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										 |  |  | """Functions used to generate scu build source files during build time
 | 
					
						
							|  |  |  | """
 | 
					
						
							|  |  |  | import glob, os | 
					
						
							|  |  |  | import math | 
					
						
							|  |  |  | from pathlib import Path | 
					
						
							|  |  |  | from os.path import normpath, basename | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | base_folder_path = str(Path(__file__).parent) + "/" | 
					
						
							|  |  |  | base_folder_only = os.path.basename(os.path.normpath(base_folder_path)) | 
					
						
							|  |  |  | _verbose = False | 
					
						
							|  |  |  | _scu_folders = set() | 
					
						
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										 |  |  | _max_includes_per_scu = 1024 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | def clear_out_existing_files(output_folder, extension): | 
					
						
							|  |  |  |     output_folder = os.path.abspath(output_folder) | 
					
						
							|  |  |  |     # print("clear_out_existing_files from folder: " + output_folder) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if not os.path.isdir(output_folder): | 
					
						
							|  |  |  |         # folder does not exist or has not been created yet, | 
					
						
							|  |  |  |         # no files to clearout. (this is not an error) | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for file in glob.glob(output_folder + "/*." + extension): | 
					
						
							|  |  |  |         # print("removed pre-existing file: " + file) | 
					
						
							|  |  |  |         os.remove(file) | 
					
						
							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | def folder_not_found(folder): | 
					
						
							|  |  |  |     abs_folder = base_folder_path + folder + "/" | 
					
						
							|  |  |  |     return not os.path.isdir(abs_folder) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | def find_files_in_folder(folder, sub_folder, include_list, extension, sought_exceptions, found_exceptions): | 
					
						
							|  |  |  |     abs_folder = base_folder_path + folder + "/" + sub_folder | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if not os.path.isdir(abs_folder): | 
					
						
							|  |  |  |         print("ERROR " + abs_folder + " not found.") | 
					
						
							|  |  |  |         return include_list, found_exceptions | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     os.chdir(abs_folder) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     sub_folder_slashed = "" | 
					
						
							|  |  |  |     if sub_folder != "": | 
					
						
							|  |  |  |         sub_folder_slashed = sub_folder + "/" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for file in glob.glob("*." + extension): | 
					
						
							|  |  |  |         simple_name = Path(file).stem | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         if file.endswith(".gen.cpp"): | 
					
						
							|  |  |  |             continue | 
					
						
							|  |  |  | 
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										 |  |  |         li = '#include "' + folder + "/" + sub_folder_slashed + file + '"' | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |         if not simple_name in sought_exceptions: | 
					
						
							|  |  |  |             include_list.append(li) | 
					
						
							|  |  |  |         else: | 
					
						
							|  |  |  |             found_exceptions.append(li) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return include_list, found_exceptions | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | def write_output_file(file_count, include_list, start_line, end_line, output_folder, output_filename_prefix, extension): | 
					
						
							|  |  |  |     output_folder = os.path.abspath(output_folder) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if not os.path.isdir(output_folder): | 
					
						
							|  |  |  |         # create | 
					
						
							|  |  |  |         os.mkdir(output_folder) | 
					
						
							|  |  |  |         if not os.path.isdir(output_folder): | 
					
						
							|  |  |  |             print("ERROR " + output_folder + " could not be created.") | 
					
						
							|  |  |  |             return | 
					
						
							|  |  |  |         print("CREATING folder " + output_folder) | 
					
						
							|  |  |  | 
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							|  |  |  |     file_text = "" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for l in range(start_line, end_line): | 
					
						
							|  |  |  |         if l < len(include_list): | 
					
						
							|  |  |  |             line = include_list[l] | 
					
						
							|  |  |  |             li = line + "\n" | 
					
						
							|  |  |  |             file_text += li | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # print(file_text) | 
					
						
							|  |  |  | 
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							|  |  |  |     num_string = "" | 
					
						
							|  |  |  |     if file_count > 0: | 
					
						
							|  |  |  |         num_string = "_" + str(file_count) | 
					
						
							|  |  |  | 
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							|  |  |  |     short_filename = output_filename_prefix + num_string + ".gen." + extension | 
					
						
							|  |  |  |     output_filename = output_folder + "/" + short_filename | 
					
						
							|  |  |  |     if _verbose: | 
					
						
							|  |  |  |         print("generating: " + short_filename) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     output_path = Path(output_filename) | 
					
