||
|  | 	  } | |||
|  | 
 | |||
|  |       //When StrictlySimple and 'e' is being touched by another edge, then
 | |||
|  |       //make sure both edges have a vertex here ...
 | |||
|  |       if (m_StrictSimple) | |||
|  |       {   | |||
|  |         TEdge* ePrev = e->PrevInAEL; | |||
|  |         if ((e->OutIdx >= 0) && (e->WindDelta != 0) && ePrev && (ePrev->OutIdx >= 0) && | |||
|  |           (ePrev->Curr.X == e->Curr.X) && (ePrev->WindDelta != 0)) | |||
|  |         { | |||
|  |           IntPoint pt = e->Curr; | |||
|  | #ifdef use_xyz
 | |||
|  |           SetZ(pt, *ePrev, *e); | |||
|  | #endif
 | |||
|  |           OutPt* op = AddOutPt(ePrev, pt); | |||
|  |           OutPt* op2 = AddOutPt(e, pt); | |||
|  |           AddJoin(op, op2, pt); //StrictlySimple (type-3) join
 | |||
|  |         } | |||
|  |       } | |||
|  | 
 | |||
|  |       e = e->NextInAEL; | |||
|  |     } | |||
|  |   } | |||
|  | 
 | |||
|  |   //3. Process horizontals at the Top of the scanbeam ...
 | |||
|  |   m_Maxima.sort(); | |||
|  |   ProcessHorizontals(); | |||
|  |   m_Maxima.clear(); | |||
|  | 
 | |||
|  |   //4. Promote intermediate vertices ...
 | |||
|  |   e = m_ActiveEdges; | |||
|  |   while(e) | |||
|  |   { | |||
|  |     if(IsIntermediate(e, topY)) | |||
|  |     { | |||
|  |       OutPt* op = 0; | |||
|  |       if( e->OutIdx >= 0 )  | |||
|  |         op = AddOutPt(e, e->Top); | |||
|  |       UpdateEdgeIntoAEL(e); | |||
|  | 
 | |||
|  |       //if output polygons share an edge, they'll need joining later ...
 | |||
|  |       TEdge* ePrev = e->PrevInAEL; | |||
|  |       TEdge* eNext = e->NextInAEL; | |||
|  |       if (ePrev && ePrev->Curr.X == e->Bot.X && | |||
|  |         ePrev->Curr.Y == e->Bot.Y && op && | |||
|  |         ePrev->OutIdx >= 0 && ePrev->Curr.Y > ePrev->Top.Y && | |||
|  |         SlopesEqual(e->Curr, e->Top, ePrev->Curr, ePrev->Top, m_UseFullRange) && | |||
|  |         (e->WindDelta != 0) && (ePrev->WindDelta != 0)) | |||
|  |       { | |||
|  |         OutPt* op2 = AddOutPt(ePrev, e->Bot); | |||
|  |         AddJoin(op, op2, e->Top); | |||
|  |       } | |||
|  |       else if (eNext && eNext->Curr.X == e->Bot.X && | |||
|  |         eNext->Curr.Y == e->Bot.Y && op && | |||
|  |         eNext->OutIdx >= 0 && eNext->Curr.Y > eNext->Top.Y && | |||
|  |         SlopesEqual(e->Curr, e->Top, eNext->Curr, eNext->Top, m_UseFullRange) && | |||
|  |         (e->WindDelta != 0) && (eNext->WindDelta != 0)) | |||
|  |       { | |||
|  |         OutPt* op2 = AddOutPt(eNext, e->Bot); | |||
|  |         AddJoin(op, op2, e->Top); | |||
|  |       } | |||
|  |     } | |||
|  |     e = e->NextInAEL; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::FixupOutPolyline(OutRec &outrec) | |||
|  | { | |||
|  |   OutPt *pp = outrec.Pts; | |||
|  |   OutPt *lastPP = pp->Prev; | |||
|  |   while (pp != lastPP) | |||
|  |   { | |||
|  |     pp = pp->Next; | |||
|  |     if (pp->Pt == pp->Prev->Pt) | |||
|  |     { | |||
|  |       if (pp == lastPP) lastPP = pp->Prev; | |||
|  |       OutPt *tmpPP = pp->Prev; | |||
|  |       tmpPP->Next = pp->Next; | |||
|  |       pp->Next->Prev = tmpPP; | |||
|  |       delete pp; | |||
|  |       pp = tmpPP; | |||
|  |     } | |||
|  |   } | |||
|  | 
 | |||
|  |   if (pp == pp->Prev) | |||
|  |   { | |||
|  |     DisposeOutPts(pp); | |||
|  |     outrec.Pts = 0; | |||
|  |     return; | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::FixupOutPolygon(OutRec &outrec) | |||
|  | { | |||
|  |     //FixupOutPolygon() - removes duplicate points and simplifies consecutive
 | |||
|  |     //parallel edges by removing the middle vertex.
 | |||
|  |     OutPt *lastOK = 0; | |||
|  |     outrec.BottomPt = 0; | |||
|  |     OutPt *pp = outrec.Pts; | |||
|  |     bool preserveCol = m_PreserveCollinear || m_StrictSimple; | |||
|  | 
 | |||
|  |     for (;;) | |||
|  |     { | |||
|  |         if (pp->Prev == pp || pp->Prev == pp->Next) | |||
|  |         { | |||
|  |             DisposeOutPts(pp); | |||
|  |             outrec.Pts = 0; | |||
|  |             return; | |||
|  |         } | |||
|  | 
 | |||
|  |         //test for duplicate points and collinear edges ...
 | |||
|  |         if ((pp->Pt == pp->Next->Pt) || (pp->Pt == pp->Prev->Pt) || | |||
|  |             (SlopesEqual(pp->Prev->Pt, pp->Pt, pp->Next->Pt, m_UseFullRange) && | |||
|  |             (!preserveCol || !Pt2IsBetweenPt1AndPt3(pp->Prev->Pt, pp->Pt, pp->Next->Pt)))) | |||
|  |         { | |||
|  |             lastOK = 0; | |||
|  |             OutPt *tmp = pp; | |||
|  |             pp->Prev->Next = pp->Next; | |||
|  |             pp->Next->Prev = pp->Prev; | |||
|  |             pp = pp->Prev; | |||
|  |             delete tmp; | |||
|  |         } | |||
|  |         else if (pp == lastOK) break; | |||
|  |         else | |||
|  |         { | |||
|  |             if (!lastOK) lastOK = pp; | |||
|  |             pp = pp->Next; | |||
|  |         } | |||
|  |     } | |||
|  |     outrec.Pts = pp; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | int PointCount(OutPt *Pts) | |||
|  | { | |||
|  |     if (!Pts) return 0; | |||
|  |     int result = 0; | |||
|  |     OutPt* p = Pts; | |||
|  |     do | |||
|  |     { | |||
|  |         result++; | |||
|  |         p = p->Next; | |||
|  |     } | |||
|  |     while (p != Pts); | |||
|  |     return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::BuildResult(Paths &polys) | |||
|  | { | |||
|  |   polys.reserve(m_PolyOuts.size()); | |||
|  |   for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) | |||
|  |   { | |||
|  |     if (!m_PolyOuts[i]->Pts) continue; | |||
|  |     Path pg; | |||
|  |     OutPt* p = m_PolyOuts[i]->Pts->Prev; | |||
|  |     int cnt = PointCount(p); | |||
|  |     if (cnt < 2) continue; | |||
|  |     pg.reserve(cnt); | |||
|  |     for (int i = 0; i < cnt; ++i) | |||
|  |     { | |||
|  |       pg.push_back(p->Pt); | |||
|  |       p = p->Prev; | |||
|  |     } | |||
|  |     polys.push_back(pg); | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::BuildResult2(PolyTree& polytree) | |||
|  | { | |||
|  |     polytree.Clear(); | |||
|  |     polytree.AllNodes.reserve(m_PolyOuts.size()); | |||
|  |     //add each output polygon/contour to polytree ...
 | |||
|  |     for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) | |||
|  |     { | |||
|  |         OutRec* outRec = m_PolyOuts[i]; | |||
|  |         int cnt = PointCount(outRec->Pts); | |||
|  |         if ((outRec->IsOpen && cnt < 2) || (!outRec->IsOpen && cnt < 3)) continue; | |||
|  |         FixHoleLinkage(*outRec); | |||
|  |         PolyNode* pn = new PolyNode(); | |||
|  |         //nb: polytree takes ownership of all the PolyNodes
 | |||
|  |         polytree.AllNodes.push_back(pn); | |||
|  |         outRec->PolyNd = pn; | |||
|  |         pn->Parent = 0; | |||
|  |         pn->Index = 0; | |||
|  |         pn->Contour.reserve(cnt); | |||
|  |         OutPt *op = outRec->Pts->Prev; | |||
|  |         for (int j = 0; j < cnt; j++) | |||
|  |         { | |||
|  |             pn->Contour.push_back(op->Pt); | |||
|  |             op = op->Prev; | |||
|  |         } | |||
|  |     } | |||
|  | 
 | |||
|  |     //fixup PolyNode links etc ...
