| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  transform_2d.h                                                        */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #pragma once
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-02-04 13:28:02 +01:00
										 |  |  | #include "core/math/math_funcs.h"
 | 
					
						
							|  |  |  | #include "core/math/rect2.h"
 | 
					
						
							|  |  |  | #include "core/math/vector2.h"
 | 
					
						
							| 
									
										
										
										
											2022-02-04 15:35:14 +01:00
										 |  |  | #include "core/templates/vector.h"
 | 
					
						
							| 
									
										
										
										
											2022-02-04 13:28:02 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | class String; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-04-12 10:02:26 -05:00
										 |  |  | struct [[nodiscard]] Transform2D { | 
					
						
							| 
									
										
										
										
											2024-09-12 12:03:59 -05:00
										 |  |  | 	// WARNING: The basis of Transform2D is stored differently from Basis.
 | 
					
						
							|  |  |  | 	// In terms of columns array, the basis matrix looks like "on paper":
 | 
					
						
							| 
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 |  |  | 	// M = (columns[0][0] columns[1][0])
 | 
					
						
							|  |  |  | 	//     (columns[0][1] columns[1][1])
 | 
					
						
							| 
									
										
										
										
											2024-09-12 12:03:59 -05:00
										 |  |  | 	// This is such that the columns, which can be interpreted as basis vectors
 | 
					
						
							|  |  |  | 	// of the coordinate system "painted" on the object, can be accessed as columns[i].
 | 
					
						
							|  |  |  | 	// NOTE: This is the opposite of the indices in mathematical texts,
 | 
					
						
							|  |  |  | 	// meaning: $M_{12}$ in a math book corresponds to columns[1][0] here.
 | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 	// This requires additional care when working with explicit indices.
 | 
					
						
							|  |  |  | 	// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-09-12 12:03:59 -05:00
										 |  |  | 	// WARNING: Be aware that unlike 3D code, 2D code uses a left-handed coordinate system:
 | 
					
						
							|  |  |  | 	// Y-axis points down, and angle is measure from +X to +Y in a clockwise-fashion.
 | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-01 11:15:21 -05:00
										 |  |  | 	Vector2 columns[3] = { | 
					
						
							|  |  |  | 		{ 1, 0 }, | 
					
						
							|  |  |  | 		{ 0, 1 }, | 
					
						
							|  |  |  | 		{ 0, 0 }, | 
					
						
							|  |  |  | 	}; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | 	_FORCE_INLINE_ real_t tdotx(const Vector2 &p_v) const { return columns[0][0] * p_v.x + columns[1][0] * p_v.y; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ real_t tdoty(const Vector2 &p_v) const { return columns[0][1] * p_v.x + columns[1][1] * p_v.y; } | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-01 11:15:21 -05:00
										 |  |  | 	constexpr const Vector2 &operator[](int p_idx) const { return columns[p_idx]; } | 
					
						
							|  |  |  | 	constexpr Vector2 &operator[](int p_idx) { return columns[p_idx]; } | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	void invert(); | 
					
						
							|  |  |  | 	Transform2D inverse() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void affine_invert(); | 
					
						
							|  |  |  | 	Transform2D affine_inverse() const; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | 	void set_rotation(real_t p_rot); | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 	real_t get_rotation() const; | 
					
						
							| 
									
										
										
										
											2020-05-01 13:38:04 -03:00
										 |  |  | 	real_t get_skew() const; | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | 	void set_skew(real_t p_angle); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale); | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew); | 
					
						
							|  |  |  | 	void rotate(real_t p_angle); | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	void scale(const Size2 &p_scale); | 
					
						
							|  |  |  | 	void scale_basis(const Size2 &p_scale); | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | 	void translate_local(real_t p_tx, real_t p_ty); | 
					
						
							| 
									
										
										
										
											2022-07-16 11:47:54 +02:00
										 |  |  | 	void translate_local(const Vector2 &p_translation); | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-21 01:21:59 -05:00
										 |  |  | 	real_t determinant() const; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Size2 get_scale() const; | 
					
						
							| 
									
										
										