						
							|  |  |  |     output_path.write_text(file_text, encoding="utf8") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | def write_exception_output_file(file_count, exception_string, output_folder, output_filename_prefix, extension): | 
					
						
							|  |  |  |     output_folder = os.path.abspath(output_folder) | 
					
						
							|  |  |  |     if not os.path.isdir(output_folder): | 
					
						
							|  |  |  |         print("ERROR " + output_folder + " does not exist.") | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     file_text = exception_string + "\n" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     num_string = "" | 
					
						
							|  |  |  |     if file_count > 0: | 
					
						
							|  |  |  |         num_string = "_" + str(file_count) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     short_filename = output_filename_prefix + "_exception" + num_string + ".gen." + extension | 
					
						
							|  |  |  |     output_filename = output_folder + "/" + short_filename | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     if _verbose: | 
					
						
							|  |  |  |         print("generating: " + short_filename) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # print("text: " + file_text) | 
					
						
							|  |  |  |     # return | 
					
						
							|  |  |  |     output_path = Path(output_filename) | 
					
						
							|  |  |  |     output_path.write_text(file_text, encoding="utf8") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | def find_section_name(sub_folder): | 
					
						
							|  |  |  |     # Construct a useful name for the section from the path for debug logging | 
					
						
							|  |  |  |     section_path = os.path.abspath(base_folder_path + sub_folder) + "/" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     folders = [] | 
					
						
							|  |  |  |     folder = "" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for i in range(8): | 
					
						
							|  |  |  |         folder = os.path.dirname(section_path) | 
					
						
							|  |  |  |         folder = os.path.basename(folder) | 
					
						
							|  |  |  |         if folder == base_folder_only: | 
					
						
							|  |  |  |             break | 
					
						
							|  |  |  |         folders.append(folder) | 
					
						
							|  |  |  |         section_path += "../" | 
					
						
							|  |  |  |         section_path = os.path.abspath(section_path) + "/" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     section_name = "" | 
					
						
							|  |  |  |     for n in range(len(folders)): | 
					
						
							|  |  |  |         section_name += folders[len(folders) - n - 1] | 
					
						
							|  |  |  |         if n != (len(folders) - 1): | 
					
						
							|  |  |  |             section_name += "_" | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return section_name | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | # "folders" is a list of folders to add all the files from to add to the SCU | 
					
						
							|  |  |  | # "section (like a module)". The name of the scu file will be derived from the first folder | 
					
						
							|  |  |  | # (thus e.g. scene/3d becomes scu_scene_3d.gen.cpp) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # "includes_per_scu" limits the number of includes in a single scu file. | 
					
						
							|  |  |  | # This allows the module to be built in several translation units instead of just 1. | 
					
						
							|  |  |  | # This will usually be slower to compile but will use less memory per compiler instance, which | 
					
						
							|  |  |  | # is most relevant in release builds. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | # "sought_exceptions" are a list of files (without extension) that contain | 
					
						
							|  |  |  | # e.g. naming conflicts, and are therefore not suitable for the scu build. | 
					
						
							|  |  |  | # These will automatically be placed in their own separate scu file, | 
					
						
							|  |  |  | # which is slow like a normal build, but prevents the naming conflicts. | 
					
						
							|  |  |  | # Ideally in these situations, the source code should be changed to prevent naming conflicts. | 
					
						
							|  |  |  | 
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										 |  |  | 
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										 |  |  | # "extension" will usually be cpp, but can also be set to c (for e.g. third party libraries that use c) | 
					
						
							|  |  |  | def process_folder(folders, sought_exceptions=[], includes_per_scu=0, extension="cpp"): | 
					
						
							|  |  |  |     if len(folders) == 0: | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Construct the filename prefix from the FIRST folder name | 
					
						
							|  |  |  |     # e.g. "scene_3d" | 
					
						
							|  |  |  |     out_filename = find_section_name(folders[0]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     found_includes = [] | 
					
						
							|  |  |  |     found_exceptions = [] | 
					
						
							|  |  |  | 
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							|  |  |  |     main_folder = folders[0] | 
					
						
							|  |  |  |     abs_main_folder = base_folder_path + main_folder | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Keep a record of all folders that have been processed for SCU, | 
					
						
							|  |  |  |     # this enables deciding what to do when we call "add_source_files()" | 
					
						
							|  |  |  |     global _scu_folders | 
					
						
							|  |  |  |     _scu_folders.add(main_folder) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # main folder (first) | 
					