 | |||
|  |     polytree.Childs.reserve(m_PolyOuts.size()); | |||
|  |     for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); i++) | |||
|  |     { | |||
|  |         OutRec* outRec = m_PolyOuts[i]; | |||
|  |         if (!outRec->PolyNd) continue; | |||
|  |         if (outRec->IsOpen)  | |||
|  |         { | |||
|  |           outRec->PolyNd->m_IsOpen = true; | |||
|  |           polytree.AddChild(*outRec->PolyNd); | |||
|  |         } | |||
|  |         else if (outRec->FirstLeft && outRec->FirstLeft->PolyNd)  | |||
|  |           outRec->FirstLeft->PolyNd->AddChild(*outRec->PolyNd); | |||
|  |         else | |||
|  |           polytree.AddChild(*outRec->PolyNd); | |||
|  |     } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void SwapIntersectNodes(IntersectNode &int1, IntersectNode &int2) | |||
|  | { | |||
|  |   //just swap the contents (because fIntersectNodes is a single-linked-list)
 | |||
|  |   IntersectNode inode = int1; //gets a copy of Int1
 | |||
|  |   int1.Edge1 = int2.Edge1; | |||
|  |   int1.Edge2 = int2.Edge2; | |||
|  |   int1.Pt = int2.Pt; | |||
|  |   int2.Edge1 = inode.Edge1; | |||
|  |   int2.Edge2 = inode.Edge2; | |||
|  |   int2.Pt = inode.Pt; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline bool E2InsertsBeforeE1(TEdge &e1, TEdge &e2) | |||
|  | { | |||
|  |   if (e2.Curr.X == e1.Curr.X)  | |||
|  |   { | |||
|  |     if (e2.Top.Y > e1.Top.Y) | |||
|  |       return e2.Top.X < TopX(e1, e2.Top.Y);  | |||
|  |       else return e1.Top.X > TopX(e2, e1.Top.Y); | |||
|  |   }  | |||
|  |   else return e2.Curr.X < e1.Curr.X; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool GetOverlap(const cInt a1, const cInt a2, const cInt b1, const cInt b2,  | |||
|  |     cInt& Left, cInt& Right) | |||
|  | { | |||
|  |   if (a1 < a2) | |||
|  |   { | |||
|  |     if (b1 < b2) {Left = std::max(a1,b1); Right = std::min(a2,b2);} | |||
|  |     else {Left = std::max(a1,b2); Right = std::min(a2,b1);} | |||
|  |   }  | |||
|  |   else | |||
|  |   { | |||
|  |     if (b1 < b2) {Left = std::max(a2,b1); Right = std::min(a1,b2);} | |||
|  |     else {Left = std::max(a2,b2); Right = std::min(a1,b1);} | |||
|  |   } | |||
|  |   return Left < Right; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline void UpdateOutPtIdxs(OutRec& outrec) | |||
|  | {   | |||
|  |   OutPt* op = outrec.Pts; | |||
|  |   do | |||
|  |   { | |||
|  |     op->Idx = outrec.Idx; | |||
|  |     op = op->Prev; | |||
|  |   } | |||
|  |   while(op != outrec.Pts); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::InsertEdgeIntoAEL(TEdge *edge, TEdge* startEdge) | |||
|  | { | |||
|  |   if(!m_ActiveEdges) | |||
|  |   { | |||
|  |     edge->PrevInAEL = 0; | |||
|  |     edge->NextInAEL = 0; | |||
|  |     m_ActiveEdges = edge; | |||
|  |   } | |||
|  |   else if(!startEdge && E2InsertsBeforeE1(*m_ActiveEdges, *edge)) | |||
|  |   { | |||
|  |       edge->PrevInAEL = 0; | |||
|  |       edge->NextInAEL = m_ActiveEdges; | |||
|  |       m_ActiveEdges->PrevInAEL = edge; | |||
|  |       m_ActiveEdges = edge; | |||
|  |   }  | |||
|  |   else | |||
|  |   { | |||
|  |     if(!startEdge) startEdge = m_ActiveEdges; | |||
|  |     while(startEdge->NextInAEL  &&  | |||
|  |       !E2InsertsBeforeE1(*startEdge->NextInAEL , *edge)) | |||
|  |         startEdge = startEdge->NextInAEL; | |||
|  |     edge->NextInAEL = startEdge->NextInAEL; | |||
|  |     if(startEdge->NextInAEL) startEdge->NextInAEL->PrevInAEL = edge; | |||
|  |     edge->PrevInAEL = startEdge; | |||
|  |     startEdge->NextInAEL = edge; | |||
|  |   } | |||
|  | } | |||
|  | //----------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | OutPt* DupOutPt(OutPt* outPt, bool InsertAfter) | |||
|  | { | |||
|  |   OutPt* result = new OutPt; | |||
|  |   result->Pt = outPt->Pt; | |||
|  |   result->Idx = outPt->Idx; | |||
|  |   if (InsertAfter) | |||
|  |   { | |||
|  |     result->Next = outPt->Next; | |||
|  |     result->Prev = outPt; | |||
|  |     outPt->Next->Prev = result; | |||
|  |     outPt->Next = result; | |||
|  |   }  | |||
|  |   else | |||
|  |   { | |||
|  |     result->Prev = outPt->Prev; | |||
|  |     result->Next = outPt; | |||
|  |     outPt->Prev->Next = result; | |||
|  |     outPt->Prev = result; | |||
|  |   } | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool JoinHorz(OutPt* op1, OutPt* op1b, OutPt* op2, OutPt* op2b, | |||
|  |   const IntPoint Pt, bool DiscardLeft) | |||
|  | { | |||
|  |   Direction Dir1 = (op1->Pt.X > op1b->Pt.X ? dRightToLeft : dLeftToRight); | |||
|  |   Direction Dir2 = (op2->Pt.X > op2b->Pt.X ? dRightToLeft : dLeftToRight); | |||
|  |   if (Dir1 == Dir2) return false; | |||
|  | 
 | |||
|  |   //When DiscardLeft, we want Op1b to be on the Left of Op1, otherwise we
 | |||
|  |   //want Op1b to be on the Right. (And likewise with Op2 and Op2b.)
 | |||
|  |   //So, to facilitate this while inserting Op1b and Op2b ...
 | |||
|  |   //when DiscardLeft, make sure we're AT or RIGHT of Pt before adding Op1b,
 | |||
|  |   //otherwise make sure we're AT or LEFT of Pt. (Likewise with Op2b.)
 | |||
|  |   if (Dir1 == dLeftToRight)  | |||
|  |   { | |||
|  |     while (op1->Next->Pt.X <= Pt.X &&  | |||
|  |       op1->Next->Pt.X >= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)   | |||
|  |         op1 = op1->Next; | |||
|  |     if (DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next; | |||
|  |     op1b = DupOutPt(op1, !DiscardLeft); | |||
|  |     if (op1b->Pt != Pt)  | |||
|  |     { | |||
|  |       op1 = op1b; | |||
|  |       op1->Pt = Pt; | |||
|  |       op1b = DupOutPt(op1, !DiscardLeft); | |||
|  |     } | |||
|  |   }  | |||
|  |   else | |||
|  |   { | |||
|  |     while (op1->Next->Pt.X >= Pt.X &&  | |||
|  |       op1->Next->Pt.X <= op1->Pt.X && op1->Next->Pt.Y == Pt.Y)  | |||
|  |         op1 = op1->Next; | |||
|  |     if (!DiscardLeft && (op1->Pt.X != Pt.X)) op1 = op1->Next; | |||
|  |     op1b = DupOutPt(op1, DiscardLeft); | |||
|  |     if (op1b->Pt != Pt) | |||
|  |     { | |||
|  |       op1 = op1b; | |||
|  |       op1->Pt = Pt; | |||
|  |       op1b = DupOutPt(op1, DiscardLeft); | |||
|  |     } | |||
|  |   } | |||
|  | 
 | |||
|  |   if (Dir2 == dLeftToRight) | |||
|  |   { | |||
|  |     while (op2->Next->Pt.X <= Pt.X &&  | |||
|  |       op2->Next->Pt.X >= op2->Pt.X && op2->Next->Pt.Y == Pt.Y) | |||
|  |         op2 = op2->Next; | |||
|  |     if (DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next; | |||
|  |     op2b = DupOutPt(op2, !DiscardLeft); | |||
|  |     if (op2b->Pt != Pt) | |||
|  |     { | |||
|  |       op2 = op2b; | |||
|  |       op2->Pt = Pt; | |||
|  |       op2b = DupOutPt(op2, !DiscardLeft); | |||
|  |     }; | |||
|  |   } else | |||
|  |   { | |||
|  |     while (op2->Next->Pt.X >= Pt.X &&  | |||
|  |       op2->Next->Pt.X <= op2->Pt.X && op2->Next->Pt.Y == Pt.Y)  | |||
|  |         op2 = op2->Next; | |||
|  |     if (!DiscardLeft && (op2->Pt.X != Pt.X)) op2 = op2->Next; | |||
|  |     op2b = DupOutPt(op2, DiscardLeft); | |||
|  |     if (op2b->Pt != Pt) | |||
|  |     { | |||
|  |       op2 = op2b; | |||
|  |       op2->Pt = Pt; | |||
|  |       op2b = DupOutPt(op2, DiscardLeft); | |||
|  |     }; | |||
|  |   }; | |||
|  | 
 | |||
|  |   if ((Dir1 == dLeftToRight) == DiscardLeft) | |||
|  |   { | |||
|  |     op1->Prev = op2; | |||
|  |     op2->Next = op1; | |||
|  |     op1b->Next = op2b; | |||
|  |     op2b->Prev = op1b; | |||
|  |   } | |||
|  |   else | |||
|  |   { | |||
|  |     op1->Next = op2; | |||
|  |     op2->Prev = op1; | |||
|  |     op1b->Prev = op2b; | |||
|  |     op2b->Next = op1b; | |||
|  |   } | |||
|  |   return true; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool Clipper::JoinPoints(Join *j, OutRec* outRec1, OutRec* outRec2) | |||
|  | { | |||
|  |   OutPt *op1 = j->OutPt1, *op1b; | |||
|  |   OutPt *op2 = j->OutPt2, *op2b; | |||
|  | 
 | |||
|  |   //There are 3 kinds of joins for output polygons ...
