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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /*  main_timer_sync.cpp                                                  */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2018-05-16 14:19:33 -03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #include "main_timer_sync.h"
 | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | void MainFrameTime::clamp_process_step(float min_process_step, float max_process_step) { | 
					
						
							|  |  |  | 	if (process_step < min_process_step) { | 
					
						
							|  |  |  | 		process_step = min_process_step; | 
					
						
							|  |  |  | 	} else if (process_step > max_process_step) { | 
					
						
							|  |  |  | 		process_step = max_process_step; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | /////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | // returns the fraction of p_physics_step required for the timer to overshoot
 | 
					
						
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										 |  |  | // before advance_core considers changing the physics_steps return from
 | 
					
						
							|  |  |  | // the typical values as defined by typical_physics_steps
 | 
					
						
							|  |  |  | float MainTimerSync::get_physics_jitter_fix() { | 
					
						
							|  |  |  | 	return Engine::get_singleton()->get_physics_jitter_fix(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // gets our best bet for the average number of physics steps per render frame
 | 
					
						
							|  |  |  | // return value: number of frames back this data is consistent
 | 
					
						
							|  |  |  | int MainTimerSync::get_average_physics_steps(float &p_min, float &p_max) { | 
					
						
							|  |  |  | 	p_min = typical_physics_steps[0]; | 
					
						
							|  |  |  | 	p_max = p_min + 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 1; i < CONTROL_STEPS; ++i) { | 
					
						
							|  |  |  | 		const float typical_lower = typical_physics_steps[i]; | 
					
						
							|  |  |  | 		const float current_min = typical_lower / (i + 1); | 
					
						
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										 |  |  | 		if (current_min > p_max) { | 
					
						
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										 |  |  | 			return i; // bail out of further restrictions would void the interval
 | 
					
						
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										 |  |  | 		} else if (current_min > p_min) { | 
					
						
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										 |  |  | 			p_min = current_min; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		const float current_max = (typical_lower + 1) / (i + 1); | 
					
						
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										 |  |  | 		if (current_max < p_min) { | 
					
						
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										 |  |  | 			return i; | 
					
						
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										 |  |  | 		} else if (current_max < p_max) { | 
					
						
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										 |  |  | 			p_max = current_max; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return CONTROL_STEPS; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | // advance physics clock by p_process_step, return appropriate number of steps to simulate
 | 
					
						
							|  |  |  | MainFrameTime MainTimerSync::advance_core(float p_physics_step, int p_physics_fps, float p_process_step) { | 
					
						
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										 |  |  | 	MainFrameTime ret; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	ret.process_step = p_process_step; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	// simple determination of number of physics iteration
 | 
					
						
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										 |  |  | 	time_accum += ret.process_step; | 
					
						
							|  |  |  | 	ret.physics_steps = floor(time_accum * p_physics_fps); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	int min_typical_steps = typical_physics_steps[0]; | 
					
						
							|  |  |  | 	int max_typical_steps = min_typical_steps + 1; | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	// given the past recorded steps and typical steps to match, calculate bounds for this
 | 
					
						
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										 |  |  | 	// step to be typical
 | 
					
						
							|  |  |  | 	bool update_typical = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for (int i = 0; i < CONTROL_STEPS - 1; ++i) { | 
					
						
							|  |  |  | 		int steps_left_to_match_typical = typical_physics_steps[i + 1] - accumulated_physics_steps[i]; | 
					
						
							|  |  |  | 		if (steps_left_to_match_typical > max_typical_steps || | 
					
						
							|  |  |  | 				steps_left_to_match_typical + 1 < min_typical_steps) { | 
					
						
							|  |  |  | 			update_typical = true; | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		if (steps_left_to_match_typical > min_typical_steps) { | 
					
						
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										 |  |  | 			min_typical_steps = steps_left_to_match_typical; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		if (steps_left_to_match_typical + 1 < max_typical_steps) { | 
					
						
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										 |  |  | 			max_typical_steps = steps_left_to_match_typical + 1; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// try to keep it consistent with previous iterations
 | 
					
						
							|  |  |  | 	if (ret.physics_steps < min_typical_steps) { | 
					
						
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										 |  |  | 		const int max_possible_steps = floor((time_accum)*p_physics_fps + get_physics_jitter_fix()); | 
					
						
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										 |  |  | 		if (max_possible_steps < min_typical_steps) { | 
					
						
							|  |  |  | 			ret.physics_steps = max_possible_steps; | 
					
						
							|  |  |  | 			update_typical = true; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			ret.physics_steps = min_typical_steps; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else if (ret.physics_steps > max_typical_steps) { | 
					
						
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										 |  |  | 		const int min_possible_steps = floor((time_accum)*p_physics_fps - get_physics_jitter_fix()); | 
					
