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										 |  |  | <?xml version="1.0" encoding="UTF-8" ?> | 
					
						
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										 |  |  | <class name="TouchScreenButton" inherits="Node2D" version="4.0"> | 
					
						
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										 |  |  | 	<brief_description> | 
					
						
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										 |  |  | 		Button for touch screen devices. | 
					
						
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										 |  |  | 	</brief_description> | 
					
						
							|  |  |  | 	<description> | 
					
						
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										 |  |  | 		Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices. | 
					
						
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										 |  |  | 	</description> | 
					
						
							|  |  |  | 	<tutorials> | 
					
						
							|  |  |  | 	</tutorials> | 
					
						
							|  |  |  | 	<methods> | 
					
						
							|  |  |  | 		<method name="is_pressed" qualifiers="const"> | 
					
						
							|  |  |  | 			<return type="bool"> | 
					
						
							|  |  |  | 			</return> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Returns [code]true[/code] if this button is currently pressed. | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</method> | 
					
						
							|  |  |  | 	</methods> | 
					
						
							|  |  |  | 	<members> | 
					
						
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										 |  |  | 		<member name="action" type="String" setter="set_action" getter="get_action" default=""""> | 
					
						
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										 |  |  | 			The button's action. Actions can be handled with [InputEventAction]. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask"> | 
					
						
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										 |  |  | 			The button's bitmask. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="normal" type="Texture" setter="set_texture" getter="get_texture"> | 
					
						
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										 |  |  | 			The button's texture for the normal state. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" default="false"> | 
					
						
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										 |  |  | 			If [code]true[/code], pass-by presses are enabled. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed"> | 
					
						
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										 |  |  | 			The button's texture for the pressed state. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape"> | 
					
						
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										 |  |  | 			The button's shape. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" default="true"> | 
					
						
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										 |  |  | 			If [code]true[/code], the button's shape is centered in the provided texture. If no texture is used, this property has no effect. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" default="true"> | 
					
						
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										 |  |  | 			If [code]true[/code], the button's shape is visible. | 
					
						
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										 |  |  | 		</member> | 
					
						
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										 |  |  | 		<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode" default="0"> | 
					
						
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										 |  |  | 			The button's visibility mode. See [enum VisibilityMode] for possible values. | 
					
						
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										 |  |  | 		</member> | 
					
						
							|  |  |  | 	</members> | 
					
						
							|  |  |  | 	<signals> | 
					
						
							|  |  |  | 		<signal name="pressed"> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Emitted when the button is pressed (down). | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</signal> | 
					
						
							|  |  |  | 		<signal name="released"> | 
					
						
							|  |  |  | 			<description> | 
					
						
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										 |  |  | 				Emitted when the button is released (up). | 
					
						
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										 |  |  | 			</description> | 
					
						
							|  |  |  | 		</signal> | 
					
						
							|  |  |  | 	</signals> | 
					
						
							|  |  |  | 	<constants> | 
					
						
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										 |  |  | 		<constant name="VISIBILITY_ALWAYS" value="0" enum="VisibilityMode"> | 
					
						
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										 |  |  | 			Always visible. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 		<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1" enum="VisibilityMode"> | 
					
						
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										 |  |  | 			Visible on touch screens only. | 
					
						
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										 |  |  | 		</constant> | 
					
						
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										 |  |  | 	</constants> | 
					
						
							|  |  |  | </class> |