 | |||
|  |   //1. Horizontal joins where Join.OutPt1 & Join.OutPt2 are vertices anywhere
 | |||
|  |   //along (horizontal) collinear edges (& Join.OffPt is on the same horizontal).
 | |||
|  |   //2. Non-horizontal joins where Join.OutPt1 & Join.OutPt2 are at the same
 | |||
|  |   //location at the Bottom of the overlapping segment (& Join.OffPt is above).
 | |||
|  |   //3. StrictSimple joins where edges touch but are not collinear and where
 | |||
|  |   //Join.OutPt1, Join.OutPt2 & Join.OffPt all share the same point.
 | |||
|  |   bool isHorizontal = (j->OutPt1->Pt.Y == j->OffPt.Y); | |||
|  | 
 | |||
|  |   if (isHorizontal  && (j->OffPt == j->OutPt1->Pt) && | |||
|  |   (j->OffPt == j->OutPt2->Pt)) | |||
|  |   { | |||
|  |     //Strictly Simple join ...
 | |||
|  |     if (outRec1 != outRec2) return false; | |||
|  |     op1b = j->OutPt1->Next; | |||
|  |     while (op1b != op1 && (op1b->Pt == j->OffPt))  | |||
|  |       op1b = op1b->Next; | |||
|  |     bool reverse1 = (op1b->Pt.Y > j->OffPt.Y); | |||
|  |     op2b = j->OutPt2->Next; | |||
|  |     while (op2b != op2 && (op2b->Pt == j->OffPt))  | |||
|  |       op2b = op2b->Next; | |||
|  |     bool reverse2 = (op2b->Pt.Y > j->OffPt.Y); | |||
|  |     if (reverse1 == reverse2) return false; | |||
|  |     if (reverse1) | |||
|  |     { | |||
|  |       op1b = DupOutPt(op1, false); | |||
|  |       op2b = DupOutPt(op2, true); | |||
|  |       op1->Prev = op2; | |||
|  |       op2->Next = op1; | |||
|  |       op1b->Next = op2b; | |||
|  |       op2b->Prev = op1b; | |||
|  |       j->OutPt1 = op1; | |||
|  |       j->OutPt2 = op1b; | |||
|  |       return true; | |||
|  |     } else | |||
|  |     { | |||
|  |       op1b = DupOutPt(op1, true); | |||
|  |       op2b = DupOutPt(op2, false); | |||
|  |       op1->Next = op2; | |||
|  |       op2->Prev = op1; | |||
|  |       op1b->Prev = op2b; | |||
|  |       op2b->Next = op1b; | |||
|  |       j->OutPt1 = op1; | |||
|  |       j->OutPt2 = op1b; | |||
|  |       return true; | |||
|  |     } | |||
|  |   }  | |||
|  |   else if (isHorizontal) | |||
|  |   { | |||
|  |     //treat horizontal joins differently to non-horizontal joins since with
 | |||
|  |     //them we're not yet sure where the overlapping is. OutPt1.Pt & OutPt2.Pt
 | |||
|  |     //may be anywhere along the horizontal edge.
 | |||
|  |     op1b = op1; | |||
|  |     while (op1->Prev->Pt.Y == op1->Pt.Y && op1->Prev != op1b && op1->Prev != op2) | |||
|  |       op1 = op1->Prev; | |||
|  |     while (op1b->Next->Pt.Y == op1b->Pt.Y && op1b->Next != op1 && op1b->Next != op2) | |||
|  |       op1b = op1b->Next; | |||
|  |     if (op1b->Next == op1 || op1b->Next == op2) return false; //a flat 'polygon'
 | |||
|  | 
 | |||
|  |     op2b = op2; | |||
|  |     while (op2->Prev->Pt.Y == op2->Pt.Y && op2->Prev != op2b && op2->Prev != op1b) | |||
|  |       op2 = op2->Prev; | |||
|  |     while (op2b->Next->Pt.Y == op2b->Pt.Y && op2b->Next != op2 && op2b->Next != op1) | |||
|  |       op2b = op2b->Next; | |||
|  |     if (op2b->Next == op2 || op2b->Next == op1) return false; //a flat 'polygon'
 | |||
|  | 
 | |||
|  |     cInt Left, Right; | |||
|  |     //Op1 --> Op1b & Op2 --> Op2b are the extremites of the horizontal edges
 | |||
|  |     if (!GetOverlap(op1->Pt.X, op1b->Pt.X, op2->Pt.X, op2b->Pt.X, Left, Right)) | |||
|  |       return false; | |||
|  | 
 | |||
|  |     //DiscardLeftSide: when overlapping edges are joined, a spike will created
 | |||
|  |     //which needs to be cleaned up. However, we don't want Op1 or Op2 caught up
 | |||
|  |     //on the discard Side as either may still be needed for other joins ...
 | |||
|  |     IntPoint Pt; | |||
|  |     bool DiscardLeftSide; | |||
|  |     if (op1->Pt.X >= Left && op1->Pt.X <= Right)  | |||
|  |     { | |||
|  |       Pt = op1->Pt; DiscardLeftSide = (op1->Pt.X > op1b->Pt.X); | |||
|  |     }  | |||
|  |     else if (op2->Pt.X >= Left&& op2->Pt.X <= Right)  | |||
|  |     { | |||
|  |       Pt = op2->Pt; DiscardLeftSide = (op2->Pt.X > op2b->Pt.X); | |||
|  |     }  | |||
|  |     else if (op1b->Pt.X >= Left && op1b->Pt.X <= Right) | |||
|  |     { | |||
|  |       Pt = op1b->Pt; DiscardLeftSide = op1b->Pt.X > op1->Pt.X; | |||
|  |     }  | |||
|  |     else | |||
|  |     { | |||
|  |       Pt = op2b->Pt; DiscardLeftSide = (op2b->Pt.X > op2->Pt.X); | |||
|  |     } | |||
|  |     j->OutPt1 = op1; j->OutPt2 = op2; | |||
|  |     return JoinHorz(op1, op1b, op2, op2b, Pt, DiscardLeftSide); | |||
|  |   } else | |||
|  |   { | |||
|  |     //nb: For non-horizontal joins ...
 | |||
|  |     //    1. Jr.OutPt1.Pt.Y == Jr.OutPt2.Pt.Y
 | |||
|  |     //    2. Jr.OutPt1.Pt > Jr.OffPt.Y
 | |||
|  | 
 | |||
|  |     //make sure the polygons are correctly oriented ...
 | |||
|  |     op1b = op1->Next; | |||
|  |     while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Next; | |||
|  |     bool Reverse1 = ((op1b->Pt.Y > op1->Pt.Y) || | |||
|  |       !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)); | |||
|  |     if (Reverse1) | |||
|  |     { | |||
|  |       op1b = op1->Prev; | |||
|  |       while ((op1b->Pt == op1->Pt) && (op1b != op1)) op1b = op1b->Prev; | |||
|  |       if ((op1b->Pt.Y > op1->Pt.Y) || | |||
|  |         !SlopesEqual(op1->Pt, op1b->Pt, j->OffPt, m_UseFullRange)) return false; | |||
|  |     }; | |||
|  |     op2b = op2->Next; | |||
|  |     while ((op2b->Pt == op2->Pt) && (op2b != op2))op2b = op2b->Next; | |||
|  |     bool Reverse2 = ((op2b->Pt.Y > op2->Pt.Y) || | |||
|  |       !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)); | |||
|  |     if (Reverse2) | |||
|  |     { | |||
|  |       op2b = op2->Prev; | |||
|  |       while ((op2b->Pt == op2->Pt) && (op2b != op2)) op2b = op2b->Prev; | |||
|  |       if ((op2b->Pt.Y > op2->Pt.Y) || | |||
|  |         !SlopesEqual(op2->Pt, op2b->Pt, j->OffPt, m_UseFullRange)) return false; | |||
|  |     } | |||
|  | 
 | |||
|  |     if ((op1b == op1) || (op2b == op2) || (op1b == op2b) || | |||
|  |       ((outRec1 == outRec2) && (Reverse1 == Reverse2))) return false; | |||
|  | 
 | |||
|  |     if (Reverse1) | |||
|  |     { | |||
|  |       op1b = DupOutPt(op1, false); | |||
|  |       op2b = DupOutPt(op2, true); | |||
|  |       op1->Prev = op2; | |||
|  |       op2->Next = op1; | |||
|  |       op1b->Next = op2b; | |||
|  |       op2b->Prev = op1b; | |||
|  |       j->OutPt1 = op1; | |||
|  |       j->OutPt2 = op1b; | |||
|  |       return true; | |||
|  |     } else | |||
|  |     { | |||
|  |       op1b = DupOutPt(op1, true); | |||
|  |       op2b = DupOutPt(op2, false); | |||
|  |       op1->Next = op2; | |||
|  |       op2->Prev = op1; | |||
|  |       op1b->Prev = op2b; | |||
|  |       op2b->Next = op1b; | |||
|  |       j->OutPt1 = op1; | |||
|  |       j->OutPt2 = op1b; | |||
|  |       return true; | |||
|  |     } | |||
|  |   } | |||
|  | } | |||
|  | //----------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | static OutRec* ParseFirstLeft(OutRec* FirstLeft) | |||
|  | { | |||
|  |   while (FirstLeft && !FirstLeft->Pts) | |||
|  |     FirstLeft = FirstLeft->FirstLeft; | |||
|  |   return FirstLeft; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::FixupFirstLefts1(OutRec* OldOutRec, OutRec* NewOutRec) | |||
|  | {  | |||
|  |   //tests if NewOutRec contains the polygon before reassigning FirstLeft
 | |||
|  |   for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) | |||
|  |   { | |||
|  |     OutRec* outRec = m_PolyOuts[i]; | |||
|  |     OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft); | |||
|  |     if (outRec->Pts  && firstLeft == OldOutRec) | |||
|  |     { | |||
|  |       if (Poly2ContainsPoly1(outRec->Pts, NewOutRec->Pts)) | |||
|  |         outRec->FirstLeft = NewOutRec; | |||
|  |     } | |||
|  |   } | |||
|  | } | |||
|  | //----------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::FixupFirstLefts2(OutRec* InnerOutRec, OutRec* OuterOutRec) | |||
|  | { | |||
|  |   //A polygon has split into two such that one is now the inner of the other.