										
											2019-04-19 15:54:33 -03:00
										 |  |  | 	void set_scale(const Size2 &p_scale); | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 |  |  | 	_FORCE_INLINE_ const Vector2 &get_origin() const { return columns[2]; } | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; } | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-30 12:17:33 +02:00
										 |  |  | 	Transform2D scaled(const Size2 &p_scale) const; | 
					
						
							|  |  |  | 	Transform2D scaled_local(const Size2 &p_scale) const; | 
					
						
							|  |  |  | 	Transform2D translated(const Vector2 &p_offset) const; | 
					
						
							| 
									
										
										
										
											2022-07-16 11:47:54 +02:00
										 |  |  | 	Transform2D translated_local(const Vector2 &p_offset) const; | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | 	Transform2D rotated(real_t p_angle) const; | 
					
						
							|  |  |  | 	Transform2D rotated_local(real_t p_angle) const; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	Transform2D untranslated() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	void orthonormalize(); | 
					
						
							|  |  |  | 	Transform2D orthonormalized() const; | 
					
						
							| 
									
										
										
										
											2023-09-07 09:43:22 -05:00
										 |  |  | 	bool is_conformal() const; | 
					
						
							| 
									
										
										
										
											2019-10-14 16:33:45 -04:00
										 |  |  | 	bool is_equal_approx(const Transform2D &p_transform) const; | 
					
						
							| 
									
										
										
										
											2024-09-27 19:28:41 +02:00
										 |  |  | 	bool is_same(const Transform2D &p_transform) const; | 
					
						
							| 
									
										
										
										
											2022-08-11 16:12:27 +08:00
										 |  |  | 	bool is_finite() const; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
											  
											
												New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
  * This resource is the base where all IK code is written and executed
  * Has a function for clamping angles, since it is so commonly used
  * Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
  * This resource manages a series of SkeletonModification2Ds
  * This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
  * Each modification is in its own file
  * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
  * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
  * Skeleton2D now holds a single SkeletonModificationStack2D for IK
  * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
  * The default_length property has been changed to length. Length is the length of the bone to its child bone node
  * New bone_angle property, which is the angle the bone has to its first child bone node
  * Bone2D caches its transform when not modified by IK for IK interpolation purposes
  * Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
  * Bone2D gizmo drawing code removed
  * The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
  * These notifications only are called in the editor right before and after saving a scene
  * Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
											
										 
											2020-08-03 14:02:24 -04:00
										 |  |  | 	Transform2D looking_at(const Vector2 &p_target) const; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-01 11:15:21 -05:00
										 |  |  | 	constexpr bool operator==(const Transform2D &p_transform) const; | 
					
						
							|  |  |  | 	constexpr bool operator!=(const Transform2D &p_transform) const; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	void operator*=(const Transform2D &p_transform); | 
					
						
							|  |  |  | 	Transform2D operator*(const Transform2D &p_transform) const; | 
					
						
							| 
									
										
										
										
											2024-11-01 11:15:21 -05:00
										 |  |  | 	constexpr void operator*=(real_t p_val); | 
					
						
							|  |  |  | 	constexpr Transform2D operator*(real_t p_val) const; | 
					
						
							|  |  |  | 	constexpr void operator/=(real_t p_val); | 
					
						
							|  |  |  | 	constexpr Transform2D operator/(real_t p_val) const; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | 	Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector2 xform(const Vector2 &p_vec) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector2 xform_inv(const Vector2 &p_vec) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Rect2 xform(const Rect2 &p_rect) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Rect2 xform_inv(const Rect2 &p_rect) const; | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	_FORCE_INLINE_ Vector<Vector2> xform(const Vector<Vector2> &p_array) const; | 
					
