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								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  occluder_instance_3d_editor_plugin.cpp                                */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                         This file is part of:                          */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                             GODOT ENGINE                               */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                        https://godotengine.org                         */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/**************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
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								# include  "occluder_instance_3d_editor_plugin.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								# include  "editor/editor_node.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "editor/editor_string_names.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "editor/gui/editor_file_dialog.h" 
  
						 
					
						
							
								
									
										
										
										
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								void  OccluderInstance3DEditorPlugin : : _bake_select_file ( const  String  & p_file )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( occluder_instance )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										OccluderInstance3D : : BakeError  err ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( get_tree ( ) - > get_edited_scene_root ( )  & &  get_tree ( ) - > get_edited_scene_root ( )  = =  occluder_instance )  { 
							 
						 
					
						
							
								
									
										
										
										
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											err  =  occluder_instance - > bake_scene ( occluder_instance ,  p_file ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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											err  =  occluder_instance - > bake_scene ( occluder_instance - > get_parent ( ) ,  p_file ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										switch  ( err )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  OccluderInstance3D : : BAKE_ERROR_NO_SAVE_PATH :  { 
							 
						 
					
						
							
								
									
										
										
										
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												String  scene_path  =  occluder_instance - > get_scene_file_path ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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												if  ( scene_path . is_empty ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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													scene_path  =  occluder_instance - > get_owner ( ) - > get_scene_file_path ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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												} 
							 
						 
					
						
							
								
									
										
										
										
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												if  ( scene_path . is_empty ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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													EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Can't determine a save path for the occluder. \n Save your scene and try again. " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												scene_path  =  scene_path . get_basename ( )  +  " .occ " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												file_dialog - > set_current_path ( scene_path ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												file_dialog - > popup_file_dialog ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  OccluderInstance3D : : BAKE_ERROR_NO_MESHES :  { 
							 
						 
					
						
							
								
									
										
										
										
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												EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " No meshes to bake. \n Make sure there is at least one MeshInstance3D node in the scene whose visual layers are part of the OccluderInstance3D's Bake Mask property. " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
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											case  OccluderInstance3D : : BAKE_ERROR_CANT_SAVE :  { 
							 
						 
					
						
							
								
									
										
										
										
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												EditorNode : : get_singleton ( ) - > show_warning ( TTR ( " Could not save the new occluder at the specified path: " )  +  "   "  +  p_file ) ; 
							 
						 
					
						
							
								
									
										
										
										
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												break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
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											default :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  OccluderInstance3DEditorPlugin : : _bake ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_bake_select_file ( " " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  OccluderInstance3DEditorPlugin : : edit ( Object  * p_object )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									OccluderInstance3D  * s  =  Object : : cast_to < OccluderInstance3D > ( p_object ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! s )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									occluder_instance  =  s ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  OccluderInstance3DEditorPlugin : : handles ( Object  * p_object )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  p_object - > is_class ( " OccluderInstance3D " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  OccluderInstance3DEditorPlugin : : make_visible ( bool  p_visible )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_visible )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bake - > show ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bake - > hide ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  OccluderInstance3DEditorPlugin : : _bind_methods ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( " _bake " ,  & OccluderInstance3DEditorPlugin : : _bake ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								OccluderInstance3DEditorPlugin : : OccluderInstance3DEditorPlugin ( )  {  
						 
					
						
							
								
									
										
										
										
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									bake  =  memnew ( Button ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									bake - > set_theme_type_variation ( " FlatButton " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									bake - > set_icon ( EditorNode : : get_singleton ( ) - > get_editor_theme ( ) - > get_icon ( SNAME ( " Bake " ) ,  EditorStringName ( EditorIcons ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									bake - > set_text ( TTR ( " Bake Occluders " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bake - > hide ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									bake - > connect ( SceneStringName ( pressed ) ,  Callable ( this ,  " _bake " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									add_control_to_container ( CONTAINER_SPATIAL_EDITOR_MENU ,  bake ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									occluder_instance  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									file_dialog  =  memnew ( EditorFileDialog ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									file_dialog - > set_file_mode ( EditorFileDialog : : FILE_MODE_SAVE_FILE ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									file_dialog - > add_filter ( " *.occ " ,  " Occluder3D " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									file_dialog - > set_title ( TTR ( " Select occluder bake file: " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									file_dialog - > connect ( " file_selected " ,  callable_mp ( this ,  & OccluderInstance3DEditorPlugin : : _bake_select_file ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bake - > add_child ( file_dialog ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								OccluderInstance3DEditorPlugin : : ~ OccluderInstance3DEditorPlugin ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}