 | |||
|  |   //It's possible that these polygons now wrap around other polygons, so check
 | |||
|  |   //every polygon that's also contained by OuterOutRec's FirstLeft container
 | |||
|  |   //(including 0) to see if they've become inner to the new inner polygon ...
 | |||
|  |   OutRec* orfl = OuterOutRec->FirstLeft; | |||
|  |   for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) | |||
|  |   { | |||
|  |     OutRec* outRec = m_PolyOuts[i]; | |||
|  | 
 | |||
|  |     if (!outRec->Pts || outRec == OuterOutRec || outRec == InnerOutRec) | |||
|  |       continue; | |||
|  |     OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft); | |||
|  |     if (firstLeft != orfl && firstLeft != InnerOutRec && firstLeft != OuterOutRec) | |||
|  |       continue; | |||
|  |     if (Poly2ContainsPoly1(outRec->Pts, InnerOutRec->Pts)) | |||
|  |       outRec->FirstLeft = InnerOutRec; | |||
|  |     else if (Poly2ContainsPoly1(outRec->Pts, OuterOutRec->Pts)) | |||
|  |       outRec->FirstLeft = OuterOutRec; | |||
|  |     else if (outRec->FirstLeft == InnerOutRec || outRec->FirstLeft == OuterOutRec) | |||
|  |       outRec->FirstLeft = orfl; | |||
|  |   } | |||
|  | } | |||
|  | //----------------------------------------------------------------------
 | |||
|  | void Clipper::FixupFirstLefts3(OutRec* OldOutRec, OutRec* NewOutRec) | |||
|  | { | |||
|  |   //reassigns FirstLeft WITHOUT testing if NewOutRec contains the polygon
 | |||
|  |   for (PolyOutList::size_type i = 0; i < m_PolyOuts.size(); ++i) | |||
|  |   { | |||
|  |     OutRec* outRec = m_PolyOuts[i]; | |||
|  |     OutRec* firstLeft = ParseFirstLeft(outRec->FirstLeft); | |||
|  |     if (outRec->Pts && firstLeft == OldOutRec) | |||
|  |       outRec->FirstLeft = NewOutRec; | |||
|  |   } | |||
|  | } | |||
|  | //----------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::JoinCommonEdges() | |||
|  | { | |||
|  |   for (JoinList::size_type i = 0; i < m_Joins.size(); i++) | |||
|  |   { | |||
|  |     Join* join = m_Joins[i]; | |||
|  | 
 | |||
|  |     OutRec *outRec1 = GetOutRec(join->OutPt1->Idx); | |||
|  |     OutRec *outRec2 = GetOutRec(join->OutPt2->Idx); | |||
|  | 
 | |||
|  |     if (!outRec1->Pts || !outRec2->Pts) continue; | |||
|  |     if (outRec1->IsOpen || outRec2->IsOpen) continue; | |||
|  | 
 | |||
|  |     //get the polygon fragment with the correct hole state (FirstLeft)
 | |||
|  |     //before calling JoinPoints() ...
 | |||
|  |     OutRec *holeStateRec; | |||
|  |     if (outRec1 == outRec2) holeStateRec = outRec1; | |||
|  |     else if (OutRec1RightOfOutRec2(outRec1, outRec2)) holeStateRec = outRec2; | |||
|  |     else if (OutRec1RightOfOutRec2(outRec2, outRec1)) holeStateRec = outRec1; | |||
|  |     else holeStateRec = GetLowermostRec(outRec1, outRec2); | |||
|  | 
 | |||
|  |     if (!JoinPoints(join, outRec1, outRec2)) continue; | |||
|  | 
 | |||
|  |     if (outRec1 == outRec2) | |||
|  |     { | |||
|  |       //instead of joining two polygons, we've just created a new one by
 | |||
|  |       //splitting one polygon into two.
 | |||
|  |       outRec1->Pts = join->OutPt1; | |||
|  |       outRec1->BottomPt = 0; | |||
|  |       outRec2 = CreateOutRec(); | |||
|  |       outRec2->Pts = join->OutPt2; | |||
|  | 
 | |||
|  |       //update all OutRec2.Pts Idx's ...
 | |||
|  |       UpdateOutPtIdxs(*outRec2); | |||
|  | 
 | |||
|  |       if (Poly2ContainsPoly1(outRec2->Pts, outRec1->Pts)) | |||
|  |       { | |||
|  |         //outRec1 contains outRec2 ...
 | |||
|  |         outRec2->IsHole = !outRec1->IsHole; | |||
|  |         outRec2->FirstLeft = outRec1; | |||
|  | 
 | |||
|  |         if (m_UsingPolyTree) FixupFirstLefts2(outRec2, outRec1); | |||
|  | 
 | |||
|  |         if ((outRec2->IsHole ^ m_ReverseOutput) == (Area(*outRec2) > 0)) | |||
|  |           ReversePolyPtLinks(outRec2->Pts); | |||
|  |              | |||
|  |       } else if (Poly2ContainsPoly1(outRec1->Pts, outRec2->Pts)) | |||
|  |       { | |||
|  |         //outRec2 contains outRec1 ...
 | |||
|  |         outRec2->IsHole = outRec1->IsHole; | |||
|  |         outRec1->IsHole = !outRec2->IsHole; | |||
|  |         outRec2->FirstLeft = outRec1->FirstLeft; | |||
|  |         outRec1->FirstLeft = outRec2; | |||
|  | 
 | |||
|  |         if (m_UsingPolyTree) FixupFirstLefts2(outRec1, outRec2); | |||
|  | 
 | |||
|  |         if ((outRec1->IsHole ^ m_ReverseOutput) == (Area(*outRec1) > 0)) | |||
|  |           ReversePolyPtLinks(outRec1->Pts); | |||
|  |       }  | |||
|  |       else | |||
|  |       { | |||
|  |         //the 2 polygons are completely separate ...
 | |||
|  |         outRec2->IsHole = outRec1->IsHole; | |||
|  |         outRec2->FirstLeft = outRec1->FirstLeft; | |||
|  | 
 | |||
|  |         //fixup FirstLeft pointers that may need reassigning to OutRec2
 | |||
|  |         if (m_UsingPolyTree) FixupFirstLefts1(outRec1, outRec2); | |||
|  |       } | |||
|  |       | |||
|  |     } else | |||
|  |     { | |||
|  |       //joined 2 polygons together ...
 | |||
|  | 
 | |||
|  |       outRec2->Pts = 0; | |||
|  |       outRec2->BottomPt = 0; | |||
|  |       outRec2->Idx = outRec1->Idx; | |||
|  | 
 | |||
|  |       outRec1->IsHole = holeStateRec->IsHole; | |||
|  |       if (holeStateRec == outRec2)  | |||
|  |         outRec1->FirstLeft = outRec2->FirstLeft; | |||
|  |       outRec2->FirstLeft = outRec1; | |||
|  | 
 | |||
|  |       if (m_UsingPolyTree) FixupFirstLefts3(outRec2, outRec1); | |||
|  |     } | |||
|  |   } | |||
|  | } | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | // ClipperOffset support functions ...
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | DoublePoint GetUnitNormal(const IntPoint &pt1, const IntPoint &pt2) | |||
|  | { | |||
|  |   if(pt2.X == pt1.X && pt2.Y == pt1.Y)  | |||
|  |     return DoublePoint(0, 0); | |||
|  | 
 | |||
|  |   double Dx = (double)(pt2.X - pt1.X); | |||
|  |   double dy = (double)(pt2.Y - pt1.Y); | |||
|  |   double f = 1 *1.0/ std::sqrt( Dx*Dx + dy*dy ); | |||
|  |   Dx *= f; | |||
|  |   dy *= f; | |||
|  |   return DoublePoint(dy, -Dx); | |||
|  | } | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | // ClipperOffset class
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | ClipperOffset::ClipperOffset(double miterLimit, double arcTolerance) | |||
|  | { | |||
|  |   this->MiterLimit = miterLimit; | |||
|  |   this->ArcTolerance = arcTolerance; | |||
|  |   m_lowest.X = -1; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | ClipperOffset::~ClipperOffset() | |||
|  | { | |||
|  |   Clear(); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::Clear() | |||
|  | { | |||
|  |   for (int i = 0; i < m_polyNodes.ChildCount(); ++i) | |||
|  |     delete m_polyNodes.Childs[i]; | |||
|  |   m_polyNodes.Childs.clear(); | |||
|  |   m_lowest.X = -1; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::AddPath(const Path& path, JoinType joinType, EndType endType) | |||
|  | { | |||
|  |   int highI = (int)path.size() - 1; | |||
|  |   if (highI < 0) return; | |||
|  |   PolyNode* newNode = new PolyNode(); | |||
|  |   newNode->m_jointype = joinType; | |||
|  |   newNode->m_endtype = endType; | |||
|  | 
 | |||
|  |   //strip duplicate points from path and also get index to the lowest point ...
