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										 |  |  | /*  navigation_mesh_instance.h                                           */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
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							|  |  |  | /* the following conditions:                                             */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef NAVIGATION_MESH_INSTANCE_H
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							|  |  |  | #define NAVIGATION_MESH_INSTANCE_H
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										 |  |  | #include "scene/3d/spatial.h"
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							|  |  |  | #include "scene/resources/mesh.h"
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							|  |  |  | #include "scene/resources/navigation_mesh.h"
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										 |  |  | class Navigation; | 
					
						
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										 |  |  | class NavigationMeshInstance : public Spatial { | 
					
						
							|  |  |  | 	GDCLASS(NavigationMeshInstance, Spatial); | 
					
						
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										 |  |  | 	bool enabled; | 
					
						
							|  |  |  | 	RID region; | 
					
						
							|  |  |  | 	Ref<NavigationMesh> navmesh; | 
					
						
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										 |  |  | 	Navigation *navigation = nullptr; | 
					
						
							|  |  |  | 	Node *debug_view = nullptr; | 
					
						
							|  |  |  | 	Thread bake_thread; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _changed_callback(Object *p_changed, const char *p_prop); | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	void set_enabled(bool p_enabled); | 
					
						
							|  |  |  | 	bool is_enabled() const; | 
					
						
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										 |  |  | 	RID get_region_rid() const; | 
					
						
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										 |  |  | 	void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh); | 
					
						
							|  |  |  | 	Ref<NavigationMesh> get_navigation_mesh() const; | 
					
						
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										 |  |  | 	/// Bakes the navigation mesh; once done, automatically
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										 |  |  | 	/// sets the new navigation mesh and emits a signal
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										 |  |  | 	void bake_navigation_mesh(bool p_on_thread); | 
					
						
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										 |  |  | 	void _bake_finished(Ref<NavigationMesh> p_nav_mesh); | 
					
						
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							|  |  |  | 	String get_configuration_warning() const; | 
					
						
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							|  |  |  | 	NavigationMeshInstance(); | 
					
						
							|  |  |  | 	~NavigationMeshInstance(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // NAVIGATION_MESH_INSTANCE_H
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