						
							|  |  |  | 	_FORCE_INLINE_ Vector<Vector2> xform_inv(const Vector<Vector2> &p_array) const; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-06-09 01:58:18 +02:00
										 |  |  | 	explicit operator String() const; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-01 11:15:21 -05:00
										 |  |  | 	constexpr Transform2D(real_t p_xx, real_t p_xy, real_t p_yx, real_t p_yy, real_t p_ox, real_t p_oy) : | 
					
						
							|  |  |  | 			columns{ | 
					
						
							|  |  |  | 				{ p_xx, p_xy }, | 
					
						
							|  |  |  | 				{ p_yx, p_yy }, | 
					
						
							|  |  |  | 				{ p_ox, p_oy }, | 
					
						
							|  |  |  | 			} {} | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-01 11:15:21 -05:00
										 |  |  | 	constexpr Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) : | 
					
						
							|  |  |  | 			columns{ p_x, p_y, p_origin } {} | 
					
						
							| 
									
										
										
										
											2020-11-09 00:19:09 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | 	Transform2D(real_t p_rot, const Vector2 &p_pos); | 
					
						
							| 
									
										
										
										
											2021-09-02 11:36:19 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | 	Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos); | 
					
						
							| 
									
										
										
										
											2021-09-02 11:36:19 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-01 11:15:21 -05:00
										 |  |  | 	Transform2D() = default; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-11-01 11:15:21 -05:00
										 |  |  | constexpr bool Transform2D::operator==(const Transform2D &p_transform) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 		if (columns[i] != p_transform.columns[i]) { | 
					
						
							|  |  |  | 			return false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | constexpr bool Transform2D::operator!=(const Transform2D &p_transform) const { | 
					
						
							|  |  |  | 	for (int i = 0; i < 3; i++) { | 
					
						
							|  |  |  | 		if (columns[i] != p_transform.columns[i]) { | 
					
						
							|  |  |  | 			return true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | constexpr void Transform2D::operator*=(real_t p_val) { | 
					
						
							|  |  |  | 	columns[0] *= p_val; | 
					
						
							|  |  |  | 	columns[1] *= p_val; | 
					
						
							|  |  |  | 	columns[2] *= p_val; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | constexpr Transform2D Transform2D::operator*(real_t p_val) const { | 
					
						
							|  |  |  | 	Transform2D ret(*this); | 
					
						
							|  |  |  | 	ret *= p_val; | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | constexpr void Transform2D::operator/=(real_t p_val) { | 
					
						
							|  |  |  | 	columns[0] /= p_val; | 
					
						
							|  |  |  | 	columns[1] /= p_val; | 
					
						
							|  |  |  | 	columns[2] /= p_val; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | constexpr Transform2D Transform2D::operator/(real_t p_val) const { | 
					
						
							|  |  |  | 	Transform2D ret(*this); | 
					
						
							|  |  |  | 	ret /= p_val; | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | Vector2 Transform2D::basis_xform(const Vector2 &p_vec) const { | 
					
						
							|  |  |  | 	return Vector2( | 
					
						
							|  |  |  | 			tdotx(p_vec), | 
					
						
							|  |  |  | 			tdoty(p_vec)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Transform2D::basis_xform_inv(const Vector2 &p_vec) const { | 
					
						
							|  |  |  | 	return Vector2( | 
					
						
							| 
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 |  |  | 			columns[0].dot(p_vec), | 
					
						
							|  |  |  | 			columns[1].dot(p_vec)); | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Vector2 Transform2D::xform(const Vector2 &p_vec) const { | 
					
						
							|  |  |  | 	return Vector2( | 
					
						
							|  |  |  | 				   tdotx(p_vec), | 
					
						
							|  |  |  | 				   tdoty(p_vec)) + | 
					
						
							| 
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 |  |  | 			columns[2]; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const { | 
					
						
							| 
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 |  |  | 	Vector2 v = p_vec - columns[2]; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	return Vector2( | 
					
						
							| 
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 |  |  | 			columns[0].dot(v), | 
					
						
							|  |  |  | 			columns[1].dot(v)); | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2020-05-14 14:29:06 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | Rect2 Transform2D::xform(const Rect2 &p_rect) const { | 
					