 | |||
|  |   if (endType == etClosedLine || endType == etClosedPolygon) | |||
|  |     while (highI > 0 && path[0] == path[highI]) highI--; | |||
|  |   newNode->Contour.reserve(highI + 1); | |||
|  |   newNode->Contour.push_back(path[0]); | |||
|  |   int j = 0, k = 0; | |||
|  |   for (int i = 1; i <= highI; i++) | |||
|  |     if (newNode->Contour[j] != path[i]) | |||
|  |     { | |||
|  |       j++; | |||
|  |       newNode->Contour.push_back(path[i]); | |||
|  |       if (path[i].Y > newNode->Contour[k].Y || | |||
|  |         (path[i].Y == newNode->Contour[k].Y && | |||
|  |         path[i].X < newNode->Contour[k].X)) k = j; | |||
|  |     } | |||
|  |   if (endType == etClosedPolygon && j < 2) | |||
|  |   { | |||
|  |     delete newNode; | |||
|  |     return; | |||
|  |   } | |||
|  |   m_polyNodes.AddChild(*newNode); | |||
|  | 
 | |||
|  |   //if this path's lowest pt is lower than all the others then update m_lowest
 | |||
|  |   if (endType != etClosedPolygon) return; | |||
|  |   if (m_lowest.X < 0) | |||
|  |     m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k); | |||
|  |   else | |||
|  |   { | |||
|  |     IntPoint ip = m_polyNodes.Childs[(int)m_lowest.X]->Contour[(int)m_lowest.Y]; | |||
|  |     if (newNode->Contour[k].Y > ip.Y || | |||
|  |       (newNode->Contour[k].Y == ip.Y && | |||
|  |       newNode->Contour[k].X < ip.X)) | |||
|  |       m_lowest = IntPoint(m_polyNodes.ChildCount() - 1, k); | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::AddPaths(const Paths& paths, JoinType joinType, EndType endType) | |||
|  | { | |||
|  |   for (Paths::size_type i = 0; i < paths.size(); ++i) | |||
|  |     AddPath(paths[i], joinType, endType); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::FixOrientations() | |||
|  | { | |||
|  |   //fixup orientations of all closed paths if the orientation of the
 | |||
|  |   //closed path with the lowermost vertex is wrong ...
 | |||
|  |   if (m_lowest.X >= 0 &&  | |||
|  |     !Orientation(m_polyNodes.Childs[(int)m_lowest.X]->Contour)) | |||
|  |   { | |||
|  |     for (int i = 0; i < m_polyNodes.ChildCount(); ++i) | |||
|  |     { | |||
|  |       PolyNode& node = *m_polyNodes.Childs[i]; | |||
|  |       if (node.m_endtype == etClosedPolygon || | |||
|  |         (node.m_endtype == etClosedLine && Orientation(node.Contour))) | |||
|  |           ReversePath(node.Contour); | |||
|  |     } | |||
|  |   } else | |||
|  |   { | |||
|  |     for (int i = 0; i < m_polyNodes.ChildCount(); ++i) | |||
|  |     { | |||
|  |       PolyNode& node = *m_polyNodes.Childs[i]; | |||
|  |       if (node.m_endtype == etClosedLine && !Orientation(node.Contour)) | |||
|  |         ReversePath(node.Contour); | |||
|  |     } | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::Execute(Paths& solution, double delta) | |||
|  | { | |||
|  |   solution.clear(); | |||
|  |   FixOrientations(); | |||
|  |   DoOffset(delta); | |||
|  |    | |||
|  |   //now clean up 'corners' ...
 | |||
|  |   Clipper clpr; | |||
|  |   clpr.AddPaths(m_destPolys, ptSubject, true); | |||
|  |   if (delta > 0) | |||
|  |   { | |||
|  |     clpr.Execute(ctUnion, solution, pftPositive, pftPositive); | |||
|  |   } | |||
|  |   else | |||
|  |   { | |||
|  |     IntRect r = clpr.GetBounds(); | |||
|  |     Path outer(4); | |||
|  |     outer[0] = IntPoint(r.left - 10, r.bottom + 10); | |||
|  |     outer[1] = IntPoint(r.right + 10, r.bottom + 10); | |||
|  |     outer[2] = IntPoint(r.right + 10, r.top - 10); | |||
|  |     outer[3] = IntPoint(r.left - 10, r.top - 10); | |||
|  | 
 | |||
|  |     clpr.AddPath(outer, ptSubject, true); | |||
|  |     clpr.ReverseSolution(true); | |||
|  |     clpr.Execute(ctUnion, solution, pftNegative, pftNegative); | |||
|  |     if (solution.size() > 0) solution.erase(solution.begin()); | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::Execute(PolyTree& solution, double delta) | |||
|  | { | |||
|  |   solution.Clear(); | |||
|  |   FixOrientations(); | |||
|  |   DoOffset(delta); | |||
|  | 
 | |||
|  |   //now clean up 'corners' ...
 | |||
|  |   Clipper clpr; | |||
|  |   clpr.AddPaths(m_destPolys, ptSubject, true); | |||
|  |   if (delta > 0) | |||
|  |   { | |||
|  |     clpr.Execute(ctUnion, solution, pftPositive, pftPositive); | |||
|  |   } | |||
|  |   else | |||
|  |   { | |||
|  |     IntRect r = clpr.GetBounds(); | |||
|  |     Path outer(4); | |||
|  |     outer[0] = IntPoint(r.left - 10, r.bottom + 10); | |||
|  |     outer[1] = IntPoint(r.right + 10, r.bottom + 10); | |||
|  |     outer[2] = IntPoint(r.right + 10, r.top - 10); | |||
|  |     outer[3] = IntPoint(r.left - 10, r.top - 10); | |||
|  | 
 | |||
|  |     clpr.AddPath(outer, ptSubject, true); | |||
|  |     clpr.ReverseSolution(true); | |||
|  |     clpr.Execute(ctUnion, solution, pftNegative, pftNegative); | |||
|  |     //remove the outer PolyNode rectangle ...
 | |||
|  |     if (solution.ChildCount() == 1 && solution.Childs[0]->ChildCount() > 0) | |||
|  |     { | |||
|  |       PolyNode* outerNode = solution.Childs[0]; | |||
|  |       solution.Childs.reserve(outerNode->ChildCount()); | |||
|  |       solution.Childs[0] = outerNode->Childs[0]; | |||
|  |       solution.Childs[0]->Parent = outerNode->Parent; | |||
|  |       for (int i = 1; i < outerNode->ChildCount(); ++i) | |||
|  |         solution.AddChild(*outerNode->Childs[i]); | |||
|  |     } | |||
|  |     else | |||
|  |       solution.Clear(); | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::DoOffset(double delta) | |||
|  | { | |||
|  |   m_destPolys.clear(); | |||
|  |   m_delta = delta; | |||
|  | 
 | |||
|  |   //if Zero offset, just copy any CLOSED polygons to m_p and return ...
 | |||
|  |   if (NEAR_ZERO(delta))  | |||
|  |   { | |||
|  |     m_destPolys.reserve(m_polyNodes.ChildCount()); | |||
|  |     for (int i = 0; i < m_polyNodes.ChildCount(); i++) | |||
|  |     { | |||
|  |       PolyNode& node = *m_polyNodes.Childs[i]; | |||
|  |       if (node.m_endtype == etClosedPolygon) | |||
|  |         m_destPolys.push_back(node.Contour); | |||
|  |     } | |||
|  |     return; | |||
|  |   } | |||
|  | 
 | |||
|  |   //see offset_triginometry3.svg in the documentation folder ...
 | |||
|  |   if (MiterLimit > 2) m_miterLim = 2/(MiterLimit * MiterLimit); | |||
|  |   else m_miterLim = 0.5; | |||
|  | 
 | |||
|  |   double y; | |||
|  |   if (ArcTolerance <= 0.0) y = def_arc_tolerance; | |||
|  |   else if (ArcTolerance > std::fabs(delta) * def_arc_tolerance)  | |||
|  |     y = std::fabs(delta) * def_arc_tolerance; | |||
|  |   else y = ArcTolerance; | |||
|  |   //see offset_triginometry2.svg in the documentation folder ...
 | |||
|  |   double steps = pi / std::acos(1 - y / std::fabs(delta)); | |||
|  |   if (steps > std::fabs(delta) * pi)  | |||
|  |     steps = std::fabs(delta) * pi;  //ie excessive precision check
 | |||
|  |   m_sin = std::sin(two_pi / steps); | |||
|  |   m_cos = std::cos(two_pi / steps); | |||
|  |   m_StepsPerRad = steps / two_pi; | |||
|  |   if (delta < 0.0) m_sin = -m_sin; | |||
|  | 
 | |||
|  |   m_destPolys.reserve(m_polyNodes.ChildCount() * 2); | |||
|  |   for (int i = 0; i < m_polyNodes.ChildCount(); i++) | |||
|  |   { | |||
|  |     PolyNode& node = *m_polyNodes.Childs[i]; | |||
|  |     m_srcPoly = node.Contour; | |||
|  | 
 | |||
|  |     int len = (int)m_srcPoly.size(); | |||
|  |     if (len == 0 || (delta <= 0 && (len < 3 || node.m_endtype != etClosedPolygon))) | |||
|  |         continue; | |||
|  | 
 | |||
|  |     m_destPoly.clear(); | |||
|  |     if (len == 1) | |||
|  |     { | |||
|  |       if (node.m_jointype == jtRound) | |||
|  |       { | |||
|  |         double X = 1.0, Y = 0.0; | |||
|  |         for (cInt j = 1; j <= steps; j++) | |||
|  |         { | |||
|  |           m_destPoly.push_back(IntPoint( | |||
|  |             Round(m_srcPoly[0].X + X * delta), | |||
|  |             Round(m_srcPoly[0].Y + Y * delta))); | |||
|  |           double X2 = X; | |||
|  |           X = X * m_cos - m_sin * Y; | |||
|  |           Y = X2 * m_sin + Y * m_cos; | |||
|  |         } | |||
|  |       } | |||
|  |       else | |||
|  |       { | |||
|  |         double X = -1.0, Y = -1.0; | |||
|  |         for (int j = 0; j < 4; ++j) | |||
|  |         { | |||
|  |           m_destPoly.push_back(IntPoint( | |||
|  |             Round(m_srcPoly[0].X + X * delta), | |||
|  |             Round(m_srcPoly[0].Y + Y * delta))); | |||
|  |           if (X < 0) X = 1; | |||
|  |           else if (Y < 0) Y = 1; | |||
|  |           else X = -1; | |||
|  |         } | |||
|  |       } | |||
|  |       m_destPolys.push_back(m_destPoly); | |||
|  |       continue; | |||
|  |     } | |||
|  |     //build m_normals ...