						
							|  |  |  |     found_includes, found_exceptions = find_files_in_folder( | 
					
						
							|  |  |  |         main_folder, "", found_includes, extension, sought_exceptions, found_exceptions | 
					
						
							|  |  |  |     ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # sub folders | 
					
						
							|  |  |  |     for d in range(1, len(folders)): | 
					
						
							|  |  |  |         found_includes, found_exceptions = find_files_in_folder( | 
					
						
							|  |  |  |             main_folder, folders[d], found_includes, extension, sought_exceptions, found_exceptions | 
					
						
							|  |  |  |         ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     found_includes = sorted(found_includes) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # calculate how many lines to write in each file | 
					
						
							|  |  |  |     total_lines = len(found_includes) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # adjust number of output files according to whether DEV or release | 
					
						
							|  |  |  |     num_output_files = 1 | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     if includes_per_scu == 0: | 
					
						
							|  |  |  |         includes_per_scu = _max_includes_per_scu | 
					
						
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										 |  |  |     else: | 
					
						
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										 |  |  |         if includes_per_scu > _max_includes_per_scu: | 
					
						
							|  |  |  |             includes_per_scu = _max_includes_per_scu | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     num_output_files = max(math.ceil(total_lines / float(includes_per_scu)), 1) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     lines_per_file = math.ceil(total_lines / float(num_output_files)) | 
					
						
							|  |  |  |     lines_per_file = max(lines_per_file, 1) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     start_line = 0 | 
					
						
							|  |  |  |     file_number = 0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # These do not vary throughout the loop | 
					
						
							|  |  |  |     output_folder = abs_main_folder + "/scu/" | 
					
						
							|  |  |  |     output_filename_prefix = "scu_" + out_filename | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Clear out any existing files (usually we will be overwriting, | 
					
						
							|  |  |  |     # but we want to remove any that are pre-existing that will not be | 
					
						
							|  |  |  |     # overwritten, so as to not compile anything stale) | 
					
						
							|  |  |  |     clear_out_existing_files(output_folder, extension) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     for file_count in range(0, num_output_files): | 
					
						
							|  |  |  |         end_line = start_line + lines_per_file | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         # special case to cover rounding error in final file | 
					
						
							|  |  |  |         if file_count == (num_output_files - 1): | 
					
						
							|  |  |  |             end_line = len(found_includes) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         write_output_file( | 
					
						
							|  |  |  |             file_count, found_includes, start_line, end_line, output_folder, output_filename_prefix, extension | 
					
						
							|  |  |  |         ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         start_line = end_line | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Write the exceptions each in their own scu gen file, | 
					
						
							|  |  |  |     # so they can effectively compile in "old style / normal build". | 
					
						
							|  |  |  |     for exception_count in range(len(found_exceptions)): | 
					
						
							|  |  |  |         write_exception_output_file( | 
					
						
							|  |  |  |             exception_count, found_exceptions[exception_count], output_folder, output_filename_prefix, extension | 
					
						
							|  |  |  |         ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | def generate_scu_files(verbose, max_includes_per_scu): | 
					
						
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										 |  |  |     print("=============================") | 
					
						
							|  |  |  |     print("Single Compilation Unit Build") | 
					
						
							|  |  |  |     print("=============================") | 
					
						
							|  |  |  |     global _verbose | 
					
						
							|  |  |  |     _verbose = verbose | 
					
						
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										 |  |  |     global _max_includes_per_scu | 
					
						
							|  |  |  |     _max_includes_per_scu = max_includes_per_scu | 
					
						
							|  |  |  |     print("Generating SCU build files... (max includes per scu " + str(_max_includes_per_scu) + ")") | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  |     curr_folder = os.path.abspath("./") | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # check we are running from the correct folder | 
					
						
							|  |  |  |     if folder_not_found("core") or folder_not_found("platform") or folder_not_found("scene"): | 
					
						
							|  |  |  |         raise RuntimeError("scu_builders.py must be run from the godot folder.") | 
					
						
							|  |  |  |         return | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     process_folder(["core"]) | 
					
						
							|  |  |  |     process_folder(["core/crypto"]) | 
					
						
							|  |  |  |     process_folder(["core/debugger"]) | 
					
						
							|  |  |  |     process_folder(["core/extension"]) | 
					
						
							|  |  |  |     process_folder(["core/input"]) | 
					
						
							|  |  |  |     process_folder(["core/io"]) | 
					
						
							|  |  |  |     process_folder(["core/math"]) | 
					
						
							|  |  |  |     process_folder(["core/object"]) | 
					
						
							|  |  |  |     process_folder(["core/os"]) | 
					
						
							|  |  |  |     process_folder(["core/string"]) | 
					
						
							|  |  |  |     process_folder(["core/variant"], ["variant_utility"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     process_folder(["drivers/unix"]) | 
					
