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			56 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			56 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="RenderSceneData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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									<brief_description>
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										Abstract render data object, holds scene data related to rendering a single frame of a viewport.
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									</brief_description>
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									<description>
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										Abstract scene data object, exists for the duration of rendering a single viewport.
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										[b]Note:[/b] This is an internal rendering server object, do not instantiate this from script.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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										<method name="get_cam_projection" qualifiers="const">
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											<return type="Projection" />
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											<description>
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												Returns the camera projection used to render this frame.
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												[b]Note:[/b] If more than one view is rendered, this will return a combined projection.
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											</description>
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										</method>
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										<method name="get_cam_transform" qualifiers="const">
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											<return type="Transform3D" />
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											<description>
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												Returns the camera transform used to render this frame.
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												[b]Note:[/b] If more than one view is rendered, this will return a centered transform.
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											</description>
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										</method>
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										<method name="get_uniform_buffer" qualifiers="const">
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											<return type="RID" />
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											<description>
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												Return the [RID] of the uniform buffer containing the scene data as a UBO.
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											</description>
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										</method>
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										<method name="get_view_count" qualifiers="const">
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											<return type="int" />
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											<description>
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												Returns the number of views being rendered.
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											</description>
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										</method>
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										<method name="get_view_eye_offset" qualifiers="const">
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											<return type="Vector3" />
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											<param index="0" name="view" type="int" />
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											<description>
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												Returns the eye offset per view used to render this frame. This is the offset between our camera transform and the eye transform.
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											</description>
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										</method>
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										<method name="get_view_projection" qualifiers="const">
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											<return type="Projection" />
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											<param index="0" name="view" type="int" />
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											<description>
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												Returns the view projection per view used to render this frame.
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												[b]Note:[/b] If a single view is rendered, this returns the camera projection. If more than one view is rendered, this will return a projection for the given view including the eye offset.
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											</description>
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										</method>
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									</methods>
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								</class>
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