 | |||
|  |     m_normals.clear(); | |||
|  |     m_normals.reserve(len); | |||
|  |     for (int j = 0; j < len - 1; ++j) | |||
|  |       m_normals.push_back(GetUnitNormal(m_srcPoly[j], m_srcPoly[j + 1])); | |||
|  |     if (node.m_endtype == etClosedLine || node.m_endtype == etClosedPolygon) | |||
|  |       m_normals.push_back(GetUnitNormal(m_srcPoly[len - 1], m_srcPoly[0])); | |||
|  |     else | |||
|  |       m_normals.push_back(DoublePoint(m_normals[len - 2])); | |||
|  | 
 | |||
|  |     if (node.m_endtype == etClosedPolygon) | |||
|  |     { | |||
|  |       int k = len - 1; | |||
|  |       for (int j = 0; j < len; ++j) | |||
|  |         OffsetPoint(j, k, node.m_jointype); | |||
|  |       m_destPolys.push_back(m_destPoly); | |||
|  |     } | |||
|  |     else if (node.m_endtype == etClosedLine) | |||
|  |     { | |||
|  |       int k = len - 1; | |||
|  |       for (int j = 0; j < len; ++j) | |||
|  |         OffsetPoint(j, k, node.m_jointype); | |||
|  |       m_destPolys.push_back(m_destPoly); | |||
|  |       m_destPoly.clear(); | |||
|  |       //re-build m_normals ...
 | |||
|  |       DoublePoint n = m_normals[len -1]; | |||
|  |       for (int j = len - 1; j > 0; j--) | |||
|  |         m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); | |||
|  |       m_normals[0] = DoublePoint(-n.X, -n.Y); | |||
|  |       k = 0; | |||
|  |       for (int j = len - 1; j >= 0; j--) | |||
|  |         OffsetPoint(j, k, node.m_jointype); | |||
|  |       m_destPolys.push_back(m_destPoly); | |||
|  |     } | |||
|  |     else | |||
|  |     { | |||
|  |       int k = 0; | |||
|  |       for (int j = 1; j < len - 1; ++j) | |||
|  |         OffsetPoint(j, k, node.m_jointype); | |||
|  | 
 | |||
|  |       IntPoint pt1; | |||
|  |       if (node.m_endtype == etOpenButt) | |||
|  |       { | |||
|  |         int j = len - 1; | |||
|  |         pt1 = IntPoint((cInt)Round(m_srcPoly[j].X + m_normals[j].X * | |||
|  |           delta), (cInt)Round(m_srcPoly[j].Y + m_normals[j].Y * delta)); | |||
|  |         m_destPoly.push_back(pt1); | |||
|  |         pt1 = IntPoint((cInt)Round(m_srcPoly[j].X - m_normals[j].X * | |||
|  |           delta), (cInt)Round(m_srcPoly[j].Y - m_normals[j].Y * delta)); | |||
|  |         m_destPoly.push_back(pt1); | |||
|  |       } | |||
|  |       else | |||
|  |       { | |||
|  |         int j = len - 1; | |||
|  |         k = len - 2; | |||
|  |         m_sinA = 0; | |||
|  |         m_normals[j] = DoublePoint(-m_normals[j].X, -m_normals[j].Y); | |||
|  |         if (node.m_endtype == etOpenSquare) | |||
|  |           DoSquare(j, k); | |||
|  |         else | |||
|  |           DoRound(j, k); | |||
|  |       } | |||
|  | 
 | |||
|  |       //re-build m_normals ...
 | |||
|  |       for (int j = len - 1; j > 0; j--) | |||
|  |         m_normals[j] = DoublePoint(-m_normals[j - 1].X, -m_normals[j - 1].Y); | |||
|  |       m_normals[0] = DoublePoint(-m_normals[1].X, -m_normals[1].Y); | |||
|  | 
 | |||
|  |       k = len - 1; | |||
|  |       for (int j = k - 1; j > 0; --j) OffsetPoint(j, k, node.m_jointype); | |||
|  | 
 | |||
|  |       if (node.m_endtype == etOpenButt) | |||
|  |       { | |||
|  |         pt1 = IntPoint((cInt)Round(m_srcPoly[0].X - m_normals[0].X * delta), | |||
|  |           (cInt)Round(m_srcPoly[0].Y - m_normals[0].Y * delta)); | |||
|  |         m_destPoly.push_back(pt1); | |||
|  |         pt1 = IntPoint((cInt)Round(m_srcPoly[0].X + m_normals[0].X * delta), | |||
|  |           (cInt)Round(m_srcPoly[0].Y + m_normals[0].Y * delta)); | |||
|  |         m_destPoly.push_back(pt1); | |||
|  |       } | |||
|  |       else | |||
|  |       { | |||
|  |         k = 1; | |||
|  |         m_sinA = 0; | |||
|  |         if (node.m_endtype == etOpenSquare) | |||
|  |           DoSquare(0, 1); | |||
|  |         else | |||
|  |           DoRound(0, 1); | |||
|  |       } | |||
|  |       m_destPolys.push_back(m_destPoly); | |||
|  |     } | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::OffsetPoint(int j, int& k, JoinType jointype) | |||
|  | { | |||
|  |   //cross product ...
 | |||
|  |   m_sinA = (m_normals[k].X * m_normals[j].Y - m_normals[j].X * m_normals[k].Y); | |||
|  |   if (std::fabs(m_sinA * m_delta) < 1.0)  | |||
|  |   { | |||
|  |     //dot product ...
 | |||
|  |     double cosA = (m_normals[k].X * m_normals[j].X + m_normals[j].Y * m_normals[k].Y );  | |||
|  |     if (cosA > 0) // angle => 0 degrees
 | |||
|  |     { | |||
|  |       m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta), | |||
|  |         Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta))); | |||
|  |       return;  | |||
|  |     } | |||
|  |     //else angle => 180 degrees   
 | |||
|  |   } | |||
|  |   else if (m_sinA > 1.0) m_sinA = 1.0; | |||
|  |   else if (m_sinA < -1.0) m_sinA = -1.0; | |||
|  | 
 | |||
|  |   if (m_sinA * m_delta < 0) | |||
|  |   { | |||
|  |     m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[k].X * m_delta), | |||
|  |       Round(m_srcPoly[j].Y + m_normals[k].Y * m_delta))); | |||
|  |     m_destPoly.push_back(m_srcPoly[j]); | |||
|  |     m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + m_normals[j].X * m_delta), | |||
|  |       Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta))); | |||
|  |   } | |||
|  |   else | |||
|  |     switch (jointype) | |||
|  |     { | |||
|  |       case jtMiter: | |||
|  |         { | |||
|  |           double r = 1 + (m_normals[j].X * m_normals[k].X + | |||
|  |             m_normals[j].Y * m_normals[k].Y); | |||
|  |           if (r >= m_miterLim) DoMiter(j, k, r); else DoSquare(j, k); | |||
|  |           break; | |||
|  |         } | |||
|  |       case jtSquare: DoSquare(j, k); break; | |||
|  |       case jtRound: DoRound(j, k); break; | |||
|  |     } | |||
|  |   k = j; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::DoSquare(int j, int k) | |||
|  | { | |||
|  |   double dx = std::tan(std::atan2(m_sinA, | |||
|  |       m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y) / 4); | |||
|  |   m_destPoly.push_back(IntPoint( | |||
|  |       Round(m_srcPoly[j].X + m_delta * (m_normals[k].X - m_normals[k].Y * dx)), | |||
|  |       Round(m_srcPoly[j].Y + m_delta * (m_normals[k].Y + m_normals[k].X * dx)))); | |||
|  |   m_destPoly.push_back(IntPoint( | |||
|  |       Round(m_srcPoly[j].X + m_delta * (m_normals[j].X + m_normals[j].Y * dx)), | |||
|  |       Round(m_srcPoly[j].Y + m_delta * (m_normals[j].Y - m_normals[j].X * dx)))); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::DoMiter(int j, int k, double r) | |||
|  | { | |||
|  |   double q = m_delta / r; | |||
|  |   m_destPoly.push_back(IntPoint(Round(m_srcPoly[j].X + (m_normals[k].X + m_normals[j].X) * q), | |||
|  |       Round(m_srcPoly[j].Y + (m_normals[k].Y + m_normals[j].Y) * q))); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClipperOffset::DoRound(int j, int k) | |||
|  | { | |||
|  |   double a = std::atan2(m_sinA, | |||
|  |   m_normals[k].X * m_normals[j].X + m_normals[k].Y * m_normals[j].Y); | |||
|  |   int steps = std::max((int)Round(m_StepsPerRad * std::fabs(a)), 1); | |||
|  | 
 | |||
|  |   double X = m_normals[k].X, Y = m_normals[k].Y, X2; | |||
|  |   for (int i = 0; i < steps; ++i) | |||
|  |   { | |||
|  |     m_destPoly.push_back(IntPoint( | |||
|  |         Round(m_srcPoly[j].X + X * m_delta), | |||
|  |         Round(m_srcPoly[j].Y + Y * m_delta))); | |||
|  |     X2 = X; | |||
|  |     X = X * m_cos - m_sin * Y; | |||
|  |     Y = X2 * m_sin + Y * m_cos; | |||
|  |   } | |||
|  |   m_destPoly.push_back(IntPoint( | |||
|  |   Round(m_srcPoly[j].X + m_normals[j].X * m_delta), | |||
|  |   Round(m_srcPoly[j].Y + m_normals[j].Y * m_delta))); | |||
|  | } | |||
|  | 
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | // Miscellaneous public functions
 | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Clipper::DoSimplePolygons() | |||
|  | { | |||
|  |   PolyOutList::size_type i = 0; | |||
|  |   while (i < m_PolyOuts.size())  | |||
|  |   { | |||
|  |     OutRec* outrec = m_PolyOuts[i++]; | |||
|  |     OutPt* op = outrec->Pts; | |||
|  |     if (!op || outrec->IsOpen) continue; | |||
|  |     do //for each Pt in Polygon until duplicate found do ...