						
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										 |  |  | 		if (min_possible_steps > max_typical_steps) { | 
					
						
							|  |  |  | 			ret.physics_steps = min_possible_steps; | 
					
						
							|  |  |  | 			update_typical = true; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			ret.physics_steps = max_typical_steps; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 	time_accum -= ret.physics_steps * p_physics_step; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	// keep track of accumulated step counts
 | 
					
						
							|  |  |  | 	for (int i = CONTROL_STEPS - 2; i >= 0; --i) { | 
					
						
							|  |  |  | 		accumulated_physics_steps[i + 1] = accumulated_physics_steps[i] + ret.physics_steps; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	accumulated_physics_steps[0] = ret.physics_steps; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (update_typical) { | 
					
						
							|  |  |  | 		for (int i = CONTROL_STEPS - 1; i >= 0; --i) { | 
					
						
							|  |  |  | 			if (typical_physics_steps[i] > accumulated_physics_steps[i]) { | 
					
						
							|  |  |  | 				typical_physics_steps[i] = accumulated_physics_steps[i]; | 
					
						
							|  |  |  | 			} else if (typical_physics_steps[i] < accumulated_physics_steps[i] - 1) { | 
					
						
							|  |  |  | 				typical_physics_steps[i] = accumulated_physics_steps[i] - 1; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero
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										 |  |  | MainFrameTime MainTimerSync::advance_checked(float p_physics_step, int p_physics_fps, float p_process_step) { | 
					
						
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										 |  |  | 	if (fixed_fps != -1) { | 
					
						
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										 |  |  | 		p_process_step = 1.0 / fixed_fps; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
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							|  |  |  | 	// compensate for last deficit
 | 
					
						
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										 |  |  | 	p_process_step += time_deficit; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	MainFrameTime ret = advance_core(p_physics_step, p_physics_fps, p_process_step); | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	// we will do some clamping on ret.process_step and need to sync those changes to time_accum,
 | 
					
						
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										 |  |  | 	// that's easiest if we just remember their fixed difference now
 | 
					
						
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										 |  |  | 	const double process_minus_accum = ret.process_step - time_accum; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	// first, least important clamping: keep ret.process_step consistent with typical_physics_steps.
 | 
					
						
							|  |  |  | 	// this smoothes out the process steps and culls small but quick variations.
 | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		float min_average_physics_steps, max_average_physics_steps; | 
					
						
							|  |  |  | 		int consistent_steps = get_average_physics_steps(min_average_physics_steps, max_average_physics_steps); | 
					
						
							|  |  |  | 		if (consistent_steps > 3) { | 
					
						
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										 |  |  | 			ret.clamp_process_step(min_average_physics_steps * p_physics_step, max_average_physics_steps * p_physics_step); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// second clamping: keep abs(time_deficit) < jitter_fix * frame_slise
 | 
					
						
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										 |  |  | 	float max_clock_deviation = get_physics_jitter_fix() * p_physics_step; | 
					
						
							|  |  |  | 	ret.clamp_process_step(p_process_step - max_clock_deviation, p_process_step + max_clock_deviation); | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	// last clamping: make sure time_accum is between 0 and p_physics_step for consistency between physics and process
 | 
					
						
							|  |  |  | 	ret.clamp_process_step(process_minus_accum, process_minus_accum + p_physics_step); | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	// restore time_accum
 | 
					
						
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										 |  |  | 	time_accum = ret.process_step - process_minus_accum; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	// track deficit
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	time_deficit = p_process_step - ret.process_step; | 
					
						
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										 |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | 	// p_physics_step is 1.0 / iterations_per_sec
 | 
					
						
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										 |  |  | 	// i.e. the time in seconds taken by a physics tick
 | 
					
						
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										 |  |  | 	ret.interpolation_fraction = time_accum / p_physics_step; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	return ret; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // determine wall clock step since last iteration
 | 
					
						
							| 
									
										
										
										
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										 |  |  | float MainTimerSync::get_cpu_process_step() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	uint64_t cpu_ticks_elapsed = current_cpu_ticks_usec - last_cpu_ticks_usec; | 
					
						
							|  |  |  | 	last_cpu_ticks_usec = current_cpu_ticks_usec; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return cpu_ticks_elapsed / 1000000.0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
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										 |  |  | MainTimerSync::MainTimerSync() { | 
					
						
							| 
									
										
										
										
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										 |  |  | 	for (int i = CONTROL_STEPS - 1; i >= 0; --i) { | 
					
						
							|  |  |  | 		typical_physics_steps[i] = i; | 
					
						
							|  |  |  | 		accumulated_physics_steps[i] = i; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // start the clock
 | 
					
						
							|  |  |  | void MainTimerSync::init(uint64_t p_cpu_ticks_usec) { | 
					
						
							|  |  |  | 	current_cpu_ticks_usec = last_cpu_ticks_usec = p_cpu_ticks_usec; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // set measured wall clock time
 | 
					
						
							|  |  |  | void MainTimerSync::set_cpu_ticks_usec(uint64_t p_cpu_ticks_usec) { | 
					
						
							|  |  |  | 	current_cpu_ticks_usec = p_cpu_ticks_usec; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void MainTimerSync::set_fixed_fps(int p_fixed_fps) { | 
					
						
							|  |  |  | 	fixed_fps = p_fixed_fps; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-22 09:50:29 +00:00
										 |  |  | // advance one physics frame, return timesteps to take
 | 
					
						
							|  |  |  | MainFrameTime MainTimerSync::advance(float p_physics_step, int p_physics_fps) { | 
					
						
							|  |  |  | 	float cpu_process_step = get_cpu_process_step(); | 
					
						
							| 
									
										
										
										
											2018-05-15 17:12:35 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-12-22 09:50:29 +00:00
										 |  |  | 	return advance_checked(p_physics_step, p_physics_fps, cpu_process_step); | 
					
						
							| 
									
										
										
										
											2018-05-15 17:12:35 -03:00
										 |  |  | } |