godot/drivers/vulkan/rendering_shader_container_vulkan.h

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/**************************************************************************/
/* rendering_shader_container_vulkan.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "servers/rendering/rendering_shader_container.h"
class RenderingShaderContainerVulkan : public RenderingShaderContainer {
GDSOFTCLASS(RenderingShaderContainerVulkan, RenderingShaderContainer);
public:
static const uint32_t FORMAT_VERSION;
enum CompressionFlagsVulkan {
COMPRESSION_FLAG_SMOLV = 0x10000,
};
bool debug_info_enabled = false;
protected:
virtual uint32_t _format() const override;
virtual uint32_t _format_version() const override;
virtual bool _set_code_from_spirv(const Vector<RenderingDeviceCommons::ShaderStageSPIRVData> &p_spirv) override;
public:
RenderingShaderContainerVulkan(bool p_debug_info_enabled);
};
class RenderingShaderContainerFormatVulkan : public RenderingShaderContainerFormat {
private:
bool debug_info_enabled = false;
public:
virtual Ref<RenderingShaderContainer> create_container() const override;
virtual ShaderLanguageVersion get_shader_language_version() const override;
virtual ShaderSpirvVersion get_shader_spirv_version() const override;
void set_debug_info_enabled(bool p_debug_info_enabled);
RenderingShaderContainerFormatVulkan();
virtual ~RenderingShaderContainerFormatVulkan();
};