 | |||
|  |     { | |||
|  |       OutPt* op2 = op->Next; | |||
|  |       while (op2 != outrec->Pts)  | |||
|  |       { | |||
|  |         if ((op->Pt == op2->Pt) && op2->Next != op && op2->Prev != op)  | |||
|  |         { | |||
|  |           //split the polygon into two ...
 | |||
|  |           OutPt* op3 = op->Prev; | |||
|  |           OutPt* op4 = op2->Prev; | |||
|  |           op->Prev = op4; | |||
|  |           op4->Next = op; | |||
|  |           op2->Prev = op3; | |||
|  |           op3->Next = op2; | |||
|  | 
 | |||
|  |           outrec->Pts = op; | |||
|  |           OutRec* outrec2 = CreateOutRec(); | |||
|  |           outrec2->Pts = op2; | |||
|  |           UpdateOutPtIdxs(*outrec2); | |||
|  |           if (Poly2ContainsPoly1(outrec2->Pts, outrec->Pts)) | |||
|  |           { | |||
|  |             //OutRec2 is contained by OutRec1 ...
 | |||
|  |             outrec2->IsHole = !outrec->IsHole; | |||
|  |             outrec2->FirstLeft = outrec; | |||
|  |             if (m_UsingPolyTree) FixupFirstLefts2(outrec2, outrec); | |||
|  |           } | |||
|  |           else | |||
|  |             if (Poly2ContainsPoly1(outrec->Pts, outrec2->Pts)) | |||
|  |           { | |||
|  |             //OutRec1 is contained by OutRec2 ...
 | |||
|  |             outrec2->IsHole = outrec->IsHole; | |||
|  |             outrec->IsHole = !outrec2->IsHole; | |||
|  |             outrec2->FirstLeft = outrec->FirstLeft; | |||
|  |             outrec->FirstLeft = outrec2; | |||
|  |             if (m_UsingPolyTree) FixupFirstLefts2(outrec, outrec2); | |||
|  |             } | |||
|  |             else | |||
|  |           { | |||
|  |             //the 2 polygons are separate ...
 | |||
|  |             outrec2->IsHole = outrec->IsHole; | |||
|  |             outrec2->FirstLeft = outrec->FirstLeft; | |||
|  |             if (m_UsingPolyTree) FixupFirstLefts1(outrec, outrec2); | |||
|  |             } | |||
|  |           op2 = op; //ie get ready for the Next iteration
 | |||
|  |         } | |||
|  |         op2 = op2->Next; | |||
|  |       } | |||
|  |       op = op->Next; | |||
|  |     } | |||
|  |     while (op != outrec->Pts); | |||
|  |   } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ReversePath(Path& p) | |||
|  | { | |||
|  |   std::reverse(p.begin(), p.end()); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ReversePaths(Paths& p) | |||
|  | { | |||
|  |   for (Paths::size_type i = 0; i < p.size(); ++i) | |||
|  |     ReversePath(p[i]); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void SimplifyPolygon(const Path &in_poly, Paths &out_polys, PolyFillType fillType) | |||
|  | { | |||
|  |   Clipper c; | |||
|  |   c.StrictlySimple(true); | |||
|  |   c.AddPath(in_poly, ptSubject, true); | |||
|  |   c.Execute(ctUnion, out_polys, fillType, fillType); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void SimplifyPolygons(const Paths &in_polys, Paths &out_polys, PolyFillType fillType) | |||
|  | { | |||
|  |   Clipper c; | |||
|  |   c.StrictlySimple(true); | |||
|  |   c.AddPaths(in_polys, ptSubject, true); | |||
|  |   c.Execute(ctUnion, out_polys, fillType, fillType); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void SimplifyPolygons(Paths &polys, PolyFillType fillType) | |||
|  | { | |||
|  |   SimplifyPolygons(polys, polys, fillType); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | inline double DistanceSqrd(const IntPoint& pt1, const IntPoint& pt2) | |||
|  | { | |||
|  |   double Dx = ((double)pt1.X - pt2.X); | |||
|  |   double dy = ((double)pt1.Y - pt2.Y); | |||
|  |   return (Dx*Dx + dy*dy); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | double DistanceFromLineSqrd( | |||
|  |   const IntPoint& pt, const IntPoint& ln1, const IntPoint& ln2) | |||
|  | { | |||
|  |   //The equation of a line in general form (Ax + By + C = 0)
 | |||
|  |   //given 2 points (x<>,y<>) & (x<>,y<>) is ...
 | |||
|  |   //(y<> - y<>)x + (x<> - x<>)y + (y<> - y<>)x<> - (x<> - x<>)y<> = 0
 | |||
|  |   //A = (y<> - y<>); B = (x<> - x<>); C = (y<> - y<>)x<> - (x<> - x<>)y<>
 | |||
|  |   //perpendicular distance of point (x<>,y<>) = (Ax<41> + By<42> + C)/Sqrt(A<> + B<>)
 | |||
|  |   //see http://en.wikipedia.org/wiki/Perpendicular_distance
 | |||
|  |   double A = double(ln1.Y - ln2.Y); | |||
|  |   double B = double(ln2.X - ln1.X); | |||
|  |   double C = A * ln1.X  + B * ln1.Y; | |||
|  |   C = A * pt.X + B * pt.Y - C; | |||
|  |   return (C * C) / (A * A + B * B); | |||
|  | } | |||
|  | //---------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool SlopesNearCollinear(const IntPoint& pt1,  | |||
|  |     const IntPoint& pt2, const IntPoint& pt3, double distSqrd) | |||
|  | { | |||
|  |   //this function is more accurate when the point that's geometrically
 | |||
|  |   //between the other 2 points is the one that's tested for distance.
 | |||
|  |   //ie makes it more likely to pick up 'spikes' ...
 | |||
|  | 	if (Abs(pt1.X - pt2.X) > Abs(pt1.Y - pt2.Y)) | |||
|  | 	{ | |||
|  |     if ((pt1.X > pt2.X) == (pt1.X < pt3.X)) | |||
|  |       return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; | |||
|  |     else if ((pt2.X > pt1.X) == (pt2.X < pt3.X)) | |||
|  |       return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; | |||
|  | 		else | |||
|  | 	    return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; | |||
|  | 	} | |||
|  | 	else | |||
|  | 	{ | |||
|  |     if ((pt1.Y > pt2.Y) == (pt1.Y < pt3.Y)) | |||
|  |       return DistanceFromLineSqrd(pt1, pt2, pt3) < distSqrd; | |||
|  |     else if ((pt2.Y > pt1.Y) == (pt2.Y < pt3.Y)) | |||
|  |       return DistanceFromLineSqrd(pt2, pt1, pt3) < distSqrd; | |||
|  | 		else | |||
|  |       return DistanceFromLineSqrd(pt3, pt1, pt2) < distSqrd; | |||
|  | 	} | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | bool PointsAreClose(IntPoint pt1, IntPoint pt2, double distSqrd) | |||
|  | { | |||
|  |     double Dx = (double)pt1.X - pt2.X; | |||
|  |     double dy = (double)pt1.Y - pt2.Y; | |||
|  |     return ((Dx * Dx) + (dy * dy) <= distSqrd); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | OutPt* ExcludeOp(OutPt* op) | |||
|  | { | |||
|  |   OutPt* result = op->Prev; | |||
|  |   result->Next = op->Next; | |||
|  |   op->Next->Prev = result; | |||
|  |   result->Idx = 0; | |||
|  |   return result; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void CleanPolygon(const Path& in_poly, Path& out_poly, double distance) | |||
|  | { | |||
|  |   //distance = proximity in units/pixels below which vertices
 | |||
|  |   //will be stripped. Default ~= sqrt(2).