						
							| 
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 |  |  | 	Vector2 x = columns[0] * p_rect.size.x; | 
					
						
							|  |  |  | 	Vector2 y = columns[1] * p_rect.size.y; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | 	Vector2 pos = xform(p_rect.position); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Rect2 new_rect; | 
					
						
							|  |  |  | 	new_rect.position = pos; | 
					
						
							|  |  |  | 	new_rect.expand_to(pos + x); | 
					
						
							|  |  |  | 	new_rect.expand_to(pos + y); | 
					
						
							|  |  |  | 	new_rect.expand_to(pos + x + y); | 
					
						
							|  |  |  | 	return new_rect; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) { | 
					
						
							| 
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 |  |  | 	columns[0][0] = Math::cos(p_rot) * p_scale.x; | 
					
						
							|  |  |  | 	columns[1][1] = Math::cos(p_rot) * p_scale.y; | 
					
						
							|  |  |  | 	columns[1][0] = -Math::sin(p_rot) * p_scale.y; | 
					
						
							|  |  |  | 	columns[0][1] = Math::sin(p_rot) * p_scale.x; | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-02-17 23:24:59 +01:00
										 |  |  | void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew) { | 
					
						
							| 
									
										
										
										
											2022-04-24 16:59:24 -05:00
										 |  |  | 	columns[0][0] = Math::cos(p_rot) * p_scale.x; | 
					
						
							|  |  |  | 	columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y; | 
					
						
							|  |  |  | 	columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y; | 
					
						
							|  |  |  | 	columns[0][1] = Math::sin(p_rot) * p_scale.x; | 
					
						
							| 
									
										
										
										
											2020-05-01 13:38:04 -03:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2018-08-10 23:40:44 -05:00
										 |  |  | Rect2 Transform2D::xform_inv(const Rect2 &p_rect) const { | 
					
						
							|  |  |  | 	Vector2 ends[4] = { | 
					
						
							|  |  |  | 		xform_inv(p_rect.position), | 
					
						
							|  |  |  | 		xform_inv(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)), | 
					
						
							|  |  |  | 		xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)), | 
					
						
							|  |  |  | 		xform_inv(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)) | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Rect2 new_rect; | 
					
						
							|  |  |  | 	new_rect.position = ends[0]; | 
					
						
							|  |  |  | 	new_rect.expand_to(ends[1]); | 
					
						
							|  |  |  | 	new_rect.expand_to(ends[2]); | 
					
						
							|  |  |  | 	new_rect.expand_to(ends[3]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return new_rect; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | Vector<Vector2> Transform2D::xform(const Vector<Vector2> &p_array) const { | 
					
						
							|  |  |  | 	Vector<Vector2> array; | 
					
						
							| 
									
										
										
										
											2019-08-29 13:20:10 +03:00
										 |  |  | 	array.resize(p_array.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	const Vector2 *r = p_array.ptr(); | 
					
						
							|  |  |  | 	Vector2 *w = array.ptrw(); | 
					
						
							| 
									
										
										
										
											2019-08-29 13:20:10 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < p_array.size(); ++i) { | 
					
						
							|  |  |  | 		w[i] = xform(r[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return array; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | Vector<Vector2> Transform2D::xform_inv(const Vector<Vector2> &p_array) const { | 
					
						
							|  |  |  | 	Vector<Vector2> array; | 
					
						
							| 
									
										
										
										
											2019-08-29 13:20:10 +03:00
										 |  |  | 	array.resize(p_array.size()); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-02-17 18:06:54 -03:00
										 |  |  | 	const Vector2 *r = p_array.ptr(); | 
					
						
							|  |  |  | 	Vector2 *w = array.ptrw(); | 
					
						
							| 
									
										
										
										
											2019-08-29 13:20:10 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < p_array.size(); ++i) { | 
					
						
							|  |  |  | 		w[i] = xform_inv(r[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return array; | 
					
						
							|  |  |  | } |