						
							|  |  |  |     process_folder(["drivers/png"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     process_folder(["editor"], ["file_system_dock", "editor_resource_preview"], 32) | 
					
						
							|  |  |  |     process_folder(["editor/debugger"]) | 
					
						
							|  |  |  |     process_folder(["editor/debugger/debug_adapter"]) | 
					
						
							|  |  |  |     process_folder(["editor/export"]) | 
					
						
							|  |  |  |     process_folder(["editor/gui"]) | 
					
						
							|  |  |  |     process_folder(["editor/import"]) | 
					
						
							|  |  |  |     process_folder(["editor/plugins"]) | 
					
						
							|  |  |  |     process_folder(["editor/plugins/gizmos"]) | 
					
						
							|  |  |  |     process_folder(["editor/plugins/tiles"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     process_folder(["platform/android/export"]) | 
					
						
							|  |  |  |     process_folder(["platform/ios/export"]) | 
					
						
							|  |  |  |     process_folder(["platform/linuxbsd/export"]) | 
					
						
							|  |  |  |     process_folder(["platform/macos/export"]) | 
					
						
							|  |  |  |     process_folder(["platform/web/export"]) | 
					
						
							|  |  |  |     process_folder(["platform/windows/export"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     process_folder(["modules/gltf"]) | 
					
						
							|  |  |  |     process_folder(["modules/gltf/structures"]) | 
					
						
							|  |  |  |     process_folder(["modules/gltf/editor"]) | 
					
						
							|  |  |  |     process_folder(["modules/gltf/extensions"]) | 
					
						
							|  |  |  |     process_folder(["modules/gltf/extensions/physics"]) | 
					
						
							|  |  |  |     process_folder(["modules/navigation"]) | 
					
						
							|  |  |  |     process_folder(["modules/webrtc"]) | 
					
						
							|  |  |  |     process_folder(["modules/websocket"]) | 
					
						
							|  |  |  |     process_folder(["modules/gridmap"]) | 
					
						
							|  |  |  |     process_folder(["modules/multiplayer"]) | 
					
						
							|  |  |  |     process_folder(["modules/multiplayer/editor"]) | 
					
						
							|  |  |  |     process_folder(["modules/openxr"], ["register_types"]) | 
					
						
							|  |  |  |     process_folder(["modules/openxr/action_map"]) | 
					
						
							|  |  |  |     process_folder(["modules/openxr/editor"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     process_folder(["modules/csg"]) | 
					
						
							|  |  |  |     process_folder(["modules/gdscript"]) | 
					
						
							|  |  |  |     process_folder(["modules/gdscript/editor"]) | 
					
						
							|  |  |  |     process_folder(["modules/gdscript/language_server"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     process_folder(["scene/2d"]) | 
					
						
							|  |  |  |     process_folder(["scene/3d"]) | 
					
						
							|  |  |  |     process_folder(["scene/animation"]) | 
					
						
							|  |  |  |     process_folder(["scene/gui"]) | 
					
						
							|  |  |  |     process_folder(["scene/main"]) | 
					
						
							|  |  |  |     process_folder(["scene/resources"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     process_folder(["servers"]) | 
					
						
							|  |  |  |     process_folder(["servers/rendering"]) | 
					
						
							|  |  |  |     process_folder(["servers/rendering/storage"]) | 
					
						
							|  |  |  |     process_folder(["servers/rendering/renderer_rd"]) | 
					
						
							|  |  |  |     process_folder(["servers/rendering/renderer_rd/effects"]) | 
					
						
							|  |  |  |     process_folder(["servers/rendering/renderer_rd/environment"]) | 
					
						
							|  |  |  |     process_folder(["servers/rendering/renderer_rd/storage_rd"]) | 
					
						
							|  |  |  |     process_folder(["servers/physics_2d"]) | 
					
						
							|  |  |  |     process_folder(["servers/physics_3d"]) | 
					
						
							|  |  |  |     process_folder(["servers/physics_3d/joints"]) | 
					
						
							|  |  |  |     process_folder(["servers/audio"]) | 
					
						
							|  |  |  |     process_folder(["servers/audio/effects"]) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     # Finally change back the path to the calling folder | 
					
						
							|  |  |  |     os.chdir(curr_folder) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     return _scu_folders |