 | |||
|  |    | |||
|  |   size_t size = in_poly.size(); | |||
|  |    | |||
|  |   if (size == 0)  | |||
|  |   { | |||
|  |     out_poly.clear(); | |||
|  |     return; | |||
|  |   } | |||
|  | 
 | |||
|  |   OutPt* outPts = new OutPt[size]; | |||
|  |   for (size_t i = 0; i < size; ++i) | |||
|  |   { | |||
|  |     outPts[i].Pt = in_poly[i]; | |||
|  |     outPts[i].Next = &outPts[(i + 1) % size]; | |||
|  |     outPts[i].Next->Prev = &outPts[i]; | |||
|  |     outPts[i].Idx = 0; | |||
|  |   } | |||
|  | 
 | |||
|  |   double distSqrd = distance * distance; | |||
|  |   OutPt* op = &outPts[0]; | |||
|  |   while (op->Idx == 0 && op->Next != op->Prev)  | |||
|  |   { | |||
|  |     if (PointsAreClose(op->Pt, op->Prev->Pt, distSqrd)) | |||
|  |     { | |||
|  |       op = ExcludeOp(op); | |||
|  |       size--; | |||
|  |     }  | |||
|  |     else if (PointsAreClose(op->Prev->Pt, op->Next->Pt, distSqrd)) | |||
|  |     { | |||
|  |       ExcludeOp(op->Next); | |||
|  |       op = ExcludeOp(op); | |||
|  |       size -= 2; | |||
|  |     } | |||
|  |     else if (SlopesNearCollinear(op->Prev->Pt, op->Pt, op->Next->Pt, distSqrd)) | |||
|  |     { | |||
|  |       op = ExcludeOp(op); | |||
|  |       size--; | |||
|  |     } | |||
|  |     else | |||
|  |     { | |||
|  |       op->Idx = 1; | |||
|  |       op = op->Next; | |||
|  |     } | |||
|  |   } | |||
|  | 
 | |||
|  |   if (size < 3) size = 0; | |||
|  |   out_poly.resize(size); | |||
|  |   for (size_t i = 0; i < size; ++i) | |||
|  |   { | |||
|  |     out_poly[i] = op->Pt; | |||
|  |     op = op->Next; | |||
|  |   } | |||
|  |   delete [] outPts; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void CleanPolygon(Path& poly, double distance) | |||
|  | { | |||
|  |   CleanPolygon(poly, poly, distance); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void CleanPolygons(const Paths& in_polys, Paths& out_polys, double distance) | |||
|  | { | |||
|  |   out_polys.resize(in_polys.size()); | |||
|  |   for (Paths::size_type i = 0; i < in_polys.size(); ++i) | |||
|  |     CleanPolygon(in_polys[i], out_polys[i], distance); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void CleanPolygons(Paths& polys, double distance) | |||
|  | { | |||
|  |   CleanPolygons(polys, polys, distance); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void Minkowski(const Path& poly, const Path& path,  | |||
|  |   Paths& solution, bool isSum, bool isClosed) | |||
|  | { | |||
|  |   int delta = (isClosed ? 1 : 0); | |||
|  |   size_t polyCnt = poly.size(); | |||
|  |   size_t pathCnt = path.size(); | |||
|  |   Paths pp; | |||
|  |   pp.reserve(pathCnt); | |||
|  |   if (isSum) | |||
|  |     for (size_t i = 0; i < pathCnt; ++i) | |||
|  |     { | |||
|  |       Path p; | |||
|  |       p.reserve(polyCnt); | |||
|  |       for (size_t j = 0; j < poly.size(); ++j) | |||
|  |         p.push_back(IntPoint(path[i].X + poly[j].X, path[i].Y + poly[j].Y)); | |||
|  |       pp.push_back(p); | |||
|  |     } | |||
|  |   else | |||
|  |     for (size_t i = 0; i < pathCnt; ++i) | |||
|  |     { | |||
|  |       Path p; | |||
|  |       p.reserve(polyCnt); | |||
|  |       for (size_t j = 0; j < poly.size(); ++j) | |||
|  |         p.push_back(IntPoint(path[i].X - poly[j].X, path[i].Y - poly[j].Y)); | |||
|  |       pp.push_back(p); | |||
|  |     } | |||
|  | 
 | |||
|  |   solution.clear(); | |||
|  |   solution.reserve((pathCnt + delta) * (polyCnt + 1)); | |||
|  |   for (size_t i = 0; i < pathCnt - 1 + delta; ++i) | |||
|  |     for (size_t j = 0; j < polyCnt; ++j) | |||
|  |     { | |||
|  |       Path quad; | |||
|  |       quad.reserve(4); | |||
|  |       quad.push_back(pp[i % pathCnt][j % polyCnt]); | |||
|  |       quad.push_back(pp[(i + 1) % pathCnt][j % polyCnt]); | |||
|  |       quad.push_back(pp[(i + 1) % pathCnt][(j + 1) % polyCnt]); | |||
|  |       quad.push_back(pp[i % pathCnt][(j + 1) % polyCnt]); | |||
|  |       if (!Orientation(quad)) ReversePath(quad); | |||
|  |       solution.push_back(quad); | |||
|  |     } | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void MinkowskiSum(const Path& pattern, const Path& path, Paths& solution, bool pathIsClosed) | |||
|  | { | |||
|  |   Minkowski(pattern, path, solution, true, pathIsClosed); | |||
|  |   Clipper c; | |||
|  |   c.AddPaths(solution, ptSubject, true); | |||
|  |   c.Execute(ctUnion, solution, pftNonZero, pftNonZero); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void TranslatePath(const Path& input, Path& output, const IntPoint delta) | |||
|  | { | |||
|  |   //precondition: input != output
 | |||
|  |   output.resize(input.size()); | |||
|  |   for (size_t i = 0; i < input.size(); ++i) | |||
|  |     output[i] = IntPoint(input[i].X + delta.X, input[i].Y + delta.Y); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void MinkowskiSum(const Path& pattern, const Paths& paths, Paths& solution, bool pathIsClosed) | |||
|  | { | |||
|  |   Clipper c; | |||
|  |   for (size_t i = 0; i < paths.size(); ++i) | |||
|  |   { | |||
|  |     Paths tmp; | |||
|  |     Minkowski(pattern, paths[i], tmp, true, pathIsClosed); | |||
|  |     c.AddPaths(tmp, ptSubject, true); | |||
|  |     if (pathIsClosed) | |||
|  |     { | |||
|  |       Path tmp2; | |||
|  |       TranslatePath(paths[i], tmp2, pattern[0]); | |||
|  |       c.AddPath(tmp2, ptClip, true); | |||
|  |     } | |||
|  |   } | |||
|  |     c.Execute(ctUnion, solution, pftNonZero, pftNonZero); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void MinkowskiDiff(const Path& poly1, const Path& poly2, Paths& solution) | |||
|  | { | |||
|  |   Minkowski(poly1, poly2, solution, false, true); | |||
|  |   Clipper c; | |||
|  |   c.AddPaths(solution, ptSubject, true); | |||
|  |   c.Execute(ctUnion, solution, pftNonZero, pftNonZero); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | enum NodeType {ntAny, ntOpen, ntClosed}; | |||
|  | 
 | |||
|  | void AddPolyNodeToPaths(const PolyNode& polynode, NodeType nodetype, Paths& paths) | |||
|  | { | |||
|  |   bool match = true; | |||
|  |   if (nodetype == ntClosed) match = !polynode.IsOpen(); | |||
|  |   else if (nodetype == ntOpen) return; | |||
|  | 
 | |||
|  |   if (!polynode.Contour.empty() && match) | |||
|  |     paths.push_back(polynode.Contour); | |||
|  |   for (int i = 0; i < polynode.ChildCount(); ++i) | |||
|  |     AddPolyNodeToPaths(*polynode.Childs[i], nodetype, paths); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void PolyTreeToPaths(const PolyTree& polytree, Paths& paths) | |||
|  | { | |||
|  |   paths.resize(0);  | |||
|  |   paths.reserve(polytree.Total()); | |||
|  |   AddPolyNodeToPaths(polytree, ntAny, paths); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void ClosedPathsFromPolyTree(const PolyTree& polytree, Paths& paths) | |||
|  | { | |||
|  |   paths.resize(0);  | |||
|  |   paths.reserve(polytree.Total()); | |||
|  |   AddPolyNodeToPaths(polytree, ntClosed, paths); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | void OpenPathsFromPolyTree(PolyTree& polytree, Paths& paths) | |||
|  | { | |||
|  |   paths.resize(0);  | |||
|  |   paths.reserve(polytree.Total()); | |||
|  |   //Open paths are top level only, so ...
 | |||
|  |   for (int i = 0; i < polytree.ChildCount(); ++i) | |||
|  |     if (polytree.Childs[i]->IsOpen()) | |||
|  |       paths.push_back(polytree.Childs[i]->Contour); | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | std::ostream& operator <<(std::ostream &s, const IntPoint &p) | |||
|  | { | |||
|  |   s << "(" << p.X << "," << p.Y << ")"; | |||
|  |   return s; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | std::ostream& operator <<(std::ostream &s, const Path &p) | |||
|  | { | |||
|  |   if (p.empty()) return s; | |||
|  |   Path::size_type last = p.size() -1; | |||
|  |   for (Path::size_type i = 0; i < last; i++) | |||
|  |     s << "(" << p[i].X << "," << p[i].Y << "), "; | |||
|  |   s << "(" << p[last].X << "," << p[last].Y << ")\n"; | |||
|  |   return s; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | std::ostream& operator <<(std::ostream &s, const Paths &p) | |||
|  | { | |||
|  |   for (Paths::size_type i = 0; i < p.size(); i++) | |||
|  |     s << p[i]; | |||
|  |   s << "\n"; | |||
|  |   return s; | |||
|  | } | |||
|  | //------------------------------------------------------------------------------
 | |||
|  | 
 | |||
|  | } //ClipperLib namespace
 |