2023-01-10 15:26:54 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  power_windows.cpp                                                     */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2016-07-23 13:15:55 +02:00
										 
									 
								 
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											2017-05-06 23:38:44 +02:00
										 
									 
								 
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								/*
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								Adapted from corresponding SDL 2.0 code.
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								*/
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								/*
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											2021-10-28 14:15:02 +02:00
										 
									 
								 
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								 * Simple DirectMedia Layer
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								 * Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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								 *
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								 * This software is provided 'as-is', without any express or implied
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								 * warranty.  In no event will the authors be held liable for any damages
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								 * arising from the use of this software.
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								 *
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								 * Permission is granted to anyone to use this software for any purpose,
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								 * including commercial applications, and to alter it and redistribute it
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								 * freely, subject to the following restrictions:
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								 *
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								 * 1. The origin of this software must not be misrepresented; you must not
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								 *    claim that you wrote the original software. If you use this software
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								 *    in a product, an acknowledgment in the product documentation would be
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								 *    appreciated but is not required.
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								 * 2. Altered source versions must be plainly marked as such, and must not be
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								 *    misrepresented as being the original software.
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								 * 3. This notice may not be removed or altered from any source distribution.
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								 */
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											2016-07-23 13:15:55 +02:00
										 
									 
								 
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								#include "power_windows.h"
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								// CODE CHUNK IMPORTED FROM SDL 2.0
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								bool PowerWindows::GetPowerInfo_Windows() {
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									SYSTEM_POWER_STATUS status;
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									bool need_details = FALSE;
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									/* This API should exist back to Win95. */
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									if (!GetSystemPowerStatus(&status)) {
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										/* !!! FIXME: push GetLastError() into GetError() */
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										power_state = OS::POWERSTATE_UNKNOWN;
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									} else if (status.BatteryFlag == 0xFF) { /* unknown state */
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										power_state = OS::POWERSTATE_UNKNOWN;
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									} else if (status.BatteryFlag & (1 << 7)) { /* no battery */
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										power_state = OS::POWERSTATE_NO_BATTERY;
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									} else if (status.BatteryFlag & (1 << 3)) { /* charging */
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										power_state = OS::POWERSTATE_CHARGING;
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										need_details = TRUE;
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									} else if (status.ACLineStatus == 1) {
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										power_state = OS::POWERSTATE_CHARGED; /* on AC, not charging. */
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										need_details = TRUE;
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									} else {
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										power_state = OS::POWERSTATE_ON_BATTERY; /* not on AC. */
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										need_details = TRUE;
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									}
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											2016-07-23 13:15:55 +02:00
										 
									 
								 
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									percent_left = -1;
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									nsecs_left = -1;
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									if (need_details) {
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										const int pct = (int)status.BatteryLifePercent;
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										const int secs = (int)status.BatteryLifeTime;
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										if (pct != 255) { /* 255 == unknown */
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											percent_left = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */
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										}
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										if (secs != (int)0xFFFFFFFF) { /* ((DWORD)-1) == unknown */
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											nsecs_left = secs;
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										}
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									}
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											2016-07-23 13:15:55 +02:00
										 
									 
								 
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									return TRUE; /* always the definitive answer on Windows. */
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								}
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											2017-09-12 22:09:06 +03:00
										 
									 
								 
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								OS::PowerState PowerWindows::get_power_state() {
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									if (GetPowerInfo_Windows()) {
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										return power_state;
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									} else {
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										return OS::POWERSTATE_UNKNOWN;
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									}
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								}
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								int PowerWindows::get_power_seconds_left() {
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									if (GetPowerInfo_Windows()) {
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										return nsecs_left;
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									} else {
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										return -1;
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									}
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								}
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								int PowerWindows::get_power_percent_left() {
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									if (GetPowerInfo_Windows()) {
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										return percent_left;
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									} else {
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										return -1;
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									}
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								}
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											2017-12-06 21:36:34 +01:00
										 
									 
								 
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								PowerWindows::PowerWindows() :
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										nsecs_left(-1),
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										percent_left(-1),
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										power_state(OS::POWERSTATE_UNKNOWN) {
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								}
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								PowerWindows::~PowerWindows() {
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											2017-03-05 15:47:28 +01:00
										 
									 
								 
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								}
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