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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="ViewportTexture" inherits="Texture" category="Core" version="3.2">
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									<brief_description>
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										Texture which displays the content of a [Viewport].
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									</brief_description>
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									<description>
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										Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
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										To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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									</methods>
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									<members>
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										<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene">
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											The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
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										</member>
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									</members>
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									<constants>
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									</constants>
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								</class>
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